From 74bb5282a09ec095a7ff810c62f79cc64e187686 Mon Sep 17 00:00:00 2001
From: Sean Dague
Date: Mon, 30 Jul 2007 20:11:40 +0000
Subject: mass update of files to have native line endings
---
OpenSim/Region/Environment/LandManagement/Land.cs | 1204 +++++++++----------
.../Environment/LandManagement/LandManager.cs | 1234 ++++++++++----------
.../Environment/Scenes/AllNewSceneObjectGroup2.cs | 598 +++++-----
.../Environment/Scenes/AllNewSceneObjectPart2.cs | 432 +++----
.../Engines/LSLEngine/LSLHandler/Common.cs | 168 +--
.../LSLEngine/LSLHandler/IL_common_functions.cs | 112 +-
.../LSLHandler/LSL_BuiltIn_Commands_Interface.cs | 732 ++++++------
.../LSL_BuiltIn_Commands_TestImplementation.cs | 754 ++++++------
.../LSLHandler/LSL_OPCODE_IL_processor.cs | 702 +++++------
.../scripting/Engines/LSLEngine/LSLScript.cs | 66 +-
.../scripting/Engines/LSLEngine/LSLScriptEngine.cs | 52 +-
.../Region/Examples/SimpleApp/FileSystemObject.cs | 62 +-
.../OpenSim.Region.Physics.BulletXPlugin.csproj | 130 +--
.../OpenSim.DataStore.DB4o/DB4oDataStore.cs | 220 ++--
.../Properties/AssemblyInfo.cs | 70 +-
15 files changed, 3268 insertions(+), 3268 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index 625b176..97f8276 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -1,602 +1,602 @@
-using System;
-using System.Collections.Generic;
-using libsecondlife;
-using libsecondlife.Packets;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Types;
-using OpenSim.Region.Environment.Scenes;
-
-namespace OpenSim.Region.Environment.LandManagement
-{
- #region Parcel Class
- ///
- /// Keeps track of a specific piece of land's information
- ///
- public class Land
- {
- #region Member Variables
- public LandData landData = new LandData();
- public List primsOverMe = new List();
-
- public Scene m_scene;
-
- private bool[,] landBitmap = new bool[64, 64];
-
- #endregion
-
-
- #region Constructors
- public Land(LLUUID owner_id, bool is_group_owned, Scene scene)
- {
- m_scene = scene;
- landData.ownerID = owner_id;
- landData.isGroupOwned = is_group_owned;
-
- }
- #endregion
-
-
- #region Member Functions
-
- #region General Functions
- ///
- /// Checks to see if this land object contains a point
- ///
- ///
- ///
- /// Returns true if the piece of land contains the specified point
- public bool containsPoint(int x, int y)
- {
- if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
- {
- return (landBitmap[x / 4, y / 4] == true);
- }
- else
- {
- return false;
- }
- }
-
- public Land Copy()
- {
- Land newLand = new Land(this.landData.ownerID, this.landData.isGroupOwned, m_scene);
-
- //Place all new variables here!
- newLand.landBitmap = (bool[,])(this.landBitmap.Clone());
- newLand.landData = landData.Copy();
-
- return newLand;
- }
-
- #endregion
-
-
- #region Packet Request Handling
- ///
- /// Sends land properties as requested
- ///
- /// ID sent by client for them to keep track of
- /// Bool sent by client for them to use
- /// Object representing the client
- public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
- {
-
- ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
- updatePacket.ParcelData.AABBMax = landData.AABBMax;
- updatePacket.ParcelData.AABBMin = landData.AABBMin;
- updatePacket.ParcelData.Area = landData.area;
- updatePacket.ParcelData.AuctionID = landData.auctionID;
- updatePacket.ParcelData.AuthBuyerID = landData.authBuyerID; //unemplemented
-
- updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray;
-
- updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc);
- updatePacket.ParcelData.Category = (byte)landData.category;
- updatePacket.ParcelData.ClaimDate = landData.claimDate;
- updatePacket.ParcelData.ClaimPrice = landData.claimPrice;
- updatePacket.ParcelData.GroupID = landData.groupID;
- updatePacket.ParcelData.GroupPrims = landData.groupPrims;
- updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned;
- updatePacket.ParcelData.LandingType = (byte)landData.landingType;
- updatePacket.ParcelData.LocalID = landData.localID;
- if (landData.area > 0)
- {
- updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
- }
- else
- {
- updatePacket.ParcelData.MaxPrims = 0;
- }
- updatePacket.ParcelData.MediaAutoScale = landData.mediaAutoScale;
- updatePacket.ParcelData.MediaID = landData.mediaID;
- updatePacket.ParcelData.MediaURL = Helpers.StringToField(landData.mediaURL);
- updatePacket.ParcelData.MusicURL = Helpers.StringToField(landData.musicURL);
- updatePacket.ParcelData.Name = Helpers.StringToField(landData.landName);
- updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
- updatePacket.ParcelData.OtherCount = 0; //unemplemented
- updatePacket.ParcelData.OtherPrims = landData.otherPrims;
- updatePacket.ParcelData.OwnerID = landData.ownerID;
- updatePacket.ParcelData.OwnerPrims = landData.ownerPrims;
- updatePacket.ParcelData.ParcelFlags = landData.landFlags;
- updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.estateSettings.objectBonusFactor;
- updatePacket.ParcelData.PassHours = landData.passHours;
- updatePacket.ParcelData.PassPrice = landData.passPrice;
- updatePacket.ParcelData.PublicCount = 0; //unemplemented
-
- uint regionFlags = (uint)m_scene.RegionInfo.estateSettings.regionFlags;
- updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0);
- updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0);
- updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0);
- updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0);
-
- updatePacket.ParcelData.RentPrice = 0;
- updatePacket.ParcelData.RequestResult = request_result;
- updatePacket.ParcelData.SalePrice = landData.salePrice;
- updatePacket.ParcelData.SelectedPrims = landData.selectedPrims;
- updatePacket.ParcelData.SelfCount = 0;//unemplemented
- updatePacket.ParcelData.SequenceID = sequence_id;
- if (landData.simwideArea > 0)
- {
- updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
- }
- else
- {
- updatePacket.ParcelData.SimWideMaxPrims = 0;
- }
- updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims;
- updatePacket.ParcelData.SnapSelection = snap_selection;
- updatePacket.ParcelData.SnapshotID = landData.snapshotID;
- updatePacket.ParcelData.Status = (byte)landData.landStatus;
- updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims + landData.selectedPrims;
- updatePacket.ParcelData.UserLocation = landData.userLocation;
- updatePacket.ParcelData.UserLookAt = landData.userLookAt;
- remote_client.OutPacket((Packet)updatePacket);
- }
-
- public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
- {
- if (remote_client.AgentId == landData.ownerID)
- {
- //Needs later group support
- landData.authBuyerID = packet.ParcelData.AuthBuyerID;
- landData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
- landData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
- landData.groupID = packet.ParcelData.GroupID;
- landData.landingType = packet.ParcelData.LandingType;
- landData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
- landData.mediaID = packet.ParcelData.MediaID;
- landData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
- landData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
- landData.landName = Helpers.FieldToUTF8String(packet.ParcelData.Name);
- landData.landFlags = packet.ParcelData.ParcelFlags;
- landData.passHours = packet.ParcelData.PassHours;
- landData.passPrice = packet.ParcelData.PassPrice;
- landData.salePrice = packet.ParcelData.SalePrice;
- landData.snapshotID = packet.ParcelData.SnapshotID;
- landData.userLocation = packet.ParcelData.UserLocation;
- landData.userLookAt = packet.ParcelData.UserLookAt;
- sendLandUpdateToAvatarsOverMe();
-
-
- }
- }
-
- public void sendLandUpdateToAvatarsOverMe()
- {
- List avatars = m_scene.RequestAvatarList();
- for (int i = 0; i < avatars.Count; i++)
- {
- Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
- if (over.landData.localID == this.landData.localID)
- {
- sendLandProperties(0, false, 0, avatars[i].ControllingClient);
- }
- }
- }
- #endregion
-
-
- #region Update Functions
- ///
- /// Updates the AABBMin and AABBMax values after area/shape modification of the land object
- ///
- private void updateAABBAndAreaValues()
- {
- int min_x = 64;
- int min_y = 64;
- int max_x = 0;
- int max_y = 0;
- int tempArea = 0;
- int x, y;
- for (x = 0; x < 64; x++)
- {
- for (y = 0; y < 64; y++)
- {
- if (landBitmap[x, y] == true)
- {
- if (min_x > x) min_x = x;
- if (min_y > y) min_y = y;
- if (max_x < x) max_x = x;
- if (max_y < y) max_y = y;
- tempArea += 16; //16sqm peice of land
- }
- }
- }
- landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_scene.Terrain.GetHeight((min_x * 4), (min_y * 4)));
- landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_scene.Terrain.GetHeight((max_x * 4), (max_y * 4)));
- landData.area = tempArea;
- }
-
- public void updateLandBitmapByteArray()
- {
- landData.landBitmapByteArray = convertLandBitmapToBytes();
- }
-
- ///
- /// Update all settings in land such as area, bitmap byte array, etc
- ///
- public void forceUpdateLandInfo()
- {
- this.updateAABBAndAreaValues();
- this.updateLandBitmapByteArray();
- }
-
- public void setLandBitmapFromByteArray()
- {
- landBitmap = convertBytesToLandBitmap();
- }
- #endregion
-
-
- #region Land Bitmap Functions
- ///
- /// Sets the land's bitmap manually
- ///
- /// 64x64 block representing where this land is on a map
- public void setLandBitmap(bool[,] bitmap)
- {
- if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
- {
- //Throw an exception - The bitmap is not 64x64
- throw new Exception("Error: Invalid Parcel Bitmap");
- }
- else
- {
- //Valid: Lets set it
- landBitmap = bitmap;
- forceUpdateLandInfo();
-
- }
- }
- ///
- /// Gets the land's bitmap manually
- ///
- ///
- public bool[,] getLandBitmap()
- {
- return landBitmap;
- }
- ///
- /// Converts the land bitmap to a packet friendly byte array
- ///
- ///
- private byte[] convertLandBitmapToBytes()
- {
- byte[] tempConvertArr = new byte[512];
- byte tempByte = 0;
- int x, y, i, byteNum = 0;
- i = 0;
- for (y = 0; y < 64; y++)
- {
- for (x = 0; x < 64; x++)
- {
- tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8));
- if (i % 8 == 0)
- {
- tempConvertArr[byteNum] = tempByte;
- tempByte = (byte)0;
- i = 0;
- byteNum++;
- }
- }
- }
- return tempConvertArr;
- }
-
- private bool[,] convertBytesToLandBitmap()
- {
- bool[,] tempConvertMap = new bool[64, 64];
- tempConvertMap.Initialize();
- byte tempByte = 0;
- int x = 0, y = 0, i = 0, bitNum = 0;
- for (i = 0; i < 512; i++)
- {
- tempByte = landData.landBitmapByteArray[i];
- for (bitNum = 0; bitNum < 8; bitNum++)
- {
- bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
- tempConvertMap[x, y] = bit;
- x++;
- if (x > 63)
- {
- x = 0;
- y++;
- }
-
- }
-
- }
- return tempConvertMap;
- }
- ///
- /// Full sim land object creation
- ///
- ///
- public static bool[,] basicFullRegionLandBitmap()
- {
- return getSquareLandBitmap(0, 0, 256, 256);
- }
-
- ///
- /// Used to modify the bitmap between the x and y points. Points use 64 scale
- ///
- ///
- ///
- ///
- ///
- ///
- public static bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
- {
-
- bool[,] tempBitmap = new bool[64, 64];
- tempBitmap.Initialize();
-
- tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
- return tempBitmap;
- }
-
- ///
- /// Change a land bitmap at within a square and set those points to a specific value
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public static bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
- {
- if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
- {
- //Throw an exception - The bitmap is not 64x64
- throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()");
- }
-
- int x, y;
- for (y = 0; y < 64; y++)
- {
- for (x = 0; x < 64; x++)
- {
- if (x >= start_x / 4 && x < end_x / 4
- && y >= start_y / 4 && y < end_y / 4)
- {
- land_bitmap[x, y] = set_value;
- }
- }
- }
- return land_bitmap;
- }
- ///
- /// Join the true values of 2 bitmaps together
- ///
- ///
- ///
- ///
- public static bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
- {
- if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
- {
- //Throw an exception - The bitmap is not 64x64
- throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps");
- }
- if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
- {
- //Throw an exception - The bitmap is not 64x64
- throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
-
- }
-
- int x, y;
- for (y = 0; y < 64; y++)
- {
- for (x = 0; x < 64; x++)
- {
- if (bitmap_add[x, y])
- {
- bitmap_base[x, y] = true;
- }
- }
- }
- return bitmap_base;
- }
- #endregion
-
- #region Object Select and Object Owner Listing
- public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
- {
- List resultLocalIDs = new List();
- foreach (SceneObject obj in primsOverMe)
- {
- if (obj.rootLocalID > 0)
- {
- if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.rootPrimitive.OwnerID == this.landData.ownerID)
- {
- resultLocalIDs.Add(obj.rootLocalID);
- }
- else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && false) //TODO: change false to group support!
- {
-
- }
- else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER && obj.rootPrimitive.OwnerID != remote_client.AgentId)
- {
- resultLocalIDs.Add(obj.rootLocalID);
- }
- }
- }
-
-
- bool firstCall = true;
- int MAX_OBJECTS_PER_PACKET = 251;
- ForceObjectSelectPacket pack = new ForceObjectSelectPacket();
- ForceObjectSelectPacket.DataBlock[] data;
- while (resultLocalIDs.Count > 0)
- {
- if (firstCall)
- {
- pack._Header.ResetList = true;
- firstCall = false;
- }
- else
- {
- pack._Header.ResetList = false;
- }
-
- if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET)
- {
- data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET];
- }
- else
- {
- data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count];
- }
-
- int i;
- for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++)
- {
- data[i] = new ForceObjectSelectPacket.DataBlock();
- data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]);
- resultLocalIDs.RemoveAt(0);
- }
- pack.Data = data;
- remote_client.OutPacket((Packet)pack);
- }
-
- }
- public void sendLandObjectOwners(IClientAPI remote_client)
- {
- Dictionary ownersAndCount = new Dictionary();
- foreach (SceneObject obj in primsOverMe)
- {
- if (!ownersAndCount.ContainsKey(obj.rootPrimitive.OwnerID))
- {
- ownersAndCount.Add(obj.rootPrimitive.OwnerID, 0);
- }
- ownersAndCount[obj.rootPrimitive.OwnerID] += obj.primCount;
- }
- if (ownersAndCount.Count > 0)
- {
-
- ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32];
-
- if (ownersAndCount.Count < 32)
- {
- dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[ownersAndCount.Count];
- }
-
-
- int num = 0;
- foreach (LLUUID owner in ownersAndCount.Keys)
- {
- dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock();
- dataBlock[num].Count = ownersAndCount[owner];
- dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added
- dataBlock[num].OnlineStatus = true; //TODO: fix me later
- dataBlock[num].OwnerID = owner;
-
- num++;
- }
-
- ParcelObjectOwnersReplyPacket pack = new ParcelObjectOwnersReplyPacket();
- pack.Data = dataBlock;
- remote_client.OutPacket(pack);
- }
- }
- #endregion
-
- #region Object Returning
- public void returnObject(SceneObject obj)
- {
- }
- public void returnLandObjects(int type, LLUUID owner)
- {
-
- }
- #endregion
-
- #region Object Adding/Removing from Parcel
- public void resetLandPrimCounts()
- {
- landData.groupPrims = 0;
- landData.ownerPrims = 0;
- landData.otherPrims = 0;
- landData.selectedPrims = 0;
- primsOverMe.Clear();
- }
-
- public void addPrimToCount(SceneObject obj)
- {
- LLUUID prim_owner = obj.rootPrimitive.OwnerID;
- int prim_count = obj.primCount;
-
- if (obj.isSelected)
- {
- landData.selectedPrims += prim_count;
- }
- else
- {
- if (prim_owner == landData.ownerID)
- {
- landData.ownerPrims += prim_count;
- }
- else
- {
- landData.otherPrims += prim_count;
- }
- }
-
- primsOverMe.Add(obj);
-
- }
-
- public void removePrimFromCount(SceneObject obj)
- {
- if (primsOverMe.Contains(obj))
- {
- LLUUID prim_owner = obj.rootPrimitive.OwnerID;
- int prim_count = obj.primCount;
-
- if (prim_owner == landData.ownerID)
- {
- landData.ownerPrims -= prim_count;
- }
- else if (prim_owner == landData.groupID)
- {
- landData.groupPrims -= prim_count;
- }
- else
- {
- landData.otherPrims -= prim_count;
- }
-
- primsOverMe.Remove(obj);
- }
- }
- #endregion
-
- #endregion
-
-
- }
- #endregion
-}
+using System;
+using System.Collections.Generic;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Region.Environment.LandManagement
+{
+ #region Parcel Class
+ ///
+ /// Keeps track of a specific piece of land's information
+ ///
+ public class Land
+ {
+ #region Member Variables
+ public LandData landData = new LandData();
+ public List primsOverMe = new List();
+
+ public Scene m_scene;
+
+ private bool[,] landBitmap = new bool[64, 64];
+
+ #endregion
+
+
+ #region Constructors
+ public Land(LLUUID owner_id, bool is_group_owned, Scene scene)
+ {
+ m_scene = scene;
+ landData.ownerID = owner_id;
+ landData.isGroupOwned = is_group_owned;
+
+ }
+ #endregion
+
+
+ #region Member Functions
+
+ #region General Functions
+ ///
+ /// Checks to see if this land object contains a point
+ ///
+ ///
+ ///
+ /// Returns true if the piece of land contains the specified point
+ public bool containsPoint(int x, int y)
+ {
+ if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
+ {
+ return (landBitmap[x / 4, y / 4] == true);
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public Land Copy()
+ {
+ Land newLand = new Land(this.landData.ownerID, this.landData.isGroupOwned, m_scene);
+
+ //Place all new variables here!
+ newLand.landBitmap = (bool[,])(this.landBitmap.Clone());
+ newLand.landData = landData.Copy();
+
+ return newLand;
+ }
+
+ #endregion
+
+
+ #region Packet Request Handling
+ ///
+ /// Sends land properties as requested
+ ///
+ /// ID sent by client for them to keep track of
+ /// Bool sent by client for them to use
+ /// Object representing the client
+ public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
+ {
+
+ ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
+ updatePacket.ParcelData.AABBMax = landData.AABBMax;
+ updatePacket.ParcelData.AABBMin = landData.AABBMin;
+ updatePacket.ParcelData.Area = landData.area;
+ updatePacket.ParcelData.AuctionID = landData.auctionID;
+ updatePacket.ParcelData.AuthBuyerID = landData.authBuyerID; //unemplemented
+
+ updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray;
+
+ updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc);
+ updatePacket.ParcelData.Category = (byte)landData.category;
+ updatePacket.ParcelData.ClaimDate = landData.claimDate;
+ updatePacket.ParcelData.ClaimPrice = landData.claimPrice;
+ updatePacket.ParcelData.GroupID = landData.groupID;
+ updatePacket.ParcelData.GroupPrims = landData.groupPrims;
+ updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned;
+ updatePacket.ParcelData.LandingType = (byte)landData.landingType;
+ updatePacket.ParcelData.LocalID = landData.localID;
+ if (landData.area > 0)
+ {
+ updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
+ }
+ else
+ {
+ updatePacket.ParcelData.MaxPrims = 0;
+ }
+ updatePacket.ParcelData.MediaAutoScale = landData.mediaAutoScale;
+ updatePacket.ParcelData.MediaID = landData.mediaID;
+ updatePacket.ParcelData.MediaURL = Helpers.StringToField(landData.mediaURL);
+ updatePacket.ParcelData.MusicURL = Helpers.StringToField(landData.musicURL);
+ updatePacket.ParcelData.Name = Helpers.StringToField(landData.landName);
+ updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
+ updatePacket.ParcelData.OtherCount = 0; //unemplemented
+ updatePacket.ParcelData.OtherPrims = landData.otherPrims;
+ updatePacket.ParcelData.OwnerID = landData.ownerID;
+ updatePacket.ParcelData.OwnerPrims = landData.ownerPrims;
+ updatePacket.ParcelData.ParcelFlags = landData.landFlags;
+ updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.estateSettings.objectBonusFactor;
+ updatePacket.ParcelData.PassHours = landData.passHours;
+ updatePacket.ParcelData.PassPrice = landData.passPrice;
+ updatePacket.ParcelData.PublicCount = 0; //unemplemented
+
+ uint regionFlags = (uint)m_scene.RegionInfo.estateSettings.regionFlags;
+ updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0);
+ updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0);
+ updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0);
+ updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0);
+
+ updatePacket.ParcelData.RentPrice = 0;
+ updatePacket.ParcelData.RequestResult = request_result;
+ updatePacket.ParcelData.SalePrice = landData.salePrice;
+ updatePacket.ParcelData.SelectedPrims = landData.selectedPrims;
+ updatePacket.ParcelData.SelfCount = 0;//unemplemented
+ updatePacket.ParcelData.SequenceID = sequence_id;
+ if (landData.simwideArea > 0)
+ {
+ updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
+ }
+ else
+ {
+ updatePacket.ParcelData.SimWideMaxPrims = 0;
+ }
+ updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims;
+ updatePacket.ParcelData.SnapSelection = snap_selection;
+ updatePacket.ParcelData.SnapshotID = landData.snapshotID;
+ updatePacket.ParcelData.Status = (byte)landData.landStatus;
+ updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims + landData.selectedPrims;
+ updatePacket.ParcelData.UserLocation = landData.userLocation;
+ updatePacket.ParcelData.UserLookAt = landData.userLookAt;
+ remote_client.OutPacket((Packet)updatePacket);
+ }
+
+ public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
+ {
+ if (remote_client.AgentId == landData.ownerID)
+ {
+ //Needs later group support
+ landData.authBuyerID = packet.ParcelData.AuthBuyerID;
+ landData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
+ landData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
+ landData.groupID = packet.ParcelData.GroupID;
+ landData.landingType = packet.ParcelData.LandingType;
+ landData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
+ landData.mediaID = packet.ParcelData.MediaID;
+ landData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
+ landData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
+ landData.landName = Helpers.FieldToUTF8String(packet.ParcelData.Name);
+ landData.landFlags = packet.ParcelData.ParcelFlags;
+ landData.passHours = packet.ParcelData.PassHours;
+ landData.passPrice = packet.ParcelData.PassPrice;
+ landData.salePrice = packet.ParcelData.SalePrice;
+ landData.snapshotID = packet.ParcelData.SnapshotID;
+ landData.userLocation = packet.ParcelData.UserLocation;
+ landData.userLookAt = packet.ParcelData.UserLookAt;
+ sendLandUpdateToAvatarsOverMe();
+
+
+ }
+ }
+
+ public void sendLandUpdateToAvatarsOverMe()
+ {
+ List avatars = m_scene.RequestAvatarList();
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
+ if (over.landData.localID == this.landData.localID)
+ {
+ sendLandProperties(0, false, 0, avatars[i].ControllingClient);
+ }
+ }
+ }
+ #endregion
+
+
+ #region Update Functions
+ ///
+ /// Updates the AABBMin and AABBMax values after area/shape modification of the land object
+ ///
+ private void updateAABBAndAreaValues()
+ {
+ int min_x = 64;
+ int min_y = 64;
+ int max_x = 0;
+ int max_y = 0;
+ int tempArea = 0;
+ int x, y;
+ for (x = 0; x < 64; x++)
+ {
+ for (y = 0; y < 64; y++)
+ {
+ if (landBitmap[x, y] == true)
+ {
+ if (min_x > x) min_x = x;
+ if (min_y > y) min_y = y;
+ if (max_x < x) max_x = x;
+ if (max_y < y) max_y = y;
+ tempArea += 16; //16sqm peice of land
+ }
+ }
+ }
+ landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_scene.Terrain.GetHeight((min_x * 4), (min_y * 4)));
+ landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_scene.Terrain.GetHeight((max_x * 4), (max_y * 4)));
+ landData.area = tempArea;
+ }
+
+ public void updateLandBitmapByteArray()
+ {
+ landData.landBitmapByteArray = convertLandBitmapToBytes();
+ }
+
+ ///
+ /// Update all settings in land such as area, bitmap byte array, etc
+ ///
+ public void forceUpdateLandInfo()
+ {
+ this.updateAABBAndAreaValues();
+ this.updateLandBitmapByteArray();
+ }
+
+ public void setLandBitmapFromByteArray()
+ {
+ landBitmap = convertBytesToLandBitmap();
+ }
+ #endregion
+
+
+ #region Land Bitmap Functions
+ ///
+ /// Sets the land's bitmap manually
+ ///
+ /// 64x64 block representing where this land is on a map
+ public void setLandBitmap(bool[,] bitmap)
+ {
+ if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
+ {
+ //Throw an exception - The bitmap is not 64x64
+ throw new Exception("Error: Invalid Parcel Bitmap");
+ }
+ else
+ {
+ //Valid: Lets set it
+ landBitmap = bitmap;
+ forceUpdateLandInfo();
+
+ }
+ }
+ ///
+ /// Gets the land's bitmap manually
+ ///
+ ///
+ public bool[,] getLandBitmap()
+ {
+ return landBitmap;
+ }
+ ///
+ /// Converts the land bitmap to a packet friendly byte array
+ ///
+ ///
+ private byte[] convertLandBitmapToBytes()
+ {
+ byte[] tempConvertArr = new byte[512];
+ byte tempByte = 0;
+ int x, y, i, byteNum = 0;
+ i = 0;
+ for (y = 0; y < 64; y++)
+ {
+ for (x = 0; x < 64; x++)
+ {
+ tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8));
+ if (i % 8 == 0)
+ {
+ tempConvertArr[byteNum] = tempByte;
+ tempByte = (byte)0;
+ i = 0;
+ byteNum++;
+ }
+ }
+ }
+ return tempConvertArr;
+ }
+
+ private bool[,] convertBytesToLandBitmap()
+ {
+ bool[,] tempConvertMap = new bool[64, 64];
+ tempConvertMap.Initialize();
+ byte tempByte = 0;
+ int x = 0, y = 0, i = 0, bitNum = 0;
+ for (i = 0; i < 512; i++)
+ {
+ tempByte = landData.landBitmapByteArray[i];
+ for (bitNum = 0; bitNum < 8; bitNum++)
+ {
+ bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
+ tempConvertMap[x, y] = bit;
+ x++;
+ if (x > 63)
+ {
+ x = 0;
+ y++;
+ }
+
+ }
+
+ }
+ return tempConvertMap;
+ }
+ ///
+ /// Full sim land object creation
+ ///
+ ///
+ public static bool[,] basicFullRegionLandBitmap()
+ {
+ return getSquareLandBitmap(0, 0, 256, 256);
+ }
+
+ ///
+ /// Used to modify the bitmap between the x and y points. Points use 64 scale
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
+ {
+
+ bool[,] tempBitmap = new bool[64, 64];
+ tempBitmap.Initialize();
+
+ tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
+ return tempBitmap;
+ }
+
+ ///
+ /// Change a land bitmap at within a square and set those points to a specific value
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
+ {
+ if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
+ {
+ //Throw an exception - The bitmap is not 64x64
+ throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()");
+ }
+
+ int x, y;
+ for (y = 0; y < 64; y++)
+ {
+ for (x = 0; x < 64; x++)
+ {
+ if (x >= start_x / 4 && x < end_x / 4
+ && y >= start_y / 4 && y < end_y / 4)
+ {
+ land_bitmap[x, y] = set_value;
+ }
+ }
+ }
+ return land_bitmap;
+ }
+ ///
+ /// Join the true values of 2 bitmaps together
+ ///
+ ///
+ ///
+ ///
+ public static bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
+ {
+ if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
+ {
+ //Throw an exception - The bitmap is not 64x64
+ throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps");
+ }
+ if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
+ {
+ //Throw an exception - The bitmap is not 64x64
+ throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
+
+ }
+
+ int x, y;
+ for (y = 0; y < 64; y++)
+ {
+ for (x = 0; x < 64; x++)
+ {
+ if (bitmap_add[x, y])
+ {
+ bitmap_base[x, y] = true;
+ }
+ }
+ }
+ return bitmap_base;
+ }
+ #endregion
+
+ #region Object Select and Object Owner Listing
+ public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
+ {
+ List resultLocalIDs = new List();
+ foreach (SceneObject obj in primsOverMe)
+ {
+ if (obj.rootLocalID > 0)
+ {
+ if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.rootPrimitive.OwnerID == this.landData.ownerID)
+ {
+ resultLocalIDs.Add(obj.rootLocalID);
+ }
+ else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && false) //TODO: change false to group support!
+ {
+
+ }
+ else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER && obj.rootPrimitive.OwnerID != remote_client.AgentId)
+ {
+ resultLocalIDs.Add(obj.rootLocalID);
+ }
+ }
+ }
+
+
+ bool firstCall = true;
+ int MAX_OBJECTS_PER_PACKET = 251;
+ ForceObjectSelectPacket pack = new ForceObjectSelectPacket();
+ ForceObjectSelectPacket.DataBlock[] data;
+ while (resultLocalIDs.Count > 0)
+ {
+ if (firstCall)
+ {
+ pack._Header.ResetList = true;
+ firstCall = false;
+ }
+ else
+ {
+ pack._Header.ResetList = false;
+ }
+
+ if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET)
+ {
+ data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET];
+ }
+ else
+ {
+ data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count];
+ }
+
+ int i;
+ for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++)
+ {
+ data[i] = new ForceObjectSelectPacket.DataBlock();
+ data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]);
+ resultLocalIDs.RemoveAt(0);
+ }
+ pack.Data = data;
+ remote_client.OutPacket((Packet)pack);
+ }
+
+ }
+ public void sendLandObjectOwners(IClientAPI remote_client)
+ {
+ Dictionary ownersAndCount = new Dictionary();
+ foreach (SceneObject obj in primsOverMe)
+ {
+ if (!ownersAndCount.ContainsKey(obj.rootPrimitive.OwnerID))
+ {
+ ownersAndCount.Add(obj.rootPrimitive.OwnerID, 0);
+ }
+ ownersAndCount[obj.rootPrimitive.OwnerID] += obj.primCount;
+ }
+ if (ownersAndCount.Count > 0)
+ {
+
+ ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32];
+
+ if (ownersAndCount.Count < 32)
+ {
+ dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[ownersAndCount.Count];
+ }
+
+
+ int num = 0;
+ foreach (LLUUID owner in ownersAndCount.Keys)
+ {
+ dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock();
+ dataBlock[num].Count = ownersAndCount[owner];
+ dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added
+ dataBlock[num].OnlineStatus = true; //TODO: fix me later
+ dataBlock[num].OwnerID = owner;
+
+ num++;
+ }
+
+ ParcelObjectOwnersReplyPacket pack = new ParcelObjectOwnersReplyPacket();
+ pack.Data = dataBlock;
+ remote_client.OutPacket(pack);
+ }
+ }
+ #endregion
+
+ #region Object Returning
+ public void returnObject(SceneObject obj)
+ {
+ }
+ public void returnLandObjects(int type, LLUUID owner)
+ {
+
+ }
+ #endregion
+
+ #region Object Adding/Removing from Parcel
+ public void resetLandPrimCounts()
+ {
+ landData.groupPrims = 0;
+ landData.ownerPrims = 0;
+ landData.otherPrims = 0;
+ landData.selectedPrims = 0;
+ primsOverMe.Clear();
+ }
+
+ public void addPrimToCount(SceneObject obj)
+ {
+ LLUUID prim_owner = obj.rootPrimitive.OwnerID;
+ int prim_count = obj.primCount;
+
+ if (obj.isSelected)
+ {
+ landData.selectedPrims += prim_count;
+ }
+ else
+ {
+ if (prim_owner == landData.ownerID)
+ {
+ landData.ownerPrims += prim_count;
+ }
+ else
+ {
+ landData.otherPrims += prim_count;
+ }
+ }
+
+ primsOverMe.Add(obj);
+
+ }
+
+ public void removePrimFromCount(SceneObject obj)
+ {
+ if (primsOverMe.Contains(obj))
+ {
+ LLUUID prim_owner = obj.rootPrimitive.OwnerID;
+ int prim_count = obj.primCount;
+
+ if (prim_owner == landData.ownerID)
+ {
+ landData.ownerPrims -= prim_count;
+ }
+ else if (prim_owner == landData.groupID)
+ {
+ landData.groupPrims -= prim_count;
+ }
+ else
+ {
+ landData.otherPrims -= prim_count;
+ }
+
+ primsOverMe.Remove(obj);
+ }
+ }
+ #endregion
+
+ #endregion
+
+
+ }
+ #endregion
+}
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index 8c359fc..f759934 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -1,617 +1,617 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Collections.Generic;
-using libsecondlife;
-using libsecondlife.Packets;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Types;
-using OpenSim.Region.Environment.Scenes;
-
-namespace OpenSim.Region.Environment.LandManagement
-{
-
-
- #region LandManager Class
- ///
- /// Handles Land objects and operations requiring information from other Land objects (divide, join, etc)
- ///
- public class LandManager : ILocalStorageLandObjectReceiver
- {
-
- #region Constants
- //Land types set with flags in ParcelOverlay.
- //Only one of these can be used.
- public const byte LAND_TYPE_PUBLIC = (byte)0; //Equals 00000000
- public const byte LAND_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
- public const byte LAND_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
- public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
- public const byte LAND_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
- public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
-
-
- //Flags that when set, a border on the given side will be placed
- //NOTE: North and East is assumable by the west and south sides (if land to east has a west border, then I have an east border; etc)
- //This took forever to figure out -- jeesh. /blame LL for even having to send these
- public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
- public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
-
- //RequestResults (I think these are right, they seem to work):
- public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land
- public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
-
- //ParcelSelectObjects
- public const int LAND_SELECT_OBJECTS_OWNER = 2;
- public const int LAND_SELECT_OBJECTS_GROUP = 4;
- public const int LAND_SELECT_OBJECTS_OTHER = 8;
-
-
- //These are other constants. Yay!
- public const int START_LAND_LOCAL_ID = 1;
- #endregion
-
- #region Member Variables
- public Dictionary landList = new Dictionary();
- private int lastLandLocalID = START_LAND_LOCAL_ID - 1;
- private int[,] landIDList = new int[64, 64];
-
- ///
- /// Set to true when a prim is moved, created, added. Performs a prim count update
- ///
- public bool landPrimCountTainted = false;
-
- private Scene m_scene;
- private RegionInfo m_regInfo;
-
- #endregion
-
- #region Constructors
- public LandManager(Scene scene, RegionInfo reginfo)
- {
-
- m_scene = scene;
- m_regInfo = reginfo;
- landIDList.Initialize();
-
- }
- #endregion
-
- #region Member Functions
-
- #region Parcel From Storage Functions
- public void LandFromStorage(LandData data)
- {
- Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
- new_land.landData = data.Copy();
- new_land.setLandBitmapFromByteArray();
- addLandObject(new_land);
-
- }
-
- public void NoLandDataFromStorage()
- {
- resetSimLandObjects();
- }
- #endregion
-
- #region Parcel Add/Remove/Get/Create
- ///
- /// Creates a basic Parcel object without an owner (a zeroed key)
- ///
- ///
- public Land createBaseLand()
- {
- return new Land(new LLUUID(), false, m_scene);
- }
-
- ///
- /// Adds a land object to the stored list and adds them to the landIDList to what they own
- ///
- /// The land object being added
- public Land addLandObject(Land new_land)
- {
- lastLandLocalID++;
- new_land.landData.localID = lastLandLocalID;
- landList.Add(lastLandLocalID, new_land.Copy());
-
-
- bool[,] landBitmap = new_land.getLandBitmap();
- int x, y;
- for (x = 0; x < 64; x++)
- {
- for (y = 0; y < 64; y++)
- {
- if (landBitmap[x, y])
- {
- landIDList[x, y] = lastLandLocalID;
- }
- }
- }
- landList[lastLandLocalID].forceUpdateLandInfo();
-
- return new_land;
-
- }
- ///
- /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList
- ///
- /// Land.localID of the peice of land to remove.
- public void removeLandObject(int local_id)
- {
- int x, y;
- for (x = 0; x < 64; x++)
- {
- for (y = 0; y < 64; y++)
- {
- if (landIDList[x, y] == local_id)
- {
- throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
- }
- }
- }
- // TODO: Put event here for storage manager to bind to.
- landList.Remove(local_id);
- }
-
- private void performFinalLandJoin(Land master, Land slave)
- {
- int x, y;
- bool[,] landBitmapSlave = slave.getLandBitmap();
- for (x = 0; x < 64; x++)
- {
- for (y = 0; y < 64; y++)
- {
- if (landBitmapSlave[x, y])
- {
- landIDList[x, y] = master.landData.localID;
- }
- }
- }
- removeLandObject(slave.landData.localID);
- }
- ///
- /// Get the land object at the specified point
- ///
- /// Value between 0 - 256 on the x axis of the point
- /// Value between 0 - 256 on the y axis of the point
- /// Land object at the point supplied
- public Land getLandObject(float x_float, float y_float)
- {
- int x = Convert.ToInt32(Math.Floor(Convert.ToDecimal(x_float) / Convert.ToDecimal(4.0)));
- int y = Convert.ToInt32(Math.Floor(Convert.ToDecimal(y_float) / Convert.ToDecimal(4.0)));
-
- if (x > 63 || y > 63 || x < 0 || y < 0)
- {
- throw new Exception("Error: Parcel not found at point " + x + ", " + y);
- }
- else
- {
- // Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")");
- return landList[landIDList[x, y]];
- }
- }
-
- public Land getLandObject(int x, int y)
- {
- if (x > 256 || y > 256 || x < 0 || y < 0)
- {
- throw new Exception("Error: Parcel not found at point " + x + ", " + y);
- }
- else
- {
- return landList[landIDList[x / 4, y / 4]];
- }
- }
- #endregion
-
- #region Parcel Modification
- ///
- /// Subdivides a piece of land
- ///
- /// West Point
- /// South Point
- /// East Point
- /// North Point
- /// LLUUID of user who is trying to subdivide
- /// Returns true if successful
- private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
- {
-
- //First, lets loop through the points and make sure they are all in the same peice of land
- //Get the land object at start
- Land startLandObject = getLandObject(start_x, start_y);
- if (startLandObject == null) return false; //No such land object at the beginning
-
- //Loop through the points
- try
- {
- int totalX = end_x - start_x;
- int totalY = end_y - start_y;
- int x, y;
- for (y = 0; y < totalY; y++)
- {
- for (x = 0; x < totalX; x++)
- {
- Land tempLandObject = getLandObject(start_x + x, start_y + y);
- if (tempLandObject == null) return false; //No such land object at that point
- if (tempLandObject != startLandObject) return false; //Subdividing over 2 land objects; no-no
- }
- }
- }
- catch (Exception)
- {
- return false; //Exception. For now, lets skip subdivision
- }
-
- //If we are still here, then they are subdividing within one piece of land
- //Check owner
- if (startLandObject.landData.ownerID != attempting_user_id)
- {
- return false; //They cant do this!
- }
-
- //Lets create a new land object with bitmap activated at that point (keeping the old land objects info)
- Land newLand = startLandObject.Copy();
- newLand.landData.landName = "Subdivision of " + newLand.landData.landName;
- newLand.landData.globalID = LLUUID.Random();
-
- newLand.setLandBitmap(Land.getSquareLandBitmap(start_x, start_y, end_x, end_y));
-
- //Now, lets set the subdivision area of the original to false
- int startLandObjectIndex = startLandObject.landData.localID;
- landList[startLandObjectIndex].setLandBitmap(Land.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false));
- landList[startLandObjectIndex].forceUpdateLandInfo();
-
-
- this.setPrimsTainted();
-
- //Now add the new land object
- Land result = addLandObject(newLand);
- result.sendLandUpdateToAvatarsOverMe();
-
-
-
-
- return true;
- }
- ///
- /// Join 2 land objects together
- ///
- /// x value in first piece of land
- /// y value in first piece of land
- /// x value in second peice of land
- /// y value in second peice of land
- /// LLUUID of the avatar trying to join the land objects
- /// Returns true if successful
- private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
- {
- end_x -= 4;
- end_y -= 4;
-
- List selectedLandObjects = new List();
- int stepXSelected = 0;
- int stepYSelected = 0;
- for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4)
- {
- for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4)
- {
- Land p = getLandObject(stepXSelected,stepYSelected);
- if (!selectedLandObjects.Contains(p))
- {
- selectedLandObjects.Add(p);
- }
- }
- }
- Land masterLandObject = selectedLandObjects[0];
- selectedLandObjects.RemoveAt(0);
-
-
- if (selectedLandObjects.Count < 1)
- {
- return false; //Only one piece of land selected
- }
- if (masterLandObject.landData.ownerID != attempting_user_id)
- {
- return false; //Not the same owner
- }
- foreach (Land p in selectedLandObjects)
- {
- if (p.landData.ownerID != masterLandObject.landData.ownerID)
- {
- return false; //Over multiple users. TODO: make this just ignore this piece of land?
- }
- }
- foreach (Land slaveLandObject in selectedLandObjects)
- {
- landList[masterLandObject.landData.localID].setLandBitmap(Land.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap()));
- performFinalLandJoin(masterLandObject, slaveLandObject);
- }
-
-
- this.setPrimsTainted();
-
- masterLandObject.sendLandUpdateToAvatarsOverMe();
-
- return true;
-
-
-
- }
- #endregion
-
- #region Parcel Updating
- ///
- /// Where we send the ParcelOverlay packet to the client
- ///
- /// The object representing the client
- public void sendParcelOverlay(IClientAPI remote_client)
- {
- const int LAND_BLOCKS_PER_PACKET = 1024;
- int x, y = 0;
- byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
- int byteArrayCount = 0;
- int sequenceID = 0;
- ParcelOverlayPacket packet;
-
- for (y = 0; y < 64; y++)
- {
- for (x = 0; x < 64; x++)
- {
- byte tempByte = (byte)0; //This represents the byte for the current 4x4
- Land currentParcelBlock = getLandObject(x * 4, y * 4);
-
- if (currentParcelBlock.landData.ownerID == remote_client.AgentId)
- {
- //Owner Flag
- tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER);
- }
- else if (currentParcelBlock.landData.salePrice > 0 && (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || currentParcelBlock.landData.authBuyerID == remote_client.AgentId))
- {
- //Sale Flag
- tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE);
- }
- else if (currentParcelBlock.landData.ownerID == LLUUID.Zero)
- {
- //Public Flag
- tempByte = Convert.ToByte(tempByte | LAND_TYPE_PUBLIC);
- }
- else
- {
- //Other Flag
- tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_OTHER);
- }
-
-
- //Now for border control
- if (x == 0)
- {
- tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
- }
- else if (getLandObject((x - 1) * 4, y * 4) != currentParcelBlock)
- {
- tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
- }
-
- if (y == 0)
- {
- tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
- }
- else if (getLandObject(x * 4, (y - 1) * 4) != currentParcelBlock)
- {
- tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
- }
-
- byteArray[byteArrayCount] = tempByte;
- byteArrayCount++;
- if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
- {
- byteArrayCount = 0;
- packet = new ParcelOverlayPacket();
- packet.ParcelData.Data = byteArray;
- packet.ParcelData.SequenceID = sequenceID;
- remote_client.OutPacket((Packet)packet);
- sequenceID++;
- byteArray = new byte[LAND_BLOCKS_PER_PACKET];
- }
- }
- }
-
-
- }
-
- public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client)
- {
- //Get the land objects within the bounds
- List temp = new List();
- int x, y, i;
- int inc_x = end_x - start_x;
- int inc_y = end_y - start_y;
- for (x = 0; x < inc_x; x++)
- {
- for (y = 0; y < inc_y; y++)
- {
- Land currentParcel = getLandObject(start_x + x, start_y + y);
- if (!temp.Contains(currentParcel))
- {
- currentParcel.forceUpdateLandInfo();
- temp.Add(currentParcel);
- }
- }
- }
-
- int requestResult = LAND_RESULT_SINGLE;
- if (temp.Count > 1)
- {
- requestResult = LAND_RESULT_MULTIPLE;
- }
-
- for (i = 0; i < temp.Count; i++)
- {
- temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client);
- }
-
-
- sendParcelOverlay(remote_client);
- }
-
- public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
- {
- if (landList.ContainsKey(packet.ParcelData.LocalID))
- {
- landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client);
- }
- }
- public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
- {
- subdivide(west, south, east, north, remote_client.AgentId);
- }
- public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
- {
- join(west, south, east, north, remote_client.AgentId);
-
- }
-
- public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client)
- {
- landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client);
- }
-
- public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client)
- {
- landList[local_id].sendLandObjectOwners(remote_client);
- }
- #endregion
-
- ///
- /// Resets the sim to the default land object (full sim piece of land owned by the default user)
- ///
- public void resetSimLandObjects()
- {
- //Remove all the land objects in the sim and add a blank, full sim land object set to public
- landList.Clear();
- lastLandLocalID = START_LAND_LOCAL_ID - 1;
- landIDList.Initialize();
-
- Land fullSimParcel = new Land(LLUUID.Zero, false, m_scene);
-
- fullSimParcel.setLandBitmap(Land.getSquareLandBitmap(0, 0, 256, 256));
- fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID;
-
- addLandObject(fullSimParcel);
-
- }
-
-
- public void handleSignificantClientMovement(IClientAPI remote_client)
- {
- ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId);
- if (clientAvatar != null)
- {
- Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y);
- if (over != null)
- {
- over.sendLandProperties(0, false, 0, remote_client);
- }
- }
- }
-
- public void resetAllLandPrimCounts()
- {
- foreach (Land p in landList.Values)
- {
- p.resetLandPrimCounts();
- }
- }
- public void setPrimsTainted()
- {
- this.landPrimCountTainted = true;
- }
-
- public void addPrimToLandPrimCounts(SceneObject obj)
- {
- LLVector3 position = obj.Pos;
- Land landUnderPrim = getLandObject(position.X, position.Y);
- if (landUnderPrim != null)
- {
- landUnderPrim.addPrimToCount(obj);
- }
- }
-
- public void removePrimFromLandPrimCounts(SceneObject obj)
- {
- foreach (Land p in landList.Values)
- {
- p.removePrimFromCount(obj);
- }
- }
-
- public void finalizeLandPrimCountUpdate()
- {
- //Get Simwide prim count for owner
- Dictionary> landOwnersAndParcels = new Dictionary>();
- foreach (Land p in landList.Values)
- {
- if(!landOwnersAndParcels.ContainsKey(p.landData.ownerID))
- {
- List tempList = new List();
- tempList.Add(p);
- landOwnersAndParcels.Add(p.landData.ownerID,tempList);
- }
- else
- {
- landOwnersAndParcels[p.landData.ownerID].Add(p);
- }
- }
-
- foreach (LLUUID owner in landOwnersAndParcels.Keys)
- {
- int simArea = 0;
- int simPrims = 0;
- foreach (Land p in landOwnersAndParcels[owner])
- {
- simArea += p.landData.area;
- simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims + p.landData.selectedPrims;
- }
-
- foreach (Land p in landOwnersAndParcels[owner])
- {
- p.landData.simwideArea = simArea;
- p.landData.simwidePrims = simPrims;
- }
- }
-
- }
- #endregion
- }
- #endregion
-
-
-
-
-
-}
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Region.Environment.LandManagement
+{
+
+
+ #region LandManager Class
+ ///
+ /// Handles Land objects and operations requiring information from other Land objects (divide, join, etc)
+ ///
+ public class LandManager : ILocalStorageLandObjectReceiver
+ {
+
+ #region Constants
+ //Land types set with flags in ParcelOverlay.
+ //Only one of these can be used.
+ public const byte LAND_TYPE_PUBLIC = (byte)0; //Equals 00000000
+ public const byte LAND_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
+ public const byte LAND_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
+ public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
+ public const byte LAND_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
+ public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
+
+
+ //Flags that when set, a border on the given side will be placed
+ //NOTE: North and East is assumable by the west and south sides (if land to east has a west border, then I have an east border; etc)
+ //This took forever to figure out -- jeesh. /blame LL for even having to send these
+ public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
+ public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
+
+ //RequestResults (I think these are right, they seem to work):
+ public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land
+ public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
+
+ //ParcelSelectObjects
+ public const int LAND_SELECT_OBJECTS_OWNER = 2;
+ public const int LAND_SELECT_OBJECTS_GROUP = 4;
+ public const int LAND_SELECT_OBJECTS_OTHER = 8;
+
+
+ //These are other constants. Yay!
+ public const int START_LAND_LOCAL_ID = 1;
+ #endregion
+
+ #region Member Variables
+ public Dictionary landList = new Dictionary();
+ private int lastLandLocalID = START_LAND_LOCAL_ID - 1;
+ private int[,] landIDList = new int[64, 64];
+
+ ///
+ /// Set to true when a prim is moved, created, added. Performs a prim count update
+ ///
+ public bool landPrimCountTainted = false;
+
+ private Scene m_scene;
+ private RegionInfo m_regInfo;
+
+ #endregion
+
+ #region Constructors
+ public LandManager(Scene scene, RegionInfo reginfo)
+ {
+
+ m_scene = scene;
+ m_regInfo = reginfo;
+ landIDList.Initialize();
+
+ }
+ #endregion
+
+ #region Member Functions
+
+ #region Parcel From Storage Functions
+ public void LandFromStorage(LandData data)
+ {
+ Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
+ new_land.landData = data.Copy();
+ new_land.setLandBitmapFromByteArray();
+ addLandObject(new_land);
+
+ }
+
+ public void NoLandDataFromStorage()
+ {
+ resetSimLandObjects();
+ }
+ #endregion
+
+ #region Parcel Add/Remove/Get/Create
+ ///
+ /// Creates a basic Parcel object without an owner (a zeroed key)
+ ///
+ ///
+ public Land createBaseLand()
+ {
+ return new Land(new LLUUID(), false, m_scene);
+ }
+
+ ///
+ /// Adds a land object to the stored list and adds them to the landIDList to what they own
+ ///
+ /// The land object being added
+ public Land addLandObject(Land new_land)
+ {
+ lastLandLocalID++;
+ new_land.landData.localID = lastLandLocalID;
+ landList.Add(lastLandLocalID, new_land.Copy());
+
+
+ bool[,] landBitmap = new_land.getLandBitmap();
+ int x, y;
+ for (x = 0; x < 64; x++)
+ {
+ for (y = 0; y < 64; y++)
+ {
+ if (landBitmap[x, y])
+ {
+ landIDList[x, y] = lastLandLocalID;
+ }
+ }
+ }
+ landList[lastLandLocalID].forceUpdateLandInfo();
+
+ return new_land;
+
+ }
+ ///
+ /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList
+ ///
+ /// Land.localID of the peice of land to remove.
+ public void removeLandObject(int local_id)
+ {
+ int x, y;
+ for (x = 0; x < 64; x++)
+ {
+ for (y = 0; y < 64; y++)
+ {
+ if (landIDList[x, y] == local_id)
+ {
+ throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
+ }
+ }
+ }
+ // TODO: Put event here for storage manager to bind to.
+ landList.Remove(local_id);
+ }
+
+ private void performFinalLandJoin(Land master, Land slave)
+ {
+ int x, y;
+ bool[,] landBitmapSlave = slave.getLandBitmap();
+ for (x = 0; x < 64; x++)
+ {
+ for (y = 0; y < 64; y++)
+ {
+ if (landBitmapSlave[x, y])
+ {
+ landIDList[x, y] = master.landData.localID;
+ }
+ }
+ }
+ removeLandObject(slave.landData.localID);
+ }
+ ///
+ /// Get the land object at the specified point
+ ///
+ /// Value between 0 - 256 on the x axis of the point
+ /// Value between 0 - 256 on the y axis of the point
+ /// Land object at the point supplied
+ public Land getLandObject(float x_float, float y_float)
+ {
+ int x = Convert.ToInt32(Math.Floor(Convert.ToDecimal(x_float) / Convert.ToDecimal(4.0)));
+ int y = Convert.ToInt32(Math.Floor(Convert.ToDecimal(y_float) / Convert.ToDecimal(4.0)));
+
+ if (x > 63 || y > 63 || x < 0 || y < 0)
+ {
+ throw new Exception("Error: Parcel not found at point " + x + ", " + y);
+ }
+ else
+ {
+ // Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")");
+ return landList[landIDList[x, y]];
+ }
+ }
+
+ public Land getLandObject(int x, int y)
+ {
+ if (x > 256 || y > 256 || x < 0 || y < 0)
+ {
+ throw new Exception("Error: Parcel not found at point " + x + ", " + y);
+ }
+ else
+ {
+ return landList[landIDList[x / 4, y / 4]];
+ }
+ }
+ #endregion
+
+ #region Parcel Modification
+ ///
+ /// Subdivides a piece of land
+ ///
+ /// West Point
+ /// South Point
+ /// East Point
+ /// North Point
+ /// LLUUID of user who is trying to subdivide
+ /// Returns true if successful
+ private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
+ {
+
+ //First, lets loop through the points and make sure they are all in the same peice of land
+ //Get the land object at start
+ Land startLandObject = getLandObject(start_x, start_y);
+ if (startLandObject == null) return false; //No such land object at the beginning
+
+ //Loop through the points
+ try
+ {
+ int totalX = end_x - start_x;
+ int totalY = end_y - start_y;
+ int x, y;
+ for (y = 0; y < totalY; y++)
+ {
+ for (x = 0; x < totalX; x++)
+ {
+ Land tempLandObject = getLandObject(start_x + x, start_y + y);
+ if (tempLandObject == null) return false; //No such land object at that point
+ if (tempLandObject != startLandObject) return false; //Subdividing over 2 land objects; no-no
+ }
+ }
+ }
+ catch (Exception)
+ {
+ return false; //Exception. For now, lets skip subdivision
+ }
+
+ //If we are still here, then they are subdividing within one piece of land
+ //Check owner
+ if (startLandObject.landData.ownerID != attempting_user_id)
+ {
+ return false; //They cant do this!
+ }
+
+ //Lets create a new land object with bitmap activated at that point (keeping the old land objects info)
+ Land newLand = startLandObject.Copy();
+ newLand.landData.landName = "Subdivision of " + newLand.landData.landName;
+ newLand.landData.globalID = LLUUID.Random();
+
+ newLand.setLandBitmap(Land.getSquareLandBitmap(start_x, start_y, end_x, end_y));
+
+ //Now, lets set the subdivision area of the original to false
+ int startLandObjectIndex = startLandObject.landData.localID;
+ landList[startLandObjectIndex].setLandBitmap(Land.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false));
+ landList[startLandObjectIndex].forceUpdateLandInfo();
+
+
+ this.setPrimsTainted();
+
+ //Now add the new land object
+ Land result = addLandObject(newLand);
+ result.sendLandUpdateToAvatarsOverMe();
+
+
+
+
+ return true;
+ }
+ ///
+ /// Join 2 land objects together
+ ///
+ /// x value in first piece of land
+ /// y value in first piece of land
+ /// x value in second peice of land
+ /// y value in second peice of land
+ /// LLUUID of the avatar trying to join the land objects
+ /// Returns true if successful
+ private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
+ {
+ end_x -= 4;
+ end_y -= 4;
+
+ List selectedLandObjects = new List();
+ int stepXSelected = 0;
+ int stepYSelected = 0;
+ for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4)
+ {
+ for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4)
+ {
+ Land p = getLandObject(stepXSelected,stepYSelected);
+ if (!selectedLandObjects.Contains(p))
+ {
+ selectedLandObjects.Add(p);
+ }
+ }
+ }
+ Land masterLandObject = selectedLandObjects[0];
+ selectedLandObjects.RemoveAt(0);
+
+
+ if (selectedLandObjects.Count < 1)
+ {
+ return false; //Only one piece of land selected
+ }
+ if (masterLandObject.landData.ownerID != attempting_user_id)
+ {
+ return false; //Not the same owner
+ }
+ foreach (Land p in selectedLandObjects)
+ {
+ if (p.landData.ownerID != masterLandObject.landData.ownerID)
+ {
+ return false; //Over multiple users. TODO: make this just ignore this piece of land?
+ }
+ }
+ foreach (Land slaveLandObject in selectedLandObjects)
+ {
+ landList[masterLandObject.landData.localID].setLandBitmap(Land.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap()));
+ performFinalLandJoin(masterLandObject, slaveLandObject);
+ }
+
+
+ this.setPrimsTainted();
+
+ masterLandObject.sendLandUpdateToAvatarsOverMe();
+
+ return true;
+
+
+
+ }
+ #endregion
+
+ #region Parcel Updating
+ ///
+ /// Where we send the ParcelOverlay packet to the client
+ ///
+ /// The object representing the client
+ public void sendParcelOverlay(IClientAPI remote_client)
+ {
+ const int LAND_BLOCKS_PER_PACKET = 1024;
+ int x, y = 0;
+ byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
+ int byteArrayCount = 0;
+ int sequenceID = 0;
+ ParcelOverlayPacket packet;
+
+ for (y = 0; y < 64; y++)
+ {
+ for (x = 0; x < 64; x++)
+ {
+ byte tempByte = (byte)0; //This represents the byte for the current 4x4
+ Land currentParcelBlock = getLandObject(x * 4, y * 4);
+
+ if (currentParcelBlock.landData.ownerID == remote_client.AgentId)
+ {
+ //Owner Flag
+ tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER);
+ }
+ else if (currentParcelBlock.landData.salePrice > 0 && (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || currentParcelBlock.landData.authBuyerID == remote_client.AgentId))
+ {
+ //Sale Flag
+ tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE);
+ }
+ else if (currentParcelBlock.landData.ownerID == LLUUID.Zero)
+ {
+ //Public Flag
+ tempByte = Convert.ToByte(tempByte | LAND_TYPE_PUBLIC);
+ }
+ else
+ {
+ //Other Flag
+ tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_OTHER);
+ }
+
+
+ //Now for border control
+ if (x == 0)
+ {
+ tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
+ }
+ else if (getLandObject((x - 1) * 4, y * 4) != currentParcelBlock)
+ {
+ tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
+ }
+
+ if (y == 0)
+ {
+ tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
+ }
+ else if (getLandObject(x * 4, (y - 1) * 4) != currentParcelBlock)
+ {
+ tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
+ }
+
+ byteArray[byteArrayCount] = tempByte;
+ byteArrayCount++;
+ if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
+ {
+ byteArrayCount = 0;
+ packet = new ParcelOverlayPacket();
+ packet.ParcelData.Data = byteArray;
+ packet.ParcelData.SequenceID = sequenceID;
+ remote_client.OutPacket((Packet)packet);
+ sequenceID++;
+ byteArray = new byte[LAND_BLOCKS_PER_PACKET];
+ }
+ }
+ }
+
+
+ }
+
+ public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client)
+ {
+ //Get the land objects within the bounds
+ List temp = new List();
+ int x, y, i;
+ int inc_x = end_x - start_x;
+ int inc_y = end_y - start_y;
+ for (x = 0; x < inc_x; x++)
+ {
+ for (y = 0; y < inc_y; y++)
+ {
+ Land currentParcel = getLandObject(start_x + x, start_y + y);
+ if (!temp.Contains(currentParcel))
+ {
+ currentParcel.forceUpdateLandInfo();
+ temp.Add(currentParcel);
+ }
+ }
+ }
+
+ int requestResult = LAND_RESULT_SINGLE;
+ if (temp.Count > 1)
+ {
+ requestResult = LAND_RESULT_MULTIPLE;
+ }
+
+ for (i = 0; i < temp.Count; i++)
+ {
+ temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client);
+ }
+
+
+ sendParcelOverlay(remote_client);
+ }
+
+ public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
+ {
+ if (landList.ContainsKey(packet.ParcelData.LocalID))
+ {
+ landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client);
+ }
+ }
+ public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
+ {
+ subdivide(west, south, east, north, remote_client.AgentId);
+ }
+ public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
+ {
+ join(west, south, east, north, remote_client.AgentId);
+
+ }
+
+ public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client)
+ {
+ landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client);
+ }
+
+ public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client)
+ {
+ landList[local_id].sendLandObjectOwners(remote_client);
+ }
+ #endregion
+
+ ///
+ /// Resets the sim to the default land object (full sim piece of land owned by the default user)
+ ///
+ public void resetSimLandObjects()
+ {
+ //Remove all the land objects in the sim and add a blank, full sim land object set to public
+ landList.Clear();
+ lastLandLocalID = START_LAND_LOCAL_ID - 1;
+ landIDList.Initialize();
+
+ Land fullSimParcel = new Land(LLUUID.Zero, false, m_scene);
+
+ fullSimParcel.setLandBitmap(Land.getSquareLandBitmap(0, 0, 256, 256));
+ fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID;
+
+ addLandObject(fullSimParcel);
+
+ }
+
+
+ public void handleSignificantClientMovement(IClientAPI remote_client)
+ {
+ ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId);
+ if (clientAvatar != null)
+ {
+ Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y);
+ if (over != null)
+ {
+ over.sendLandProperties(0, false, 0, remote_client);
+ }
+ }
+ }
+
+ public void resetAllLandPrimCounts()
+ {
+ foreach (Land p in landList.Values)
+ {
+ p.resetLandPrimCounts();
+ }
+ }
+ public void setPrimsTainted()
+ {
+ this.landPrimCountTainted = true;
+ }
+
+ public void addPrimToLandPrimCounts(SceneObject obj)
+ {
+ LLVector3 position = obj.Pos;
+ Land landUnderPrim = getLandObject(position.X, position.Y);
+ if (landUnderPrim != null)
+ {
+ landUnderPrim.addPrimToCount(obj);
+ }
+ }
+
+ public void removePrimFromLandPrimCounts(SceneObject obj)
+ {
+ foreach (Land p in landList.Values)
+ {
+ p.removePrimFromCount(obj);
+ }
+ }
+
+ public void finalizeLandPrimCountUpdate()
+ {
+ //Get Simwide prim count for owner
+ Dictionary> landOwnersAndParcels = new Dictionary>();
+ foreach (Land p in landList.Values)
+ {
+ if(!landOwnersAndParcels.ContainsKey(p.landData.ownerID))
+ {
+ List tempList = new List();
+ tempList.Add(p);
+ landOwnersAndParcels.Add(p.landData.ownerID,tempList);
+ }
+ else
+ {
+ landOwnersAndParcels[p.landData.ownerID].Add(p);
+ }
+ }
+
+ foreach (LLUUID owner in landOwnersAndParcels.Keys)
+ {
+ int simArea = 0;
+ int simPrims = 0;
+ foreach (Land p in landOwnersAndParcels[owner])
+ {
+ simArea += p.landData.area;
+ simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims + p.landData.selectedPrims;
+ }
+
+ foreach (Land p in landOwnersAndParcels[owner])
+ {
+ p.landData.simwideArea = simArea;
+ p.landData.simwidePrims = simPrims;
+ }
+ }
+
+ }
+ #endregion
+ }
+ #endregion
+
+
+
+
+
+}
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
index 4f48217..a4b3852 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
@@ -1,299 +1,299 @@
-using System.Collections.Generic;
-using System.Text;
-using Axiom.Math;
-using libsecondlife;
-using libsecondlife.Packets;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Types;
-using OpenSim.Physics.Manager;
-
-namespace OpenSim.Region.Environment.Scenes
-{
- // public delegate void PrimCountTaintedDelegate();
-
- public class AllNewSceneObjectGroup2 : EntityBase
- {
- private Encoding enc = Encoding.ASCII;
-
- protected AllNewSceneObjectPart2 m_rootPart;
- protected Dictionary m_parts = new Dictionary();
-
- public event PrimCountTaintedDelegate OnPrimCountTainted;
-
- ///
- ///
- ///
- public int primCount
- {
- get
- {
- return 1;
- }
- }
-
- ///
- ///
- ///
- public LLVector3 GroupCentrePoint
- {
- get
- {
- return new LLVector3(0, 0, 0);
- }
- }
-
- ///
- ///
- ///
- public AllNewSceneObjectGroup2()
- {
-
- }
-
- ///
- ///
- ///
- public void FlagGroupForFullUpdate()
- {
-
- }
-
- ///
- ///
- ///
- public void FlagGroupForTerseUpdate()
- {
-
- }
-
- ///
- ///
- ///
- ///
- public void LinkToGroup(AllNewSceneObjectGroup2 objectGroup)
- {
-
- }
-
- ///
- ///
- ///
- ///
- ///
- private AllNewSceneObjectPart2 GetChildPrim(LLUUID primID)
- {
- AllNewSceneObjectPart2 childPart = null;
- if (this.m_parts.ContainsKey(primID))
- {
- childPart = this.m_parts[primID];
- }
- return childPart;
- }
-
- ///
- ///
- ///
- ///
- ///
- private AllNewSceneObjectPart2 GetChildPrim(uint localID)
- {
- foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
- {
- if (part.m_localID == localID)
- {
- return part;
- }
- }
- return null;
- }
-
- public void TriggerTainted()
- {
- if (OnPrimCountTainted != null)
- {
- this.OnPrimCountTainted();
- }
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
- {
- this.Pos = pos;
- }
-
- ///
- ///
- ///
- ///
- public void GetProperites(IClientAPI client)
- {
- ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
- proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
- proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
- proper.ObjectData[0].ItemID = LLUUID.Zero;
- proper.ObjectData[0].CreationDate = (ulong)this.m_rootPart.CreationDate;
- proper.ObjectData[0].CreatorID = this.m_rootPart.CreatorID;
- proper.ObjectData[0].FolderID = LLUUID.Zero;
- proper.ObjectData[0].FromTaskID = LLUUID.Zero;
- proper.ObjectData[0].GroupID = LLUUID.Zero;
- proper.ObjectData[0].InventorySerial = 0;
- proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID;
- proper.ObjectData[0].ObjectID = this.m_uuid;
- proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID;
- proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
- proper.ObjectData[0].TextureID = new byte[0];
- proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
- proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0");
- proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
- proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
- proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
- proper.ObjectData[0].GroupMask = this.m_rootPart.GroupMask;
- proper.ObjectData[0].EveryoneMask = this.m_rootPart.EveryoneMask;
- proper.ObjectData[0].BaseMask = this.m_rootPart.BaseMask;
-
- client.OutPacket(proper);
- }
-
- #region Shape
- ///
- ///
- ///
- ///
- public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID)
- {
- AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
- if (part != null)
- {
- part.UpdateShape(shapeBlock);
- }
- }
- #endregion
-
- #region Position
- public void UpdateGroupPosition(LLVector3 pos)
- {
- this.m_pos = pos;
- }
-
- public void UpdateSinglePosition(LLVector3 pos, uint localID)
- {
- AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
- if (part != null)
- {
- if (part.uuid == this.m_rootPart.uuid)
- {
- this.UpdateRootPosition(pos);
- }
- else
- {
- part.UpdateOffSet(pos);
- }
- }
- }
-
- private void UpdateRootPosition(LLVector3 pos)
- {
- LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
- LLVector3 oldPos = new LLVector3(this.Pos.X + this.m_rootPart.OffsetPosition.X, this.Pos.Y + this.m_rootPart.OffsetPosition.Y, this.Pos.Z + this.m_rootPart.OffsetPosition.Z);
- LLVector3 diff = oldPos - newPos;
- Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
- Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
- axDiff = partRotation.Inverse() * axDiff;
- diff.X = axDiff.x;
- diff.Y = axDiff.y;
- diff.Z = axDiff.z;
-
- foreach (AllNewSceneObjectPart2 obPart in this.m_parts.Values)
- {
- if (obPart.uuid != this.m_rootPart.uuid)
- {
- obPart.OffsetPosition = obPart.OffsetPosition + diff;
- }
- }
- this.Pos = newPos;
- pos.X = newPos.X;
- pos.Y = newPos.Y;
- pos.Z = newPos.Z;
- }
- #endregion
-
- #region Roation
- public void UpdateGroupRotation(LLQuaternion rot)
- {
- this.m_rootPart.UpdateRotation(rot);
- }
-
- ///
- ///
- ///
- ///
- ///
- public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot)
- {
- this.m_rootPart.UpdateRotation(rot);
- this.m_pos = pos;
- }
-
- public void UpdateSingleRotation(LLQuaternion rot, uint localID)
- {
- AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
- if (part != null)
- {
- if (part.uuid == this.m_rootPart.uuid)
- {
- this.UpdateRootRotation(rot);
- }
- else
- {
- part.UpdateRotation(rot);
- }
- }
- }
- private void UpdateRootRotation(LLQuaternion rot)
- {
- this.m_rootPart.UpdateRotation(rot);
- Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
- Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
-
- foreach (AllNewSceneObjectPart2 prim in this.m_parts.Values)
- {
- if (prim.uuid != this.m_rootPart.uuid)
- {
- Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z);
- axPos = oldParentRot * axPos;
- axPos = axRot.Inverse() * axPos;
- prim.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z);
- Axiom.Math.Quaternion primsRot = new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, prim.RotationOffset.Z);
- Axiom.Math.Quaternion newRot = oldParentRot * primsRot;
- newRot = axRot.Inverse() * newRot;
- prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z);
- }
- }
- }
- #endregion
- ///
- ///
- ///
- ///
- private void SetPartAsRoot(AllNewSceneObjectPart2 part)
- {
- this.m_rootPart = part;
- this.m_uuid = part.uuid;
- this.m_localId = part.m_localID;
- }
-
- ///
- ///
- ///
- ///
- private void SetPartAsNonRoot(AllNewSceneObjectPart2 part)
- {
-
- }
- }
-}
+using System.Collections.Generic;
+using System.Text;
+using Axiom.Math;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Physics.Manager;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ // public delegate void PrimCountTaintedDelegate();
+
+ public class AllNewSceneObjectGroup2 : EntityBase
+ {
+ private Encoding enc = Encoding.ASCII;
+
+ protected AllNewSceneObjectPart2 m_rootPart;
+ protected Dictionary m_parts = new Dictionary();
+
+ public event PrimCountTaintedDelegate OnPrimCountTainted;
+
+ ///
+ ///
+ ///
+ public int primCount
+ {
+ get
+ {
+ return 1;
+ }
+ }
+
+ ///
+ ///
+ ///
+ public LLVector3 GroupCentrePoint
+ {
+ get
+ {
+ return new LLVector3(0, 0, 0);
+ }
+ }
+
+ ///
+ ///
+ ///
+ public AllNewSceneObjectGroup2()
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ public void FlagGroupForFullUpdate()
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ public void FlagGroupForTerseUpdate()
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void LinkToGroup(AllNewSceneObjectGroup2 objectGroup)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private AllNewSceneObjectPart2 GetChildPrim(LLUUID primID)
+ {
+ AllNewSceneObjectPart2 childPart = null;
+ if (this.m_parts.ContainsKey(primID))
+ {
+ childPart = this.m_parts[primID];
+ }
+ return childPart;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private AllNewSceneObjectPart2 GetChildPrim(uint localID)
+ {
+ foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
+ {
+ if (part.m_localID == localID)
+ {
+ return part;
+ }
+ }
+ return null;
+ }
+
+ public void TriggerTainted()
+ {
+ if (OnPrimCountTainted != null)
+ {
+ this.OnPrimCountTainted();
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
+ {
+ this.Pos = pos;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void GetProperites(IClientAPI client)
+ {
+ ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
+ proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
+ proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
+ proper.ObjectData[0].ItemID = LLUUID.Zero;
+ proper.ObjectData[0].CreationDate = (ulong)this.m_rootPart.CreationDate;
+ proper.ObjectData[0].CreatorID = this.m_rootPart.CreatorID;
+ proper.ObjectData[0].FolderID = LLUUID.Zero;
+ proper.ObjectData[0].FromTaskID = LLUUID.Zero;
+ proper.ObjectData[0].GroupID = LLUUID.Zero;
+ proper.ObjectData[0].InventorySerial = 0;
+ proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID;
+ proper.ObjectData[0].ObjectID = this.m_uuid;
+ proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID;
+ proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
+ proper.ObjectData[0].TextureID = new byte[0];
+ proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
+ proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0");
+ proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
+ proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
+ proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
+ proper.ObjectData[0].GroupMask = this.m_rootPart.GroupMask;
+ proper.ObjectData[0].EveryoneMask = this.m_rootPart.EveryoneMask;
+ proper.ObjectData[0].BaseMask = this.m_rootPart.BaseMask;
+
+ client.OutPacket(proper);
+ }
+
+ #region Shape
+ ///
+ ///
+ ///
+ ///
+ public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID)
+ {
+ AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
+ if (part != null)
+ {
+ part.UpdateShape(shapeBlock);
+ }
+ }
+ #endregion
+
+ #region Position
+ public void UpdateGroupPosition(LLVector3 pos)
+ {
+ this.m_pos = pos;
+ }
+
+ public void UpdateSinglePosition(LLVector3 pos, uint localID)
+ {
+ AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
+ if (part != null)
+ {
+ if (part.uuid == this.m_rootPart.uuid)
+ {
+ this.UpdateRootPosition(pos);
+ }
+ else
+ {
+ part.UpdateOffSet(pos);
+ }
+ }
+ }
+
+ private void UpdateRootPosition(LLVector3 pos)
+ {
+ LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
+ LLVector3 oldPos = new LLVector3(this.Pos.X + this.m_rootPart.OffsetPosition.X, this.Pos.Y + this.m_rootPart.OffsetPosition.Y, this.Pos.Z + this.m_rootPart.OffsetPosition.Z);
+ LLVector3 diff = oldPos - newPos;
+ Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
+ Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
+ axDiff = partRotation.Inverse() * axDiff;
+ diff.X = axDiff.x;
+ diff.Y = axDiff.y;
+ diff.Z = axDiff.z;
+
+ foreach (AllNewSceneObjectPart2 obPart in this.m_parts.Values)
+ {
+ if (obPart.uuid != this.m_rootPart.uuid)
+ {
+ obPart.OffsetPosition = obPart.OffsetPosition + diff;
+ }
+ }
+ this.Pos = newPos;
+ pos.X = newPos.X;
+ pos.Y = newPos.Y;
+ pos.Z = newPos.Z;
+ }
+ #endregion
+
+ #region Roation
+ public void UpdateGroupRotation(LLQuaternion rot)
+ {
+ this.m_rootPart.UpdateRotation(rot);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot)
+ {
+ this.m_rootPart.UpdateRotation(rot);
+ this.m_pos = pos;
+ }
+
+ public void UpdateSingleRotation(LLQuaternion rot, uint localID)
+ {
+ AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
+ if (part != null)
+ {
+ if (part.uuid == this.m_rootPart.uuid)
+ {
+ this.UpdateRootRotation(rot);
+ }
+ else
+ {
+ part.UpdateRotation(rot);
+ }
+ }
+ }
+ private void UpdateRootRotation(LLQuaternion rot)
+ {
+ this.m_rootPart.UpdateRotation(rot);
+ Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
+ Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
+
+ foreach (AllNewSceneObjectPart2 prim in this.m_parts.Values)
+ {
+ if (prim.uuid != this.m_rootPart.uuid)
+ {
+ Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z);
+ axPos = oldParentRot * axPos;
+ axPos = axRot.Inverse() * axPos;
+ prim.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z);
+ Axiom.Math.Quaternion primsRot = new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, prim.RotationOffset.Z);
+ Axiom.Math.Quaternion newRot = oldParentRot * primsRot;
+ newRot = axRot.Inverse() * newRot;
+ prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z);
+ }
+ }
+ }
+ #endregion
+ ///
+ ///
+ ///
+ ///
+ private void SetPartAsRoot(AllNewSceneObjectPart2 part)
+ {
+ this.m_rootPart = part;
+ this.m_uuid = part.uuid;
+ this.m_localId = part.m_localID;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ private void SetPartAsNonRoot(AllNewSceneObjectPart2 part)
+ {
+
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
index 82d4cd0..07d1357 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
@@ -1,216 +1,216 @@
-using System.Collections.Generic;
-using System.Text;
-using System;
-using Axiom.Math;
-using libsecondlife;
-using libsecondlife.Packets;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Types;
-
-namespace OpenSim.Region.Environment.Scenes
-{
-
- public class AllNewSceneObjectPart2
- {
- private const uint FULL_MASK_PERMISSIONS = 2147483647;
-
- private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
- private ulong m_regionHandle;
-
- public string SitName = "";
- public string TouchName = "";
- public string Text = "";
-
- public LLUUID CreatorID;
- public LLUUID OwnerID;
- public LLUUID LastOwnerID;
- public Int32 CreationDate;
-
- public LLUUID uuid;
- public uint m_localID;
-
- public uint ParentID = 0;
-
- public uint OwnerMask = FULL_MASK_PERMISSIONS;
- public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
- public uint GroupMask = FULL_MASK_PERMISSIONS;
- public uint EveryoneMask = FULL_MASK_PERMISSIONS;
- public uint BaseMask = FULL_MASK_PERMISSIONS;
-
- protected PrimitiveBaseShape m_Shape;
-
- protected AllNewSceneObjectGroup2 m_parentGroup;
-
-
- #region Properties
- protected string m_name;
- ///
- ///
- ///
- public virtual string Name
- {
- get { return m_name; }
- set { m_name = value; }
- }
-
- protected LLVector3 m_offset;
- public LLVector3 OffsetPosition
- {
- get
- {
- return m_offset;
- }
- set
- {
- m_offset = value;
- }
- }
-
- protected LLQuaternion m_rotationOffset;
- public LLQuaternion RotationOffset
- {
- get
- {
- return m_rotationOffset;
- }
- set
- {
- m_rotationOffset = value;
- }
- }
-
- private string m_description = "";
- public string Description
- {
- get
- {
- return this.m_description;
- }
- set
- {
- this.m_description = value;
- }
- }
-
- public PrimitiveBaseShape Shape
- {
- get
- {
- return this.m_Shape;
- }
- }
-
- public LLVector3 Scale
- {
- set
- {
- this.m_Shape.Scale = value;
- }
- get
- {
- return this.m_Shape.Scale;
- }
- }
- #endregion
-
- #region Constructors
- public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position)
- {
- this.m_regionHandle = regionHandle;
- this.m_parentGroup = parent;
-
- this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
- this.OwnerID = ownerID;
- this.CreatorID = this.OwnerID;
- this.LastOwnerID = LLUUID.Zero;
- this.uuid = LLUUID.Random();
- this.m_localID = (uint)(localID);
- this.m_Shape = shape;
-
- this.OffsetPosition = position;
-
- //temporary code just so the m_flags field doesn't give a compiler warning
- if (m_flags == 1)
- {
-
- }
- }
- #endregion
-
- #region Shape
- ///
- ///
- ///
- ///
- public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
- {
- this.m_Shape.PathBegin = shapeBlock.PathBegin;
- this.m_Shape.PathEnd = shapeBlock.PathEnd;
- this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
- this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
- this.m_Shape.PathShearX = shapeBlock.PathShearX;
- this.m_Shape.PathShearY = shapeBlock.PathShearY;
- this.m_Shape.PathSkew = shapeBlock.PathSkew;
- this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
- this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
- this.m_Shape.PathCurve = shapeBlock.PathCurve;
- this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
- this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
- this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
- this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
- this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
- this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
- this.m_Shape.PathTwist = shapeBlock.PathTwist;
- this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
- }
- #endregion
-
- #region Texture
- ///
- ///
- ///
- ///
- public void UpdateTextureEntry(byte[] textureEntry)
- {
- this.m_Shape.TextureEntry = textureEntry;
- }
- #endregion
-
- #region Position
- ///
- ///
- ///
- ///
- public void UpdateOffSet(LLVector3 pos)
- {
- LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
- this.OffsetPosition = newPos;
- }
- #endregion
-
- #region rotation
- public void UpdateRotation(LLQuaternion rot)
- {
- this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
- }
- #endregion
-
- #region Resizing/Scale
- ///
- ///
- ///
- ///
- public void Resize(LLVector3 scale)
- {
- LLVector3 offset = (scale - this.m_Shape.Scale);
- offset.X /= 2;
- offset.Y /= 2;
- offset.Z /= 2;
-
- this.OffsetPosition += offset;
- this.m_Shape.Scale = scale;
- }
- #endregion
- }
-}
-
+using System.Collections.Generic;
+using System.Text;
+using System;
+using Axiom.Math;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+
+ public class AllNewSceneObjectPart2
+ {
+ private const uint FULL_MASK_PERMISSIONS = 2147483647;
+
+ private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
+ private ulong m_regionHandle;
+
+ public string SitName = "";
+ public string TouchName = "";
+ public string Text = "";
+
+ public LLUUID CreatorID;
+ public LLUUID OwnerID;
+ public LLUUID LastOwnerID;
+ public Int32 CreationDate;
+
+ public LLUUID uuid;
+ public uint m_localID;
+
+ public uint ParentID = 0;
+
+ public uint OwnerMask = FULL_MASK_PERMISSIONS;
+ public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
+ public uint GroupMask = FULL_MASK_PERMISSIONS;
+ public uint EveryoneMask = FULL_MASK_PERMISSIONS;
+ public uint BaseMask = FULL_MASK_PERMISSIONS;
+
+ protected PrimitiveBaseShape m_Shape;
+
+ protected AllNewSceneObjectGroup2 m_parentGroup;
+
+
+ #region Properties
+ protected string m_name;
+ ///
+ ///
+ ///
+ public virtual string Name
+ {
+ get { return m_name; }
+ set { m_name = value; }
+ }
+
+ protected LLVector3 m_offset;
+ public LLVector3 OffsetPosition
+ {
+ get
+ {
+ return m_offset;
+ }
+ set
+ {
+ m_offset = value;
+ }
+ }
+
+ protected LLQuaternion m_rotationOffset;
+ public LLQuaternion RotationOffset
+ {
+ get
+ {
+ return m_rotationOffset;
+ }
+ set
+ {
+ m_rotationOffset = value;
+ }
+ }
+
+ private string m_description = "";
+ public string Description
+ {
+ get
+ {
+ return this.m_description;
+ }
+ set
+ {
+ this.m_description = value;
+ }
+ }
+
+ public PrimitiveBaseShape Shape
+ {
+ get
+ {
+ return this.m_Shape;
+ }
+ }
+
+ public LLVector3 Scale
+ {
+ set
+ {
+ this.m_Shape.Scale = value;
+ }
+ get
+ {
+ return this.m_Shape.Scale;
+ }
+ }
+ #endregion
+
+ #region Constructors
+ public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position)
+ {
+ this.m_regionHandle = regionHandle;
+ this.m_parentGroup = parent;
+
+ this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
+ this.OwnerID = ownerID;
+ this.CreatorID = this.OwnerID;
+ this.LastOwnerID = LLUUID.Zero;
+ this.uuid = LLUUID.Random();
+ this.m_localID = (uint)(localID);
+ this.m_Shape = shape;
+
+ this.OffsetPosition = position;
+
+ //temporary code just so the m_flags field doesn't give a compiler warning
+ if (m_flags == 1)
+ {
+
+ }
+ }
+ #endregion
+
+ #region Shape
+ ///
+ ///
+ ///
+ ///
+ public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
+ {
+ this.m_Shape.PathBegin = shapeBlock.PathBegin;
+ this.m_Shape.PathEnd = shapeBlock.PathEnd;
+ this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
+ this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
+ this.m_Shape.PathShearX = shapeBlock.PathShearX;
+ this.m_Shape.PathShearY = shapeBlock.PathShearY;
+ this.m_Shape.PathSkew = shapeBlock.PathSkew;
+ this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
+ this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
+ this.m_Shape.PathCurve = shapeBlock.PathCurve;
+ this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
+ this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
+ this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
+ this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
+ this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
+ this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
+ this.m_Shape.PathTwist = shapeBlock.PathTwist;
+ this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
+ }
+ #endregion
+
+ #region Texture
+ ///
+ ///
+ ///
+ ///
+ public void UpdateTextureEntry(byte[] textureEntry)
+ {
+ this.m_Shape.TextureEntry = textureEntry;
+ }
+ #endregion
+
+ #region Position
+ ///
+ ///
+ ///
+ ///
+ public void UpdateOffSet(LLVector3 pos)
+ {
+ LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
+ this.OffsetPosition = newPos;
+ }
+ #endregion
+
+ #region rotation
+ public void UpdateRotation(LLQuaternion rot)
+ {
+ this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
+ }
+ #endregion
+
+ #region Resizing/Scale
+ ///
+ ///
+ ///
+ ///
+ public void Resize(LLVector3 scale)
+ {
+ LLVector3 offset = (scale - this.m_Shape.Scale);
+ offset.X /= 2;
+ offset.Y /= 2;
+ offset.Z /= 2;
+
+ this.OffsetPosition += offset;
+ this.m_Shape.Scale = scale;
+ }
+ #endregion
+ }
+}
+
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/Common.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/Common.cs
index 790871b..554ba1a 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/Common.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/Common.cs
@@ -1,84 +1,84 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-/* Original code: Tedd Hansen */
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace OpenSim.Region.Scripting.LSL
-{
- public static class Common
- {
- static public bool Debug = true;
- static public bool IL_UseTryCatch = true;
- static public bool IL_CreateConstructor = true;
- static public bool IL_CreateFunctionList = true;
- static public bool IL_ProcessCodeChunks = true;
-
- public delegate void SendToDebugEventDelegate(string Message);
- public delegate void SendToLogEventDelegate(string Message);
- static public event SendToDebugEventDelegate SendToDebugEvent;
- static public event SendToLogEventDelegate SendToLogEvent;
-
- static public void SendToDebug(string Message)
- {
- //if (Debug == true)
- Console.WriteLine("Debug: " + Message);
- SendToDebugEvent(DateTime.Now.ToString("[HH:mm:ss] ") + Message + "\r\n");
- }
- static public void SendToLog(string Message)
- {
- //if (Debug == true)
- Console.WriteLine("LOG: " + Message);
- SendToLogEvent(DateTime.Now.ToString("[HH:mm:ss] ") + Message + "\r\n");
- }
- }
-
- // TEMPORARY TEST THINGIES
- public static class IL_Helper
- {
- public static string ReverseFormatString(string text1, string format)
- {
- Common.SendToDebug("ReverseFormatString text1: " + text1);
- Common.SendToDebug("ReverseFormatString format: " + format);
- return string.Format(format, text1);
- }
- public static string ReverseFormatString(string text1, UInt32 text2, string format)
- {
- Common.SendToDebug("ReverseFormatString text1: " + text1);
- Common.SendToDebug("ReverseFormatString text2: " + text2.ToString());
- Common.SendToDebug("ReverseFormatString format: " + format);
- return string.Format(format, text1, text2.ToString());
- }
- public static string Cast_ToString(object obj)
- {
- Common.SendToDebug("OBJECT TO BE CASTED: " + obj.GetType().ToString());
- return "ABCDEFGIHJKLMNOPQ123";
- }
- }
-}
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/* Original code: Tedd Hansen */
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Region.Scripting.LSL
+{
+ public static class Common
+ {
+ static public bool Debug = true;
+ static public bool IL_UseTryCatch = true;
+ static public bool IL_CreateConstructor = true;
+ static public bool IL_CreateFunctionList = true;
+ static public bool IL_ProcessCodeChunks = true;
+
+ public delegate void SendToDebugEventDelegate(string Message);
+ public delegate void SendToLogEventDelegate(string Message);
+ static public event SendToDebugEventDelegate SendToDebugEvent;
+ static public event SendToLogEventDelegate SendToLogEvent;
+
+ static public void SendToDebug(string Message)
+ {
+ //if (Debug == true)
+ Console.WriteLine("Debug: " + Message);
+ SendToDebugEvent(DateTime.Now.ToString("[HH:mm:ss] ") + Message + "\r\n");
+ }
+ static public void SendToLog(string Message)
+ {
+ //if (Debug == true)
+ Console.WriteLine("LOG: " + Message);
+ SendToLogEvent(DateTime.Now.ToString("[HH:mm:ss] ") + Message + "\r\n");
+ }
+ }
+
+ // TEMPORARY TEST THINGIES
+ public static class IL_Helper
+ {
+ public static string ReverseFormatString(string text1, string format)
+ {
+ Common.SendToDebug("ReverseFormatString text1: " + text1);
+ Common.SendToDebug("ReverseFormatString format: " + format);
+ return string.Format(format, text1);
+ }
+ public static string ReverseFormatString(string text1, UInt32 text2, string format)
+ {
+ Common.SendToDebug("ReverseFormatString text1: " + text1);
+ Common.SendToDebug("ReverseFormatString text2: " + text2.ToString());
+ Common.SendToDebug("ReverseFormatString format: " + format);
+ return string.Format(format, text1, text2.ToString());
+ }
+ public static string Cast_ToString(object obj)
+ {
+ Common.SendToDebug("OBJECT TO BE CASTED: " + obj.GetType().ToString());
+ return "ABCDEFGIHJKLMNOPQ123";
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/IL_common_functions.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/IL_common_functions.cs
index cae78b7..2f23a91 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/IL_common_functions.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/IL_common_functions.cs
@@ -1,56 +1,56 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-/* Original code: Tedd Hansen */
-using System;
-using System.Collections.Generic;
-using System.Text;
-using System.Reflection;
-using System.Reflection.Emit;
-
-namespace OpenSim.Region.Scripting.LSL
-{
- partial class LSO_Parser
- {
- private static TypeBuilder CreateType(ModuleBuilder modBuilder, string typeName)
- {
- TypeBuilder typeBuilder = modBuilder.DefineType(typeName,
- TypeAttributes.Public |
- TypeAttributes.Class |
- TypeAttributes.AutoClass |
- TypeAttributes.AnsiClass |
- TypeAttributes.BeforeFieldInit |
- TypeAttributes.AutoLayout,
- typeof(object),
- new Type[] { typeof(object) });
- return typeBuilder;
-
- }
-
-
- }
-}
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/* Original code: Tedd Hansen */
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Reflection;
+using System.Reflection.Emit;
+
+namespace OpenSim.Region.Scripting.LSL
+{
+ partial class LSO_Parser
+ {
+ private static TypeBuilder CreateType(ModuleBuilder modBuilder, string typeName)
+ {
+ TypeBuilder typeBuilder = modBuilder.DefineType(typeName,
+ TypeAttributes.Public |
+ TypeAttributes.Class |
+ TypeAttributes.AutoClass |
+ TypeAttributes.AnsiClass |
+ TypeAttributes.BeforeFieldInit |
+ TypeAttributes.AutoLayout,
+ typeof(object),
+ new Type[] { typeof(object) });
+ return typeBuilder;
+
+ }
+
+
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_BuiltIn_Commands_Interface.cs
index cf603b0..d8a0ce3 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_BuiltIn_Commands_Interface.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_BuiltIn_Commands_Interface.cs
@@ -1,366 +1,366 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-/* Original code: Tedd Hansen */
-using System;
- using System.Collections.Generic;
- using System.Text;
-
- namespace OpenSim.Region.Scripting.LSL
- {
- public interface LSL_BuiltIn_Commands_Interface
- {
- void llSin();
- void llCos();
- void llTan();
- void llAtan2();
- void llSqrt();
- void llPow();
- void llAbs();
- void llFabs();
- void llFrand();
- void llFloor();
- void llCeil();
- void llRound();
- void llVecMag();
- void llVecNorm();
- void llVecDist();
- void llRot2Euler();
- void llEuler2Rot();
- void llAxes2Rot();
- void llRot2Fwd();
- void llRot2Left();
- void llRot2Up();
- void llRotBetween();
- void llWhisper();
- void llSay(UInt32 channelID, string text);
- void llShout();
- void llListen();
- void llListenControl();
- void llListenRemove();
- void llSensor();
- void llSensorRepeat();
- void llSensorRemove();
- void llDetectedName();
- void llDetectedKey();
- void llDetectedOwner();
- void llDetectedType();
- void llDetectedPos();
- void llDetectedVel();
- void llDetectedGrab();
- void llDetectedRot();
- void llDetectedGroup();
- void llDetectedLinkNumber();
- void llDie();
- void llGround();
- void llCloud();
- void llWind();
- void llSetStatus();
- void llGetStatus();
- void llSetScale();
- void llGetScale();
- void llSetColor();
- void llGetAlpha();
- void llSetAlpha();
- void llGetColor();
- void llSetTexture();
- void llScaleTexture();
- void llOffsetTexture();
- void llRotateTexture();
- void llGetTexture();
- void llSetPos();
- void llGetPos();
- void llGetLocalPos();
- void llSetRot();
- void llGetRot();
- void llGetLocalRot();
- void llSetForce();
- void llGetForce();
- void llTarget();
- void llTargetRemove();
- void llRotTarget();
- void llRotTargetRemove();
- void llMoveToTarget();
- void llStopMoveToTarget();
- void llApplyImpulse();
- void llApplyRotationalImpulse();
- void llSetTorque();
- void llGetTorque();
- void llSetForceAndTorque();
- void llGetVel();
- void llGetAccel();
- void llGetOmega();
- void llGetTimeOfDay();
- void llGetWallclock();
- void llGetTime();
- void llResetTime();
- void llGetAndResetTime();
- void llSound();
- void llPlaySound();
- void llLoopSound();
- void llLoopSoundMaster();
- void llLoopSoundSlave();
- void llPlaySoundSlave();
- void llTriggerSound();
- void llStopSound();
- void llPreloadSound();
- void llGetSubString();
- void llDeleteSubString();
- void llInsertString();
- void llToUpper();
- void llToLower();
- void llGiveMoney();
- void llMakeExplosion();
- void llMakeFountain();
- void llMakeSmoke();
- void llMakeFire();
- void llRezObject();
- void llLookAt();
- void llStopLookAt();
- void llSetTimerEvent();
- void llSleep();
- void llGetMass();
- void llCollisionFilter();
- void llTakeControls();
- void llReleaseControls();
- void llAttachToAvatar();
- void llDetachFromAvatar();
- void llTakeCamera();
- void llReleaseCamera();
- void llGetOwner();
- void llInstantMessage();
- void llEmail();
- void llGetNextEmail();
- void llGetKey();
- void llSetBuoyancy();
- void llSetHoverHeight();
- void llStopHover();
- void llMinEventDelay();
- void llSoundPreload();
- void llRotLookAt();
- void llStringLength();
- void llStartAnimation();
- void llStopAnimation();
- void llPointAt();
- void llStopPointAt();
- void llTargetOmega();
- void llGetStartParameter();
- void llGodLikeRezObject();
- void llRequestPermissions();
- void llGetPermissionsKey();
- void llGetPermissions();
- void llGetLinkNumber();
- void llSetLinkColor();
- void llCreateLink();
- void llBreakLink();
- void llBreakAllLinks();
- void llGetLinkKey();
- void llGetLinkName();
- void llGetInventoryNumber();
- void llGetInventoryName();
- void llSetScriptState();
- void llGetEnergy();
- void llGiveInventory();
- void llRemoveInventory();
- void llSetText();
- void llWater();
- void llPassTouches();
- void llRequestAgentData();
- void llRequestInventoryData();
- void llSetDamage();
- void llTeleportAgentHome();
- void llModifyLand();
- void llCollisionSound();
- void llCollisionSprite();
- void llGetAnimation();
- void llResetScript();
- void llMessageLinked();
- void llPushObject();
- void llPassCollisions();
- void llGetScriptName();
- void llGetNumberOfSides();
- void llAxisAngle2Rot();
- void llRot2Axis();
- void llRot2Angle();
- void llAcos();
- void llAsin();
- void llAngleBetween();
- void llGetInventoryKey();
- void llAllowInventoryDrop();
- void llGetSunDirection();
- void llGetTextureOffset();
- void llGetTextureScale();
- void llGetTextureRot();
- void llSubStringIndex();
- void llGetOwnerKey();
- void llGetCenterOfMass();
- void llListSort();
- void llGetListLength();
- void llList2Integer();
- void llList2Float();
- void llList2String();
- void llList2Key();
- void llList2Vector();
- void llList2Rot();
- void llList2List();
- void llDeleteSubList();
- void llGetListEntryType();
- void llList2CSV();
- void llCSV2List();
- void llListRandomize();
- void llList2ListStrided();
- void llGetRegionCorner();
- void llListInsertList();
- void llListFindList();
- void llGetObjectName();
- void llSetObjectName();
- void llGetDate();
- void llEdgeOfWorld();
- void llGetAgentInfo();
- void llAdjustSoundVolume();
- void llSetSoundQueueing();
- void llSetSoundRadius();
- void llKey2Name();
- void llSetTextureAnim();
- void llTriggerSoundLimited();
- void llEjectFromLand();
- void llParseString2List();
- void llOverMyLand();
- void llGetLandOwnerAt();
- void llGetNotecardLine();
- void llGetAgentSize();
- void llSameGroup();
- void llUnSit();
- void llGroundSlope();
- void llGroundNormal();
- void llGroundContour();
- void llGetAttached();
- void llGetFreeMemory();
- void llGetRegionName();
- void llGetRegionTimeDilation();
- void llGetRegionFPS();
- void llParticleSystem();
- void llGroundRepel();
- void llGiveInventoryList();
- void llSetVehicleType();
- void llSetVehicleFloatParam();
- void llSetVehicleVectorParam();
- void llSetVehicleRotationParam();
- void llSetVehicleFlags();
- void llRemoveVehicleFlags();
- void llSitTarget();
- void llAvatarOnSitTarget();
- void llAddToLandPassList();
- void llSetTouchText();
- void llSetSitText();
- void llSetCameraEyeOffset();
- void llSetCameraAtOffset();
- void llDumpList2String();
- void llScriptDanger();
- void llDialog();
- void llVolumeDetect();
- void llResetOtherScript();
- void llGetScriptState();
- void llRemoteLoadScript();
- void llSetRemoteScriptAccessPin();
- void llRemoteLoadScriptPin();
- void llOpenRemoteDataChannel();
- void llSendRemoteData();
- void llRemoteDataReply();
- void llCloseRemoteDataChannel();
- void llMD5String();
- void llSetPrimitiveParams();
- void llStringToBase64();
- void llBase64ToString();
- void llXorBase64Strings();
- void llRemoteDataSetRegion();
- void llLog10();
- void llLog();
- void llGetAnimationList();
- void llSetParcelMusicURL();
- void llGetRootPosition();
- void llGetRootRotation();
- void llGetObjectDesc();
- void llSetObjectDesc();
- void llGetCreator();
- void llGetTimestamp();
- void llSetLinkAlpha();
- void llGetNumberOfPrims();
- void llGetNumberOfNotecardLines();
- void llGetBoundingBox();
- void llGetGeometricCenter();
- void llGetPrimitiveParams();
- void llIntegerToBase64();
- void llBase64ToInteger();
- void llGetGMTclock();
- void llGetSimulatorHostname();
- void llSetLocalRot();
- void llParseStringKeepNulls();
- void llRezAtRoot();
- void llGetObjectPermMask();
- void llSetObjectPermMask();
- void llGetInventoryPermMask();
- void llSetInventoryPermMask();
- void llGetInventoryCreator();
- void llOwnerSay();
- void llRequestSimulatorData();
- void llForceMouselook();
- void llGetObjectMass();
- void llListReplaceList();
- void llLoadURL();
- void llParcelMediaCommandList();
- void llParcelMediaQuery();
- void llModPow();
- void llGetInventoryType();
- void llSetPayPrice();
- void llGetCameraPos();
- void llGetCameraRot();
- void llSetPrimURL();
- void llRefreshPrimURL();
- void llEscapeURL();
- void llUnescapeURL();
- void llMapDestination();
- void llAddToLandBanList();
- void llRemoveFromLandPassList();
- void llRemoveFromLandBanList();
- void llSetCameraParams();
- void llClearCameraParams();
- void llListStatistics();
- void llGetUnixTime();
- void llGetParcelFlags();
- void llGetRegionFlags();
- void llXorBase64StringsCorrect();
- void llHTTPRequest();
- void llResetLandBanList();
- void llResetLandPassList();
- void llGetParcelPrimCount();
- void llGetParcelPrimOwners();
- void llGetObjectPrimCount();
- void llGetParcelMaxPrims();
- void llGetParcelDetails();
- }
- }
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/* Original code: Tedd Hansen */
+using System;
+ using System.Collections.Generic;
+ using System.Text;
+
+ namespace OpenSim.Region.Scripting.LSL
+ {
+ public interface LSL_BuiltIn_Commands_Interface
+ {
+ void llSin();
+ void llCos();
+ void llTan();
+ void llAtan2();
+ void llSqrt();
+ void llPow();
+ void llAbs();
+ void llFabs();
+ void llFrand();
+ void llFloor();
+ void llCeil();
+ void llRound();
+ void llVecMag();
+ void llVecNorm();
+ void llVecDist();
+ void llRot2Euler();
+ void llEuler2Rot();
+ void llAxes2Rot();
+ void llRot2Fwd();
+ void llRot2Left();
+ void llRot2Up();
+ void llRotBetween();
+ void llWhisper();
+ void llSay(UInt32 channelID, string text);
+ void llShout();
+ void llListen();
+ void llListenControl();
+ void llListenRemove();
+ void llSensor();
+ void llSensorRepeat();
+ void llSensorRemove();
+ void llDetectedName();
+ void llDetectedKey();
+ void llDetectedOwner();
+ void llDetectedType();
+ void llDetectedPos();
+ void llDetectedVel();
+ void llDetectedGrab();
+ void llDetectedRot();
+ void llDetectedGroup();
+ void llDetectedLinkNumber();
+ void llDie();
+ void llGround();
+ void llCloud();
+ void llWind();
+ void llSetStatus();
+ void llGetStatus();
+ void llSetScale();
+ void llGetScale();
+ void llSetColor();
+ void llGetAlpha();
+ void llSetAlpha();
+ void llGetColor();
+ void llSetTexture();
+ void llScaleTexture();
+ void llOffsetTexture();
+ void llRotateTexture();
+ void llGetTexture();
+ void llSetPos();
+ void llGetPos();
+ void llGetLocalPos();
+ void llSetRot();
+ void llGetRot();
+ void llGetLocalRot();
+ void llSetForce();
+ void llGetForce();
+ void llTarget();
+ void llTargetRemove();
+ void llRotTarget();
+ void llRotTargetRemove();
+ void llMoveToTarget();
+ void llStopMoveToTarget();
+ void llApplyImpulse();
+ void llApplyRotationalImpulse();
+ void llSetTorque();
+ void llGetTorque();
+ void llSetForceAndTorque();
+ void llGetVel();
+ void llGetAccel();
+ void llGetOmega();
+ void llGetTimeOfDay();
+ void llGetWallclock();
+ void llGetTime();
+ void llResetTime();
+ void llGetAndResetTime();
+ void llSound();
+ void llPlaySound();
+ void llLoopSound();
+ void llLoopSoundMaster();
+ void llLoopSoundSlave();
+ void llPlaySoundSlave();
+ void llTriggerSound();
+ void llStopSound();
+ void llPreloadSound();
+ void llGetSubString();
+ void llDeleteSubString();
+ void llInsertString();
+ void llToUpper();
+ void llToLower();
+ void llGiveMoney();
+ void llMakeExplosion();
+ void llMakeFountain();
+ void llMakeSmoke();
+ void llMakeFire();
+ void llRezObject();
+ void llLookAt();
+ void llStopLookAt();
+ void llSetTimerEvent();
+ void llSleep();
+ void llGetMass();
+ void llCollisionFilter();
+ void llTakeControls();
+ void llReleaseControls();
+ void llAttachToAvatar();
+ void llDetachFromAvatar();
+ void llTakeCamera();
+ void llReleaseCamera();
+ void llGetOwner();
+ void llInstantMessage();
+ void llEmail();
+ void llGetNextEmail();
+ void llGetKey();
+ void llSetBuoyancy();
+ void llSetHoverHeight();
+ void llStopHover();
+ void llMinEventDelay();
+ void llSoundPreload();
+ void llRotLookAt();
+ void llStringLength();
+ void llStartAnimation();
+ void llStopAnimation();
+ void llPointAt();
+ void llStopPointAt();
+ void llTargetOmega();
+ void llGetStartParameter();
+ void llGodLikeRezObject();
+ void llRequestPermissions();
+ void llGetPermissionsKey();
+ void llGetPermissions();
+ void llGetLinkNumber();
+ void llSetLinkColor();
+ void llCreateLink();
+ void llBreakLink();
+ void llBreakAllLinks();
+ void llGetLinkKey();
+ void llGetLinkName();
+ void llGetInventoryNumber();
+ void llGetInventoryName();
+ void llSetScriptState();
+ void llGetEnergy();
+ void llGiveInventory();
+ void llRemoveInventory();
+ void llSetText();
+ void llWater();
+ void llPassTouches();
+ void llRequestAgentData();
+ void llRequestInventoryData();
+ void llSetDamage();
+ void llTeleportAgentHome();
+ void llModifyLand();
+ void llCollisionSound();
+ void llCollisionSprite();
+ void llGetAnimation();
+ void llResetScript();
+ void llMessageLinked();
+ void llPushObject();
+ void llPassCollisions();
+ void llGetScriptName();
+ void llGetNumberOfSides();
+ void llAxisAngle2Rot();
+ void llRot2Axis();
+ void llRot2Angle();
+ void llAcos();
+ void llAsin();
+ void llAngleBetween();
+ void llGetInventoryKey();
+ void llAllowInventoryDrop();
+ void llGetSunDirection();
+ void llGetTextureOffset();
+ void llGetTextureScale();
+ void llGetTextureRot();
+ void llSubStringIndex();
+ void llGetOwnerKey();
+ void llGetCenterOfMass();
+ void llListSort();
+ void llGetListLength();
+ void llList2Integer();
+ void llList2Float();
+ void llList2String();
+ void llList2Key();
+ void llList2Vector();
+ void llList2Rot();
+ void llList2List();
+ void llDeleteSubList();
+ void llGetListEntryType();
+ void llList2CSV();
+ void llCSV2List();
+ void llListRandomize();
+ void llList2ListStrided();
+ void llGetRegionCorner();
+ void llListInsertList();
+ void llListFindList();
+ void llGetObjectName();
+ void llSetObjectName();
+ void llGetDate();
+ void llEdgeOfWorld();
+ void llGetAgentInfo();
+ void llAdjustSoundVolume();
+ void llSetSoundQueueing();
+ void llSetSoundRadius();
+ void llKey2Name();
+ void llSetTextureAnim();
+ void llTriggerSoundLimited();
+ void llEjectFromLand();
+ void llParseString2List();
+ void llOverMyLand();
+ void llGetLandOwnerAt();
+ void llGetNotecardLine();
+ void llGetAgentSize();
+ void llSameGroup();
+ void llUnSit();
+ void llGroundSlope();
+ void llGroundNormal();
+ void llGroundContour();
+ void llGetAttached();
+ void llGetFreeMemory();
+ void llGetRegionName();
+ void llGetRegionTimeDilation();
+ void llGetRegionFPS();
+ void llParticleSystem();
+ void llGroundRepel();
+ void llGiveInventoryList();
+ void llSetVehicleType();
+ void llSetVehicleFloatParam();
+ void llSetVehicleVectorParam();
+ void llSetVehicleRotationParam();
+ void llSetVehicleFlags();
+ void llRemoveVehicleFlags();
+ void llSitTarget();
+ void llAvatarOnSitTarget();
+ void llAddToLandPassList();
+ void llSetTouchText();
+ void llSetSitText();
+ void llSetCameraEyeOffset();
+ void llSetCameraAtOffset();
+ void llDumpList2String();
+ void llScriptDanger();
+ void llDialog();
+ void llVolumeDetect();
+ void llResetOtherScript();
+ void llGetScriptState();
+ void llRemoteLoadScript();
+ void llSetRemoteScriptAccessPin();
+ void llRemoteLoadScriptPin();
+ void llOpenRemoteDataChannel();
+ void llSendRemoteData();
+ void llRemoteDataReply();
+ void llCloseRemoteDataChannel();
+ void llMD5String();
+ void llSetPrimitiveParams();
+ void llStringToBase64();
+ void llBase64ToString();
+ void llXorBase64Strings();
+ void llRemoteDataSetRegion();
+ void llLog10();
+ void llLog();
+ void llGetAnimationList();
+ void llSetParcelMusicURL();
+ void llGetRootPosition();
+ void llGetRootRotation();
+ void llGetObjectDesc();
+ void llSetObjectDesc();
+ void llGetCreator();
+ void llGetTimestamp();
+ void llSetLinkAlpha();
+ void llGetNumberOfPrims();
+ void llGetNumberOfNotecardLines();
+ void llGetBoundingBox();
+ void llGetGeometricCenter();
+ void llGetPrimitiveParams();
+ void llIntegerToBase64();
+ void llBase64ToInteger();
+ void llGetGMTclock();
+ void llGetSimulatorHostname();
+ void llSetLocalRot();
+ void llParseStringKeepNulls();
+ void llRezAtRoot();
+ void llGetObjectPermMask();
+ void llSetObjectPermMask();
+ void llGetInventoryPermMask();
+ void llSetInventoryPermMask();
+ void llGetInventoryCreator();
+ void llOwnerSay();
+ void llRequestSimulatorData();
+ void llForceMouselook();
+ void llGetObjectMass();
+ void llListReplaceList();
+ void llLoadURL();
+ void llParcelMediaCommandList();
+ void llParcelMediaQuery();
+ void llModPow();
+ void llGetInventoryType();
+ void llSetPayPrice();
+ void llGetCameraPos();
+ void llGetCameraRot();
+ void llSetPrimURL();
+ void llRefreshPrimURL();
+ void llEscapeURL();
+ void llUnescapeURL();
+ void llMapDestination();
+ void llAddToLandBanList();
+ void llRemoveFromLandPassList();
+ void llRemoveFromLandBanList();
+ void llSetCameraParams();
+ void llClearCameraParams();
+ void llListStatistics();
+ void llGetUnixTime();
+ void llGetParcelFlags();
+ void llGetRegionFlags();
+ void llXorBase64StringsCorrect();
+ void llHTTPRequest();
+ void llResetLandBanList();
+ void llResetLandPassList();
+ void llGetParcelPrimCount();
+ void llGetParcelPrimOwners();
+ void llGetObjectPrimCount();
+ void llGetParcelMaxPrims();
+ void llGetParcelDetails();
+ }
+ }
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_BuiltIn_Commands_TestImplementation.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_BuiltIn_Commands_TestImplementation.cs
index 08e7f95..4b0fa7e 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_BuiltIn_Commands_TestImplementation.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_BuiltIn_Commands_TestImplementation.cs
@@ -1,377 +1,377 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-/* Original code: Tedd Hansen */
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace OpenSim.Region.Scripting.LSL
-{
- public class LSL_BuiltIn_Commands_TestImplementation: LSL_BuiltIn_Commands_Interface
- {
- public LSL_BuiltIn_Commands_TestImplementation()
- {
- Common.SendToDebug("LSL_BuiltIn_Commands_TestImplementation: Creating object");
- }
-
- public void llSin() { }
- public void llCos() { }
- public void llTan() { }
- public void llAtan2() { }
- public void llSqrt() { }
- public void llPow() { }
- public void llAbs() { }
- public void llFabs() { }
- public void llFrand() { }
- public void llFloor() { }
- public void llCeil() { }
- public void llRound() { }
- public void llVecMag() { }
- public void llVecNorm() { }
- public void llVecDist() { }
- public void llRot2Euler() { }
- public void llEuler2Rot() { }
- public void llAxes2Rot() { }
- public void llRot2Fwd() { }
- public void llRot2Left() { }
- public void llRot2Up() { }
- public void llRotBetween() { }
- public void llWhisper() { }
- public void llSay(UInt32 channelID, string text)
- {
- Common.SendToDebug("INTERNAL FUNCTION llSay(" + channelID + ", \"" + text + "\");");
- }
- public void llShout() { }
- public void llListen() { }
- public void llListenControl() { }
- public void llListenRemove() { }
- public void llSensor() { }
- public void llSensorRepeat() { }
- public void llSensorRemove() { }
- public void llDetectedName() { }
- public void llDetectedKey() { }
- public void llDetectedOwner() { }
- public void llDetectedType() { }
- public void llDetectedPos() { }
- public void llDetectedVel() { }
- public void llDetectedGrab() { }
- public void llDetectedRot() { }
- public void llDetectedGroup() { }
- public void llDetectedLinkNumber() { }
- public void llDie() { }
- public void llGround() { }
- public void llCloud() { }
- public void llWind() { }
- public void llSetStatus() { }
- public void llGetStatus() { }
- public void llSetScale() { }
- public void llGetScale() { }
- public void llSetColor() { }
- public void llGetAlpha() { }
- public void llSetAlpha() { }
- public void llGetColor() { }
- public void llSetTexture() { }
- public void llScaleTexture() { }
- public void llOffsetTexture() { }
- public void llRotateTexture() { }
- public void llGetTexture() { }
- public void llSetPos() { }
- public void llGetPos() { }
- public void llGetLocalPos() { }
- public void llSetRot() { }
- public void llGetRot() { }
- public void llGetLocalRot() { }
- public void llSetForce() { }
- public void llGetForce() { }
- public void llTarget() { }
- public void llTargetRemove() { }
- public void llRotTarget() { }
- public void llRotTargetRemove() { }
- public void llMoveToTarget() { }
- public void llStopMoveToTarget() { }
- public void llApplyImpulse() { }
- public void llApplyRotationalImpulse() { }
- public void llSetTorque() { }
- public void llGetTorque() { }
- public void llSetForceAndTorque() { }
- public void llGetVel() { }
- public void llGetAccel() { }
- public void llGetOmega() { }
- public void llGetTimeOfDay() { }
- public void llGetWallclock() { }
- public void llGetTime() { }
- public void llResetTime() { }
- public void llGetAndResetTime() { }
- public void llSound() { }
- public void llPlaySound() { }
- public void llLoopSound() { }
- public void llLoopSoundMaster() { }
- public void llLoopSoundSlave() { }
- public void llPlaySoundSlave() { }
- public void llTriggerSound() { }
- public void llStopSound() { }
- public void llPreloadSound() { }
- public void llGetSubString() { }
- public void llDeleteSubString() { }
- public void llInsertString() { }
- public void llToUpper() { }
- public void llToLower() { }
- public void llGiveMoney() { }
- public void llMakeExplosion() { }
- public void llMakeFountain() { }
- public void llMakeSmoke() { }
- public void llMakeFire() { }
- public void llRezObject() { }
- public void llLookAt() { }
- public void llStopLookAt() { }
- public void llSetTimerEvent() { }
- public void llSleep() { }
- public void llGetMass() { }
- public void llCollisionFilter() { }
- public void llTakeControls() { }
- public void llReleaseControls() { }
- public void llAttachToAvatar() { }
- public void llDetachFromAvatar() { }
- public void llTakeCamera() { }
- public void llReleaseCamera() { }
- public void llGetOwner() { }
- public void llInstantMessage() { }
- public void llEmail() { }
- public void llGetNextEmail() { }
- public void llGetKey() { }
- public void llSetBuoyancy() { }
- public void llSetHoverHeight() { }
- public void llStopHover() { }
- public void llMinEventDelay() { }
- public void llSoundPreload() { }
- public void llRotLookAt() { }
- public void llStringLength() { }
- public void llStartAnimation() { }
- public void llStopAnimation() { }
- public void llPointAt() { }
- public void llStopPointAt() { }
- public void llTargetOmega() { }
- public void llGetStartParameter() { }
- public void llGodLikeRezObject() { }
- public void llRequestPermissions() { }
- public void llGetPermissionsKey() { }
- public void llGetPermissions() { }
- public void llGetLinkNumber() { }
- public void llSetLinkColor() { }
- public void llCreateLink() { }
- public void llBreakLink() { }
- public void llBreakAllLinks() { }
- public void llGetLinkKey() { }
- public void llGetLinkName() { }
- public void llGetInventoryNumber() { }
- public void llGetInventoryName() { }
- public void llSetScriptState() { }
- public void llGetEnergy() { }
- public void llGiveInventory() { }
- public void llRemoveInventory() { }
- public void llSetText() { }
- public void llWater() { }
- public void llPassTouches() { }
- public void llRequestAgentData() { }
- public void llRequestInventoryData() { }
- public void llSetDamage() { }
- public void llTeleportAgentHome() { }
- public void llModifyLand() { }
- public void llCollisionSound() { }
- public void llCollisionSprite() { }
- public void llGetAnimation() { }
- public void llResetScript() { }
- public void llMessageLinked() { }
- public void llPushObject() { }
- public void llPassCollisions() { }
- public void llGetScriptName() { }
- public void llGetNumberOfSides() { }
- public void llAxisAngle2Rot() { }
- public void llRot2Axis() { }
- public void llRot2Angle() { }
- public void llAcos() { }
- public void llAsin() { }
- public void llAngleBetween() { }
- public void llGetInventoryKey() { }
- public void llAllowInventoryDrop() { }
- public void llGetSunDirection() { }
- public void llGetTextureOffset() { }
- public void llGetTextureScale() { }
- public void llGetTextureRot() { }
- public void llSubStringIndex() { }
- public void llGetOwnerKey() { }
- public void llGetCenterOfMass() { }
- public void llListSort() { }
- public void llGetListLength() { }
- public void llList2Integer() { }
- public void llList2Float() { }
- public void llList2String() { }
- public void llList2Key() { }
- public void llList2Vector() { }
- public void llList2Rot() { }
- public void llList2List() { }
- public void llDeleteSubList() { }
- public void llGetListEntryType() { }
- public void llList2CSV() { }
- public void llCSV2List() { }
- public void llListRandomize() { }
- public void llList2ListStrided() { }
- public void llGetRegionCorner() { }
- public void llListInsertList() { }
- public void llListFindList() { }
- public void llGetObjectName() { }
- public void llSetObjectName() { }
- public void llGetDate() { }
- public void llEdgeOfWorld() { }
- public void llGetAgentInfo() { }
- public void llAdjustSoundVolume() { }
- public void llSetSoundQueueing() { }
- public void llSetSoundRadius() { }
- public void llKey2Name() { }
- public void llSetTextureAnim() { }
- public void llTriggerSoundLimited() { }
- public void llEjectFromLand() { }
- public void llParseString2List() { }
- public void llOverMyLand() { }
- public void llGetLandOwnerAt() { }
- public void llGetNotecardLine() { }
- public void llGetAgentSize() { }
- public void llSameGroup() { }
- public void llUnSit() { }
- public void llGroundSlope() { }
- public void llGroundNormal() { }
- public void llGroundContour() { }
- public void llGetAttached() { }
- public void llGetFreeMemory() { }
- public void llGetRegionName() { }
- public void llGetRegionTimeDilation() { }
- public void llGetRegionFPS() { }
- public void llParticleSystem() { }
- public void llGroundRepel() { }
- public void llGiveInventoryList() { }
- public void llSetVehicleType() { }
- public void llSetVehicleFloatParam() { }
- public void llSetVehicleVectorParam() { }
- public void llSetVehicleRotationParam() { }
- public void llSetVehicleFlags() { }
- public void llRemoveVehicleFlags() { }
- public void llSitTarget() { }
- public void llAvatarOnSitTarget() { }
- public void llAddToLandPassList() { }
- public void llSetTouchText() { }
- public void llSetSitText() { }
- public void llSetCameraEyeOffset() { }
- public void llSetCameraAtOffset() { }
- public void llDumpList2String() { }
- public void llScriptDanger() { }
- public void llDialog() { }
- public void llVolumeDetect() { }
- public void llResetOtherScript() { }
- public void llGetScriptState() { }
- public void llRemoteLoadScript() { }
- public void llSetRemoteScriptAccessPin() { }
- public void llRemoteLoadScriptPin() { }
- public void llOpenRemoteDataChannel() { }
- public void llSendRemoteData() { }
- public void llRemoteDataReply() { }
- public void llCloseRemoteDataChannel() { }
- public void llMD5String() { }
- public void llSetPrimitiveParams() { }
- public void llStringToBase64() { }
- public void llBase64ToString() { }
- public void llXorBase64Strings() { }
- public void llRemoteDataSetRegion() { }
- public void llLog10() { }
- public void llLog() { }
- public void llGetAnimationList() { }
- public void llSetParcelMusicURL() { }
- public void llGetRootPosition() { }
- public void llGetRootRotation() { }
- public void llGetObjectDesc() { }
- public void llSetObjectDesc() { }
- public void llGetCreator() { }
- public void llGetTimestamp() { }
- public void llSetLinkAlpha() { }
- public void llGetNumberOfPrims() { }
- public void llGetNumberOfNotecardLines() { }
- public void llGetBoundingBox() { }
- public void llGetGeometricCenter() { }
- public void llGetPrimitiveParams() { }
- public void llIntegerToBase64() { }
- public void llBase64ToInteger() { }
- public void llGetGMTclock() { }
- public void llGetSimulatorHostname() { }
- public void llSetLocalRot() { }
- public void llParseStringKeepNulls() { }
- public void llRezAtRoot() { }
- public void llGetObjectPermMask() { }
- public void llSetObjectPermMask() { }
- public void llGetInventoryPermMask() { }
- public void llSetInventoryPermMask() { }
- public void llGetInventoryCreator() { }
- public void llOwnerSay() { }
- public void llRequestSimulatorData() { }
- public void llForceMouselook() { }
- public void llGetObjectMass() { }
- public void llListReplaceList() { }
- public void llLoadURL() { }
- public void llParcelMediaCommandList() { }
- public void llParcelMediaQuery() { }
- public void llModPow() { }
- public void llGetInventoryType() { }
- public void llSetPayPrice() { }
- public void llGetCameraPos() { }
- public void llGetCameraRot() { }
- public void llSetPrimURL() { }
- public void llRefreshPrimURL() { }
- public void llEscapeURL() { }
- public void llUnescapeURL() { }
- public void llMapDestination() { }
- public void llAddToLandBanList() { }
- public void llRemoveFromLandPassList() { }
- public void llRemoveFromLandBanList() { }
- public void llSetCameraParams() { }
- public void llClearCameraParams() { }
- public void llListStatistics() { }
- public void llGetUnixTime() { }
- public void llGetParcelFlags() { }
- public void llGetRegionFlags() { }
- public void llXorBase64StringsCorrect() { }
- public void llHTTPRequest() { }
- public void llResetLandBanList() { }
- public void llResetLandPassList() { }
- public void llGetParcelPrimCount() { }
- public void llGetParcelPrimOwners() { }
- public void llGetObjectPrimCount() { }
- public void llGetParcelMaxPrims() { }
- public void llGetParcelDetails() { }
-
-
-
- }
-}
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/* Original code: Tedd Hansen */
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Region.Scripting.LSL
+{
+ public class LSL_BuiltIn_Commands_TestImplementation: LSL_BuiltIn_Commands_Interface
+ {
+ public LSL_BuiltIn_Commands_TestImplementation()
+ {
+ Common.SendToDebug("LSL_BuiltIn_Commands_TestImplementation: Creating object");
+ }
+
+ public void llSin() { }
+ public void llCos() { }
+ public void llTan() { }
+ public void llAtan2() { }
+ public void llSqrt() { }
+ public void llPow() { }
+ public void llAbs() { }
+ public void llFabs() { }
+ public void llFrand() { }
+ public void llFloor() { }
+ public void llCeil() { }
+ public void llRound() { }
+ public void llVecMag() { }
+ public void llVecNorm() { }
+ public void llVecDist() { }
+ public void llRot2Euler() { }
+ public void llEuler2Rot() { }
+ public void llAxes2Rot() { }
+ public void llRot2Fwd() { }
+ public void llRot2Left() { }
+ public void llRot2Up() { }
+ public void llRotBetween() { }
+ public void llWhisper() { }
+ public void llSay(UInt32 channelID, string text)
+ {
+ Common.SendToDebug("INTERNAL FUNCTION llSay(" + channelID + ", \"" + text + "\");");
+ }
+ public void llShout() { }
+ public void llListen() { }
+ public void llListenControl() { }
+ public void llListenRemove() { }
+ public void llSensor() { }
+ public void llSensorRepeat() { }
+ public void llSensorRemove() { }
+ public void llDetectedName() { }
+ public void llDetectedKey() { }
+ public void llDetectedOwner() { }
+ public void llDetectedType() { }
+ public void llDetectedPos() { }
+ public void llDetectedVel() { }
+ public void llDetectedGrab() { }
+ public void llDetectedRot() { }
+ public void llDetectedGroup() { }
+ public void llDetectedLinkNumber() { }
+ public void llDie() { }
+ public void llGround() { }
+ public void llCloud() { }
+ public void llWind() { }
+ public void llSetStatus() { }
+ public void llGetStatus() { }
+ public void llSetScale() { }
+ public void llGetScale() { }
+ public void llSetColor() { }
+ public void llGetAlpha() { }
+ public void llSetAlpha() { }
+ public void llGetColor() { }
+ public void llSetTexture() { }
+ public void llScaleTexture() { }
+ public void llOffsetTexture() { }
+ public void llRotateTexture() { }
+ public void llGetTexture() { }
+ public void llSetPos() { }
+ public void llGetPos() { }
+ public void llGetLocalPos() { }
+ public void llSetRot() { }
+ public void llGetRot() { }
+ public void llGetLocalRot() { }
+ public void llSetForce() { }
+ public void llGetForce() { }
+ public void llTarget() { }
+ public void llTargetRemove() { }
+ public void llRotTarget() { }
+ public void llRotTargetRemove() { }
+ public void llMoveToTarget() { }
+ public void llStopMoveToTarget() { }
+ public void llApplyImpulse() { }
+ public void llApplyRotationalImpulse() { }
+ public void llSetTorque() { }
+ public void llGetTorque() { }
+ public void llSetForceAndTorque() { }
+ public void llGetVel() { }
+ public void llGetAccel() { }
+ public void llGetOmega() { }
+ public void llGetTimeOfDay() { }
+ public void llGetWallclock() { }
+ public void llGetTime() { }
+ public void llResetTime() { }
+ public void llGetAndResetTime() { }
+ public void llSound() { }
+ public void llPlaySound() { }
+ public void llLoopSound() { }
+ public void llLoopSoundMaster() { }
+ public void llLoopSoundSlave() { }
+ public void llPlaySoundSlave() { }
+ public void llTriggerSound() { }
+ public void llStopSound() { }
+ public void llPreloadSound() { }
+ public void llGetSubString() { }
+ public void llDeleteSubString() { }
+ public void llInsertString() { }
+ public void llToUpper() { }
+ public void llToLower() { }
+ public void llGiveMoney() { }
+ public void llMakeExplosion() { }
+ public void llMakeFountain() { }
+ public void llMakeSmoke() { }
+ public void llMakeFire() { }
+ public void llRezObject() { }
+ public void llLookAt() { }
+ public void llStopLookAt() { }
+ public void llSetTimerEvent() { }
+ public void llSleep() { }
+ public void llGetMass() { }
+ public void llCollisionFilter() { }
+ public void llTakeControls() { }
+ public void llReleaseControls() { }
+ public void llAttachToAvatar() { }
+ public void llDetachFromAvatar() { }
+ public void llTakeCamera() { }
+ public void llReleaseCamera() { }
+ public void llGetOwner() { }
+ public void llInstantMessage() { }
+ public void llEmail() { }
+ public void llGetNextEmail() { }
+ public void llGetKey() { }
+ public void llSetBuoyancy() { }
+ public void llSetHoverHeight() { }
+ public void llStopHover() { }
+ public void llMinEventDelay() { }
+ public void llSoundPreload() { }
+ public void llRotLookAt() { }
+ public void llStringLength() { }
+ public void llStartAnimation() { }
+ public void llStopAnimation() { }
+ public void llPointAt() { }
+ public void llStopPointAt() { }
+ public void llTargetOmega() { }
+ public void llGetStartParameter() { }
+ public void llGodLikeRezObject() { }
+ public void llRequestPermissions() { }
+ public void llGetPermissionsKey() { }
+ public void llGetPermissions() { }
+ public void llGetLinkNumber() { }
+ public void llSetLinkColor() { }
+ public void llCreateLink() { }
+ public void llBreakLink() { }
+ public void llBreakAllLinks() { }
+ public void llGetLinkKey() { }
+ public void llGetLinkName() { }
+ public void llGetInventoryNumber() { }
+ public void llGetInventoryName() { }
+ public void llSetScriptState() { }
+ public void llGetEnergy() { }
+ public void llGiveInventory() { }
+ public void llRemoveInventory() { }
+ public void llSetText() { }
+ public void llWater() { }
+ public void llPassTouches() { }
+ public void llRequestAgentData() { }
+ public void llRequestInventoryData() { }
+ public void llSetDamage() { }
+ public void llTeleportAgentHome() { }
+ public void llModifyLand() { }
+ public void llCollisionSound() { }
+ public void llCollisionSprite() { }
+ public void llGetAnimation() { }
+ public void llResetScript() { }
+ public void llMessageLinked() { }
+ public void llPushObject() { }
+ public void llPassCollisions() { }
+ public void llGetScriptName() { }
+ public void llGetNumberOfSides() { }
+ public void llAxisAngle2Rot() { }
+ public void llRot2Axis() { }
+ public void llRot2Angle() { }
+ public void llAcos() { }
+ public void llAsin() { }
+ public void llAngleBetween() { }
+ public void llGetInventoryKey() { }
+ public void llAllowInventoryDrop() { }
+ public void llGetSunDirection() { }
+ public void llGetTextureOffset() { }
+ public void llGetTextureScale() { }
+ public void llGetTextureRot() { }
+ public void llSubStringIndex() { }
+ public void llGetOwnerKey() { }
+ public void llGetCenterOfMass() { }
+ public void llListSort() { }
+ public void llGetListLength() { }
+ public void llList2Integer() { }
+ public void llList2Float() { }
+ public void llList2String() { }
+ public void llList2Key() { }
+ public void llList2Vector() { }
+ public void llList2Rot() { }
+ public void llList2List() { }
+ public void llDeleteSubList() { }
+ public void llGetListEntryType() { }
+ public void llList2CSV() { }
+ public void llCSV2List() { }
+ public void llListRandomize() { }
+ public void llList2ListStrided() { }
+ public void llGetRegionCorner() { }
+ public void llListInsertList() { }
+ public void llListFindList() { }
+ public void llGetObjectName() { }
+ public void llSetObjectName() { }
+ public void llGetDate() { }
+ public void llEdgeOfWorld() { }
+ public void llGetAgentInfo() { }
+ public void llAdjustSoundVolume() { }
+ public void llSetSoundQueueing() { }
+ public void llSetSoundRadius() { }
+ public void llKey2Name() { }
+ public void llSetTextureAnim() { }
+ public void llTriggerSoundLimited() { }
+ public void llEjectFromLand() { }
+ public void llParseString2List() { }
+ public void llOverMyLand() { }
+ public void llGetLandOwnerAt() { }
+ public void llGetNotecardLine() { }
+ public void llGetAgentSize() { }
+ public void llSameGroup() { }
+ public void llUnSit() { }
+ public void llGroundSlope() { }
+ public void llGroundNormal() { }
+ public void llGroundContour() { }
+ public void llGetAttached() { }
+ public void llGetFreeMemory() { }
+ public void llGetRegionName() { }
+ public void llGetRegionTimeDilation() { }
+ public void llGetRegionFPS() { }
+ public void llParticleSystem() { }
+ public void llGroundRepel() { }
+ public void llGiveInventoryList() { }
+ public void llSetVehicleType() { }
+ public void llSetVehicleFloatParam() { }
+ public void llSetVehicleVectorParam() { }
+ public void llSetVehicleRotationParam() { }
+ public void llSetVehicleFlags() { }
+ public void llRemoveVehicleFlags() { }
+ public void llSitTarget() { }
+ public void llAvatarOnSitTarget() { }
+ public void llAddToLandPassList() { }
+ public void llSetTouchText() { }
+ public void llSetSitText() { }
+ public void llSetCameraEyeOffset() { }
+ public void llSetCameraAtOffset() { }
+ public void llDumpList2String() { }
+ public void llScriptDanger() { }
+ public void llDialog() { }
+ public void llVolumeDetect() { }
+ public void llResetOtherScript() { }
+ public void llGetScriptState() { }
+ public void llRemoteLoadScript() { }
+ public void llSetRemoteScriptAccessPin() { }
+ public void llRemoteLoadScriptPin() { }
+ public void llOpenRemoteDataChannel() { }
+ public void llSendRemoteData() { }
+ public void llRemoteDataReply() { }
+ public void llCloseRemoteDataChannel() { }
+ public void llMD5String() { }
+ public void llSetPrimitiveParams() { }
+ public void llStringToBase64() { }
+ public void llBase64ToString() { }
+ public void llXorBase64Strings() { }
+ public void llRemoteDataSetRegion() { }
+ public void llLog10() { }
+ public void llLog() { }
+ public void llGetAnimationList() { }
+ public void llSetParcelMusicURL() { }
+ public void llGetRootPosition() { }
+ public void llGetRootRotation() { }
+ public void llGetObjectDesc() { }
+ public void llSetObjectDesc() { }
+ public void llGetCreator() { }
+ public void llGetTimestamp() { }
+ public void llSetLinkAlpha() { }
+ public void llGetNumberOfPrims() { }
+ public void llGetNumberOfNotecardLines() { }
+ public void llGetBoundingBox() { }
+ public void llGetGeometricCenter() { }
+ public void llGetPrimitiveParams() { }
+ public void llIntegerToBase64() { }
+ public void llBase64ToInteger() { }
+ public void llGetGMTclock() { }
+ public void llGetSimulatorHostname() { }
+ public void llSetLocalRot() { }
+ public void llParseStringKeepNulls() { }
+ public void llRezAtRoot() { }
+ public void llGetObjectPermMask() { }
+ public void llSetObjectPermMask() { }
+ public void llGetInventoryPermMask() { }
+ public void llSetInventoryPermMask() { }
+ public void llGetInventoryCreator() { }
+ public void llOwnerSay() { }
+ public void llRequestSimulatorData() { }
+ public void llForceMouselook() { }
+ public void llGetObjectMass() { }
+ public void llListReplaceList() { }
+ public void llLoadURL() { }
+ public void llParcelMediaCommandList() { }
+ public void llParcelMediaQuery() { }
+ public void llModPow() { }
+ public void llGetInventoryType() { }
+ public void llSetPayPrice() { }
+ public void llGetCameraPos() { }
+ public void llGetCameraRot() { }
+ public void llSetPrimURL() { }
+ public void llRefreshPrimURL() { }
+ public void llEscapeURL() { }
+ public void llUnescapeURL() { }
+ public void llMapDestination() { }
+ public void llAddToLandBanList() { }
+ public void llRemoveFromLandPassList() { }
+ public void llRemoveFromLandBanList() { }
+ public void llSetCameraParams() { }
+ public void llClearCameraParams() { }
+ public void llListStatistics() { }
+ public void llGetUnixTime() { }
+ public void llGetParcelFlags() { }
+ public void llGetRegionFlags() { }
+ public void llXorBase64StringsCorrect() { }
+ public void llHTTPRequest() { }
+ public void llResetLandBanList() { }
+ public void llResetLandPassList() { }
+ public void llGetParcelPrimCount() { }
+ public void llGetParcelPrimOwners() { }
+ public void llGetObjectPrimCount() { }
+ public void llGetParcelMaxPrims() { }
+ public void llGetParcelDetails() { }
+
+
+
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_OPCODE_IL_processor.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_OPCODE_IL_processor.cs
index 4b8f8d7..46f6845 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_OPCODE_IL_processor.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_OPCODE_IL_processor.cs
@@ -1,351 +1,351 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-/* Original code: Tedd Hansen */
-using System;
- using System.Collections.Generic;
- using System.Text;
- using System.Reflection;
- using System.Reflection.Emit;
-
- namespace OpenSim.Region.Scripting.LSL
- {
- partial class LSO_Parser
- {
- //LSO_Enums MyLSO_Enums = new LSO_Enums();
-
- internal bool LSL_PROCESS_OPCODE(ILGenerator il)
- {
-
- byte bp1;
- UInt32 u32p1;
- UInt16 opcode = br_read(1)[0];
- Common.SendToDebug("OPCODE: " + ((LSO_Enums.Operation_Table)opcode).ToString());
- string idesc = ((LSO_Enums.Operation_Table)opcode).ToString();
- switch ((LSO_Enums.Operation_Table)opcode)
- {
-
- case LSO_Enums.Operation_Table.POP:
- case LSO_Enums.Operation_Table.POPL:
- case LSO_Enums.Operation_Table.POPV:
- case LSO_Enums.Operation_Table.POPQ:
- case LSO_Enums.Operation_Table.POPIP:
- case LSO_Enums.Operation_Table.POPBP:
- case LSO_Enums.Operation_Table.POPSP:
- case LSO_Enums.Operation_Table.POPSLR:
- // ignore -- builds callframe
- Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Pop);");
- il.Emit(OpCodes.Pop);
- break;
- case LSO_Enums.Operation_Table.POPARG:
- Common.SendToDebug("Instruction " + idesc + ": Ignored");
- Common.SendToDebug("Instruction " + idesc + ": Description: Drop x bytes from the stack ");
- Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
- break;
-
- // LONG
- case LSO_Enums.Operation_Table.STORE:
- case LSO_Enums.Operation_Table.STORES:
- case LSO_Enums.Operation_Table.STOREL:
- case LSO_Enums.Operation_Table.STOREV:
- case LSO_Enums.Operation_Table.STOREQ:
- case LSO_Enums.Operation_Table.STOREG:
- case LSO_Enums.Operation_Table.STOREGS:
- case LSO_Enums.Operation_Table.STOREGL:
- case LSO_Enums.Operation_Table.STOREGV:
- case LSO_Enums.Operation_Table.STOREGQ:
- case LSO_Enums.Operation_Table.LOADP:
- case LSO_Enums.Operation_Table.LOADSP:
- case LSO_Enums.Operation_Table.LOADLP:
- case LSO_Enums.Operation_Table.LOADVP:
- case LSO_Enums.Operation_Table.LOADQP:
- case LSO_Enums.Operation_Table.PUSH:
- case LSO_Enums.Operation_Table.PUSHS:
- case LSO_Enums.Operation_Table.PUSHL:
- case LSO_Enums.Operation_Table.PUSHV:
- case LSO_Enums.Operation_Table.PUSHQ:
- case LSO_Enums.Operation_Table.PUSHG:
- case LSO_Enums.Operation_Table.PUSHGS:
- case LSO_Enums.Operation_Table.PUSHGL:
- case LSO_Enums.Operation_Table.PUSHGV:
- case LSO_Enums.Operation_Table.PUSHGQ:
- Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
- break;
- // None
- case LSO_Enums.Operation_Table.PUSHIP:
- case LSO_Enums.Operation_Table.PUSHBP:
- case LSO_Enums.Operation_Table.PUSHSP:
- // Push Stack Top (Memory Address) to stack
- Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Ldc_I4, " + myHeader.SP + ");");
- Common.SendToDebug("Instruction " + idesc + ": Description: Pushing Stack Top (Memory Address from header) to stack");
- il.Emit(OpCodes.Ldc_I4, myHeader.SP);
- break;
- // BYTE
- case LSO_Enums.Operation_Table.PUSHARGB:
- Common.SendToDebug("Param1: " + br_read(1)[0]);
- break;
- // INTEGER
- case LSO_Enums.Operation_Table.PUSHARGI:
- // TODO: What is size of integer?
- u32p1 = BitConverter.ToUInt32(br_read(4), 0);
- Common.SendToDebug("Instruction PUSHSP: il.Emit(OpCodes.Ldc_I4, " + u32p1 + ");");
- Common.SendToDebug("Param1: " + u32p1);
- il.Emit(OpCodes.Ldc_I4, u32p1);
- break;
- // FLOAT
- case LSO_Enums.Operation_Table.PUSHARGF:
- // TODO: What is size of float?
- Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
- break;
- // STRING
- case LSO_Enums.Operation_Table.PUSHARGS:
- string s = Read_String();
- Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Ldstr, \"" + s + "\");");
- Common.SendToDebug("Param1: " + s);
- il.Emit(OpCodes.Ldstr, s);
- break;
- // VECTOR z,y,x
- case LSO_Enums.Operation_Table.PUSHARGV:
- Common.SendToDebug("Param1 Z: " + BitConverter.ToUInt32(br_read(4), 0));
- Common.SendToDebug("Param1 Y: " + BitConverter.ToUInt32(br_read(4), 0));
- Common.SendToDebug("Param1 X: " + BitConverter.ToUInt32(br_read(4), 0));
- break;
- // ROTATION s,z,y,x
- case LSO_Enums.Operation_Table.PUSHARGQ:
- Common.SendToDebug("Param1 S: " + BitConverter.ToUInt32(br_read(4), 0));
- Common.SendToDebug("Param1 Z: " + BitConverter.ToUInt32(br_read(4), 0));
- Common.SendToDebug("Param1 Y: " + BitConverter.ToUInt32(br_read(4), 0));
- Common.SendToDebug("Param1 X: " + BitConverter.ToUInt32(br_read(4), 0));
- break;
- // LONG
- case LSO_Enums.Operation_Table.PUSHARGE:
- u32p1 = BitConverter.ToUInt32(br_read(4), 0);
- //Common.SendToDebug("Instruction PUSHSP: il.Emit(OpCodes., " + u32p1 + ");");
- Common.SendToDebug("Instruction " + idesc + ": Ignoring (not in use according to doc)");
- //Common.SendToDebug("Instruction " + idesc + ": Description: Pushes X bytes of $00 onto the stack (used to put space for local variable memory for a call)");
- Common.SendToDebug("Param1: " + u32p1);
- //il.Emit(OpCodes.ldc_i4, u32p1);
- //if (u32p1 > 0) {
- //for (int _ic=0; _ic < u32p1; _ic++)
- //{
- // Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Ldnull);");
- // il.Emit(OpCodes.Ldnull);
- //}
- break;
- // BYTE
- case LSO_Enums.Operation_Table.ADD:
- bp1 = br_read(1)[0];
- Common.SendToDebug("Instruction " + idesc + ": Add type: " + ((LSO_Enums.OpCode_Add_TypeDefs)bp1).ToString());
- Common.SendToDebug("Param1: " + bp1);
- switch ((LSO_Enums.OpCode_Add_TypeDefs)bp1)
- {
- case LSO_Enums.OpCode_Add_TypeDefs.String:
- Common.SendToDebug("Instruction " + idesc
- + ": il.Emit(OpCodes.Call, typeof(System.String).GetMethod(\"Concat\", new Type[] { typeof(object), typeof(object) }));");
- il.Emit(OpCodes.Call, typeof(System.String).GetMethod
- ("Concat", new Type[] { typeof(object), typeof(object) }));
-
- break;
- case LSO_Enums.OpCode_Add_TypeDefs.UInt32:
- default:
- Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Add);");
- il.Emit(OpCodes.Add);
- break;
- }
-
-
- //il.Emit(OpCodes.Add, p1);
- break;
- case LSO_Enums.Operation_Table.SUB:
- Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Sub);");
- bp1 = br_read(1)[0];
- Common.SendToDebug("Param1: " + bp1);
- il.Emit(OpCodes.Sub);
- //il.Emit(OpCodes.Sub, p1);
- break;
- case LSO_Enums.Operation_Table.MUL:
- Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Mul);");
- bp1 = br_read(1)[0];
- Common.SendToDebug("Param1: " + bp1);
- il.Emit(OpCodes.Mul);
- //il.Emit(OpCodes.Mul, p1);
- break;
- case LSO_Enums.Operation_Table.DIV:
- Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Div);");
- bp1 = br_read(1)[0];
- Common.SendToDebug("Param1: " + bp1);
- il.Emit(OpCodes.Div);
- //il.Emit(OpCodes.Div, p1);
- break;
- case LSO_Enums.Operation_Table.EQ:
- Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Ceq);");
- bp1 = br_read(1)[0];
- Common.SendToDebug("Param1: " + bp1);
- il.Emit(OpCodes.Ceq);
- //il.Emit(OpCodes.Ceq, p1);
- break;
- case LSO_Enums.Operation_Table.NEQ:
- case LSO_Enums.Operation_Table.LEQ:
- case LSO_Enums.Operation_Table.GEQ:
- case LSO_Enums.Operation_Table.LESS:
- Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Clt_Un);");
- bp1 = br_read(1)[0];
- Common.SendToDebug("Param1: " + bp1);
- il.Emit(OpCodes.Clt_Un);
- //il.Emit(OpCodes.Clt, p1);
- break;
- case LSO_Enums.Operation_Table.GREATER:
- Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Cgt_Un);");
- bp1 = br_read(1)[0];
- Common.SendToDebug("Param1: " + bp1);
- il.Emit(OpCodes.Cgt_Un);
- //il.Emit(OpCodes.Cgt, p1);
- break;
- case LSO_Enums.Operation_Table.MOD:
- case LSO_Enums.Operation_Table.BOOLOR:
- bp1 = br_read(1)[0];
- Common.SendToDebug("Param1: " + bp1);
- break;
- // LONG
- case LSO_Enums.Operation_Table.JUMP:
- Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
- break;
- // BYTE, LONG
- case LSO_Enums.Operation_Table.JUMPIF:
- case LSO_Enums.Operation_Table.JUMPNIF:
- Common.SendToDebug("Param1: " + br_read(1)[0]);
- Common.SendToDebug("Param2: " + BitConverter.ToUInt32(br_read(4), 0));
- break;
- // LONG
- case LSO_Enums.Operation_Table.STATE:
- bp1 = br_read(1)[0];
- //il.Emit(OpCodes.Ld); // Load local variable 0 onto stack
- //il.Emit(OpCodes.Ldc_I4, 0); // Push index position
- //il.Emit(OpCodes.Ldstr, EventList[p1]); // Push value
- //il.Emit(OpCodes.Stelem_Ref); // Perform array[index] = value
- break;
- case LSO_Enums.Operation_Table.CALL:
- Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
- break;
- // BYTE
- case LSO_Enums.Operation_Table.CAST:
- bp1 = br_read(1)[0];
- Common.SendToDebug("Instruction " + idesc + ": Cast to type: " + ((LSO_Enums.OpCode_Cast_TypeDefs)bp1));
- Common.SendToDebug("Param1: " + bp1);
- switch ((LSO_Enums.OpCode_Cast_TypeDefs)bp1)
- {
- case LSO_Enums.OpCode_Cast_TypeDefs.String:
- Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Calli, typeof(System.Convert).GetMethod(\"ToString\", new Type[] { typeof(object) }));");
- //il.Emit(OpCodes.Box, typeof (UInt32));
- il.Emit(OpCodes.Calli, typeof(Common).GetMethod
- ("Cast_ToString", new Type[] { typeof(object) }));
-
- //il.Emit(OpCodes.Box, typeof(System.UInt32) );
- //il.Emit(OpCodes.Box, typeof(string));
-
- //il.Emit(OpCodes.Conv_R8);
- //il.Emit(OpCodes.Call, typeof(System.Convert).GetMethod
- // ("ToString", new Type[] { typeof(float) }));
-
- break;
- default:
- Common.SendToDebug("Instruction " + idesc + ": Unknown cast type!");
- break;
- }
- break;
- // LONG
- case LSO_Enums.Operation_Table.STACKTOS:
- case LSO_Enums.Operation_Table.STACKTOL:
- Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
- break;
- // BYTE
- case LSO_Enums.Operation_Table.PRINT:
- case LSO_Enums.Operation_Table.CALLLIB:
- Common.SendToDebug("Param1: " + br_read(1)[0]);
- break;
- // SHORT
- case LSO_Enums.Operation_Table.CALLLIB_TWO_BYTE:
- // TODO: What is size of short?
- UInt16 U16p1 = BitConverter.ToUInt16(br_read(2), 0);
- Common.SendToDebug("Instruction " + idesc + ": Builtin Command: " + ((LSO_Enums.BuiltIn_Functions)U16p1).ToString());
- Common.SendToDebug("Param1: " + U16p1);
- switch ((LSO_Enums.BuiltIn_Functions)U16p1)
- {
- case LSO_Enums.BuiltIn_Functions.llSay:
- Common.SendToDebug("Instruction " + idesc + " " + ((LSO_Enums.BuiltIn_Functions)U16p1).ToString()
- + ": Mapped to internal function");
-
- //il.Emit(OpCodes.Ldstr, "INTERNAL COMMAND: llSay({0}, \"{1}\"");
- //il.Emit(OpCodes.Call, typeof(IL_Helper).GetMethod("ReverseFormatString",
- // new Type[] { typeof(string), typeof(UInt32), typeof(string) }
- //));
-
-
- //il.Emit(OpCodes.Pop);
- //il.Emit(OpCodes.Call,
- // typeof(Console).GetMethod("WriteLine",
- // new Type[] { typeof(string) }
- //));
-
-
- il.Emit(OpCodes.Call,
- typeof(Common).GetMethod("SendToLog",
- new Type[] { typeof(string) }
- ));
-
-
-
- //il.Emit(OpCodes.Pop);
-
- //il.Emit(OpCodes.Ldind_I2, 0);
-
- //il.Emit(OpCodes.Call, typeof(string).GetMethod("Format", new Type[] { typeof(string), typeof(object) }));
- //il.EmitCalli(OpCodes.Calli,
- //il.Emit(OpCodes.Call, typeof().GetMethod
- // ("llSay", new Type[] { typeof(UInt32), typeof(string) }));
- break;
- default:
- Common.SendToDebug("Instruction " + idesc + ": " + ((LSO_Enums.BuiltIn_Functions)U16p1).ToString() + ": INTERNAL COMMAND NOT IMPLEMENTED");
- break;
- }
-
- //Common.SendToDebug("Instruction " + idesc + ": DEBUG: Faking return code:");
- //Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Ldc_I4, 0);");
- //il.Emit(OpCodes.Ldc_I4, 0);
- break;
-
- // RETURN
- case LSO_Enums.Operation_Table.RETURN:
-
- Common.SendToDebug("Last OPCODE was return command. Code chunk execution complete.");
- return true;
- }
- return false;
- }
-
- }
- }
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/* Original code: Tedd Hansen */
+using System;
+ using System.Collections.Generic;
+ using System.Text;
+ using System.Reflection;
+ using System.Reflection.Emit;
+
+ namespace OpenSim.Region.Scripting.LSL
+ {
+ partial class LSO_Parser
+ {
+ //LSO_Enums MyLSO_Enums = new LSO_Enums();
+
+ internal bool LSL_PROCESS_OPCODE(ILGenerator il)
+ {
+
+ byte bp1;
+ UInt32 u32p1;
+ UInt16 opcode = br_read(1)[0];
+ Common.SendToDebug("OPCODE: " + ((LSO_Enums.Operation_Table)opcode).ToString());
+ string idesc = ((LSO_Enums.Operation_Table)opcode).ToString();
+ switch ((LSO_Enums.Operation_Table)opcode)
+ {
+
+ case LSO_Enums.Operation_Table.POP:
+ case LSO_Enums.Operation_Table.POPL:
+ case LSO_Enums.Operation_Table.POPV:
+ case LSO_Enums.Operation_Table.POPQ:
+ case LSO_Enums.Operation_Table.POPIP:
+ case LSO_Enums.Operation_Table.POPBP:
+ case LSO_Enums.Operation_Table.POPSP:
+ case LSO_Enums.Operation_Table.POPSLR:
+ // ignore -- builds callframe
+ Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Pop);");
+ il.Emit(OpCodes.Pop);
+ break;
+ case LSO_Enums.Operation_Table.POPARG:
+ Common.SendToDebug("Instruction " + idesc + ": Ignored");
+ Common.SendToDebug("Instruction " + idesc + ": Description: Drop x bytes from the stack ");
+ Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
+ break;
+
+ // LONG
+ case LSO_Enums.Operation_Table.STORE:
+ case LSO_Enums.Operation_Table.STORES:
+ case LSO_Enums.Operation_Table.STOREL:
+ case LSO_Enums.Operation_Table.STOREV:
+ case LSO_Enums.Operation_Table.STOREQ:
+ case LSO_Enums.Operation_Table.STOREG:
+ case LSO_Enums.Operation_Table.STOREGS:
+ case LSO_Enums.Operation_Table.STOREGL:
+ case LSO_Enums.Operation_Table.STOREGV:
+ case LSO_Enums.Operation_Table.STOREGQ:
+ case LSO_Enums.Operation_Table.LOADP:
+ case LSO_Enums.Operation_Table.LOADSP:
+ case LSO_Enums.Operation_Table.LOADLP:
+ case LSO_Enums.Operation_Table.LOADVP:
+ case LSO_Enums.Operation_Table.LOADQP:
+ case LSO_Enums.Operation_Table.PUSH:
+ case LSO_Enums.Operation_Table.PUSHS:
+ case LSO_Enums.Operation_Table.PUSHL:
+ case LSO_Enums.Operation_Table.PUSHV:
+ case LSO_Enums.Operation_Table.PUSHQ:
+ case LSO_Enums.Operation_Table.PUSHG:
+ case LSO_Enums.Operation_Table.PUSHGS:
+ case LSO_Enums.Operation_Table.PUSHGL:
+ case LSO_Enums.Operation_Table.PUSHGV:
+ case LSO_Enums.Operation_Table.PUSHGQ:
+ Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
+ break;
+ // None
+ case LSO_Enums.Operation_Table.PUSHIP:
+ case LSO_Enums.Operation_Table.PUSHBP:
+ case LSO_Enums.Operation_Table.PUSHSP:
+ // Push Stack Top (Memory Address) to stack
+ Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Ldc_I4, " + myHeader.SP + ");");
+ Common.SendToDebug("Instruction " + idesc + ": Description: Pushing Stack Top (Memory Address from header) to stack");
+ il.Emit(OpCodes.Ldc_I4, myHeader.SP);
+ break;
+ // BYTE
+ case LSO_Enums.Operation_Table.PUSHARGB:
+ Common.SendToDebug("Param1: " + br_read(1)[0]);
+ break;
+ // INTEGER
+ case LSO_Enums.Operation_Table.PUSHARGI:
+ // TODO: What is size of integer?
+ u32p1 = BitConverter.ToUInt32(br_read(4), 0);
+ Common.SendToDebug("Instruction PUSHSP: il.Emit(OpCodes.Ldc_I4, " + u32p1 + ");");
+ Common.SendToDebug("Param1: " + u32p1);
+ il.Emit(OpCodes.Ldc_I4, u32p1);
+ break;
+ // FLOAT
+ case LSO_Enums.Operation_Table.PUSHARGF:
+ // TODO: What is size of float?
+ Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
+ break;
+ // STRING
+ case LSO_Enums.Operation_Table.PUSHARGS:
+ string s = Read_String();
+ Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Ldstr, \"" + s + "\");");
+ Common.SendToDebug("Param1: " + s);
+ il.Emit(OpCodes.Ldstr, s);
+ break;
+ // VECTOR z,y,x
+ case LSO_Enums.Operation_Table.PUSHARGV:
+ Common.SendToDebug("Param1 Z: " + BitConverter.ToUInt32(br_read(4), 0));
+ Common.SendToDebug("Param1 Y: " + BitConverter.ToUInt32(br_read(4), 0));
+ Common.SendToDebug("Param1 X: " + BitConverter.ToUInt32(br_read(4), 0));
+ break;
+ // ROTATION s,z,y,x
+ case LSO_Enums.Operation_Table.PUSHARGQ:
+ Common.SendToDebug("Param1 S: " + BitConverter.ToUInt32(br_read(4), 0));
+ Common.SendToDebug("Param1 Z: " + BitConverter.ToUInt32(br_read(4), 0));
+ Common.SendToDebug("Param1 Y: " + BitConverter.ToUInt32(br_read(4), 0));
+ Common.SendToDebug("Param1 X: " + BitConverter.ToUInt32(br_read(4), 0));
+ break;
+ // LONG
+ case LSO_Enums.Operation_Table.PUSHARGE:
+ u32p1 = BitConverter.ToUInt32(br_read(4), 0);
+ //Common.SendToDebug("Instruction PUSHSP: il.Emit(OpCodes., " + u32p1 + ");");
+ Common.SendToDebug("Instruction " + idesc + ": Ignoring (not in use according to doc)");
+ //Common.SendToDebug("Instruction " + idesc + ": Description: Pushes X bytes of $00 onto the stack (used to put space for local variable memory for a call)");
+ Common.SendToDebug("Param1: " + u32p1);
+ //il.Emit(OpCodes.ldc_i4, u32p1);
+ //if (u32p1 > 0) {
+ //for (int _ic=0; _ic < u32p1; _ic++)
+ //{
+ // Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Ldnull);");
+ // il.Emit(OpCodes.Ldnull);
+ //}
+ break;
+ // BYTE
+ case LSO_Enums.Operation_Table.ADD:
+ bp1 = br_read(1)[0];
+ Common.SendToDebug("Instruction " + idesc + ": Add type: " + ((LSO_Enums.OpCode_Add_TypeDefs)bp1).ToString());
+ Common.SendToDebug("Param1: " + bp1);
+ switch ((LSO_Enums.OpCode_Add_TypeDefs)bp1)
+ {
+ case LSO_Enums.OpCode_Add_TypeDefs.String:
+ Common.SendToDebug("Instruction " + idesc
+ + ": il.Emit(OpCodes.Call, typeof(System.String).GetMethod(\"Concat\", new Type[] { typeof(object), typeof(object) }));");
+ il.Emit(OpCodes.Call, typeof(System.String).GetMethod
+ ("Concat", new Type[] { typeof(object), typeof(object) }));
+
+ break;
+ case LSO_Enums.OpCode_Add_TypeDefs.UInt32:
+ default:
+ Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Add);");
+ il.Emit(OpCodes.Add);
+ break;
+ }
+
+
+ //il.Emit(OpCodes.Add, p1);
+ break;
+ case LSO_Enums.Operation_Table.SUB:
+ Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Sub);");
+ bp1 = br_read(1)[0];
+ Common.SendToDebug("Param1: " + bp1);
+ il.Emit(OpCodes.Sub);
+ //il.Emit(OpCodes.Sub, p1);
+ break;
+ case LSO_Enums.Operation_Table.MUL:
+ Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Mul);");
+ bp1 = br_read(1)[0];
+ Common.SendToDebug("Param1: " + bp1);
+ il.Emit(OpCodes.Mul);
+ //il.Emit(OpCodes.Mul, p1);
+ break;
+ case LSO_Enums.Operation_Table.DIV:
+ Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Div);");
+ bp1 = br_read(1)[0];
+ Common.SendToDebug("Param1: " + bp1);
+ il.Emit(OpCodes.Div);
+ //il.Emit(OpCodes.Div, p1);
+ break;
+ case LSO_Enums.Operation_Table.EQ:
+ Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Ceq);");
+ bp1 = br_read(1)[0];
+ Common.SendToDebug("Param1: " + bp1);
+ il.Emit(OpCodes.Ceq);
+ //il.Emit(OpCodes.Ceq, p1);
+ break;
+ case LSO_Enums.Operation_Table.NEQ:
+ case LSO_Enums.Operation_Table.LEQ:
+ case LSO_Enums.Operation_Table.GEQ:
+ case LSO_Enums.Operation_Table.LESS:
+ Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Clt_Un);");
+ bp1 = br_read(1)[0];
+ Common.SendToDebug("Param1: " + bp1);
+ il.Emit(OpCodes.Clt_Un);
+ //il.Emit(OpCodes.Clt, p1);
+ break;
+ case LSO_Enums.Operation_Table.GREATER:
+ Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Cgt_Un);");
+ bp1 = br_read(1)[0];
+ Common.SendToDebug("Param1: " + bp1);
+ il.Emit(OpCodes.Cgt_Un);
+ //il.Emit(OpCodes.Cgt, p1);
+ break;
+ case LSO_Enums.Operation_Table.MOD:
+ case LSO_Enums.Operation_Table.BOOLOR:
+ bp1 = br_read(1)[0];
+ Common.SendToDebug("Param1: " + bp1);
+ break;
+ // LONG
+ case LSO_Enums.Operation_Table.JUMP:
+ Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
+ break;
+ // BYTE, LONG
+ case LSO_Enums.Operation_Table.JUMPIF:
+ case LSO_Enums.Operation_Table.JUMPNIF:
+ Common.SendToDebug("Param1: " + br_read(1)[0]);
+ Common.SendToDebug("Param2: " + BitConverter.ToUInt32(br_read(4), 0));
+ break;
+ // LONG
+ case LSO_Enums.Operation_Table.STATE:
+ bp1 = br_read(1)[0];
+ //il.Emit(OpCodes.Ld); // Load local variable 0 onto stack
+ //il.Emit(OpCodes.Ldc_I4, 0); // Push index position
+ //il.Emit(OpCodes.Ldstr, EventList[p1]); // Push value
+ //il.Emit(OpCodes.Stelem_Ref); // Perform array[index] = value
+ break;
+ case LSO_Enums.Operation_Table.CALL:
+ Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
+ break;
+ // BYTE
+ case LSO_Enums.Operation_Table.CAST:
+ bp1 = br_read(1)[0];
+ Common.SendToDebug("Instruction " + idesc + ": Cast to type: " + ((LSO_Enums.OpCode_Cast_TypeDefs)bp1));
+ Common.SendToDebug("Param1: " + bp1);
+ switch ((LSO_Enums.OpCode_Cast_TypeDefs)bp1)
+ {
+ case LSO_Enums.OpCode_Cast_TypeDefs.String:
+ Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Calli, typeof(System.Convert).GetMethod(\"ToString\", new Type[] { typeof(object) }));");
+ //il.Emit(OpCodes.Box, typeof (UInt32));
+ il.Emit(OpCodes.Calli, typeof(Common).GetMethod
+ ("Cast_ToString", new Type[] { typeof(object) }));
+
+ //il.Emit(OpCodes.Box, typeof(System.UInt32) );
+ //il.Emit(OpCodes.Box, typeof(string));
+
+ //il.Emit(OpCodes.Conv_R8);
+ //il.Emit(OpCodes.Call, typeof(System.Convert).GetMethod
+ // ("ToString", new Type[] { typeof(float) }));
+
+ break;
+ default:
+ Common.SendToDebug("Instruction " + idesc + ": Unknown cast type!");
+ break;
+ }
+ break;
+ // LONG
+ case LSO_Enums.Operation_Table.STACKTOS:
+ case LSO_Enums.Operation_Table.STACKTOL:
+ Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
+ break;
+ // BYTE
+ case LSO_Enums.Operation_Table.PRINT:
+ case LSO_Enums.Operation_Table.CALLLIB:
+ Common.SendToDebug("Param1: " + br_read(1)[0]);
+ break;
+ // SHORT
+ case LSO_Enums.Operation_Table.CALLLIB_TWO_BYTE:
+ // TODO: What is size of short?
+ UInt16 U16p1 = BitConverter.ToUInt16(br_read(2), 0);
+ Common.SendToDebug("Instruction " + idesc + ": Builtin Command: " + ((LSO_Enums.BuiltIn_Functions)U16p1).ToString());
+ Common.SendToDebug("Param1: " + U16p1);
+ switch ((LSO_Enums.BuiltIn_Functions)U16p1)
+ {
+ case LSO_Enums.BuiltIn_Functions.llSay:
+ Common.SendToDebug("Instruction " + idesc + " " + ((LSO_Enums.BuiltIn_Functions)U16p1).ToString()
+ + ": Mapped to internal function");
+
+ //il.Emit(OpCodes.Ldstr, "INTERNAL COMMAND: llSay({0}, \"{1}\"");
+ //il.Emit(OpCodes.Call, typeof(IL_Helper).GetMethod("ReverseFormatString",
+ // new Type[] { typeof(string), typeof(UInt32), typeof(string) }
+ //));
+
+
+ //il.Emit(OpCodes.Pop);
+ //il.Emit(OpCodes.Call,
+ // typeof(Console).GetMethod("WriteLine",
+ // new Type[] { typeof(string) }
+ //));
+
+
+ il.Emit(OpCodes.Call,
+ typeof(Common).GetMethod("SendToLog",
+ new Type[] { typeof(string) }
+ ));
+
+
+
+ //il.Emit(OpCodes.Pop);
+
+ //il.Emit(OpCodes.Ldind_I2, 0);
+
+ //il.Emit(OpCodes.Call, typeof(string).GetMethod("Format", new Type[] { typeof(string), typeof(object) }));
+ //il.EmitCalli(OpCodes.Calli,
+ //il.Emit(OpCodes.Call, typeof().GetMethod
+ // ("llSay", new Type[] { typeof(UInt32), typeof(string) }));
+ break;
+ default:
+ Common.SendToDebug("Instruction " + idesc + ": " + ((LSO_Enums.BuiltIn_Functions)U16p1).ToString() + ": INTERNAL COMMAND NOT IMPLEMENTED");
+ break;
+ }
+
+ //Common.SendToDebug("Instruction " + idesc + ": DEBUG: Faking return code:");
+ //Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Ldc_I4, 0);");
+ //il.Emit(OpCodes.Ldc_I4, 0);
+ break;
+
+ // RETURN
+ case LSO_Enums.Operation_Table.RETURN:
+
+ Common.SendToDebug("Last OPCODE was return command. Code chunk execution complete.");
+ return true;
+ }
+ return false;
+ }
+
+ }
+ }
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLScript.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLScript.cs
index 4ee4d37..49357f5 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLScript.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLScript.cs
@@ -1,33 +1,33 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-using OpenSim.Region.Scripting;
-using OpenSim.Region.Scripting.LSL;
-
-namespace OpenSim.Region.Scripting.LSL
-{
- class LSLScript : IScript
- {
- ScriptInfo scriptInfo;
- LSL.Engine lindenScriptEngine;
-
- public LSLScript(string filename, libsecondlife.LLUUID taskObject)
- {
- scriptInfo.CreateTaskAPI(taskObject);
-
- lindenScriptEngine = new Engine();
- lindenScriptEngine.Start(filename);
- }
-
- public void Initialise(ScriptInfo info)
- {
- scriptInfo = info;
- }
-
- public string getName()
- {
- return "LSL Script";
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+using OpenSim.Region.Scripting;
+using OpenSim.Region.Scripting.LSL;
+
+namespace OpenSim.Region.Scripting.LSL
+{
+ class LSLScript : IScript
+ {
+ ScriptInfo scriptInfo;
+ LSL.Engine lindenScriptEngine;
+
+ public LSLScript(string filename, libsecondlife.LLUUID taskObject)
+ {
+ scriptInfo.CreateTaskAPI(taskObject);
+
+ lindenScriptEngine = new Engine();
+ lindenScriptEngine.Start(filename);
+ }
+
+ public void Initialise(ScriptInfo info)
+ {
+ scriptInfo = info;
+ }
+
+ public string getName()
+ {
+ return "LSL Script";
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLScriptEngine.cs
index 10706ad..c232c2f 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLScriptEngine.cs
@@ -1,27 +1,27 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-using OpenSim.Region.Scripting;
-using OpenSim.Region.Scripting.LSL;
-
-namespace OpenSim.Region.Scripting
-{
- public class LSLEngine : IScriptCompiler
- {
- public string FileExt()
- {
- return ".lso";
- }
-
- public Dictionary compile(string filename)
- {
- LSLScript script = new LSLScript(filename, libsecondlife.LLUUID.Zero);
- Dictionary returns = new Dictionary();
-
- returns.Add(filename, script);
-
- return returns;
- }
- }
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+using OpenSim.Region.Scripting;
+using OpenSim.Region.Scripting.LSL;
+
+namespace OpenSim.Region.Scripting
+{
+ public class LSLEngine : IScriptCompiler
+ {
+ public string FileExt()
+ {
+ return ".lso";
+ }
+
+ public Dictionary compile(string filename)
+ {
+ LSLScript script = new LSLScript(filename, libsecondlife.LLUUID.Zero);
+ Dictionary returns = new Dictionary();
+
+ returns.Add(filename, script);
+
+ return returns;
+ }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
index 2e43fe6..83a76e3 100644
--- a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
@@ -1,31 +1,31 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using OpenSim.Region.Environment.Scenes;
-using libsecondlife;
-using OpenSim.Framework.Types;
-using System.Timers;
-using System.Diagnostics;
-using System.IO;
-using Primitive=OpenSim.Region.Environment.Scenes.Primitive;
-
-namespace SimpleApp
-{
- public class FileSystemObject : SceneObject
- {
- public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
- : base( world, world.EventManager, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default )
- {
-
-
- float size = (float)Math.Pow((double)fileInfo.Length, (double) 1 / 3) / 5;
- rootPrimitive.ResizeGoup(new LLVector3(size, size, size));
- rootPrimitive.Text = fileInfo.Name;
- }
-
- public override void Update()
- {
- base.Update();
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Region.Environment.Scenes;
+using libsecondlife;
+using OpenSim.Framework.Types;
+using System.Timers;
+using System.Diagnostics;
+using System.IO;
+using Primitive=OpenSim.Region.Environment.Scenes.Primitive;
+
+namespace SimpleApp
+{
+ public class FileSystemObject : SceneObject
+ {
+ public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
+ : base( world, world.EventManager, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default )
+ {
+
+
+ float size = (float)Math.Pow((double)fileInfo.Length, (double) 1 / 3) / 5;
+ rootPrimitive.ResizeGoup(new LLVector3(size, size, size));
+ rootPrimitive.Text = fileInfo.Name;
+ }
+
+ public override void Update()
+ {
+ base.Update();
+ }
+ }
+}
diff --git a/OpenSim/Region/Physics/BulletXPlugin/OpenSim.Region.Physics.BulletXPlugin.csproj b/OpenSim/Region/Physics/BulletXPlugin/OpenSim.Region.Physics.BulletXPlugin.csproj
index fdb1d38..7519d74 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/OpenSim.Region.Physics.BulletXPlugin.csproj
+++ b/OpenSim/Region/Physics/BulletXPlugin/OpenSim.Region.Physics.BulletXPlugin.csproj
@@ -1,66 +1,66 @@
-
-
-
- Debug
- AnyCPU
- 8.0.50727
- 2.0
- {2D3DE8E4-9202-46A4-857B-3579B70E8356}
- Library
- Properties
- OpenSim.Region.Physics.BulletXPlugin
- OpenSim.Region.Physics.BulletXPlugin
-
-
-
-
- true
- full
- false
- bin\Debug\
- DEBUG;TRACE
- prompt
- 4
-
-
- pdbonly
- true
- ..\..\..\..\bin\Physics\
- TRACE
- prompt
- 4
-
-
-
-
-
-
-
-
-
- ..\..\..\..\bin\Axiom.MathLib.dll
- False
-
-
- False
- ..\..\..\..\bin\Modified.XnaDevRu.BulletX.dll
-
-
- False
- ..\..\..\..\bin\MonoXnaCompactMaths.dll
-
-
- False
- ..\..\..\..\bin\OpenSim.Region.Physics.Manager.dll
-
-
-
-
-
+
+
+
+ Debug
+ AnyCPU
+ 8.0.50727
+ 2.0
+ {2D3DE8E4-9202-46A4-857B-3579B70E8356}
+ Library
+ Properties
+ OpenSim.Region.Physics.BulletXPlugin
+ OpenSim.Region.Physics.BulletXPlugin
+
+
+
+
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ pdbonly
+ true
+ ..\..\..\..\bin\Physics\
+ TRACE
+ prompt
+ 4
+
+
+
+
+
+
+
+
+
+ ..\..\..\..\bin\Axiom.MathLib.dll
+ False
+
+
+ False
+ ..\..\..\..\bin\Modified.XnaDevRu.BulletX.dll
+
+
+ False
+ ..\..\..\..\bin\MonoXnaCompactMaths.dll
+
+
+ False
+ ..\..\..\..\bin\OpenSim.Region.Physics.Manager.dll
+
+
+
+
+
\ No newline at end of file
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs
index 91dab04..06c9069 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs
@@ -1,110 +1,110 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.LandManagement;
-using OpenSim.Region.Environment;
-using OpenSim.Region.Interfaces;
-using OpenSim.Framework.Console;
-using libsecondlife;
-
-using Db4objects.Db4o;
-using Db4objects.Db4o.Query;
-
-namespace OpenSim.DataStore.DB4oStorage
-{
-
- public class SceneObjectQuery : Predicate
- {
- private LLUUID globalIDSearch;
-
- public SceneObjectQuery(LLUUID find)
- {
- globalIDSearch = find;
- }
-
- public bool Match(SceneObject obj)
- {
- return obj.rootUUID == globalIDSearch;
- }
- }
-
-
- public class DB4oDataStore : IRegionDataStore
- {
- private IObjectContainer db;
-
- public void Initialise(string dbfile, string dbname)
- {
- MainLog.Instance.Verbose("DATASTORE", "DB4O - Opening " + dbfile);
- db = Db4oFactory.OpenFile(dbfile);
-
- return;
- }
-
- public void StoreObject(SceneObject obj)
- {
- db.Set(obj);
- }
-
- public void RemoveObject(LLUUID obj)
- {
- IObjectSet result = db.Query(new SceneObjectQuery(obj));
- if (result.Count > 0)
- {
- SceneObject item = (SceneObject)result.Next();
- db.Delete(item);
- }
- }
-
- public List LoadObjects()
- {
- IObjectSet result = db.Get(typeof(SceneObject));
- List retvals = new List();
-
- MainLog.Instance.Verbose("DATASTORE", "DB4O - LoadObjects found " + result.Count.ToString() + " objects");
-
- foreach (Object obj in result)
- {
- retvals.Add((SceneObject)obj);
- }
-
- return retvals;
- }
-
- public void StoreTerrain(double[,] ter)
- {
-
- }
-
- public double[,] LoadTerrain()
- {
- return null;
- }
-
- public void RemoveLandObject(uint id)
- {
-
- }
-
- public void StoreParcel(Land parcel)
- {
-
- }
-
- public List LoadLandObjects()
- {
- return new List();
- }
-
- public void Shutdown()
- {
- if (db != null)
- {
- db.Commit();
- db.Close();
- }
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+using OpenSim.Region.Environment.Scenes;
+using OpenSim.Region.Environment.LandManagement;
+using OpenSim.Region.Environment;
+using OpenSim.Region.Interfaces;
+using OpenSim.Framework.Console;
+using libsecondlife;
+
+using Db4objects.Db4o;
+using Db4objects.Db4o.Query;
+
+namespace OpenSim.DataStore.DB4oStorage
+{
+
+ public class SceneObjectQuery : Predicate
+ {
+ private LLUUID globalIDSearch;
+
+ public SceneObjectQuery(LLUUID find)
+ {
+ globalIDSearch = find;
+ }
+
+ public bool Match(SceneObject obj)
+ {
+ return obj.rootUUID == globalIDSearch;
+ }
+ }
+
+
+ public class DB4oDataStore : IRegionDataStore
+ {
+ private IObjectContainer db;
+
+ public void Initialise(string dbfile, string dbname)
+ {
+ MainLog.Instance.Verbose("DATASTORE", "DB4O - Opening " + dbfile);
+ db = Db4oFactory.OpenFile(dbfile);
+
+ return;
+ }
+
+ public void StoreObject(SceneObject obj)
+ {
+ db.Set(obj);
+ }
+
+ public void RemoveObject(LLUUID obj)
+ {
+ IObjectSet result = db.Query(new SceneObjectQuery(obj));
+ if (result.Count > 0)
+ {
+ SceneObject item = (SceneObject)result.Next();
+ db.Delete(item);
+ }
+ }
+
+ public List LoadObjects()
+ {
+ IObjectSet result = db.Get(typeof(SceneObject));
+ List retvals = new List();
+
+ MainLog.Instance.Verbose("DATASTORE", "DB4O - LoadObjects found " + result.Count.ToString() + " objects");
+
+ foreach (Object obj in result)
+ {
+ retvals.Add((SceneObject)obj);
+ }
+
+ return retvals;
+ }
+
+ public void StoreTerrain(double[,] ter)
+ {
+
+ }
+
+ public double[,] LoadTerrain()
+ {
+ return null;
+ }
+
+ public void RemoveLandObject(uint id)
+ {
+
+ }
+
+ public void StoreParcel(Land parcel)
+ {
+
+ }
+
+ public List LoadLandObjects()
+ {
+ return new List();
+ }
+
+ public void Shutdown()
+ {
+ if (db != null)
+ {
+ db.Commit();
+ db.Close();
+ }
+ }
+ }
+}
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.DB4o/Properties/AssemblyInfo.cs b/OpenSim/Region/Storage/OpenSim.DataStore.DB4o/Properties/AssemblyInfo.cs
index 0d6788b..6985947 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.DB4o/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.DB4o/Properties/AssemblyInfo.cs
@@ -1,35 +1,35 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// General Information about an assembly is controlled through the following
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("OpenSim.DataStore.DB4o")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("OpenSim.DataStore.DB4o")]
-[assembly: AssemblyCopyright("Copyright © 2007")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
-// COM, set the ComVisible attribute to true on that type.
-[assembly: ComVisible(false)]
-
-// The following GUID is for the ID of the typelib if this project is exposed to COM
-[assembly: Guid("7a12de8b-fdd1-48f5-89a9-8dc2dafbeebc")]
-
-// Version information for an assembly consists of the following four values:
-//
-// Major Version
-// Minor Version
-// Build Number
-// Revision
-//
-// You can specify all the values or you can default the Revision and Build Numbers
-// by using the '*' as shown below:
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.DataStore.DB4o")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("OpenSim.DataStore.DB4o")]
+[assembly: AssemblyCopyright("Copyright © 2007")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("7a12de8b-fdd1-48f5-89a9-8dc2dafbeebc")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers
+// by using the '*' as shown below:
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
--
cgit v1.1