From 90b9121e66934795ab2d59f149e9e65eadc09e75 Mon Sep 17 00:00:00 2001
From: Robert Adams
Date: Tue, 19 Mar 2013 17:15:24 -0700
Subject: BulletSim: change 'degenerate mesh' message from Error to Debug
 because there seem to be lots of sculpties with this problem while the
 condition really doesn't change region operation.

---
 OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'OpenSim/Region')

diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index 219372b..b16bc10 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -685,7 +685,7 @@ public sealed class BSShapeCollection : IDisposable
                 }
                 else
                 {
-                    PhysicsScene.Logger.ErrorFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}",
+                    PhysicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}",
                                         LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name);
                 }
             }
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