From aec3b58a5775b70de278c950f300a0f7e6787ec2 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 18 Jul 2011 02:06:06 +0100
Subject: use standard sdk stack in terrain model rather than
 OpenSim.Framework.UndoStack.

remove OpenSim.Framework.UndoStack
---
 OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'OpenSim/Region')

diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 9c7b2fa..c832520 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -84,7 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
         private ITerrainChannel m_revert;
         private Scene m_scene;
         private volatile bool m_tainted;
-        private readonly UndoStack<LandUndoState> m_undo = new UndoStack<LandUndoState>(5);
+        private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5);
 
         #region ICommandableModule Members
 
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