From c1e7b45e18fc65fc8a40769d78606f72ad37c5a5 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Mon, 4 Aug 2008 17:52:00 +0000 Subject: Fix wrong bitmask value in script engine that would make a mess of the ObjectFlags. Good catch, gsky, thank you! --- OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs | 2 +- OpenSim/Region/ScriptEngine/XEngine/ExecutorBase.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs b/OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs index 2887f1e..3b7e88e 100644 --- a/OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs +++ b/OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs @@ -69,7 +69,7 @@ namespace OpenSim.Region.ScriptEngine.Common { None = 0, attach = 1, - collision = 15, + collision = 16, collision_end = 32, collision_start = 64, control = 128, diff --git a/OpenSim/Region/ScriptEngine/XEngine/ExecutorBase.cs b/OpenSim/Region/ScriptEngine/XEngine/ExecutorBase.cs index 799005c..79c3cc9 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/ExecutorBase.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/ExecutorBase.cs @@ -48,7 +48,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine { None = 0, attach = 1, - collision = 15, + collision = 16, collision_end = 32, collision_start = 64, control = 128, -- cgit v1.1