From 9d1b42c39a779c84dd091a817d2f6e5f434777c4 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Tue, 25 Mar 2008 03:49:08 +0000
Subject: Comment out unused private methods.
---
.../Environment/Modules/AssetDownloadModule.cs | 204 +++++++++++----------
.../Environment/Modules/DynamicTextureModule.cs | 9 +-
.../Modules/Terrain/PaintBrushes/FlattenSphere.cs | 65 +++----
OpenSim/Region/Environment/Scenes/Scene.cs | 39 ++--
.../Engines/CSharp/Examples/ExportRegionToLSL.cs | 35 ++--
OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 59 +++---
OpenSim/Region/Physics/Meshing/SimpleHull.cs | 11 +-
OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 41 +++--
OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 11 +-
.../Common/ScriptEngineBase/ScriptManager.cs | 82 +++++----
.../Region/ScriptEngine/Common/TRPC/TCPClient.cs | 13 +-
.../LSOEngine/LSO/IL_common_functions.cs | 27 +--
.../LSOEngine/LSO/LSL_OPCODE_IL_processor.cs | 9 +-
.../Region/Terrain.BasicTerrain/TerrainEngine.cs | 48 +++--
.../libTerrainBSD/Channel/Editing/Flatten.cs | 85 ++++-----
.../Channel/Manipulators/NavierStokes.cs | 13 +-
16 files changed, 381 insertions(+), 370 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs
index 07f13ce..d5f1b36 100644
--- a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs
@@ -175,117 +175,119 @@ namespace OpenSim.Region.Environment.Modules
}
}
- private void RunAssetQueue()
- {
- while (true)
- {
- try
- {
- ProcessAssetQueue();
- Thread.Sleep(500);
- }
- catch (Exception)
- {
- // m_log.Error("[ASSET CACHE]: " + e.ToString());
- }
- }
- }
+// TODO: unused
+// private void RunAssetQueue()
+// {
+// while (true)
+// {
+// try
+// {
+// ProcessAssetQueue();
+// Thread.Sleep(500);
+// }
+// catch (Exception)
+// {
+// // m_log.Error("[ASSET CACHE]: " + e.ToString());
+// }
+// }
+// }
- ///
- /// Process the asset queue which sends packets directly back to the client.
- ///
- private void ProcessAssetQueue()
- {
- //should move the asset downloading to a module, like has been done with texture downloading
- if (AssetRequests.Count == 0)
- {
- //no requests waiting
- return;
- }
- // if less than 5, do all of them
- int num = Math.Min(5, AssetRequests.Count);
+// TODO: unused
+// ///
+// /// Process the asset queue which sends packets directly back to the client.
+// ///
+// private void ProcessAssetQueue()
+// {
+// //should move the asset downloading to a module, like has been done with texture downloading
+// if (AssetRequests.Count == 0)
+// {
+// //no requests waiting
+// return;
+// }
+// // if less than 5, do all of them
+// int num = Math.Min(5, AssetRequests.Count);
- AssetRequest req;
- for (int i = 0; i < num; i++)
- {
- req = (AssetRequest)AssetRequests[i];
- //Console.WriteLine("sending asset " + req.RequestAssetID);
- TransferInfoPacket Transfer = new TransferInfoPacket();
- Transfer.TransferInfo.ChannelType = 2;
- Transfer.TransferInfo.Status = 0;
- Transfer.TransferInfo.TargetType = 0;
- if (req.AssetRequestSource == 2)
- {
- Transfer.TransferInfo.Params = new byte[20];
- Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
- int assType = (int)req.AssetInf.Type;
- Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
- }
- else if (req.AssetRequestSource == 3)
- {
- Transfer.TransferInfo.Params = req.Params;
- // Transfer.TransferInfo.Params = new byte[100];
- //Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
- //Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
- }
- Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
- Transfer.TransferInfo.TransferID = req.TransferRequestID;
- req.RequestUser.OutPacket(Transfer, ThrottleOutPacketType.Asset);
+// AssetRequest req;
+// for (int i = 0; i < num; i++)
+// {
+// req = (AssetRequest)AssetRequests[i];
+// //Console.WriteLine("sending asset " + req.RequestAssetID);
+// TransferInfoPacket Transfer = new TransferInfoPacket();
+// Transfer.TransferInfo.ChannelType = 2;
+// Transfer.TransferInfo.Status = 0;
+// Transfer.TransferInfo.TargetType = 0;
+// if (req.AssetRequestSource == 2)
+// {
+// Transfer.TransferInfo.Params = new byte[20];
+// Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
+// int assType = (int)req.AssetInf.Type;
+// Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
+// }
+// else if (req.AssetRequestSource == 3)
+// {
+// Transfer.TransferInfo.Params = req.Params;
+// // Transfer.TransferInfo.Params = new byte[100];
+// //Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
+// //Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
+// }
+// Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
+// Transfer.TransferInfo.TransferID = req.TransferRequestID;
+// req.RequestUser.OutPacket(Transfer, ThrottleOutPacketType.Asset);
- if (req.NumPackets == 1)
- {
- TransferPacketPacket TransferPacket = new TransferPacketPacket();
- TransferPacket.TransferData.Packet = 0;
- TransferPacket.TransferData.ChannelType = 2;
- TransferPacket.TransferData.TransferID = req.TransferRequestID;
- TransferPacket.TransferData.Data = req.AssetInf.Data;
- TransferPacket.TransferData.Status = 1;
- req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
- }
- else
- {
- int processedLength = 0;
- // libsecondlife hardcodes 1500 as the maximum data chunk size
- int maxChunkSize = 1250;
- int packetNumber = 0;
+// if (req.NumPackets == 1)
+// {
+// TransferPacketPacket TransferPacket = new TransferPacketPacket();
+// TransferPacket.TransferData.Packet = 0;
+// TransferPacket.TransferData.ChannelType = 2;
+// TransferPacket.TransferData.TransferID = req.TransferRequestID;
+// TransferPacket.TransferData.Data = req.AssetInf.Data;
+// TransferPacket.TransferData.Status = 1;
+// req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
+// }
+// else
+// {
+// int processedLength = 0;
+// // libsecondlife hardcodes 1500 as the maximum data chunk size
+// int maxChunkSize = 1250;
+// int packetNumber = 0;
- while (processedLength < req.AssetInf.Data.Length)
- {
- TransferPacketPacket TransferPacket = new TransferPacketPacket();
- TransferPacket.TransferData.Packet = packetNumber;
- TransferPacket.TransferData.ChannelType = 2;
- TransferPacket.TransferData.TransferID = req.TransferRequestID;
+// while (processedLength < req.AssetInf.Data.Length)
+// {
+// TransferPacketPacket TransferPacket = new TransferPacketPacket();
+// TransferPacket.TransferData.Packet = packetNumber;
+// TransferPacket.TransferData.ChannelType = 2;
+// TransferPacket.TransferData.TransferID = req.TransferRequestID;
- int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
- byte[] chunk = new byte[chunkSize];
- Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
+// int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
+// byte[] chunk = new byte[chunkSize];
+// Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
- TransferPacket.TransferData.Data = chunk;
+// TransferPacket.TransferData.Data = chunk;
- // 0 indicates more packets to come, 1 indicates last packet
- if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
- {
- TransferPacket.TransferData.Status = 0;
- }
- else
- {
- TransferPacket.TransferData.Status = 1;
- }
+// // 0 indicates more packets to come, 1 indicates last packet
+// if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
+// {
+// TransferPacket.TransferData.Status = 0;
+// }
+// else
+// {
+// TransferPacket.TransferData.Status = 1;
+// }
- req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
+// req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
- processedLength += chunkSize;
- packetNumber++;
- }
- }
- }
+// processedLength += chunkSize;
+// packetNumber++;
+// }
+// }
+// }
- //remove requests that have been completed
- for (int i = 0; i < num; i++)
- {
- AssetRequests.RemoveAt(0);
- }
- }
+// //remove requests that have been completed
+// for (int i = 0; i < num; i++)
+// {
+// AssetRequests.RemoveAt(0);
+// }
+// }
///
/// Calculate the number of packets required to send the asset to the client.
diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
index e16eb92..ee84499 100644
--- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
@@ -228,10 +228,11 @@ namespace OpenSim.Region.Environment.Modules
part.ScheduleFullUpdate();
}
- private byte[] BlendTextures(byte[] frontImage, byte[] backImage)
- {
- return BlendTextures(frontImage, backImage, false, 0);
- }
+// TODO: unused
+// private byte[] BlendTextures(byte[] frontImage, byte[] backImage)
+// {
+// return BlendTextures(frontImage, backImage, false, 0);
+// }
private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
{
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/FlattenSphere.cs
index 6cbd390..9bfb981 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/FlattenSphere.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/FlattenSphere.cs
@@ -37,38 +37,39 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
return z;
}
- private double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
- {
- int w = map.Width;
- int h = map.Height;
-
- if (x > w - 2.0)
- x = w - 2.0;
- if (y > h - 2.0)
- y = h - 2.0;
- if (x < 0.0)
- x = 0.0;
- if (y < 0.0)
- y = 0.0;
-
- int stepSize = 1;
- double h00 = map[(int)x, (int)y];
- double h10 = map[(int)x + stepSize, (int)y];
- double h01 = map[(int)x, (int)y + stepSize];
- double h11 = map[(int)x + stepSize, (int)y + stepSize];
- double h1 = h00;
- double h2 = h10;
- double h3 = h01;
- double h4 = h11;
- double a00 = h1;
- double a10 = h2 - h1;
- double a01 = h3 - h1;
- double a11 = h1 - h2 - h3 + h4;
- double partialx = x - (int)x;
- double partialz = y - (int)y;
- double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
- return hi;
- }
+// TODO: unused
+// private double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
+// {
+// int w = map.Width;
+// int h = map.Height;
+
+// if (x > w - 2.0)
+// x = w - 2.0;
+// if (y > h - 2.0)
+// y = h - 2.0;
+// if (x < 0.0)
+// x = 0.0;
+// if (y < 0.0)
+// y = 0.0;
+
+// int stepSize = 1;
+// double h00 = map[(int)x, (int)y];
+// double h10 = map[(int)x + stepSize, (int)y];
+// double h01 = map[(int)x, (int)y + stepSize];
+// double h11 = map[(int)x + stepSize, (int)y + stepSize];
+// double h1 = h00;
+// double h2 = h10;
+// double h3 = h01;
+// double h4 = h11;
+// double a00 = h1;
+// double a10 = h2 - h1;
+// double a01 = h3 - h1;
+// double a11 = h1 - h2 - h3 + h4;
+// double partialx = x - (int)x;
+// double partialz = y - (int)y;
+// double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
+// return hi;
+// }
#region ITerrainPaintableEffect Members
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e8708a1..bba5ae1 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -790,25 +790,26 @@ namespace OpenSim.Region.Environment.Scenes
}
//Updates the time in the viewer.
- private void UpdateInWorldTime()
- {
- m_timeUpdateCount++;
- if (m_timeUpdateCount > 600)
- {
- List avatars = GetAvatars();
- foreach (ScenePresence avatar in avatars)
- {
- avatar.ControllingClient.SendViewerTime(m_timePhase);
- }
-
- m_timeUpdateCount = 0;
- m_timePhase++;
- if (m_timePhase > 94)
- {
- m_timePhase = 0;
- }
- }
- }
+// TODO: unused
+// private void UpdateInWorldTime()
+// {
+// m_timeUpdateCount++;
+// if (m_timeUpdateCount > 600)
+// {
+// List avatars = GetAvatars();
+// foreach (ScenePresence avatar in avatars)
+// {
+// avatar.ControllingClient.SendViewerTime(m_timePhase);
+// }
+
+// m_timeUpdateCount = 0;
+// m_timePhase++;
+// if (m_timePhase > 94)
+// {
+// m_timePhase = 0;
+// }
+// }
+// }
private void SendSimStatsPackets(SimStatsPacket pack)
{
diff --git a/OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs
index 529ff6d..00a7df3 100644
--- a/OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs
@@ -72,22 +72,23 @@ namespace OpenSim.Region.ExtensionsScriptModule.CSharp.Examples
}*/
}
- private string processPrimitiveToString(SceneObjectPart prim)
- {
- /*string desc = prim.Description;
- string name = prim.Name;
- LLVector3 pos = prim.Pos;
- LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w);
- LLVector3 scale = prim.Scale;
- LLVector3 rootPos = prim.WorldPos;
-
- string setPrimParams = String.Empty;
-
- setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n";
-
- return setPrimParams;
- */
- return System.String.Empty;
- }
+// TODO: unused
+// private string processPrimitiveToString(SceneObjectPart prim)
+// {
+// /*string desc = prim.Description;
+// string name = prim.Name;
+// LLVector3 pos = prim.Pos;
+// LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w);
+// LLVector3 scale = prim.Scale;
+// LLVector3 rootPos = prim.WorldPos;
+
+// string setPrimParams = String.Empty;
+
+// setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n";
+
+// return setPrimParams;
+// */
+// return System.String.Empty;
+// }
}
}
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 48a1c0e..ce46dae 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -59,35 +59,36 @@ namespace OpenSim.Region.Physics.Meshing
// const string baseDir = "rawFiles";
private const string baseDir = null; //"rawFiles";
- private static void IntersectionParameterPD(PhysicsVector p1, PhysicsVector r1, PhysicsVector p2,
- PhysicsVector r2, ref float lambda, ref float mu)
- {
- // p1, p2, points on the straight
- // r1, r2, directional vectors of the straight. Not necessarily of length 1!
- // note, that l, m can be scaled such, that the range 0..1 is mapped to the area between two points,
- // thus allowing to decide whether an intersection is between two points
-
- float r1x = r1.X;
- float r1y = r1.Y;
- float r2x = r2.X;
- float r2y = r2.Y;
-
- float denom = r1y*r2x - r1x*r2y;
-
- if (denom == 0.0)
- {
- lambda = Single.NaN;
- mu = Single.NaN;
- return;
- }
-
- float p1x = p1.X;
- float p1y = p1.Y;
- float p2x = p2.X;
- float p2y = p2.Y;
- lambda = (-p2x*r2y + p1x*r2y + (p2y - p1y)*r2x)/denom;
- mu = (-p2x*r1y + p1x*r1y + (p2y - p1y)*r1x)/denom;
- }
+// TODO: unused
+// private static void IntersectionParameterPD(PhysicsVector p1, PhysicsVector r1, PhysicsVector p2,
+// PhysicsVector r2, ref float lambda, ref float mu)
+// {
+// // p1, p2, points on the straight
+// // r1, r2, directional vectors of the straight. Not necessarily of length 1!
+// // note, that l, m can be scaled such, that the range 0..1 is mapped to the area between two points,
+// // thus allowing to decide whether an intersection is between two points
+
+// float r1x = r1.X;
+// float r1y = r1.Y;
+// float r2x = r2.X;
+// float r2y = r2.Y;
+
+// float denom = r1y*r2x - r1x*r2y;
+
+// if (denom == 0.0)
+// {
+// lambda = Single.NaN;
+// mu = Single.NaN;
+// return;
+// }
+
+// float p1x = p1.X;
+// float p1y = p1.Y;
+// float p2x = p2.X;
+// float p2y = p2.Y;
+// lambda = (-p2x*r2y + p1x*r2y + (p2y - p1y)*r2x)/denom;
+// mu = (-p2x*r1y + p1x*r1y + (p2y - p1y)*r1x)/denom;
+// }
private static List FindInfluencedTriangles(List triangles, Vertex v)
{
diff --git a/OpenSim/Region/Physics/Meshing/SimpleHull.cs b/OpenSim/Region/Physics/Meshing/SimpleHull.cs
index 3d3f42c..c518b78 100644
--- a/OpenSim/Region/Physics/Meshing/SimpleHull.cs
+++ b/OpenSim/Region/Physics/Meshing/SimpleHull.cs
@@ -170,11 +170,12 @@ namespace OpenSim.Region.Physics.Meshing
return result;
}
- private bool InsertVertex(Vertex v, int iAfter)
- {
- vertices.Insert(iAfter + 1, v);
- return true;
- }
+// TODO: unused
+// private bool InsertVertex(Vertex v, int iAfter)
+// {
+// vertices.Insert(iAfter + 1, v);
+// return true;
+// }
private Vertex getNextVertex(Vertex currentVertex)
{
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index b870a77..62978fd 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -504,26 +504,27 @@ namespace OpenSim.Region.Physics.OdePlugin
{
}
- private void standupStraight()
- {
-
- // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air.
- // The amotor needs a few seconds to stabilize so without it, the avatar shoots up sky high when you
- // change appearance and when you enter the simulator
- // After this routine is done, the amotor stabilizes much quicker
- d.Vector3 feet;
- d.Vector3 head;
- d.BodyGetRelPointPos(Body, 0.0f, 0.0f, -1.0f, out feet);
- d.BodyGetRelPointPos(Body, 0.0f, 0.0f, 1.0f, out head);
- float posture = head.Z - feet.Z;
-
- // restoring force proportional to lack of posture:
- float servo = (2.5f - posture) * POSTURE_SERVO;
- d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f);
- d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f);
- //d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
- //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
- }
+
+// TODO: unused:
+// private void standupStraight()
+// {
+// // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air.
+// // The amotor needs a few seconds to stabilize so without it, the avatar shoots up sky high when you
+// // change appearance and when you enter the simulator
+// // After this routine is done, the amotor stabilizes much quicker
+// d.Vector3 feet;
+// d.Vector3 head;
+// d.BodyGetRelPointPos(Body, 0.0f, 0.0f, -1.0f, out feet);
+// d.BodyGetRelPointPos(Body, 0.0f, 0.0f, 1.0f, out head);
+// float posture = head.Z - feet.Z;
+
+// // restoring force proportional to lack of posture:
+// float servo = (2.5f - posture) * POSTURE_SERVO;
+// d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f);
+// d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f);
+// //d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
+// //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
+// }
public override PhysicsVector Force
{
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index abac967..8529234 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -981,12 +981,11 @@ namespace OpenSim.Region.Physics.OdePlugin
#endregion
- private float GetTerrainHeightAtXY(float x, float y)
- {
- return (float)_origheightmap[(int)y * Constants.RegionSize + (int)x];
-
-
- }
+// TODO: unused
+// private float GetTerrainHeightAtXY(float x, float y)
+// {
+// return (float)_origheightmap[(int)y * Constants.RegionSize + (int)x];
+// }
#region Add/Remove Entities
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
index 04de990..09f84d6 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
@@ -141,26 +141,27 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
}
private static int privateThreadCount = 0;
- private Thread StartScriptLoadUnloadThread()
- {
- Thread t = new Thread(ScriptLoadUnloadThreadLoop);
- string name = "ScriptLoadUnloadThread:";
- if (PrivateThread)
- {
- name += "Private:" + privateThreadCount;
- privateThreadCount++;
- }
- else
- {
- name += "Shared";
- }
- t.Name = name;
- t.IsBackground = true;
- t.Priority = ThreadPriority.Normal;
- t.Start();
- OpenSim.Framework.ThreadTracker.Add(t);
- return t;
- }
+// TODO: unused
+// private Thread StartScriptLoadUnloadThread()
+// {
+// Thread t = new Thread(ScriptLoadUnloadThreadLoop);
+// string name = "ScriptLoadUnloadThread:";
+// if (PrivateThread)
+// {
+// name += "Private:" + privateThreadCount;
+// privateThreadCount++;
+// }
+// else
+// {
+// name += "Shared";
+// }
+// t.Name = name;
+// t.IsBackground = true;
+// t.Priority = ThreadPriority.Normal;
+// t.Start();
+// OpenSim.Framework.ThreadTracker.Add(t);
+// return t;
+// }
~ScriptManager()
{
@@ -184,26 +185,27 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
#region Load / Unload scripts (Thread loop)
- private void ScriptLoadUnloadThreadLoop()
- {
- try
- {
- while (true)
- {
- if (LUQueue.Count == 0)
- Thread.Sleep(scriptLoadUnloadThread_IdleSleepms);
- //if (PleaseShutdown)
- // return;
- DoScriptLoadUnload();
- }
- }
- catch (ThreadAbortException tae)
- {
- string a = tae.ToString();
- a = String.Empty;
- // Expected
- }
- }
+// TODO: unused
+// private void ScriptLoadUnloadThreadLoop()
+// {
+// try
+// {
+// while (true)
+// {
+// if (LUQueue.Count == 0)
+// Thread.Sleep(scriptLoadUnloadThread_IdleSleepms);
+// //if (PleaseShutdown)
+// // return;
+// DoScriptLoadUnload();
+// }
+// }
+// catch (ThreadAbortException tae)
+// {
+// string a = tae.ToString();
+// a = String.Empty;
+// // Expected
+// }
+// }
public void DoScriptLoadUnload()
{
diff --git a/OpenSim/Region/ScriptEngine/Common/TRPC/TCPClient.cs b/OpenSim/Region/ScriptEngine/Common/TRPC/TCPClient.cs
index 1187287..7689d69 100644
--- a/OpenSim/Region/ScriptEngine/Common/TRPC/TCPClient.cs
+++ b/OpenSim/Region/ScriptEngine/Common/TRPC/TCPClient.cs
@@ -74,12 +74,13 @@ namespace OpenSim.Region.ScriptEngine.Common.TRPC
Clients[ID].Disconnect();
}
- void asyncConnected(IAsyncResult iar)
- {
- Socket client = (Socket)iar.AsyncState;
- client.EndConnect(iar);
- ProcessConnection(client);
- }
+// TODO: unused
+// void asyncConnected(IAsyncResult iar)
+// {
+// Socket client = (Socket)iar.AsyncState;
+// client.EndConnect(iar);
+// ProcessConnection(client);
+// }
private int ProcessConnection(Socket client)
{
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/IL_common_functions.cs b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/IL_common_functions.cs
index a36ab1b..60d68f5 100644
--- a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/IL_common_functions.cs
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/IL_common_functions.cs
@@ -34,18 +34,19 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
{
internal partial class LSO_Parser
{
- private static TypeBuilder CreateType(ModuleBuilder modBuilder, string typeName)
- {
- TypeBuilder typeBuilder = modBuilder.DefineType(typeName,
- TypeAttributes.Public |
- TypeAttributes.Class |
- TypeAttributes.AutoClass |
- TypeAttributes.AnsiClass |
- TypeAttributes.BeforeFieldInit |
- TypeAttributes.AutoLayout,
- typeof (object),
- new Type[] {typeof (object)});
- return typeBuilder;
- }
+// TODO: unused:
+// private static TypeBuilder CreateType(ModuleBuilder modBuilder, string typeName)
+// {
+// TypeBuilder typeBuilder = modBuilder.DefineType(typeName,
+// TypeAttributes.Public |
+// TypeAttributes.Class |
+// TypeAttributes.AutoClass |
+// TypeAttributes.AnsiClass |
+// TypeAttributes.BeforeFieldInit |
+// TypeAttributes.AutoLayout,
+// typeof (object),
+// new Type[] {typeof (object)});
+// return typeBuilder;
+// }
}
}
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSL_OPCODE_IL_processor.cs b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSL_OPCODE_IL_processor.cs
index ff0fe77..34a784c 100644
--- a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSL_OPCODE_IL_processor.cs
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSL_OPCODE_IL_processor.cs
@@ -342,10 +342,11 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
return false;
}
- private void IL_PopToStack(ILGenerator il)
- {
- IL_PopToStack(il, 1);
- }
+// TODO: unused
+// private void IL_PopToStack(ILGenerator il)
+// {
+// IL_PopToStack(il, 1);
+// }
private void IL_PopToStack(ILGenerator il, int count)
{
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index 308f35b..4ab535b 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -310,37 +310,33 @@ namespace OpenSim.Region.Terrain
}
}
-
lastEdit = DateTime.Now;
return;
}
-
-
-
- ///
- /// Checks to make sure the terrain is within baked values +/- maxRaise/minLower
- ///
- private void SetTerrainWithinBounds()
- {
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- if ((heightmap.Get(x, y) > revertmap.Get(x, y) + maxRaise))
- {
- heightmap.map[x, y] = revertmap.Get(x, y) + maxRaise;
- }
- if ((heightmap.Get(x, y) > revertmap.Get(x, y) - minLower))
- {
- heightmap.map[x, y] = revertmap.Get(x, y) - minLower;
- }
- }
- }
- }
-
+// TODO: unused
+// ///
+// /// Checks to make sure the terrain is within baked values +/- maxRaise/minLower
+// ///
+// private void SetTerrainWithinBounds()
+// {
+// int x, y;
+// for (x = 0; x < w; x++)
+// {
+// for (y = 0; y < h; y++)
+// {
+// if ((heightmap.Get(x, y) > revertmap.Get(x, y) + maxRaise))
+// {
+// heightmap.map[x, y] = revertmap.Get(x, y) + maxRaise;
+// }
+// if ((heightmap.Get(x, y) > revertmap.Get(x, y) - minLower))
+// {
+// heightmap.map[x, y] = revertmap.Get(x, y) - minLower;
+// }
+// }
+// }
+// }
///
/// Converts the heightmap to a 65536 value 1D floating point array
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
index aa102b8..ba076c2 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
@@ -70,48 +70,49 @@ namespace libTerrain
Blend(flat, temp);
}
- private void FlattenFast(double rx, double ry, double size, double amount)
- {
- int x, y;
- double avg = 0;
- double div = 0;
-
- int minX = Math.Max(0, (int) (rx - (size + 1)));
- int maxX = Math.Min(w, (int) (rx + (size + 1)));
- int minY = Math.Max(0, (int) (ry - (size + 1)));
- int maxY = Math.Min(h, (int) (ry + (size + 1)));
-
- for (x = minX; x < maxX; x++)
- {
- for (y = minY; y < maxY; y++)
- {
- double z = size;
- z *= z;
- z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
-
- if (z < 0)
- z = 0;
-
- avg += z*amount;
- div += z;
- }
- }
-
- double height = avg/div;
-
- for (x = minX; x < maxX; x++)
- {
- for (y = minY; y < maxY; y++)
- {
- double z = size;
- z *= z;
- z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
-
- if (z > 0.0)
- Set(x, y, Tools.LinearInterpolate(map[x, y], height, z));
- }
- }
- }
+// TODO: unused
+// private void FlattenFast(double rx, double ry, double size, double amount)
+// {
+// int x, y;
+// double avg = 0;
+// double div = 0;
+
+// int minX = Math.Max(0, (int) (rx - (size + 1)));
+// int maxX = Math.Min(w, (int) (rx + (size + 1)));
+// int minY = Math.Max(0, (int) (ry - (size + 1)));
+// int maxY = Math.Min(h, (int) (ry + (size + 1)));
+
+// for (x = minX; x < maxX; x++)
+// {
+// for (y = minY; y < maxY; y++)
+// {
+// double z = size;
+// z *= z;
+// z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
+
+// if (z < 0)
+// z = 0;
+
+// avg += z*amount;
+// div += z;
+// }
+// }
+
+// double height = avg/div;
+
+// for (x = minX; x < maxX; x++)
+// {
+// for (y = minY; y < maxY; y++)
+// {
+// double z = size;
+// z *= z;
+// z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
+
+// if (z > 0.0)
+// Set(x, y, Tools.LinearInterpolate(map[x, y], height, z));
+// }
+// }
+// }
public void Flatten(Channel mask, double amount)
{
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs
index 7840f8b..8f12637 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs
@@ -40,12 +40,13 @@ namespace libTerrain
return ((i) + (N + 2)*(j));
}
- private static void nsSwap(ref double x0, ref double x)
- {
- double tmp = x0;
- x0 = x;
- x = tmp;
- }
+// TODO: unused
+// private static void nsSwap(ref double x0, ref double x)
+// {
+// double tmp = x0;
+// x0 = x;
+// x = tmp;
+// }
private static void nsSwap(ref double[] x0, ref double[] x)
{
--
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