From adb14ad20acce44cb4b269b0d518b210f9f5eae4 Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 7 Oct 2010 05:12:39 +0200 Subject: Implement rezzing coalesced objects --- .../Framework/InventoryAccess/InventoryAccessModule.cs | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index a7d59c7..9fbfc34 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -247,11 +247,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess Vector3 originalPosition = objectGroup.AbsolutePosition; - // Restore attachment data after trip through the sim - if (objectGroup.RootPart.AttachPoint > 0) - inventoryStoredPosition = objectGroup.RootPart.AttachOffset; - objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint; - objectGroup.AbsolutePosition = inventoryStoredPosition; // Make sure all bits but the ones we want are clear @@ -815,13 +810,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess if (!attachment) { if (group.RootPart.Shape.PCode == (byte)PCode.Prim) - { - // Save attachment data - group.RootPart.AttachPoint = group.RootPart.Shape.State; - group.RootPart.AttachOffset = storedPosition; - group.ClearPartAttachmentData(); - } // Fire on_rez group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); -- cgit v1.1