From e07548d703798bfd661c1ab89cc3b48c936d0a77 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 4 Mar 2010 20:08:25 +0000
Subject: move linden notecard parsing from LSL_Api.cs to SLUtil so that region
modules can use it
---
OpenSim/Region/Application/ConfigurationLoader.cs | 19 +++--
OpenSim/Region/Framework/Scenes/EventManager.cs | 30 ++++----
.../Framework/Scenes/SceneObjectPartInventory.cs | 1 -
.../Shared/Api/Implementation/LSL_Api.cs | 83 +---------------------
4 files changed, 25 insertions(+), 108 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs
index 655c5ca..8f19417 100644
--- a/OpenSim/Region/Application/ConfigurationLoader.cs
+++ b/OpenSim/Region/Application/ConfigurationLoader.cs
@@ -164,12 +164,12 @@ namespace OpenSim
m_config.Source = new IniConfigSource();
m_config.Source.Merge(DefaultConfig());
- m_log.Info("[CONFIG] Reading configuration settings");
+ m_log.Info("[CONFIG]: Reading configuration settings");
if (sources.Count == 0)
{
- m_log.FatalFormat("[CONFIG] Could not load any configuration");
- m_log.FatalFormat("[CONFIG] Did you copy the OpenSim.ini.example file to OpenSim.ini?");
+ m_log.FatalFormat("[CONFIG]: Could not load any configuration");
+ m_log.FatalFormat("[CONFIG]: Did you copy the OpenSim.ini.example file to OpenSim.ini?");
Environment.Exit(1);
}
@@ -182,8 +182,8 @@ namespace OpenSim
if (!iniFileExists)
{
- m_log.FatalFormat("[CONFIG] Could not load any configuration");
- m_log.FatalFormat("[CONFIG] Configuration exists, but there was an error loading it!");
+ m_log.FatalFormat("[CONFIG]: Could not load any configuration");
+ m_log.FatalFormat("[CONFIG]: Configuration exists, but there was an error loading it!");
Environment.Exit(1);
}
@@ -257,20 +257,17 @@ namespace OpenSim
if (!IsUri(iniPath))
{
- m_log.InfoFormat("[CONFIG] Reading configuration file {0}",
- Path.GetFullPath(iniPath));
+ m_log.InfoFormat("[CONFIG]: Reading configuration file {0}", Path.GetFullPath(iniPath));
m_config.Source.Merge(new IniConfigSource(iniPath));
success = true;
}
else
{
- m_log.InfoFormat("[CONFIG] {0} is a http:// URI, fetching ...",
- iniPath);
+ m_log.InfoFormat("[CONFIG]: {0} is a http:// URI, fetching ...", iniPath);
// The ini file path is a http URI
// Try to read it
- //
try
{
XmlReader r = XmlReader.Create(iniPath);
@@ -281,7 +278,7 @@ namespace OpenSim
}
catch (Exception e)
{
- m_log.FatalFormat("[CONFIG] Exception reading config from URI {0}\n" + e.ToString(), iniPath);
+ m_log.FatalFormat("[CONFIG]: Exception reading config from URI {0}\n" + e.ToString(), iniPath);
Environment.Exit(1);
}
}
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index ac04462..f0d346f 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -110,21 +110,24 @@ namespace OpenSim.Region.Framework.Scenes
public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
///
- /// Called when an object is touched/grabbed.
+ /// Fired when an object is touched/grabbed.
///
/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
- /// the root part.
- public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
+ /// the root part.
public event ObjectGrabDelegate OnObjectGrab;
+ public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
public event ObjectGrabDelegate OnObjectGrabbing;
public event ObjectDeGrabDelegate OnObjectDeGrab;
public event ScriptResetDelegate OnScriptReset;
- public event OnPermissionErrorDelegate OnPermissionError;
+ public event OnPermissionErrorDelegate OnPermissionError;
- public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
+ ///
+ /// Fired when a new script is created.
+ ///
public event NewRezScript OnRezScript;
+ public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
public delegate void RemoveScript(uint localID, UUID itemID);
public event RemoveScript OnRemoveScript;
@@ -166,38 +169,35 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void ClientClosed(UUID clientID, Scene scene);
- public event ClientClosed OnClientClosed;
-
- public delegate void ScriptChangedEvent(uint localID, uint change);
+ public event ClientClosed OnClientClosed;
+ ///
+ /// This is fired when a scene object property that a script might be interested in (such as color, scale or
+ /// inventory) changes. Only enough information is sent for the LSL changed event
+ /// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed)
+ ///
public event ScriptChangedEvent OnScriptChangedEvent;
+ public delegate void ScriptChangedEvent(uint localID, uint change);
public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed);
-
public event ScriptControlEvent OnScriptControlEvent;
public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
-
public event ScriptAtTargetEvent OnScriptAtTargetEvent;
public delegate void ScriptNotAtTargetEvent(uint localID);
-
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
-
public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
public delegate void ScriptNotAtRotTargetEvent(uint localID);
-
public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
-
public event ScriptColliding OnScriptColliderStart;
public event ScriptColliding OnScriptColliding;
public event ScriptColliding OnScriptCollidingEnd;
-
public event ScriptColliding OnScriptLandColliderStart;
public event ScriptColliding OnScriptLandColliding;
public event ScriptColliding OnScriptLandColliderEnd;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 04e3221..77bf6fe 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -637,7 +637,6 @@ namespace OpenSim.Region.Framework.Scenes
m_items[item.ItemID] = item;
m_inventorySerial++;
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
-
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index dc4249c..974f91b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -9705,90 +9705,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Notecard nc = new Notecard();
nc.lastRef = DateTime.Now;
- nc.text = ParseText(text.Replace("\r", "").Split('\n'));
+ nc.text = SLUtil.ParseNotecardToList(text).ToArray();
m_Notecards[assetID] = nc;
}
}
- protected static string[] ParseText(string[] input)
- {
- int idx = 0;
- int level = 0;
- List output = new List();
- string[] words;
-
- while (idx < input.Length)
- {
- if (input[idx] == "{")
- {
- level++;
- idx++;
- continue;
- }
-
- if (input[idx]== "}")
- {
- level--;
- idx++;
- continue;
- }
-
- switch (level)
- {
- case 0:
- words = input[idx].Split(' '); // Linden text ver
- // Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
- if (words.Length < 3)
- return new String[0];
-
- int version = int.Parse(words[3]);
- if (version != 2)
- return new String[0];
- break;
- case 1:
- words = input[idx].Split(' ');
- if (words[0] == "LLEmbeddedItems")
- break;
- if (words[0] == "Text")
- {
- int len = int.Parse(words[2]);
- idx++;
-
- int count = -1;
-
- while (count < len)
- {
- // int l = input[idx].Length;
- string ln = input[idx];
-
- int need = len-count-1;
- if (ln.Length > need)
- ln = ln.Substring(0, need);
-
- output.Add(ln);
- count += ln.Length + 1;
- idx++;
- }
-
- return output.ToArray();
- }
- break;
- case 2:
- words = input[idx].Split(' '); // count
- if (words[0] == "count")
- {
- int c = int.Parse(words[1]);
- if (c > 0)
- return new String[0];
- break;
- }
- break;
- }
- idx++;
- }
- return output.ToArray();
- }
-
public static bool IsCached(UUID assetID)
{
lock (m_Notecards)
@@ -9844,4 +9765,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
}
-}
+}
\ No newline at end of file
--
cgit v1.1