From beeec1c46726a266edf5c8260f9cf4e4e6f91c8a Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 8 Nov 2013 20:53:37 -0800 Subject: varregion: elimination of Constants.RegionSize from all over OpenSimulator. Routines in Util to compute region world coordinates from region coordinates as well as the conversion to and from region handles. These routines have replaced a lot of math scattered throughout the simulator. Should be no functional changes. --- .../Framework/Caps/CapabilitiesModule.cs | 4 +- .../Grid/LocalGridServiceConnector.cs | 2 +- .../ServiceConnectorsOut/Grid/RegionCache.cs | 4 +- .../World/Permissions/PermissionsModule.cs | 8 ++-- .../Terrain/Effects/DefaultTerrainGenerator.cs | 2 +- OpenSim/Region/Framework/Scenes/Scene.cs | 48 ++++++++++++++-------- .../Framework/Scenes/SceneCommunicationService.cs | 4 +- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 34 +++++++-------- OpenSim/Region/Framework/Scenes/TerrainChannel.cs | 2 +- .../Region/Framework/Scenes/TerrainCompressor.cs | 2 +- .../RegionReadyModule/RegionReadyModule.cs | 5 ++- .../World/TreePopulator/TreePopulatorModule.cs | 4 +- .../RegionCombinerModule/RegionConnections.cs | 4 +- .../Shared/Api/Implementation/LSL_Api.cs | 10 ++--- .../Shared/Api/Implementation/OSSL_Api.cs | 7 ++-- .../ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | 4 +- 16 files changed, 79 insertions(+), 65 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs index 6545a99..13cc99a 100644 --- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs @@ -269,9 +269,7 @@ namespace OpenSim.Region.CoreModules.Framework foreach (KeyValuePair kvp in m_childrenSeeds[agentID]) { uint x, y; - Utils.LongToUInts(kvp.Key, out x, out y); - x = x / Constants.RegionSize; - y = y / Constants.RegionSize; + Util.RegionHandleToRegionLoc(kvp.Key, out x, out y); m_log.Info(" >> "+x+", "+y+": "+kvp.Value); } } diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs index 31ef79b..828240b 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs @@ -268,7 +268,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); List regions = kvp.Value.GetNeighbours(); foreach (GridRegion r in regions) - caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); + caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, Util.WorldToRegionLoc((uint)r.RegionLocX), Util.WorldToRegionLoc((uint)r.RegionLocY)); } } diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs index 9172536..a6b1b56 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs @@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid return; m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}", - m_scene.RegionInfo.RegionName, otherRegion.RegionName, otherRegion.RegionLocX / Constants.RegionSize, otherRegion.RegionLocY / Constants.RegionSize); + m_scene.RegionInfo.RegionName, otherRegion.RegionName, Util.WorldToRegionLoc((uint)otherRegion.RegionLocX), Util.WorldToRegionLoc((uint)otherRegion.RegionLocY)); m_neighbours[otherRegion.RegionHandle] = otherRegion; } @@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid { uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize; uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize; - ulong handle = Utils.UIntsToLong(xsnap, ysnap); + ulong handle = Util.RegionWorldLocToHandle(xsnap, ysnap); if (m_neighbours.ContainsKey(handle)) return m_neighbours[handle]; diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index f8e93e1..45617fc 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -1571,10 +1571,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions float X = position.X; float Y = position.Y; - if (X > ((int)Constants.RegionSize - 1)) - X = ((int)Constants.RegionSize - 1); - if (Y > ((int)Constants.RegionSize - 1)) - Y = ((int)Constants.RegionSize - 1); + if (X > ((int)m_scene.RegionInfo.RegionSizeX - 1)) + X = ((int)m_scene.RegionInfo.RegionSizeX - 1); + if (Y > ((int)m_scene.RegionInfo.RegionSizeY - 1)) + Y = ((int)m_scene.RegionInfo.RegionSizeY - 1); if (X < 0) X = 0; if (Y < 0) diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs index 7186dd7..89087b1 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs @@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects for (y = 0; y < map.Height; y++) { map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; - double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; + double spherFac = TerrainUtil.SphericalFactor(x, y, map.Width / 2, map.Height / 2, 50) * 0.01; if (map[x, y] < spherFac) { map[x, y] = spherFac; diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 64b3baf..99c7079 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1099,8 +1099,11 @@ namespace OpenSim.Region.Framework.Scenes /// True after all operations complete, throws exceptions otherwise. public override void OtherRegionUp(GridRegion otherRegion) { - uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize); - uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize); + // uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize); + // uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize); + uint xcell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocX); + uint ycell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocY); + //m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", // RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); @@ -1198,9 +1201,11 @@ namespace OpenSim.Region.Framework.Scenes else if (dir > 3 && dir < 7) // Heading Sout neighboury--; - int x = (int)(neighbourx * Constants.RegionSize); - int y = (int)(neighboury * Constants.RegionSize); - GridRegion neighbourRegion = GridService.GetRegionByPosition(RegionInfo.ScopeID, x, y); + // int x = (int)(neighbourx * Constants.RegionSize); + // int y = (int)(neighboury * Constants.RegionSize); + uint x = Util.RegionToWorldLoc(neighbourx); + uint y = Util.RegionToWorldLoc(neighboury); + GridRegion neighbourRegion = GridService.GetRegionByPosition(RegionInfo.ScopeID, (int)x, (int)y); if (neighbourRegion == null) { @@ -4293,7 +4298,7 @@ namespace OpenSim.Region.Framework.Scenes "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); // TODO: This check should probably be in QueryAccess(). - ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); + ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, RegionInfo.RegionSizeX / 2, RegionInfo.RegionSizeY / 2); if (nearestParcel == null) { m_log.InfoFormat( @@ -4600,13 +4605,22 @@ namespace OpenSim.Region.Framework.Scenes ScenePresence sp = GetScenePresence(remoteClient.AgentId); if (sp != null) { + /* uint regionX = RegionInfo.LegacyRegionLocX; uint regionY = RegionInfo.LegacyRegionLocY; + Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY); Utils.LongToUInts(regionHandle, out regionX, out regionY); int shiftx = (int) regionX - (int) RegionInfo.LegacyRegionLocX * (int)Constants.RegionSize; int shifty = (int) regionY - (int) RegionInfo.LegacyRegionLocY * (int)Constants.RegionSize; + */ + + uint regionX, regionY; + Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY); + + int shiftx = (int) regionX - (int)RegionInfo.RegionWorldLocX; + int shifty = (int) regionY - (int)RegionInfo.RegionWorldLocY; position.X += shiftx; position.Y += shifty; @@ -4817,7 +4831,7 @@ namespace OpenSim.Region.Framework.Scenes else { - if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) + if (pos.X > 0f && pos.X < RegionInfo.RegionSizeX && pos.Y > 0f && pos.Y < RegionInfo.RegionSizeY) { // The only time parcel != null when an object is inside a region is when // there is nothing behind the landchannel. IE, no land plugin loaded. @@ -5478,7 +5492,7 @@ namespace OpenSim.Region.Framework.Scenes { Vector3 unitDirection = Vector3.Normalize(direction); //Making distance to search go through some sane limit of distance - for (float distance = 0; distance < Constants.RegionSize * 2; distance += .5f) + for (float distance = 0; distance < Math.Max(RegionInfo.RegionSizeX, RegionInfo.RegionSizeY) * 2; distance += .5f) { Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance)); if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y)) @@ -5532,9 +5546,9 @@ namespace OpenSim.Region.Framework.Scenes int count = 0; int avgx = 0; int avgy = 0; - for (int x = 0; x < Constants.RegionSize; x++) + for (int x = 0; x < RegionInfo.RegionSizeX; x++) { - for (int y = 0; y < Constants.RegionSize; y++) + for (int y = 0; y < RegionInfo.RegionSizeY; y++) { //Just keep a running average as we check if all the points are inside or not if (parcel.ContainsPoint(x, y)) @@ -5558,31 +5572,33 @@ namespace OpenSim.Region.Framework.Scenes private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar) { - float xdistance = avatar.AbsolutePosition.X < Constants.RegionSize / 2 ? avatar.AbsolutePosition.X : Constants.RegionSize - avatar.AbsolutePosition.X; - float ydistance = avatar.AbsolutePosition.Y < Constants.RegionSize / 2 ? avatar.AbsolutePosition.Y : Constants.RegionSize - avatar.AbsolutePosition.Y; + float xdistance = avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2 + ? avatar.AbsolutePosition.X : RegionInfo.RegionSizeX - avatar.AbsolutePosition.X; + float ydistance = avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2 + ? avatar.AbsolutePosition.Y : RegionInfo.RegionSizeY - avatar.AbsolutePosition.Y; //find out what vertical edge to go to if (xdistance < ydistance) { - if (avatar.AbsolutePosition.X < Constants.RegionSize / 2) + if (avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2) { return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y); } else { - return GetPositionAtAvatarHeightOrGroundHeight(avatar, Constants.RegionSize, avatar.AbsolutePosition.Y); + return GetPositionAtAvatarHeightOrGroundHeight(avatar, RegionInfo.RegionSizeY, avatar.AbsolutePosition.Y); } } //find out what horizontal edge to go to else { - if (avatar.AbsolutePosition.Y < Constants.RegionSize / 2) + if (avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2) { return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f); } else { - return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, Constants.RegionSize); + return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, RegionInfo.RegionSizeY); } } } diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 77889fa..262b882 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes { m_log.DebugFormat( "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up", - m_scene.Name, neighbour.RegionName, x / Constants.RegionSize, y / Constants.RegionSize); + m_scene.Name, neighbour.RegionName, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y)); m_scene.EventManager.TriggerOnRegionUp(neighbour); } @@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes { m_log.WarnFormat( "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", - m_scene.Name, x / Constants.RegionSize, y / Constants.RegionSize); + m_scene.Name, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y)); } } diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 297ee5f..2c64c85 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -707,9 +707,8 @@ namespace OpenSim.Region.Framework.Scenes foreach (ulong handle in seeds.Keys) { uint x, y; - Utils.LongToUInts(handle, out x, out y); - x = x / Constants.RegionSize; - y = y / Constants.RegionSize; + Util.RegionHandleToRegionLoc(handle, out x, out y); + if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.LegacyRegionLocX, y, Scene.RegionInfo.LegacyRegionLocY)) { old.Add(handle); @@ -731,9 +730,7 @@ namespace OpenSim.Region.Framework.Scenes foreach (KeyValuePair kvp in KnownRegions) { uint x, y; - Utils.LongToUInts(kvp.Key, out x, out y); - x = x / Constants.RegionSize; - y = y / Constants.RegionSize; + Util.RegionHandleToRegionLoc(kvp.Key, out x, out y); m_log.Info(" >> "+x+", "+y+": "+kvp.Value); } } @@ -971,7 +968,7 @@ namespace OpenSim.Region.Framework.Scenes float posZLimit = 0; - if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) + if (pos.X < m_scene.RegionInfo.RegionSizeX && pos.Y < m_scene.RegionInfo.RegionSizeY) posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; float newPosZ = posZLimit + localAVHeight / 2; @@ -2076,7 +2073,7 @@ namespace OpenSim.Region.Framework.Scenes if (regionCombinerModule != null) regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); else - regionSize = new Vector2(Constants.RegionSize); + regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY); if (pos.X < 0 || pos.X >= regionSize.X || pos.Y < 0 || pos.Y >= regionSize.Y @@ -2106,7 +2103,7 @@ namespace OpenSim.Region.Framework.Scenes if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) targetScene = m_scene; - float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)]; + float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)]; pos.Z = Math.Max(terrainHeight, pos.Z); // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is @@ -3199,11 +3196,11 @@ namespace OpenSim.Region.Framework.Scenes Vector3 pos = AbsolutePosition; if (AbsolutePosition.X < 0) pos.X += Velocity.X * 2; - else if (AbsolutePosition.X > Constants.RegionSize) + else if (AbsolutePosition.X > m_scene.RegionInfo.RegionSizeX) pos.X -= Velocity.X * 2; if (AbsolutePosition.Y < 0) pos.Y += Velocity.Y * 2; - else if (AbsolutePosition.Y > Constants.RegionSize) + else if (AbsolutePosition.Y > m_scene.RegionInfo.RegionSizeY) pos.Y -= Velocity.Y * 2; Velocity = Vector3.Zero; AbsolutePosition = pos; @@ -3226,11 +3223,11 @@ namespace OpenSim.Region.Framework.Scenes Vector3 pos = AbsolutePosition; if (AbsolutePosition.X < 0) pos.X += Velocity.X * 2; - else if (AbsolutePosition.X > Constants.RegionSize) + else if (AbsolutePosition.X > m_scene.RegionInfo.RegionSizeX) pos.X -= Velocity.X * 2; if (AbsolutePosition.Y < 0) pos.Y += Velocity.Y * 2; - else if (AbsolutePosition.Y > Constants.RegionSize) + else if (AbsolutePosition.Y > m_scene.RegionInfo.RegionSizeY) pos.Y -= Velocity.Y * 2; Velocity = Vector3.Zero; AbsolutePosition = pos; @@ -3279,7 +3276,7 @@ namespace OpenSim.Region.Framework.Scenes // Put the child agent back at the center AbsolutePosition - = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); + = new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70); Animator.ResetAnimations(); } @@ -3306,9 +3303,7 @@ namespace OpenSim.Region.Framework.Scenes if (handle != Scene.RegionInfo.RegionHandle) { uint x, y; - Utils.LongToUInts(handle, out x, out y); - x = x / Constants.RegionSize; - y = y / Constants.RegionSize; + Util.RegionHandleToRegionLoc(handle, out x, out y); // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); @@ -3389,8 +3384,9 @@ namespace OpenSim.Region.Framework.Scenes return; //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); - int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; - int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; + // Find the distance (in meters) between the two regions + uint shiftx = Util.RegionToWorldLoc(rRegionX - tRegionX); + uint shifty = Util.RegionToWorldLoc(rRegionY - tRegionY); Vector3 offset = new Vector3(shiftx, shifty, 0f); diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index 03499e8..a5b42ff 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs @@ -264,7 +264,7 @@ namespace OpenSim.Region.Framework.Scenes byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); int index = 0; - m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); + m_terrainData = new HeightmapTerrainData(Height, Width, (int)Constants.RegionHeight); for (int y = 0; y < Height; y++) { diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs index 5ecde87..ced62e2 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs @@ -194,7 +194,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP int wbits; int[] patch = CompressPatch(patchData, header, 10, out wbits); - wbits = EncodePatchHeader(output, header, patch, Constants.RegionSize, Constants.RegionSize, wbits); + wbits = EncodePatchHeader(output, header, patch, (uint)pRegionSizeX, (uint)pRegionSizeY, wbits); EncodePatch(output, patch, 0, wbits); } diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs index c550c44..3317b21 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs @@ -169,7 +169,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady c.Channel = m_channelNotify; c.Message += numScriptsFailed.ToString() + "," + message; c.Type = ChatTypeEnum.Region; - c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); + if (m_scene != null) + c.Position = new Vector3((m_scene.RegionInfo.RegionSizeX * 0.5f), (m_scene.RegionInfo.RegionSizeY * 0.5f), 30); + else + c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); c.Sender = null; c.SenderUUID = UUID.Zero; c.Scene = m_scene; diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs index 8144870..e4a3382 100644 --- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs @@ -748,8 +748,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator position.X = s_tree.AbsolutePosition.X + (float)randX; position.Y = s_tree.AbsolutePosition.Y + (float)randY; - if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 && - position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 && + if (position.X <= (m_scene.RegionInfo.RegionSizeX - 1) && position.X >= 0 && + position.Y <= (m_scene.RegionInfo.RegionSizeY - 1) && position.Y >= 0 && Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) { UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; diff --git a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs index fba51d2..62a3a91 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs @@ -64,12 +64,12 @@ namespace OpenSim.Region.RegionCombinerModule /// /// The X meters position of this connection. /// - public uint PosX { get { return X * Constants.RegionSize; } } + public uint PosX { get { return Util.RegionToWorldLoc(X); } } /// /// The Y meters co-ordinate of this connection. /// - public uint PosY { get { return Y * Constants.RegionSize; } } + public uint PosY { get { return Util.RegionToWorldLoc(Y); } } /// /// The size of the megaregion in meters. diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 44a0165..f46bdf3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2107,7 +2107,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // // This workaround is to prevent silent failure of this function. // According to the specification on the SL Wiki, providing a position outside of the - if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize) + if (pos.x < 0 || pos.x > World.RegionInfo.RegionSizeX || pos.y < 0 || pos.y > World.RegionInfo.RegionSizeY) { return 0; } @@ -2117,9 +2117,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.ParentGroup.IsAttachment || // return FALSE if attachment ( pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. - pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. + pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region. pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. - pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. + pos.y > (World.RegionInfo.RegionSizeY + 10) || // return FALSE if more than 10 meters into a north-adjacent region. pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m ) ) @@ -5625,7 +5625,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api LSL_Float mag; if (dir.x > 0) { - mag = (Constants.RegionSize - pos.x) / dir.x; + mag = (World.RegionInfo.RegionSizeX - pos.x) / dir.x; } else { @@ -5636,7 +5636,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api edge.y = pos.y + (dir.y * mag); - if (edge.y > Constants.RegionSize || edge.y < 0) + if (edge.y > World.RegionInfo.RegionSizeY || edge.y < 0) { // Y goes out of bounds first edge.y = dir.y / Math.Abs(dir.y); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index f4d5562..4fb0856 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -450,7 +450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); - if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) + if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0) OSSLError("osSetTerrainHeight: Coordinate out of bounds"); if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) @@ -480,7 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api private LSL_Float GetTerrainHeight(int x, int y) { m_host.AddScriptLPS(1); - if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) + if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0) OSSLError("osGetTerrainHeight: Coordinate out of bounds"); return World.Heightmap[x, y]; @@ -814,7 +814,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api private void TeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) { - ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); + // ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); + ulong regionHandle = Util.RegionWorldLocToHandle(Util.RegionToWorldLoc((uint)regionX), Util.RegionToWorldLoc((uint)regionY)); m_host.AddScriptLPS(1); UUID agentId = new UUID(); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index c9902e4..e3f3fc7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs @@ -721,8 +721,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase Position.y = ((int)Constants.RegionSize - 1); if (Position.y < 0) Position.y = 0; - if (Position.z > 768) - Position.z = 768; + if (Position.z > Constants.RegionHeight) + Position.z = Constants.RegionHeight; if (Position.z < 0) Position.z = 0; prim.OSSL.llSetPos(Position); -- cgit v1.1