From a85741ac37ef04e5c33e8aa30113cccd0291962f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 7 Jul 2012 00:14:16 +0100 Subject: minor: Make WORLD MAP category log lines consistent --- OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index c1c6b49..724533b 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -730,7 +730,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap { if (Environment.TickCount > (m_blacklistedregions[regionhandle] + blacklistTimeout)) { - m_log.DebugFormat("[WORLDMAP]: Unblock blacklisted region {0}", regionhandle); + m_log.DebugFormat("[WORLD MAP]: Unblock blacklisted region {0}", regionhandle); m_blacklistedregions.Remove(regionhandle); } @@ -781,7 +781,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap { if (Environment.TickCount > (m_blacklistedurls[httpserver] + blacklistTimeout)) { - m_log.DebugFormat("[WORLDMAP]: Unblock blacklisted URL {0}", httpserver); + m_log.DebugFormat("[WORLD MAP]: Unblock blacklisted URL {0}", httpserver); m_blacklistedurls.Remove(httpserver); } @@ -1343,7 +1343,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap if (terrain == null) return; - m_log.DebugFormat("[WORLDMAP]: Generating map image for {0}", m_scene.RegionInfo.RegionName); + m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.RegionInfo.RegionName); byte[] data = terrain.WriteJpeg2000Image(); if (data == null) @@ -1365,7 +1365,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap asset.Flags = AssetFlags.Maptile; // Store the new one - m_log.DebugFormat("[WORLDMAP]: Storing map tile {0} for {1}", asset.ID, m_scene.RegionInfo.RegionName); + m_log.DebugFormat("[WORLD MAP]: Storing map tile {0} for {1}", asset.ID, m_scene.RegionInfo.RegionName); m_scene.AssetService.Store(asset); -- cgit v1.1