From a6aea50eac781ac2f9f651ceb2f188da807e8110 Mon Sep 17 00:00:00 2001 From: MW Date: Fri, 3 Aug 2007 20:09:55 +0000 Subject: changed the properties so that most of them only take up one line per get/set. --- .../Environment/Scenes/AllNewSceneObjectGroup2.cs | 16 +-- .../Environment/Scenes/AllNewSceneObjectPart2.cs | 149 +++++---------------- 2 files changed, 38 insertions(+), 127 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs index 35b6fef..8ed04d9 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs @@ -27,10 +27,7 @@ namespace OpenSim.Region.Environment.Scenes /// public int PrimCount { - get - { - return 1; - } + get { return 1; } } /// @@ -38,10 +35,7 @@ namespace OpenSim.Region.Environment.Scenes /// public LLVector3 GroupCentrePoint { - get - { - return new LLVector3(0, 0, 0); - } + get { return new LLVector3(0, 0, 0); } } /// @@ -83,13 +77,13 @@ namespace OpenSim.Region.Environment.Scenes /// public new AllNewSceneObjectGroup2 Copy() { - AllNewSceneObjectGroup2 dupe = (AllNewSceneObjectGroup2) this.MemberwiseClone(); + AllNewSceneObjectGroup2 dupe = (AllNewSceneObjectGroup2)this.MemberwiseClone(); dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z); dupe.m_scene = m_scene; dupe.m_regionHandle = this.m_regionHandle; dupe.CopyRootPart(this.m_rootPart); - + foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) { if (part.UUID != this.m_rootPart.UUID) @@ -517,7 +511,7 @@ namespace OpenSim.Region.Environment.Scenes /// public List RequestSceneAvatars() { - return m_scene.RequestAvatarList(); + return m_scene.RequestAvatarList(); } } } diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs index 50bdb5d..65b4287 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs @@ -38,31 +38,19 @@ namespace OpenSim.Region.Environment.Scenes private byte m_updateFlag; #region Properties - + protected LLUUID m_uuid; public LLUUID UUID { - get - { - return m_uuid; - } - set - { - value = m_uuid; - } + get { return m_uuid; } + set { value = m_uuid; } } protected uint m_localID; public uint LocalID { - get - { - return m_localID; - } - set - { - m_localID = value; - } + get { return m_localID; } + set { m_localID = value; } } protected string m_name; @@ -75,124 +63,70 @@ namespace OpenSim.Region.Environment.Scenes set { m_name = value; } } - protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags) 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; + protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; public uint ObjectFlags { - get - { - return (uint)m_flags; - } - set - { - m_flags =(LLObject.ObjectFlags) value; - } + get { return (uint)m_flags; } + set { m_flags = (LLObject.ObjectFlags)value; } } protected LLObject.MaterialType m_material; public byte Material { - get - { - return (byte)m_material; - } - set - { - m_material = (LLObject.MaterialType) value; - } + get { return (byte)m_material; } + set { m_material = (LLObject.MaterialType)value; } } protected ulong m_regionHandle; public ulong RegionHandle { - get - { - return m_regionHandle; - } - set - { - m_regionHandle = value; - } + get { return m_regionHandle; } + set { m_regionHandle = value; } } protected LLVector3 m_offset; public LLVector3 OffsetPosition { - get - { - return m_offset; - } - set - { - m_offset = value; - } + get { return m_offset; } + set { m_offset = value; } } protected LLQuaternion m_rotationOffset; public LLQuaternion RotationOffset { - get - { - return m_rotationOffset; - } - set - { - m_rotationOffset = value; - } + get { return m_rotationOffset; } + set { m_rotationOffset = value; } } protected LLVector3 m_velocity; /// public LLVector3 Velocity { - get - { - return m_velocity; - } - set - { - m_velocity = value; - } + get { return m_velocity; } + set { m_velocity = value; } } protected LLVector3 m_angularVelocity; /// public LLVector3 AngularVelocity { - get - { - return m_angularVelocity; - } - set - { - m_angularVelocity = value; - } + get { return m_angularVelocity; } + set { m_angularVelocity = value; } } protected LLVector3 m_acceleration; /// public LLVector3 Acceleration { - get - { - return m_acceleration; - } - set - { - m_acceleration = value; - } + get { return m_acceleration; } + set { m_acceleration = value; } } private string m_description = ""; public string Description { - get - { - return this.m_description; - } - set - { - this.m_description = value; - } + get { return this.m_description; } + set { this.m_description = value; } } private string m_text = ""; @@ -210,44 +144,27 @@ namespace OpenSim.Region.Environment.Scenes public string SitName { get { return m_sitName; } - set - { - m_sitName = value; - } + set { m_sitName = value; } } private string m_touchName = ""; public string TouchName { get { return m_touchName; } - set - { - m_touchName = value; - } + set { m_touchName = value; } } public PrimitiveBaseShape Shape { - get - { - return this.m_shape; - } - set - { - m_shape = value; - } + + get { return this.m_shape; } + set { m_shape = value; } } public LLVector3 Scale { - set - { - this.m_shape.Scale = value; - } - get - { - return this.m_shape.Scale; - } + set { this.m_shape.Scale = value; } + get { return this.m_shape.Scale; } } #endregion @@ -289,7 +206,7 @@ namespace OpenSim.Region.Environment.Scenes this.Acceleration = new LLVector3(0, 0, 0); //temporary code just so the m_flags field doesn't give a compiler warning - if (m_flags ==LLObject.ObjectFlags.AllowInventoryDrop) + if (m_flags == LLObject.ObjectFlags.AllowInventoryDrop) { } @@ -330,7 +247,7 @@ namespace OpenSim.Region.Environment.Scenes /// public AllNewSceneObjectPart2 Copy(Scene scene) { - AllNewSceneObjectPart2 dupe =(AllNewSceneObjectPart2) this.MemberwiseClone(); + AllNewSceneObjectPart2 dupe = (AllNewSceneObjectPart2)this.MemberwiseClone(); dupe.m_shape = m_shape.Copy(); dupe.m_regionHandle = m_regionHandle; uint newLocalID = scene.PrimIDAllocate(); -- cgit v1.1