From 677e2ca3305a2c639ecaf360413b2d723adde382 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 5 Jun 2008 01:29:52 +0000 Subject: * refactor: rename now inaccurate textureUuids to assetUuids * 5000 commits in this repository! --- .../Environment/Modules/World/Archiver/ArchiveWriteRequest.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs index 0a710b8..eab80ac 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs @@ -66,7 +66,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver protected void ArchiveRegion() { - Dictionary textureUuids = new Dictionary(); + Dictionary assetUuids = new Dictionary(); List entities = m_scene.GetEntities(); @@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver if (texture != null) { //m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++); - textureUuids[texture.TextureID] = 1; + assetUuids[texture.TextureID] = 1; } } @@ -95,7 +95,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver if (tit.Type != (int)InventoryType.Object) { m_log.DebugFormat("[ARCHIVER]: Recording asset {0} in object {1}", tit.AssetID, part.UUID); - textureUuids[tit.AssetID] = 1; + assetUuids[tit.AssetID] = 1; } } } @@ -107,10 +107,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver if (m_serializedEntities != null && m_serializedEntities.Length > 0) { m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count); - m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count); + m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", assetUuids.Count); // Asynchronously request all the assets required to perform this archive operation - new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, textureUuids.Keys); + new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, assetUuids.Keys); } } -- cgit v1.1