From a60ca5236c247b88909a3c0462675627575b334c Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 28 May 2010 21:37:48 +0100
Subject: restore
InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to work with
the new UserAccountService/InventoryService
---
.../Archiver/Tests/InventoryArchiverTests.cs | 88 +++++++++-------------
1 file changed, 37 insertions(+), 51 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index e434e46..d339543 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -540,55 +540,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
///
/// Test replication of an archive path to the user's inventory.
///
-// [Test]
-// public void TestReplicateArchivePathToUserInventory()
-// {
-// TestHelper.InMethod();
-// //log4net.Config.XmlConfigurator.Configure();
-//
-// Scene scene = SceneSetupHelpers.SetupScene("inventory");
-// CommunicationsManager commsManager = scene.CommsManager;
-// CachedUserInfo userInfo;
-//
-// lock (this)
-// {
-// // !!! REFACTORING PROBLEM. This needs to be rewritten
-// userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived);
-// Monitor.Wait(this, 60000);
-// }
-//
-// //Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder);
-//
-// Dictionary foldersCreated = new Dictionary();
-// List nodesLoaded = new List();
-//
-// string folder1Name = "a";
-// string folder2Name = "b";
-// string itemName = "c.lsl";
-//
-// string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
-// string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
-// string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
-//
-// string itemArchivePath
-// = string.Format(
-// "{0}{1}{2}{3}",
-// ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
-//
-// //Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
-//
-// new InventoryArchiveReadRequest(scene, userInfo, null, (Stream)null)
-// .ReplicateArchivePathToUserInventory(
-// itemArchivePath, false, scene.InventoryService.GetRootFolder(userInfo.UserProfile.ID),
-// foldersCreated, nodesLoaded);
-//
-// //Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
-// //InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
-// InventoryFolderBase folder1
-// = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userInfo.UserProfile.ID, "a");
-// Assert.That(folder1, Is.Not.Null, "Could not find folder a");
-// InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b");
-// Assert.That(folder2, Is.Not.Null, "Could not find folder b");
-// }
+ [Test]
+ public void TestReplicateArchivePathToUserInventory()
+ {
+ TestHelper.InMethod();
+ //log4net.Config.XmlConfigurator.Configure();
+
+ Scene scene = SceneSetupHelpers.SetupScene("inventory");
+ UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
+
+ Dictionary foldersCreated = new Dictionary();
+ List nodesLoaded = new List();
+
+ string folder1Name = "a";
+ string folder2Name = "b";
+ string itemName = "c.lsl";
+
+ string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
+ string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
+ string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
+
+ string itemArchivePath
+ = string.Format(
+ "{0}{1}{2}{3}",
+ ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
+
+ new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
+ .ReplicateArchivePathToUserInventory(
+ itemArchivePath, false, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
+ foldersCreated, nodesLoaded);
+
+ InventoryFolderBase folder1
+ = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, "a");
+ Assert.That(folder1, Is.Not.Null, "Could not find folder a");
+ InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b");
+ Assert.That(folder2, Is.Not.Null, "Could not find folder b");
+ }
}
-}
+}
\ No newline at end of file
--
cgit v1.1