From 8d2b4b7b487f7a35b610d894c03619e638866473 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 15 Jul 2010 20:03:08 +0200 Subject: Fix a few permissions vulnerability. Owners could cause permissions escalation on items contained in prims using a hacked viewer --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 35 ++++++++++++++++++++-- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 3 ++ .../Framework/Scenes/SceneObjectPartInventory.cs | 6 ---- 3 files changed, 35 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index c77efc7..e1674be 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1359,16 +1359,45 @@ namespace OpenSim.Region.Framework.Scenes { agentTransactions.HandleTaskItemUpdateFromTransaction( remoteClient, part, transactionID, currentItem); - } - if (part.Inventory.UpdateInventoryItem(itemInfo)) - { + if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) remoteClient.SendAgentAlertMessage("Notecard saved", false); else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) remoteClient.SendAgentAlertMessage("Script saved", false); else remoteClient.SendAgentAlertMessage("Item saved", false); + } + // Check if we're allowed to mess with permissions + if (!Permissions.IsGod(remoteClient.AgentId)) // Not a god + { + if (remoteClient.AgentId != part.OwnerID) // Not owner + { + // Friends and group members can't change any perms + itemInfo.BasePermissions = currentItem.BasePermissions; + itemInfo.EveryonePermissions = currentItem.EveryonePermissions; + itemInfo.GroupPermissions = currentItem.GroupPermissions; + itemInfo.NextPermissions = currentItem.NextPermissions; + itemInfo.CurrentPermissions = currentItem.CurrentPermissions; + } + else + { + // Owner can't change base, and can change other + // only up to base + // Base ALWAYS has move + currentItem.BasePermissions |= (uint)PermissionMask.Move; + itemInfo.BasePermissions = currentItem.BasePermissions; + itemInfo.EveryonePermissions &= currentItem.BasePermissions; + itemInfo.GroupPermissions &= currentItem.BasePermissions; + itemInfo.CurrentPermissions &= currentItem.BasePermissions; + itemInfo.NextPermissions &= currentItem.BasePermissions; + // Next ALWAYS has move + itemInfo.NextPermissions |= (uint)PermissionMask.Move; + } + + } + if (part.Inventory.UpdateInventoryItem(itemInfo)) + { part.GetProperties(remoteClient); } } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 87b2d74..b19c443 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -4156,6 +4156,9 @@ namespace OpenSim.Region.Framework.Scenes // objects if ((_nextOwnerMask & (uint)PermissionMask.Copy) == 0) _nextOwnerMask |= (uint)PermissionMask.Transfer; + + _nextOwnerMask |= (uint)PermissionMask.Move; + break; } SendFullUpdateToAllClients(); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 0066158..2a3727a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -762,12 +762,6 @@ namespace OpenSim.Region.Framework.Scenes else if ((InventoryType)item.Type == InventoryType.Notecard) { ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); - - if (presence != null) - { - presence.ControllingClient.SendAgentAlertMessage( - "Notecard saved", false); - } } m_items[item.ItemID] = item; -- cgit v1.1