From 9d2e1c67a8969e4769006c7347505b58a7827b3f Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 1 May 2012 23:14:12 +0100
Subject: Add regression test for teleporting between neighbouring regions on
the same simulator
This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
---
.../Linden/UDP/Tests/LLImageManagerTests.cs | 3 +-
.../Region/ClientStack/RegionApplicationBase.cs | 2 +-
.../EntityTransfer/EntityTransferModule.cs | 30 +++++-
.../Tests/InventoryAccessModuleTests.cs | 7 +-
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 +-
.../Scenes/Tests/ScenePresenceAgentTests.cs | 3 +-
.../Scenes/Tests/ScenePresenceTeleportTests.cs | 112 +++++++++++++++++++--
7 files changed, 142 insertions(+), 19 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
index 221f02b..5fcf376 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
@@ -79,7 +79,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
J2KDecoderModule j2kdm = new J2KDecoderModule();
- scene = new SceneHelpers().SetupScene();
+ SceneHelpers sceneHelpers = new SceneHelpers();
+ scene = sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, j2kdm);
tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 6e3a58e..6e78d6d 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -111,7 +111,7 @@ namespace OpenSim.Region.ClientStack
server.Start();
}
}
-
+
base.StartupSpecific();
}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 230706e..35486bb 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -52,12 +52,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const int DefaultMaxTransferDistance = 4095;
+ public const bool EnableWaitForCallbackFromTeleportDestDefault = true;
+
///
/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
///
public int MaxTransferDistance { get; set; }
+ ///
+ /// If true then on a teleport, the source region waits for a callback from the destination region. If
+ /// a callback fails to arrive within a set time then the user is pulled back into the source region.
+ ///
+ public bool EnableWaitForCallbackFromTeleportDest { get; set; }
+
protected bool m_Enabled = false;
protected Scene m_aScene;
protected List m_Scenes = new List();
@@ -99,9 +107,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
IConfig transferConfig = source.Configs["EntityTransfer"];
if (transferConfig != null)
+ {
+ EnableWaitForCallbackFromTeleportDest
+ = transferConfig.GetBoolean("wait_for_callback", EnableWaitForCallbackFromTeleportDestDefault);
+
MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance);
+ }
else
+ {
MaxTransferDistance = DefaultMaxTransferDistance;
+ }
m_agentsInTransit = new List();
m_Enabled = true;
@@ -499,6 +514,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
else
{
+ ICapabilitiesModule capModule = sp.Scene.CapsModule;
+ ulong regionHandle = reg.RegionHandle;
+ capModule.GetChildSeed(UUID.Zero, regionHandle);
agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle);
capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
}
@@ -527,7 +545,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest");
m_log.DebugFormat(
- "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
+ "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
+ capsPath, sp.Scene.RegionInfo.RegionName, sp.Name);
if (eq != null)
{
@@ -546,7 +565,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
// that the client contacted the destination before we close things here.
- if (!WaitForCallback(sp.UUID))
+ if (EnableWaitForCallbackFromTeleportDest && !WaitForCallback(sp.UUID))
{
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
@@ -1286,7 +1305,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle)
{
-
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero;
@@ -1311,7 +1329,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
seeds.Add(neighbour.RegionHandle, agent.CapsPath);
}
else
+ {
agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle);
+ }
cagents.Add(agent);
}
@@ -1926,7 +1946,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
int count = 200;
while (m_agentsInTransit.Contains(id) && count-- > 0)
{
- //m_log.Debug(" >>> Waiting... " + count);
+// m_log.Debug(" >>> Waiting... " + count);
Thread.Sleep(100);
}
@@ -1934,6 +1954,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return true;
else
return false;
+
+ return true;
}
protected void SetInTransit(UUID id)
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index d6afaa9..21d8bd7 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -64,8 +64,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
-
- m_scene = new SceneHelpers().SetupScene();
+
+ SceneHelpers sceneHelpers = new SceneHelpers();
+ m_scene = sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
// Create user
@@ -76,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = m_userId;
- m_tc = new TestClient(acd, m_scene);
+ m_tc = new TestClient(acd, m_scene);
}
[Test]
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f1d0926..e5a9a99 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2895,8 +2895,8 @@ namespace OpenSim.Region.Framework.Scenes
x = x / Constants.RegionSize;
y = y / Constants.RegionSize;
- //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
- //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
+// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
+// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
{
byebyeRegions.Add(handle);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index 2e46377..1aa48d7 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -128,7 +128,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
IConfig config = configSource.AddConfig("Modules");
config.Set("SimulationServices", "LocalSimulationConnectorModule");
- TestScene scene = new SceneHelpers().SetupScene();
+ SceneHelpers sceneHelpers = new SceneHelpers();
+ TestScene scene = sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, configSource, lsc);
UUID agentId = TestHelpers.ParseTail(0x01);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index c750cc5..ea4fb66 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -33,8 +33,9 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
-using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.CoreModules.Framework;
+using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
@@ -49,6 +50,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[TestFixture]
public class ScenePresenceTeleportTests
{
+ [TestFixtureSetUp]
+ public void FixtureInit()
+ {
+ // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
+ Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
+ }
+
+ [TestFixtureTearDown]
+ public void TearDown()
+ {
+ // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
+ // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
+ // tests really shouldn't).
+ Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
+ }
+
[Test]
public void TestSameRegionTeleport()
{
@@ -96,10 +113,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
IConfigSource config = new IniConfigSource();
- config.AddConfig("Modules");
- // Not strictly necessary since FriendsModule assumes it is the default (!)
- config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
- config.Configs["Modules"].Set("SimulationServices", lscm.Name);
+ IConfig modulesConfig = config.AddConfig("Modules");
+ modulesConfig.Set("EntityTransferModule", etm.Name);
+ modulesConfig.Set("SimulationServices", lscm.Name);
+ IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
+
+ // In order to run a single threaded regression test we do not want the entity transfer module waiting
+ // for a callback from the destination scene before removing its avatar data.
+ entityTransferConfig.Set("wait_for_callback", false);
SceneHelpers sh = new SceneHelpers();
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
@@ -110,12 +131,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
- ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
+ ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
sp.AbsolutePosition = new Vector3(30, 31, 32);
// XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
// UDP stack (?)
- ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
+// ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
sceneA.RequestTeleportLocation(
sp.ControllingClient,
@@ -124,6 +145,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
teleportLookAt,
(uint)TeleportFlags.ViaLocation);
+ ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
+
Assert.That(sceneA.GetScenePresence(userId), Is.Null);
ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
@@ -137,5 +160,80 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// position instead).
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
}
+
+ [Test]
+ public void TestSameSimulatorNeighbouringRegionsTeleport()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ UUID userId = TestHelpers.ParseTail(0x1);
+
+ EntityTransferModule etm = new EntityTransferModule();
+ LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
+
+ IConfigSource config = new IniConfigSource();
+ IConfig modulesConfig = config.AddConfig("Modules");
+ modulesConfig.Set("EntityTransferModule", etm.Name);
+ modulesConfig.Set("SimulationServices", lscm.Name);
+ IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
+
+ // In order to run a single threaded regression test we do not want the entity transfer module waiting
+ // for a callback from the destination scene before removing its avatar data.
+ entityTransferConfig.Set("wait_for_callback", false);
+
+ SceneHelpers sh = new SceneHelpers();
+ TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
+ TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
+
+ SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
+ SceneHelpers.SetupSceneModules(sceneA, new CapabilitiesModule());
+ SceneHelpers.SetupSceneModules(sceneB, new CapabilitiesModule());
+
+ Vector3 teleportPosition = new Vector3(10, 11, 12);
+ Vector3 teleportLookAt = new Vector3(20, 21, 22);
+
+ ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
+ originalSp.AbsolutePosition = new Vector3(30, 31, 32);
+
+ ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId);
+ Assert.That(beforeSceneASp, Is.Not.Null);
+ Assert.That(beforeSceneASp.IsChildAgent, Is.False);
+
+ ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId);
+ Assert.That(beforeSceneBSp, Is.Not.Null);
+ Assert.That(beforeSceneBSp.IsChildAgent, Is.True);
+
+ // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
+ // UDP stack (?)
+// ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB;
+
+ sceneA.RequestTeleportLocation(
+ beforeSceneASp.ControllingClient,
+ sceneB.RegionInfo.RegionHandle,
+ teleportPosition,
+ teleportLookAt,
+ (uint)TeleportFlags.ViaLocation);
+
+ ((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide();
+
+ ScenePresence afterSceneASp = sceneA.GetScenePresence(userId);
+ Assert.That(afterSceneASp, Is.Not.Null);
+ Assert.That(afterSceneASp.IsChildAgent, Is.True);
+
+ ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId);
+ Assert.That(afterSceneBSp, Is.Not.Null);
+ Assert.That(afterSceneBSp.IsChildAgent, Is.False);
+ Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
+ Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
+
+ // TODO: Add assertions to check correct circuit details in both scenes.
+
+ // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
+ // position instead).
+// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
+
+// TestHelpers.DisableLogging();
+ }
}
}
\ No newline at end of file
--
cgit v1.1