From 73c115702777b62233737cf0de4e8ec4f3878f19 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Thu, 5 Jun 2008 00:29:02 +0000
Subject: * exprimental: Export and reimport all items within a prim except
Objects * Not yet ready for public use
---
.../Modules/World/Archiver/ArchiveConstants.cs | 2 +-
.../Modules/World/Archiver/ArchiveWriteRequest.cs | 4 +--
.../Modules/World/Archiver/AssetsArchiver.cs | 29 +++++++++++++++++-----
.../Modules/World/Archiver/AssetsDearchiver.cs | 12 ++++++---
4 files changed, 34 insertions(+), 13 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
index 872eb77..5bc1952 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
/// Path for the assets held in an archive
///
- public static readonly string ASSETS_PATH = "textures/";
+ public static readonly string ASSETS_PATH = "assets/";
///
/// Extension used for texture assets in archive
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs
index 41f230c..0a710b8 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs
@@ -92,9 +92,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
foreach (TaskInventoryItem tit in part.TaskInventory.Values)
{
- if (tit.Type == (int)InventoryType.Texture)
+ if (tit.Type != (int)InventoryType.Object)
{
- m_log.DebugFormat("[ARCHIVER]: Recording texture {0} in object {1}", tit.AssetID, part.UUID);
+ m_log.DebugFormat("[ARCHIVER]: Recording asset {0} in object {1}", tit.AssetID, part.UUID);
textureUuids[tit.AssetID] = 1;
}
}
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
index ed5f0e7..2a041dd 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
@@ -78,13 +78,21 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
foreach (LLUUID uuid in m_assets.Keys)
{
- if (m_assets[uuid] != null)
+ AssetBase asset = m_assets[uuid];
+
+ if (asset != null)
{
xtw.WriteStartElement("asset");
- AssetBase asset = m_assets[uuid];
+ string extension = string.Empty;
+
+ if ((sbyte)AssetType.Texture == asset.Type)
+ {
+ extension = ArchiveConstants.TEXTURE_EXTENSION;
+ }
+
+ xtw.WriteElementString("filename", uuid.ToString() + extension);
- xtw.WriteElementString("filename", uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION);
xtw.WriteElementString("name", asset.Name);
xtw.WriteElementString("description", asset.Description);
xtw.WriteElementString("asset-type", asset.Type.ToString());
@@ -113,11 +121,20 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
foreach (LLUUID uuid in m_assets.Keys)
{
- if (m_assets[uuid] != null)
+ AssetBase asset = m_assets[uuid];
+
+ if (asset != null)
{
+ string extension = string.Empty;
+
+ if ((sbyte)AssetType.Texture == asset.Type)
+ {
+ extension = ArchiveConstants.TEXTURE_EXTENSION;
+ }
+
archive.AddFile(
- ArchiveConstants.ASSETS_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
- m_assets[uuid].Data);
+ ArchiveConstants.ASSETS_PATH + uuid.ToString() + extension,
+ asset.Data);
}
else
{
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
index 9e63ccf..0c56ae3 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
@@ -97,7 +97,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
reader.ReadStartElement("assets");
reader.Read();
- m_log.DebugFormat("next node {0}", reader.Name);
while (reader.Name.Equals("asset"))
{
reader.Read();
@@ -150,11 +149,16 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
{
AssetMetadata metadata = m_metadata[filename];
- string rawId = filename.Remove(filename.Length - ArchiveConstants.TEXTURE_EXTENSION.Length);
+ string extension = String.Empty;
+
+ if ((sbyte)AssetType.Texture == metadata.AssetType)
+ {
+ filename = filename.Remove(filename.Length - ArchiveConstants.TEXTURE_EXTENSION.Length);
+ }
- m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId);
+ m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
- AssetBase asset = new AssetBase(new LLUUID(rawId), metadata.Name);
+ AssetBase asset = new AssetBase(new LLUUID(filename), metadata.Name);
asset.Description = metadata.Description;
asset.Type = metadata.AssetType;
asset.InvType = metadata.InventoryType;
--
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