From 759a6672470c6f942ba6ef4f43eb41209e9dea5c Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Tue, 25 Nov 2008 17:15:21 +0000
Subject: * Make a step on removing direct access to TaskInventoryDictionary
from other packages
---
.../Environment/Interfaces/IEntityInventory.cs | 27 +++++-----------------
.../Region/Environment/Scenes/SceneObjectPart.cs | 6 ++---
.../Environment/Scenes/SceneObjectPartInventory.cs | 4 ++--
3 files changed, 11 insertions(+), 26 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs b/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs
index db809a0..a270293 100644
--- a/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs
@@ -44,36 +44,21 @@ namespace OpenSim.Region.Environment.Scenes
///
/// This is not a finished 1.0 candidate interface
public interface IEntityInventory
- {
- ///
- /// Inventory serial number
- ///
-// uint Serial
-// {
-// get;
-// set;
-// }
-
- ///
- /// Raw inventory data
- ///
- TaskInventoryDictionary Items
- {
- get;
- set;
- }
-
+ {
///
/// Force the task inventory of this prim to persist at the next update sweep
///
void ForceInventoryPersistence();
///
- /// Reset UUIDs for all the items in the prim's inventory. This involves either generating
+ /// Reset UUIDs for all the items in the prim's inventory.
+ ///
+ ///
+ /// This involves either generating
/// new ones or setting existing UUIDs to the correct parent UUIDs.
///
/// If this method is called and there are inventory items, then we regard the inventory as having changed.
- ///
+ ///
/// Link number for the part
void ResetInventoryIDs();
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 26a38a3..e97b99f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -364,8 +364,8 @@ namespace OpenSim.Region.Environment.Scenes
///
public TaskInventoryDictionary TaskInventory
{
- get { return Inventory.Items; }
- set { Inventory.Items = value; }
+ get { return m_inventory.Items; }
+ set { m_inventory.Items = value; }
}
public uint ObjectFlags
@@ -1263,7 +1263,7 @@ if (m_shape != null) {
dupe._category = _category;
dupe.m_rezzed = m_rezzed;
- dupe.Inventory.Items = (TaskInventoryDictionary)dupe.Inventory.Items.Clone();
+ dupe.m_inventory.Items = (TaskInventoryDictionary)dupe.m_inventory.Items.Clone();
if (userExposed)
dupe.ResetIDs(linkNum);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs
index 82a89df..ae43c5e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment.Scenes
///
/// Inventory serial number
///
- public uint Serial
+ protected internal uint Serial
{
get { return m_inventorySerial; }
set { m_inventorySerial = value; }
@@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment.Scenes
///
/// Raw inventory data
///
- public TaskInventoryDictionary Items
+ protected internal TaskInventoryDictionary Items
{
get { return m_items; }
set { m_items = value; }
--
cgit v1.1