From af05aaaf36c402cd774acd62893113681596474c Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 25 Jul 2012 01:28:11 +0100 Subject: Remove support for the OS_NPC constant. That one seems to be overly paranoid to have and confuses the issue. --- .../ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | 5 ++--- OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | 1 - 2 files changed, 2 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index f7314da..19f3ce1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs @@ -68,7 +68,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins private const int AGENT = 1; private const int AGENT_BY_USERNAME = 0x10; private const int NPC = 0x20; - private const int OS_NPC = 0x01000000; private const int ACTIVE = 2; private const int PASSIVE = 4; private const int SCRIPTED = 8; @@ -221,7 +220,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins List sensedEntities = new List(); // Is the sensor type is AGENT and not SCRIPTED then include agents - if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) + if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) { sensedEntities.AddRange(doAgentSensor(ts)); } @@ -485,7 +484,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", // presence.Name, presence.PresenceType, ts.name, ts.type); - if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) + if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) { INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); if (npcData == null || !npcData.SenseAsAgent) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 5669917..a08cc42 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs @@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int ACTIVE = 2; public const int PASSIVE = 4; public const int SCRIPTED = 8; - public const int OS_NPC = 0x01000000; public const int CONTROL_FWD = 1; public const int CONTROL_BACK = 2; -- cgit v1.1