From b46de6e025f1179f13841e1a8ccb1031b598895b Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 11 Dec 2010 03:09:00 +0000
Subject: Remove the restriction that you have to be logged in when
loading/saving iars
This is pointless as we're supplying the password on the command line
---
.../Inventory/Archiver/InventoryArchiverModule.cs | 128 ++++++++++-----------
.../Archiver/Tests/InventoryArchiverTests.cs | 14 +--
2 files changed, 70 insertions(+), 72 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index b33c2b1..1e18095 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// Enable or disable checking whether the iar user is actually logged in
///
- public bool DisablePresenceChecks { get; set; }
+// public bool DisablePresenceChecks { get; set; }
public event InventoryArchiveSaved OnInventoryArchiveSaved;
@@ -95,10 +95,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
public InventoryArchiverModule() {}
- public InventoryArchiverModule(bool disablePresenceChecks)
- {
- DisablePresenceChecks = disablePresenceChecks;
- }
+// public InventoryArchiverModule(bool disablePresenceChecks)
+// {
+// DisablePresenceChecks = disablePresenceChecks;
+// }
public void Initialise(Scene scene, IConfigSource source)
{
@@ -172,8 +172,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (userInfo != null)
{
- if (CheckPresence(userInfo.PrincipalID))
- {
+// if (CheckPresence(userInfo.PrincipalID))
+// {
try
{
new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(options, UserAccountService);
@@ -189,13 +189,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
return true;
- }
- else
- {
- m_log.ErrorFormat(
- "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
- userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
- }
+// }
+// else
+// {
+// m_log.ErrorFormat(
+// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
+// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
+// }
}
}
@@ -212,8 +212,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (userInfo != null)
{
- if (CheckPresence(userInfo.PrincipalID))
- {
+// if (CheckPresence(userInfo.PrincipalID))
+// {
try
{
new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(options, UserAccountService);
@@ -229,13 +229,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
return true;
- }
- else
- {
- m_log.ErrorFormat(
- "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
- userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
- }
+// }
+// else
+// {
+// m_log.ErrorFormat(
+// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
+// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
+// }
}
}
@@ -257,9 +257,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (userInfo != null)
{
- if (CheckPresence(userInfo.PrincipalID))
- {
-
+// if (CheckPresence(userInfo.PrincipalID))
+// {
InventoryArchiveReadRequest request;
bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
@@ -280,13 +279,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
UpdateClientWithLoadedNodes(userInfo, request.Execute());
return true;
- }
- else
- {
- m_log.ErrorFormat(
- "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
- userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
- }
+// }
+// else
+// {
+// m_log.ErrorFormat(
+// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
+// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
+// }
}
else
m_log.ErrorFormat("[INVENTORY ARCHIVER]: User {0} {1} not found",
@@ -306,8 +305,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (userInfo != null)
{
- if (CheckPresence(userInfo.PrincipalID))
- {
+// if (CheckPresence(userInfo.PrincipalID))
+// {
InventoryArchiveReadRequest request;
bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
@@ -328,13 +327,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
UpdateClientWithLoadedNodes(userInfo, request.Execute());
return true;
- }
- else
- {
- m_log.ErrorFormat(
- "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
- userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
- }
+// }
+// else
+// {
+// m_log.ErrorFormat(
+// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
+// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
+// }
}
}
@@ -529,28 +528,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
}
- ///
- /// Check if the given user is present in any of the scenes.
- ///
- /// The user to check
- /// true if the user is in any of the scenes, false otherwise
- protected bool CheckPresence(UUID userId)
- {
- if (DisablePresenceChecks)
- return true;
-
- foreach (Scene scene in m_scenes.Values)
- {
- ScenePresence p;
- if ((p = scene.GetScenePresence(userId)) != null)
- {
- p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false);
- return true;
- }
- }
-
- return false;
- }
-
+// ///
+// /// Check if the given user is present in any of the scenes.
+// ///
+// /// The user to check
+// /// true if the user is in any of the scenes, false otherwise
+// protected bool CheckPresence(UUID userId)
+// {
+// if (DisablePresenceChecks)
+// return true;
+//
+// foreach (Scene scene in m_scenes.Values)
+// {
+// ScenePresence p;
+// if ((p = scene.GetScenePresence(userId)) != null)
+// {
+// p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false);
+// return true;
+// }
+// }
+//
+// return false;
+// }
}
}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 2747e15..76d0b85 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -120,7 +120,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
+ InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
+ InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
@@ -355,7 +355,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// log4net.Config.XmlConfigurator.Configure();
SerialiserModule serialiserModule = new SerialiserModule();
- InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
+ InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("inventory");
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
@@ -382,7 +382,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
//log4net.Config.XmlConfigurator.Configure();
SerialiserModule serialiserModule = new SerialiserModule();
- InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
+ InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneSetupHelpers.SetupScene("inventory");
@@ -443,7 +443,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
string humanEscapedItemName = @"You & you are a mean\/man\/";
string userPassword = "meowfood";
- InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
+ InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
@@ -558,7 +558,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
SerialiserModule serialiserModule = new SerialiserModule();
- InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
+ InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneSetupHelpers.SetupScene("inventory");
@@ -619,7 +619,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
// SerialiserModule serialiserModule = new SerialiserModule();
- // InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
+ // InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
// Scene scene = SceneSetupHelpers.SetupScene();
--
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