From ce9c74a83c442119692ec0477555a3253374e427 Mon Sep 17 00:00:00 2001
From: Tedd Hansen
Date: Mon, 25 Feb 2008 19:45:34 +0000
Subject: Step 1 in reorganizing AsyncCommandManager
---
.../Common/ScriptEngineBase/AsyncCommandManager.cs | 677 +++++++++++++++++++++
.../AsyncCommandPlugins/HttpRequest.cs | 10 +
.../AsyncCommandPlugins/Listener.cs | 10 +
.../AsyncCommandPlugins/SensorRepeat.cs | 10 +
.../ScriptEngineBase/AsyncCommandPlugins/Timer.cs | 10 +
.../AsyncCommandPlugins/XmlRequest.cs | 10 +
.../ScriptEngineBase/AsyncLSLCommandManager.cs | 677 ---------------------
.../Common/ScriptEngineBase/ScriptEngine.cs | 4 +-
8 files changed, 729 insertions(+), 679 deletions(-)
create mode 100644 OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs
create mode 100644 OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/HttpRequest.cs
create mode 100644 OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs
create mode 100644 OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs
create mode 100644 OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs
create mode 100644 OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs
delete mode 100644 OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs
new file mode 100644
index 0000000..1133a8e
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs
@@ -0,0 +1,677 @@
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Threading;
+using libsecondlife;
+using Axiom.Math;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Modules;
+using OpenSim.Region.Environment.Scenes;
+using OpenSim.Framework;
+
+namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
+{
+ ///
+ /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
+ ///
+ public class AsyncCommandManager : iScriptEngineFunctionModule
+ {
+ private static Thread cmdHandlerThread;
+ private static int cmdHandlerThreadCycleSleepms;
+
+ private ScriptEngine m_ScriptEngine;
+
+ public Dictionary> SenseEvents =
+ new Dictionary>();
+ private Object SenseLock = new Object();
+
+ public AsyncCommandManager(ScriptEngine _ScriptEngine)
+ {
+ m_ScriptEngine = _ScriptEngine;
+ ReadConfig();
+
+ StartThread();
+ }
+
+ private void StartThread()
+ {
+ if (cmdHandlerThread == null)
+ {
+ // Start the thread that will be doing the work
+ cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
+ cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread";
+ cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
+ cmdHandlerThread.IsBackground = true;
+ cmdHandlerThread.Start();
+ OpenSim.Framework.ThreadTracker.Add(cmdHandlerThread);
+ }
+ }
+
+ public void ReadConfig()
+ {
+ cmdHandlerThreadCycleSleepms = m_ScriptEngine.ScriptConfigSource.GetInt("AsyncLLCommandLoopms", 100);
+ }
+
+ ~AsyncCommandManager()
+ {
+ // Shut down thread
+ try
+ {
+ if (cmdHandlerThread != null)
+ {
+ if (cmdHandlerThread.IsAlive == true)
+ {
+ cmdHandlerThread.Abort();
+ //cmdHandlerThread.Join();
+ }
+ }
+ }
+ catch
+ {
+ }
+ }
+
+ private static void CmdHandlerThreadLoop()
+ {
+ while (true)
+ {
+ try
+ {
+ while (true)
+ {
+ Thread.Sleep(cmdHandlerThreadCycleSleepms);
+ //lock (ScriptEngine.ScriptEngines)
+ //{
+ foreach (ScriptEngine se in new ArrayList(ScriptEngine.ScriptEngines))
+ {
+ se.m_ASYNCLSLCommandManager.DoOneCmdHandlerPass();
+ }
+ //}
+ // Sleep before next cycle
+ //Thread.Sleep(cmdHandlerThreadCycleSleepms);
+ }
+ }
+ catch
+ {
+ }
+ }
+ }
+
+ internal void DoOneCmdHandlerPass()
+ {
+ // Check timers
+ CheckTimerEvents();
+ // Check HttpRequests
+ CheckHttpRequests();
+ // Check XMLRPCRequests
+ CheckXMLRPCRequests();
+ // Check Listeners
+ CheckListeners();
+ // Check Sensors
+ CheckSenseRepeaterEvents();
+ }
+
+ ///
+ /// Remove a specific script (and all its pending commands)
+ ///
+ ///
+ ///
+ public void RemoveScript(uint localID, LLUUID itemID)
+ {
+ // Remove a specific script
+
+ // Remove from: Timers
+ UnSetTimerEvents(localID, itemID);
+ // Remove from: HttpRequest
+ IHttpRequests iHttpReq =
+ m_ScriptEngine.World.RequestModuleInterface();
+ iHttpReq.StopHttpRequest(localID, itemID);
+
+ IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface();
+ comms.DeleteListener(itemID);
+
+ IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface();
+ xmlrpc.DeleteChannels(itemID);
+
+ xmlrpc.CancelSRDRequests(itemID);
+
+ // Remove Sensors
+ UnSetSenseRepeaterEvents(localID, itemID);
+
+ }
+
+ #region TIMER
+
+ //
+ // TIMER
+ //
+ private class TimerClass
+ {
+ public uint localID;
+ public LLUUID itemID;
+ //public double interval;
+ public long interval;
+ //public DateTime next;
+ public long next;
+ }
+
+ private List Timers = new List();
+ private object TimerListLock = new object();
+
+ public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
+ {
+ Console.WriteLine("SetTimerEvent");
+
+ // Always remove first, in case this is a re-set
+ UnSetTimerEvents(m_localID, m_itemID);
+ if (sec == 0) // Disabling timer
+ return;
+
+ // Add to timer
+ TimerClass ts = new TimerClass();
+ ts.localID = m_localID;
+ ts.itemID = m_itemID;
+ ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
+ // 2193386136332921 ticks
+ // 219338613 seconds
+
+ //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
+ ts.next = DateTime.Now.Ticks + ts.interval;
+ lock (TimerListLock)
+ {
+ Timers.Add(ts);
+ }
+ }
+
+ public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
+ {
+ // Remove from timer
+ lock (TimerListLock)
+ {
+ foreach (TimerClass ts in new ArrayList(Timers))
+ {
+ if (ts.localID == m_localID && ts.itemID == m_itemID)
+ Timers.Remove(ts);
+ }
+ }
+
+ // Old method: Create new list
+ //List NewTimers = new List();
+ //foreach (TimerClass ts in Timers)
+ //{
+ // if (ts.localID != m_localID && ts.itemID != m_itemID)
+ // {
+ // NewTimers.Add(ts);
+ // }
+ //}
+ //Timers.Clear();
+ //Timers = NewTimers;
+ //}
+ }
+
+ public void CheckTimerEvents()
+ {
+ // Nothing to do here?
+ if (Timers.Count == 0)
+ return;
+
+ lock (TimerListLock)
+ {
+ // Go through all timers
+ foreach (TimerClass ts in Timers)
+ {
+ // Time has passed?
+ if (ts.next < DateTime.Now.Ticks)
+ {
+// Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
+ // Add it to queue
+ m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
+ null);
+ // set next interval
+
+ //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
+ ts.next = DateTime.Now.Ticks + ts.interval;
+ }
+ }
+ }
+ }
+
+ #endregion
+ #region SENSOR
+
+ //
+ // SenseRepeater and Sensors
+ //
+ private class SenseRepeatClass
+ {
+ public uint localID;
+ public LLUUID itemID;
+ public double interval;
+ public DateTime next;
+
+ public string name;
+ public LLUUID keyID;
+ public int type;
+ public double range;
+ public double arc;
+ public SceneObjectPart host;
+ }
+
+ private List SenseRepeaters = new List();
+ private object SenseRepeatListLock = new object();
+
+ public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID,
+ string name, LLUUID keyID, int type, double range, double arc, double sec,SceneObjectPart host)
+ {
+ Console.WriteLine("SetSensorEvent");
+
+ // Always remove first, in case this is a re-set
+ UnSetSenseRepeaterEvents(m_localID, m_itemID);
+ if (sec == 0) // Disabling timer
+ return;
+
+ // Add to timer
+ SenseRepeatClass ts = new SenseRepeatClass();
+ ts.localID = m_localID;
+ ts.itemID = m_itemID;
+ ts.interval = sec;
+ ts.name = name;
+ ts.keyID = keyID;
+ ts.type = type;
+ ts.range = range;
+ ts.arc = arc;
+ ts.host = host;
+
+ ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
+ lock (SenseRepeatListLock)
+ {
+ SenseRepeaters.Add(ts);
+ }
+ }
+
+ public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID)
+ {
+ // Remove from timer
+ lock (SenseRepeatListLock)
+ {
+ List NewSensors = new List();
+ foreach (SenseRepeatClass ts in SenseRepeaters)
+ {
+ if (ts.localID != m_localID && ts.itemID != m_itemID)
+ {
+ NewSensors.Add(ts);
+ }
+ }
+ SenseRepeaters.Clear();
+ SenseRepeaters = NewSensors;
+ }
+ }
+
+ public void CheckSenseRepeaterEvents()
+ {
+ // Nothing to do here?
+ if (SenseRepeaters.Count == 0)
+ return;
+
+ lock (SenseRepeatListLock)
+ {
+ // Go through all timers
+ foreach (SenseRepeatClass ts in SenseRepeaters)
+ {
+ // Time has passed?
+ if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
+ {
+ SensorSweep(ts);
+ // set next interval
+ ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
+ }
+ }
+ } // lock
+ }
+
+ public void SenseOnce(uint m_localID, LLUUID m_itemID,
+ string name, LLUUID keyID, int type, double range, double arc, SceneObjectPart host)
+ {
+ // Add to timer
+ SenseRepeatClass ts = new SenseRepeatClass();
+ ts.localID = m_localID;
+ ts.itemID = m_itemID;
+ ts.interval = 0;
+ ts.name = name;
+ ts.keyID = keyID;
+ ts.type = type;
+ ts.range = range;
+ ts.arc = arc;
+ ts.host = host;
+ SensorSweep(ts);
+ }
+
+ public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID)
+ {
+ lock (SenseLock)
+ {
+ Dictionary Obj = null;
+ if (!SenseEvents.TryGetValue(m_localID, out Obj))
+ {
+ m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID);
+ return null;
+ }
+ lock (Obj)
+ {
+ // Get script
+ LSL_Types.list SenseList = null;
+ if (!Obj.TryGetValue(m_itemID, out SenseList))
+ {
+ m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID);
+ return null;
+ }
+ return SenseList;
+ }
+ }
+
+ }
+
+ private void SensorSweep(SenseRepeatClass ts)
+ {
+ //m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep");
+ SceneObjectPart SensePoint =ts.host;
+
+ if (SensePoint == null)
+ {
+ //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString());
+ return;
+ }
+ //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan");
+
+ LLVector3 sensorPos = SensePoint.AbsolutePosition;
+ LLVector3 regionPos = new LLVector3(m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
+ LLVector3 fromRegionPos = sensorPos + regionPos;
+
+ LLQuaternion q = SensePoint.RotationOffset;
+ LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
+ LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
+ double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
+
+ // Here we should do some smart culling ...
+ // math seems quicker than strings so try that first
+ LSL_Types.list SensedObjects = new LSL_Types.list();
+ LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
+
+ foreach (EntityBase ent in m_ScriptEngine.World.Entities.Values)
+ {
+
+ LLVector3 toRegionPos = ent.AbsolutePosition + regionPos;
+ double dis = Math.Abs((double) Util.GetDistanceTo(toRegionPos, fromRegionPos));
+ if (dis <= ts.range)
+ {
+ // In Range, is it the right Type ?
+ int objtype = 0;
+
+ if (m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor
+ if (ent.Velocity.Equals(ZeroVector))
+ objtype |= 0x04; // passive non-moving
+ else
+ objtype |= 0x02; // active moving
+ if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
+
+ if ( ((ts.type & objtype) != 0 ) ||((ts.type & objtype) == ts.type ))
+ {
+ // docs claim AGENT|ACTIVE should find agent objects OR active objects
+ // so the bitwise AND with object type should be non-zero
+
+ // Right type too, what about the other params , key and name ?
+ bool keep = true;
+ if (ts.arc != Math.PI)
+ {
+ // not omni-directional. Can you see it ?
+ // vec forward_dir = llRot2Fwd(llGetRot())
+ // vec obj_dir = toRegionPos-fromRegionPos
+ // dot=dot(forward_dir,obj_dir)
+ // mag_fwd = mag(forward_dir)
+ // mag_obj = mag(obj_dir)
+ // ang = acos( dot /(mag_fwd*mag_obj))
+ double ang_obj = 0;
+ try
+ {
+ LLVector3 diff =toRegionPos - fromRegionPos;
+ LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
+ double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
+ double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
+ ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
+ }
+ catch
+ {
+ }
+
+ if (ang_obj > ts.arc) keep = false;
+ }
+
+ if (keep && (ts.name.Length > 0) && (ts.name != ent.Name))
+ {
+ keep = false;
+ }
+
+ if (keep && (ts.keyID != null) && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID))
+ {
+ keep = false;
+ }
+ if (keep==true) SensedObjects.Add(ent.UUID);
+ }
+ }
+ }
+ //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock");
+
+ lock (SenseLock)
+ {
+ // Create object if it doesn't exist
+ if (SenseEvents.ContainsKey(ts.localID) == false)
+ {
+ SenseEvents.Add(ts.localID, new Dictionary());
+ }
+ // clear if previous traces exist
+ Dictionary Obj;
+ SenseEvents.TryGetValue(ts.localID, out Obj);
+ if (Obj.ContainsKey(ts.itemID) == true)
+ Obj.Remove(ts.itemID);
+
+ // note list may be zero length
+ Obj.Add(ts.itemID, SensedObjects);
+
+ if (SensedObjects.Length == 0)
+ {
+ // send a "no_sensor"
+ // Add it to queue
+ m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull,
+ new object[] {});
+ }
+ else
+ {
+
+ m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull,
+ new object[] { SensedObjects.Length });
+ }
+ }
+ }
+ #endregion
+
+ #region HTTP REQUEST
+
+ public void CheckHttpRequests()
+ {
+ if (m_ScriptEngine.World == null)
+ return;
+
+ IHttpRequests iHttpReq =
+ m_ScriptEngine.World.RequestModuleInterface();
+
+ HttpRequestClass httpInfo = null;
+
+ if (iHttpReq != null)
+ httpInfo = iHttpReq.GetNextCompletedRequest();
+
+ while (httpInfo != null)
+ {
+ //m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status);
+
+ // Deliver data to prim's remote_data handler
+ //
+ // TODO: Returning null for metadata, since the lsl function
+ // only returns the byte for HTTP_BODY_TRUNCATED, which is not
+ // implemented here yet anyway. Should be fixed if/when maxsize
+ // is supported
+
+ if (m_ScriptEngine.m_ScriptManager.GetScript(httpInfo.localID, httpInfo.itemID) != null)
+ {
+ iHttpReq.RemoveCompletedRequest(httpInfo.reqID);
+ object[] resobj = new object[]
+ {
+ httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body
+ };
+
+ m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
+ httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
+ );
+ //Thread.Sleep(2500);
+ }
+
+ httpInfo = iHttpReq.GetNextCompletedRequest();
+ }
+ }
+
+ #endregion
+
+ #region Check llRemoteData channels
+
+ public void CheckXMLRPCRequests()
+ {
+ if (m_ScriptEngine.World == null)
+ return;
+
+ IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface();
+
+ if (xmlrpc != null)
+ {
+ RPCRequestInfo rInfo = xmlrpc.GetNextCompletedRequest();
+
+ while (rInfo != null)
+ {
+ if (m_ScriptEngine.m_ScriptManager.GetScript(rInfo.GetLocalID(), rInfo.GetItemID()) != null)
+ {
+ xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID());
+
+ //Deliver data to prim's remote_data handler
+ object[] resobj = new object[]
+ {
+ 2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), String.Empty,
+ rInfo.GetIntValue(),
+ rInfo.GetStrVal()
+ };
+ m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
+ rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
+ );
+ }
+
+ rInfo = xmlrpc.GetNextCompletedRequest();
+ }
+
+ SendRemoteDataRequest srdInfo = xmlrpc.GetNextCompletedSRDRequest();
+
+ while (srdInfo != null)
+ {
+ if (m_ScriptEngine.m_ScriptManager.GetScript(srdInfo.m_localID, srdInfo.m_itemID) != null)
+ {
+ xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID());
+
+ //Deliver data to prim's remote_data handler
+ object[] resobj = new object[]
+ {
+ 3, srdInfo.channel.ToString(), srdInfo.GetReqID().ToString(), String.Empty,
+ srdInfo.idata,
+ srdInfo.sdata
+ };
+ m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
+ srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj
+ );
+ }
+
+ srdInfo = xmlrpc.GetNextCompletedSRDRequest();
+ }
+ }
+ }
+
+ #endregion
+
+ #region Check llListeners
+
+ public void CheckListeners()
+ {
+ if (m_ScriptEngine.World == null)
+ return;
+ IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface();
+
+ if (comms != null)
+ {
+ while (comms.HasMessages())
+ {
+ if (m_ScriptEngine.m_ScriptManager.GetScript(
+ comms.PeekNextMessageLocalID(), comms.PeekNextMessageItemID()) != null)
+ {
+ ListenerInfo lInfo = comms.GetNextMessage();
+
+ //Deliver data to prim's listen handler
+ object[] resobj = new object[]
+ {
+ //lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
+ lInfo.GetChannel(), lInfo.GetName(), lInfo.GetSourceItemID().ToString(), lInfo.GetMessage()
+ };
+
+ m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
+ lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj
+ );
+ }
+ }
+ }
+ }
+
+ #endregion
+
+ ///
+ /// If set to true then threads and stuff should try to make a graceful exit
+ ///
+ public bool PleaseShutdown
+ {
+ get { return _PleaseShutdown; }
+ set { _PleaseShutdown = value; }
+ }
+ private bool _PleaseShutdown = false;
+
+ }
+}
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/HttpRequest.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/HttpRequest.cs
new file mode 100644
index 0000000..d01d0fb
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/HttpRequest.cs
@@ -0,0 +1,10 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
+{
+ class HttpRequest
+ {
+ }
+}
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs
new file mode 100644
index 0000000..0aa7de7
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs
@@ -0,0 +1,10 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
+{
+ class Listener
+ {
+ }
+}
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs
new file mode 100644
index 0000000..e8ea3ae
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs
@@ -0,0 +1,10 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
+{
+ class SensorRepeat
+ {
+ }
+}
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs
new file mode 100644
index 0000000..5bbe3fb
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs
@@ -0,0 +1,10 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
+{
+ class Timer
+ {
+ }
+}
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs
new file mode 100644
index 0000000..6a12167
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs
@@ -0,0 +1,10 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
+{
+ class XmlRequest
+ {
+ }
+}
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
deleted file mode 100644
index 5013ab8..0000000
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
+++ /dev/null
@@ -1,677 +0,0 @@
-/*
-* Copyright (c) Contributors, http://opensimulator.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Threading;
-using libsecondlife;
-using Axiom.Math;
-using OpenSim.Region.Environment.Interfaces;
-using OpenSim.Region.Environment.Modules;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Framework;
-
-namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
-{
- ///
- /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
- ///
- public class AsyncLSLCommandManager : iScriptEngineFunctionModule
- {
- private static Thread cmdHandlerThread;
- private static int cmdHandlerThreadCycleSleepms;
-
- private ScriptEngine m_ScriptEngine;
-
- public Dictionary> SenseEvents =
- new Dictionary>();
- private Object SenseLock = new Object();
-
- public AsyncLSLCommandManager(ScriptEngine _ScriptEngine)
- {
- m_ScriptEngine = _ScriptEngine;
- ReadConfig();
-
- StartThread();
- }
-
- private void StartThread()
- {
- if (cmdHandlerThread == null)
- {
- // Start the thread that will be doing the work
- cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
- cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread";
- cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
- cmdHandlerThread.IsBackground = true;
- cmdHandlerThread.Start();
- OpenSim.Framework.ThreadTracker.Add(cmdHandlerThread);
- }
- }
-
- public void ReadConfig()
- {
- cmdHandlerThreadCycleSleepms = m_ScriptEngine.ScriptConfigSource.GetInt("AsyncLLCommandLoopms", 100);
- }
-
- ~AsyncLSLCommandManager()
- {
- // Shut down thread
- try
- {
- if (cmdHandlerThread != null)
- {
- if (cmdHandlerThread.IsAlive == true)
- {
- cmdHandlerThread.Abort();
- //cmdHandlerThread.Join();
- }
- }
- }
- catch
- {
- }
- }
-
- private static void CmdHandlerThreadLoop()
- {
- while (true)
- {
- try
- {
- while (true)
- {
- Thread.Sleep(cmdHandlerThreadCycleSleepms);
- //lock (ScriptEngine.ScriptEngines)
- //{
- foreach (ScriptEngine se in new ArrayList(ScriptEngine.ScriptEngines))
- {
- se.m_ASYNCLSLCommandManager.DoOneCmdHandlerPass();
- }
- //}
- // Sleep before next cycle
- //Thread.Sleep(cmdHandlerThreadCycleSleepms);
- }
- }
- catch
- {
- }
- }
- }
-
- internal void DoOneCmdHandlerPass()
- {
- // Check timers
- CheckTimerEvents();
- // Check HttpRequests
- CheckHttpRequests();
- // Check XMLRPCRequests
- CheckXMLRPCRequests();
- // Check Listeners
- CheckListeners();
- // Check Sensors
- CheckSenseRepeaterEvents();
- }
-
- ///
- /// Remove a specific script (and all its pending commands)
- ///
- ///
- ///
- public void RemoveScript(uint localID, LLUUID itemID)
- {
- // Remove a specific script
-
- // Remove from: Timers
- UnSetTimerEvents(localID, itemID);
- // Remove from: HttpRequest
- IHttpRequests iHttpReq =
- m_ScriptEngine.World.RequestModuleInterface();
- iHttpReq.StopHttpRequest(localID, itemID);
-
- IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface();
- comms.DeleteListener(itemID);
-
- IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface();
- xmlrpc.DeleteChannels(itemID);
-
- xmlrpc.CancelSRDRequests(itemID);
-
- // Remove Sensors
- UnSetSenseRepeaterEvents(localID, itemID);
-
- }
-
- #region TIMER
-
- //
- // TIMER
- //
- private class TimerClass
- {
- public uint localID;
- public LLUUID itemID;
- //public double interval;
- public long interval;
- //public DateTime next;
- public long next;
- }
-
- private List Timers = new List();
- private object TimerListLock = new object();
-
- public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
- {
- Console.WriteLine("SetTimerEvent");
-
- // Always remove first, in case this is a re-set
- UnSetTimerEvents(m_localID, m_itemID);
- if (sec == 0) // Disabling timer
- return;
-
- // Add to timer
- TimerClass ts = new TimerClass();
- ts.localID = m_localID;
- ts.itemID = m_itemID;
- ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
- // 2193386136332921 ticks
- // 219338613 seconds
-
- //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
- ts.next = DateTime.Now.Ticks + ts.interval;
- lock (TimerListLock)
- {
- Timers.Add(ts);
- }
- }
-
- public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
- {
- // Remove from timer
- lock (TimerListLock)
- {
- foreach (TimerClass ts in new ArrayList(Timers))
- {
- if (ts.localID == m_localID && ts.itemID == m_itemID)
- Timers.Remove(ts);
- }
- }
-
- // Old method: Create new list
- //List NewTimers = new List();
- //foreach (TimerClass ts in Timers)
- //{
- // if (ts.localID != m_localID && ts.itemID != m_itemID)
- // {
- // NewTimers.Add(ts);
- // }
- //}
- //Timers.Clear();
- //Timers = NewTimers;
- //}
- }
-
- public void CheckTimerEvents()
- {
- // Nothing to do here?
- if (Timers.Count == 0)
- return;
-
- lock (TimerListLock)
- {
- // Go through all timers
- foreach (TimerClass ts in Timers)
- {
- // Time has passed?
- if (ts.next < DateTime.Now.Ticks)
- {
-// Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
- // Add it to queue
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
- null);
- // set next interval
-
- //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
- ts.next = DateTime.Now.Ticks + ts.interval;
- }
- }
- }
- }
-
- #endregion
- #region SENSOR
-
- //
- // SenseRepeater and Sensors
- //
- private class SenseRepeatClass
- {
- public uint localID;
- public LLUUID itemID;
- public double interval;
- public DateTime next;
-
- public string name;
- public LLUUID keyID;
- public int type;
- public double range;
- public double arc;
- public SceneObjectPart host;
- }
-
- private List SenseRepeaters = new List();
- private object SenseRepeatListLock = new object();
-
- public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID,
- string name, LLUUID keyID, int type, double range, double arc, double sec,SceneObjectPart host)
- {
- Console.WriteLine("SetSensorEvent");
-
- // Always remove first, in case this is a re-set
- UnSetSenseRepeaterEvents(m_localID, m_itemID);
- if (sec == 0) // Disabling timer
- return;
-
- // Add to timer
- SenseRepeatClass ts = new SenseRepeatClass();
- ts.localID = m_localID;
- ts.itemID = m_itemID;
- ts.interval = sec;
- ts.name = name;
- ts.keyID = keyID;
- ts.type = type;
- ts.range = range;
- ts.arc = arc;
- ts.host = host;
-
- ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
- lock (SenseRepeatListLock)
- {
- SenseRepeaters.Add(ts);
- }
- }
-
- public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID)
- {
- // Remove from timer
- lock (SenseRepeatListLock)
- {
- List NewSensors = new List();
- foreach (SenseRepeatClass ts in SenseRepeaters)
- {
- if (ts.localID != m_localID && ts.itemID != m_itemID)
- {
- NewSensors.Add(ts);
- }
- }
- SenseRepeaters.Clear();
- SenseRepeaters = NewSensors;
- }
- }
-
- public void CheckSenseRepeaterEvents()
- {
- // Nothing to do here?
- if (SenseRepeaters.Count == 0)
- return;
-
- lock (SenseRepeatListLock)
- {
- // Go through all timers
- foreach (SenseRepeatClass ts in SenseRepeaters)
- {
- // Time has passed?
- if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
- {
- SensorSweep(ts);
- // set next interval
- ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
- }
- }
- } // lock
- }
-
- public void SenseOnce(uint m_localID, LLUUID m_itemID,
- string name, LLUUID keyID, int type, double range, double arc, SceneObjectPart host)
- {
- // Add to timer
- SenseRepeatClass ts = new SenseRepeatClass();
- ts.localID = m_localID;
- ts.itemID = m_itemID;
- ts.interval = 0;
- ts.name = name;
- ts.keyID = keyID;
- ts.type = type;
- ts.range = range;
- ts.arc = arc;
- ts.host = host;
- SensorSweep(ts);
- }
-
- public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID)
- {
- lock (SenseLock)
- {
- Dictionary Obj = null;
- if (!SenseEvents.TryGetValue(m_localID, out Obj))
- {
- m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID);
- return null;
- }
- lock (Obj)
- {
- // Get script
- LSL_Types.list SenseList = null;
- if (!Obj.TryGetValue(m_itemID, out SenseList))
- {
- m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID);
- return null;
- }
- return SenseList;
- }
- }
-
- }
-
- private void SensorSweep(SenseRepeatClass ts)
- {
- //m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep");
- SceneObjectPart SensePoint =ts.host;
-
- if (SensePoint == null)
- {
- //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString());
- return;
- }
- //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan");
-
- LLVector3 sensorPos = SensePoint.AbsolutePosition;
- LLVector3 regionPos = new LLVector3(m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
- LLVector3 fromRegionPos = sensorPos + regionPos;
-
- LLQuaternion q = SensePoint.RotationOffset;
- LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
- LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
- double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
-
- // Here we should do some smart culling ...
- // math seems quicker than strings so try that first
- LSL_Types.list SensedObjects = new LSL_Types.list();
- LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
-
- foreach (EntityBase ent in m_ScriptEngine.World.Entities.Values)
- {
-
- LLVector3 toRegionPos = ent.AbsolutePosition + regionPos;
- double dis = Math.Abs((double) Util.GetDistanceTo(toRegionPos, fromRegionPos));
- if (dis <= ts.range)
- {
- // In Range, is it the right Type ?
- int objtype = 0;
-
- if (m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor
- if (ent.Velocity.Equals(ZeroVector))
- objtype |= 0x04; // passive non-moving
- else
- objtype |= 0x02; // active moving
- if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
-
- if ( ((ts.type & objtype) != 0 ) ||((ts.type & objtype) == ts.type ))
- {
- // docs claim AGENT|ACTIVE should find agent objects OR active objects
- // so the bitwise AND with object type should be non-zero
-
- // Right type too, what about the other params , key and name ?
- bool keep = true;
- if (ts.arc != Math.PI)
- {
- // not omni-directional. Can you see it ?
- // vec forward_dir = llRot2Fwd(llGetRot())
- // vec obj_dir = toRegionPos-fromRegionPos
- // dot=dot(forward_dir,obj_dir)
- // mag_fwd = mag(forward_dir)
- // mag_obj = mag(obj_dir)
- // ang = acos( dot /(mag_fwd*mag_obj))
- double ang_obj = 0;
- try
- {
- LLVector3 diff =toRegionPos - fromRegionPos;
- LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
- double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
- double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
- ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
- }
- catch
- {
- }
-
- if (ang_obj > ts.arc) keep = false;
- }
-
- if (keep && (ts.name.Length > 0) && (ts.name != ent.Name))
- {
- keep = false;
- }
-
- if (keep && (ts.keyID != null) && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID))
- {
- keep = false;
- }
- if (keep==true) SensedObjects.Add(ent.UUID);
- }
- }
- }
- //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock");
-
- lock (SenseLock)
- {
- // Create object if it doesn't exist
- if (SenseEvents.ContainsKey(ts.localID) == false)
- {
- SenseEvents.Add(ts.localID, new Dictionary());
- }
- // clear if previous traces exist
- Dictionary Obj;
- SenseEvents.TryGetValue(ts.localID, out Obj);
- if (Obj.ContainsKey(ts.itemID) == true)
- Obj.Remove(ts.itemID);
-
- // note list may be zero length
- Obj.Add(ts.itemID, SensedObjects);
-
- if (SensedObjects.Length == 0)
- {
- // send a "no_sensor"
- // Add it to queue
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull,
- new object[] {});
- }
- else
- {
-
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull,
- new object[] { SensedObjects.Length });
- }
- }
- }
- #endregion
-
- #region HTTP REQUEST
-
- public void CheckHttpRequests()
- {
- if (m_ScriptEngine.World == null)
- return;
-
- IHttpRequests iHttpReq =
- m_ScriptEngine.World.RequestModuleInterface();
-
- HttpRequestClass httpInfo = null;
-
- if (iHttpReq != null)
- httpInfo = iHttpReq.GetNextCompletedRequest();
-
- while (httpInfo != null)
- {
- //m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status);
-
- // Deliver data to prim's remote_data handler
- //
- // TODO: Returning null for metadata, since the lsl function
- // only returns the byte for HTTP_BODY_TRUNCATED, which is not
- // implemented here yet anyway. Should be fixed if/when maxsize
- // is supported
-
- if (m_ScriptEngine.m_ScriptManager.GetScript(httpInfo.localID, httpInfo.itemID) != null)
- {
- iHttpReq.RemoveCompletedRequest(httpInfo.reqID);
- object[] resobj = new object[]
- {
- httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body
- };
-
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
- );
- //Thread.Sleep(2500);
- }
-
- httpInfo = iHttpReq.GetNextCompletedRequest();
- }
- }
-
- #endregion
-
- #region Check llRemoteData channels
-
- public void CheckXMLRPCRequests()
- {
- if (m_ScriptEngine.World == null)
- return;
-
- IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface();
-
- if (xmlrpc != null)
- {
- RPCRequestInfo rInfo = xmlrpc.GetNextCompletedRequest();
-
- while (rInfo != null)
- {
- if (m_ScriptEngine.m_ScriptManager.GetScript(rInfo.GetLocalID(), rInfo.GetItemID()) != null)
- {
- xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID());
-
- //Deliver data to prim's remote_data handler
- object[] resobj = new object[]
- {
- 2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), String.Empty,
- rInfo.GetIntValue(),
- rInfo.GetStrVal()
- };
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
- );
- }
-
- rInfo = xmlrpc.GetNextCompletedRequest();
- }
-
- SendRemoteDataRequest srdInfo = xmlrpc.GetNextCompletedSRDRequest();
-
- while (srdInfo != null)
- {
- if (m_ScriptEngine.m_ScriptManager.GetScript(srdInfo.m_localID, srdInfo.m_itemID) != null)
- {
- xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID());
-
- //Deliver data to prim's remote_data handler
- object[] resobj = new object[]
- {
- 3, srdInfo.channel.ToString(), srdInfo.GetReqID().ToString(), String.Empty,
- srdInfo.idata,
- srdInfo.sdata
- };
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj
- );
- }
-
- srdInfo = xmlrpc.GetNextCompletedSRDRequest();
- }
- }
- }
-
- #endregion
-
- #region Check llListeners
-
- public void CheckListeners()
- {
- if (m_ScriptEngine.World == null)
- return;
- IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface();
-
- if (comms != null)
- {
- while (comms.HasMessages())
- {
- if (m_ScriptEngine.m_ScriptManager.GetScript(
- comms.PeekNextMessageLocalID(), comms.PeekNextMessageItemID()) != null)
- {
- ListenerInfo lInfo = comms.GetNextMessage();
-
- //Deliver data to prim's listen handler
- object[] resobj = new object[]
- {
- //lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
- lInfo.GetChannel(), lInfo.GetName(), lInfo.GetSourceItemID().ToString(), lInfo.GetMessage()
- };
-
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj
- );
- }
- }
- }
- }
-
- #endregion
-
- ///
- /// If set to true then threads and stuff should try to make a graceful exit
- ///
- public bool PleaseShutdown
- {
- get { return _PleaseShutdown; }
- set { _PleaseShutdown = value; }
- }
- private bool _PleaseShutdown = false;
-
- }
-}
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
index 0d551c6..93a947b 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public EventQueueManager m_EventQueueManager; // Executes events, handles script threads
public ScriptManager m_ScriptManager; // Load, unload and execute scripts
public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains
- public AsyncLSLCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event)
+ public AsyncCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event)
public static MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long
public IConfigSource ConfigSource;
@@ -110,7 +110,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
newScriptManager.Start();
m_ScriptManager = newScriptManager;
m_AppDomainManager = new AppDomainManager(this);
- m_ASYNCLSLCommandManager = new AsyncLSLCommandManager(this);
+ m_ASYNCLSLCommandManager = new AsyncCommandManager(this);
if (m_MaintenanceThread == null)
m_MaintenanceThread = new MaintenanceThread();
--
cgit v1.1