From a6aea50eac781ac2f9f651ceb2f188da807e8110 Mon Sep 17 00:00:00 2001
From: MW
Date: Fri, 3 Aug 2007 20:09:55 +0000
Subject: changed the properties so that most of them only take up one line per
get/set.
---
.../Environment/Scenes/AllNewSceneObjectGroup2.cs | 16 +--
.../Environment/Scenes/AllNewSceneObjectPart2.cs | 149 +++++----------------
2 files changed, 38 insertions(+), 127 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
index 35b6fef..8ed04d9 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
@@ -27,10 +27,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public int PrimCount
{
- get
- {
- return 1;
- }
+ get { return 1; }
}
///
@@ -38,10 +35,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public LLVector3 GroupCentrePoint
{
- get
- {
- return new LLVector3(0, 0, 0);
- }
+ get { return new LLVector3(0, 0, 0); }
}
///
@@ -83,13 +77,13 @@ namespace OpenSim.Region.Environment.Scenes
///
public new AllNewSceneObjectGroup2 Copy()
{
- AllNewSceneObjectGroup2 dupe = (AllNewSceneObjectGroup2) this.MemberwiseClone();
+ AllNewSceneObjectGroup2 dupe = (AllNewSceneObjectGroup2)this.MemberwiseClone();
dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
dupe.m_scene = m_scene;
dupe.m_regionHandle = this.m_regionHandle;
dupe.CopyRootPart(this.m_rootPart);
-
+
foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
{
if (part.UUID != this.m_rootPart.UUID)
@@ -517,7 +511,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public List RequestSceneAvatars()
{
- return m_scene.RequestAvatarList();
+ return m_scene.RequestAvatarList();
}
}
}
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
index 50bdb5d..65b4287 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
@@ -38,31 +38,19 @@ namespace OpenSim.Region.Environment.Scenes
private byte m_updateFlag;
#region Properties
-
+
protected LLUUID m_uuid;
public LLUUID UUID
{
- get
- {
- return m_uuid;
- }
- set
- {
- value = m_uuid;
- }
+ get { return m_uuid; }
+ set { value = m_uuid; }
}
protected uint m_localID;
public uint LocalID
{
- get
- {
- return m_localID;
- }
- set
- {
- m_localID = value;
- }
+ get { return m_localID; }
+ set { m_localID = value; }
}
protected string m_name;
@@ -75,124 +63,70 @@ namespace OpenSim.Region.Environment.Scenes
set { m_name = value; }
}
- protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags) 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
+ protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
public uint ObjectFlags
{
- get
- {
- return (uint)m_flags;
- }
- set
- {
- m_flags =(LLObject.ObjectFlags) value;
- }
+ get { return (uint)m_flags; }
+ set { m_flags = (LLObject.ObjectFlags)value; }
}
protected LLObject.MaterialType m_material;
public byte Material
{
- get
- {
- return (byte)m_material;
- }
- set
- {
- m_material = (LLObject.MaterialType) value;
- }
+ get { return (byte)m_material; }
+ set { m_material = (LLObject.MaterialType)value; }
}
protected ulong m_regionHandle;
public ulong RegionHandle
{
- get
- {
- return m_regionHandle;
- }
- set
- {
- m_regionHandle = value;
- }
+ get { return m_regionHandle; }
+ set { m_regionHandle = value; }
}
protected LLVector3 m_offset;
public LLVector3 OffsetPosition
{
- get
- {
- return m_offset;
- }
- set
- {
- m_offset = value;
- }
+ get { return m_offset; }
+ set { m_offset = value; }
}
protected LLQuaternion m_rotationOffset;
public LLQuaternion RotationOffset
{
- get
- {
- return m_rotationOffset;
- }
- set
- {
- m_rotationOffset = value;
- }
+ get { return m_rotationOffset; }
+ set { m_rotationOffset = value; }
}
protected LLVector3 m_velocity;
///
public LLVector3 Velocity
{
- get
- {
- return m_velocity;
- }
- set
- {
- m_velocity = value;
- }
+ get { return m_velocity; }
+ set { m_velocity = value; }
}
protected LLVector3 m_angularVelocity;
///
public LLVector3 AngularVelocity
{
- get
- {
- return m_angularVelocity;
- }
- set
- {
- m_angularVelocity = value;
- }
+ get { return m_angularVelocity; }
+ set { m_angularVelocity = value; }
}
protected LLVector3 m_acceleration;
///
public LLVector3 Acceleration
{
- get
- {
- return m_acceleration;
- }
- set
- {
- m_acceleration = value;
- }
+ get { return m_acceleration; }
+ set { m_acceleration = value; }
}
private string m_description = "";
public string Description
{
- get
- {
- return this.m_description;
- }
- set
- {
- this.m_description = value;
- }
+ get { return this.m_description; }
+ set { this.m_description = value; }
}
private string m_text = "";
@@ -210,44 +144,27 @@ namespace OpenSim.Region.Environment.Scenes
public string SitName
{
get { return m_sitName; }
- set
- {
- m_sitName = value;
- }
+ set { m_sitName = value; }
}
private string m_touchName = "";
public string TouchName
{
get { return m_touchName; }
- set
- {
- m_touchName = value;
- }
+ set { m_touchName = value; }
}
public PrimitiveBaseShape Shape
{
- get
- {
- return this.m_shape;
- }
- set
- {
- m_shape = value;
- }
+
+ get { return this.m_shape; }
+ set { m_shape = value; }
}
public LLVector3 Scale
{
- set
- {
- this.m_shape.Scale = value;
- }
- get
- {
- return this.m_shape.Scale;
- }
+ set { this.m_shape.Scale = value; }
+ get { return this.m_shape.Scale; }
}
#endregion
@@ -289,7 +206,7 @@ namespace OpenSim.Region.Environment.Scenes
this.Acceleration = new LLVector3(0, 0, 0);
//temporary code just so the m_flags field doesn't give a compiler warning
- if (m_flags ==LLObject.ObjectFlags.AllowInventoryDrop)
+ if (m_flags == LLObject.ObjectFlags.AllowInventoryDrop)
{
}
@@ -330,7 +247,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public AllNewSceneObjectPart2 Copy(Scene scene)
{
- AllNewSceneObjectPart2 dupe =(AllNewSceneObjectPart2) this.MemberwiseClone();
+ AllNewSceneObjectPart2 dupe = (AllNewSceneObjectPart2)this.MemberwiseClone();
dupe.m_shape = m_shape.Copy();
dupe.m_regionHandle = m_regionHandle;
uint newLocalID = scene.PrimIDAllocate();
--
cgit v1.1