From 81828c9b145c1d5da36559c32559cf89d414287b Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 15 Dec 2007 05:08:08 +0000 Subject: * Added an Avatar control tweak that disables the PID controller in certain circumstances. * This allows collisions with other avatar and prim with a velocity greater then 0 to push avatar around. --- OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 64 +++++++++++++++++------- OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 12 +++-- 2 files changed, 55 insertions(+), 21 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 2e694b6..6f22ecf 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -46,6 +46,7 @@ namespace OpenSim.Region.Physics.OdePlugin private PhysicsVector _target_velocity; private PhysicsVector _acceleration; private PhysicsVector m_rotationalVelocity; + private bool m_pidControllerActive = true; private static float PID_D = 3020.0f; private static float PID_P = 7000.0f; private static float POSTURE_SERVO = 10000.0f; @@ -56,6 +57,8 @@ namespace OpenSim.Region.Physics.OdePlugin private bool m_iscollidingGround = false; private bool m_wascolliding = false; private bool m_wascollidingGround = false; + private bool m_iscollidingObj = false; + private bool m_wascollidingObj = false; private bool m_alwaysRun = false; private bool m_hackSentFall = false; private bool m_hackSentFly = false; @@ -165,10 +168,13 @@ namespace OpenSim.Region.Physics.OdePlugin else { m_iscolliding = true; + + } if (m_wascolliding != m_iscolliding) { base.SendCollisionUpdate(new CollisionEventUpdate()); + } m_wascolliding = m_iscolliding; } @@ -222,8 +228,14 @@ namespace OpenSim.Region.Physics.OdePlugin } public override bool CollidingObj { - get { return false; } - set { return; } + get { return m_iscollidingObj; } + set { + m_iscollidingObj = value; + if (value) + m_pidControllerActive = false; + else + m_pidControllerActive = true; + } } public override PhysicsVector Position @@ -248,6 +260,7 @@ namespace OpenSim.Region.Physics.OdePlugin get { return new PhysicsVector(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); } set { + m_pidControllerActive = true; lock (OdeScene.OdeLock) { PhysicsVector SetSize = value; @@ -282,7 +295,9 @@ namespace OpenSim.Region.Physics.OdePlugin public override PhysicsVector Velocity { get { return _velocity; } - set { _target_velocity = value; } + set { + m_pidControllerActive = true; + _target_velocity = value; } } public override bool Kinematic @@ -304,12 +319,13 @@ namespace OpenSim.Region.Physics.OdePlugin public void SetAcceleration(PhysicsVector accel) { + m_pidControllerActive = true; _acceleration = accel; } public override void AddForce(PhysicsVector force) { - + m_pidControllerActive = true; _target_velocity.X += force.X; _target_velocity.Y += force.Y; _target_velocity.Z += force.Z; @@ -346,6 +362,12 @@ namespace OpenSim.Region.Physics.OdePlugin public void Move(float timeStep) { // no lock; for now it's only called from within Simulate() + if (m_pidControllerActive == false) + { + _zeroPosition = d.BodyGetPosition(Body); + } + //PidStatus = true; + PhysicsVector vec = new PhysicsVector(); d.Vector3 vel = d.BodyGetLinearVel(Body); float movementdivisor = 1f; @@ -369,17 +391,21 @@ namespace OpenSim.Region.Physics.OdePlugin _zeroFlag = true; _zeroPosition = d.BodyGetPosition(Body); } - d.Vector3 pos = d.BodyGetPosition(Body); - vec.X = (_target_velocity.X - vel.X) * PID_D + (_zeroPosition.X - pos.X) * PID_P; - vec.Y = (_target_velocity.Y - vel.Y) * PID_D + (_zeroPosition.Y - pos.Y) * PID_P; - if (flying) + if (m_pidControllerActive) { - vec.Z = (_target_velocity.Z - vel.Z) * (PID_D + 5100) + (_zeroPosition.Z - pos.Z) * PID_P; + d.Vector3 pos = d.BodyGetPosition(Body); + vec.X = (_target_velocity.X - vel.X) * PID_D + (_zeroPosition.X - pos.X) * PID_P; + vec.Y = (_target_velocity.Y - vel.Y) * PID_D + (_zeroPosition.Y - pos.Y) * PID_P; + if (flying) + { + vec.Z = (_target_velocity.Z - vel.Z) * (PID_D + 5100) + (_zeroPosition.Z - pos.Z) * PID_P; + } } + //PidStatus = true; } else { - + m_pidControllerActive = true; _zeroFlag = false; if (m_iscolliding || flying) { @@ -455,14 +481,15 @@ namespace OpenSim.Region.Physics.OdePlugin base.RequestPhysicsterseUpdate(); string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); - if (primScenAvatarIn == "0") - { - MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in space with no prim. Arr:':" + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); - } - else - { - MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in Prim space':" + primScenAvatarIn + ". Arr:" + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); - } + //if (primScenAvatarIn == "0") + //{ + //MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in space with no prim. Arr:':" + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); + //} + //else + //{ + // MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in Prim space':" + primScenAvatarIn + ". Arr:" + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); + //} + } } else @@ -477,6 +504,7 @@ namespace OpenSim.Region.Physics.OdePlugin { m_hackSentFall = true; base.SendCollisionUpdate(new CollisionEventUpdate()); + m_pidControllerActive = false; } else if (flying && !m_hackSentFly) { diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index a765878..0cbd4d6 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -127,7 +127,7 @@ namespace OpenSim.Region.Physics.OdePlugin contact.surface.bounce = 0.2f; TerrainContact.surface.mode |= d.ContactFlags.SoftERP; - TerrainContact.surface.mu = 250.0f; + TerrainContact.surface.mu = 550.0f; TerrainContact.surface.bounce = 0.1f; TerrainContact.surface.soft_erp = 0.1025f; @@ -255,7 +255,7 @@ namespace OpenSim.Region.Physics.OdePlugin PhysicsActor p1; PhysicsActor p2; - if (!actor_name_map.TryGetValue(g2, out p1)) + if (!actor_name_map.TryGetValue(g1, out p1)) { p1 = PANull; } @@ -267,16 +267,22 @@ namespace OpenSim.Region.Physics.OdePlugin // We only need to test p2 for 'jump crouch purposes' p2.IsColliding = true; + + switch(p1.PhysicsActorType) { case (int)ActorTypes.Agent: p2.CollidingObj = true; break; case (int)ActorTypes.Prim: - p2.CollidingObj = true; + if (p2.Velocity.X >0 || p2.Velocity.Y > 0 || p2.Velocity.Z > 0) + p2.CollidingObj = true; break; case (int)ActorTypes.Unknown: p2.CollidingGround = true; break; + default: + p2.CollidingGround = true; + break; } if (name1 == "Terrain" || name2 == "Terrain") -- cgit v1.1