From d9dba512237df704ddc8dfefbe206f0dd09a8232 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sat, 7 Jan 2017 00:25:59 +0000 Subject: Queue all events for a script that is waiting to compile This fixes CHANGED_OWNER the right way. It also vastly improves link message handling during object rez, which was iffy before. Now no messages are lost anymore. --- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 69 +++++++++++++++++++++----- 1 file changed, 56 insertions(+), 13 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index e3922d6..dbc38a7 100755 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -182,7 +182,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue(); IWorkItemResult m_CurrentCompile = null; - private Dictionary m_CompileDict = new Dictionary(); + private Dictionary m_CompileDict = new Dictionary(); private ScriptEngineConsoleCommands m_consoleCommands; @@ -236,6 +236,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine get { return m_ConfigSource; } } + private class ScriptCompileInfo + { + public List eventList = new List(); + } + /// /// Event fired after the script engine has finished removing a script. /// @@ -1005,18 +1010,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource}; - // There IS such a thing as too much optimization!! - // DON'T try to defer and queue the below states! - // Doing so may make rezzing snappier in world, but prevents - // vital events like attach, changed owner, etc, from firing. - // This just MUST be synchronous. Believe me, I'm The Author! - if (stateSource == (int)StateSource.ScriptedRez || - stateSource == (int)StateSource.NewRez || - stateSource == (int)StateSource.AttachedRez) + if (stateSource == (int)StateSource.ScriptedRez) { lock (m_CompileDict) { - m_CompileDict[itemID] = 0; + m_log.DebugFormat("[XENGINE]: Set compile dict for {0}", itemID); + m_CompileDict[itemID] = new ScriptCompileInfo(); } DoOnRezScript(parms); @@ -1024,7 +1023,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine else { lock (m_CompileDict) - m_CompileDict[itemID] = 0; + m_CompileDict[itemID] = new ScriptCompileInfo(); + m_log.DebugFormat("[XENGINE]: Set compile dict for {0} delayed", itemID); // This must occur after the m_CompileDict so that an existing compile thread cannot hit the check // in DoOnRezScript() before m_CompileDict has been updated. @@ -1142,7 +1142,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine { if (!m_CompileDict.ContainsKey(itemID)) return false; - m_CompileDict.Remove(itemID); } // Get the asset ID of the script, so we can check if we @@ -1157,6 +1156,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine m_log.ErrorFormat("[Script]: SceneObjectPart with localID {0} unavailable. Script NOT started.", localID); m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n"; m_ScriptFailCount++; + lock (m_CompileDict) + m_CompileDict.Remove(itemID); return false; } @@ -1165,6 +1166,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine { m_ScriptErrorMessage += "Can't find script inventory item.\n"; m_ScriptFailCount++; + lock (m_CompileDict) + m_CompileDict.Remove(itemID); return false; } @@ -1282,6 +1285,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine // e.Message.ToString()); // } + lock (m_CompileDict) + m_CompileDict.Remove(itemID); return false; } } @@ -1352,6 +1357,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine { m_AddingAssemblies[assemblyPath]--; } + lock (m_CompileDict) + m_CompileDict.Remove(itemID); return false; } } @@ -1409,6 +1416,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine assemblyName.FullName, World.Name), e2); + lock (m_CompileDict) + m_CompileDict.Remove(itemID); return false; } @@ -1458,6 +1467,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine assemblyName.FullName, World.Name), e2); + lock (m_CompileDict) + m_CompileDict.Remove(itemID); return false; } @@ -1485,7 +1496,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine if(!instance.Load(scriptObj, coopSleepHandle, assemblyPath, Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource, coopTerminationForThisScript)) - return false; + { + lock (m_CompileDict) + m_CompileDict.Remove(itemID); + return false; + } // if (DebugLevel >= 1) // m_log.DebugFormat( @@ -1525,7 +1540,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine } if (instance != null) + { instance.Init(); + lock (m_CompileDict) + { + foreach (EventParams pp in m_CompileDict[itemID].eventList) + instance.PostEvent(pp); + } + } + lock (m_CompileDict) + m_CompileDict.Remove(itemID); bool runIt; if (m_runFlags.TryGetValue(itemID, out runIt)) @@ -1749,6 +1773,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine instance.PostEvent(p); result = true; } + else + { + lock (m_CompileDict) + { + if (m_CompileDict.ContainsKey(itemID)) + { + m_CompileDict[itemID].eventList.Add(p); + result = true; + } + } + } } } @@ -1770,6 +1805,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine instance.PostEvent(p); return true; } + lock (m_CompileDict) + { + if (m_CompileDict.ContainsKey(itemID)) + { + m_CompileDict[itemID].eventList.Add(p); + return true; + } + } return false; } -- cgit v1.1