From 6555bbffaa9cc76851beca53c11833e00eae9ef3 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 21 Aug 2015 00:47:44 +0100 Subject: remove the noise part on the PinHeadIsland. why to want something that does not compress well on island? --- OpenSim/Region/Framework/Scenes/TerrainChannel.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index 282a44a..684029d 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs @@ -402,7 +402,8 @@ namespace OpenSim.Region.Framework.Scenes { for (int y = 0; y < Height; y++) { - h = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; + // h = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; + h = 1.0f; float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, cx, cy, 50) * 0.01d); float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, cx, cy, 100) * 0.001d); if (h < spherFacA) -- cgit v1.1