From 922007443e7344f6696fbfc66ceec8f18bec65b9 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Thu, 20 Aug 2009 21:36:57 -0700
Subject: Changed most of inventory packets to LowPriority, to see if that
 helps with freezing on searching large inventories.

---
 OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

(limited to 'OpenSim/Region')

diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index a7a5aa3..ce4b03b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1961,7 +1961,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
                     {
                         descend.Header.Zerocoded = true;
                         AddNullFolderBlockToDecendentsPacket(ref descend);
-                        OutPacket(descend, ThrottleOutPacketType.Asset);
+                        OutPacket(descend, ThrottleOutPacketType.LowPriority);
 
                         if ((items.Count - count) > 0)
                         {
@@ -1983,7 +1983,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
                 if (0 < i && i < MAX_ITEMS_PER_PACKET)
                 {
                     AddNullFolderBlockToDecendentsPacket(ref descend);
-                    OutPacket(descend, ThrottleOutPacketType.Asset);
+                    OutPacket(descend, ThrottleOutPacketType.LowPriority);
                 }
             }
 
@@ -2021,7 +2021,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
                     if (i == MAX_ITEMS_PER_PACKET)
                     {
                         AddNullItemBlockToDescendentsPacket(ref descend);
-                        OutPacket(descend, ThrottleOutPacketType.Asset);
+                        OutPacket(descend, ThrottleOutPacketType.LowPriority);
 
                         if ((folders.Count - count) > 0)
                         {
@@ -2045,7 +2045,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
                 if (0 < i && i < MAX_ITEMS_PER_PACKET)
                 {
                     AddNullItemBlockToDescendentsPacket(ref descend);
-                    OutPacket(descend, ThrottleOutPacketType.Asset);
+                    OutPacket(descend, ThrottleOutPacketType.LowPriority);
                 }
             }
 
@@ -2056,7 +2056,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
                 descend.AgentData.Descendents = 0;
                 AddNullItemBlockToDescendentsPacket(ref descend);
                 AddNullFolderBlockToDecendentsPacket(ref descend);
-                OutPacket(descend, ThrottleOutPacketType.Asset);
+                OutPacket(descend, ThrottleOutPacketType.LowPriority);
             }
         }
 
@@ -2153,7 +2153,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
                     FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
                     FULL_MASK_PERMISSIONS);
             inventoryReply.Header.Zerocoded = true;
-            OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
+            OutPacket(inventoryReply, ThrottleOutPacketType.LowPriority);
         }
         
         protected void SendBulkUpdateInventoryFolder(InventoryFolderBase folderBase)
-- 
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