From bc13855e6475ce2df051ad20acdd76756fb22555 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 8 Dec 2011 20:52:34 +0000
Subject: Reactivate BasicCircuitTests.TestAddClient()
This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
---
.../Region/ClientStack/Linden/UDP/LLUDPServer.cs | 20 +-
.../ClientStack/Linden/UDP/OpenSimUDPBase.cs | 2 +-
.../Linden/UDP/Tests/BasicCircuitTests.cs | 225 +++++++++++----------
3 files changed, 138 insertions(+), 109 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 4ab8fd0..ac21805 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -611,11 +611,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
}
- protected override void PacketReceived(UDPPacketBuffer buffer)
+ public override void PacketReceived(UDPPacketBuffer buffer)
{
// Debugging/Profiling
//try { Thread.CurrentThread.Name = "PacketReceived (" + m_scene.RegionInfo.RegionName + ")"; }
//catch (Exception) { }
+// m_log.DebugFormat(
+// "[LLUDPSERVER]: Packet received from {0} in {1}", buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
LLUDPClient udpClient = null;
Packet packet = null;
@@ -625,7 +627,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Decoding
if (buffer.DataLength < 7)
+ {
+// m_log.WarnFormat(
+// "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}",
+// buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
+
return; // Drop undersizd packet
+ }
int headerLen = 7;
if (buffer.Data[6] == 0xFF)
@@ -637,7 +645,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
if (buffer.DataLength < headerLen)
+ {
+// m_log.WarnFormat(
+// "[LLUDPSERVER]: Dropping packet with malformed header received from {0} in {1}",
+// buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
+
return; // Malformed header
+ }
try
{
@@ -650,6 +664,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
catch (IndexOutOfRangeException)
{
+// m_log.WarnFormat(
+// "[LLUDPSERVER]: Dropping short packet received from {0} in {1}",
+// buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
+
return; // Drop short packet
}
catch(Exception e)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index 6eebd9d..039379d 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -44,7 +44,7 @@ namespace OpenMetaverse
/// This method is called when an incoming packet is received
///
/// Incoming packet buffer
- protected abstract void PacketReceived(UDPPacketBuffer buffer);
+ public abstract void PacketReceived(UDPPacketBuffer buffer);
/// UDP port to bind to in server mode
protected int m_udpPort;
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
index 9d37cdf..e3b0eab 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
@@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
+using System;
using System.Net;
using log4net.Config;
using Nini.Config;
@@ -32,10 +33,11 @@ using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-namespace OpenSim.Region.ClientStack.LindenUDP.Tests
+namespace OpenSim.Region.ClientStack.LindenUDP
{
///
/// This will contain basic tests for the LindenUDP client stack
@@ -43,19 +45,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
[TestFixture]
public class BasicCircuitTests
{
- [SetUp]
- public void Init()
+ [TestFixtureSetUp]
+ public void FixtureInit()
{
- try
- {
- XmlConfigurator.Configure();
- }
- catch
- {
- // I don't care, just leave log4net off
- }
+ // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
+ Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
}
-
+
+ [TestFixtureTearDown]
+ public void TearDown()
+ {
+ // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
+ // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
+ // tests really shouldn't).
+ Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
+ }
+
// ///
// /// Add a client for testing
// ///
@@ -78,54 +83,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
// testLLUDPServer.LocalScene = scene;
// }
- ///
- /// Set up a client for tests which aren't concerned with this process itself and where only one client is being
- /// tested
- ///
- ///
- ///
- ///
- ///
- protected void AddClient(
- uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
- {
- UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
- UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
-
- AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm);
- }
+// ///
+// /// Set up a client for tests which aren't concerned with this process itself and where only one client is being
+// /// tested
+// ///
+// ///
+// ///
+// ///
+// ///
+// protected void AddClient(
+// uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
+// {
+// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
+// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
+//
+// AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm);
+// }
- ///
- /// Set up a client for tests which aren't concerned with this process itself
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- protected void AddClient(
- uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId,
- TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
- {
- AgentCircuitData acd = new AgentCircuitData();
- acd.AgentID = agentId;
- acd.SessionID = sessionId;
-
- UseCircuitCodePacket uccp = new UseCircuitCodePacket();
-
- UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
- = new UseCircuitCodePacket.CircuitCodeBlock();
- uccpCcBlock.Code = circuitCode;
- uccpCcBlock.ID = agentId;
- uccpCcBlock.SessionID = sessionId;
- uccp.CircuitCode = uccpCcBlock;
-
- acm.AddNewCircuit(circuitCode, acd);
-
- testLLUDPServer.LoadReceive(uccp, epSender);
- testLLUDPServer.ReceiveData(null);
- }
+// ///
+// /// Set up a client for tests which aren't concerned with this process itself
+// ///
+// ///
+// ///
+// ///
+// ///
+// ///
+// ///
+// protected void AddClient(
+// uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId,
+// TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
+// {
+// AgentCircuitData acd = new AgentCircuitData();
+// acd.AgentID = agentId;
+// acd.SessionID = sessionId;
+//
+// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
+//
+// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
+// = new UseCircuitCodePacket.CircuitCodeBlock();
+// uccpCcBlock.Code = circuitCode;
+// uccpCcBlock.ID = agentId;
+// uccpCcBlock.SessionID = sessionId;
+// uccp.CircuitCode = uccpCcBlock;
+//
+// acm.AddNewCircuit(circuitCode, acd);
+//
+// testLLUDPServer.LoadReceive(uccp, epSender);
+// testLLUDPServer.ReceiveData(null);
+// }
///
/// Build an object name packet for test purposes
@@ -144,54 +149,60 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
return onp;
}
-// ///
-// /// Test adding a client to the stack
-// ///
-// [Test]
-// public void TestAddClient()
-// {
-// TestHelper.InMethod();
-//
-// uint myCircuitCode = 123456;
-// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
-// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
-//
-// TestLLUDPServer testLLUDPServer;
-// TestLLPacketServer testLLPacketServer;
-// AgentCircuitManager acm;
-// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
-//
-// AgentCircuitData acd = new AgentCircuitData();
-// acd.AgentID = myAgentUuid;
-// acd.SessionID = mySessionUuid;
-//
-// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
-//
-// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
-// = new UseCircuitCodePacket.CircuitCodeBlock();
-// uccpCcBlock.Code = myCircuitCode;
-// uccpCcBlock.ID = myAgentUuid;
-// uccpCcBlock.SessionID = mySessionUuid;
-// uccp.CircuitCode = uccpCcBlock;
-//
-// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
-//
-// testLLUDPServer.LoadReceive(uccp, testEp);
-// testLLUDPServer.ReceiveData(null);
-//
-// // Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
-// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
-//
-// acm.AddNewCircuit(myCircuitCode, acd);
-//
-// testLLUDPServer.LoadReceive(uccp, testEp);
-// testLLUDPServer.ReceiveData(null);
-//
-// // Should succeed now
-// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
-// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
-// }
-//
+ ///
+ /// Test adding a client to the stack
+ ///
+ [Test]
+ public void TestAddClient()
+ {
+ TestHelpers.InMethod();
+ XmlConfigurator.Configure();
+
+ TestScene scene = SceneHelpers.SetupScene();
+ uint myCircuitCode = 123456;
+ UUID myAgentUuid = TestHelpers.ParseTail(0x1);
+ UUID mySessionUuid = TestHelpers.ParseTail(0x2);
+ IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
+
+ uint port = 0;
+ AgentCircuitManager acm = scene.AuthenticateHandler;
+
+ LLUDPServer llUdpServer
+ = new LLUDPServer(IPAddress.Any, ref port, 0, false, new IniConfigSource(), acm);
+ llUdpServer.AddScene(scene);
+
+ UseCircuitCodePacket uccp = new UseCircuitCodePacket();
+
+ UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
+ = new UseCircuitCodePacket.CircuitCodeBlock();
+ uccpCcBlock.Code = myCircuitCode;
+ uccpCcBlock.ID = myAgentUuid;
+ uccpCcBlock.SessionID = mySessionUuid;
+ uccp.CircuitCode = uccpCcBlock;
+
+ byte[] uccpBytes = uccp.ToBytes();
+ UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
+ upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
+ Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
+
+ llUdpServer.PacketReceived(upb);
+
+ // Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
+ Assert.That(scene.GetScenePresence(myAgentUuid), Is.Null);
+
+ AgentCircuitData acd = new AgentCircuitData();
+ acd.AgentID = myAgentUuid;
+ acd.SessionID = mySessionUuid;
+
+ acm.AddNewCircuit(myCircuitCode, acd);
+
+ llUdpServer.PacketReceived(upb);
+
+ // Should succeed now
+ ScenePresence sp = scene.GetScenePresence(myAgentUuid);
+ Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
+ }
+
// ///
// /// Test removing a client from the stack
// ///
--
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