From 8d196dbd148f759f9fce1a2f456abfc084fd8f97 Mon Sep 17 00:00:00 2001
From: Teravus Ovares (Dan Olivares)
Date: Sat, 5 Dec 2009 22:18:00 -0500
Subject: * Adds Normal to the fields returned by the Physics Raycaster * Fixes
recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2.
Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0,
y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 -
Invalid mapping, some older objects still exist with it
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 24 ++++++++++++++++++----
OpenSim/Region/Physics/Manager/PhysicsScene.cs | 4 ++--
.../Physics/OdePlugin/ODERayCastRequestManager.cs | 10 +++++++--
3 files changed, 30 insertions(+), 8 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a3ceecb..24840d4 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1105,7 +1105,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
- public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance)
+ public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal)
{
const float POSITION_TOLERANCE = 0.02f;
const float VELOCITY_TOLERANCE = 0.02f;
@@ -1686,8 +1686,13 @@ namespace OpenSim.Region.Framework.Scenes
bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero));
bool SitTargetisSet =
- (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 0f &&
- avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f));
+ (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f &&
+ (
+ avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion
+ || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point
+ || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion
+ )
+ ));
if (SitTargetisSet && SitTargetUnOccupied)
{
@@ -1750,7 +1755,7 @@ namespace OpenSim.Region.Framework.Scenes
StandUp();
}
m_nextSitAnimation = "SIT";
-
+
//SceneObjectPart part = m_scene.GetSceneObjectPart(targetID);
SceneObjectPart part = FindNextAvailableSitTarget(targetID);
@@ -1762,12 +1767,23 @@ namespace OpenSim.Region.Framework.Scenes
}
m_requestedSitTargetID = part.LocalId;
//m_requestedSitOffset = offset;
+ //offset.X += part.Scale.X;// *offset.X;
+ //offset.Y += part.Scale.Y;// * offset.Y;
+ //offset.Z += part.Scale.Z;// * offset.Z;
+ //m_requestedSitOffset = offset;
+ m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
}
else
{
m_log.Warn("Sit requested on unknown object: " + targetID.ToString());
}
+
+ if (m_scene.PhysicsScene.SupportsRayCast())
+ {
+ //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback());
+ }
+
SendSitResponse(remoteClient, targetID, offset);
}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 6d515e9..217d307 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Physics.Manager
{
public delegate void physicsCrash();
- public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance);
+ public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
public abstract class PhysicsScene
{
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Physics.Manager
public virtual void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
{
if (retMethod != null)
- retMethod(false, Vector3.Zero, 0, 999999999999f);
+ retMethod(false, Vector3.Zero, 0, 999999999999f, Vector3.Zero);
}
private class NullPhysicsScene : PhysicsScene
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
index c8ae229..732e835 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
@@ -145,6 +145,7 @@ namespace OpenSim.Region.Physics.OdePlugin
uint hitConsumerID = 0;
float distance = 999999999999f;
Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f);
+ Vector3 snormal = Vector3.Zero;
// Find closest contact and object.
lock (m_contactResults)
@@ -157,6 +158,7 @@ namespace OpenSim.Region.Physics.OdePlugin
hitConsumerID = cResult.ConsumerID;
distance = cResult.Depth;
hitYN = true;
+ snormal = cResult.Normal;
}
}
@@ -165,7 +167,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// Return results
if (req.callbackMethod != null)
- req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance);
+ req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal);
}
// This is the standard Near. Uses space AABBs to speed up detection.
@@ -310,7 +312,8 @@ namespace OpenSim.Region.Physics.OdePlugin
collisionresult.ConsumerID = ((OdePrim)p1).m_localID;
collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
collisionresult.Depth = contacts[i].depth;
-
+ collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
+ contacts[i].normal.Z);
lock (m_contactResults)
m_contactResults.Add(collisionresult);
}
@@ -325,6 +328,8 @@ namespace OpenSim.Region.Physics.OdePlugin
collisionresult.ConsumerID = ((OdePrim)p2).m_localID;
collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
collisionresult.Depth = contacts[i].depth;
+ collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
+ contacts[i].normal.Z);
lock (m_contactResults)
m_contactResults.Add(collisionresult);
@@ -358,5 +363,6 @@ namespace OpenSim.Region.Physics.OdePlugin
public Vector3 Pos;
public float Depth;
public uint ConsumerID;
+ public Vector3 Normal;
}
}
--
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