From d38161f83d08e8f36905faaec30fcb9bbce9a319 Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Mon, 22 Jan 2018 17:09:38 +0000
Subject: retire our BlockingQueue replaced by BlockingCollection and cross
fingers
---
.../Region/ClientStack/Linden/UDP/LLUDPServer.cs | 22 ++++++++++++----------
.../World/Estate/EstateManagementModule.cs | 12 +++++++-----
.../CoreModules/World/WorldMap/WorldMapModule.cs | 13 +++++++------
.../Region/PhysicsModules/ubOde/ODEMeshWorker.cs | 12 +++++++-----
4 files changed, 33 insertions(+), 26 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 72b6116..58094d3 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
+using System.Collections.Concurrent;
using System.Diagnostics;
using System.IO;
using System.Net;
@@ -285,7 +286,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Incoming packets that are awaiting handling
//protected OpenMetaverse.BlockingQueue packetInbox = new OpenMetaverse.BlockingQueue();
- protected OpenSim.Framework.BlockingQueue packetInbox = new OpenSim.Framework.BlockingQueue();
+ protected BlockingCollection packetInbox = new BlockingCollection();
/// Bandwidth throttle for this UDP server
public TokenBucket Throttle { get; protected set; }
@@ -712,7 +713,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
scene.Name,
StatType.Pull,
MeasuresOfInterest.AverageChangeOverTime,
- stat => stat.Value = packetInbox.Count(),
+ stat => stat.Value = packetInbox.Count,
StatVerbosity.Debug));
// XXX: These stats are also pool stats but we register them separately since they are currently not
@@ -1546,10 +1547,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// if (incomingPacket.Packet.Type == PacketType.AgentUpdate ||
// incomingPacket.Packet.Type == PacketType.ChatFromViewer)
- if (incomingPacket.Packet.Type == PacketType.ChatFromViewer)
- packetInbox.PriorityEnqueue(incomingPacket);
- else
- packetInbox.Enqueue(incomingPacket);
+// if (incomingPacket.Packet.Type == PacketType.ChatFromViewer)
+// packetInbox.PriorityEnqueue(incomingPacket);
+// else
+// packetInbox.Enqueue(incomingPacket);
+ packetInbox.Add(incomingPacket);
}
@@ -2018,7 +2020,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Scene.ThreadAlive(1);
try
{
- incomingPacket = packetInbox.Dequeue(250);
+ packetInbox.TryTake(out incomingPacket, 250);
if (incomingPacket != null && IsRunningInbound)
{
@@ -2040,9 +2042,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Watchdog.UpdateThread();
}
- if (packetInbox.Count() > 0)
- m_log.Warn("[LLUDPSERVER]: IncomingPacketHandler is shutting down, dropping " + packetInbox.Count() + " packets");
- packetInbox.Clear();
+ if (packetInbox.Count > 0)
+ m_log.Warn("[LLUDPSERVER]: IncomingPacketHandler is shutting down, dropping " + packetInbox.Count + " packets");
+ packetInbox.Dispose();
Watchdog.RemoveThread();
}
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 3c45b68..0ca76e4 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -26,7 +26,7 @@
*/
using System;
-using System.Collections;
+using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@@ -668,7 +668,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
public UUID user;
}
- private OpenSim.Framework.BlockingQueue deltaRequests = new OpenSim.Framework.BlockingQueue();
+ private BlockingCollection deltaRequests = new BlockingCollection();
private void handleEstateAccessDeltaRequest(IClientAPI _remote_client, UUID _invoice, int _estateAccessType, UUID _user)
{
@@ -683,7 +683,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
newreq.estateAccessType = _estateAccessType;
newreq.user = _user;
- deltaRequests.Enqueue(newreq);
+ deltaRequests.Add(newreq);
lock(deltareqLock)
{
@@ -713,9 +713,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
bool sentGroupsFull = false;
bool sentManagersFull = false;
+ EstateAccessDeltaRequest req;
while(Scene.IsRunning)
{
- EstateAccessDeltaRequest req = deltaRequests.Dequeue(500);
+ req = null;
+ deltaRequests.TryTake(out req, 500);
if(!Scene.IsRunning)
break;
@@ -757,7 +759,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
changed.Clear();
lock(deltareqLock)
{
- if(deltaRequests.Count() != 0)
+ if(deltaRequests.Count != 0)
continue;
runnigDeltaExec = false;
return;
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 03a4d34..b5a6912 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -27,6 +27,7 @@
using System;
using System.Collections;
+using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
@@ -67,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg";
private static readonly UUID STOP_UUID = UUID.Random();
- private OpenSim.Framework.BlockingQueue requests = new OpenSim.Framework.BlockingQueue();
+ private BlockingCollection requests = new BlockingCollection();
private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false);
private Dictionary> m_mapBlockRequests = new Dictionary>();
@@ -422,7 +423,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
st.itemtype = 0;
st.regionhandle = 0;
- requests.Enqueue(st);
+ requests.Add(st);
MapBlockRequestData req = new MapBlockRequestData();
@@ -719,7 +720,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
av = null;
st = null;
- st = requests.Dequeue(4500);
+ requests.TryTake(out st, 4500);
Watchdog.UpdateThread();
if (st == null || st.agentID == UUID.Zero)
@@ -795,8 +796,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
else
{
// request still beeing processed, enqueue it back
- requests.Enqueue(st);
- if (requests.Count() < 3)
+ requests.Add(st);
+ if (requests.Count < 3)
Thread.Sleep(100);
}
}
@@ -839,7 +840,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
st.itemtype = itemtype;
st.regionhandle = regionhandle;
- requests.Enqueue(st);
+ requests.Add(st);
}
uint[] itemTypesForcedSend = new uint[] { 6, 1, 7, 10 }; // green dots, infohub, land sells
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEMeshWorker.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEMeshWorker.cs
index f4e2b1f..bdfbe3d 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODEMeshWorker.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEMeshWorker.cs
@@ -3,6 +3,7 @@
*/
using System;
+using System.Collections.Concurrent;
using System.Threading;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
@@ -73,7 +74,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public float MeshSculptphysicalLOD = 32;
public float MinSizeToMeshmerize = 0.1f;
- private OpenSim.Framework.BlockingQueue workQueue = new OpenSim.Framework.BlockingQueue();
+ private BlockingCollection workQueue = new BlockingCollection();
private bool m_running;
private Thread m_thread;
@@ -100,10 +101,11 @@ namespace OpenSim.Region.PhysicsModule.ubOde
private void DoWork()
{
m_mesher.ExpireFileCache();
+ ODEPhysRepData nextRep;
while(m_running)
{
- ODEPhysRepData nextRep = workQueue.Dequeue();
+ workQueue.TryTake(out nextRep, -1);
if(!m_running)
return;
if (nextRep == null)
@@ -132,7 +134,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
try
{
m_thread.Abort();
- workQueue.Clear();
+ // workQueue.Dispose();
}
catch
{
@@ -189,7 +191,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
repData.meshState = MeshState.loadingAsset;
repData.comand = meshWorkerCmnds.getmesh;
- workQueue.Enqueue(repData);
+ workQueue.Add(repData);
}
}
@@ -235,7 +237,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
if (needsMeshing(repData)) // no need for pbs now?
{
repData.comand = meshWorkerCmnds.changefull;
- workQueue.Enqueue(repData);
+ workQueue.Add(repData);
}
}
else
--
cgit v1.1