From 646bbbc84b8010e0dacbeed5342cdb045f46cc49 Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 27 Jun 2007 15:28:52 +0000 Subject: Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. --- OpenSim/Region/Application/Application.cs | 121 +++ OpenSim/Region/Application/OpenSim.csproj | 181 ++++ OpenSim/Region/Application/OpenSim.csproj.user | 13 + OpenSim/Region/Application/OpenSimMain.cs | 476 ++++++++++ OpenSim/Region/Caches/AssetCache.cs | 670 ++++++++++++++ OpenSim/Region/Caches/OpenSim.Region.Caches.csproj | 97 ++ .../Caches/OpenSim.Region.Caches.csproj.user | 12 + OpenSim/Region/Caches/Properties/AssemblyInfo.cs | 35 + OpenSim/Region/Caps/Caps.cs | 258 ++++++ OpenSim/Region/Caps/LLSDHelpers.cs | 246 ++++++ .../Region/ClientStack/Assets/InventoryCache.cs | 337 +++++++ .../ClientStack/ClientStackNetworkHandler.cs | 46 + OpenSim/Region/ClientStack/ClientView.API.cs | 975 +++++++++++++++++++++ .../ClientStack/ClientView.AgentAssetUpload.cs | 358 ++++++++ .../ClientStack/ClientView.PacketHandlers.cs | 198 +++++ .../ClientStack/ClientView.ProcessPackets.cs | 550 ++++++++++++ OpenSim/Region/ClientStack/ClientView.cs | 273 ++++++ OpenSim/Region/ClientStack/ClientViewBase.cs | 327 +++++++ .../ClientStack/OpenSim.Region.ClientStack.csproj | 173 ++++ .../OpenSim.Region.ClientStack.csproj.user | 12 + OpenSim/Region/ClientStack/PacketServer.cs | 183 ++++ .../Region/ClientStack/RegionApplicationBase.cs | 129 +++ OpenSim/Region/ClientStack/UDPServer.cs | 208 +++++ OpenSim/Region/ClientStack/VersionInfo.cs | 38 + OpenSim/Region/Examples/SimpleApp/MyWorld.cs | 113 +++ OpenSim/Region/Examples/SimpleApp/Program.cs | 128 +++ .../Examples/SimpleApp/Properties/AssemblyInfo.cs | 33 + OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj | 154 ++++ .../Examples/SimpleApp/SimpleApp.csproj.user | 12 + .../Region/GridInterfaces/Local/AssemblyInfo.cs | 58 ++ .../GridInterfaces/Local/LocalAssetServer.cs | 312 +++++++ .../OpenSim.Region.GridInterfaces.Local.csproj | 107 +++ ...OpenSim.Region.GridInterfaces.Local.csproj.user | 12 + .../Region/GridInterfaces/Remote/AssemblyInfo.cs | 58 ++ .../OpenSim.Region.GridInterfaces.Remote.csproj | 107 +++ ...penSim.Region.GridInterfaces.Remote.csproj.user | 12 + .../GridInterfaces/Remote/RemoteAssetServer.cs | 135 +++ .../LocalCommunications/CommunicationsLocal.cs | 61 ++ .../LocalCommunications/LocalBackEndServices.cs | 209 +++++ .../LocalCommunications/LocalUserServices.cs | 118 +++ .../OpenSim.Region.LocalCommunications.csproj | 121 +++ .../OpenSim.Region.LocalCommunications.csproj.user | 12 + .../LocalCommunications/Properties/AssemblyInfo.cs | 35 + .../Physics/BasicPhysicsPlugin/AssemblyInfo.cs | 58 ++ .../BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 294 +++++++ ...penSim.Region.Physics.BasicPhysicsPlugin.csproj | 93 ++ ...m.Region.Physics.BasicPhysicsPlugin.csproj.user | 12 + OpenSim/Region/Physics/Manager/AssemblyInfo.cs | 58 ++ .../Manager/OpenSim.Region.Physics.Manager.csproj | 112 +++ .../OpenSim.Region.Physics.Manager.csproj.user | 12 + OpenSim/Region/Physics/Manager/PhysicsActor.cs | 161 ++++ OpenSim/Region/Physics/Manager/PhysicsManager.cs | 117 +++ OpenSim/Region/Physics/Manager/PhysicsScene.cs | 113 +++ OpenSim/Region/Physics/Manager/PhysicsVector.cs | 54 ++ OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs | 58 ++ OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 456 ++++++++++ .../OpenSim.Region.Physics.OdePlugin.csproj | 97 ++ .../OpenSim.Region.Physics.OdePlugin.csproj.user | 12 + OpenSim/Region/Physics/PhysXPlugin/AssemblyInfo.cs | 58 ++ .../OpenSim.Region.Physics.PhysXPlugin.csproj | 97 ++ .../OpenSim.Region.Physics.PhysXPlugin.csproj.user | 12 + OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | 424 +++++++++ .../Region/Scripting/Properties/AssemblyInfo.cs | 35 + OpenSim/Region/Scripting/Script.cs | 32 + OpenSim/Region/Scripting/ScriptAccess.cs | 31 + OpenSim/Region/Simulation/Caps.cs | 258 ++++++ OpenSim/Region/Simulation/EstateManager.cs | 301 +++++++ .../Simulation/OpenSim.Region.Simulation.csproj | 211 +++++ .../OpenSim.Region.Simulation.csproj.user | 12 + OpenSim/Region/Simulation/ParcelManager.cs | 892 +++++++++++++++++++ OpenSim/Region/Simulation/RegionManager.cs | 30 + OpenSim/Region/Simulation/Scenes/Entity.cs | 194 ++++ .../Region/Simulation/Scenes/IScenePresenceBody.cs | 19 + OpenSim/Region/Simulation/Scenes/Primitive.cs | 582 ++++++++++++ .../Simulation/Scenes/Scene.PacketHandlers.cs | 305 +++++++ .../Region/Simulation/Scenes/Scene.Scripting.cs | 184 ++++ OpenSim/Region/Simulation/Scenes/Scene.cs | 795 +++++++++++++++++ OpenSim/Region/Simulation/Scenes/SceneBase.cs | 201 +++++ OpenSim/Region/Simulation/Scenes/SceneEvents.cs | 52 ++ OpenSim/Region/Simulation/Scenes/SceneObject.cs | 128 +++ .../Simulation/Scenes/ScenePresence.Animations.cs | 76 ++ .../Region/Simulation/Scenes/ScenePresence.Body.cs | 90 ++ OpenSim/Region/Simulation/Scenes/ScenePresence.cs | 525 +++++++++++ .../Simulation/Scenes/scripting/IScriptContext.cs | 40 + .../Simulation/Scenes/scripting/IScriptEntity.cs | 46 + .../Simulation/Scenes/scripting/IScriptHandler.cs | 126 +++ .../Region/Simulation/Scenes/scripting/Script.cs | 53 ++ .../Simulation/Scenes/scripting/ScriptFactory.cs | 35 + .../Scenes/scripting/Scripts/FollowRandomAvatar.cs | 64 ++ .../LocalStorageBerkeleyDB/BDBLocalStorage.cs | 117 +++ ...im.Region.Storage.LocalStorageBerkeleyDB.csproj | 112 +++ ...gion.Storage.LocalStorageBerkeleyDB.csproj.user | 12 + ...penSim.Storage.LocalStorageBerkeleyDB.dll.build | 46 + .../Storage/LocalStorageDb4o/AssemblyInfo.cs | 58 ++ .../Storage/LocalStorageDb4o/Db4LocalStorage.cs | 271 ++++++ .../Region/Storage/LocalStorageDb4o/MapStorage.cs | 43 + .../OpenSim.Region.Storage.LocalStorageDb4o.csproj | 116 +++ ...Sim.Region.Storage.LocalStorageDb4o.csproj.user | 12 + .../Storage/LocalStorageDb4o/UUIDParcelQuery.cs | 52 ++ .../Storage/LocalStorageDb4o/UUIDPrimQuery.cs | 52 ++ ...penSim.Region.Storage.LocalStorageSQLite.csproj | 111 +++ ...m.Region.Storage.LocalStorageSQLite.csproj.user | 12 + .../OpenSim.Storage.LocalStorageSQLite.dll.build | 46 + .../LocalStorageSQLite/Properties/AssemblyInfo.cs | 62 ++ .../LocalStorageSQLite/SQLiteLocalStorage.cs | 198 +++++ .../OpenSim.Region.Terrain.BasicTerrain.csproj | 110 +++ ...OpenSim.Region.Terrain.BasicTerrain.csproj.user | 12 + .../Properties/AssemblyInfo.cs | 62 ++ .../Region/Terrain.BasicTerrain/TerrainEngine.cs | 786 +++++++++++++++++ .../Region/Terrain.BasicTerrain/TerrainFilter.cs | 103 +++ 110 files changed, 17721 insertions(+) create mode 100644 OpenSim/Region/Application/Application.cs create mode 100644 OpenSim/Region/Application/OpenSim.csproj create mode 100644 OpenSim/Region/Application/OpenSim.csproj.user create mode 100644 OpenSim/Region/Application/OpenSimMain.cs create mode 100644 OpenSim/Region/Caches/AssetCache.cs create mode 100644 OpenSim/Region/Caches/OpenSim.Region.Caches.csproj create mode 100644 OpenSim/Region/Caches/OpenSim.Region.Caches.csproj.user create mode 100644 OpenSim/Region/Caches/Properties/AssemblyInfo.cs create mode 100644 OpenSim/Region/Caps/Caps.cs create mode 100644 OpenSim/Region/Caps/LLSDHelpers.cs create mode 100644 OpenSim/Region/ClientStack/Assets/InventoryCache.cs create mode 100644 OpenSim/Region/ClientStack/ClientStackNetworkHandler.cs create mode 100644 OpenSim/Region/ClientStack/ClientView.API.cs create mode 100644 OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs create mode 100644 OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs create mode 100644 OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs create mode 100644 OpenSim/Region/ClientStack/ClientView.cs create mode 100644 OpenSim/Region/ClientStack/ClientViewBase.cs create mode 100644 OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj create mode 100644 OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj.user create mode 100644 OpenSim/Region/ClientStack/PacketServer.cs create mode 100644 OpenSim/Region/ClientStack/RegionApplicationBase.cs create mode 100644 OpenSim/Region/ClientStack/UDPServer.cs create mode 100644 OpenSim/Region/ClientStack/VersionInfo.cs create mode 100644 OpenSim/Region/Examples/SimpleApp/MyWorld.cs create mode 100644 OpenSim/Region/Examples/SimpleApp/Program.cs create mode 100644 OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs create mode 100644 OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj create mode 100644 OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj.user create mode 100644 OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs create mode 100644 OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs create mode 100644 OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj create mode 100644 OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj.user create mode 100644 OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs create mode 100644 OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj create mode 100644 OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj.user create mode 100644 OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs create mode 100644 OpenSim/Region/LocalCommunications/CommunicationsLocal.cs create mode 100644 OpenSim/Region/LocalCommunications/LocalBackEndServices.cs create mode 100644 OpenSim/Region/LocalCommunications/LocalUserServices.cs create mode 100644 OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj create mode 100644 OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj.user create mode 100644 OpenSim/Region/LocalCommunications/Properties/AssemblyInfo.cs create mode 100644 OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs create mode 100644 OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs create mode 100644 OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj create mode 100644 OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj.user create mode 100644 OpenSim/Region/Physics/Manager/AssemblyInfo.cs create mode 100644 OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj create mode 100644 OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj.user create mode 100644 OpenSim/Region/Physics/Manager/PhysicsActor.cs create mode 100644 OpenSim/Region/Physics/Manager/PhysicsManager.cs create mode 100644 OpenSim/Region/Physics/Manager/PhysicsScene.cs create mode 100644 OpenSim/Region/Physics/Manager/PhysicsVector.cs create mode 100644 OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs create mode 100644 OpenSim/Region/Physics/OdePlugin/OdePlugin.cs create mode 100644 OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj create mode 100644 OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj.user create mode 100644 OpenSim/Region/Physics/PhysXPlugin/AssemblyInfo.cs create mode 100644 OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj create mode 100644 OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj.user create mode 100644 OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs create mode 100644 OpenSim/Region/Scripting/Properties/AssemblyInfo.cs create mode 100644 OpenSim/Region/Scripting/Script.cs create mode 100644 OpenSim/Region/Scripting/ScriptAccess.cs create mode 100644 OpenSim/Region/Simulation/Caps.cs create mode 100644 OpenSim/Region/Simulation/EstateManager.cs create mode 100644 OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj create mode 100644 OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj.user create mode 100644 OpenSim/Region/Simulation/ParcelManager.cs create mode 100644 OpenSim/Region/Simulation/RegionManager.cs create mode 100644 OpenSim/Region/Simulation/Scenes/Entity.cs create mode 100644 OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs create mode 100644 OpenSim/Region/Simulation/Scenes/Primitive.cs create mode 100644 OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs create mode 100644 OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs create mode 100644 OpenSim/Region/Simulation/Scenes/Scene.cs create mode 100644 OpenSim/Region/Simulation/Scenes/SceneBase.cs create mode 100644 OpenSim/Region/Simulation/Scenes/SceneEvents.cs create mode 100644 OpenSim/Region/Simulation/Scenes/SceneObject.cs create mode 100644 OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs create mode 100644 OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs create mode 100644 OpenSim/Region/Simulation/Scenes/ScenePresence.cs create mode 100644 OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs create mode 100644 OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs create mode 100644 OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs create mode 100644 OpenSim/Region/Simulation/Scenes/scripting/Script.cs create mode 100644 OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs create mode 100644 OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs create mode 100644 OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs create mode 100644 OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj create mode 100644 OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj.user create mode 100644 OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build create mode 100644 OpenSim/Region/Storage/LocalStorageDb4o/AssemblyInfo.cs create mode 100644 OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs create mode 100644 OpenSim/Region/Storage/LocalStorageDb4o/MapStorage.cs create mode 100644 OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj create mode 100644 OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj.user create mode 100644 OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs create mode 100644 OpenSim/Region/Storage/LocalStorageDb4o/UUIDPrimQuery.cs create mode 100644 OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj create mode 100644 OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj.user create mode 100644 OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build create mode 100644 OpenSim/Region/Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs create mode 100644 OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs create mode 100644 OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj create mode 100644 OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user create mode 100644 OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs create mode 100644 OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs create mode 100644 OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs new file mode 100644 index 0000000..40701b0 --- /dev/null +++ b/OpenSim/Region/Application/Application.cs @@ -0,0 +1,121 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Framework.Console; + +namespace OpenSim +{ + public class Application + { + //could move our main function into OpenSimMain and kill this class + [STAThread] + public static void Main(string[] args) + { + Console.WriteLine("OpenSim " + VersionInfo.Version + "\n"); + Console.WriteLine("Starting...\n"); + + bool sandBoxMode = false; + bool startLoginServer = false; + string physicsEngine = "basicphysics"; + bool allowFlying = false; + bool userAccounts = false; + bool gridLocalAsset = false; + bool useConfigFile = false; + bool silent = false; + string configFile = "simconfig.xml"; + + for (int i = 0; i < args.Length; i++) + { + if (args[i] == "-sandbox") + { + sandBoxMode = true; + startLoginServer = true; + } + /* + if (args[i] == "-loginserver") + { + startLoginServer = true; + }*/ + if (args[i] == "-accounts") + { + userAccounts = true; + } + if (args[i] == "-realphysx") + { + physicsEngine = "RealPhysX"; + allowFlying = true; + } + if (args[i] == "-ode") + { + physicsEngine = "OpenDynamicsEngine"; + allowFlying = true; + } + if (args[i] == "-localasset") + { + gridLocalAsset = true; + } + if (args[i] == "-configfile") + { + useConfigFile = true; + } + if (args[i] == "-noverbose") + { + silent = true; + } + if (args[i] == "-config") + { + try + { + i++; + configFile = args[i]; + } + catch (Exception e) + { + Console.WriteLine("-config: Please specify a config file. (" + e.ToString() + ")"); + } + } + } + + OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile); + // OpenSimRoot.Instance.Application = sim; + sim.m_sandbox = sandBoxMode; + sim.user_accounts = userAccounts; + sim.gridLocalAsset = gridLocalAsset; + OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = allowFlying; + + sim.StartUp(); + + while (true) + { + OpenSim.Framework.Console.MainLog.Instance.MainLogPrompt(); + } + } + } +} diff --git a/OpenSim/Region/Application/OpenSim.csproj b/OpenSim/Region/Application/OpenSim.csproj new file mode 100644 index 0000000..214f2cf --- /dev/null +++ b/OpenSim/Region/Application/OpenSim.csproj @@ -0,0 +1,181 @@ + + + Local + 8.0.50727 + 2.0 + {438A9556-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim + JScript + Grid + IE50 + false + Exe + + OpenSim + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\ + False + False + False + 4 + + + + + ..\..\..\bin\Axiom.MathLib.dll + False + + + ..\..\..\bin\Db4objects.Db4o.dll + False + + + ..\..\..\bin\libsecondlife.dll + False + + + System.dll + False + + + System.Xml.dll + False + + + ..\..\..\bin\XMLRPC.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Communications + {CB52B7E7-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Communications.OGS1 + {6109024D-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.GenericConfig.Xml + {C74E4A30-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Servers + {2CC71860-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.UserManagement + {586E2916-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.Caches + {61FCCDB3-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.ClientStack + {DC3698B2-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.LocalCommunications + {EB3A1BA8-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.Physics.Manager + {F4FF31EB-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.Simulation + {C0DAB338-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.Terrain.BasicTerrain + {C9E0F891-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/Region/Application/OpenSim.csproj.user b/OpenSim/Region/Application/OpenSim.csproj.user new file mode 100644 index 0000000..2ff1c4c --- /dev/null +++ b/OpenSim/Region/Application/OpenSim.csproj.user @@ -0,0 +1,13 @@ + + + Debug + AnyCPU + -loginserver -sandbox -accounts + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs new file mode 100644 index 0000000..7da2263 --- /dev/null +++ b/OpenSim/Region/Application/OpenSimMain.cs @@ -0,0 +1,476 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; +using System.Text; +using System.IO; +using System.Threading; +using System.Net; +using System.Net.Sockets; +using System.Timers; +using System.Reflection; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Region; +using OpenSim.Region.Scenes; +using OpenSim.Terrain; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework; +using OpenSim.Assets; +using OpenSim.Caches; +using OpenSim.Framework.Console; +using OpenSim.Physics.Manager; +using Nwc.XmlRpc; +using OpenSim.Servers; +using OpenSim.GenericConfig; +using OpenGrid.Framework.Communications; +using OpenSim.LocalCommunications; +using OpenGrid.Framework.Communications.OGS1; + +namespace OpenSim +{ + + public class OpenSimMain : RegionApplicationBase, conscmd_callback + { + // private CheckSumServer checkServer; + protected CommunicationsManager commsManager; + + private bool m_silent; + private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log"; + + public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) + { + this.configFileSetup = useConfigFile; + m_sandbox = sandBoxMode; + m_loginserver = startLoginServer; + m_physicsEngine = physicsEngine; + m_config = configFile; + m_silent = silent; + } + + /// + /// Performs initialisation of the world, such as loading configuration from disk. + /// + public override void StartUp() + { + this.serversData = new NetworkServersInfo(); + + this.localConfig = new XmlConfig(m_config); + this.localConfig.LoadData(); + + if (this.configFileSetup) + { + this.SetupFromConfigFile(this.localConfig); + } + + m_log = new LogBase(m_logFilename, "Region", this, m_silent); + OpenSim.Framework.Console.MainLog.Instance = m_log; + + m_log.Verbose( "Main.cs:Startup() - Loading configuration"); + this.serversData.InitConfig(this.m_sandbox, this.localConfig); + this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change + + ScenePresence.LoadTextureFile("avatar-texture.dat"); + + ClientView.TerrainManager = new TerrainManager(new SecondLife()); + + CommunicationsLocal sandboxCommunications = null; + if (m_sandbox) + { + this.SetupLocalGridServers(); + // this.checkServer = new CheckSumServer(12036); + // this.checkServer.ServerListener(); + sandboxCommunications = new CommunicationsLocal(this.serversData); + this.commsManager = sandboxCommunications; + } + else + { + this.SetupRemoteGridServers(); + this.commsManager = new GridCommsManager(this.serversData); + } + + startuptime = DateTime.Now; + + this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); + this.physManager.LoadPlugins(); + + this.SetupHttpListener(); + + this.SetupWorld(); + + m_log.Verbose( "Main.cs:Startup() - Initialising HTTP server"); + + + + if (m_sandbox) + { + httpServer.AddXmlRPCHandler("login_to_simulator", sandboxCommunications.UserServices.XmlRpcLoginMethod); + } + + //Start http server + m_log.Verbose( "Main.cs:Startup() - Starting HTTP server"); + httpServer.Start(); + + // Start UDP servers + for (int i = 0; i < m_udpServer.Count; i++) + { + this.m_udpServer[i].ServerListener(); + } + + } + + # region Setup methods + protected override void SetupLocalGridServers() + { + try + { + AssetCache = new AssetCache("OpenSim.GridInterfaces.Local.dll", this.serversData.AssetURL, this.serversData.AssetSendKey); + InventoryCache = new InventoryCache(); + } + catch (Exception e) + { + m_log.Error( e.Message + "\nSorry, could not setup local cache"); + Environment.Exit(1); + } + + } + + protected override void SetupRemoteGridServers() + { + try + { + AssetCache = new AssetCache("OpenSim.GridInterfaces.Remote.dll", this.serversData.AssetURL, this.serversData.AssetSendKey); + InventoryCache = new InventoryCache(); + } + catch (Exception e) + { + m_log.Error( e.Message + "\nSorry, could not setup remote cache"); + Environment.Exit(1); + } + } + + protected override void SetupWorld() + { + IGenericConfig regionConfig; + Scene LocalWorld; + UDPServer udpServer; + RegionInfo regionDat = new RegionInfo(); + AuthenticateSessionsBase authenBase; + + string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "Regions"); + string[] configFiles = Directory.GetFiles(path, "*.xml"); + + if (configFiles.Length == 0) + { + string path2 = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "Regions"); + string path3 = Path.Combine(path2, "default.xml"); + Console.WriteLine("Creating default region config file"); + //TODO create default region + IGenericConfig defaultConfig = new XmlConfig(path3); + defaultConfig.LoadData(); + defaultConfig.Commit(); + defaultConfig.Close(); + defaultConfig = null; + configFiles = Directory.GetFiles(path, "*.xml"); + } + + for (int i = 0; i < configFiles.Length; i++) + { + regionDat = new RegionInfo(); + if (m_sandbox) + { + AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal(); + this.AuthenticateSessionsHandler.Add(authen); + authenBase = authen; + } + else + { + AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); //new AuthenticateSessionsRemote(); + this.AuthenticateSessionsHandler.Add(authen); + authenBase = authen; + } + Console.WriteLine("Loading region config file"); + regionConfig = new XmlConfig(configFiles[i]); + regionConfig.LoadData(); + regionDat.InitConfig(this.m_sandbox, regionConfig); + regionConfig.Close(); + + udpServer = new UDPServer(regionDat.CommsIPListenPort, this.AssetCache, this.InventoryCache, this.m_log, authenBase); + + m_udpServer.Add(udpServer); + this.regionData.Add(regionDat); + + /* + m_log.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString()); + m_log.Verbose( "Initialising world"); + m_log.componentname = "Region " + regionData.RegionName; + */ + + LocalWorld = new Scene(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager, this.AssetCache, httpServer); + this.m_localWorld.Add(LocalWorld); + //LocalWorld.InventoryCache = InventoryCache; + //LocalWorld.AssetCache = AssetCache; + + udpServer.LocalWorld = LocalWorld; + + LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. + LocalWorld.LoadWorldMap(); + + m_log.Verbose( "Main.cs:Startup() - Starting up messaging system"); + LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); + LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D()); + LocalWorld.LoadPrimsFromStorage(); + LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager); + + + LocalWorld.StartTimer(); + } + } + + protected override void SetupHttpListener() + { + httpServer = new BaseHttpServer(this.serversData.HttpListenerPort); //regionData[0].IPListenPort); + + if (!this.m_sandbox) + { + + // we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server + + + httpServer.AddRestHandler("GET", "/simstatus/", + delegate(string request, string path, string param) + { + return "OK"; + }); + } + } + + protected override void ConnectToRemoteGridServer() + { + + } + + #endregion + + private void SetupFromConfigFile(IGenericConfig configData) + { + // Log filename + string attri = ""; + attri = configData.GetAttribute("LogFilename"); + if (String.IsNullOrEmpty(attri)) + { + } + else + { + m_logFilename = attri; + } + + // SandBoxMode + attri = ""; + attri = configData.GetAttribute("SandBox"); + if ((attri == "") || ((attri != "false") && (attri != "true"))) + { + this.m_sandbox = false; + configData.SetAttribute("SandBox", "false"); + } + else + { + this.m_sandbox = Convert.ToBoolean(attri); + } + + // LoginServer + attri = ""; + attri = configData.GetAttribute("LoginServer"); + if ((attri == "") || ((attri != "false") && (attri != "true"))) + { + this.m_loginserver = false; + configData.SetAttribute("LoginServer", "false"); + } + else + { + this.m_loginserver = Convert.ToBoolean(attri); + } + + // Sandbox User accounts + attri = ""; + attri = configData.GetAttribute("UserAccount"); + if ((attri == "") || ((attri != "false") && (attri != "true"))) + { + this.user_accounts = false; + configData.SetAttribute("UserAccounts", "false"); + } + else if (attri == "true") + { + this.user_accounts = Convert.ToBoolean(attri); + } + + // Grid mode hack to use local asset server + attri = ""; + attri = configData.GetAttribute("LocalAssets"); + if ((attri == "") || ((attri != "false") && (attri != "true"))) + { + this.gridLocalAsset = false; + configData.SetAttribute("LocalAssets", "false"); + } + else if (attri == "true") + { + this.gridLocalAsset = Convert.ToBoolean(attri); + } + + + attri = ""; + attri = configData.GetAttribute("PhysicsEngine"); + switch (attri) + { + default: + m_log.Warn( "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating"); + Environment.Exit(1); + break; + + case "": + this.m_physicsEngine = "basicphysics"; + configData.SetAttribute("PhysicsEngine", "basicphysics"); + OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = false; + break; + + case "basicphysics": + this.m_physicsEngine = "basicphysics"; + configData.SetAttribute("PhysicsEngine", "basicphysics"); + OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = false; + break; + + case "RealPhysX": + this.m_physicsEngine = "RealPhysX"; + OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = true; + break; + + case "OpenDynamicsEngine": + this.m_physicsEngine = "OpenDynamicsEngine"; + OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = true; + break; + } + + configData.Commit(); + + } + + /// + /// Performs any last-minute sanity checking and shuts down the region server + /// + public virtual void Shutdown() + { + m_log.Verbose( "Main.cs:Shutdown() - Closing all threads"); + m_log.Verbose( "Main.cs:Shutdown() - Killing listener thread"); + m_log.Verbose( "Main.cs:Shutdown() - Killing clients"); + // IMPLEMENT THIS + m_log.Verbose( "Main.cs:Shutdown() - Closing console and terminating"); + for (int i = 0; i < m_localWorld.Count; i++) + { + ((Scene)m_localWorld[i]).Close(); + } + m_log.Close(); + Environment.Exit(0); + } + + #region Console Commands + /// + /// Runs commands issued by the server console from the operator + /// + /// The first argument of the parameter (the command) + /// Additional arguments passed to the command + public void RunCmd(string command, string[] cmdparams) + { + switch (command) + { + case "help": + m_log.Error( "show users - show info about connected users"); + m_log.Error( "shutdown - disconnect all clients and shutdown"); + break; + + case "show": + if (cmdparams.Length > 0) + { + Show(cmdparams[0]); + } + break; + + case "terrain": + string result = ""; + for (int i = 0; i < m_localWorld.Count; i++) + { + if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result)) + { + m_log.Error(result); + } + } + break; + + case "shutdown": + Shutdown(); + break; + + default: + m_log.Error( "Unknown command"); + break; + } + } + + /// + /// Outputs to the console information about the region + /// + /// What information to display (valid arguments are "uptime", "users") + public void Show(string ShowWhat) + { + switch (ShowWhat) + { + case "uptime": + m_log.Error( "OpenSim has been running since " + startuptime.ToString()); + m_log.Error( "That is " + (DateTime.Now - startuptime).ToString()); + break; + case "users": + OpenSim.Region.Scenes.ScenePresence TempAv; + m_log.Error( String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); + /* foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys) + { + if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar") + { + TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID]; + m_log.Error( String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); + } + }*/ + break; + } + } + #endregion + } + + +} \ No newline at end of file diff --git a/OpenSim/Region/Caches/AssetCache.cs b/OpenSim/Region/Caches/AssetCache.cs new file mode 100644 index 0000000..d0cc370 --- /dev/null +++ b/OpenSim/Region/Caches/AssetCache.cs @@ -0,0 +1,670 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; +using System.Collections.Generic; +using System.Threading; +using System.Reflection; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Utilities; + +namespace OpenSim.Caches +{ + public delegate void DownloadComplete(AssetCache.TextureSender sender); + + /// + /// Manages local cache of assets and their sending to viewers. + /// + public class AssetCache : IAssetReceiver + { + public Dictionary Assets; + public Dictionary Textures; + + public List AssetRequests = new List(); //assets ready to be sent to viewers + public List TextureRequests = new List(); //textures ready to be sent + + public Dictionary RequestedAssets = new Dictionary(); //Assets requested from the asset server + public Dictionary RequestedTextures = new Dictionary(); //Textures requested from the asset server + + public Dictionary SendingTextures = new Dictionary(); + private IAssetServer _assetServer; + private Thread _assetCacheThread; + private LLUUID[] textureList = new LLUUID[5]; + + /// + /// + /// + public AssetCache(IAssetServer assetServer) + { + Console.WriteLine("Creating Asset cache"); + _assetServer = assetServer; + _assetServer.SetReceiver(this); + Assets = new Dictionary(); + Textures = new Dictionary(); + this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); + this._assetCacheThread.IsBackground = true; + this._assetCacheThread.Start(); + + } + + public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) + { + Console.WriteLine("Creating Asset cache"); + _assetServer = this.LoadAssetDll(assetServerDLLName); + _assetServer.SetServerInfo(assetServerURL, assetServerKey); + _assetServer.SetReceiver(this); + Assets = new Dictionary(); + Textures = new Dictionary(); + this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); + this._assetCacheThread.IsBackground = true; + this._assetCacheThread.Start(); + + } + + /// + /// + /// + public void RunAssetManager() + { + while (true) + { + try + { + //Console.WriteLine("Asset cache loop"); + this.ProcessAssetQueue(); + this.ProcessTextureQueue(); + Thread.Sleep(500); + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + } + } + + public void LoadDefaultTextureSet() + { + //hack: so we can give each user a set of textures + textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); + textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); + textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); + textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); + textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); + + for (int i = 0; i < textureList.Length; i++) + { + this._assetServer.RequestAsset(textureList[i], true); + } + + } + + public AssetBase[] CreateNewInventorySet(LLUUID agentID) + { + AssetBase[] inventorySet = new AssetBase[this.textureList.Length]; + for (int i = 0; i < textureList.Length; i++) + { + if (this.Textures.ContainsKey(textureList[i])) + { + inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]); + TextureImage image = new TextureImage(inventorySet[i]); + this.Textures.Add(image.FullID, image); + this._assetServer.UploadNewAsset(image); //save the asset to the asset server + } + } + return inventorySet; + } + + public AssetBase GetAsset(LLUUID assetID) + { + AssetBase asset = null; + if (this.Textures.ContainsKey(assetID)) + { + asset = this.Textures[assetID]; + } + else if (this.Assets.ContainsKey(assetID)) + { + asset = this.Assets[assetID]; + } + return asset; + } + + public void AddAsset(AssetBase asset) + { + // Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated()); + if (asset.Type == 0) + { + //Console.WriteLine("which is a texture"); + if (!this.Textures.ContainsKey(asset.FullID)) + { //texture + TextureImage textur = new TextureImage(asset); + this.Textures.Add(textur.FullID, textur); + this._assetServer.UploadNewAsset(asset); + } + } + else + { + if (!this.Assets.ContainsKey(asset.FullID)) + { + AssetInfo assetInf = new AssetInfo(asset); + this.Assets.Add(assetInf.FullID, assetInf); + this._assetServer.UploadNewAsset(asset); + } + } + } + + /// + /// + /// + private void ProcessTextureQueue() + { + if (this.TextureRequests.Count == 0) + { + //no requests waiting + return; + } + int num; + num = this.TextureRequests.Count; + + AssetRequest req; + for (int i = 0; i < num; i++) + { + req = (AssetRequest)this.TextureRequests[i]; + if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID)) + { + TextureSender sender = new TextureSender(req); + sender.OnComplete += this.TextureSent; + lock (this.SendingTextures) + { + this.SendingTextures.Add(req.ImageInfo.FullID, sender); + } + } + + } + + this.TextureRequests.Clear(); + } + + /// + /// Event handler, called by a TextureSender object to say that texture has been sent + /// + /// + public void TextureSent(AssetCache.TextureSender sender) + { + if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID)) + { + lock (this.SendingTextures) + { + this.SendingTextures.Remove(sender.request.ImageInfo.FullID); + } + } + } + + public void AssetReceived(AssetBase asset, bool IsTexture) + { + if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server + { + //check if it is a texture or not + //then add to the correct cache list + //then check for waiting requests for this asset/texture (in the Requested lists) + //and move those requests into the Requests list. + if (IsTexture) + { + TextureImage image = new TextureImage(asset); + this.Textures.Add(image.FullID, image); + if (this.RequestedTextures.ContainsKey(image.FullID)) + { + AssetRequest req = this.RequestedTextures[image.FullID]; + req.ImageInfo = image; + if (image.Data.LongLength > 600) + { + //over 600 bytes so split up file + req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000; + } + else + { + req.NumPackets = 1; + } + this.RequestedTextures.Remove(image.FullID); + this.TextureRequests.Add(req); + } + } + else + { + AssetInfo assetInf = new AssetInfo(asset); + this.Assets.Add(assetInf.FullID, assetInf); + if (this.RequestedAssets.ContainsKey(assetInf.FullID)) + { + AssetRequest req = this.RequestedAssets[assetInf.FullID]; + req.AssetInf = assetInf; + if (assetInf.Data.LongLength > 600) + { + //over 600 bytes so split up file + req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000; + } + else + { + req.NumPackets = 1; + } + this.RequestedAssets.Remove(assetInf.FullID); + this.AssetRequests.Add(req); + } + } + } + } + + public void AssetNotFound(AssetBase asset) + { + //the asset server had no knowledge of requested asset + + } + + #region Assets + /// + /// + /// + /// + /// + public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest) + { + LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); + //check to see if asset is in local cache, if not we need to request it from asset server. + + if (!this.Assets.ContainsKey(requestID)) + { + //not found asset + // so request from asset server + if (!this.RequestedAssets.ContainsKey(requestID)) + { + AssetRequest request = new AssetRequest(); + request.RequestUser = userInfo; + request.RequestAssetID = requestID; + request.TransferRequestID = transferRequest.TransferInfo.TransferID; + this.RequestedAssets.Add(requestID, request); + this._assetServer.RequestAsset(requestID, false); + } + return; + } + //it is in our cache + AssetInfo asset = this.Assets[requestID]; + + //work out how many packets it should be sent in + // and add to the AssetRequests list + AssetRequest req = new AssetRequest(); + req.RequestUser = userInfo; + req.RequestAssetID = requestID; + req.TransferRequestID = transferRequest.TransferInfo.TransferID; + req.AssetInf = asset; + + if (asset.Data.LongLength > 600) + { + //over 600 bytes so split up file + req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000; + } + else + { + req.NumPackets = 1; + } + + this.AssetRequests.Add(req); + } + + /// + /// + /// + private void ProcessAssetQueue() + { + if (this.AssetRequests.Count == 0) + { + //no requests waiting + return; + } + int num; + + if (this.AssetRequests.Count < 5) + { + //lower than 5 so do all of them + num = this.AssetRequests.Count; + } + else + { + num = 5; + } + AssetRequest req; + for (int i = 0; i < num; i++) + { + req = (AssetRequest)this.AssetRequests[i]; + + TransferInfoPacket Transfer = new TransferInfoPacket(); + Transfer.TransferInfo.ChannelType = 2; + Transfer.TransferInfo.Status = 0; + Transfer.TransferInfo.TargetType = 0; + Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes(); + Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length; + Transfer.TransferInfo.TransferID = req.TransferRequestID; + req.RequestUser.OutPacket(Transfer); + + if (req.NumPackets == 1) + { + TransferPacketPacket TransferPacket = new TransferPacketPacket(); + TransferPacket.TransferData.Packet = 0; + TransferPacket.TransferData.ChannelType = 2; + TransferPacket.TransferData.TransferID = req.TransferRequestID; + TransferPacket.TransferData.Data = req.AssetInf.Data; + TransferPacket.TransferData.Status = 1; + req.RequestUser.OutPacket(TransferPacket); + } + else + { + //more than one packet so split file up , for now it can't be bigger than 2000 bytes + TransferPacketPacket TransferPacket = new TransferPacketPacket(); + TransferPacket.TransferData.Packet = 0; + TransferPacket.TransferData.ChannelType = 2; + TransferPacket.TransferData.TransferID = req.TransferRequestID; + byte[] chunk = new byte[1000]; + Array.Copy(req.AssetInf.Data, chunk, 1000); + TransferPacket.TransferData.Data = chunk; + TransferPacket.TransferData.Status = 0; + req.RequestUser.OutPacket(TransferPacket); + + TransferPacket = new TransferPacketPacket(); + TransferPacket.TransferData.Packet = 1; + TransferPacket.TransferData.ChannelType = 2; + TransferPacket.TransferData.TransferID = req.TransferRequestID; + byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)]; + Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length); + TransferPacket.TransferData.Data = chunk1; + TransferPacket.TransferData.Status = 1; + req.RequestUser.OutPacket(TransferPacket); + } + + } + + //remove requests that have been completed + for (int i = 0; i < num; i++) + { + this.AssetRequests.RemoveAt(0); + } + + } + + public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset) + { + AssetInfo newAsset = new AssetInfo(); + newAsset.Data = new byte[sourceAsset.Data.Length]; + Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length); + newAsset.FullID = LLUUID.Random(); + newAsset.Type = sourceAsset.Type; + newAsset.InvType = sourceAsset.InvType; + return (newAsset); + } + #endregion + + #region Textures + /// + /// + /// + /// + /// + public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID) + { + //Console.WriteLine("texture request for " + imageID.ToStringHyphenated()); + //check to see if texture is in local cache, if not request from asset server + if (!this.Textures.ContainsKey(imageID)) + { + if (!this.RequestedTextures.ContainsKey(imageID)) + { + //not is cache so request from asset server + AssetRequest request = new AssetRequest(); + request.RequestUser = userInfo; + request.RequestAssetID = imageID; + request.IsTextureRequest = true; + this.RequestedTextures.Add(imageID, request); + this._assetServer.RequestAsset(imageID, true); + } + return; + } + + //Console.WriteLine("texture already in cache"); + TextureImage imag = this.Textures[imageID]; + AssetRequest req = new AssetRequest(); + req.RequestUser = userInfo; + req.RequestAssetID = imageID; + req.IsTextureRequest = true; + req.ImageInfo = imag; + + if (imag.Data.LongLength > 600) + { + //over 600 bytes so split up file + req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000; + } + else + { + req.NumPackets = 1; + } + this.TextureRequests.Add(req); + } + + public TextureImage CloneImage(LLUUID newOwner, TextureImage source) + { + TextureImage newImage = new TextureImage(); + newImage.Data = new byte[source.Data.Length]; + Array.Copy(source.Data, newImage.Data, source.Data.Length); + //newImage.filename = source.filename; + newImage.FullID = LLUUID.Random(); + newImage.Name = source.Name; + return (newImage); + } + #endregion + + private IAssetServer LoadAssetDll(string dllName) + { + Assembly pluginAssembly = Assembly.LoadFrom(dllName); + IAssetServer server = null; + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (pluginType.IsPublic) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("IAssetPlugin", true); + + if (typeInterface != null) + { + IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + server = plug.GetAssetServer(); + break; + } + + typeInterface = null; + } + } + } + pluginAssembly = null; + return server; + } + + public class AssetRequest + { + public IClientAPI RequestUser; + public LLUUID RequestAssetID; + public AssetInfo AssetInf; + public TextureImage ImageInfo; + public LLUUID TransferRequestID; + public long DataPointer = 0; + public int NumPackets = 0; + public int PacketCounter = 0; + public bool IsTextureRequest; + //public bool AssetInCache; + //public int TimeRequested; + + public AssetRequest() + { + + } + } + + public class AssetInfo : AssetBase + { + public AssetInfo() + { + + } + + public AssetInfo(AssetBase aBase) + { + Data = aBase.Data; + FullID = aBase.FullID; + Type = aBase.Type; + InvType = aBase.InvType; + Name = aBase.Name; + Description = aBase.Description; + } + } + + public class TextureImage : AssetBase + { + public TextureImage() + { + + } + + public TextureImage(AssetBase aBase) + { + Data = aBase.Data; + FullID = aBase.FullID; + Type = aBase.Type; + InvType = aBase.InvType; + Name = aBase.Name; + Description = aBase.Description; + } + } + + public class TextureSender + { + public AssetRequest request; + public event DownloadComplete OnComplete; + Thread m_thread; + public TextureSender(AssetRequest req) + { + request = req; + //Console.WriteLine("creating worker thread for texture " + req.ImageInfo.FullID.ToStringHyphenated()); + //Console.WriteLine("texture data length is " + req.ImageInfo.Data.Length); + // Console.WriteLine("in " + req.NumPackets + " packets"); + //ThreadPool.QueueUserWorkItem(new WaitCallback(SendTexture), new object()); + + //need some sort of custom threadpool here, as using the .net one, overloads it and stops the handling of incoming packets etc + //but don't really want to create a thread for every texture download + m_thread = new Thread(new ThreadStart(SendTexture)); + m_thread.IsBackground = true; + m_thread.Start(); + } + + public void SendTexture() + { + //Console.WriteLine("starting to send sending texture " + request.ImageInfo.FullID.ToStringHyphenated()); + while (request.PacketCounter != request.NumPackets) + { + SendPacket(); + Thread.Sleep(500); + } + + //Console.WriteLine("finished sending texture " + request.ImageInfo.FullID.ToStringHyphenated()); + if (OnComplete != null) + { + OnComplete(this); + } + } + + public void SendPacket() + { + AssetRequest req = request; + // Console.WriteLine("sending " + req.ImageInfo.FullID); + + // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005")) + if (req.PacketCounter == 0) + { + //first time for this request so send imagedata packet + if (req.NumPackets == 1) + { + //only one packet so send whole file + ImageDataPacket im = new ImageDataPacket(); + im.ImageID.Packets = 1; + im.ImageID.ID = req.ImageInfo.FullID; + im.ImageID.Size = (uint)req.ImageInfo.Data.Length; + im.ImageData.Data = req.ImageInfo.Data; + im.ImageID.Codec = 2; + req.RequestUser.OutPacket(im); + req.PacketCounter++; + //req.ImageInfo.l= time; + //System.Console.WriteLine("sent texture: " + req.ImageInfo.FullID); + // Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated()); + } + else + { + //more than one packet so split file up + ImageDataPacket im = new ImageDataPacket(); + im.ImageID.Packets = (ushort)req.NumPackets; + im.ImageID.ID = req.ImageInfo.FullID; + im.ImageID.Size = (uint)req.ImageInfo.Data.Length; + im.ImageData.Data = new byte[600]; + Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600); + im.ImageID.Codec = 2; + req.RequestUser.OutPacket(im); + req.PacketCounter++; + //req.ImageInfo.last_used = time; + //System.Console.WriteLine("sent first packet of texture: + // Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated()); + } + } + else + { + //Console.WriteLine("sending packet" + req.PacketCounter + "for " + req.ImageInfo.FullID.ToStringHyphenated()); + //send imagepacket + //more than one packet so split file up + ImagePacketPacket im = new ImagePacketPacket(); + im.ImageID.Packet = (ushort)req.PacketCounter; + im.ImageID.ID = req.ImageInfo.FullID; + int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1); + if (size > 1000) size = 1000; + im.ImageData.Data = new byte[size]; + Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size); + req.RequestUser.OutPacket(im); + req.PacketCounter++; + //req.ImageInfo.last_used = time; + //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID); + } + + } + } + } +} + diff --git a/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj b/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj new file mode 100644 index 0000000..4a73d08 --- /dev/null +++ b/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj @@ -0,0 +1,97 @@ + + + Local + 8.0.50727 + 2.0 + {61FCCDB3-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Region.Caches + JScript + Grid + IE50 + false + Library + + OpenSim.Region.Caches + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\ + False + False + False + 4 + + + + + ..\..\..\bin\libsecondlife.dll + False + + + System.dll + False + + + System.Xml.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj.user b/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj.user new file mode 100644 index 0000000..6841907 --- /dev/null +++ b/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/Region/Caches/Properties/AssemblyInfo.cs b/OpenSim/Region/Caches/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..00f5dfe --- /dev/null +++ b/OpenSim/Region/Caches/Properties/AssemblyInfo.cs @@ -0,0 +1,35 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenSim.Caches")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenSim.Caches")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("2b15ddbf-0341-49a6-85c0-cece268a4518")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenSim/Region/Caps/Caps.cs b/OpenSim/Region/Caps/Caps.cs new file mode 100644 index 0000000..13a351d --- /dev/null +++ b/OpenSim/Region/Caps/Caps.cs @@ -0,0 +1,258 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using System.IO; +using System.Xml; +using OpenSim.Servers; +using OpenSim.Framework; +using OpenSim.Framework.Utilities; +using OpenSim.Framework.Types; +using OpenSim.Caches; +using libsecondlife; + +namespace OpenSim.Region +{ + public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data); + + public class Caps + { + private string httpListenerAddress; + private uint httpListenPort; + private string capsObjectPath = "00001-"; + private string requestPath = "0000/"; + private string mapLayerPath = "0001/"; + private string newInventory = "0002/"; + private string requestTexture = "0003/"; + private string eventQueue = "0100/"; + private BaseHttpServer httpListener; + private LLUUID agentID; + private AssetCache assetCache; + private int eventQueueCount = 1; + private Queue CapsEventQueue = new Queue(); + + public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath, LLUUID agent) + { + assetCache = assetCach; + capsObjectPath = capsPath; + httpListener = httpServer; + httpListenerAddress = httpListen; + httpListenPort = httpPort; + agentID = agent; + } + + /// + /// + /// + public void RegisterHandlers() + { + Console.WriteLine("registering CAPS handlers"); + httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + requestPath, CapsRequest); + httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + mapLayerPath, MapLayer); + httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + newInventory, NewAgentInventory); + httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + eventQueue, ProcessEventQueue); + } + + /// + /// + /// + /// + /// + /// + /// + public string CapsRequest(string request, string path, string param) + { + // Console.WriteLine("Caps Request " + request); + string result = ""; + result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities()); + return result; + } + + /// + /// + /// + /// + protected LLSDCapsDetails GetCapabilities() + { + /* string capURLS = ""; + capURLS += "MapLayerhttp://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath + ""; + capURLS += "NewFileAgentInventoryhttp://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory + ""; + //capURLS += "RequestTextureDownloadhttp://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + requestTexture + ""; + //capURLS += "EventQueueGethttp://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + eventQueue + ""; + return capURLS;*/ + + LLSDCapsDetails caps = new LLSDCapsDetails(); + caps.MapLayer = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath; + caps.NewFileAgentInventory = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory; + return caps; + } + + /// + /// + /// + /// + /// + /// + /// + public string MapLayer(string request, string path, string param) + { + Encoding _enc = System.Text.Encoding.UTF8; + Hashtable hash =(Hashtable) LLSD.LLSDDeserialize(_enc.GetBytes(request)); + LLSDMapRequest mapReq = new LLSDMapRequest(); + LLSDHelpers.DeserialiseLLSDMap(hash, mapReq ); + + LLSDMapLayerResponse mapResponse= new LLSDMapLayerResponse(); + mapResponse.LayerData.Array.Add(this.BuildLLSDMapLayerResponse()); + string res = LLSDHelpers.SerialiseLLSDReply(mapResponse); + + //Console.WriteLine(" Maplayer response is " + res); + + return res; + } + + /// + /// + /// + /// + protected LLSDMapLayer BuildLLSDMapLayerResponse() + { + LLSDMapLayer mapLayer = new LLSDMapLayer(); + mapLayer.Right = 5000; + mapLayer.Top = 5000; + mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); + + return mapLayer; + } + + public string ProcessEventQueue(string request, string path, string param) + { + // Console.WriteLine("event queue request " + request); + string res = ""; + int timer = 0; + + /*while ((timer < 200) || (this.CapsEventQueue.Count < 1)) + { + timer++; + }*/ + if (this.CapsEventQueue.Count > 0) + { + lock (this.CapsEventQueue) + { + string item = CapsEventQueue.Dequeue(); + res = item; + } + } + else + { + res = this.CreateEmptyEventResponse(); + } + return res; + } + + public string CreateEstablishAgentComms(string caps, string ipAddressPort) + { + string res = "id" + eventQueueCount + ""; + res += "events"; + res += "messageEstablishAgentCommunication"; + res += "body"; + res += "sim-ip-and-port" + ipAddressPort + ""; + res += "seed-capability" + caps + ""; + res += "agent-id" + this.agentID.ToStringHyphenated() + ""; + res += ""; + res += ""; + res += ""; + eventQueueCount++; + this.CapsEventQueue.Enqueue(res); + return res; + } + + public string CreateEmptyEventResponse() + { + string res = "id" + eventQueueCount + ""; + res += "events"; + res += ""; + res += ""; + eventQueueCount++; + return res; + } + + public string NewAgentInventory(string request, string path, string param) + { + //Console.WriteLine("received upload request:"+ request); + string res = ""; + LLUUID newAsset = LLUUID.Random(); + LLUUID newInvItem = LLUUID.Random(); + string uploaderPath = capsObjectPath + Util.RandomClass.Next(5000, 8000).ToString("0000"); + AssetUploader uploader = new AssetUploader(newAsset, newInvItem, uploaderPath, this.httpListener); + httpListener.AddRestHandler("POST", "/CAPS/" + uploaderPath, uploader.uploaderCaps); + string uploaderURL = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + uploaderPath; + //Console.WriteLine("uploader url is " + uploaderURL); + res += ""; + res += "uploader" + uploaderURL + ""; + //res += "successtrue"; + res += "stateupload"; + res += ""; + uploader.OnUpLoad += this.UploadHandler; + return res; + } + + public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data) + { + // Console.WriteLine("upload handler called"); + AssetBase asset; + asset = new AssetBase(); + asset.FullID = assetID; + asset.Type = 0; + asset.InvType = 0; + asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000"); + asset.Data = data; + this.assetCache.AddAsset(asset); + } + + public class AssetUploader + { + public event UpLoadedTexture OnUpLoad; + + private string uploaderPath = ""; + private LLUUID newAssetID; + private LLUUID inventoryItemID; + private BaseHttpServer httpListener; + public AssetUploader(LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer) + { + newAssetID = assetID; + inventoryItemID = inventoryItem; + uploaderPath = path; + httpListener = httpServer; + + } + + public string uploaderCaps(string request, string path, string param) + { + Encoding _enc = System.Text.Encoding.UTF8; + byte[] data = _enc.GetBytes(request); + //Console.WriteLine("recieved upload " + Util.FieldToString(data)); + LLUUID inv = this.inventoryItemID; + string res = ""; + res += ""; + res += "new_asset" + newAssetID.ToStringHyphenated() + ""; + res += "new_inventory_item" + inv.ToStringHyphenated() + ""; + res += "statecomplete"; + res += ""; + + // Console.WriteLine("asset " + newAssetID.ToStringHyphenated() + " , inventory item " + inv.ToStringHyphenated()); + httpListener.RemoveRestHandler("POST", "/CAPS/" + uploaderPath); + if (OnUpLoad != null) + { + OnUpLoad(newAssetID, inv, data); + } + + /*FileStream fs = File.Create("upload.jp2"); + BinaryWriter bw = new BinaryWriter(fs); + bw.Write(data); + bw.Close(); + fs.Close();*/ + return res; + } + } + } +} diff --git a/OpenSim/Region/Caps/LLSDHelpers.cs b/OpenSim/Region/Caps/LLSDHelpers.cs new file mode 100644 index 0000000..051520c --- /dev/null +++ b/OpenSim/Region/Caps/LLSDHelpers.cs @@ -0,0 +1,246 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using System.IO; +using System.Xml; +using libsecondlife; + +namespace OpenSim.Framework +{ + public class LLSDHelpers + { + public static string SerialiseLLSDReply(object obj) + { + StringWriter sw = new StringWriter(); + XmlTextWriter writer = new XmlTextWriter(sw); + writer.Formatting = Formatting.None; + writer.WriteStartElement(String.Empty, "llsd", String.Empty); + LLSDHelpers.SerializeLLSDType(writer, obj); + writer.WriteEndElement(); + writer.Close(); + return sw.ToString(); + } + + public static void SerializeLLSDType(XmlTextWriter writer, object obj) + { + Type myType = obj.GetType(); + LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); + if (llsdattributes.Length > 0) + { + switch (llsdattributes[0].ObjectType) + { + case "MAP": + writer.WriteStartElement(String.Empty, "map", String.Empty); + System.Reflection.FieldInfo[] fields = myType.GetFields(); + for (int i = 0; i < fields.Length; i++) + { + object fieldValue = fields[i].GetValue(obj); + LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false); + if (fieldAttributes.Length > 0) + { + writer.WriteStartElement(String.Empty, "key", String.Empty); + writer.WriteString(fields[i].Name); + writer.WriteEndElement(); + SerializeLLSDType(writer, fieldValue); + } + else + { + //Console.WriteLine("LLSD field name" + fields[i].Name + " , " + fields[i].GetValue(obj).GetType()); + writer.WriteStartElement(String.Empty, "key", String.Empty); + writer.WriteString(fields[i].Name); + writer.WriteEndElement(); + LLSD.LLSDWriteOne(writer, fieldValue); + } + } + writer.WriteEndElement(); + break; + case "ARRAY": + // LLSDArray arrayObject = obj as LLSDArray; + // ArrayList a = arrayObject.Array; + ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj); + writer.WriteStartElement(String.Empty, "array", String.Empty); + foreach (object item in a) + { + SerializeLLSDType(writer, item); + } + writer.WriteEndElement(); + break; + } + } + else + { + LLSD.LLSDWriteOne(writer, obj); + } + } + + public static object DeserialiseLLSDMap(Hashtable llsd, object obj) + { + Type myType = obj.GetType(); + LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); + if (llsdattributes.Length > 0) + { + switch (llsdattributes[0].ObjectType) + { + case "MAP": + IDictionaryEnumerator enumerator = llsd.GetEnumerator(); + while (enumerator.MoveNext()) + { + System.Reflection.FieldInfo field = myType.GetField((string)enumerator.Key); + if (field != null) + { + if (enumerator.Value is Hashtable) + { + object fieldValue = field.GetValue(obj); + DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue); + } + else if (enumerator.Value is ArrayList) + { + object fieldValue = field.GetValue(obj); + fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value); + //TODO + // the LLSD map/array types in the array need to be deserialised + // but first we need to know the right class to deserialise them into. + } + else + { + field.SetValue(obj, enumerator.Value); + } + } + } + break; + } + } + return obj; + } + } + + [LLSDType("MAP")] + public class LLSDMapLayerResponse + { + public LLSDMapRequest AgentData = new LLSDMapRequest(); + public LLSDArray LayerData = new LLSDArray(); + + public LLSDMapLayerResponse() + { + + } + } + + [LLSDType("MAP")] + public class LLSDCapsDetails + { + public string MapLayer = ""; + public string NewFileAgentInventory = ""; + //public string EventQueueGet = ""; + + public LLSDCapsDetails() + { + + } + } + + [LLSDType("MAP")] + public class LLSDMapLayer + { + public int Left = 0; + public int Right = 0; + public int Top = 0; + public int Bottom = 0; + public LLUUID ImageID = LLUUID.Zero; + + public LLSDMapLayer() + { + + } + } + + [LLSDType("ARRAY")] + public class LLSDArray + { + public ArrayList Array = new ArrayList(); + + public LLSDArray() + { + + } + } + + [LLSDType("MAP")] + public class LLSDMapRequest + { + public int Flags = 0; + + public LLSDMapRequest() + { + + } + } + + [LLSDType("MAP")] + public class LLSDUploadReply + { + public string new_asset = ""; + public LLUUID new_inventory_item = LLUUID.Zero; + public string state = ""; + + public LLSDUploadReply() + { + + } + } + + [LLSDType("MAP")] + public class LLSDCapEvent + { + public int id = 0; + public LLSDArray events = new LLSDArray(); + + public LLSDCapEvent() + { + + } + } + + [LLSDType("MAP")] + public class LLSDEmpty + { + public LLSDEmpty() + { + + } + } + + [LLSDType("MAP")] + public class LLSDTest + { + public int Test1 = 20; + public int Test2 = 10; + + public LLSDTest() + { + + } + } + + + [AttributeUsage(AttributeTargets.Class)] + public class LLSDType : Attribute + { + private string myType; + + public LLSDType(string type) + { + myType = type; + + } + + public string ObjectType + { + get + { + return myType; + } + } + } +} diff --git a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs new file mode 100644 index 0000000..5d5021c --- /dev/null +++ b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs @@ -0,0 +1,337 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; +using System.Collections.Generic; +using libsecondlife; +using OpenSim; +using libsecondlife.Packets; +//using OpenSim.GridServers; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Types; +using OpenSim.Framework.Interfaces; + +namespace OpenSim.Assets +{ + /// + /// Description of InventoryManager. + /// + public class InventoryCache + { + private Dictionary _agentsInventory; + private List _serverRequests; //list of requests made to user server. + private System.Text.Encoding _enc = System.Text.Encoding.ASCII; + private const uint FULL_MASK_PERMISSIONS = 2147483647; + + public InventoryCache() + { + _agentsInventory = new Dictionary(); + _serverRequests = new List(); + } + + public void AddNewAgentsInventory(AgentInventory agentInventory) + { + if (!this._agentsInventory.ContainsKey(agentInventory.AgentID)) + { + this._agentsInventory.Add(agentInventory.AgentID, agentInventory); + } + } + + public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver) + { + AgentInventory res = null; + if (!this._agentsInventory.ContainsKey(agentID)) + { + res = userserver.RequestAgentsInventory(agentID); + this._agentsInventory.Add(agentID,res); + } + return res; + } + + public AgentInventory GetAgentsInventory(LLUUID agentID) + { + if (this._agentsInventory.ContainsKey(agentID)) + { + return this._agentsInventory[agentID]; + } + + return null; + } + + public void ClientLeaving(LLUUID clientID, IUserServer userserver) + { + if (this._agentsInventory.ContainsKey(clientID)) + { + if (userserver != null) + { + userserver.UpdateAgentsInventory(clientID, this._agentsInventory[clientID]); + } + this._agentsInventory.Remove(clientID); + } + } + + public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID) + { + return this.CreateNewInventoryFolder(remoteClient, folderID, 0); + } + + public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type) + { + bool res = false; + if (folderID != LLUUID.Zero) //don't create a folder with a zero id + { + if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) + { + res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type); + } + } + return res; + } + + public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent) + { + bool res = false; + if (folderID != LLUUID.Zero) //don't create a folder with a zero id + { + if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) + { + res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent); + } + } + return res; + } + + public LLUUID AddNewInventoryItem(ClientView remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset) + { + LLUUID newItem = null; + if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) + { + newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset); + if (newItem != null) + { + InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem]; + this.SendItemUpdateCreate(remoteClient, Item); + } + } + + return newItem; + } + public bool DeleteInventoryItem(ClientView remoteClient, LLUUID itemID) + { + bool res = false; + if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) + { + res = this._agentsInventory[remoteClient.AgentID].DeleteFromInventory(itemID); + if (res) + { + RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket(); + remove.AgentData.AgentID = remoteClient.AgentID; + remove.AgentData.SessionID = remoteClient.SessionID; + remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1]; + remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock(); + remove.InventoryData[0].ItemID = itemID; + remoteClient.OutPacket(remove); + } + } + + return res; + } + + public bool UpdateInventoryItemAsset(ClientView remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset) + { + if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) + { + bool res = _agentsInventory[remoteClient.AgentID].UpdateItemAsset(itemID, asset); + if (res) + { + InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; + this.SendItemUpdateCreate(remoteClient, Item); + } + return res; + } + + return false; + } + + public bool UpdateInventoryItemDetails(ClientView remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) + { + if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) + { + bool res = _agentsInventory[remoteClient.AgentID].UpdateItemDetails(itemID, packet); + if (res) + { + InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; + this.SendItemUpdateCreate(remoteClient, Item); + } + return res; + } + + return false; + } + + public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend) + { + if (this._agentsInventory.ContainsKey(userInfo.AgentID)) + { + AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; + if (FetchDescend.InventoryData.FetchItems) + { + if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID)) + { + InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID]; + InventoryDescendentsPacket Descend = new InventoryDescendentsPacket(); + Descend.AgentData.AgentID = userInfo.AgentID; + Descend.AgentData.OwnerID = Folder.OwnerID; + Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID; + Descend.AgentData.Descendents = Folder.Items.Count; + Descend.AgentData.Version = Folder.Items.Count; + + + Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count]; + for (int i = 0; i < Folder.Items.Count; i++) + { + + InventoryItem Item = Folder.Items[i]; + Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); + Descend.ItemData[i].ItemID = Item.ItemID; + Descend.ItemData[i].AssetID = Item.AssetID; + Descend.ItemData[i].CreatorID = Item.CreatorID; + Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS; + Descend.ItemData[i].CreationDate = 1000; + Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0"); + Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS; + Descend.ItemData[i].Flags = 1; + Descend.ItemData[i].FolderID = Item.FolderID; + Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); + Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS; + Descend.ItemData[i].InvType = Item.InvType; + Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0"); + Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS; + Descend.ItemData[i].OwnerID = Item.OwnerID; + Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS; + Descend.ItemData[i].SalePrice = 100; + Descend.ItemData[i].SaleType = 0; + Descend.ItemData[i].Type = Item.Type; + Descend.ItemData[i].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); + } + + userInfo.OutPacket(Descend); + + } + } + else + { + Console.WriteLine("fetch subfolders"); + } + } + } + + public void FetchInventory(ClientView userInfo, FetchInventoryPacket FetchItems) + { + if (this._agentsInventory.ContainsKey(userInfo.AgentID)) + { + AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; + + for (int i = 0; i < FetchItems.InventoryData.Length; i++) + { + if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID)) + { + InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID]; + FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket(); + InventoryReply.AgentData.AgentID = userInfo.AgentID; + InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1]; + InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock(); + InventoryReply.InventoryData[0].ItemID = Item.ItemID; + InventoryReply.InventoryData[0].AssetID = Item.AssetID; + InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; + InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); + InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].Flags = 0; + InventoryReply.InventoryData[0].FolderID = Item.FolderID; + InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); + InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].InvType = Item.InvType; + InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); + InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; + InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].SalePrice = 100; + InventoryReply.InventoryData[0].SaleType = 0; + InventoryReply.InventoryData[0].Type = Item.Type; + InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); + userInfo.OutPacket(InventoryReply); + } + } + } + } + + private void SendItemUpdateCreate(ClientView remoteClient, InventoryItem Item) + { + + UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket(); + InventoryReply.AgentData.AgentID = remoteClient.AgentID; + InventoryReply.AgentData.SimApproved = true; + InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; + InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); + InventoryReply.InventoryData[0].ItemID = Item.ItemID; + InventoryReply.InventoryData[0].AssetID = Item.AssetID; + InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; + InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].CreationDate = 1000; + InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); + InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].Flags = 0; + InventoryReply.InventoryData[0].FolderID = Item.FolderID; + InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); + InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].InvType = Item.InvType; + InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); + InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; + InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].SalePrice = 100; + InventoryReply.InventoryData[0].SaleType = 0; + InventoryReply.InventoryData[0].Type = Item.Type; + InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); + + remoteClient.OutPacket(InventoryReply); + } + } + + + + public class UserServerRequest + { + public UserServerRequest() + { + + } + } +} diff --git a/OpenSim/Region/ClientStack/ClientStackNetworkHandler.cs b/OpenSim/Region/ClientStack/ClientStackNetworkHandler.cs new file mode 100644 index 0000000..7552195 --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientStackNetworkHandler.cs @@ -0,0 +1,46 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using System.Net; +using System.Net.Sockets; +using libsecondlife; + + +namespace OpenSim +{ + + public interface ClientStackNetworkHandler + { + void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender); + void RemoveClientCircuit(uint circuitcode); + void RegisterPacketServer(PacketServer server); + } + +} diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs new file mode 100644 index 0000000..902f3c7 --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientView.API.cs @@ -0,0 +1,975 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Types; + +using libsecondlife; +using libsecondlife.Packets; + +namespace OpenSim +{ + partial class ClientView + { + public event ChatFromViewer OnChatFromViewer; + public event RezObject OnRezObject; + public event GenericCall4 OnDeRezObject; + public event ModifyTerrain OnModifyTerrain; + public event GenericCall OnRegionHandShakeReply; + public event GenericCall OnRequestWearables; + public event SetAppearance OnSetAppearance; + public event GenericCall2 OnCompleteMovementToRegion; + public event UpdateAgent OnAgentUpdate; + public event StartAnim OnStartAnim; + public event GenericCall OnRequestAvatarsData; + public event LinkObjects OnLinkObjects; + public event UpdateVector OnGrapObject; + public event ObjectSelect OnDeGrapObject; + public event MoveObject OnGrapUpdate; + public event GenericCall4 OnAddPrim; + public event UpdateShape OnUpdatePrimShape; + public event ObjectSelect OnObjectSelect; + public event UpdatePrimFlags OnUpdatePrimFlags; + public event UpdatePrimTexture OnUpdatePrimTexture; + public event UpdateVector OnUpdatePrimPosition; + public event UpdatePrimRotation OnUpdatePrimRotation; + public event UpdateVector OnUpdatePrimScale; + public event StatusChange OnChildAgentStatus; + public event GenericCall2 OnStopMovement; + public event NewAvatar OnNewAvatar; + public event GenericCall6 OnRemoveAvatar; + public event RequestMapBlocks OnRequestMapBlocks; + public event TeleportLocationRequest OnTeleportLocationRequest; + + public event ParcelPropertiesRequest OnParcelPropertiesRequest; + public event ParcelDivideRequest OnParcelDivideRequest; + public event ParcelJoinRequest OnParcelJoinRequest; + public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; + + public event EstateOwnerMessageRequest OnEstateOwnerMessage; + + /// + /// + /// + public LLVector3 StartPos + { + get + { + return startpos; + } + set + { + startpos = value; + } + } + + /// + /// + /// + public LLUUID AgentId + { + get + { + return this.AgentID; + } + } + + /// + /// + /// + public string FirstName + { + get + { + return this.firstName; + } + + } + + /// + /// + /// + public string LastName + { + get + { + return this.lastName; + } + } + + #region World/Avatar to Client + + /// + /// + /// + /// + public void SendRegionHandshake(RegionInfo regionInfo) + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + RegionHandshakePacket handshake = new RegionHandshakePacket(); + + handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor; + handshake.RegionInfo.IsEstateManager = false; + handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0; + handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1; + handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2; + handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3; + handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0; + handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1; + handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2; + handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3; + handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess; + handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight; + + + handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags; + + handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.RegionName + "\0"); + handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID; + handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0; + handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1; + handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2; + handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3; + handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0; + handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1; + handshake.RegionInfo.TerrainDetail2 = regionInfo.estateSettings.terrainDetail2; + handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3; + handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting? + + this.OutPacket(handshake); + } + + /// + /// + /// + /// + public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) + { + AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); + mov.AgentData.SessionID = this.SessionID; + mov.AgentData.AgentID = this.AgentID; + mov.Data.RegionHandle = regInfo.RegionHandle; + mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this + + if ((pos.X == 0) && (pos.Y == 0) && (pos.Z == 0)) + { + mov.Data.Position = this.startpos; + } + else + { + mov.Data.Position = pos; + } + mov.Data.LookAt = look; + + OutPacket(mov); + } + + /// + /// + /// + /// + /// + /// + /// + /// + public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) + { + SendChatMessage(Helpers.StringToField(message), type, fromPos, fromName, fromAgentID); + } + + /// + /// + /// + /// + /// + /// + /// + /// + public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) + { + System.Text.Encoding enc = System.Text.Encoding.ASCII; + libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket(); + reply.ChatData.Audible = 1; + reply.ChatData.Message = message; + reply.ChatData.ChatType = type; + reply.ChatData.SourceType = 1; + reply.ChatData.Position = fromPos; + reply.ChatData.FromName = enc.GetBytes(fromName + "\0"); + reply.ChatData.OwnerID = fromAgentID; + reply.ChatData.SourceID = fromAgentID; + + this.OutPacket(reply); + } + + + /// + /// Send the region heightmap to the client + /// + /// heightmap + public virtual void SendLayerData(float[] map) + { + try + { + int[] patches = new int[4]; + + for (int y = 0; y < 16; y++) + { + for (int x = 0; x < 16; x = x + 4) + { + patches[0] = x + 0 + y * 16; + patches[1] = x + 1 + y * 16; + patches[2] = x + 2 + y * 16; + patches[3] = x + 3 + y * 16; + + Packet layerpack = TerrainManager.CreateLandPacket(map, patches); + OutPacket(layerpack); + } + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("ClientView API.cs: SendLayerData() - Failed with exception " + e.ToString()); + } + } + + /// + /// Sends a specified patch to a client + /// + /// Patch coordinate (x) 0..16 + /// Patch coordinate (y) 0..16 + /// heightmap + public void SendLayerData(int px, int py, float[] map) + { + try + { + int[] patches = new int[1]; + int patchx, patchy; + patchx = px / 16; + patchy = py / 16; + + patches[0] = patchx + 0 + patchy * 16; + + Packet layerpack = TerrainManager.CreateLandPacket(map, patches); + OutPacket(layerpack); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("ClientView API .cs: SendLayerData() - Failed with exception " + e.ToString()); + } + } + + /// + /// + /// + /// + /// + /// + public void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort) + { + EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket(); + enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock(); + enablesimpacket.SimulatorInfo.Handle = neighbourHandle; + + byte[] byteIP = neighbourIP.GetAddressBytes(); + enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24; + enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16; + enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8; + enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0]; + enablesimpacket.SimulatorInfo.Port = neighbourPort; + OutPacket(enablesimpacket); + } + + /// + /// + /// + /// + public AgentCircuitData RequestClientInfo() + { + AgentCircuitData agentData = new AgentCircuitData(); + agentData.AgentID = this.AgentId; + agentData.SessionID = this.SessionID; + agentData.SecureSessionID = this.SecureSessionID; + agentData.circuitcode = this.CircuitCode; + agentData.child = false; + agentData.firstname = this.firstName; + agentData.lastname = this.lastName; + + return agentData; + } + + public void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, System.Net.IPAddress newRegionIP, ushort newRegionPort) + { + LLVector3 look = new LLVector3(lookAt.X * 10, lookAt.Y * 10, lookAt.Z * 10); + + CrossedRegionPacket newSimPack = new CrossedRegionPacket(); + newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock(); + newSimPack.AgentData.AgentID = this.AgentID; + newSimPack.AgentData.SessionID = this.SessionID; + newSimPack.Info = new CrossedRegionPacket.InfoBlock(); + newSimPack.Info.Position = pos; + newSimPack.Info.LookAt = look; // new LLVector3(0.0f, 0.0f, 0.0f); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!! + newSimPack.RegionData = new libsecondlife.Packets.CrossedRegionPacket.RegionDataBlock(); + newSimPack.RegionData.RegionHandle = newRegionHandle; + byte[] byteIP = newRegionIP.GetAddressBytes(); + newSimPack.RegionData.SimIP = (uint)byteIP[3] << 24; + newSimPack.RegionData.SimIP += (uint)byteIP[2] << 16; + newSimPack.RegionData.SimIP += (uint)byteIP[1] << 8; + newSimPack.RegionData.SimIP += (uint)byteIP[0]; + newSimPack.RegionData.SimPort = newRegionPort; + newSimPack.RegionData.SeedCapability = new byte[0]; + + this.OutPacket(newSimPack); + //this.DowngradeClient(); + } + + public void SendMapBlock(List mapBlocks) + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + + MapBlockReplyPacket mapReply = new MapBlockReplyPacket(); + mapReply.AgentData.AgentID = this.AgentID; + mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count]; + mapReply.AgentData.Flags = 0; + + for (int i = 0; i < mapBlocks.Count; i++) + { + mapReply.Data[i] = new MapBlockReplyPacket.DataBlock(); + mapReply.Data[i].MapImageID = mapBlocks[i].MapImageId; + mapReply.Data[i].X = mapBlocks[i].X; + mapReply.Data[i].Y = mapBlocks[i].Y; + mapReply.Data[i].WaterHeight = mapBlocks[i].WaterHeight; + mapReply.Data[i].Name = _enc.GetBytes(mapBlocks[i].Name); + mapReply.Data[i].RegionFlags = mapBlocks[i].RegionFlags; + mapReply.Data[i].Access = mapBlocks[i].Access; + mapReply.Data[i].Agents = mapBlocks[i].Agents; + } + this.OutPacket(mapReply); + } + + public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) + { + TeleportLocalPacket tpLocal = new TeleportLocalPacket(); + tpLocal.Info.AgentID = this.AgentID; + tpLocal.Info.TeleportFlags = flags; + tpLocal.Info.LocationID = 2; + tpLocal.Info.LookAt = lookAt; + tpLocal.Info.Position = position; + OutPacket(tpLocal); + } + + public void SendRegionTeleport(ulong regionHandle, byte simAccess, string ipAddress, ushort ipPort, uint locationID, uint flags) + { + TeleportFinishPacket teleport = new TeleportFinishPacket(); + teleport.Info.AgentID = this.AgentID; + teleport.Info.RegionHandle = regionHandle; + teleport.Info.SimAccess = simAccess; + teleport.Info.SeedCapability = new byte[0]; + + System.Net.IPAddress oIP = System.Net.IPAddress.Parse(ipAddress); + byte[] byteIP = oIP.GetAddressBytes(); + uint ip = (uint)byteIP[3] << 24; + ip += (uint)byteIP[2] << 16; + ip += (uint)byteIP[1] << 8; + ip += (uint)byteIP[0]; + + teleport.Info.SimIP = ip; + teleport.Info.SimPort = ipPort; + teleport.Info.LocationID = 4; + teleport.Info.TeleportFlags = 1 << 4; + OutPacket(teleport); + } + + /// + /// + /// + public void SendTeleportCancel() + { + TeleportCancelPacket tpCancel = new TeleportCancelPacket(); + tpCancel.Info.SessionID = this.SessionID; + tpCancel.Info.AgentID = this.AgentID; + + OutPacket(tpCancel); + } + + /// + /// + /// + public void SendTeleportLocationStart() + { + TeleportStartPacket tpStart = new TeleportStartPacket(); + tpStart.Info.TeleportFlags = 16; // Teleport via location + OutPacket(tpStart); + } + + public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) + { + MoneyBalanceReplyPacket money = new MoneyBalanceReplyPacket(); + money.MoneyData.AgentID = this.AgentID; + money.MoneyData.TransactionID = transaction; + money.MoneyData.TransactionSuccess = success; + money.MoneyData.Description = description; + money.MoneyData.MoneyBalance = balance; + OutPacket(money); + } + + #region Appearance/ Wearables Methods + + /// + /// + /// + /// + public void SendWearables(AvatarWearable[] wearables) + { + AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); + aw.AgentData.AgentID = this.AgentID; + aw.AgentData.SerialNum = 0; + aw.AgentData.SessionID = this.SessionID; + + aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; + AgentWearablesUpdatePacket.WearableDataBlock awb; + for (int i = 0; i < wearables.Length; i++) + { + awb = new AgentWearablesUpdatePacket.WearableDataBlock(); + awb.WearableType = (byte)i; + awb.AssetID = wearables[i].AssetID; + awb.ItemID = wearables[i].ItemID; + aw.WearableData[i] = awb; + } + + this.OutPacket(aw); + } + + /// + /// + /// + /// + /// + /// + public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) + { + AvatarAppearancePacket avp = new AvatarAppearancePacket(); + avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; + avp.ObjectData.TextureEntry = textureEntry; + + AvatarAppearancePacket.VisualParamBlock avblock = null; + for (int i = 0; i < visualParams.Length; i++) + { + avblock = new AvatarAppearancePacket.VisualParamBlock(); + avblock.ParamValue = visualParams[i]; + avp.VisualParam[i] = avblock; + } + + avp.Sender.IsTrial = false; + avp.Sender.ID = agentID; + OutPacket(avp); + } + + #endregion + + #region Avatar Packet/data sending Methods + + /// + /// + /// + /// + /// + /// + /// + /// + /// + public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry) + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + //send a objectupdate packet with information about the clients avatar + + ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); + objupdate.RegionData.RegionHandle = regionHandle; + objupdate.RegionData.TimeDilation = 64096; + objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; + objupdate.ObjectData[0] = this.CreateDefaultAvatarPacket(textureEntry); + //give this avatar object a local id and assign the user a name + + objupdate.ObjectData[0].ID = avatarLocalID; + objupdate.ObjectData[0].FullID = avatarID; + objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName + " \0"); + libsecondlife.LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z); + byte[] pb = pos2.GetBytes(); + Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); + + OutPacket(objupdate); + + } + + /// + /// + /// + /// + /// + /// + /// + /// + public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity) + { + ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = this.CreateAvatarImprovedBlock(localID, position, velocity); + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = regionHandle; + terse.RegionData.TimeDilation = timeDilation; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = terseBlock; + + this.OutPacket(terse); + } + + #endregion + + #region Primitive Packet/data Sending Methods + + /// + /// + /// + /// + /// + /// + public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) + { + ObjectAttachPacket attach = new ObjectAttachPacket(); + attach.AgentData.AgentID = this.AgentID; + attach.AgentData.SessionID = this.SessionID; + attach.AgentData.AttachmentPoint = attachPoint; + attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1]; + attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock(); + attach.ObjectData[0].ObjectLocalID = localID; + attach.ObjectData[0].Rotation = rotation; + + this.OutPacket(attach); + } + + /// + /// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive + /// or big changes to a existing primitive. + /// + /// + /// + /// + /// + /// + /// + /// + public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags) + { + ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); + outPacket.RegionData.RegionHandle = regionHandle; + outPacket.RegionData.TimeDilation = timeDilation; + outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; + outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID, flags); + outPacket.ObjectData[0].ID = localID; + outPacket.ObjectData[0].FullID = primData.FullID; + byte[] pb = pos.GetBytes(); + Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); + byte[] rot = rotation.GetBytes(); + Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 48, rot.Length); + OutPacket(outPacket); + } + + /// + /// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive + /// or big changes to a existing primitive. + /// Uses default rotation + /// + /// + /// + public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID , uint flags) + { + ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); + outPacket.RegionData.RegionHandle = regionHandle; + outPacket.RegionData.TimeDilation = timeDilation; + outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; + outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID, flags); + outPacket.ObjectData[0].ID = localID; + outPacket.ObjectData[0].FullID = primData.FullID; + byte[] pb = pos.GetBytes(); + Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); + + OutPacket(outPacket); + } + + /// + /// + /// + /// + /// + /// + /// + /// + public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation) + { + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = regionHandle; + terse.RegionData.TimeDilation = timeDilation; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = this.CreatePrimImprovedBlock(localID, position, rotation); + + this.OutPacket(terse); + } + + #endregion + + #endregion + + #region Helper Methods + + protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos, LLVector3 velocity) + { + byte[] bytes = new byte[60]; + int i = 0; + ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); + + dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; + + uint ID = localID; + + bytes[i++] = (byte)(ID % 256); + bytes[i++] = (byte)((ID >> 8) % 256); + bytes[i++] = (byte)((ID >> 16) % 256); + bytes[i++] = (byte)((ID >> 24) % 256); + bytes[i++] = 0; + bytes[i++] = 1; + i += 14; + bytes[i++] = 128; + bytes[i++] = 63; + + byte[] pb = pos.GetBytes(); + Array.Copy(pb, 0, bytes, i, pb.Length); + i += 12; + ushort InternVelocityX; + ushort InternVelocityY; + ushort InternVelocityZ; + Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0); + + internDirec = new Axiom.MathLib.Vector3(velocity.X, velocity.Y, velocity.Z); + + internDirec = internDirec / 128.0f; + internDirec.x += 1; + internDirec.y += 1; + internDirec.z += 1; + + InternVelocityX = (ushort)(32768 * internDirec.x); + InternVelocityY = (ushort)(32768 * internDirec.y); + InternVelocityZ = (ushort)(32768 * internDirec.z); + + ushort ac = 32767; + bytes[i++] = (byte)(InternVelocityX % 256); + bytes[i++] = (byte)((InternVelocityX >> 8) % 256); + bytes[i++] = (byte)(InternVelocityY % 256); + bytes[i++] = (byte)((InternVelocityY >> 8) % 256); + bytes[i++] = (byte)(InternVelocityZ % 256); + bytes[i++] = (byte)((InternVelocityZ >> 8) % 256); + + //accel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //rot + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //rotation vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + dat.Data = bytes; + return (dat); + } + + /// + /// + /// + /// + /// + /// + /// + protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID, LLVector3 position, LLQuaternion rotation) + { + uint ID = localID; + byte[] bytes = new byte[60]; + + int i = 0; + ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); + dat.TextureEntry = new byte[0]; + bytes[i++] = (byte)(ID % 256); + bytes[i++] = (byte)((ID >> 8) % 256); + bytes[i++] = (byte)((ID >> 16) % 256); + bytes[i++] = (byte)((ID >> 24) % 256); + bytes[i++] = 0; + bytes[i++] = 0; + + byte[] pb = position.GetBytes(); + Array.Copy(pb, 0, bytes, i, pb.Length); + i += 12; + ushort ac = 32767; + + //vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //accel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + ushort rw, rx, ry, rz; + rw = (ushort)(32768 * (rotation.W + 1)); + rx = (ushort)(32768 * (rotation.X + 1)); + ry = (ushort)(32768 * (rotation.Y + 1)); + rz = (ushort)(32768 * (rotation.Z + 1)); + + //rot + bytes[i++] = (byte)(rx % 256); + bytes[i++] = (byte)((rx >> 8) % 256); + bytes[i++] = (byte)(ry % 256); + bytes[i++] = (byte)((ry >> 8) % 256); + bytes[i++] = (byte)(rz % 256); + bytes[i++] = (byte)((rz >> 8) % 256); + bytes[i++] = (byte)(rw % 256); + bytes[i++] = (byte)((rw >> 8) % 256); + + //rotation vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + dat.Data = bytes; + return dat; + } + + + /// + /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive) + /// + /// + /// + protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimData primData, LLUUID textureID, uint flags) + { + ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock(); + this.SetDefaultPrimPacketValues(objupdate); + objupdate.UpdateFlags = flags; + this.SetPrimPacketShapeData(objupdate, primData, textureID); + + return objupdate; + } + + /// + /// Copy the data from a PrimData object to a ObjectUpdatePacket + /// + /// + /// + protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimData primData, LLUUID textureID) + { + LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID); + objectData.TextureEntry = ntex.ToBytes(); + objectData.OwnerID = primData.OwnerID; + objectData.PCode = primData.PCode; + objectData.PathBegin = primData.PathBegin; + objectData.PathEnd = primData.PathEnd; + objectData.PathScaleX = primData.PathScaleX; + objectData.PathScaleY = primData.PathScaleY; + objectData.PathShearX = primData.PathShearX; + objectData.PathShearY = primData.PathShearY; + objectData.PathSkew = primData.PathSkew; + objectData.ProfileBegin = primData.ProfileBegin; + objectData.ProfileEnd = primData.ProfileEnd; + objectData.Scale = primData.Scale; + objectData.PathCurve = primData.PathCurve; + objectData.ProfileCurve = primData.ProfileCurve; + objectData.ParentID = primData.ParentID; + objectData.ProfileHollow = primData.ProfileHollow; + objectData.PathRadiusOffset = primData.PathRadiusOffset; + objectData.PathRevolutions = primData.PathRevolutions; + objectData.PathTaperX = primData.PathTaperX; + objectData.PathTaperY = primData.PathTaperY; + objectData.PathTwist = primData.PathTwist; + objectData.PathTwistBegin = primData.PathTwistBegin; + } + + /// + /// Set some default values in a ObjectUpdatePacket + /// + /// + protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) + { + objdata.PSBlock = new byte[0]; + objdata.ExtraParams = new byte[1]; + objdata.MediaURL = new byte[0]; + objdata.NameValue = new byte[0]; + objdata.Text = new byte[0]; + objdata.TextColor = new byte[4]; + objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); + objdata.JointPivot = new LLVector3(0, 0, 0); + objdata.Material = 3; + objdata.TextureAnim = new byte[0]; + objdata.Sound = LLUUID.Zero; + objdata.State = 0; + objdata.Data = new byte[0]; + + objdata.ObjectData = new byte[60]; + objdata.ObjectData[46] = 128; + objdata.ObjectData[47] = 63; + } + + + /// + /// + /// + /// + protected ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry) + { + libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); + + SetDefaultAvatarPacketValues(ref objdata); + objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); + objdata.PathCurve = 16; + objdata.ProfileCurve = 1; + objdata.PathScaleX = 100; + objdata.PathScaleY = 100; + objdata.ParentID = 0; + objdata.OwnerID = LLUUID.Zero; + objdata.Scale = new LLVector3(1, 1, 1); + objdata.PCode = 47; + if (textureEntry != null) + { + objdata.TextureEntry = textureEntry; + } + System.Text.Encoding enc = System.Text.Encoding.ASCII; + libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); + pos.X = 100f; + objdata.ID = 8880000; + objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); + libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f); + //objdata.FullID=user.AgentID; + byte[] pb = pos.GetBytes(); + Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); + + return objdata; + } + + /// + /// + /// + /// + protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata) + { + objdata.PSBlock = new byte[0]; + objdata.ExtraParams = new byte[1]; + objdata.MediaURL = new byte[0]; + objdata.NameValue = new byte[0]; + objdata.Text = new byte[0]; + objdata.TextColor = new byte[4]; + objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); + objdata.JointPivot = new LLVector3(0, 0, 0); + objdata.Material = 4; + objdata.TextureAnim = new byte[0]; + objdata.Sound = LLUUID.Zero; + LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); + objdata.TextureEntry = ntex.ToBytes(); + objdata.State = 0; + objdata.Data = new byte[0]; + + objdata.ObjectData = new byte[76]; + objdata.ObjectData[15] = 128; + objdata.ObjectData[16] = 63; + objdata.ObjectData[56] = 128; + objdata.ObjectData[61] = 102; + objdata.ObjectData[62] = 40; + objdata.ObjectData[63] = 61; + objdata.ObjectData[64] = 189; + } + + /// + /// + /// + /// + /// + protected PrimData CreatePrimFromObjectAdd(ObjectAddPacket addPacket) + { + PrimData PData = new PrimData(); + PData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + PData.PCode = addPacket.ObjectData.PCode; + PData.PathBegin = addPacket.ObjectData.PathBegin; + PData.PathEnd = addPacket.ObjectData.PathEnd; + PData.PathScaleX = addPacket.ObjectData.PathScaleX; + PData.PathScaleY = addPacket.ObjectData.PathScaleY; + PData.PathShearX = addPacket.ObjectData.PathShearX; + PData.PathShearY = addPacket.ObjectData.PathShearY; + PData.PathSkew = addPacket.ObjectData.PathSkew; + PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; + PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; + PData.Scale = addPacket.ObjectData.Scale; + PData.PathCurve = addPacket.ObjectData.PathCurve; + PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; + PData.ParentID = 0; + PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; + PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; + PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; + PData.PathTaperX = addPacket.ObjectData.PathTaperX; + PData.PathTaperY = addPacket.ObjectData.PathTaperY; + PData.PathTwist = addPacket.ObjectData.PathTwist; + PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; + + return PData; + } + #endregion + + } +} diff --git a/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs new file mode 100644 index 0000000..914c38a --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs @@ -0,0 +1,358 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Assets; +using OpenSim.Framework.Types; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Utilities; +using OpenSim.Caches; +using libsecondlife; +using libsecondlife.Packets; + +namespace OpenSim +{ + partial class ClientView + { + public class AgentAssetUpload + { + private Dictionary transactions = new Dictionary(); + private ClientView ourClient; + private AssetCache m_assetCache; + private InventoryCache m_inventoryCache; + + public AgentAssetUpload(ClientView client, AssetCache assetCache, InventoryCache inventoryCache) + { + this.ourClient = client; + m_assetCache = assetCache; + m_inventoryCache = inventoryCache; + } + + public void AddUpload(LLUUID transactionID, AssetBase asset) + { + AssetTransaction upload = new AssetTransaction(); + lock (this.transactions) + { + upload.Asset = asset; + upload.TransactionID = transactionID; + this.transactions.Add(transactionID, upload); + } + if (upload.Asset.Data.Length > 2) + { + //is complete + upload.UploadComplete = true; + AssetUploadCompletePacket response = new AssetUploadCompletePacket(); + response.AssetBlock.Type = asset.Type; + response.AssetBlock.Success = true; + response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID); + this.ourClient.OutPacket(response); + m_assetCache.AddAsset(asset); + } + else + { + upload.UploadComplete = false; + upload.XferID = Util.GetNextXferID(); + RequestXferPacket xfer = new RequestXferPacket(); + xfer.XferID.ID = upload.XferID; + xfer.XferID.VFileType = upload.Asset.Type; + xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID); + xfer.XferID.FilePath = 0; + xfer.XferID.Filename = new byte[0]; + this.ourClient.OutPacket(xfer); + } + + } + + public AssetBase GetUpload(LLUUID transactionID) + { + if (this.transactions.ContainsKey(transactionID)) + { + return this.transactions[transactionID].Asset; + } + + return null; + } + + public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID) + { + // Console.Write("asset upload request , type = " + pack.AssetBlock.Type.ToString()); + AssetBase asset = null; + if (pack.AssetBlock.Type == 0) + { + + //first packet for transaction + asset = new AssetBase(); + asset.FullID = assetID; + asset.Type = pack.AssetBlock.Type; + asset.InvType = asset.Type; + asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000"); + asset.Data = pack.AssetBlock.AssetData; + + + } + else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5 | pack.AssetBlock.Type == 7) + { + + asset = new AssetBase(); + asset.FullID = assetID; + // Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated()); + asset.Type = pack.AssetBlock.Type; + asset.InvType = asset.Type; + asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000"); + asset.Data = pack.AssetBlock.AssetData; + + + } + + if (asset != null) + { + this.AddUpload(pack.AssetBlock.TransactionID, asset); + } + else + { + + //currently we don't support this asset type + //so lets just tell the client that the upload is complete + AssetUploadCompletePacket response = new AssetUploadCompletePacket(); + response.AssetBlock.Type = pack.AssetBlock.Type; + response.AssetBlock.Success = true; + response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID); + this.ourClient.OutPacket(response); + } + + } + + #region Xfer packet system for larger uploads + + public void HandleXferPacket(SendXferPacketPacket xferPacket) + { + lock (this.transactions) + { + foreach (AssetTransaction trans in this.transactions.Values) + { + if (trans.XferID == xferPacket.XferID.ID) + { + if (trans.Asset.Data.Length > 1) + { + byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length]; + Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length); + Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length); + trans.Asset.Data = newArray; + } + else + { + byte[] newArray = new byte[xferPacket.DataPacket.Data.Length - 4]; + Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length - 4); + trans.Asset.Data = newArray; + } + + if ((xferPacket.XferID.Packet & 2147483648) != 0) + { + //end of transfer + trans.UploadComplete = true; + AssetUploadCompletePacket response = new AssetUploadCompletePacket(); + response.AssetBlock.Type = trans.Asset.Type; + response.AssetBlock.Success = true; + response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID); + this.ourClient.OutPacket(response); + + m_assetCache.AddAsset(trans.Asset); + //check if we should add it to inventory + if (trans.AddToInventory) + { + // m_assetCache.AddAsset(trans.Asset); + m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); + } + + + } + break; + } + + } + } + + ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket(); + confirmXfer.XferID.ID = xferPacket.XferID.ID; + confirmXfer.XferID.Packet = xferPacket.XferID.Packet; + this.ourClient.OutPacket(confirmXfer); + } + + #endregion + + public AssetBase AddUploadToAssetCache(LLUUID transactionID) + { + AssetBase asset = null; + if (this.transactions.ContainsKey(transactionID)) + { + AssetTransaction trans = this.transactions[transactionID]; + if (trans.UploadComplete) + { + m_assetCache.AddAsset(trans.Asset); + asset = trans.Asset; + } + } + + return asset; + } + + public void CreateInventoryItem(CreateInventoryItemPacket packet) + { + if (this.transactions.ContainsKey(packet.InventoryBlock.TransactionID)) + { + AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID]; + trans.Asset.Description = Util.FieldToString(packet.InventoryBlock.Description); + trans.Asset.Name = Util.FieldToString(packet.InventoryBlock.Name); + trans.Asset.Type = packet.InventoryBlock.Type; + trans.Asset.InvType = packet.InventoryBlock.InvType; + if (trans.UploadComplete) + { + //already complete so we can add it to the inventory + //m_assetCache.AddAsset(trans.Asset); + m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset); + } + else + { + trans.AddToInventory = true; + trans.InventFolder = packet.InventoryBlock.FolderID; + } + } + } + + private class AssetTransaction + { + public uint XferID; + public AssetBase Asset; + public bool AddToInventory; + public LLUUID InventFolder = LLUUID.Zero; + public bool UploadComplete = false; + public LLUUID TransactionID = LLUUID.Zero; + + public AssetTransaction() + { + + } + } + + //new class , not currently used. + public class AssetXferUploader + { + private IClientAPI ourClient; + + public bool UploadComplete = false; + + public bool AddToInventory; + public LLUUID InventFolder = LLUUID.Zero; + + public uint XferID; + public AssetBase Asset; + public LLUUID TransactionID = LLUUID.Zero; + + + public AssetXferUploader(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data) + { + ourClient = remoteClient; + Asset = new AssetBase(); + Asset.FullID = assetID; + Asset.InvType = type; + Asset.Type = type; + Asset.Data = data; + Asset.Name = "blank"; + Asset.Description = "empty"; + TransactionID = transaction; + + if (Asset.Data.Length > 2) + { + //data block should only have data in it, if there is no more data to be uploaded + this.SendCompleteMessage(); + } + else + { + this.ReqestStartXfer(); + } + } + + protected void SendCompleteMessage() + { + UploadComplete = true; + AssetUploadCompletePacket response = new AssetUploadCompletePacket(); + response.AssetBlock.Type = Asset.Type; + response.AssetBlock.Success = true; + response.AssetBlock.UUID = Asset.FullID; + this.ourClient.OutPacket(response); + + //TODO trigger event + } + + protected void ReqestStartXfer() + { + UploadComplete = false; + XferID = Util.GetNextXferID(); + RequestXferPacket xfer = new RequestXferPacket(); + xfer.XferID.ID = XferID; + xfer.XferID.VFileType = Asset.Type; + xfer.XferID.VFileID = Asset.FullID; + xfer.XferID.FilePath = 0; + xfer.XferID.Filename = new byte[0]; + this.ourClient.OutPacket(xfer); + } + + public void HandleXferPacket(uint xferID, uint packetID, byte[] data) + { + if (XferID == xferID) + { + if (Asset.Data.Length > 1) + { + byte[] newArray = new byte[Asset.Data.Length + data.Length]; + Array.Copy(Asset.Data, 0, newArray, 0, Asset.Data.Length); + Array.Copy(data, 0, newArray, Asset.Data.Length, data.Length); + Asset.Data = newArray; + } + else + { + byte[] newArray = new byte[data.Length - 4]; + Array.Copy(data, 4, newArray, 0, data.Length - 4); + Asset.Data = newArray; + } + + ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket(); + confirmXfer.XferID.ID = xferID; + confirmXfer.XferID.Packet = packetID; + this.ourClient.OutPacket(confirmXfer); + + if ((packetID & 2147483648) != 0) + { + this.SendCompleteMessage(); + } + } + } + } + } + } +} diff --git a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs new file mode 100644 index 0000000..32aed02 --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs @@ -0,0 +1,198 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using Nwc.XmlRpc; +using System.Net; +using System.Net.Sockets; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; +using OpenSim.Assets; + +namespace OpenSim +{ + public partial class ClientView + { + protected virtual void RegisterLocalPacketHandlers() + { + this.AddLocalPacketHandler(PacketType.LogoutRequest, this.Logout); + this.AddLocalPacketHandler(PacketType.AgentCachedTexture, this.AgentTextureCached); + this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate); + } + + protected virtual bool Logout(ClientView simClient, Packet packet) + { + OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:ProcessInPacket() - Got a logout request"); + //send reply to let the client logout + LogoutReplyPacket logReply = new LogoutReplyPacket(); + logReply.AgentData.AgentID = this.AgentID; + logReply.AgentData.SessionID = this.SessionID; + logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1]; + logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock(); + logReply.InventoryData[0].ItemID = LLUUID.Zero; + OutPacket(logReply); + //tell all clients to kill our object + KillObjectPacket kill = new KillObjectPacket(); + kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; + kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); + // kill.ObjectData[0].ID = this.ClientAvatar.localid; + foreach (ClientView client in m_clientThreads.Values) + { + client.OutPacket(kill); + } + + this.m_inventoryCache.ClientLeaving(this.AgentID, null); + + + // m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode); + /*lock (m_world.Entities) + { + m_world.Entities.Remove(this.AgentID); + }*/ + // m_world.RemoveViewerAgent(this); + //need to do other cleaning up here too + m_clientThreads.Remove(this.CircuitCode); + m_networkServer.RemoveClientCircuit(this.CircuitCode); + this.ClientThread.Abort(); + return true; + } + + protected bool AgentTextureCached(ClientView simclient, Packet packet) + { + // Console.WriteLine(packet.ToString()); + AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet; + AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket(); + cachedresp.AgentData.AgentID = this.AgentID; + cachedresp.AgentData.SessionID = this.SessionID; + cachedresp.AgentData.SerialNum = this.cachedtextureserial; + this.cachedtextureserial++; + cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length]; + for (int i = 0; i < chechedtex.WearableData.Length; i++) + { + cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); + cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex; + cachedresp.WearableData[i].TextureID = LLUUID.Zero; + cachedresp.WearableData[i].HostName = new byte[0]; + } + this.OutPacket(cachedresp); + return true; + } + + protected bool MultipleObjUpdate(ClientView simClient, Packet packet) + { + MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; + for (int i = 0; i < multipleupdate.ObjectData.Length; i++) + { + if (multipleupdate.ObjectData[i].Type == 9) //change position + { + if (OnUpdatePrimPosition != null) + { + libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0); + OnUpdatePrimPosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this); + } + //should update stored position of the prim + } + else if (multipleupdate.ObjectData[i].Type == 10)//rotation + { + if (OnUpdatePrimRotation != null) + { + libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true); + OnUpdatePrimRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this); + } + } + else if (multipleupdate.ObjectData[i].Type == 13)//scale + { + if (OnUpdatePrimScale != null) + { + libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12); + OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this); + } + } + } + return true; + } + + public void RequestMapLayer() + { + //should be getting the map layer from the grid server + //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area) + MapLayerReplyPacket mapReply = new MapLayerReplyPacket(); + mapReply.AgentData.AgentID = this.AgentID; + mapReply.AgentData.Flags = 0; + mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1]; + mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock(); + mapReply.LayerData[0].Bottom = 0; + mapReply.LayerData[0].Left = 0; + mapReply.LayerData[0].Top = 30000; + mapReply.LayerData[0].Right = 30000; + mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); + this.OutPacket(mapReply); + } + + public void RequestMapBlocks(int minX, int minY, int maxX, int maxY) + { + /* + IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY); + MapBlockReplyPacket mbReply = new MapBlockReplyPacket(); + mbReply.AgentData.AgentID = this.AgentID; + int len; + if (simMapProfiles == null) + len = 0; + else + len = simMapProfiles.Count; + + mbReply.Data = new MapBlockReplyPacket.DataBlock[len]; + int iii; + for (iii = 0; iii < len; iii++) + { + Hashtable mp = (Hashtable)simMapProfiles[iii]; + mbReply.Data[iii] = new MapBlockReplyPacket.DataBlock(); + mbReply.Data[iii].Name = System.Text.Encoding.UTF8.GetBytes((string)mp["name"]); + mbReply.Data[iii].Access = System.Convert.ToByte(mp["access"]); + mbReply.Data[iii].Agents = System.Convert.ToByte(mp["agents"]); + mbReply.Data[iii].MapImageID = new LLUUID((string)mp["map-image-id"]); + mbReply.Data[iii].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]); + mbReply.Data[iii].WaterHeight = System.Convert.ToByte(mp["water-height"]); + mbReply.Data[iii].X = System.Convert.ToUInt16(mp["x"]); + mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]); + } + this.OutPacket(mbReply); + */ + } + + + } +} diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs new file mode 100644 index 0000000..191ef21 --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs @@ -0,0 +1,550 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using Nwc.XmlRpc; +using System.Net; +using System.Net.Sockets; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; +using OpenSim.Assets; + +namespace OpenSim +{ + public partial class ClientView + { + protected override void ProcessInPacket(Packet Pack) + { + ack_pack(Pack); + if (debug) + { + if (Pack.Type != PacketType.AgentUpdate) + { + Console.WriteLine(Pack.Type.ToString()); + } + } + + if (this.ProcessPacketMethod(Pack)) + { + //there is a handler registered that handled this packet type + return; + } + else + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + + switch (Pack.Type) + { + case PacketType.ViewerEffect: + ViewerEffectPacket viewer = (ViewerEffectPacket)Pack; + foreach (ClientView client in m_clientThreads.Values) + { + if (client.AgentID != this.AgentID) + { + viewer.AgentData.AgentID = client.AgentID; + viewer.AgentData.SessionID = client.SessionID; + client.OutPacket(viewer); + } + } + break; + + #region World/Avatar + case PacketType.ChatFromViewer: + ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack; + if (Util.FieldToString(inchatpack.ChatData.Message) == "") + { + //empty message so don't bother with it + break; + } + string fromName = ""; //ClientAvatar.firstname + " " + ClientAvatar.lastname; + byte[] message = inchatpack.ChatData.Message; + byte type = inchatpack.ChatData.Type; + LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos; + LLUUID fromAgentID = AgentID; + if (OnChatFromViewer != null) + { + this.OnChatFromViewer(message, type, fromPos, fromName, fromAgentID); + } + break; + case PacketType.RezObject: + RezObjectPacket rezPacket = (RezObjectPacket)Pack; + AgentInventory inven = this.m_inventoryCache.GetAgentsInventory(this.AgentID); + if (inven != null) + { + if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID)) + { + AssetBase asset = this.m_assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID); + if (asset != null) + { + if (OnRezObject != null) + { + this.OnRezObject(asset, rezPacket.RezData.RayEnd); + this.m_inventoryCache.DeleteInventoryItem(this, rezPacket.InventoryData.ItemID); + } + } + } + } + break; + case PacketType.DeRezObject: + if (OnDeRezObject != null) + { + OnDeRezObject(Pack, this); + } + break; + case PacketType.ModifyLand: + ModifyLandPacket modify = (ModifyLandPacket)Pack; + if (modify.ParcelData.Length > 0) + { + if (OnModifyTerrain != null) + { + OnModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds, modify.ModifyBlock.BrushSize, + modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West); + } + } + break; + case PacketType.RegionHandshakeReply: + if (OnRegionHandShakeReply != null) + { + OnRegionHandShakeReply(this); + } + break; + case PacketType.AgentWearablesRequest: + if (OnRequestWearables != null) + { + OnRequestWearables(this); + } + if (OnRequestAvatarsData != null) + { + OnRequestAvatarsData(this); + } + break; + case PacketType.AgentSetAppearance: + AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack; + if (OnSetAppearance != null) + { + OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam); + } + break; + case PacketType.CompleteAgentMovement: + if (OnCompleteMovementToRegion != null) + { + OnCompleteMovementToRegion(); + } + break; + case PacketType.AgentUpdate: + if (OnAgentUpdate != null) + { + AgentUpdatePacket agenUpdate = (AgentUpdatePacket) Pack; + OnAgentUpdate(this, agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotation ); + } + break; + case PacketType.AgentAnimation: + if (!m_child) + { + AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack; + for (int i = 0; i < AgentAni.AnimationList.Length; i++) + { + if (AgentAni.AnimationList[i].StartAnim) + { + if (OnStartAnim != null) + { + OnStartAnim(AgentAni.AnimationList[i].AnimID, 1); + } + } + } + } + break; + + #endregion + + #region Objects/Prims + case PacketType.ObjectLink: + // OpenSim.Framework.Console.MainLog.Instance.Verbose( Pack.ToString()); + ObjectLinkPacket link = (ObjectLinkPacket)Pack; + uint parentprimid = 0; + List childrenprims = new List(); + if (link.ObjectData.Length > 1) + { + parentprimid = link.ObjectData[0].ObjectLocalID; + + for (int i = 1; i < link.ObjectData.Length; i++) + { + childrenprims.Add(link.ObjectData[i].ObjectLocalID); + } + } + if (OnLinkObjects != null) + { + OnLinkObjects(parentprimid, childrenprims); + } + break; + case PacketType.ObjectAdd: + // m_world.AddNewPrim((ObjectAddPacket)Pack, this); + if (OnAddPrim != null) + { + OnAddPrim(Pack, this); + } + break; + case PacketType.ObjectShape: + ObjectShapePacket shape = (ObjectShapePacket)Pack; + for (int i = 0; i < shape.ObjectData.Length; i++) + { + if (OnUpdatePrimShape != null) + { + OnUpdatePrimShape(shape.ObjectData[i].ObjectLocalID, shape.ObjectData[i]); + } + } + break; + case PacketType.ObjectSelect: + ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack; + for (int i = 0; i < incomingselect.ObjectData.Length; i++) + { + if (OnObjectSelect != null) + { + OnObjectSelect(incomingselect.ObjectData[i].ObjectLocalID, this); + } + } + break; + case PacketType.ObjectFlagUpdate: + ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack; + if (OnUpdatePrimFlags != null) + { + OnUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this); + } + break; + case PacketType.ObjectImage: + ObjectImagePacket imagePack = (ObjectImagePacket)Pack; + for (int i = 0; i < imagePack.ObjectData.Length; i++) + { + if (OnUpdatePrimTexture != null) + { + OnUpdatePrimTexture(imagePack.ObjectData[i].ObjectLocalID, imagePack.ObjectData[i].TextureEntry, this); + } + } + break; + case PacketType.ObjectGrab: + ObjectGrabPacket grap = (ObjectGrabPacket)Pack; + if (OnGrapObject != null) + { + OnGrapObject(grap.ObjectData.LocalID, grap.ObjectData.GrabOffset, this); + } + break; + case PacketType.ObjectGrabUpdate: + ObjectGrabUpdatePacket grapUpdate = (ObjectGrabUpdatePacket)Pack; + if (OnGrapUpdate != null) + { + OnGrapUpdate(grapUpdate.ObjectData.ObjectID, grapUpdate.ObjectData.GrabOffsetInitial, grapUpdate.ObjectData.GrabPosition, this); + } + break; + case PacketType.ObjectDeGrab: + ObjectDeGrabPacket deGrap = (ObjectDeGrabPacket)Pack; + if (OnDeGrapObject != null) + { + OnDeGrapObject(deGrap.ObjectData.LocalID, this); + } + break; + #endregion + + #region Inventory/Asset/Other related packets + case PacketType.RequestImage: + RequestImagePacket imageRequest = (RequestImagePacket)Pack; + for (int i = 0; i < imageRequest.RequestImage.Length; i++) + { + m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image); + } + break; + case PacketType.TransferRequest: + //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request"); + TransferRequestPacket transfer = (TransferRequestPacket)Pack; + m_assetCache.AddAssetRequest(this, transfer); + break; + case PacketType.AssetUploadRequest: + AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; + this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID)); + break; + case PacketType.RequestXfer: + //Console.WriteLine(Pack.ToString()); + break; + case PacketType.SendXferPacket: + this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack); + break; + case PacketType.CreateInventoryFolder: + CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack; + m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); + //Console.WriteLine(Pack.ToString()); + break; + case PacketType.CreateInventoryItem: + //Console.WriteLine(Pack.ToString()); + CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack; + if (createItem.InventoryBlock.TransactionID != LLUUID.Zero) + { + this.UploadAssets.CreateInventoryItem(createItem); + } + else + { + // Console.Write(Pack.ToString()); + this.CreateInventoryItem(createItem); + } + break; + case PacketType.FetchInventory: + //Console.WriteLine("fetch item packet"); + FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack; + m_inventoryCache.FetchInventory(this, FetchInventory); + break; + case PacketType.FetchInventoryDescendents: + FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack; + m_inventoryCache.FetchInventoryDescendents(this, Fetch); + break; + case PacketType.UpdateInventoryItem: + UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; + //Console.WriteLine(Pack.ToString()); + for (int i = 0; i < update.InventoryData.Length; i++) + { + if (update.InventoryData[i].TransactionID != LLUUID.Zero) + { + AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID)); + if (asset != null) + { + // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache"); + m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); + } + else + { + asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID); + if (asset != null) + { + //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache"); + m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); + } + else + { + //Console.WriteLine("trying to update inventory item, but asset is null"); + } + } + } + else + { + m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ; + } + } + break; + case PacketType.RequestTaskInventory: + // Console.WriteLine(Pack.ToString()); + RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack; + ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket(); + bool foundent = false; + /* foreach (Entity ent in m_world.Entities.Values) + { + if (ent.localid == requesttask.InventoryData.LocalID) + { + replytask.InventoryData.TaskID = ent.uuid; + replytask.InventoryData.Serial = 0; + replytask.InventoryData.Filename = new byte[0]; + foundent = true; + } + } + if (foundent) + { + this.OutPacket(replytask); + }*/ + break; + case PacketType.UpdateTaskInventory: + // Console.WriteLine(Pack.ToString()); + UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack; + AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID); + /*if (myinventory != null) + { + if (updatetask.UpdateData.Key == 0) + { + if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null) + { + if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7) + { + LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID; + AssetBase assBase = this.m_assetCache.GetAsset(noteaid); + if (assBase != null) + { + foreach (Entity ent in m_world.Entities.Values) + { + if (ent.localid == updatetask.UpdateData.LocalID) + { + if (ent is OpenSim.world.Primitive) + { + this.m_world.AddScript(ent, Util.FieldToString(assBase.Data)); + } + } + } + } + } + } + } + }*/ + break; + case PacketType.MapLayerRequest: + this.RequestMapLayer(); + break; + case PacketType.MapBlockRequest: + MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack; + if (OnRequestMapBlocks != null) + { + OnRequestMapBlocks(this, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY); + } + break; + case PacketType.TeleportLandmarkRequest: + TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack; + + TeleportStartPacket tpStart = new TeleportStartPacket(); + tpStart.Info.TeleportFlags = 8; // tp via lm + this.OutPacket(tpStart); + + TeleportProgressPacket tpProgress = new TeleportProgressPacket(); + tpProgress.Info.Message = (new System.Text.ASCIIEncoding()).GetBytes("sending_landmark"); + tpProgress.Info.TeleportFlags = 8; + tpProgress.AgentData.AgentID = tpReq.Info.AgentID; + this.OutPacket(tpProgress); + + // Fetch landmark + LLUUID lmid = tpReq.Info.LandmarkID; + AssetBase lma = this.m_assetCache.GetAsset(lmid); + if (lma != null) + { + AssetLandmark lm = new AssetLandmark(lma); + + if (lm.RegionID == m_regionData.SimUUID) + { + TeleportLocalPacket tpLocal = new TeleportLocalPacket(); + + tpLocal.Info.AgentID = tpReq.Info.AgentID; + tpLocal.Info.TeleportFlags = 8; // Teleport via landmark + tpLocal.Info.LocationID = 2; + tpLocal.Info.Position = lm.Position; + OutPacket(tpLocal); + } + else + { + TeleportCancelPacket tpCancel = new TeleportCancelPacket(); + tpCancel.Info.AgentID = tpReq.Info.AgentID; + tpCancel.Info.SessionID = tpReq.Info.SessionID; + OutPacket(tpCancel); + } + } + else + { + Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented"); + + TeleportCancelPacket tpCancel = new TeleportCancelPacket(); + tpCancel.Info.AgentID = tpReq.Info.AgentID; + tpCancel.Info.SessionID = tpReq.Info.SessionID; + OutPacket(tpCancel); + } + break; + case PacketType.TeleportLocationRequest: + TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack; + // Console.WriteLine(tpLocReq.ToString()); + + if (OnTeleportLocationRequest != null) + { + OnTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position, tpLocReq.Info.LookAt, 16); + } + else + { + //no event handler so cancel request + TeleportCancelPacket tpCancel = new TeleportCancelPacket(); + tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID; + tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID; + OutPacket(tpCancel); + } + break; + #endregion + + case PacketType.MoneyBalanceRequest: + this.SendMoneyBalance(LLUUID.Zero, true, new byte[0], 1000); + break; + + #region Parcel related packets + case PacketType.ParcelPropertiesRequest: + ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket)Pack; + if (OnParcelPropertiesRequest != null) + { + OnParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West), (int)Math.Round(propertiesRequest.ParcelData.South), (int)Math.Round(propertiesRequest.ParcelData.East), (int)Math.Round(propertiesRequest.ParcelData.North), propertiesRequest.ParcelData.SequenceID, propertiesRequest.ParcelData.SnapSelection, this); + } + break; + case PacketType.ParcelDivide: + ParcelDividePacket parcelDivide = (ParcelDividePacket)Pack; + if (OnParcelDivideRequest != null) + { + OnParcelDivideRequest((int)Math.Round(parcelDivide.ParcelData.West), (int)Math.Round(parcelDivide.ParcelData.South), (int)Math.Round(parcelDivide.ParcelData.East), (int)Math.Round(parcelDivide.ParcelData.North), this); + } + break; + case PacketType.ParcelJoin: + ParcelJoinPacket parcelJoin = (ParcelJoinPacket)Pack; + if (OnParcelJoinRequest != null) + { + OnParcelJoinRequest((int)Math.Round(parcelJoin.ParcelData.West), (int)Math.Round(parcelJoin.ParcelData.South), (int)Math.Round(parcelJoin.ParcelData.East), (int)Math.Round(parcelJoin.ParcelData.North), this); + } + break; + case PacketType.ParcelPropertiesUpdate: + ParcelPropertiesUpdatePacket updatePacket = (ParcelPropertiesUpdatePacket)Pack; + if (OnParcelPropertiesUpdateRequest != null) + { + OnParcelPropertiesUpdateRequest(updatePacket, this); + } + break; + #endregion + + #region Estate Packets + case PacketType.EstateOwnerMessage: + EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack; + if (OnEstateOwnerMessage != null) + { + OnEstateOwnerMessage(messagePacket, this); + } + break; + #endregion + + #region unimplemented handlers + case PacketType.AgentIsNowWearing: + // AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack; + //Console.WriteLine(Pack.ToString()); + break; + case PacketType.ObjectScale: + //OpenSim.Framework.Console.MainLog.Instance.Verbose( Pack.ToString()); + break; + #endregion + } + } + } + } +} diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs new file mode 100644 index 0000000..312da9d --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientView.cs @@ -0,0 +1,273 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using Nwc.XmlRpc; +using System.Net; +using System.Net.Sockets; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Framework; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; +using OpenSim.Assets; +using OpenSim.Caches; + +namespace OpenSim +{ + public delegate bool PacketMethod(ClientView simClient, Packet packet); + + /// + /// Handles new client connections + /// Constructor takes a single Packet and authenticates everything + /// + public partial class ClientView : ClientViewBase, IClientAPI + { + public static TerrainManager TerrainManager; + + protected static Dictionary PacketHandlers = new Dictionary(); //Global/static handlers for all clients + protected Dictionary m_packetHandlers = new Dictionary(); //local handlers for this instance + + public LLUUID AgentID; + public LLUUID SessionID; + public LLUUID SecureSessionID = LLUUID.Zero; + public string firstName; + public string lastName; + public bool m_child = false; + private UseCircuitCodePacket cirpack; + public Thread ClientThread; + public LLVector3 startpos; + + private AgentAssetUpload UploadAssets; + private LLUUID newAssetFolder = LLUUID.Zero; + private bool debug = false; + protected IWorld m_world; + private Dictionary m_clientThreads; + private AssetCache m_assetCache; + private InventoryCache m_inventoryCache; + private int cachedtextureserial = 0; + private RegionInfo m_regionData; + protected AuthenticateSessionsBase m_authenticateSessionsHandler; + + public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions ) + { + m_world = world; + m_clientThreads = clientThreads; + m_assetCache = assetCache; + + m_networkServer = packServer; + m_inventoryCache = inventoryCache; + m_authenticateSessionsHandler = authenSessions; + + OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request"); + cirpack = initialcirpack; + userEP = remoteEP; + + this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code); + + PacketQueue = new BlockingQueue(); + + this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); + AckTimer = new System.Timers.Timer(500); + AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); + AckTimer.Start(); + + this.RegisterLocalPacketHandlers(); + + ClientThread = new Thread(new ThreadStart(AuthUser)); + ClientThread.IsBackground = true; + ClientThread.Start(); + } + + # region Client Methods + + public void KillClient() + { + KillObjectPacket kill = new KillObjectPacket(); + kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; + kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); + //kill.ObjectData[0].ID = this.ClientAvatar.localid; + foreach (ClientView client in m_clientThreads.Values) + { + client.OutPacket(kill); + } + + this.m_inventoryCache.ClientLeaving(this.AgentID, null); + m_world.RemoveClient(this.AgentId); + + m_clientThreads.Remove(this.CircuitCode); + m_networkServer.RemoveClientCircuit(this.CircuitCode); + this.ClientThread.Abort(); + } + #endregion + + # region Packet Handling + public static bool AddPacketHandler(PacketType packetType, PacketMethod handler) + { + bool result = false; + lock (PacketHandlers) + { + if (!PacketHandlers.ContainsKey(packetType)) + { + PacketHandlers.Add(packetType, handler); + result = true; + } + } + return result; + } + + public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler) + { + bool result = false; + lock (m_packetHandlers) + { + if (!m_packetHandlers.ContainsKey(packetType)) + { + m_packetHandlers.Add(packetType, handler); + result = true; + } + } + return result; + } + + protected virtual bool ProcessPacketMethod(Packet packet) + { + bool result = false; + bool found = false; + PacketMethod method; + if (m_packetHandlers.TryGetValue(packet.Type, out method)) + { + //there is a local handler for this packet type + result = method(this, packet); + } + else + { + //there is not a local handler so see if there is a Global handler + lock (PacketHandlers) + { + found = PacketHandlers.TryGetValue(packet.Type, out method); + } + if (found) + { + result = method(this, packet); + } + } + return result; + } + + protected virtual void ClientLoop() + { + OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:ClientLoop() - Entered loop"); + while (true) + { + QueItem nextPacket = PacketQueue.Dequeue(); + if (nextPacket.Incoming) + { + //is a incoming packet + ProcessInPacket(nextPacket.Packet); + } + else + { + //is a out going packet + ProcessOutPacket(nextPacket.Packet); + } + } + } + # endregion + + # region Setup + + protected virtual void InitNewClient() + { + OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); + this.m_world.AddNewClient(this, this.AgentID, false); + } + + protected virtual void AuthUser() + { + // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); + AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); + if (!sessionInfo.Authorised) + { + //session/circuit not authorised + OpenSim.Framework.Console.MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); + ClientThread.Abort(); + } + else + { + OpenSim.Framework.Console.MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); + //session is authorised + this.AgentID = cirpack.CircuitCode.ID; + this.SessionID = cirpack.CircuitCode.SessionID; + this.CircuitCode = cirpack.CircuitCode.Code; + this.firstName = sessionInfo.LoginInfo.First; + this.lastName = sessionInfo.LoginInfo.Last; + + if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero) + { + this.SecureSessionID = sessionInfo.LoginInfo.SecureSession; + } + InitNewClient(); + + ClientLoop(); + } + } + # endregion + + + protected override void KillThread() + { + this.ClientThread.Abort(); + } + + #region Inventory Creation + private void SetupInventory(AuthenticateResponse sessionInfo) + { + + } + private AgentInventory CreateInventory(LLUUID baseFolder) + { + AgentInventory inventory = null; + + return inventory; + } + + private void CreateInventoryItem(CreateInventoryItemPacket packet) + { + + } + #endregion + + } +} diff --git a/OpenSim/Region/ClientStack/ClientViewBase.cs b/OpenSim/Region/ClientStack/ClientViewBase.cs new file mode 100644 index 0000000..8b503f0 --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientViewBase.cs @@ -0,0 +1,327 @@ + +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using System.Net; +using System.Net.Sockets; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Framework.Utilities; +using OpenSim.Framework.Interfaces; + +namespace OpenSim +{ + public class ClientViewBase + { + protected BlockingQueue PacketQueue; + protected Dictionary PendingAcks = new Dictionary(); + protected Dictionary NeedAck = new Dictionary(); + + protected System.Timers.Timer AckTimer; + protected uint Sequence = 0; + protected object SequenceLock = new object(); + protected const int MAX_APPENDED_ACKS = 10; + protected const int RESEND_TIMEOUT = 4000; + protected const int MAX_SEQUENCE = 0xFFFFFF; + + public uint CircuitCode; + public EndPoint userEP; + + protected PacketServer m_networkServer; + + public ClientViewBase() + { + + } + + protected virtual void ProcessInPacket(Packet Pack) + { + + } + + protected virtual void ProcessOutPacket(Packet Pack) + { + // Keep track of when this packet was sent out + Pack.TickCount = Environment.TickCount; + + if (!Pack.Header.Resent) + { + // Set the sequence number + lock (SequenceLock) + { + if (Sequence >= MAX_SEQUENCE) + Sequence = 1; + else + Sequence++; + Pack.Header.Sequence = Sequence; + } + + if (Pack.Header.Reliable) //DIRTY HACK + { + lock (NeedAck) + { + if (!NeedAck.ContainsKey(Pack.Header.Sequence)) + { + try + { + NeedAck.Add(Pack.Header.Sequence, Pack); + } + catch (Exception e) // HACKY + { + e.ToString(); + // Ignore + // Seems to throw a exception here occasionally + // of 'duplicate key' despite being locked. + // !?!?!? + } + } + else + { + // Client.Log("Attempted to add a duplicate sequence number (" + + // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + + // packet.Type.ToString(), Helpers.LogLevel.Warning); + } + } + + // Don't append ACKs to resent packets, in case that's what was causing the + // delivery to fail + if (!Pack.Header.Resent) + { + // Append any ACKs that need to be sent out to this packet + lock (PendingAcks) + { + if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS && + Pack.Type != PacketType.PacketAck && + Pack.Type != PacketType.LogoutRequest) + { + Pack.Header.AckList = new uint[PendingAcks.Count]; + int i = 0; + + foreach (uint ack in PendingAcks.Values) + { + Pack.Header.AckList[i] = ack; + i++; + } + + PendingAcks.Clear(); + Pack.Header.AppendedAcks = true; + } + } + } + } + } + + byte[] ZeroOutBuffer = new byte[4096]; + byte[] sendbuffer; + sendbuffer = Pack.ToBytes(); + + try + { + if (Pack.Header.Zerocoded) + { + int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); + m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP); + } + else + { + m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP); + } + } + catch (Exception) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); + this.KillThread(); + } + + } + + public virtual void InPacket(Packet NewPack) + { + // Handle appended ACKs + if (NewPack.Header.AppendedAcks) + { + lock (NeedAck) + { + foreach (uint ack in NewPack.Header.AckList) + { + NeedAck.Remove(ack); + } + } + } + + // Handle PacketAck packets + if (NewPack.Type == PacketType.PacketAck) + { + PacketAckPacket ackPacket = (PacketAckPacket)NewPack; + + lock (NeedAck) + { + foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) + { + NeedAck.Remove(block.ID); + } + } + } + else if ((NewPack.Type == PacketType.StartPingCheck)) + { + //reply to pingcheck + libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack; + libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket(); + endPing.PingID.PingID = startPing.PingID.PingID; + OutPacket(endPing); + } + else + { + QueItem item = new QueItem(); + item.Packet = NewPack; + item.Incoming = true; + this.PacketQueue.Enqueue(item); + } + + } + + public virtual void OutPacket(Packet NewPack) + { + QueItem item = new QueItem(); + item.Packet = NewPack; + item.Incoming = false; + this.PacketQueue.Enqueue(item); + } + + # region Low Level Packet Methods + + protected void ack_pack(Packet Pack) + { + if (Pack.Header.Reliable) + { + libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket(); + ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; + ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); + ack_it.Packets[0].ID = Pack.Header.Sequence; + ack_it.Header.Reliable = false; + + OutPacket(ack_it); + + } + /* + if (Pack.Header.Reliable) + { + lock (PendingAcks) + { + uint sequence = (uint)Pack.Header.Sequence; + if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; } + } + }*/ + } + + protected void ResendUnacked() + { + int now = Environment.TickCount; + + lock (NeedAck) + { + foreach (Packet packet in NeedAck.Values) + { + if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) + { + OpenSim.Framework.Console.MainLog.Instance.Verbose( "Resending " + packet.Type.ToString() + " packet, " + + (now - packet.TickCount) + "ms have passed"); + + packet.Header.Resent = true; + OutPacket(packet); + } + } + } + } + + protected void SendAcks() + { + lock (PendingAcks) + { + if (PendingAcks.Count > 0) + { + if (PendingAcks.Count > 250) + { + // FIXME: Handle the odd case where we have too many pending ACKs queued up + OpenSim.Framework.Console.MainLog.Instance.Verbose( "Too many ACKs queued up!"); + return; + } + + //OpenSim.Framework.Console.MainLog.Instance.WriteLine("Sending PacketAck"); + + + int i = 0; + PacketAckPacket acks = new PacketAckPacket(); + acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count]; + + foreach (uint ack in PendingAcks.Values) + { + acks.Packets[i] = new PacketAckPacket.PacketsBlock(); + acks.Packets[i].ID = ack; + i++; + } + + acks.Header.Reliable = false; + OutPacket(acks); + + PendingAcks.Clear(); + } + } + } + + protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) + { + SendAcks(); + ResendUnacked(); + } + #endregion + + protected virtual void KillThread() + { + + } + + #region Nested Classes + + public class QueItem + { + public QueItem() + { + } + + public Packet Packet; + public bool Incoming; + } + #endregion + } +} diff --git a/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj new file mode 100644 index 0000000..0b19359 --- /dev/null +++ b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj @@ -0,0 +1,173 @@ + + + Local + 8.0.50727 + 2.0 + {DC3698B2-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Region.ClientStack + JScript + Grid + IE50 + false + Library + + OpenSim.Region.ClientStack + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\ + False + False + False + 4 + + + + + ..\..\..\bin\Axiom.MathLib.dll + False + + + ..\..\..\bin\Db4objects.Db4o.dll + False + + + ..\..\..\bin\libsecondlife.dll + False + + + OpenSim.FrameworkGenericConfig.Xml.dll + False + + + System.dll + False + + + System.Xml.dll + False + + + ..\..\..\bin\XMLRPC.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Servers + {2CC71860-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.Caches + {61FCCDB3-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.Physics.Manager + {F4FF31EB-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.Terrain.BasicTerrain + {C9E0F891-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj.user b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj.user new file mode 100644 index 0000000..6841907 --- /dev/null +++ b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs new file mode 100644 index 0000000..229570c --- /dev/null +++ b/OpenSim/Region/ClientStack/PacketServer.cs @@ -0,0 +1,183 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife.Packets; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework; +using System.Net; +using System.Net.Sockets; +using OpenSim.Assets; +using OpenSim.Caches; + +namespace OpenSim +{ + public class PacketServer + { + private ClientStackNetworkHandler _networkHandler; + private IWorld _localWorld; + public Dictionary ClientThreads = new Dictionary(); + public Dictionary ClientAPIs = new Dictionary(); + protected uint serverPort; + + public PacketServer(ClientStackNetworkHandler networkHandler, uint port) + { + _networkHandler = networkHandler; + this.serverPort = port; + _networkHandler.RegisterPacketServer(this); + } + + public IWorld LocalWorld + { + set + { + this._localWorld = value; + } + } + + /// + /// + /// + /// + /// + public virtual void ClientInPacket(uint circuitCode, Packet packet) + { + if (this.ClientThreads.ContainsKey(circuitCode)) + { + ClientThreads[circuitCode].InPacket(packet); + } + } + + /// + /// + /// + /// + /// + public virtual bool AddNewCircuitCodeClient(uint circuitCode) + { + return false; + } + + /// + /// + /// + /// + public virtual void SendPacketToAllClients(Packet packet) + { + + } + + /// + /// + /// + /// + /// + public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient) + { + + } + + /// + /// + /// + /// + /// + public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler) + { + + } + + /// + /// + /// + public virtual void RegisterClientPacketHandlers() + { + + } + + /// + /// + /// + /// + /// + /// + /// + /// + /// + /// + /// + /// + protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions) + { + return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions ); + } + + /// + /// + /// + /// + /// + /// + /// + /// + /// + public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass) + { + ClientView newuser = + CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache, + authenticateSessionsClass); + + this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); + this.ClientAPIs.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser); + + return true; + } + + /// + /// + /// + /// + /// + /// + /// + public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) + { + this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode); + } + + /// + /// + /// + /// + public virtual void RemoveClientCircuit(uint circuitcode) + { + this._networkHandler.RemoveClientCircuit(circuitcode); + } + } +} diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs new file mode 100644 index 0000000..b421fbd --- /dev/null +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs @@ -0,0 +1,129 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Text; +using System.IO; +using System.Threading; +using System.Net; +using System.Net.Sockets; +using System.Timers; +using System.Reflection; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Terrain; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework; +using OpenSim.Assets; +using OpenSim.Caches; +using OpenSim.Framework.Console; +using OpenSim.Physics.Manager; +using Nwc.XmlRpc; +using OpenSim.Framework.Servers; +using OpenSim.Framework.GenericConfig; + +namespace OpenSim +{ + public class RegionApplicationBase + { + protected IGenericConfig localConfig; + protected PhysicsManager physManager; + protected AssetCache AssetCache; + protected InventoryCache InventoryCache; + protected Dictionary clientCircuits = new Dictionary(); + protected DateTime startuptime; + protected NetworkServersInfo serversData; + + public string m_physicsEngine; + public bool m_sandbox = false; + public bool m_loginserver; + public bool user_accounts = false; + public bool gridLocalAsset = false; + protected bool configFileSetup = false; + public string m_config; + + protected List m_udpServer = new List(); + protected List regionData = new List(); + protected List m_localWorld = new List(); + protected BaseHttpServer httpServer; + protected List AuthenticateSessionsHandler = new List(); + + protected LogBase m_log; + + public RegionApplicationBase() + { + + } + + public RegionApplicationBase(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) + { + this.configFileSetup = useConfigFile; + m_sandbox = sandBoxMode; + m_loginserver = startLoginServer; + m_physicsEngine = physicsEngine; + m_config = configFile; + } + + /*protected World m_localWorld; + public World LocalWorld + { + get { return m_localWorld; } + }*/ + + /// + /// Performs initialisation of the world, such as loading configuration from disk. + /// + public virtual void StartUp() + { + } + + protected virtual void SetupLocalGridServers() + { + } + + protected virtual void SetupRemoteGridServers() + { + + } + + protected virtual void SetupWorld() + { + } + + protected virtual void SetupHttpListener() + { + } + + protected virtual void ConnectToRemoteGridServer() + { + + } + } +} diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs new file mode 100644 index 0000000..f2a02d9 --- /dev/null +++ b/OpenSim/Region/ClientStack/UDPServer.cs @@ -0,0 +1,208 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Text; +using System.IO; +using System.Threading; +using System.Net; +using System.Net.Sockets; +using System.Timers; +using System.Reflection; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Terrain; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Assets; +using OpenSim.Caches; +using OpenSim.Framework.Console; +using OpenSim.Framework; +using Nwc.XmlRpc; +using OpenSim.Servers; +using OpenSim.GenericConfig; + +namespace OpenSim +{ + + public class UDPServer : ClientStackNetworkHandler + { + protected Dictionary clientCircuits = new Dictionary(); + public Socket Server; + protected IPEndPoint ServerIncoming; + protected byte[] RecvBuffer = new byte[4096]; + protected byte[] ZeroBuffer = new byte[8192]; + protected IPEndPoint ipeSender; + protected EndPoint epSender; + protected AsyncCallback ReceivedData; + protected PacketServer _packetServer; + + protected int listenPort; + protected IWorld m_localWorld; + protected AssetCache m_assetCache; + protected InventoryCache m_inventoryCache; + protected LogBase m_log; + protected AuthenticateSessionsBase m_authenticateSessionsClass; + + public PacketServer PacketServer + { + get + { + return _packetServer; + } + set + { + _packetServer = value; + } + } + + public IWorld LocalWorld + { + set + { + this.m_localWorld = value; + this._packetServer.LocalWorld = this.m_localWorld; + } + } + + public UDPServer() + { + } + + public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AuthenticateSessionsBase authenticateClass) + { + listenPort = port; + this.m_assetCache = assetCache; + this.m_inventoryCache = inventoryCache; + this.m_log = console; + this.m_authenticateSessionsClass = authenticateClass; + this.CreatePacketServer(); + + } + + protected virtual void CreatePacketServer() + { + PacketServer packetServer = new PacketServer(this, (uint) listenPort); + } + + protected virtual void OnReceivedData(IAsyncResult result) + { + ipeSender = new IPEndPoint(IPAddress.Any, 0); + epSender = (EndPoint)ipeSender; + Packet packet = null; + int numBytes = Server.EndReceiveFrom(result, ref epSender); + int packetEnd = numBytes - 1; + + packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); + + // do we already have a circuit for this endpoint + if (this.clientCircuits.ContainsKey(epSender)) + { + //if so then send packet to the packetserver + this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet); + } + else if (packet.Type == PacketType.UseCircuitCode) + { + // new client + this.AddNewClient(packet); + } + else + { // invalid client + m_log.Warn("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString()); + } + + Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); + } + + protected virtual void AddNewClient(Packet packet) + { + UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet; + this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); + + this.PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_inventoryCache, m_authenticateSessionsClass); + } + + public void ServerListener() + { + m_log.Status("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort); + + ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); + Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); + Server.Bind(ServerIncoming); + + m_log.Verbose("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); + + ipeSender = new IPEndPoint(IPAddress.Any, 0); + epSender = (EndPoint)ipeSender; + ReceivedData = new AsyncCallback(this.OnReceivedData); + Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); + + m_log.Verbose("UDPServer.cs:ServerListener() - Listening..."); + + } + + public virtual void RegisterPacketServer(PacketServer server) + { + this._packetServer = server; + } + + public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender) + { + // find the endpoint for this circuit + EndPoint sendto = null; + foreach (KeyValuePair p in this.clientCircuits) + { + if (p.Value == circuitcode) + { + sendto = p.Key; + break; + } + } + if (sendto != null) + { + //we found the endpoint so send the packet to it + this.Server.SendTo(buffer, size, flags, sendto); + } + } + + public virtual void RemoveClientCircuit(uint circuitcode) + { + foreach (KeyValuePair p in this.clientCircuits) + { + if (p.Value == circuitcode) + { + this.clientCircuits.Remove(p.Key); + break; + } + } + } + + + } +} \ No newline at end of file diff --git a/OpenSim/Region/ClientStack/VersionInfo.cs b/OpenSim/Region/ClientStack/VersionInfo.cs new file mode 100644 index 0000000..5d1354e --- /dev/null +++ b/OpenSim/Region/ClientStack/VersionInfo.cs @@ -0,0 +1,38 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; + +namespace OpenSim +{ + /// + /// + public class VersionInfo + { + public static string Version = "0.3, SVN build "; + } +} diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs new file mode 100644 index 0000000..01e0c59 --- /dev/null +++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs @@ -0,0 +1,113 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Console; +using libsecondlife; +using OpenSim.Region; +using Avatar=OpenSim.Region.Scenes.ScenePresence; +using OpenSim.Region.Scenes; +using OpenSim.Framework; +using OpenSim.Caches; +using OpenGrid.Framework.Communications; +using OpenSim.Servers; + +namespace SimpleApp +{ + public class MyWorld : Scene + { + private RegionInfo m_regionInfo; + private List m_avatars; + + public MyWorld(Dictionary clientThreads, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer) + : base(clientThreads, regionInfo, authen, commsMan, assetCach, httpServer) + { + m_regionInfo = regionInfo; + m_avatars = new List(); + } + + public override void SendLayerData(IClientAPI remoteClient) + { + float[] map = new float[65536]; + + for (int i = 0; i < 65536; i++) + { + int x = i % 256; + int y = i / 256; + + map[i] = (float)(x + y / 2); + } + + remoteClient.SendLayerData(map); + } + + #region IWorld Members + + override public void AddNewClient(IClientAPI client, LLUUID agentID, bool child) + + { + LLVector3 pos = new LLVector3(128, 128, 128); + + client.OnRegionHandShakeReply += SendLayerData; + client.OnChatFromViewer += + delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) + { + // Echo it (so you know what you typed) + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero ); + }; + + client.OnRequestWearables += SendWearables; + + client.OnCompleteMovementToRegion += delegate() + { + client.MoveAgentIntoRegion(m_regionInfo, pos, LLVector3.Zero ); + }; + + client.OnCompleteMovementToRegion += delegate() + { + client.SendAvatarData(m_regionInfo.RegionHandle, client.FirstName, + client.LastName, client.AgentId, 0, + pos, null); + + client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero ); + }; + + client.SendRegionHandshake(m_regionInfo); + + OpenSim.Region.Scenes.ScenePresence avatar = new Avatar( client, this, m_regionInfo ); + + } + + private void SendWearables( IClientAPI client ) + { + client.SendWearables( AvatarWearable.DefaultWearables ); + } + + + override public void RemoveClient(LLUUID agentID) + { + + } + + public RegionInfo RegionInfo + { + get { return m_regionInfo; } + } + + public object SyncRoot + { + get { return this; } + } + + private uint m_nextLocalId = 1; + + public uint NextLocalId + { + get { return m_nextLocalId++; } + } + + #endregion + } +} diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs new file mode 100644 index 0000000..e1465d1 --- /dev/null +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs @@ -0,0 +1,128 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim; +using OpenSim.GridInterfaces.Local; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Console; +using OpenSim.Assets; +using libsecondlife; +using OpenSim.Servers; +using OpenSim.Framework; +using OpenSim.Caches; +using OpenGrid.Framework.Communications; +using OpenSim.LocalCommunications; + +namespace SimpleApp +{ + class Program : IAssetReceiver, conscmd_callback + { + private LogBase m_log; + AuthenticateSessionsBase m_circuitManager; + + private void Run() + { + m_log = new LogBase(null, "SimpleApp", this, false); + MainLog.Instance = m_log; + + // CheckSumServer checksumServer = new CheckSumServer(12036); + // checksumServer.ServerListener(); + + string simAddr = "127.0.0.1"; + int simPort = 9000; + /* + LoginServer loginServer = new LoginServer( simAddr, simPort, 0, 0, false ); + loginServer.Startup(); + loginServer.SetSessionHandler( AddNewSessionHandler );*/ + + m_circuitManager = new AuthenticateSessionsBase(); + + InventoryCache inventoryCache = new InventoryCache(); + + LocalAssetServer assetServer = new LocalAssetServer(); + assetServer.SetServerInfo("http://127.0.0.1:8003/", ""); + assetServer.SetReceiver(this); + + AssetCache assetCache = new AssetCache(assetServer); + + UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_log, m_circuitManager ); + PacketServer packetServer = new PacketServer( udpServer, (uint) simPort ); + udpServer.ServerListener(); + + ClientView.TerrainManager = new TerrainManager(new SecondLife()); + + CommunicationsManager communicationsManager = new CommunicationsLocal(null); + + RegionInfo regionInfo = new RegionInfo( ); + BaseHttpServer httpServer = new BaseHttpServer(simPort); + udpServer.LocalWorld = new MyWorld( packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer ); + + // World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo); + // PhysicsScene physicsScene = new NullPhysicsScene(); + // world.PhysicsScene = physicsScene; + // udpServer.LocalWorld = world; + + // httpServer.AddXmlRPCHandler( "login_to_simulator", loginServer.XmlRpcLoginMethod ); + httpServer.Start(); + + m_log.WriteLine( LogPriority.NORMAL, "Press enter to quit."); + m_log.ReadLine(); + } + + private bool AddNewSessionHandler(ulong regionHandle, Login loginData) + { + m_log.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last); + + AgentCircuitData agent = new AgentCircuitData(); + agent.AgentID = loginData.Agent; + agent.firstname = loginData.First; + agent.lastname = loginData.Last; + agent.SessionID = loginData.Session; + agent.SecureSessionID = loginData.SecureSession; + agent.circuitcode = loginData.CircuitCode; + agent.BaseFolder = loginData.BaseFolder; + agent.InventoryFolder = loginData.InventoryFolder; + agent.startpos = new LLVector3(128, 128, 70); + + m_circuitManager.AddNewCircuit(agent.circuitcode, agent); + + return true; + } + + #region IAssetReceiver Members + + public void AssetReceived( AssetBase asset, bool IsTexture) + { + throw new Exception("The method or operation is not implemented."); + } + + public void AssetNotFound( AssetBase asset) + { + throw new Exception("The method or operation is not implemented."); + } + + #endregion + + #region conscmd_callback Members + + public void RunCmd(string cmd, string[] cmdparams) + { + throw new Exception("The method or operation is not implemented."); + } + + public void Show(string ShowWhat) + { + throw new Exception("The method or operation is not implemented."); + } + + #endregion + + static void Main(string[] args) + { + Program app = new Program(); + + app.Run(); + } + } +} diff --git a/OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs b/OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..0f9bf0f --- /dev/null +++ b/OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs @@ -0,0 +1,33 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("SimpleApp")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("Playahead AB")] +[assembly: AssemblyProduct("SimpleApp")] +[assembly: AssemblyCopyright("Copyright © Playahead AB 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("a5cfa45f-5acf-4b2e-9c50-1dd1fd7608ee")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj b/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj new file mode 100644 index 0000000..5129be2 --- /dev/null +++ b/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj @@ -0,0 +1,154 @@ + + + Local + 8.0.50727 + 2.0 + {24B12448-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + SimpleApp + JScript + Grid + IE50 + false + Exe + + SimpleApp + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\..\bin\ + False + False + False + 4 + + + + + ..\..\..\..\bin\libsecondlife.dll + False + + + OpenSim.Servers.dll + False + + + System.dll + False + + + ..\..\..\..\bin\System.Data.dll + False + + + System.Xml.dll + False + + + ..\..\..\..\bin\XMLRPC.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Communications + {CB52B7E7-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.Caches + {61FCCDB3-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.ClientStack + {DC3698B2-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.GridInterfaces.Local + {241A8CDD-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.LocalCommunications + {EB3A1BA8-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.Simulation + {C0DAB338-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj.user b/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj.user new file mode 100644 index 0000000..6841907 --- /dev/null +++ b/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs new file mode 100644 index 0000000..52ecd6b --- /dev/null +++ b/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs @@ -0,0 +1,58 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("LocalGridServers")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("LocalGridServers")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs new file mode 100644 index 0000000..87eff49 --- /dev/null +++ b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs @@ -0,0 +1,312 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using System.Threading; +using System.IO; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Utilities; +using OpenSim.Framework.Console; +using libsecondlife; +using Db4objects.Db4o; +using Db4objects.Db4o.Query; + +namespace OpenSim.GridInterfaces.Local +{ + public class LocalAssetPlugin : IAssetPlugin + { + public LocalAssetPlugin() + { + + } + + public IAssetServer GetAssetServer() + { + return (new LocalAssetServer()); + } + } + + public class LocalAssetServer : IAssetServer + { + private IAssetReceiver _receiver; + private BlockingQueue _assetRequests; + private IObjectContainer db; + private Thread _localAssetServerThread; + + public LocalAssetServer() + { + bool yapfile; + this._assetRequests = new BlockingQueue(); + yapfile = System.IO.File.Exists("assets.yap"); + + OpenSim.Framework.Console.MainLog.Instance.Verbose( "Local Asset Server class created"); + try + { + db = Db4oFactory.OpenFile("assets.yap"); + OpenSim.Framework.Console.MainLog.Instance.Verbose( "Db4 Asset database creation"); + } + catch (Exception e) + { + db.Close(); + OpenSim.Framework.Console.MainLog.Instance.WriteLine(LogPriority.MEDIUM, "Db4 Asset server :Constructor - Exception occured"); + OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString()); + } + if (!yapfile) + { + this.SetUpAssetDatabase(); + } + this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); + this._localAssetServerThread.IsBackground = true; + this._localAssetServerThread.Start(); + + } + + public void SetReceiver(IAssetReceiver receiver) + { + this._receiver = receiver; + } + + public void RequestAsset(LLUUID assetID, bool isTexture) + { + ARequest req = new ARequest(); + req.AssetID = assetID; + req.IsTexture = isTexture; + this._assetRequests.Enqueue(req); + } + + public void UpdateAsset(AssetBase asset) + { + + } + + public void UploadNewAsset(AssetBase asset) + { + AssetStorage store = new AssetStorage(); + store.Data = asset.Data; + store.Name = asset.Name; + store.UUID = asset.FullID; + db.Set(store); + db.Commit(); + } + + public void SetServerInfo(string ServerUrl, string ServerKey) + { + + } + public void Close() + { + if (db != null) + { + OpenSim.Framework.Console.MainLog.Instance.Verbose( "Closing local asset server database"); + db.Close(); + } + } + + private void RunRequests() + { + while (true) + { + byte[] idata = null; + bool found = false; + AssetStorage foundAsset = null; + ARequest req = this._assetRequests.Dequeue(); + IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); + if (result.Count > 0) + { + foundAsset = (AssetStorage)result.Next(); + found = true; + } + + AssetBase asset = new AssetBase(); + if (found) + { + asset.FullID = foundAsset.UUID; + asset.Type = foundAsset.Type; + asset.InvType = foundAsset.Type; + asset.Name = foundAsset.Name; + idata = foundAsset.Data; + } + else + { + asset.FullID = LLUUID.Zero; + } + asset.Data = idata; + _receiver.AssetReceived(asset, req.IsTexture); + } + + } + + private void SetUpAssetDatabase() + { + try + { + + OpenSim.Framework.Console.MainLog.Instance.Verbose( "Setting up asset database"); + + AssetBase Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); + Image.Name = "Bricks"; + this.LoadAsset(Image, true, "bricks.jp2"); + AssetStorage store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); + Image.Name = "Plywood"; + this.LoadAsset(Image, true, "plywood.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); + Image.Name = "Rocks"; + this.LoadAsset(Image, true, "rocks.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); + Image.Name = "Granite"; + this.LoadAsset(Image, true, "granite.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); + Image.Name = "Hardwood"; + this.LoadAsset(Image, true, "hardwood.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); + Image.Name = "Prim Base Texture"; + this.LoadAsset(Image, true, "plywood.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); + Image.Name = "Map Base Texture"; + this.LoadAsset(Image, true, "map_base.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); + Image.Name = "Map Texture"; + this.LoadAsset(Image, true, "map1.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); + Image.Name = "Shape"; + this.LoadAsset(Image, false, "base_shape.dat"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + + } + + private void LoadAsset(AssetBase info, bool image, string filename) + { + //should request Asset from storage manager + //but for now read from file + + string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; + string fileName = Path.Combine(dataPath, filename); + FileInfo fInfo = new FileInfo(fileName); + long numBytes = fInfo.Length; + FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); + byte[] idata = new byte[numBytes]; + BinaryReader br = new BinaryReader(fStream); + idata = br.ReadBytes((int)numBytes); + br.Close(); + fStream.Close(); + info.Data = idata; + //info.loaded=true; + } + } + public class AssetUUIDQuery : Predicate + { + private LLUUID _findID; + + public AssetUUIDQuery(LLUUID find) + { + _findID = find; + } + public bool Match(AssetStorage asset) + { + return (asset.UUID == _findID); + } + } + +} diff --git a/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj b/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj new file mode 100644 index 0000000..484a205 --- /dev/null +++ b/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj @@ -0,0 +1,107 @@ + + + Local + 8.0.50727 + 2.0 + {241A8CDD-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Region.GridInterfaces.Local + JScript + Grid + IE50 + false + Library + + OpenSim.Region.GridInterfaces.Local + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\..\bin\ + False + False + False + 4 + + + + + ..\..\..\..\bin\Db4objects.Db4o.dll + False + + + ..\..\..\..\bin\libsecondlife.dll + False + + + System.dll + False + + + System.Xml.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj.user b/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj.user new file mode 100644 index 0000000..6841907 --- /dev/null +++ b/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs new file mode 100644 index 0000000..51596d0 --- /dev/null +++ b/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs @@ -0,0 +1,58 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("RemoteGridServers")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("RemoteGridServers")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj b/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj new file mode 100644 index 0000000..793fde2 --- /dev/null +++ b/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj @@ -0,0 +1,107 @@ + + + Local + 8.0.50727 + 2.0 + {98C7B681-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Region.GridInterfaces.Remote + JScript + Grid + IE50 + false + Library + + OpenSim.Region.GridInterfaces.Remote + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\..\bin\ + False + False + False + 4 + + + + + ..\..\..\..\bin\libsecondlife.dll + False + + + System.dll + False + + + System.Xml.dll + False + + + ..\..\..\..\bin\XMLRPC.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj.user b/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj.user new file mode 100644 index 0000000..6841907 --- /dev/null +++ b/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs new file mode 100644 index 0000000..ca01c68 --- /dev/null +++ b/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs @@ -0,0 +1,135 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using System.Threading; +using System.Net; +using System.Net.Sockets; +using System.IO; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Utilities; + +namespace OpenSim.GridInterfaces.Remote +{ + public class RemoteAssetServer : IAssetServer + { + private IAssetReceiver _receiver; + private BlockingQueue _assetRequests; + private Thread _remoteAssetServerThread; + private string AssetServerUrl; + private string AssetSendKey; + + public RemoteAssetServer() + { + this._assetRequests = new BlockingQueue(); + this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests)); + this._remoteAssetServerThread.IsBackground = true; + this._remoteAssetServerThread.Start(); + OpenSim.Framework.Console.MainLog.Instance.Verbose("Remote Asset Server class created"); + } + + public void SetReceiver(IAssetReceiver receiver) + { + this._receiver = receiver; + } + + public void RequestAsset(LLUUID assetID, bool isTexture) + { + ARequest req = new ARequest(); + req.AssetID = assetID; + req.IsTexture = isTexture; + this._assetRequests.Enqueue(req); + } + + public void UpdateAsset(AssetBase asset) + { + + } + + public void UploadNewAsset(AssetBase asset) + { + Encoding Windows1252Encoding = Encoding.GetEncoding(1252); + string ret = Windows1252Encoding.GetString(asset.Data); + byte[] buffer = Windows1252Encoding.GetBytes(ret); + WebClient client = new WebClient(); + client.UploadData(this.AssetServerUrl + "assets/" + asset.FullID, buffer); + + } + + public void SetServerInfo(string ServerUrl, string ServerKey) + { + this.AssetServerUrl = ServerUrl; + this.AssetSendKey = ServerKey; + } + + private void RunRequests() + { + while (true) + { + //we need to add support for the asset server not knowing about a requested asset + // 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM + ARequest req = this._assetRequests.Dequeue(); + LLUUID assetID = req.AssetID; + // OpenSim.Framework.Console.MainLog.Instance.Verbose(" RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID); + WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID); + WebResponse AssetResponse = AssetLoad.GetResponse(); + byte[] idata = new byte[(int)AssetResponse.ContentLength]; + BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream()); + idata = br.ReadBytes((int)AssetResponse.ContentLength); + br.Close(); + + AssetBase asset = new AssetBase(); + asset.FullID = assetID; + asset.Data = idata; + _receiver.AssetReceived(asset, req.IsTexture); + } + } + + public void Close() + { + + } + } + + public class RemoteAssetPlugin : IAssetPlugin + { + public RemoteAssetPlugin() + { + + } + + public IAssetServer GetAssetServer() + { + return (new RemoteAssetServer()); + } + } + +} diff --git a/OpenSim/Region/LocalCommunications/CommunicationsLocal.cs b/OpenSim/Region/LocalCommunications/CommunicationsLocal.cs new file mode 100644 index 0000000..743b9b4 --- /dev/null +++ b/OpenSim/Region/LocalCommunications/CommunicationsLocal.cs @@ -0,0 +1,61 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using OpenSim.Framework; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenGrid.Framework.Communications; + + +namespace OpenSim.LocalCommunications +{ + public class CommunicationsLocal : CommunicationsManager + { + public LocalBackEndServices SandBoxServices = new LocalBackEndServices(); + public LocalUserServices UserServices; + + public CommunicationsLocal(NetworkServersInfo serversInfo) + : base(serversInfo) + { + UserServices = new LocalUserServices(this , serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY); + UserServices.AddPlugin("OpenGrid.Framework.Data.DB4o.dll"); + UserServer = UserServices; + GridServer = SandBoxServices; + InterRegion = SandBoxServices; + } + + internal void InformRegionOfLogin(ulong regionHandle, Login login) + { + this.SandBoxServices.AddNewSession(regionHandle, login); + } + } +} diff --git a/OpenSim/Region/LocalCommunications/LocalBackEndServices.cs b/OpenSim/Region/LocalCommunications/LocalBackEndServices.cs new file mode 100644 index 0000000..ce48c6e --- /dev/null +++ b/OpenSim/Region/LocalCommunications/LocalBackEndServices.cs @@ -0,0 +1,209 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using OpenGrid.Framework.Communications; +using libsecondlife; +using OpenSim.Framework.Types; +using OpenSim.Framework; + +namespace OpenSim.LocalCommunications +{ + + public class LocalBackEndServices : IGridServices, IInterRegionCommunications + { + protected Dictionary regions = new Dictionary(); + protected Dictionary regionHosts = new Dictionary(); + + public LocalBackEndServices() + { + + } + + /// + /// Register a region method with the BackEnd Services. + /// + /// + /// + public RegionCommsListener RegisterRegion(RegionInfo regionInfo, GridInfo gridInfo) + { + //Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering"); + if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle)) + { + //Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle ); + this.regions.Add(regionInfo.RegionHandle, regionInfo); + RegionCommsListener regionHost = new RegionCommsListener(); + this.regionHosts.Add(regionInfo.RegionHandle, regionHost); + + return regionHost; + } + + //already in our list of regions so for now lets return null + return null; + } + + /// + /// + /// + /// + public List RequestNeighbours(RegionInfo regionInfo) + { + // Console.WriteLine("Finding Neighbours to " + regionInfo.RegionHandle); + List neighbours = new List(); + + foreach (RegionInfo reg in this.regions.Values) + { + // Console.WriteLine("CommsManager- RequestNeighbours() checking region " + reg.RegionLocX + " , "+ reg.RegionLocY); + if (reg.RegionHandle != regionInfo.RegionHandle) + { + //Console.WriteLine("CommsManager- RequestNeighbours() - found a different region in list, checking location"); + if ((reg.RegionLocX > (regionInfo.RegionLocX - 2)) && (reg.RegionLocX < (regionInfo.RegionLocX + 2))) + { + if ((reg.RegionLocY > (regionInfo.RegionLocY - 2)) && (reg.RegionLocY < (regionInfo.RegionLocY + 2))) + { + neighbours.Add(reg); + } + } + } + } + return neighbours; + } + + /// + /// + /// + /// + /// + public RegionInfo RequestNeighbourInfo(ulong regionHandle) + { + if (this.regions.ContainsKey(regionHandle)) + { + return this.regions[regionHandle]; + } + return null; + } + + /// + /// + /// + /// + /// + /// + /// + /// + public List RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY) + { + List mapBlocks = new List(); + foreach(RegionInfo regInfo in this.regions.Values) + { + if (((regInfo.RegionLocX >= minX) && (regInfo.RegionLocX <= maxX)) && ((regInfo.RegionLocY >= minY) && (regInfo.RegionLocY <= maxY))) + { + MapBlockData map = new MapBlockData(); + map.Name = regInfo.RegionName; + map.X = (ushort)regInfo.RegionLocX; + map.Y = (ushort)regInfo.RegionLocY; + map.WaterHeight =(byte) regInfo.estateSettings.waterHeight; + map.MapImageId = regInfo.estateSettings.terrainImageID; //new LLUUID("00000000-0000-0000-9999-000000000007"); + map.Agents = 1; + map.RegionFlags = 72458694; + map.Access = 13; + mapBlocks.Add(map); + } + } + return mapBlocks; + } + + /// + /// + /// + /// + /// + public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData + { + //Console.WriteLine("CommsManager- Trying to Inform a region to expect child agent"); + if (this.regionHosts.ContainsKey(regionHandle)) + { + // Console.WriteLine("CommsManager- Informing a region to expect child agent"); + this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agentData); + return true; + } + return false; + } + + /// + /// + /// + /// + /// + /// + /// + public bool ExpectAvatarCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position) + { + if (this.regionHosts.ContainsKey(regionHandle)) + { + // Console.WriteLine("CommsManager- Informing a region to expect avatar crossing"); + this.regionHosts[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position); + return true; + } + return false; + } + + /// + /// Is a Sandbox mode method, used by the local Login server to inform a region of a connection user/session + /// + /// + /// + /// + public bool AddNewSession(ulong regionHandle, Login loginData) + { + //Console.WriteLine(" comms manager been told to expect new user"); + AgentCircuitData agent = new AgentCircuitData(); + agent.AgentID = loginData.Agent; + agent.firstname = loginData.First; + agent.lastname = loginData.Last; + agent.SessionID = loginData.Session; + agent.SecureSessionID = loginData.SecureSession; + agent.circuitcode = loginData.CircuitCode; + agent.BaseFolder = loginData.BaseFolder; + agent.InventoryFolder = loginData.InventoryFolder; + agent.startpos = new LLVector3(128, 128, 70); + agent.CapsPath = loginData.CapsPath; + + if (this.regionHosts.ContainsKey(regionHandle)) + { + this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agent); + return true; + } + + // region not found + return false; + } + } +} + diff --git a/OpenSim/Region/LocalCommunications/LocalUserServices.cs b/OpenSim/Region/LocalCommunications/LocalUserServices.cs new file mode 100644 index 0000000..a7f7aa4 --- /dev/null +++ b/OpenSim/Region/LocalCommunications/LocalUserServices.cs @@ -0,0 +1,118 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; + +using OpenGrid.Framework.Communications; +//using OpenSim.Framework.User; +using OpenGrid.Framework.UserManagement; +using OpenGrid.Framework.Data; +using OpenSim.Framework.Types; +using OpenSim.Framework.Utilities; + +using libsecondlife; + +namespace OpenSim.LocalCommunications +{ + public class LocalUserServices : UserManagerBase, IUserServices + { + private CommunicationsLocal m_Parent; + + private uint defaultHomeX ; + private uint defaultHomeY; + public LocalUserServices(CommunicationsLocal parent, uint defHomeX, uint defHomeY) + { + m_Parent = parent; + defaultHomeX = defHomeX; + defaultHomeY = defHomeY; + } + + public UserProfileData GetUserProfile(string firstName, string lastName) + { + return GetUserProfile(firstName + " " + lastName); + } + + public UserProfileData GetUserProfile(string name) + { + return this.getUserProfile(name); + } + public UserProfileData GetUserProfile(LLUUID avatarID) + { + return this.getUserProfile(avatarID); + } + + /// + /// + /// + /// + public override string GetMessage() + { + return "Welcome to OpenSim"; + } + + public override UserProfileData GetTheUser(string firstname, string lastname) + { + UserProfileData profile = getUserProfile(firstname, lastname); + if (profile != null) + { + + return profile; + } + + //no current user account so make one + Console.WriteLine("No User account found so creating a new one "); + this.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY); + + profile = getUserProfile(firstname, lastname); + + return profile; + } + + public override bool AuthenticateUser(ref UserProfileData profile, string password) + { + //for now we will accept any password in sandbox mode + Console.WriteLine("authorising user"); + return true; + } + + public override void CustomiseResponse(ref LoginResponse response, ref UserProfileData theUser) + { + ulong currentRegion = theUser.currentAgent.currentHandle; + RegionInfo reg = m_Parent.GridServer.RequestNeighbourInfo(currentRegion); + + + if (reg != null) + { + response.Home = "{'region_handle':[r" + (reg.RegionLocX * 256).ToString() + ",r" + (reg.RegionLocY * 256).ToString() + "], " + + "'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " + + "'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}"; + string capsPath = Util.GetRandomCapsPath(); + response.SimAddress = reg.CommsIPListenAddr; + response.SimPort = (Int32)reg.CommsIPListenPort; + response.RegionX = reg.RegionLocX ; + response.RegionY = reg.RegionLocY ; + response.SeedCapability = "http://" + reg.CommsIPListenAddr + ":" + "9000" + "/CAPS/" + capsPath + "0000/"; + theUser.currentAgent.currentRegion = reg.SimUUID; + theUser.currentAgent.currentHandle = reg.RegionHandle; + + Login _login = new Login(); + //copy data to login object + _login.First = response.Firstname; + _login.Last = response.Lastname; + _login.Agent = response.AgentID; + _login.Session = response.SessionID; + _login.SecureSession = response.SecureSessionID; + _login.CircuitCode = (uint)response.CircuitCode; + _login.CapsPath = capsPath; + + m_Parent.InformRegionOfLogin(currentRegion, _login); + } + else + { + Console.WriteLine("not found region " + currentRegion); + } + + } + + } +} diff --git a/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj b/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj new file mode 100644 index 0000000..6b2b78c --- /dev/null +++ b/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj @@ -0,0 +1,121 @@ + + + Local + 8.0.50727 + 2.0 + {EB3A1BA8-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Region.LocalCommunications + JScript + Grid + IE50 + false + Library + + OpenSim.Region.LocalCommunications + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\ + False + False + False + 4 + + + + + ..\..\..\bin\libsecondlife.dll + False + + + System.dll + False + + + System.Xml.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Communications + {CB52B7E7-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Data + {36B72A9B-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.UserManagement + {586E2916-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj.user b/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj.user new file mode 100644 index 0000000..6841907 --- /dev/null +++ b/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/Region/LocalCommunications/Properties/AssemblyInfo.cs b/OpenSim/Region/LocalCommunications/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..8e6e711 --- /dev/null +++ b/OpenSim/Region/LocalCommunications/Properties/AssemblyInfo.cs @@ -0,0 +1,35 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenSim.LocalCommunications")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenSim.LocalCommunications")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("fb173926-bd0a-4cd0-bb45-185b2f72ddfb")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs new file mode 100644 index 0000000..177c49d --- /dev/null +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs @@ -0,0 +1,58 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("PhysXplugin")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("PhysXplugin")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs new file mode 100644 index 0000000..dcb8f3b --- /dev/null +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs @@ -0,0 +1,294 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using OpenSim.Physics.Manager; + +namespace OpenSim.Region.Physics.BasicPhysicsPlugin +{ + /// + /// Will be the PhysX plugin but for now will be a very basic physics engine + /// + public class BasicPhysicsPlugin : IPhysicsPlugin + { + private BasicScene _mScene; + + public BasicPhysicsPlugin() + { + + } + + public bool Init() + { + return true; + } + + public PhysicsScene GetScene() + { + return new BasicScene(); + } + + public string GetName() + { + return("basicphysics"); + } + + public void Dispose() + { + + } + } + + public class BasicScene :PhysicsScene + { + private List _actors = new List(); + private float[] _heightMap; + + public BasicScene() + { + + } + + public override PhysicsActor AddAvatar(PhysicsVector position) + { + BasicActor act = new BasicActor(); + act.Position = position; + _actors.Add(act); + return act; + } + + public override void RemoveAvatar(PhysicsActor actor) + { + BasicActor act = (BasicActor)actor; + if(_actors.Contains(act)) + { + _actors.Remove(act); + } + + } + + public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) + { + return null; + } + + public override void Simulate(float timeStep) + { + foreach (BasicActor actor in _actors) + { + actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); + actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); + actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); + /*if(actor.Flying) + { + actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); + } + else + { + actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep); + } + if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1)) + {*/ + if ((actor.Position.Y > 0 && actor.Position.Y < 256) && (actor.Position.X > 0 && actor.Position.X < 256)) + { + actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1; + } + else + { + if (actor.Position.Y < 0) + { + actor.Position.Y = 0; + } + else if (actor.Position.Y > 256) + { + actor.Position.Y = 256; + } + + if (actor.Position.X < 0) + { + actor.Position.X = 0; + } + if (actor.Position.X > 256) + { + actor.Position.X = 256; + } + } + //} + + + + // This code needs sorting out - border crossings etc +/* if(actor.Position.X<0) + { + ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); + actor.Position.X = 0; + actor.Velocity.X = 0; + } + if(actor.Position.Y < 0) + { + ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); + actor.Position.Y = 0; + actor.Velocity.Y = 0; + } + if(actor.Position.X > 255) + { + ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); + actor.Position.X = 255; + actor.Velocity.X = 0; + } + if(actor.Position.Y > 255) + { + ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); + actor.Position.Y = 255; + actor.Velocity.X = 0; + }*/ + } + } + + public override void GetResults() + { + + } + + public override bool IsThreaded + { + get + { + return(false); // for now we won't be multithreaded + } + } + + public override void SetTerrain(float[] heightMap) + { + this._heightMap = heightMap; + } + + public override void DeleteTerrain() + { + + } + } + + public class BasicActor : PhysicsActor + { + private PhysicsVector _position; + private PhysicsVector _velocity; + private PhysicsVector _acceleration; + private bool flying; + public BasicActor() + { + _velocity = new PhysicsVector(); + _position = new PhysicsVector(); + _acceleration = new PhysicsVector(); + } + + public override bool Flying + { + get + { + return false; + } + set + { + flying= value; + } + } + + public override PhysicsVector Position + { + get + { + return _position; + } + set + { + _position = value; + } + } + + public override PhysicsVector Velocity + { + get + { + return _velocity; + } + set + { + _velocity = value; + } + } + + public override Axiom.MathLib.Quaternion Orientation + { + get + { + return Axiom.MathLib.Quaternion.Identity; + } + set + { + + } + } + + public override PhysicsVector Acceleration + { + get + { + return _acceleration; + } + + } + + public override bool Kinematic + { + get + { + return true; + } + set + { + + } + } + public void SetAcceleration (PhysicsVector accel) + { + this._acceleration = accel; + } + + public override void AddForce(PhysicsVector force) + { + + } + + public override void SetMomentum(PhysicsVector momentum) + { + + } + } + +} diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj b/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj new file mode 100644 index 0000000..7dad533 --- /dev/null +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj @@ -0,0 +1,93 @@ + + + Local + 8.0.50727 + 2.0 + {15B4FEF3-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Region.Physics.BasicPhysicsPlugin + JScript + Grid + IE50 + false + Library + + OpenSim.Region.Physics.BasicPhysicsPlugin + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\..\bin\Physics\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\..\bin\Physics\ + False + False + False + 4 + + + + + ..\..\..\..\bin\Axiom.MathLib.dll + False + + + System.dll + False + + + + + OpenSim.Region.Physics.Manager + {F4FF31EB-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj.user b/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj.user new file mode 100644 index 0000000..6841907 --- /dev/null +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/Region/Physics/Manager/AssemblyInfo.cs b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs new file mode 100644 index 0000000..132f64a --- /dev/null +++ b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs @@ -0,0 +1,58 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("PhysicsManager")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("PhysicsManager")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj b/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj new file mode 100644 index 0000000..f340400 --- /dev/null +++ b/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj @@ -0,0 +1,112 @@ + + + Local + 8.0.50727 + 2.0 + {F4FF31EB-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Region.Physics.Manager + JScript + Grid + IE50 + false + Library + + OpenSim.Region.Physics.Manager + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\..\bin\ + False + False + False + 4 + + + + + ..\..\..\..\bin\Axiom.MathLib.dll + False + + + System.dll + False + + + System.Xml.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj.user b/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj.user new file mode 100644 index 0000000..6841907 --- /dev/null +++ b/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs new file mode 100644 index 0000000..6366fb8 --- /dev/null +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs @@ -0,0 +1,161 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Physics.Manager +{ + public abstract class PhysicsActor + { + public static PhysicsActor Null + { + get + { + return new NullPhysicsActor(); + } + } + + public abstract PhysicsVector Position + { + get; + set; + } + + public abstract PhysicsVector Velocity + { + get; + set; + } + + public abstract PhysicsVector Acceleration + { + get; + } + + public abstract Axiom.MathLib.Quaternion Orientation + { + get; + set; + } + + public abstract bool Flying + { + get; + set; + } + + public abstract bool Kinematic + { + get; + set; + } + + public abstract void AddForce(PhysicsVector force); + + public abstract void SetMomentum(PhysicsVector momentum); + } + + public class NullPhysicsActor : PhysicsActor + { + public override PhysicsVector Position + { + get + { + return PhysicsVector.Zero; + } + set + { + return; + } + } + + public override PhysicsVector Velocity + { + get + { + return PhysicsVector.Zero; + } + set + { + return; + } + } + + public override Axiom.MathLib.Quaternion Orientation + { + get + { + return Axiom.MathLib.Quaternion.Identity; + } + set + { + + } + } + + public override PhysicsVector Acceleration + { + get { return PhysicsVector.Zero; } + } + + public override bool Flying + { + get + { + return false; + } + set + { + return; + } + } + + public override bool Kinematic + { + get + { + return true; + } + set + { + return; + } + } + + public override void AddForce(PhysicsVector force) + { + return; + } + + public override void SetMomentum(PhysicsVector momentum) + { + return; + } + } +} diff --git a/OpenSim/Region/Physics/Manager/PhysicsManager.cs b/OpenSim/Region/Physics/Manager/PhysicsManager.cs new file mode 100644 index 0000000..efccb36 --- /dev/null +++ b/OpenSim/Region/Physics/Manager/PhysicsManager.cs @@ -0,0 +1,117 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Collections; +using System.IO; +using System.Reflection; +using Axiom.MathLib; +using OpenSim.Framework.Console; + +namespace OpenSim.Physics.Manager +{ + /// + /// Description of MyClass. + /// + public class PhysicsManager + { + private Dictionary _plugins=new Dictionary(); + + public PhysicsManager() + { + + } + + public PhysicsScene GetPhysicsScene(string engineName) + { + if (String.IsNullOrEmpty(engineName)) + { + return new NullPhysicsScene(); + } + + if(_plugins.ContainsKey(engineName)) + { + OpenSim.Framework.Console.MainLog.Instance.WriteLine(LogPriority.LOW,"creating "+engineName); + return _plugins[engineName].GetScene(); + } + else + { + OpenSim.Framework.Console.MainLog.Instance.WriteLine(LogPriority.MEDIUM,"couldn't find physicsEngine: {0}",engineName); + throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName)); + } + } + + public void LoadPlugins() + { + string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics"); + string[] pluginFiles = Directory.GetFiles(path, "*.dll"); + + + for(int i= 0; i + /// ODE plugin + /// + public class OdePlugin : IPhysicsPlugin + { + private OdeScene _mScene; + + public OdePlugin() + { + + } + + public bool Init() + { + return true; + } + + public PhysicsScene GetScene() + { + if (_mScene == null) + { + _mScene = new OdeScene(); + } + return (_mScene); + } + + public string GetName() + { + return ("OpenDynamicsEngine"); + } + + public void Dispose() + { + + } + } + + public class OdeScene : PhysicsScene + { + static public IntPtr world; + static public IntPtr space; + static private IntPtr contactgroup; + static private IntPtr LandGeom; + //static private IntPtr Land; + private double[] _heightmap; + static private d.NearCallback nearCallback = near; + private List _characters = new List(); + private static d.ContactGeom[] contacts = new d.ContactGeom[30]; + private static d.Contact contact; + + public OdeScene() + { + contact.surface.mode = d.ContactFlags.Bounce | d.ContactFlags.SoftCFM; + contact.surface.mu = d.Infinity; + contact.surface.mu2 = 0.0f; + contact.surface.bounce = 0.1f; + contact.surface.bounce_vel = 0.1f; + contact.surface.soft_cfm = 0.01f; + + world = d.WorldCreate(); + space = d.HashSpaceCreate(IntPtr.Zero); + contactgroup = d.JointGroupCreate(0); + d.WorldSetGravity(world, 0.0f, 0.0f, -0.5f); + //d.WorldSetCFM(world, 1e-5f); + d.WorldSetAutoDisableFlag(world, false); + d.WorldSetContactSurfaceLayer(world, 0.001f); + // d.CreatePlane(space, 0, 0, 1, 0); + this._heightmap = new double[65536]; + } + + // This function blatantly ripped off from BoxStack.cs + static private void near(IntPtr space, IntPtr g1, IntPtr g2) + { + IntPtr b1 = d.GeomGetBody(g1); + IntPtr b2 = d.GeomGetBody(g2); + if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) + return; + + int count = d.Collide(g1, g2, 500, contacts, d.ContactGeom.SizeOf); + for (int i = 0; i < count; ++i) + { + contact.geom = contacts[i]; + IntPtr joint = d.JointCreateContact(world, contactgroup, ref contact); + d.JointAttach(joint, b1, b2); + } + + } + + public override PhysicsActor AddAvatar(PhysicsVector position) + { + PhysicsVector pos = new PhysicsVector(); + pos.X = position.X; + pos.Y = position.Y; + pos.Z = position.Z + 20; + OdeCharacter newAv = new OdeCharacter(this, pos); + this._characters.Add(newAv); + return newAv; + } + + public override void RemoveAvatar(PhysicsActor actor) + { + + } + + public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) + { + PhysicsVector pos = new PhysicsVector(); + pos.X = position.X; + pos.Y = position.Y; + pos.Z = position.Z; + PhysicsVector siz = new PhysicsVector(); + siz.X = size.X; + siz.Y = size.Y; + siz.Z = size.Z; + return new OdePrim(); + } + + public override void Simulate(float timeStep) + { + foreach (OdeCharacter actor in _characters) + { + actor.Move(timeStep * 5f); + } + d.SpaceCollide(space, IntPtr.Zero, nearCallback); + d.WorldQuickStep(world, timeStep * 5f); + d.JointGroupEmpty(contactgroup); + foreach (OdeCharacter actor in _characters) + { + actor.UpdatePosition(); + } + + } + + public override void GetResults() + { + + } + + public override bool IsThreaded + { + get + { + return (false); // for now we won't be multithreaded + } + } + + public override void SetTerrain(float[] heightMap) + { + for (int i = 0; i < 65536; i++) + { + // this._heightmap[i] = (double)heightMap[i]; + // dbm (danx0r) -- heightmap x,y must be swapped for Ode (should fix ODE, but for now...) + int x = i & 0xff; + int y = i >> 8; + this._heightmap[i] = (double)heightMap[x * 256 + y]; + } + IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); + d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0); + d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256); + LandGeom = d.CreateHeightfield(space, HeightmapData, 1); + d.Matrix3 R = new d.Matrix3(); + + Axiom.MathLib.Quaternion q1 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(1,0,0)); + Axiom.MathLib.Quaternion q2 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(0,1,0)); + //Axiom.MathLib.Quaternion q3 = Axiom.MathLib.Quaternion.FromAngleAxis(3.14f, new Axiom.MathLib.Vector3(0, 0, 1)); + + q1 = q1 * q2; + //q1 = q1 * q3; + Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(); + float angle = 0; + q1.ToAngleAxis(ref angle, ref v3); + + d.RFromAxisAndAngle(out R, v3.x, v3.y, v3.z, angle); + d.GeomSetRotation(LandGeom, ref R); + d.GeomSetPosition(LandGeom, 128, 128, 0); + } + + public override void DeleteTerrain() + { + + } + } + + public class OdeCharacter : PhysicsActor + { + private PhysicsVector _position; + private PhysicsVector _velocity; + private PhysicsVector _acceleration; + private bool flying; + //private float gravityAccel; + private IntPtr BoundingCapsule; + IntPtr capsule_geom; + d.Mass capsule_mass; + + public OdeCharacter(OdeScene parent_scene, PhysicsVector pos) + { + _velocity = new PhysicsVector(); + _position = pos; + _acceleration = new PhysicsVector(); + d.MassSetCapsule(out capsule_mass, 5.0f, 3, 0.5f, 2f); + capsule_geom = d.CreateCapsule(OdeScene.space, 0.5f, 2f); + this.BoundingCapsule = d.BodyCreate(OdeScene.world); + d.BodySetMass(BoundingCapsule, ref capsule_mass); + d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z); + d.GeomSetBody(capsule_geom, BoundingCapsule); + } + + public override bool Flying + { + get + { + return flying; + } + set + { + flying = value; + } + } + + public override PhysicsVector Position + { + get + { + return _position; + } + set + { + _position = value; + } + } + + public override PhysicsVector Velocity + { + get + { + return _velocity; + } + set + { + _velocity = value; + } + } + + public override bool Kinematic + { + get + { + return false; + } + set + { + + } + } + + public override Axiom.MathLib.Quaternion Orientation + { + get + { + return Axiom.MathLib.Quaternion.Identity; + } + set + { + + } + } + + public override PhysicsVector Acceleration + { + get + { + return _acceleration; + } + + } + public void SetAcceleration(PhysicsVector accel) + { + this._acceleration = accel; + } + + public override void AddForce(PhysicsVector force) + { + + } + + public override void SetMomentum(PhysicsVector momentum) + { + + } + + public void Move(float timeStep) + { + PhysicsVector vec = new PhysicsVector(); + vec.X = this._velocity.X * timeStep; + vec.Y = this._velocity.Y * timeStep; + if (flying) + { + vec.Z = (this._velocity.Z + 0.5f) * timeStep; + } + d.BodySetLinearVel(this.BoundingCapsule, vec.X, vec.Y, vec.Z); + } + + public void UpdatePosition() + { + d.Vector3 vec = d.BodyGetPosition(BoundingCapsule); + this._position.X = vec.X; + this._position.Y = vec.Y; + this._position.Z = vec.Z+1.0f; + } + } + + public class OdePrim : PhysicsActor + { + private PhysicsVector _position; + private PhysicsVector _velocity; + private PhysicsVector _acceleration; + + public OdePrim() + { + _velocity = new PhysicsVector(); + _position = new PhysicsVector(); + _acceleration = new PhysicsVector(); + } + public override bool Flying + { + get + { + return false; //no flying prims for you + } + set + { + + } + } + public override PhysicsVector Position + { + get + { + PhysicsVector pos = new PhysicsVector(); + // PhysicsVector vec = this._prim.Position; + //pos.X = vec.X; + //pos.Y = vec.Y; + //pos.Z = vec.Z; + return pos; + + } + set + { + /*PhysicsVector vec = value; + PhysicsVector pos = new PhysicsVector(); + pos.X = vec.X; + pos.Y = vec.Y; + pos.Z = vec.Z; + this._prim.Position = pos;*/ + } + } + + public override PhysicsVector Velocity + { + get + { + return _velocity; + } + set + { + _velocity = value; + } + } + + public override bool Kinematic + { + get + { + return false; + //return this._prim.Kinematic; + } + set + { + //this._prim.Kinematic = value; + } + } + + public override Axiom.MathLib.Quaternion Orientation + { + get + { + Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion(); + return res; + } + set + { + + } + } + + public override PhysicsVector Acceleration + { + get + { + return _acceleration; + } + + } + public void SetAcceleration(PhysicsVector accel) + { + this._acceleration = accel; + } + + public override void AddForce(PhysicsVector force) + { + + } + + public override void SetMomentum(PhysicsVector momentum) + { + + } + + + } + +} diff --git a/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj b/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj new file mode 100644 index 0000000..490c681 --- /dev/null +++ b/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj @@ -0,0 +1,97 @@ + + + Local + 8.0.50727 + 2.0 + {90620634-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Region.Physics.OdePlugin + JScript + Grid + IE50 + false + Library + + OpenSim.Region.Physics.OdePlugin + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\..\bin\Physics\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\..\bin\Physics\ + False + False + False + 4 + + + + + ..\..\..\..\bin\Axiom.MathLib.dll + False + + + ..\..\..\..\bin\Ode.NET.dll + False + + + System.dll + False + + + + + OpenSim.Region.Physics.Manager + {F4FF31EB-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj.user b/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj.user new file mode 100644 index 0000000..6841907 --- /dev/null +++ b/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/Region/Physics/PhysXPlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/PhysXPlugin/AssemblyInfo.cs new file mode 100644 index 0000000..b49c8da --- /dev/null +++ b/OpenSim/Region/Physics/PhysXPlugin/AssemblyInfo.cs @@ -0,0 +1,58 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("RealPhysXplugin")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("RealPhysXplugin")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj b/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj new file mode 100644 index 0000000..77da908 --- /dev/null +++ b/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj @@ -0,0 +1,97 @@ + + + Local + 8.0.50727 + 2.0 + {A6D191D8-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Region.Physics.PhysXPlugin + JScript + Grid + IE50 + false + Library + + OpenSim.Region.Physics.PhysXPlugin + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\..\bin\Physics\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\..\bin\Physics\ + False + False + False + 4 + + + + + ..\..\..\..\bin\Axiom.MathLib.dll + False + + + ..\..\..\..\bin\PhysX_Wrapper_Dotnet.dll + False + + + System.dll + False + + + + + OpenSim.Region.Physics.Manager + {F4FF31EB-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj.user b/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj.user new file mode 100644 index 0000000..6841907 --- /dev/null +++ b/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs new file mode 100644 index 0000000..8bf794b --- /dev/null +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs @@ -0,0 +1,424 @@ +/*/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using OpenSim.Physics.Manager; +using PhysXWrapper; + +namespace OpenSim.Region.Physics.PhysXPlugin +{ + /// + /// Will be the PhysX plugin but for now will be a very basic physics engine + /// + public class PhysXPlugin : IPhysicsPlugin + { + private PhysXScene _mScene; + + public PhysXPlugin() + { + + } + + public bool Init() + { + return true; + } + + public PhysicsScene GetScene() + { + if(_mScene == null) + { + _mScene = new PhysXScene(); + } + return(_mScene); + } + + public string GetName() + { + return("RealPhysX"); + } + + public void Dispose() + { + + } + } + + public class PhysXScene :PhysicsScene + { + private List _characters = new List(); + private List _prims = new List(); + private float[] _heightMap = null; + private NxPhysicsSDK mySdk; + private NxScene scene; + + public PhysXScene() + { + mySdk = NxPhysicsSDK.CreateSDK(); + Console.WriteLine("Sdk created - now creating scene"); + scene = mySdk.CreateScene(); + + } + + public override PhysicsActor AddAvatar(PhysicsVector position) + { + Vec3 pos = new Vec3(); + pos.X = position.X; + pos.Y = position.Y; + pos.Z = position.Z; + PhysXCharacter act = new PhysXCharacter( scene.AddCharacter(pos)); + act.Position = position; + _characters.Add(act); + return act; + } + + public override void RemoveAvatar(PhysicsActor actor) + { + + } + + public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) + { + Vec3 pos = new Vec3(); + pos.X = position.X; + pos.Y = position.Y; + pos.Z = position.Z; + Vec3 siz = new Vec3(); + siz.X = size.X; + siz.Y = size.Y; + siz.Z = size.Z; + PhysXPrim act = new PhysXPrim( scene.AddNewBox(pos, siz)); + _prims.Add(act); + return act; + } + public override void Simulate(float timeStep) + { + try + { + foreach (PhysXCharacter actor in _characters) + { + actor.Move(timeStep); + } + scene.Simulate(timeStep); + scene.FetchResults(); + scene.UpdateControllers(); + + foreach (PhysXCharacter actor in _characters) + { + actor.UpdatePosition(); + } + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + + } + + public override void GetResults() + { + + } + + public override bool IsThreaded + { + get + { + return(false); // for now we won't be multithreaded + } + } + + public override void SetTerrain(float[] heightMap) + { + if (this._heightMap != null) + { + Console.WriteLine("PhysX - deleting old terrain"); + this.scene.DeleteTerrain(); + } + this._heightMap = heightMap; + this.scene.AddTerrain(heightMap); + } + + public override void DeleteTerrain() + { + this.scene.DeleteTerrain(); + } + } + + public class PhysXCharacter : PhysicsActor + { + private PhysicsVector _position; + private PhysicsVector _velocity; + private PhysicsVector _acceleration; + private NxCharacter _character; + private bool flying; + private float gravityAccel; + + public PhysXCharacter(NxCharacter character) + { + _velocity = new PhysicsVector(); + _position = new PhysicsVector(); + _acceleration = new PhysicsVector(); + _character = character; + } + + public override bool Flying + { + get + { + return flying; + } + set + { + flying = value; + } + } + + public override PhysicsVector Position + { + get + { + return _position; + } + set + { + _position = value; + Vec3 ps = new Vec3(); + ps.X = value.X; + ps.Y = value.Y; + ps.Z = value.Z; + this._character.Position = ps; + } + } + + public override PhysicsVector Velocity + { + get + { + return _velocity; + } + set + { + _velocity = value; + } + } + + public override bool Kinematic + { + get + { + return false; + } + set + { + + } + } + + public override Axiom.MathLib.Quaternion Orientation + { + get + { + return Axiom.MathLib.Quaternion.Identity; + } + set + { + + } + } + + public override PhysicsVector Acceleration + { + get + { + return _acceleration; + } + + } + public void SetAcceleration (PhysicsVector accel) + { + this._acceleration = accel; + } + + public override void AddForce(PhysicsVector force) + { + + } + + public override void SetMomentum(PhysicsVector momentum) + { + + } + + public void Move(float timeStep) + { + Vec3 vec = new Vec3(); + vec.X = this._velocity.X * timeStep; + vec.Y = this._velocity.Y * timeStep; + if(flying) + { + vec.Z = ( this._velocity.Z) * timeStep; + } + else + { + gravityAccel+= -9.8f; + vec.Z = (gravityAccel + this._velocity.Z) * timeStep; + } + int res = this._character.Move(vec); + if(res == 1) + { + gravityAccel = 0; + } + } + + public void UpdatePosition() + { + Vec3 vec = this._character.Position; + this._position.X = vec.X; + this._position.Y = vec.Y; + this._position.Z = vec.Z; + } + } + + public class PhysXPrim : PhysicsActor + { + private PhysicsVector _position; + private PhysicsVector _velocity; + private PhysicsVector _acceleration; + private NxActor _prim; + + public PhysXPrim(NxActor prim) + { + _velocity = new PhysicsVector(); + _position = new PhysicsVector(); + _acceleration = new PhysicsVector(); + _prim = prim; + } + public override bool Flying + { + get + { + return false; //no flying prims for you + } + set + { + + } + } + public override PhysicsVector Position + { + get + { + PhysicsVector pos = new PhysicsVector(); + Vec3 vec = this._prim.Position; + pos.X = vec.X; + pos.Y = vec.Y; + pos.Z = vec.Z; + return pos; + + } + set + { + PhysicsVector vec = value; + Vec3 pos = new Vec3(); + pos.X = vec.X; + pos.Y = vec.Y; + pos.Z = vec.Z; + this._prim.Position = pos; + } + } + + public override PhysicsVector Velocity + { + get + { + return _velocity; + } + set + { + _velocity = value; + } + } + + public override bool Kinematic + { + get + { + return this._prim.Kinematic; + } + set + { + this._prim.Kinematic = value; + } + } + + public override Axiom.MathLib.Quaternion Orientation + { + get + { + Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion(); + PhysXWrapper.Quaternion quat = this._prim.GetOrientation(); + res.w = quat.W; + res.x = quat.X; + res.y = quat.Y; + res.z = quat.Z; + return res; + } + set + { + + } + } + + public override PhysicsVector Acceleration + { + get + { + return _acceleration; + } + + } + public void SetAcceleration (PhysicsVector accel) + { + this._acceleration = accel; + } + + public override void AddForce(PhysicsVector force) + { + + } + + public override void SetMomentum(PhysicsVector momentum) + { + + } + + + } + +} diff --git a/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs b/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..f5da4c0 --- /dev/null +++ b/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs @@ -0,0 +1,35 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenSim.Scripting")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenSim.Scripting")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("61eae1ad-82aa-4c77-8bc5-b5a8c9522b18")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenSim/Region/Scripting/Script.cs b/OpenSim/Region/Scripting/Script.cs new file mode 100644 index 0000000..0f4af00 --- /dev/null +++ b/OpenSim/Region/Scripting/Script.cs @@ -0,0 +1,32 @@ +using System; +using System.Collections.Generic; +using System.Text; + +using OpenSim.Framework.Console; +using OpenSim.Framework; +using OpenSim.Region; +using OpenSim.Region.Scenes; + +namespace OpenSim.Scripting +{ + public interface IScript + { + void Initialise(ScriptInfo scriptInfo); + } + + public class TestScript : IScript + { + ScriptInfo script; + + public void Initialise(ScriptInfo scriptInfo) + { + script = scriptInfo; + script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame); + } + + void events_OnFrame() + { + script.logger.Verbose("Hello World!"); + } + } +} diff --git a/OpenSim/Region/Scripting/ScriptAccess.cs b/OpenSim/Region/Scripting/ScriptAccess.cs new file mode 100644 index 0000000..a9fede5 --- /dev/null +++ b/OpenSim/Region/Scripting/ScriptAccess.cs @@ -0,0 +1,31 @@ +using System; +using System.Collections.Generic; +using System.Text; + +using OpenSim.Region.Scenes; +using OpenSim.Framework.Console; + +namespace OpenSim.Scripting +{ + /// + /// Class which provides access to the world + /// + public class ScriptInfo + { + // Reference to world.eventsManager provided for convenience + public EventManager events; + + // The main world + public Scene world; + + // The console + public LogBase logger; + + public ScriptInfo(Scene scene) + { + world = scene; + events = world.eventManager; + logger = OpenSim.Framework.Console.MainLog.Instance; + } + } +} diff --git a/OpenSim/Region/Simulation/Caps.cs b/OpenSim/Region/Simulation/Caps.cs new file mode 100644 index 0000000..13a351d --- /dev/null +++ b/OpenSim/Region/Simulation/Caps.cs @@ -0,0 +1,258 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using System.IO; +using System.Xml; +using OpenSim.Servers; +using OpenSim.Framework; +using OpenSim.Framework.Utilities; +using OpenSim.Framework.Types; +using OpenSim.Caches; +using libsecondlife; + +namespace OpenSim.Region +{ + public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data); + + public class Caps + { + private string httpListenerAddress; + private uint httpListenPort; + private string capsObjectPath = "00001-"; + private string requestPath = "0000/"; + private string mapLayerPath = "0001/"; + private string newInventory = "0002/"; + private string requestTexture = "0003/"; + private string eventQueue = "0100/"; + private BaseHttpServer httpListener; + private LLUUID agentID; + private AssetCache assetCache; + private int eventQueueCount = 1; + private Queue CapsEventQueue = new Queue(); + + public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath, LLUUID agent) + { + assetCache = assetCach; + capsObjectPath = capsPath; + httpListener = httpServer; + httpListenerAddress = httpListen; + httpListenPort = httpPort; + agentID = agent; + } + + /// + /// + /// + public void RegisterHandlers() + { + Console.WriteLine("registering CAPS handlers"); + httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + requestPath, CapsRequest); + httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + mapLayerPath, MapLayer); + httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + newInventory, NewAgentInventory); + httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + eventQueue, ProcessEventQueue); + } + + /// + /// + /// + /// + /// + /// + /// + public string CapsRequest(string request, string path, string param) + { + // Console.WriteLine("Caps Request " + request); + string result = ""; + result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities()); + return result; + } + + /// + /// + /// + /// + protected LLSDCapsDetails GetCapabilities() + { + /* string capURLS = ""; + capURLS += "MapLayerhttp://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath + ""; + capURLS += "NewFileAgentInventoryhttp://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory + ""; + //capURLS += "RequestTextureDownloadhttp://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + requestTexture + ""; + //capURLS += "EventQueueGethttp://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + eventQueue + ""; + return capURLS;*/ + + LLSDCapsDetails caps = new LLSDCapsDetails(); + caps.MapLayer = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath; + caps.NewFileAgentInventory = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory; + return caps; + } + + /// + /// + /// + /// + /// + /// + /// + public string MapLayer(string request, string path, string param) + { + Encoding _enc = System.Text.Encoding.UTF8; + Hashtable hash =(Hashtable) LLSD.LLSDDeserialize(_enc.GetBytes(request)); + LLSDMapRequest mapReq = new LLSDMapRequest(); + LLSDHelpers.DeserialiseLLSDMap(hash, mapReq ); + + LLSDMapLayerResponse mapResponse= new LLSDMapLayerResponse(); + mapResponse.LayerData.Array.Add(this.BuildLLSDMapLayerResponse()); + string res = LLSDHelpers.SerialiseLLSDReply(mapResponse); + + //Console.WriteLine(" Maplayer response is " + res); + + return res; + } + + /// + /// + /// + /// + protected LLSDMapLayer BuildLLSDMapLayerResponse() + { + LLSDMapLayer mapLayer = new LLSDMapLayer(); + mapLayer.Right = 5000; + mapLayer.Top = 5000; + mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); + + return mapLayer; + } + + public string ProcessEventQueue(string request, string path, string param) + { + // Console.WriteLine("event queue request " + request); + string res = ""; + int timer = 0; + + /*while ((timer < 200) || (this.CapsEventQueue.Count < 1)) + { + timer++; + }*/ + if (this.CapsEventQueue.Count > 0) + { + lock (this.CapsEventQueue) + { + string item = CapsEventQueue.Dequeue(); + res = item; + } + } + else + { + res = this.CreateEmptyEventResponse(); + } + return res; + } + + public string CreateEstablishAgentComms(string caps, string ipAddressPort) + { + string res = "id" + eventQueueCount + ""; + res += "events"; + res += "messageEstablishAgentCommunication"; + res += "body"; + res += "sim-ip-and-port" + ipAddressPort + ""; + res += "seed-capability" + caps + ""; + res += "agent-id" + this.agentID.ToStringHyphenated() + ""; + res += ""; + res += ""; + res += ""; + eventQueueCount++; + this.CapsEventQueue.Enqueue(res); + return res; + } + + public string CreateEmptyEventResponse() + { + string res = "id" + eventQueueCount + ""; + res += "events"; + res += ""; + res += ""; + eventQueueCount++; + return res; + } + + public string NewAgentInventory(string request, string path, string param) + { + //Console.WriteLine("received upload request:"+ request); + string res = ""; + LLUUID newAsset = LLUUID.Random(); + LLUUID newInvItem = LLUUID.Random(); + string uploaderPath = capsObjectPath + Util.RandomClass.Next(5000, 8000).ToString("0000"); + AssetUploader uploader = new AssetUploader(newAsset, newInvItem, uploaderPath, this.httpListener); + httpListener.AddRestHandler("POST", "/CAPS/" + uploaderPath, uploader.uploaderCaps); + string uploaderURL = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + uploaderPath; + //Console.WriteLine("uploader url is " + uploaderURL); + res += ""; + res += "uploader" + uploaderURL + ""; + //res += "successtrue"; + res += "stateupload"; + res += ""; + uploader.OnUpLoad += this.UploadHandler; + return res; + } + + public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data) + { + // Console.WriteLine("upload handler called"); + AssetBase asset; + asset = new AssetBase(); + asset.FullID = assetID; + asset.Type = 0; + asset.InvType = 0; + asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000"); + asset.Data = data; + this.assetCache.AddAsset(asset); + } + + public class AssetUploader + { + public event UpLoadedTexture OnUpLoad; + + private string uploaderPath = ""; + private LLUUID newAssetID; + private LLUUID inventoryItemID; + private BaseHttpServer httpListener; + public AssetUploader(LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer) + { + newAssetID = assetID; + inventoryItemID = inventoryItem; + uploaderPath = path; + httpListener = httpServer; + + } + + public string uploaderCaps(string request, string path, string param) + { + Encoding _enc = System.Text.Encoding.UTF8; + byte[] data = _enc.GetBytes(request); + //Console.WriteLine("recieved upload " + Util.FieldToString(data)); + LLUUID inv = this.inventoryItemID; + string res = ""; + res += ""; + res += "new_asset" + newAssetID.ToStringHyphenated() + ""; + res += "new_inventory_item" + inv.ToStringHyphenated() + ""; + res += "statecomplete"; + res += ""; + + // Console.WriteLine("asset " + newAssetID.ToStringHyphenated() + " , inventory item " + inv.ToStringHyphenated()); + httpListener.RemoveRestHandler("POST", "/CAPS/" + uploaderPath); + if (OnUpLoad != null) + { + OnUpLoad(newAssetID, inv, data); + } + + /*FileStream fs = File.Create("upload.jp2"); + BinaryWriter bw = new BinaryWriter(fs); + bw.Write(data); + bw.Close(); + fs.Close();*/ + return res; + } + } + } +} diff --git a/OpenSim/Region/Simulation/EstateManager.cs b/OpenSim/Region/Simulation/EstateManager.cs new file mode 100644 index 0000000..dcb5564 --- /dev/null +++ b/OpenSim/Region/Simulation/EstateManager.cs @@ -0,0 +1,301 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Framework.Types; +using OpenSim.Framework.Interfaces; +using OpenSim.Region; +using OpenSim.Region.Scenes; +using OpenSim; +using libsecondlife; +using libsecondlife.Packets; +using Avatar = OpenSim.Region.Scenes.ScenePresence; + + +namespace OpenSim.Region +{ + + /// + /// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings + /// + public class EstateManager + { + private Scene m_world; + private RegionInfo m_regInfo; + + public EstateManager(Scene world,RegionInfo reginfo) + { + m_world = world; //Estate settings found at world.m_regInfo.estateSettings + m_regInfo = reginfo; + } + + private bool convertParamStringToBool(byte[] field) + { + string s = Helpers.FieldToUTF8String(field); + if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true") + { + return true; + } + return false; + } + + public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client) + { + if (remote_client.AgentId == m_regInfo.MasterAvatarAssignedUUID) + { + switch (Helpers.FieldToUTF8String(packet.MethodData.Method)) + { + case "getinfo": + Console.WriteLine("GETINFO Requested"); + this.sendRegionInfoPacketToAll(); + + break; + case "setregioninfo": + if (packet.ParamList.Length != 9) + { + OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length"); + } + else + { + m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None; + + if (convertParamStringToBool(packet.ParamList[0].Parameter)) + { + m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform; + } + + if (convertParamStringToBool(packet.ParamList[1].Parameter)) + { + m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly; + } + + if (convertParamStringToBool(packet.ParamList[2].Parameter)) + { + m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage; + } + + if (convertParamStringToBool(packet.ParamList[3].Parameter) == false) + { + m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell; + } + + + int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter))); + m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents; + + float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); + m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor; + + int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter)); + m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel; + + + if (convertParamStringToBool(packet.ParamList[7].Parameter)) + { + m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject; + } + + if (convertParamStringToBool(packet.ParamList[8].Parameter)) + { + m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges; + } + + sendRegionInfoPacketToAll(); + + } + break; + case "texturebase": + foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) + { + string s = Helpers.FieldToUTF8String(block.Parameter); + string[] splitField = s.Split(' '); + if (splitField.Length == 2) + { + LLUUID tempUUID = new LLUUID(splitField[1]); + switch (Convert.ToInt16(splitField[0])) + { + case 0: + m_regInfo.estateSettings.terrainBase0 = tempUUID; + break; + case 1: + m_regInfo.estateSettings.terrainBase1 = tempUUID; + break; + case 2: + m_regInfo.estateSettings.terrainBase2 = tempUUID; + break; + case 3: + m_regInfo.estateSettings.terrainBase3 = tempUUID; + break; + } + } + } + break; + case "texturedetail": + foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) + { + + string s = Helpers.FieldToUTF8String(block.Parameter); + string[] splitField = s.Split(' '); + if (splitField.Length == 2) + { + LLUUID tempUUID = new LLUUID(splitField[1]); + switch (Convert.ToInt16(splitField[0])) + { + case 0: + m_regInfo.estateSettings.terrainDetail0 = tempUUID; + break; + case 1: + m_regInfo.estateSettings.terrainDetail1 = tempUUID; + break; + case 2: + m_regInfo.estateSettings.terrainDetail2 = tempUUID; + break; + case 3: + m_regInfo.estateSettings.terrainDetail3 = tempUUID; + break; + } + } + } + break; + case "textureheights": + foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) + { + + string s = Helpers.FieldToUTF8String(block.Parameter); + string[] splitField = s.Split(' '); + if (splitField.Length == 3) + { + + float tempHeightLow = (float)Convert.ToDecimal(splitField[1]); + float tempHeightHigh = (float)Convert.ToDecimal(splitField[2]); + + switch (Convert.ToInt16(splitField[0])) + { + case 0: + m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow; + m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh; + break; + case 1: + m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow; + m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh; + break; + case 2: + m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow; + m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh; + break; + case 3: + m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow; + m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh; + break; + } + } + } + break; + case "texturecommit": + sendRegionHandshakeToAll(); + break; + case "setregionterrain": + if (packet.ParamList.Length != 9) + { + OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length"); + } + else + { + m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter)); + m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter)); + m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)); + m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter); + m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); + + sendRegionInfoPacketToAll(); + } + break; + default: + OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString()); + break; + } + } + } + + public void sendRegionInfoPacketToAll() + { + List avatars = m_world.RequestAvatarList(); + + for (int i = 0; i < avatars.Count; i++) + { + this.sendRegionInfoPacket(avatars[i].ControllingClient); + } + } + + public void sendRegionHandshakeToAll() + { + List avatars = m_world.RequestAvatarList(); + + for (int i = 0; i < avatars.Count; i++) + { + this.sendRegionHandshake(avatars[i].ControllingClient); + } + } + + public void sendRegionInfoPacket(IClientAPI remote_client) + { + Encoding _enc = System.Text.Encoding.ASCII; + + AgentCircuitData circuitData = remote_client.RequestClientInfo(); + + RegionInfoPacket regionInfoPacket = new RegionInfoPacket(); + regionInfoPacket.AgentData.AgentID = circuitData.AgentID; + regionInfoPacket.AgentData.SessionID = circuitData.SessionID; + regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor; + regionInfoPacket.RegionInfo.EstateID = m_regInfo.estateSettings.estateID; + regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.estateSettings.maxAgents; + regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.estateSettings.objectBonusFactor; + regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.estateSettings.parentEstateID; + regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter; + regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX; + regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY; + regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags; + regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess; + regionInfoPacket.RegionInfo.SimName = _enc.GetBytes( m_regInfo.RegionName); + regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour; + regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit; + regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit; + regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.estateSettings.useFixedSun; + regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight; + + remote_client.OutPacket(regionInfoPacket); + } + + public void sendRegionHandshake(IClientAPI remoteClient) + { + remoteClient.SendRegionHandshake(m_regInfo); + } + + } +} diff --git a/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj b/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj new file mode 100644 index 0000000..7811a55 --- /dev/null +++ b/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj @@ -0,0 +1,211 @@ + + + Local + 8.0.50727 + 2.0 + {C0DAB338-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Region.Simulation + JScript + Grid + IE50 + false + Library + + OpenSim.Region.Simulation + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\ + False + False + False + 4 + + + + + ..\..\..\bin\Axiom.MathLib.dll + False + + + ..\..\..\bin\Db4objects.Db4o.dll + False + + + ..\..\..\bin\libsecondlife.dll + False + + + System.dll + False + + + System.Xml.dll + False + + + ..\..\..\bin\XMLRPC.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Communications + {CB52B7E7-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.GenericConfig.Xml + {C74E4A30-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Servers + {2CC71860-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.Caches + {61FCCDB3-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.Physics.Manager + {F4FF31EB-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Region.Terrain.BasicTerrain + {C9E0F891-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj.user b/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj.user new file mode 100644 index 0000000..6841907 --- /dev/null +++ b/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/Region/Simulation/ParcelManager.cs b/OpenSim/Region/Simulation/ParcelManager.cs new file mode 100644 index 0000000..d15d77d --- /dev/null +++ b/OpenSim/Region/Simulation/ParcelManager.cs @@ -0,0 +1,892 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Region.Scenes; +using Avatar = OpenSim.Region.Scenes.ScenePresence; + +namespace OpenSim.Region +{ + + + #region ParcelManager Class + /// + /// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc) + /// + public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver + { + + #region Constants + //Parcel types set with flags in ParcelOverlay. + //Only one of these can be used. + public const byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000 + public const byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001 + public const byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010 + public const byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011 + public const byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100 + public const byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101 + + + //Flags that when set, a border on the given side will be placed + //NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc) + //This took forever to figure out -- jeesh. /blame LL for even having to send these + public const byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000 + public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000 + + //RequestResults (I think these are right, they seem to work): + public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel + public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel + + //These are other constants. Yay! + public const int START_PARCEL_LOCAL_ID = 1; + #endregion + + #region Member Variables + public Dictionary parcelList = new Dictionary(); + private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1; + private int[,] parcelIDList = new int[64, 64]; + + private Scene m_world; + private RegionInfo m_regInfo; + + #endregion + + #region Constructors + public ParcelManager(Scene world, RegionInfo reginfo) + { + + m_world = world; + m_regInfo = reginfo; + parcelIDList.Initialize(); + + } + #endregion + + #region Member Functions + + #region Parcel From Storage Functions + public void ParcelFromStorage(ParcelData data) + { + Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world); + new_parcel.parcelData = data.Copy(); + new_parcel.setParcelBitmapFromByteArray(); + addParcel(new_parcel); + + } + + public void NoParcelDataFromStorage() + { + resetSimParcels(); + } + #endregion + + #region Parcel Add/Remove/Get/Create + /// + /// Creates a basic Parcel object without an owner (a zeroed key) + /// + /// + public Parcel createBaseParcel() + { + return new Parcel(new LLUUID(), false, m_world); + } + + /// + /// Adds a parcel to the stored list and adds them to the parcelIDList to what they own + /// + /// The parcel being added + public void addParcel(Parcel new_parcel) + { + lastParcelLocalID++; + new_parcel.parcelData.localID = lastParcelLocalID; + parcelList.Add(lastParcelLocalID, new_parcel.Copy()); + + + bool[,] parcelBitmap = new_parcel.getParcelBitmap(); + int x, y; + for (x = 0; x < 64; x++) + { + for (y = 0; y < 64; y++) + { + if (parcelBitmap[x, y]) + { + parcelIDList[x, y] = lastParcelLocalID; + } + } + } + parcelList[lastParcelLocalID].forceUpdateParcelInfo(); + + + } + /// + /// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList + /// + /// Parcel.localID of the parcel to remove. + public void removeParcel(int local_id) + { + int x, y; + for (x = 0; x < 64; x++) + { + for (y = 0; y < 64; y++) + { + if (parcelIDList[x, y] == local_id) + { + throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y); + } + } + } + m_world.localStorage.RemoveParcel(parcelList[local_id].parcelData); + parcelList.Remove(local_id); + } + + private void performFinalParcelJoin(Parcel master, Parcel slave) + { + int x, y; + bool[,] parcelBitmapSlave = slave.getParcelBitmap(); + for (x = 0; x < 64; x++) + { + for (y = 0; y < 64; y++) + { + if (parcelBitmapSlave[x, y]) + { + parcelIDList[x, y] = master.parcelData.localID; + } + } + } + removeParcel(slave.parcelData.localID); + } + /// + /// Get the parcel at the specified point + /// + /// Value between 0 - 256 on the x axis of the point + /// Value between 0 - 256 on the y axis of the point + /// Parcel at the point supplied + public Parcel getParcel(int x, int y) + { + if (x > 256 || y > 256 || x < 0 || y < 0) + { + throw new Exception("Error: Parcel not found at point " + x + ", " + y); + } + else + { + return parcelList[parcelIDList[x / 4, y / 4]]; + } + + } + #endregion + + #region Parcel Modification + /// + /// Subdivides a parcel + /// + /// West Point + /// South Point + /// East Point + /// North Point + /// LLUUID of user who is trying to subdivide + /// Returns true if successful + private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) + { + //First, lets loop through the points and make sure they are all in the same parcel + //Get the parcel at start + Parcel startParcel = getParcel(start_x, start_y); + if (startParcel == null) return false; //No such parcel at the beginning + + //Loop through the points + try + { + int totalX = end_x - start_x; + int totalY = end_y - start_y; + int x, y; + for (y = 0; y < totalY; y++) + { + for (x = 0; x < totalX; x++) + { + Parcel tempParcel = getParcel(start_x + x, start_y + y); + if (tempParcel == null) return false; //No such parcel at that point + if (tempParcel != startParcel) return false; //Subdividing over 2 parcels; no-no + } + } + } + catch (Exception) + { + return false; //Exception. For now, lets skip subdivision + } + + //If we are still here, then they are subdividing within one parcel + //Check owner + if (startParcel.parcelData.ownerID != attempting_user_id) + { + return false; //They cant do this! + } + + //Lets create a new parcel with bitmap activated at that point (keeping the old parcels info) + Parcel newParcel = startParcel.Copy(); + newParcel.parcelData.parcelName = "Subdivision of " + newParcel.parcelData.parcelName; + newParcel.parcelData.globalID = LLUUID.Random(); + + newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y)); + + //Now, lets set the subdivision area of the original to false + int startParcelIndex = startParcel.parcelData.localID; + parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false)); + parcelList[startParcelIndex].forceUpdateParcelInfo(); + + + //Now add the new parcel + addParcel(newParcel); + + + + + + return true; + } + /// + /// Join 2 parcels together + /// + /// x value in first parcel + /// y value in first parcel + /// x value in second parcel + /// y value in second parcel + /// LLUUID of the avatar trying to join the parcels + /// Returns true if successful + private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) + { + end_x -= 4; + end_y -= 4; + + //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box! + //This should be fixed later -- somewhat "incomplete code" --Ming + Parcel startParcel, endParcel; + + try + { + startParcel = getParcel(start_x, start_y); + endParcel = getParcel(end_x, end_y); + } + catch (Exception) + { + return false; //Error occured when trying to get the start and end parcels + } + if (startParcel == endParcel) + { + return false; //Subdivision of the same parcel is not allowed + } + + //Check the parcel owners: + if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID) + { + return false; + } + if (startParcel.parcelData.ownerID != attempting_user_id) + { + //TODO: Group editing stuff. Avatar owner support for now + return false; + } + + //Same owners! Lets join them + //Merge them to startParcel + parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap())); + performFinalParcelJoin(startParcel, endParcel); + + return true; + + + + } + #endregion + + #region Parcel Updating + /// + /// Where we send the ParcelOverlay packet to the client + /// + /// The object representing the client + public void sendParcelOverlay(IClientAPI remote_client) + { + const int PARCEL_BLOCKS_PER_PACKET = 1024; + int x, y = 0; + byte[] byteArray = new byte[PARCEL_BLOCKS_PER_PACKET]; + int byteArrayCount = 0; + int sequenceID = 0; + ParcelOverlayPacket packet; + + for (y = 0; y < 64; y++) + { + for (x = 0; x < 64; x++) + { + byte tempByte = (byte)0; //This represents the byte for the current 4x4 + Parcel currentParcelBlock = getParcel(x * 4, y * 4); + + if (currentParcelBlock.parcelData.ownerID == remote_client.AgentId) + { + //Owner Flag + tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER); + } + else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentId)) + { + //Sale Flag + tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE); + } + else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero) + { + //Public Flag + tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC); + } + else + { + //Other Flag + tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_OTHER); + } + + + //Now for border control + if (x == 0) + { + tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST); + } + else if (getParcel((x - 1) * 4, y * 4) != currentParcelBlock) + { + tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST); + } + + if (y == 0) + { + tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH); + } + else if (getParcel(x * 4, (y - 1) * 4) != currentParcelBlock) + { + tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH); + } + + byteArray[byteArrayCount] = tempByte; + byteArrayCount++; + if (byteArrayCount >= PARCEL_BLOCKS_PER_PACKET) + { + byteArrayCount = 0; + packet = new ParcelOverlayPacket(); + packet.ParcelData.Data = byteArray; + packet.ParcelData.SequenceID = sequenceID; + remote_client.OutPacket((Packet)packet); + sequenceID++; + byteArray = new byte[PARCEL_BLOCKS_PER_PACKET]; + } + } + } + + packet = new ParcelOverlayPacket(); + packet.ParcelData.Data = byteArray; + packet.ParcelData.SequenceID = sequenceID; //Eh? + remote_client.OutPacket((Packet)packet); + } + + public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client) + { + //Get the parcels within the bounds + List temp = new List(); + int x, y, i; + int inc_x = end_x - start_x; + int inc_y = end_y - start_y; + for (x = 0; x < inc_x; x++) + { + for (y = 0; y < inc_y; y++) + { + OpenSim.Region.Parcel currentParcel = getParcel(start_x + x, start_y + y); + if (!temp.Contains(currentParcel)) + { + currentParcel.forceUpdateParcelInfo(); + temp.Add(currentParcel); + } + } + } + + int requestResult = ParcelManager.PARCEL_RESULT_ONE_PARCEL; + if (temp.Count > 1) + { + requestResult = ParcelManager.PARCEL_RESULT_MULTIPLE_PARCELS; + } + + for (i = 0; i < temp.Count; i++) + { + temp[i].sendParcelProperties(sequence_id, snap_selection, requestResult, remote_client); + } + + + sendParcelOverlay(remote_client); + } + + public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) + { + if (parcelList.ContainsKey(packet.ParcelData.LocalID)) + { + parcelList[packet.ParcelData.LocalID].updateParcelProperties(packet, remote_client); + } + } + public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) + { + subdivide(west, south, east, north, remote_client.AgentId); + } + public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) + { + join(west, south, east, north, remote_client.AgentId); + + } + #endregion + + /// + /// Resets the sim to the default parcel (full sim parcel owned by the default user) + /// + public void resetSimParcels() + { + //Remove all the parcels in the sim and add a blank, full sim parcel set to public + parcelList.Clear(); + lastParcelLocalID = START_PARCEL_LOCAL_ID - 1; + parcelIDList.Initialize(); + + Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world); + + fullSimParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(0, 0, 256, 256)); + fullSimParcel.parcelData.parcelName = "Your Sim Parcel"; + fullSimParcel.parcelData.parcelDesc = ""; + + fullSimParcel.parcelData.ownerID = m_regInfo.MasterAvatarAssignedUUID; + fullSimParcel.parcelData.salePrice = 1; + fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.ForSale; + fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Leased; + + addParcel(fullSimParcel); + + } + #endregion + } + #endregion + + + #region Parcel Class + /// + /// Keeps track of a specific parcel's information + /// + public class Parcel + { + #region Member Variables + public ParcelData parcelData = new ParcelData(); + public Scene m_world; + + private bool[,] parcelBitmap = new bool[64, 64]; + + #endregion + + + #region Constructors + public Parcel(LLUUID owner_id, bool is_group_owned, Scene world) + { + m_world = world; + parcelData.ownerID = owner_id; + parcelData.isGroupOwned = is_group_owned; + + } + #endregion + + + #region Member Functions + + #region General Functions + /// + /// Checks to see if this parcel contains a point + /// + /// + /// + /// Returns true if the parcel contains the specified point + public bool containsPoint(int x, int y) + { + if (x >= 0 && y >= 0 && x <= 256 && x <= 256) + { + return (parcelBitmap[x / 4, y / 4] == true); + } + else + { + return false; + } + } + + public Parcel Copy() + { + Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world); + + //Place all new variables here! + newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone()); + newParcel.parcelData = parcelData.Copy(); + + return newParcel; + } + + #endregion + + + #region Packet Request Handling + /// + /// Sends parcel properties as requested + /// + /// ID sent by client for them to keep track of + /// Bool sent by client for them to use + /// Object representing the client + public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) + { + + ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket(); + updatePacket.ParcelData.AABBMax = parcelData.AABBMax; + updatePacket.ParcelData.AABBMin = parcelData.AABBMin; + updatePacket.ParcelData.Area = parcelData.area; + updatePacket.ParcelData.AuctionID = parcelData.auctionID; + updatePacket.ParcelData.AuthBuyerID = parcelData.authBuyerID; //unemplemented + + updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray; + + updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(parcelData.parcelDesc); + updatePacket.ParcelData.Category = (byte)parcelData.category; + updatePacket.ParcelData.ClaimDate = parcelData.claimDate; + updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice; + updatePacket.ParcelData.GroupID = parcelData.groupID; + updatePacket.ParcelData.GroupPrims = parcelData.groupPrims; + updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned; + updatePacket.ParcelData.LandingType = (byte)parcelData.landingType; + updatePacket.ParcelData.LocalID = parcelData.localID; + updatePacket.ParcelData.MaxPrims = 1000; //unemplemented + updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale; + updatePacket.ParcelData.MediaID = parcelData.mediaID; + updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL); + updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL); + updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName); + updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented + updatePacket.ParcelData.OtherCount = 0; //unemplemented + updatePacket.ParcelData.OtherPrims = 0; //unemplented + updatePacket.ParcelData.OwnerID = parcelData.ownerID; + updatePacket.ParcelData.OwnerPrims = 0; //unemplemented + updatePacket.ParcelData.ParcelFlags = (uint)parcelData.parcelFlags; //unemplemented + updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented + updatePacket.ParcelData.PassHours = parcelData.passHours; + updatePacket.ParcelData.PassPrice = parcelData.passPrice; + updatePacket.ParcelData.PublicCount = 0; //unemplemented + updatePacket.ParcelData.RegionDenyAnonymous = false; //unemplemented + updatePacket.ParcelData.RegionDenyIdentified = false; //unemplemented + updatePacket.ParcelData.RegionDenyTransacted = false; //unemplemented + updatePacket.ParcelData.RegionPushOverride = true; //unemplemented + updatePacket.ParcelData.RentPrice = 0; //?? + updatePacket.ParcelData.RequestResult = request_result; + updatePacket.ParcelData.SalePrice = parcelData.salePrice; //unemplemented + updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented + updatePacket.ParcelData.SelfCount = 0;//unemplemented + updatePacket.ParcelData.SequenceID = sequence_id; + updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented + updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented + updatePacket.ParcelData.SnapSelection = snap_selection; + updatePacket.ParcelData.SnapshotID = parcelData.snapshotID; + updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus; + updatePacket.ParcelData.TotalPrims = 0; //unemplemented + updatePacket.ParcelData.UserLocation = parcelData.userLocation; + updatePacket.ParcelData.UserLookAt = parcelData.userLookAt; + remote_client.OutPacket((Packet)updatePacket); + } + + public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) + { + if (remote_client.AgentId == parcelData.ownerID) + { + //Needs later group support + parcelData.authBuyerID = packet.ParcelData.AuthBuyerID; + parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category; + parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc); + parcelData.groupID = packet.ParcelData.GroupID; + parcelData.landingType = packet.ParcelData.LandingType; + parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale; + parcelData.mediaID = packet.ParcelData.MediaID; + parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL); + parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL); + parcelData.parcelName = libsecondlife.Helpers.FieldToUTF8String(packet.ParcelData.Name); + parcelData.parcelFlags = (libsecondlife.Parcel.ParcelFlags)packet.ParcelData.ParcelFlags; + parcelData.passHours = packet.ParcelData.PassHours; + parcelData.passPrice = packet.ParcelData.PassPrice; + parcelData.salePrice = packet.ParcelData.SalePrice; + parcelData.snapshotID = packet.ParcelData.SnapshotID; + parcelData.userLocation = packet.ParcelData.UserLocation; + parcelData.userLookAt = packet.ParcelData.UserLookAt; + + List avatars = m_world.RequestAvatarList(); + + for (int i = 0; i < avatars.Count; i++) + { + Parcel over = m_world.parcelManager.getParcel((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y)); + if (over == this) + { + sendParcelProperties(0, false, 0, avatars[i].ControllingClient); + } + } + + } + } + #endregion + + + #region Update Functions + /// + /// Updates the AABBMin and AABBMax values after area/shape modification of parcel + /// + private void updateAABBAndAreaValues() + { + int min_x = 64; + int min_y = 64; + int max_x = 0; + int max_y = 0; + int tempArea = 0; + int x, y; + for (x = 0; x < 64; x++) + { + for (y = 0; y < 64; y++) + { + if (parcelBitmap[x, y] == true) + { + if (min_x > x) min_x = x; + if (min_y > y) min_y = y; + if (max_x < x) max_x = x; + if (max_y < y) max_y = y; + tempArea += 16; //16sqm parcel + } + } + } + parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]); + parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]); + parcelData.area = tempArea; + } + + public void updateParcelBitmapByteArray() + { + parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes(); + } + + /// + /// Update all settings in parcel such as area, bitmap byte array, etc + /// + public void forceUpdateParcelInfo() + { + this.updateAABBAndAreaValues(); + this.updateParcelBitmapByteArray(); + } + + public void setParcelBitmapFromByteArray() + { + parcelBitmap = convertBytesToParcelBitmap(); + } + #endregion + + + #region Parcel Bitmap Functions + /// + /// Sets the parcel's bitmap manually + /// + /// 64x64 block representing where this parcel is on a map + public void setParcelBitmap(bool[,] bitmap) + { + if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) + { + //Throw an exception - The bitmap is not 64x64 + throw new Exception("Error: Invalid Parcel Bitmap"); + } + else + { + //Valid: Lets set it + parcelBitmap = bitmap; + forceUpdateParcelInfo(); + + } + } + /// + /// Gets the parcels bitmap manually + /// + /// + public bool[,] getParcelBitmap() + { + return parcelBitmap; + } + /// + /// Converts the parcel bitmap to a packet friendly byte array + /// + /// + private byte[] convertParcelBitmapToBytes() + { + byte[] tempConvertArr = new byte[512]; + byte tempByte = 0; + int x, y, i, byteNum = 0; + i = 0; + for (y = 0; y < 64; y++) + { + for (x = 0; x < 64; x++) + { + tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8)); + if (i % 8 == 0) + { + tempConvertArr[byteNum] = tempByte; + tempByte = (byte)0; + i = 0; + byteNum++; + } + } + } + return tempConvertArr; + } + + private bool[,] convertBytesToParcelBitmap() + { + bool[,] tempConvertMap = new bool[64, 64]; + tempConvertMap.Initialize(); + byte tempByte = 0; + int x = 0, y = 0, i = 0, bitNum = 0; + for (i = 0; i < 512; i++) + { + tempByte = parcelData.parcelBitmapByteArray[i]; + for (bitNum = 0; bitNum < 8; bitNum++) + { + bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1); + tempConvertMap[x, y] = bit; + x++; + if (x > 63) + { + x = 0; + y++; + } + + } + + } + return tempConvertMap; + } + /// + /// Full sim parcel creation + /// + /// + public static bool[,] basicFullRegionParcelBitmap() + { + return getSquareParcelBitmap(0, 0, 256, 256); + } + + /// + /// Used to modify the bitmap between the x and y points. Points use 64 scale + /// + /// + /// + /// + /// + /// + public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y) + { + + bool[,] tempBitmap = new bool[64, 64]; + tempBitmap.Initialize(); + + tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); + return tempBitmap; + } + + /// + /// Change a parcel's bitmap at within a square and set those points to a specific value + /// + /// + /// + /// + /// + /// + /// + /// + public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value) + { + if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2) + { + //Throw an exception - The bitmap is not 64x64 + throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()"); + } + + int x, y; + for (y = 0; y < 64; y++) + { + for (x = 0; x < 64; x++) + { + if (x >= start_x / 4 && x < end_x / 4 + && y >= start_y / 4 && y < end_y / 4) + { + parcel_bitmap[x, y] = set_value; + } + } + } + return parcel_bitmap; + } + /// + /// Join the true values of 2 bitmaps together + /// + /// + /// + /// + public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) + { + if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) + { + //Throw an exception - The bitmap is not 64x64 + throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps"); + } + if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) + { + //Throw an exception - The bitmap is not 64x64 + throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps"); + + } + + int x, y; + for (y = 0; y < 64; y++) + { + for (x = 0; x < 64; x++) + { + if (bitmap_add[x, y]) + { + bitmap_base[x, y] = true; + } + } + } + return bitmap_base; + } + #endregion + + #endregion + + + } + #endregion + + +} diff --git a/OpenSim/Region/Simulation/RegionManager.cs b/OpenSim/Region/Simulation/RegionManager.cs new file mode 100644 index 0000000..a317f0f --- /dev/null +++ b/OpenSim/Region/Simulation/RegionManager.cs @@ -0,0 +1,30 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenGrid.Framework.Communications; +using OpenSim.Framework; +using OpenSim.Framework.Types; +using OpenSim.Servers; + +namespace OpenSim.Region +{ + public class RegionManager //needs renaming , but first we need to rename the namespace + { + protected AuthenticateSessionsBase authenticateHandler; + protected RegionCommsListener regionCommsHost; + protected CommunicationsManager commsManager; + protected List capsHandlers = new List(); + protected BaseHttpServer httpListener; + + protected Scenes.Scene m_Scene; + + public ParcelManager parcelManager; + public EstateManager estateManager; + + public RegionManager() + { + + } + + } +} diff --git a/OpenSim/Region/Simulation/Scenes/Entity.cs b/OpenSim/Region/Simulation/Scenes/Entity.cs new file mode 100644 index 0000000..f8754f5 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/Entity.cs @@ -0,0 +1,194 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using Axiom.MathLib; +using OpenSim.Physics.Manager; +using libsecondlife; +using OpenSim.Region.Scripting; + +namespace OpenSim.Region.Scenes +{ + public abstract class Entity : IScriptReadonlyEntity + { + public libsecondlife.LLUUID uuid; + public Quaternion rotation; + protected List children; + + protected PhysicsActor _physActor; + protected Scene m_world; + protected string m_name; + + /// + /// + /// + public virtual string Name + { + get { return m_name; } + } + + protected LLVector3 m_pos; + /// + /// + /// + public virtual LLVector3 Pos + { + get + { + if (this._physActor != null) + { + m_pos.X = _physActor.Position.X; + m_pos.Y = _physActor.Position.Y; + m_pos.Z = _physActor.Position.Z; + } + + return m_pos; + } + set + { + if (this._physActor != null) + { + try + { + lock (this.m_world.SyncRoot) + { + + this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); + } + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + } + + m_pos = value; + } + } + + public LLVector3 velocity; + + /// + /// + /// + public virtual LLVector3 Velocity + { + get + { + if (this._physActor != null) + { + velocity.X = _physActor.Velocity.X; + velocity.Y = _physActor.Velocity.Y; + velocity.Z = _physActor.Velocity.Z; + } + + return velocity; + } + set + { + if (this._physActor != null) + { + try + { + lock (this.m_world.SyncRoot) + { + + this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); + } + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + } + + velocity = value; + } + } + + protected uint m_localId; + + public uint LocalId + { + get { return m_localId; } + } + + /// + /// Creates a new Entity (should not occur on it's own) + /// + public Entity() + { + uuid = new libsecondlife.LLUUID(); + + m_pos = new LLVector3(); + velocity = new LLVector3(); + rotation = new Quaternion(); + m_name = "(basic entity)"; + children = new List(); + } + + /// + /// + /// + public virtual void updateMovement() + { + foreach (Entity child in children) + { + child.updateMovement(); + } + } + + /// + /// Performs any updates that need to be done at each frame. This function is overridable from it's children. + /// + public virtual void update() { + // Do any per-frame updates needed that are applicable to every type of entity + foreach (Entity child in children) + { + child.update(); + } + } + + /// + /// Called at a set interval to inform entities that they should back themsleves up to the DB + /// + public virtual void BackUp() + { + + } + + /// + /// Infoms the entity that the land (heightmap) has changed + /// + public virtual void LandRenegerated() + { + + } + } +} diff --git a/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs new file mode 100644 index 0000000..65077e6 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs @@ -0,0 +1,19 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; + +namespace OpenSim.Region.Scenes +{ + public interface IScenePresenceBody + { + void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); + void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); + void SendOurAppearance(IClientAPI OurClient); + void SendAppearanceToOtherAgent(ScenePresence avatarInfo); + } +} diff --git a/OpenSim/Region/Simulation/Scenes/Primitive.cs b/OpenSim/Region/Simulation/Scenes/Primitive.cs new file mode 100644 index 0000000..e04c711 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/Primitive.cs @@ -0,0 +1,582 @@ + +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Framework.Interfaces; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; + +namespace OpenSim.Region.Scenes +{ + public class Primitive : Entity + { + internal PrimData primData; + private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); + // private Dictionary m_clientThreads; + private ulong m_regionHandle; + private const uint FULL_MASK_PERMISSIONS = 2147483647; + private bool physicsEnabled = false; + private byte updateFlag = 0; + private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; + + private Dictionary inventoryItems; + + #region Properties + + public LLVector3 Scale + { + set + { + this.primData.Scale = value; + //this.dirtyFlag = true; + } + get + { + return this.primData.Scale; + } + } + + public PhysicsActor PhysActor + { + set + { + this._physActor = value; + } + } + + public override LLVector3 Pos + { + get + { + return base.Pos; + } + set + { + base.Pos = value; + } + } + #endregion + + /// + /// + /// + /// + /// + /// + public Primitive( ulong regionHandle, Scene world) + { + // m_clientThreads = clientThreads; + m_regionHandle = regionHandle; + m_world = world; + inventoryItems = new Dictionary(); + } + + /// + /// + /// + /// + /// + /// + /// + /// + public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) + { + // m_clientThreads = clientThreads; + m_regionHandle = regionHandle; + m_world = world; + inventoryItems = new Dictionary(); + this.CreateFromPacket(addPacket, ownerID, localID); + } + + /// + /// + /// + /// + /// + /// + /// + /// + /// + public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID) + { + // m_clientThreads = clientThreads; + m_regionHandle = regionHandle; + m_world = world; + inventoryItems = new Dictionary(); + this.primData = new PrimData(); + this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + this.primData.OwnerID = owner; + this.primData.FullID = this.uuid = fullID; + this.primData.LocalID = m_localId = localID; + } + + /// + /// Constructor to create a default cube + /// + /// + /// + /// + /// + /// + /// + public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position) + { + //m_clientThreads = clientThreads; + m_regionHandle = regionHandle; + m_world = world; + inventoryItems = new Dictionary(); + this.primData = PrimData.DefaultCube(); + this.primData.OwnerID = owner; + this.primData.LocalID = m_localId = localID; + this.Pos = this.primData.Position = position; + + this.updateFlag = 1; + } + + /// + /// + /// + /// + public byte[] GetByteArray() + { + byte[] result = null; + List dataArrays = new List(); + dataArrays.Add(primData.ToBytes()); + foreach (Entity child in children) + { + if (child is OpenSim.Region.Scenes.Primitive) + { + dataArrays.Add(((OpenSim.Region.Scenes.Primitive)child).GetByteArray()); + } + } + byte[] primstart = Helpers.StringToField(""); + byte[] primend = Helpers.StringToField(""); + int totalLength = primstart.Length + primend.Length; + for (int i = 0; i < dataArrays.Count; i++) + { + totalLength += dataArrays[i].Length; + } + + result = new byte[totalLength]; + int arraypos = 0; + Array.Copy(primstart, 0, result, 0, primstart.Length); + arraypos += primstart.Length; + for (int i = 0; i < dataArrays.Count; i++) + { + Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length); + arraypos += dataArrays[i].Length; + } + Array.Copy(primend, 0, result, arraypos, primend.Length); + + return result; + } + + #region Overridden Methods + + /// + /// + /// + public override void update() + { + if (this.updateFlag == 1) // is a new prim just been created/reloaded + { + this.SendFullUpdateToAllClients(); + this.updateFlag = 0; + } + if (this.updateFlag == 2) //some change has been made so update the clients + { + this.SendTerseUpdateToALLClients(); + this.updateFlag = 0; + } + } + + /// + /// + /// + public override void BackUp() + { + + } + + #endregion + + #region Packet handlers + + /// + /// + /// + /// + public void UpdatePosition(LLVector3 pos) + { + this.Pos = new LLVector3(pos.X, pos.Y, pos.Z); + this.updateFlag = 2; + } + + /// + /// + /// + /// + public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket) + { + this.primData.PathBegin = updatePacket.PathBegin; + this.primData.PathEnd = updatePacket.PathEnd; + this.primData.PathScaleX = updatePacket.PathScaleX; + this.primData.PathScaleY = updatePacket.PathScaleY; + this.primData.PathShearX = updatePacket.PathShearX; + this.primData.PathShearY = updatePacket.PathShearY; + this.primData.PathSkew = updatePacket.PathSkew; + this.primData.ProfileBegin = updatePacket.ProfileBegin; + this.primData.ProfileEnd = updatePacket.ProfileEnd; + this.primData.PathCurve = updatePacket.PathCurve; + this.primData.ProfileCurve = updatePacket.ProfileCurve; + this.primData.ProfileHollow = updatePacket.ProfileHollow; + this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset; + this.primData.PathRevolutions = updatePacket.PathRevolutions; + this.primData.PathTaperX = updatePacket.PathTaperX; + this.primData.PathTaperY = updatePacket.PathTaperY; + this.primData.PathTwist = updatePacket.PathTwist; + this.primData.PathTwistBegin = updatePacket.PathTwistBegin; + } + + /// + /// + /// + /// + public void UpdateTexture(byte[] tex) + { + this.primData.TextureEntry = tex; + } + + /// + /// + /// + /// + public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) + { + + } + + /// + /// + /// + /// + public void AssignToParent(Primitive prim) + { + + } + + #endregion + + # region Inventory Methods + /// + /// + /// + /// + /// + public bool AddToInventory(InventoryItem item) + { + return false; + } + + /// + /// + /// + /// + /// + public InventoryItem RemoveFromInventory(LLUUID itemID) + { + return null; + } + + /// + /// + /// + /// + /// + public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet) + { + + } + + /// + /// + /// + /// + /// + public void RequestXferInventory(IClientAPI simClient, ulong xferID) + { + //will only currently work if the total size of the inventory data array is under about 1000 bytes + SendXferPacketPacket send = new SendXferPacketPacket(); + + send.XferID.ID = xferID; + send.XferID.Packet = 1 + 2147483648; + send.DataPacket.Data = this.ConvertInventoryToBytes(); + + simClient.OutPacket(send); + } + + /// + /// + /// + /// + public byte[] ConvertInventoryToBytes() + { + System.Text.Encoding enc = System.Text.Encoding.ASCII; + byte[] result = new byte[0]; + List inventoryData = new List(); + int totallength = 0; + foreach (InventoryItem invItem in inventoryItems.Values) + { + byte[] data = enc.GetBytes(invItem.ExportString()); + inventoryData.Add(data); + totallength += data.Length; + } + //TODO: copy arrays into the single result array + + return result; + } + + /// + /// + /// + /// + public void CreateInventoryFromBytes(byte[] data) + { + + } + + #endregion + + #region Update viewers Methods + + /// + /// + /// + /// + public void SendFullUpdateForAllChildren(IClientAPI remoteClient) + { + this.SendFullUpdateToClient(remoteClient); + for (int i = 0; i < this.children.Count; i++) + { + if (this.children[i] is Primitive) + { + ((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient); + } + } + } + + /// + /// + /// + /// + public void SendFullUpdateToClient(IClientAPI remoteClient) + { + LLVector3 lPos; + if (this._physActor != null && this.physicsEnabled) + { + PhysicsVector pPos = this._physActor.Position; + lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); + } + else + { + lPos = this.Pos; + } + + remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags); + } + + /// + /// + /// + public void SendFullUpdateToAllClients() + { + List avatars = this.m_world.RequestAvatarList(); + for (int i = 0; i < avatars.Count; i++) + { + this.SendFullUpdateToClient(avatars[i].ControllingClient); + } + } + + /// + /// + /// + /// + public void SendTerseUpdateToClient(IClientAPI RemoteClient) + { + LLVector3 lPos; + Axiom.MathLib.Quaternion lRot; + if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us? + { + PhysicsVector pPos = this._physActor.Position; + lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); + lRot = this._physActor.Orientation; + } + else + { + lPos = this.Pos; + lRot = this.rotation; + } + LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); + RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); + } + + /// + /// + /// + public void SendTerseUpdateToALLClients() + { + List avatars = this.m_world.RequestAvatarList(); + for (int i = 0; i < avatars.Count; i++) + { + this.SendTerseUpdateToClient(avatars[i].ControllingClient); + } + } + + #endregion + + #region Create Methods + + /// + /// + /// + /// + /// + /// + public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) + { + PrimData PData = new PrimData(); + this.primData = PData; + this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + + PData.OwnerID = ownerID; + PData.PCode = addPacket.ObjectData.PCode; + PData.PathBegin = addPacket.ObjectData.PathBegin; + PData.PathEnd = addPacket.ObjectData.PathEnd; + PData.PathScaleX = addPacket.ObjectData.PathScaleX; + PData.PathScaleY = addPacket.ObjectData.PathScaleY; + PData.PathShearX = addPacket.ObjectData.PathShearX; + PData.PathShearY = addPacket.ObjectData.PathShearY; + PData.PathSkew = addPacket.ObjectData.PathSkew; + PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; + PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; + PData.Scale = addPacket.ObjectData.Scale; + PData.PathCurve = addPacket.ObjectData.PathCurve; + PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; + PData.ParentID = 0; + PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; + PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; + PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; + PData.PathTaperX = addPacket.ObjectData.PathTaperX; + PData.PathTaperY = addPacket.ObjectData.PathTaperY; + PData.PathTwist = addPacket.ObjectData.PathTwist; + PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; + LLVector3 pos1 = addPacket.ObjectData.RayEnd; + this.primData.FullID = this.uuid = LLUUID.Random(); + this.primData.LocalID = m_localId = (uint)(localID); + this.primData.Position = this.Pos = pos1; + + this.updateFlag = 1; + } + + /// + /// + /// + /// + public void CreateFromBytes(byte[] data) + { + + } + + /// + /// + /// + /// + public void CreateFromPrimData(PrimData primData) + { + this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false); + } + + /// + /// + /// + /// + /// + /// + /// + public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim) + { + + } + + public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) + { + // Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z); + this.Pos = pos; + this.SendTerseUpdateToALLClients(); + } + + public void GetProperites(IClientAPI client) + { + //needs changing + ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); + proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; + proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); + proper.ObjectData[0].ItemID = LLUUID.Zero; + proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate; + proper.ObjectData[0].CreatorID = primData.OwnerID; + proper.ObjectData[0].FolderID = LLUUID.Zero; + proper.ObjectData[0].FromTaskID = LLUUID.Zero; + proper.ObjectData[0].GroupID = LLUUID.Zero; + proper.ObjectData[0].InventorySerial = 0; + proper.ObjectData[0].LastOwnerID = LLUUID.Zero; + proper.ObjectData[0].ObjectID = this.uuid; + proper.ObjectData[0].OwnerID = primData.OwnerID; + proper.ObjectData[0].TouchName = new byte[0]; + proper.ObjectData[0].TextureID = new byte[0]; + proper.ObjectData[0].SitName = new byte[0]; + proper.ObjectData[0].Name = new byte[0]; + proper.ObjectData[0].Description = new byte[0]; + proper.ObjectData[0].OwnerMask = primData.OwnerMask; + proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask; + proper.ObjectData[0].GroupMask = primData.GroupMask; + proper.ObjectData[0].EveryoneMask = primData.EveryoneMask; + proper.ObjectData[0].BaseMask = primData.BaseMask; + + client.OutPacket(proper); + + } + + #endregion + + } +} diff --git a/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs new file mode 100644 index 0000000..d1a2717 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs @@ -0,0 +1,305 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; + +namespace OpenSim.Region.Scenes +{ + public partial class Scene + { + /// + /// Modifies terrain using the specified information + /// + /// The height at which the user started modifying the terrain + /// The number of seconds the modify button was pressed + /// The size of the brush used + /// The action to be performed + /// Distance from the north border where the cursor is located + /// Distance from the west border where the cursor is located + public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west) + { + // Shiny. + double size = (double)(1 << brushsize); + + switch (action) + { + case 0: + // flatten terrain + Terrain.flatten(north, west, size, (double)seconds / 100.0); + RegenerateTerrain(true, (int)north, (int)west); + break; + case 1: + // raise terrain + Terrain.raise(north, west, size, (double)seconds / 100.0); + RegenerateTerrain(true, (int)north, (int)west); + break; + case 2: + //lower terrain + Terrain.lower(north, west, size, (double)seconds / 100.0); + RegenerateTerrain(true, (int)north, (int)west); + break; + case 3: + // smooth terrain + Terrain.smooth(north, west, size, (double)seconds / 100.0); + RegenerateTerrain(true, (int)north, (int)west); + break; + case 4: + // noise + Terrain.noise(north, west, size, (double)seconds / 100.0); + RegenerateTerrain(true, (int)north, (int)west); + break; + case 5: + // revert + Terrain.revert(north, west, size, (double)seconds / 100.0); + RegenerateTerrain(true, (int)north, (int)west); + break; + + // CLIENT EXTENSIONS GO HERE + case 128: + // erode-thermal + break; + case 129: + // erode-aerobic + break; + case 130: + // erode-hydraulic + break; + } + return; + } + + /// + /// + /// + /// + /// + /// + /// + /// + public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) + { + Console.WriteLine("Chat message"); + ScenePresence avatar = null; + foreach (IClientAPI client in m_clientThreads.Values) + { + int dis = -1000; + if (this.Avatars.ContainsKey(client.AgentId)) + { + + avatar = this.Avatars[client.AgentId]; + // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); + dis= (int)avatar.Pos.GetDistanceTo(fromPos); + Console.WriteLine("found avatar at " +dis); + + } + + switch (type) + { + case 0: // Whisper + if ((dis < 10) && (dis > -10)) + { + //should change so the message is sent through the avatar rather than direct to the ClientView + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + } + break; + case 1: // Say + if ((dis < 30) && (dis > -30)) + { + Console.WriteLine("sending chat"); + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + } + break; + case 2: // Shout + if ((dis < 100) && (dis > -100)) + { + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + } + break; + + case 0xff: // Broadcast + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + break; + } + + } + } + + /// + /// + /// + /// + /// + public void RezObject(AssetBase primAsset, LLVector3 pos) + { + + } + + /// + /// + /// + /// + /// + public void DeRezObject(Packet packet, IClientAPI simClient) + { + + } + + /// + /// + /// + /// + public void SendAvatarsToClient(IClientAPI remoteClient) + { + + } + + /// + /// + /// + /// + /// + public void LinkObjects(uint parentPrim, List childPrims) + { + + + } + + /// + /// + /// + /// + /// + public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) + { + + } + + /// + /// + /// + /// + /// + public void SelectPrim(uint primLocalID, IClientAPI remoteClient) + { + foreach (Entity ent in Entities.Values) + { + if (ent.LocalId == primLocalID) + { + ((OpenSim.Region.Scenes.Primitive)ent).GetProperites(remoteClient); + break; + } + } + } + + public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) + { + if (this.Entities.ContainsKey(objectID)) + { + ((Primitive)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); + } + } + + /// + /// + /// + /// + /// + /// + public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) + { + + } + + /// + /// + /// + /// + /// + /// + public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) + { + + } + + /// + /// + /// + /// + /// + /// + public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) + { + foreach (Entity ent in Entities.Values) + { + if (ent.LocalId == localID) + { + ((OpenSim.Region.Scenes.Primitive)ent).UpdatePosition(pos); + break; + } + } + } + + /// + /// + /// + /// + /// + /// + public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) + { + + } + + /// + /// + /// + /// + /// + /// + public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) + { + } + + /// + /// Sends prims to a client + /// + /// Client to send to + public void GetInitialPrims(IClientAPI RemoteClient) + { + + } + } +} diff --git a/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs b/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs new file mode 100644 index 0000000..7b53388 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs @@ -0,0 +1,184 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using System.IO; +using System.Reflection; +using OpenSim.Framework; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using libsecondlife; + +namespace OpenSim.Region.Scenes +{ + public partial class Scene + { + private Dictionary scriptEngines = new Dictionary(); + + /// + /// + /// + private void LoadScriptEngines() + { + this.LoadScriptPlugins(); + } + + /// + /// + /// + public void LoadScriptPlugins() + { + string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); + string[] pluginFiles = Directory.GetFiles(path, "*.dll"); + + + for (int i = 0; i < pluginFiles.Length; i++) + { + this.AddPlugin(pluginFiles[i]); + } + } + + /// + /// + /// + /// + private void AddPlugin(string FileName) + { + Assembly pluginAssembly = Assembly.LoadFrom(FileName); + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (pluginType.IsPublic) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("IScriptEngine", true); + + if (typeInterface != null) + { + IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + plug.Init(this); + this.scriptEngines.Add(plug.GetName(), plug); + + } + + typeInterface = null; + } + } + } + + pluginAssembly = null; + } + + /// + /// + /// + /// + /// + /// + /// + public void LoadScript(string scriptType, string scriptName, string script, Entity ent) + { + if(this.scriptEngines.ContainsKey(scriptType)) + { + this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.LocalId); + } + } + + #region IScriptAPI Methods + + /// + /// + /// + /// + /// + public LLVector3 GetEntityPosition(uint localID) + { + LLVector3 res = new LLVector3(); + // Console.WriteLine("script- getting entity " + localID + " position"); + foreach (Entity entity in this.Entities.Values) + { + if (entity.LocalId == localID) + { + res.X = entity.Pos.X; + res.Y = entity.Pos.Y; + res.Z = entity.Pos.Z; + } + } + return res; + } + + /// + /// + /// + /// + /// + /// + /// + public void SetEntityPosition(uint localID, float x , float y, float z) + { + foreach (Entity entity in this.Entities.Values) + { + if (entity.LocalId == localID && entity is Primitive) + { + LLVector3 pos = entity.Pos; + pos.X = x; + pos.Y = y; + Primitive prim = entity as Primitive; + // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. + //prim.UpdatePosition(pos); + // Console.WriteLine("script- setting entity " + localID + " positon"); + } + } + + } + + /// + /// + /// + /// + public uint GetRandomAvatarID() + { + //Console.WriteLine("script- getting random avatar id"); + uint res = 0; + foreach (Entity entity in this.Entities.Values) + { + if (entity is ScenePresence) + { + res = entity.LocalId; + } + } + return res; + } + + #endregion + + + } +} diff --git a/OpenSim/Region/Simulation/Scenes/Scene.cs b/OpenSim/Region/Simulation/Scenes/Scene.cs new file mode 100644 index 0000000..bf2244e --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/Scene.cs @@ -0,0 +1,795 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using libsecondlife; +using libsecondlife.Packets; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework; +using OpenSim.Region.Scripting; +using OpenSim.Terrain; +using OpenGrid.Framework.Communications; +using OpenSim.Caches; +using OpenSim.Region; +using OpenSim.Servers; + +namespace OpenSim.Region.Scenes +{ + public delegate bool FilterAvatarList(ScenePresence avatar); + + public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI + { + protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); + protected Dictionary Avatars; + protected Dictionary Prims; + private PhysicsScene phyScene; + private float timeStep = 0.1f; + private Random Rand = new Random(); + private uint _primCount = 702000; + private int storageCount; + private Dictionary m_scriptHandlers; + private Dictionary m_scripts; + private Mutex updateLock; + + protected AuthenticateSessionsBase authenticateHandler; + protected RegionCommsListener regionCommsHost; + protected CommunicationsManager commsManager; + + protected Dictionary capsHandlers = new Dictionary(); + protected BaseHttpServer httpListener; + + public ParcelManager parcelManager; + public EstateManager estateManager; + public EventManager eventManager; + + #region Properties + /// + /// + /// + public PhysicsScene PhysScene + { + set + { + this.phyScene = value; + } + get + { + return (this.phyScene); + } + } + + #endregion + + #region Constructors + /// + /// Creates a new World class, and a region to go with it. + /// + /// Dictionary to contain client threads + /// Region Handle for this region + /// Region Name for this region + public Scene(Dictionary clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer) + { + try + { + updateLock = new Mutex(false); + this.authenticateHandler = authen; + this.commsManager = commsMan; + this.assetCache = assetCach; + m_clientThreads = clientThreads; + m_regInfo = regInfo; + m_regionHandle = m_regInfo.RegionHandle; + m_regionName = m_regInfo.RegionName; + this.m_datastore = m_regInfo.DataStore; + this.RegisterRegionWithComms(); + + parcelManager = new ParcelManager(this, this.m_regInfo); + estateManager = new EstateManager(this, this.m_regInfo); + + eventManager = new EventManager(); + + m_scriptHandlers = new Dictionary(); + m_scripts = new Dictionary(); + + OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); + Entities = new Dictionary(); + Avatars = new Dictionary(); + Prims = new Dictionary(); + + OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap"); + Terrain = new TerrainEngine(); + + ScenePresence.LoadAnims(); + this.httpListener = httpServer; + + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.Error( "World.cs: Constructor failed with exception " + e.ToString()); + } + } + #endregion + + /// + /// + /// + public void StartTimer() + { + m_heartbeatTimer.Enabled = true; + m_heartbeatTimer.Interval = 100; + m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); + } + + + #region Update Methods + + + /// + /// Performs per-frame updates regularly + /// + /// + /// + void Heartbeat(object sender, System.EventArgs e) + { + this.Update(); + } + + /// + /// Performs per-frame updates on the world, this should be the central world loop + /// + public override void Update() + { + updateLock.WaitOne(); + try + { + if (this.phyScene.IsThreaded) + { + this.phyScene.GetResults(); + + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].updateMovement(); + } + + lock (this.m_syncRoot) + { + this.phyScene.Simulate(timeStep); + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].update(); + } + + // New + eventManager.TriggerOnFrame(); + + // TODO: Obsolete - Phase out + foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) + { + scriptHandler.OnFrame(); + } + foreach (IScriptEngine scripteng in this.scriptEngines.Values) + { + scripteng.OnFrame(); + } + + //backup world data + this.storageCount++; + if (storageCount > 1200) //set to how often you want to backup + { + this.Backup(); + storageCount = 0; + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); + } + updateLock.ReleaseMutex(); + + } + + /// + /// + /// + /// + public bool Backup() + { + /* + try + { + // Terrain backup routines + if (Terrain.tainted > 0) + { + Terrain.tainted = 0; + OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain tainted, saving."); + localStorage.SaveMap(Terrain.getHeights1D()); + OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain saved, informing Physics."); + lock (this.m_syncRoot) + { + phyScene.SetTerrain(Terrain.getHeights1D()); + } + } + + // Primitive backup routines + OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Backing up Primitives"); + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].BackUp(); + } + + //Parcel backup routines + ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; + int i = 0; + foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values) + { + parcels[i] = parcel.parcelData; + i++; + } + localStorage.SaveParcels(parcels); + + // Backup successful + return true; + } + catch (Exception e) + { + // Backup failed + OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); + return false; + } + */ + return true; + } + #endregion + + #region Regenerate Terrain + + /// + /// Rebuilds the terrain using a procedural algorithm + /// + public void RegenerateTerrain() + { + try + { + Terrain.hills(); + + lock (this.m_syncRoot) + { + this.phyScene.SetTerrain(Terrain.getHeights1D()); + } + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + + foreach (IClientAPI client in m_clientThreads.Values) + { + this.SendLayerData(client); + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].LandRenegerated(); + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + } + } + + /// + /// Rebuilds the terrain using a 2D float array + /// + /// 256,256 float array containing heights + public void RegenerateTerrain(float[,] newMap) + { + try + { + this.Terrain.setHeights2D(newMap); + lock (this.m_syncRoot) + { + this.phyScene.SetTerrain(this.Terrain.getHeights1D()); + } + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + + foreach (IClientAPI client in m_clientThreads.Values) + { + this.SendLayerData(client); + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].LandRenegerated(); + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + } + } + + /// + /// Rebuilds the terrain assuming changes occured at a specified point[?] + /// + /// ??? + /// ??? + /// ??? + public void RegenerateTerrain(bool changes, int pointx, int pointy) + { + try + { + if (changes) + { + /* Dont save here, rely on tainting system instead */ + + foreach (IClientAPI client in m_clientThreads.Values) + { + this.SendLayerData(pointx, pointy, client); + } + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + } + } + + #endregion + + #region Load Terrain + /// + /// Loads the World heightmap + /// + /// + public override void LoadWorldMap() + { + try + { + float[] map = this.localStorage.LoadWorld(); + if (map == null) + { + if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) + { + Console.WriteLine("No default terrain, procedurally generating..."); + this.Terrain.hills(); + + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + } + else + { + try + { + this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile); + this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier; + } + catch + { + Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); + Terrain.hills(); + } + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + } + } + else + { + this.Terrain.setHeights1D(map); + } + + CreateTerrainTexture(); + + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); + } + } + + /// + /// + /// + private void CreateTerrainTexture() + { + //create a texture asset of the terrain + byte[] data = this.Terrain.exportJpegImage("defaultstripe.png"); + this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random(); + AssetBase asset = new AssetBase(); + asset.FullID = this.m_regInfo.estateSettings.terrainImageID; + asset.Data = data; + asset.Name = "terrainImage"; + asset.Type = 0; + this.assetCache.AddAsset(asset); + } + #endregion + + #region Primitives Methods + + + /// + /// Loads the World's objects + /// + public void LoadPrimsFromStorage() + { + try + { + OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: LoadPrimsFromStorage() - Loading primitives"); + this.localStorage.LoadPrimitives(this); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); + } + } + + /// + /// Loads a specific object from storage + /// + /// The object to load + public void PrimFromStorage(PrimData prim) + { + + } + + /// + /// + /// + /// + /// + public void AddNewPrim(Packet addPacket, IClientAPI agentClient) + { + AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId); + } + + /// + /// + /// + /// + /// + public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) + { + try + { + Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); + + this.Entities.Add(prim.uuid, prim); + this._primCount++; + + // Trigger event for listeners + eventManager.TriggerOnNewPrimitive(prim); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); + } + } + + #endregion + + #region Add/Remove Avatar Methods + + /// + /// + /// + /// + /// + public override void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child) + { + remoteClient.OnRegionHandShakeReply += this.SendLayerData; + //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); + remoteClient.OnChatFromViewer += this.SimChat; + remoteClient.OnRequestWearables += this.InformClientOfNeighbours; + remoteClient.OnAddPrim += this.AddNewPrim; + remoteClient.OnUpdatePrimPosition += this.UpdatePrimPosition; + remoteClient.OnRequestMapBlocks += this.RequestMapBlocks; + remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation; + //remoteClient.OnObjectSelect += this.SelectPrim; + remoteClient.OnGrapUpdate += this.MoveObject; + + /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); + remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); + remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest); + remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest); + remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage); + */ + + ScenePresence newAvatar = null; + try + { + + OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); + newAvatar = new ScenePresence(remoteClient, this, this.m_regInfo); + OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world"); + OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake "); + + //newAvatar.SendRegionHandshake(); + this.estateManager.sendRegionHandshake(remoteClient); + + PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); + lock (this.m_syncRoot) + { + newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); + } + + lock (Entities) + { + if (!Entities.ContainsKey(agentID)) + { + this.Entities.Add(agentID, newAvatar); + } + else + { + Entities[agentID] = newAvatar; + } + } + lock (Avatars) + { + if (Avatars.ContainsKey(agentID)) + { + Avatars[agentID] = newAvatar; + } + else + { + this.Avatars.Add(agentID, newAvatar); + } + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); + } + return; + } + + + + /// + /// + /// + /// + public override void RemoveClient(LLUUID agentID) + { + eventManager.TriggerOnRemovePresence(agentID); + + return; + } + #endregion + + #region Request Avatars List Methods + //The idea is to have a group of method that return a list of avatars meeting some requirement + // ie it could be all Avatars within a certain range of the calling prim/avatar. + + /// + /// Request a List of all Avatars in this World + /// + /// + public List RequestAvatarList() + { + List result = new List(); + + foreach (ScenePresence avatar in Avatars.Values) + { + result.Add(avatar); + } + + return result; + } + + /// + /// Request a filtered list of Avatars in this World + /// + /// + public List RequestAvatarList(FilterAvatarList filter) + { + List result = new List(); + + foreach (ScenePresence avatar in Avatars.Values) + { + if (filter(avatar)) + { + result.Add(avatar); + } + } + + return result; + } + + /// + /// Request a Avatar by UUID + /// + /// + /// + public ScenePresence RequestAvatar(LLUUID avatarID) + { + if (this.Avatars.ContainsKey(avatarID)) + { + return Avatars[avatarID]; + } + return null; + } + #endregion + + + #region RegionCommsHost + + /// + /// + /// + public void RegisterRegionWithComms() + { + GridInfo gridSettings = new GridInfo(); + this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo,gridSettings); + if (this.regionCommsHost != null) + { + this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection); + this.regionCommsHost.OnAvatarCrossingIntoRegion += new AgentCrossing(this.AgentCrossing); + } + } + + /// + /// + /// + /// + /// + public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) + { + // Console.WriteLine("World.cs - add new user connection"); + //should just check that its meant for this region + if (regionHandle == this.m_regInfo.RegionHandle) + { + if (agent.CapsPath != "") + { + //Console.WriteLine("new user, so creating caps handler for it"); + Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID); + cap.RegisterHandlers(); + this.capsHandlers.Add(agent.AgentID, cap); + } + this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); + } + } + + public void AgentCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position) + { + if (regionHandle == this.m_regInfo.RegionHandle) + { + if (this.Avatars.ContainsKey(agentID)) + { + this.Avatars[agentID].MakeAvatar(position); + } + } + } + + /// + /// + /// + public void InformClientOfNeighbours(IClientAPI remoteClient) + { + // Console.WriteLine("informing client of neighbouring regions"); + List neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); + + //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); + if (neighbours != null) + { + for (int i = 0; i < neighbours.Count; i++) + { + // Console.WriteLine("sending neighbours data"); + AgentCircuitData agent = remoteClient.RequestClientInfo(); + agent.BaseFolder = LLUUID.Zero; + agent.InventoryFolder = LLUUID.Zero; + agent.startpos = new LLVector3(128, 128, 70); + agent.child = true; + this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent); + remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr), (ushort)neighbours[i].CommsIPListenPort); + //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort); + } + } + } + + /// + /// + /// + /// + /// + public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) + { + return this.commsManager.GridServer.RequestNeighbourInfo(regionHandle); + } + + /// + /// + /// + /// + /// + /// + /// + public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) + { + List mapBlocks; + mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); + remoteClient.SendMapBlock(mapBlocks); + } + + /// + /// + /// + /// + /// + /// + /// + /// + public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) + { + if (regionHandle == this.m_regionHandle) + { + if (this.Avatars.ContainsKey(remoteClient.AgentId)) + { + remoteClient.SendTeleportLocationStart(); + remoteClient.SendLocalTeleport(position, lookAt, flags); + this.Avatars[remoteClient.AgentId].Teleport(position); + } + } + else + { + RegionInfo reg = this.RequestNeighbouringRegionInfo(regionHandle); + if (reg != null) + { + remoteClient.SendTeleportLocationStart(); + AgentCircuitData agent = remoteClient.RequestClientInfo(); + agent.BaseFolder = LLUUID.Zero; + agent.InventoryFolder = LLUUID.Zero; + agent.startpos = new LLVector3(128, 128, 70); + agent.child = true; + this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); + this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); + remoteClient.SendRegionTeleport(regionHandle, 13, reg.CommsIPListenAddr, (ushort)reg.CommsIPListenPort, 4, (1 << 4)); + } + //remoteClient.SendTeleportCancel(); + } + } + + /// + /// + /// + /// + /// + /// + public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) + { + return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); + } + + #endregion + } +} diff --git a/OpenSim/Region/Simulation/Scenes/SceneBase.cs b/OpenSim/Region/Simulation/Scenes/SceneBase.cs new file mode 100644 index 0000000..4dbd374 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/SceneBase.cs @@ -0,0 +1,201 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using libsecondlife; +using libsecondlife.Packets; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using System.IO; +using System.Threading; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Region.Scripting; +using OpenSim.Terrain; +using OpenSim.Caches; + +namespace OpenSim.Region.Scenes +{ + public abstract class SceneBase : IWorld + { + public Dictionary Entities; + protected Dictionary m_clientThreads; + protected ulong m_regionHandle; + protected string m_regionName; + protected RegionInfo m_regInfo; + + public TerrainEngine Terrain; + + public string m_datastore; + public ILocalStorage localStorage; + + protected object m_syncRoot = new object(); + private uint m_nextLocalId = 8880000; + protected AssetCache assetCache; + + #region Update Methods + /// + /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) + /// + public abstract void Update(); + + #endregion + + #region Terrain Methods + + /// + /// Loads the World heightmap + /// + public abstract void LoadWorldMap(); + + /// + /// Loads a new storage subsystem from a named library + /// + /// Storage Library + /// Successful or not + public bool LoadStorageDLL(string dllName) + { + try + { + Assembly pluginAssembly = Assembly.LoadFrom(dllName); + ILocalStorage store = null; + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (pluginType.IsPublic) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("ILocalStorage", true); + + if (typeInterface != null) + { + ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + store = plug; + + store.Initialise(this.m_datastore); + break; + } + + typeInterface = null; + } + } + } + pluginAssembly = null; + this.localStorage = store; + return (store == null); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); + return false; + } + } + + + /// + /// Send the region heightmap to the client + /// + /// Client to send to + public virtual void SendLayerData(IClientAPI RemoteClient) + { + RemoteClient.SendLayerData(Terrain.getHeights1D()); + } + + /// + /// Sends a specified patch to a client + /// + /// Patch coordinate (x) 0..16 + /// Patch coordinate (y) 0..16 + /// The client to send to + public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient) + { + RemoteClient.SendLayerData(px, py, Terrain.getHeights1D()); + } + + #endregion + + #region Add/Remove Agent/Avatar + /// + /// + /// + /// + /// + /// + public abstract void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child); + + /// + /// + /// + /// + public abstract void RemoveClient(LLUUID agentID); + + #endregion + + /// + /// + /// + /// + public virtual RegionInfo RegionInfo + { + get { return this.m_regInfo; } + } + + public object SyncRoot + { + get { return m_syncRoot; } + } + + public uint NextLocalId + { + get { return m_nextLocalId++; } + } + + #region Shutdown + /// + /// Tidy before shutdown + /// + public virtual void Close() + { + try + { + this.localStorage.ShutDown(); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); + } + } + + #endregion + + + } +} diff --git a/OpenSim/Region/Simulation/Scenes/SceneEvents.cs b/OpenSim/Region/Simulation/Scenes/SceneEvents.cs new file mode 100644 index 0000000..2898578 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/SceneEvents.cs @@ -0,0 +1,52 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Region.Scenes +{ + /// + /// A class for triggering remote scene events. + /// + public class EventManager + { + public delegate void OnFrameDelegate(); + public event OnFrameDelegate OnFrame; + + public delegate void OnNewPresenceDelegate(ScenePresence presence); + public event OnNewPresenceDelegate OnNewPresence; + + public delegate void OnNewPrimitiveDelegate(Primitive prim); + public event OnNewPrimitiveDelegate OnNewPrimitive; + + public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid); + public event OnRemovePresenceDelegate OnRemovePresence; + + public void TriggerOnFrame() + { + if (OnFrame != null) + { + OnFrame(); + } + } + + public void TriggerOnNewPrimitive(Primitive prim) + { + if (OnNewPrimitive != null) + OnNewPrimitive(prim); + } + + public void TriggerOnNewPresence(ScenePresence presence) + { + if (OnNewPresence != null) + OnNewPresence(presence); + } + + public void TriggerOnRemovePresence(libsecondlife.LLUUID uuid) + { + if (OnRemovePresence != null) + { + OnRemovePresence(uuid); + } + } + } +} diff --git a/OpenSim/Region/Simulation/Scenes/SceneObject.cs b/OpenSim/Region/Simulation/Scenes/SceneObject.cs new file mode 100644 index 0000000..5df87bf --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/SceneObject.cs @@ -0,0 +1,128 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Framework.Interfaces; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; + +namespace OpenSim.Region.Scenes +{ + public class SceneObject : Entity + { + private LLUUID rootUUID; + //private Dictionary ChildPrimitives = new Dictionary(); + protected Primitive rootPrimitive; + private Scene m_world; + protected ulong regionHandle; + + /// + /// + /// + public SceneObject() + { + + } + + /// + /// + /// + /// + /// + /// + public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) + { + this.rootPrimitive = new Primitive( this.regionHandle, this.m_world, addPacket, agentID, localID); + } + + /// + /// + /// + /// + public void CreateFromBytes(byte[] data) + { + + } + + /// + /// + /// + public override void update() + { + + } + + /// + /// + /// + public override void BackUp() + { + + } + + /// + /// + /// + /// + public void GetProperites(IClientAPI client) + { + //needs changing + ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); + proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; + proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); + proper.ObjectData[0].ItemID = LLUUID.Zero; + proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.primData.CreationDate; + proper.ObjectData[0].CreatorID = this.rootPrimitive.primData.OwnerID; + proper.ObjectData[0].FolderID = LLUUID.Zero; + proper.ObjectData[0].FromTaskID = LLUUID.Zero; + proper.ObjectData[0].GroupID = LLUUID.Zero; + proper.ObjectData[0].InventorySerial = 0; + proper.ObjectData[0].LastOwnerID = LLUUID.Zero; + proper.ObjectData[0].ObjectID = this.uuid; + proper.ObjectData[0].OwnerID = this.rootPrimitive.primData.OwnerID; + proper.ObjectData[0].TouchName = new byte[0]; + proper.ObjectData[0].TextureID = new byte[0]; + proper.ObjectData[0].SitName = new byte[0]; + proper.ObjectData[0].Name = new byte[0]; + proper.ObjectData[0].Description = new byte[0]; + proper.ObjectData[0].OwnerMask = this.rootPrimitive.primData.OwnerMask; + proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.primData.NextOwnerMask; + proper.ObjectData[0].GroupMask = this.rootPrimitive.primData.GroupMask; + proper.ObjectData[0].EveryoneMask = this.rootPrimitive.primData.EveryoneMask; + proper.ObjectData[0].BaseMask = this.rootPrimitive.primData.BaseMask; + + client.OutPacket(proper); + + } + + } +} diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs new file mode 100644 index 0000000..f0a8721 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs @@ -0,0 +1,76 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using System.Xml; + +namespace OpenSim.Region.Scenes +{ + partial class ScenePresence + { + public class AvatarAnimations + { + + public Dictionary AnimsLLUUID = new Dictionary(); + public Dictionary AnimsNames = new Dictionary(); + + public AvatarAnimations() + { + } + + public void LoadAnims() + { + //OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations"); + XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"); + + XmlDocument doc = new XmlDocument(); + doc.Load(reader); + foreach (XmlNode nod in doc.DocumentElement.ChildNodes) + { + + if (nod.Attributes["name"] != null) + { + AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText); + } + + } + + reader.Close(); + + // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); + + foreach (KeyValuePair kp in OpenSim.Region.Scenes.ScenePresence.Animations.AnimsLLUUID) + { + AnimsNames.Add(kp.Value, kp.Key); + } + } + } + } +} diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs new file mode 100644 index 0000000..d21b11f --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs @@ -0,0 +1,90 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; + +namespace OpenSim.Region.Scenes +{ + partial class ScenePresence + { + public class Avatar : IScenePresenceBody + { + public Avatar() + { + + } + + public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) + { + } + + public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) + { + } + + public void SendOurAppearance(IClientAPI OurClient) + { + } + + public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) + { + } + } + + public class ChildAgent : IScenePresenceBody //is a ghost + { + public ChildAgent() + { + + } + + public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) + { + } + + public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) + { + } + + public void SendOurAppearance(IClientAPI OurClient) + { + } + + public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) + { + } + } + } + +} diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.cs new file mode 100644 index 0000000..45d3fed --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.cs @@ -0,0 +1,525 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.IO; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using Axiom.MathLib; + +namespace OpenSim.Region.Scenes +{ + public partial class ScenePresence : Entity + { + public static bool PhysicsEngineFlying = false; + public static AvatarAnimations Animations; + public static byte[] DefaultTexture; + public string firstname; + public string lastname; + public IClientAPI ControllingClient; + public LLUUID current_anim; + public int anim_seq; + private bool updateflag = false; + private byte movementflag = 0; + private List forcesList = new List(); + private short _updateCount = 0; + private Axiom.MathLib.Quaternion bodyRot; + private LLObject.TextureEntry avatarAppearanceTexture = null; + private byte[] visualParams; + private AvatarWearable[] Wearables; + private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); + private ulong m_regionHandle; + private bool childAgent = false; + private bool newForce = false; + private bool newAvatar = false; + private IScenePresenceBody m_body; + + protected RegionInfo m_regionInfo; + + #region Properties + /// + /// + /// + public PhysicsActor PhysActor + { + set + { + this._physActor = value; + } + get + { + return _physActor; + } + } + #endregion + + #region Constructor(s) + /// + /// + /// + /// + /// + /// + /// + public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) + { + + m_world = world; + this.uuid = theClient.AgentId; + + m_regionInfo = reginfo; + m_regionHandle = reginfo.RegionHandle; + OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs "); + ControllingClient = theClient; + this.firstname = ControllingClient.FirstName; + this.lastname = ControllingClient.LastName; + m_localId = m_world.NextLocalId; + Pos = ControllingClient.StartPos; + visualParams = new byte[218]; + for (int i = 0; i < 218; i++) + { + visualParams[i] = 100; + } + + Wearables = AvatarWearable.DefaultWearables; + + this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); + + //register for events + ControllingClient.OnRequestWearables += this.SendOurAppearance; + //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); + ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; + ControllingClient.OnCompleteMovementToRegion += this.SendInitialData; + ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; + // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); + // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); + //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); + + } + #endregion + + #region Status Methods + /// + /// Not Used, most likely can be deleted + /// + /// + public void ChildStatusChange(bool status) + { + this.childAgent = status; + + if (this.childAgent == true) + { + this.Velocity = new LLVector3(0, 0, 0); + this.Pos = new LLVector3(128, 128, 70); + + } + } + + /// + /// + /// + /// + public void MakeAvatar(LLVector3 pos) + { + //this.childAvatar = false; + this.Pos = pos; + this.newAvatar = true; + this.childAgent = false; + } + + protected void MakeChildAgent() + { + this.Velocity = new LLVector3(0, 0, 0); + this.Pos = new LLVector3(128, 128, 70); + this.childAgent = true; + } + + /// + /// + /// + /// + public void Teleport(LLVector3 pos) + { + this.Pos = pos; + this.SendTerseUpdateToALLClients(); + } + + /// + /// + /// + public void StopMovement() + { + + } + #endregion + + #region Event Handlers + /// + /// + /// + /// + /// + public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) + { + + } + + /// + /// Complete Avatar's movement into the region + /// + public void CompleteMovement() + { + LLVector3 look = this.Velocity; + if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) + { + look = new LLVector3(0.99f, 0.042f, 0); + } + this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look); + if (this.childAgent) + { + this.childAgent = false; + } + } + + /// + /// + /// + /// + public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) + { + if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0) + { + Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); + if (((movementflag & 1) == 0) || (q != this.bodyRot)) + { + Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); + this.AddNewMovement(v3, q); + movementflag = 1; + this.bodyRot = q; + } + } + else if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0) + { + Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); + if (((movementflag & 2) == 0) || (q != this.bodyRot)) + { + Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0); + this.AddNewMovement(v3, q); + movementflag = 2; + this.bodyRot = q; + } + } + else + { + if ((movementflag) != 0) + { + NewForce newVelocity = new NewForce(); + newVelocity.X = 0; + newVelocity.Y = 0; + newVelocity.Z = 0; + this.forcesList.Add(newVelocity); + movementflag = 0; + } + } + + } + + protected void AddNewMovement(Axiom.MathLib.Vector3 vec, Axiom.MathLib.Quaternion rotation) + { + NewForce newVelocity = new NewForce(); + Axiom.MathLib.Vector3 direc = rotation * vec; + direc.Normalize(); + + direc = direc * ((0.03f) * 128f); + if (this._physActor.Flying) + direc *= 4; + + newVelocity.X = direc.x; + newVelocity.Y = direc.y; + newVelocity.Z = direc.z; + this.forcesList.Add(newVelocity); + } + + #endregion + + #region Overridden Methods + /// + /// + /// + public override void LandRenegerated() + { + + } + + /// + /// + /// + public override void update() + { + if (this.childAgent == false) + { + if (this.newForce) + { + this.SendTerseUpdateToALLClients(); + _updateCount = 0; + } + else if (movementflag != 0) + { + _updateCount++; + if (_updateCount > 3) + { + this.SendTerseUpdateToALLClients(); + _updateCount = 0; + } + } + + this.CheckForBorderCrossing(); + } + } + #endregion + + #region Update Client(s) + /// + /// + /// + /// + public void SendTerseUpdateToClient(IClientAPI RemoteClient) + { + LLVector3 pos = this.Pos; + LLVector3 vel = this.Velocity; + RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z)); + } + + /// + /// + /// + public void SendTerseUpdateToALLClients() + { + List avatars = this.m_world.RequestAvatarList(); + for (int i = 0; i < avatars.Count; i++) + { + this.SendTerseUpdateToClient(avatars[i].ControllingClient); + } + } + + /// + /// + /// + /// + public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) + { + remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); + } + + /// + /// + /// + public void SendInitialData() + { + this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); + if (this.newAvatar) + { + this.m_world.InformClientOfNeighbours(this.ControllingClient); + this.newAvatar = false; + } + } + + /// + /// + /// + /// + public void SendOurAppearance(IClientAPI OurClient) + { + this.ControllingClient.SendWearables(this.Wearables); + } + + /// + /// + /// + /// + public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) + { + + } + + /// + /// + /// + /// + /// + public void SendAnimPack(LLUUID animID, int seq) + { + + + } + + /// + /// + /// + public void SendAnimPack() + { + + } + #endregion + + #region Border Crossing Methods + /// + /// + /// + protected void CheckForBorderCrossing() + { + LLVector3 pos2 = this.Pos; + LLVector3 vel = this.Velocity; + + float timeStep = 0.2f; + pos2.X = pos2.X + (vel.X * timeStep); + pos2.Y = pos2.Y + (vel.Y * timeStep); + pos2.Z = pos2.Z + (vel.Z * timeStep); + + if ((pos2.X < 0) || (pos2.X > 256)) + { + this.CrossToNewRegion(); + } + + if ((pos2.Y < 0) || (pos2.Y > 256)) + { + this.CrossToNewRegion(); + } + } + + /// + /// + /// + protected void CrossToNewRegion() + { + LLVector3 pos = this.Pos; + LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); + uint neighbourx = this.m_regionInfo.RegionLocX; + uint neighboury = this.m_regionInfo.RegionLocY; + + if (pos.X < 2) + { + neighbourx -= 1; + newpos.X = 254; + } + if (pos.X > 253) + { + neighbourx += 1; + newpos.X = 1; + } + if (pos.Y < 2) + { + neighboury -= 1; + newpos.Y = 254; + } + if (pos.Y > 253) + { + neighboury += 1; + newpos.Y = 1; + } + + LLVector3 vel = this.velocity; + ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); + RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); + if (neighbourRegion != null) + { + bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); + if (res) + { + this.MakeChildAgent(); + this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.CommsIPListenAddr), (ushort)neighbourRegion.CommsIPListenPort); + } + } + } + #endregion + + /// + /// + /// + public static void LoadAnims() + { + + } + + /// + /// + /// + public override void updateMovement() + { + newForce = false; + lock (this.forcesList) + { + if (this.forcesList.Count > 0) + { + for (int i = 0; i < this.forcesList.Count; i++) + { + NewForce force = this.forcesList[i]; + + this.updateflag = true; + this.Velocity = new LLVector3(force.X, force.Y, force.Z); + this.newForce = true; + } + for (int i = 0; i < this.forcesList.Count; i++) + { + this.forcesList.RemoveAt(0); + } + } + } + } + + public static void LoadTextureFile(string name) + { + FileInfo fInfo = new FileInfo(name); + long numBytes = fInfo.Length; + FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); + BinaryReader br = new BinaryReader(fStream); + byte[] data1 = br.ReadBytes((int)numBytes); + br.Close(); + fStream.Close(); + DefaultTexture = data1; + } + + public class NewForce + { + public float X; + public float Y; + public float Z; + + public NewForce() + { + + } + } + } + +} diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs new file mode 100644 index 0000000..daa1b92 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs @@ -0,0 +1,40 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Region.Scripting +{ + public interface IScriptContext + { + IScriptEntity Entity { get; } + bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar); + } +} diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs new file mode 100644 index 0000000..44b886f --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs @@ -0,0 +1,46 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Region.Scripting +{ + public interface IScriptReadonlyEntity + { + LLVector3 Pos { get; } + string Name { get; } + } + + public interface IScriptEntity + { + LLVector3 Pos { get; set; } + string Name { get; } + } +} diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs new file mode 100644 index 0000000..797998d --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs @@ -0,0 +1,126 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using OpenSim.Physics.Manager; +using OpenSim.Region; +using OpenSim.Region.Scenes; +using Avatar=OpenSim.Region.Scenes.ScenePresence; +using Primitive = OpenSim.Region.Scenes.Primitive; + +namespace OpenSim.Region.Scripting +{ + public delegate void ScriptEventHandler(IScriptContext context); + + public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity + { + private Scene m_world; + private Script m_script; + private Entity m_entity; + + public LLUUID ScriptId + { + get + { + return m_script.ScriptId; + } + } + + public void OnFrame() + { + m_script.OnFrame(this); + } + + public ScriptHandler(Script script, Entity entity, Scene world) + { + m_script = script; + m_entity = entity; + m_world = world; + } + + #region IScriptContext Members + + IScriptEntity IScriptContext.Entity + { + get + { + return this; + } + } + + bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar) + { + foreach (Entity entity in m_world.Entities.Values ) + { + if( entity is Avatar ) + { + avatar = entity; + return true; + } + } + + avatar = null; + return false; + } + + #endregion + + #region IScriptEntity and IScriptReadonlyEntity Members + + public string Name + { + get + { + return m_entity.Name; + } + } + + public LLVector3 Pos + { + get + { + return m_entity.Pos; + } + + set + { + if (m_entity is Primitive) + { + Primitive prim = m_entity as Primitive; + // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. + // prim.UpdatePosition( value ); + } + } + } + + #endregion + } + +} diff --git a/OpenSim/Region/Simulation/Scenes/scripting/Script.cs b/OpenSim/Region/Simulation/Scenes/scripting/Script.cs new file mode 100644 index 0000000..1d01f3c --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/scripting/Script.cs @@ -0,0 +1,53 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Region.Scripting +{ + public class Script + { + private LLUUID m_scriptId; + public virtual LLUUID ScriptId + { + get + { + return m_scriptId; + } + } + + public Script( LLUUID scriptId ) + { + m_scriptId = scriptId; + } + + public ScriptEventHandler OnFrame; + } +} diff --git a/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs b/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs new file mode 100644 index 0000000..32ef046 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs @@ -0,0 +1,35 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Region.Scripting +{ + public delegate Script ScriptFactory(); +} diff --git a/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs new file mode 100644 index 0000000..21f07a8 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs @@ -0,0 +1,64 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Region.Scripting +{ + public class FollowRandomAvatar : Script + { + public FollowRandomAvatar() + : base(LLUUID.Random()) + { + OnFrame += MyOnFrame; + } + + private void MyOnFrame(IScriptContext context) + { + LLVector3 pos = context.Entity.Pos; + + IScriptReadonlyEntity avatar; + + if (context.TryGetRandomAvatar(out avatar)) + { + LLVector3 avatarPos = avatar.Pos; + + float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2; + float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2; + + LLVector3 newPos = new LLVector3(x, y, pos.Z); + + context.Entity.Pos = newPos; + } + } + } + + +} diff --git a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs new file mode 100644 index 0000000..ab3c34c --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs @@ -0,0 +1,117 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +// BDB Support +// Apparently broken on Mono + +using System; +using System.Collections.Generic; +using System.Data; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using BerkeleyDb; +using Kds.Serialization; +using Kds.Serialization.Buffer; + +namespace OpenSim.Storage.LocalStorageBDB +{ + public class BDBLocalStorage : ILocalStorage + { + const string simDbName = "localsim.db"; + + DbHash sim; + Db DB; + //BEFormatter formatter; + + public BDBLocalStorage() + { + DB = new Db(DbCreateFlags.None); + sim = (DbHash)DB.Open(null, simDbName, null, BerkeleyDb.DbType.Hash, Db.OpenFlags.Create, 0); + //vendorDb = (DbBTree)db.Open(null, VendorDbName, null, DbType.BTree, Db.OpenFlags.Create, 0); + } + + public void Initialise(string file) + { + // Blank + } + + public void StorePrim(PrimData prim) + { + DbEntry key = new DbEntry(); + DbEntry data = new DbEntry(); + lock (sim) + { + sim.PutUnique(null, ref key, ref data, DbFile.WriteFlags.AutoCommit); + } + } + public void RemovePrim(LLUUID primID) + { + + } + public void LoadPrimitives(ILocalStorageReceiver receiver) + { + + } + public float[] LoadWorld() + { + return new float[65536]; + } + public void SaveMap(float[] heightmap) + { + + } + + public void SaveParcels(ParcelData[] parcel_data) + { + } + + public void SaveParcel(ParcelData parcel) + { + } + + public void RemoveParcel(ParcelData parcel) + { + } + + public void RemoveAllParcels() + { + } + + public void LoadParcels(ILocalStorageParcelReceiver recv) + { + recv.NoParcelDataFromStorage(); + } + + public void ShutDown() + { + sim.GetDb().Close(); + DB.Close(); + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj new file mode 100644 index 0000000..b956c9b --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj @@ -0,0 +1,112 @@ + + + Local + 8.0.50727 + 2.0 + {A4691E59-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Region.Storage.LocalStorageBerkeleyDB + JScript + Grid + IE50 + false + Library + + OpenSim.Region.Storage.LocalStorageBerkeleyDB + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\..\bin\ + False + False + False + 4 + + + + + ..\..\..\..\bin\Kds.Serialization.dll + False + + + ..\..\..\..\bin\libdb_dotNET43.dll + False + + + ..\..\..\..\bin\libsecondlife.dll + False + + + System.dll + False + + + System.Data.dll + False + + + System.Xml.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + + + + + + + + diff --git a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj.user b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj.user new file mode 100644 index 0000000..6841907 --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build new file mode 100644 index 0000000..bc2d8ec --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/AssemblyInfo.cs b/OpenSim/Region/Storage/LocalStorageDb4o/AssemblyInfo.cs new file mode 100644 index 0000000..ea2b62e --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageDb4o/AssemblyInfo.cs @@ -0,0 +1,58 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("Db4LocalStorage")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("Db4LocalStorage")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs b/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs new file mode 100644 index 0000000..8e6b04d --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs @@ -0,0 +1,271 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using Db4objects.Db4o; +using Db4objects.Db4o.Query; + +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Console; + + +namespace OpenSim.Storage.LocalStorageDb4o +{ + /// + /// + /// + public class Db4LocalStorage : ILocalStorage + { + private IObjectContainer db; + private string datastore; + + public Db4LocalStorage() + { + + } + + public void Initialise(string dfile) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("Db4LocalStorage Opening " + dfile); + datastore = dfile; + try + { + db = Db4oFactory.OpenFile(datastore); + OpenSim.Framework.Console.MainLog.Instance.Verbose("Db4LocalStorage creation"); + } + catch (Exception e) + { + db.Close(); + OpenSim.Framework.Console.MainLog.Instance.Warn("Db4LocalStorage :Constructor - Exception occured"); + OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString()); + } + } + + public void StorePrim(PrimData prim) + { + IObjectSet result = db.Query(new UUIDPrimQuery(prim.FullID)); + if (result.Count > 0) + { + //prim already in storage + //so update it + PrimData found = (PrimData)result.Next(); + found.PathBegin = prim.PathBegin; + found.PathCurve = prim.PathCurve; + found.PathEnd = prim.PathEnd; + found.PathRadiusOffset = prim.PathRadiusOffset; + found.PathRevolutions = prim.PathRevolutions; + found.PathScaleX = prim.PathScaleX; + found.PathScaleY = prim.PathScaleY; + found.PathShearX = prim.PathShearX; + found.PathShearY = prim.PathShearY; + found.PathSkew = prim.PathSkew; + found.PathTaperX = prim.PathTaperX; + found.PathTaperY = prim.PathTaperY; + found.PathTwist = prim.PathTwist; + found.PathTwistBegin = prim.PathTwistBegin; + found.PCode = prim.PCode; + found.ProfileBegin = prim.ProfileBegin; + found.ProfileCurve = prim.ProfileCurve; + found.ProfileEnd = prim.ProfileEnd; + found.ProfileHollow = prim.ProfileHollow; + found.Position = prim.Position; + found.Rotation = prim.Rotation; + found.TextureEntry = prim.TextureEntry; + db.Set(found); + db.Commit(); + } + else + { + //not in storage + db.Set(prim); + db.Commit(); + } + } + + public void RemovePrim(LLUUID primID) + { + IObjectSet result = db.Query(new UUIDPrimQuery(primID)); + if (result.Count > 0) + { + PrimData found = (PrimData)result.Next(); + db.Delete(found); + } + } + + + public void LoadPrimitives(ILocalStorageReceiver receiver) + { + IObjectSet result = db.Get(typeof(PrimData)); + OpenSim.Framework.Console.MainLog.Instance.Verbose("Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is " + result.Count); + foreach (PrimData prim in result) + { + receiver.PrimFromStorage(prim); + } + } + + public float[] LoadWorld() + { + OpenSim.Framework.Console.MainLog.Instance.Verbose("LoadWorld() - Loading world...."); + float[] heightmap = null; + OpenSim.Framework.Console.MainLog.Instance.Verbose("LoadWorld() - Looking for a heightmap in local DB"); + IObjectSet world_result = db.Get(typeof(MapStorage)); + if (world_result.Count > 0) + { + OpenSim.Framework.Console.MainLog.Instance.Verbose("LoadWorld() - Found a heightmap in local database, loading"); + MapStorage map = (MapStorage)world_result.Next(); + //blank.LandMap = map.Map; + heightmap = map.Map; + } + return heightmap; + } + + public void SaveMap(float[] heightmap) + { + IObjectSet world_result = db.Get(typeof(MapStorage)); + if (world_result.Count > 0) + { + OpenSim.Framework.Console.MainLog.Instance.Verbose("SaveWorld() - updating saved copy of heightmap in local database"); + MapStorage map = (MapStorage)world_result.Next(); + db.Delete(map); + } + MapStorage map1 = new MapStorage(); + map1.Map = heightmap; //OpenSim_Main.local_world.LandMap; + db.Set(map1); + db.Commit(); + } + + public void SaveParcel(ParcelData parcel) + { + IObjectSet result = db.Query(new UUIDParcelQuery(parcel.globalID)); + if (result.Count > 0) + { + //Old Parcel + ParcelData updateParcel = (ParcelData)result.Next(); + updateParcel.AABBMax = parcel.AABBMax; + updateParcel.AABBMin = parcel.AABBMin; + updateParcel.area = parcel.area; + updateParcel.auctionID = parcel.auctionID; + updateParcel.authBuyerID = parcel.authBuyerID; + updateParcel.category = parcel.category; + updateParcel.claimDate = parcel.claimDate; + updateParcel.claimPrice = parcel.claimPrice; + updateParcel.groupID = parcel.groupID; + updateParcel.groupPrims = parcel.groupPrims; + updateParcel.isGroupOwned = parcel.isGroupOwned; + updateParcel.landingType = parcel.landingType; + updateParcel.mediaAutoScale = parcel.mediaAutoScale; + updateParcel.mediaID = parcel.mediaID; + updateParcel.mediaURL = parcel.mediaURL; + updateParcel.musicURL = parcel.musicURL; + updateParcel.localID = parcel.localID; + updateParcel.ownerID = parcel.ownerID; + updateParcel.passHours = parcel.passHours; + updateParcel.passPrice = parcel.passPrice; + updateParcel.parcelBitmapByteArray = (byte[])parcel.parcelBitmapByteArray.Clone(); + updateParcel.parcelDesc = parcel.parcelDesc; + updateParcel.parcelFlags = parcel.parcelFlags; + updateParcel.parcelName = parcel.parcelName; + updateParcel.parcelStatus = parcel.parcelStatus; + updateParcel.salePrice = parcel.salePrice; + updateParcel.snapshotID = parcel.snapshotID; + updateParcel.userLocation = parcel.userLocation; + updateParcel.userLookAt = parcel.userLookAt; + + db.Set(updateParcel); + } + else + { + db.Set(parcel); + } + db.Commit(); + } + + public void SaveParcels(ParcelData[] parcel_data) + { + MainLog.Instance.Notice("Parcel Backup: Saving Parcels..."); + int i; + for (i = 0; i < parcel_data.GetLength(0); i++) + { + + SaveParcel(parcel_data[i]); + + } + MainLog.Instance.Notice("Parcel Backup: Parcel Save Complete"); + } + + public void RemoveParcel(ParcelData parcel) + { + IObjectSet result = db.Query(new UUIDParcelQuery(parcel.globalID)); + if (result.Count > 0) + { + db.Delete(result[0]); + } + db.Commit(); + } + public void RemoveAllParcels() + { + MainLog.Instance.Notice("Parcel Backup: Removing all parcels..."); + IObjectSet result = db.Get(typeof(ParcelData)); + if (result.Count > 0) + { + foreach (ParcelData parcelData in result) + { + RemoveParcel(parcelData); + } + } + } + + public void LoadParcels(ILocalStorageParcelReceiver recv) + { + MainLog.Instance.Notice("Parcel Backup: Loading Parcels..."); + IObjectSet result = db.Get(typeof(ParcelData)); + if (result.Count > 0) + { + MainLog.Instance.Notice("Parcel Backup: Parcels exist in database."); + foreach (ParcelData parcelData in result) + { + + recv.ParcelFromStorage(parcelData); + } + } + else + { + MainLog.Instance.Notice("Parcel Backup: No parcels exist. Creating basic parcel."); + recv.NoParcelDataFromStorage(); + } + MainLog.Instance.Notice("Parcel Backup: Parcels Restored"); + } + public void ShutDown() + { + db.Commit(); + db.Close(); + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/MapStorage.cs b/OpenSim/Region/Storage/LocalStorageDb4o/MapStorage.cs new file mode 100644 index 0000000..56387ac --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageDb4o/MapStorage.cs @@ -0,0 +1,43 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Storage.LocalStorageDb4o +{ + public class MapStorage + { + public float[] Map; + + public MapStorage() + { + + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj b/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj new file mode 100644 index 0000000..147158c --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj @@ -0,0 +1,116 @@ + + + Local + 8.0.50727 + 2.0 + {43DB702D-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Region.Storage.LocalStorageDb4o + JScript + Grid + IE50 + false + Library + + OpenSim.Region.Storage.LocalStorageDb4o + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\..\bin\ + False + False + False + 4 + + + + + ..\..\..\..\bin\Db4objects.Db4o.dll + False + + + ..\..\..\..\bin\libsecondlife.dll + False + + + System.dll + False + + + System.Xml.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj.user b/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj.user new file mode 100644 index 0000000..6841907 --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs new file mode 100644 index 0000000..d24fb5f --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs @@ -0,0 +1,52 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using Db4objects.Db4o; +using Db4objects.Db4o.Query; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; + +namespace OpenSim.Storage.LocalStorageDb4o +{ + public class UUIDParcelQuery : Predicate + { + private LLUUID globalIDSearch; + + public UUIDParcelQuery(LLUUID find) + { + globalIDSearch = find; + } + public bool Match(ParcelData parcel) + { + return (parcel.globalID == globalIDSearch); + } + } +} diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/UUIDPrimQuery.cs b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDPrimQuery.cs new file mode 100644 index 0000000..b2e8a91 --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDPrimQuery.cs @@ -0,0 +1,52 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using Db4objects.Db4o; +using Db4objects.Db4o.Query; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; + +namespace OpenSim.Storage.LocalStorageDb4o +{ + public class UUIDPrimQuery : Predicate + { + private LLUUID _findID; + + public UUIDPrimQuery(LLUUID find) + { + _findID = find; + } + public bool Match(PrimData prim) + { + return (prim.FullID == _findID); + } + } +} diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj new file mode 100644 index 0000000..d1353a5 --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj @@ -0,0 +1,111 @@ + + + Local + 8.0.50727 + 2.0 + {477B9270-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Region.Storage.LocalStorageSQLite + JScript + Grid + IE50 + false + Library + + OpenSim.Region.Storage.LocalStorageSQLite + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\..\bin\ + False + False + False + 4 + + + + + ..\..\..\..\bin\libsecondlife.dll + False + + + System.dll + False + + + System.Data.dll + False + + + ..\..\..\..\bin\System.Data.SQLite.dll + False + + + System.Xml.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj.user b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj.user new file mode 100644 index 0000000..6841907 --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build new file mode 100644 index 0000000..bd4c731 --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs b/OpenSim/Region/Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..b45debf --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs @@ -0,0 +1,62 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenSim.Storage.LocalStorageSQLite")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenSim.Storage.LocalStorageSQLite")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("ecd6e0c1-7909-413e-9e3f-659678ac3bc3")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: +[assembly: AssemblyVersion("1.0.0.*")] +[assembly: AssemblyFileVersion("1.0.0.*")] diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs b/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs new file mode 100644 index 0000000..8a7893e --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs @@ -0,0 +1,198 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +// SQLite Support +// A bad idea, but the IRC people told me to! + +using System; +using System.Collections.Generic; +using System.Data; +using System.Data.SQLite; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; + +namespace OpenSim.Storage.LocalStorageSQLite +{ + public class SQLiteLocalStorage : ILocalStorage + { + IDbConnection db; + + public SQLiteLocalStorage() + { + try + { + string connectionstring = "URI=file:localsim.sdb"; + db = (IDbConnection)new SQLiteConnection(connectionstring); + db.Open(); + } + catch (Exception e) + { + db.Close(); + OpenSim.Framework.Console.MainLog.Instance.Warn("SQLiteLocalStorage :Constructor - Exception occured"); + OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString()); + } + } + + public void Initialise(string file) + { + // Blank + } + + public void StorePrim(PrimData prim) + { + IDbCommand cmd = db.CreateCommand(); + + //SECURITY WARNING: + // These parameters wont produce SQL injections since they are all integer based, however. + // if inserting strings such as name or description, you will need to use appropriate + // measures to prevent SQL injection (although the value of SQL injection in this is limited). + + string sql = "REPLACE INTO prim (OwnerID,PCode,PathBegin,PathEnd,PathScaleX,PathScaleY,PathShearX,PathShearY,PathSkew,ProfileBegin,ProfileEnd,Scale,PathCurve,ProfileCurve,ParentID,ProfileHollow,PathRadiusOffset,PathRevolutions,PathTaperX,PathTaperY,PathTwist,PathTwistBegin,Texture,CreationDate,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,Position,Rotation,LocalID,FullID) "; + sql += "VALUES ("; + sql += "\"" + prim.OwnerID.ToStringHyphenated() + "\","; // KILL ME NOW! + sql += "\"" + prim.PCode.ToString() + "\","; + sql += "\"" + prim.PathBegin.ToString() + "\","; + sql += "\"" + prim.PathEnd.ToString() + "\","; + sql += "\"" + prim.PathScaleX.ToString() + "\","; + sql += "\"" + prim.PathScaleY.ToString() + "\","; + sql += "\"" + prim.PathShearX.ToString() + "\","; + sql += "\"" + prim.PathShearY.ToString() + "\","; + sql += "\"" + prim.PathSkew.ToString() + "\","; + sql += "\"" + prim.ProfileBegin.ToString() + "\","; + sql += "\"" + prim.ProfileEnd.ToString() + "\","; + sql += "\"" + prim.Scale.ToString() + "\","; + sql += "\"" + prim.PathCurve.ToString() + "\","; + sql += "\"" + prim.ProfileCurve.ToString() + "\","; + sql += "\"" + prim.ParentID.ToString() + "\","; + sql += "\"" + prim.ProfileHollow.ToString() + "\","; + sql += "\"" + prim.PathRadiusOffset.ToString() + "\","; + sql += "\"" + prim.PathRevolutions.ToString() + "\","; + sql += "\"" + prim.PathTaperX.ToString() + "\","; + sql += "\"" + prim.PathTaperY.ToString() + "\","; + sql += "\"" + prim.PathTwist.ToString() + "\","; + sql += "\"" + prim.PathTwistBegin.ToString() + "\","; + sql += "\"" + prim.TextureEntry.ToString() + "\","; + sql += "\"" + prim.CreationDate.ToString() + "\","; + sql += "\"" + prim.OwnerMask.ToString() + "\","; + sql += "\"" + prim.NextOwnerMask.ToString() + "\","; + sql += "\"" + prim.GroupMask.ToString() + "\","; + sql += "\"" + prim.EveryoneMask.ToString() + "\","; + sql += "\"" + prim.BaseMask.ToString() + "\","; + sql += "\"" + prim.Position.ToString() + "\","; + sql += "\"" + prim.Rotation.ToString() + "\","; + sql += "\"" + prim.LocalID.ToString() + "\","; + sql += "\"" + prim.FullID.ToString() + "\")"; + + cmd.CommandText = sql; + + try + { + cmd.ExecuteNonQuery(); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("SQLiteLocalStorage :StorePrim - Exception occured"); + OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString()); + } + + cmd.Dispose(); + cmd = null; + } + + public void RemovePrim(LLUUID primID) + { + IDbCommand cmd = db.CreateCommand(); + + //SECURITY WARNING: + // These parameters wont produce SQL injections since they are all integer based, however. + // if inserting strings such as name or description, you will need to use appropriate + // measures to prevent SQL injection (although the value of SQL injection in this is limited). + + string sql = "DELETE FROM prim WHERE FullID = \"" + primID.ToStringHyphenated() + "\""; + + cmd.CommandText = sql; + + try + { + cmd.ExecuteNonQuery(); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("SQLiteLocalStorage :RemovePrim - Exception occured"); + OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString()); + } + + cmd.Dispose(); + cmd = null; + } + + public void LoadPrimitives(ILocalStorageReceiver receiver) + { + + } + + public float[] LoadWorld() + { + return new float[65536]; + } + + public void SaveMap(float[] heightmap) + { + + } + + public void SaveParcels(ParcelData[] parcel_manager) + { + + } + + public void SaveParcel(ParcelData parcel) + { + } + + public void RemoveParcel(ParcelData parcel) + { + } + + public void RemoveAllParcels() + { + } + + public void LoadParcels(ILocalStorageParcelReceiver recv) + { + recv.NoParcelDataFromStorage(); + } + + public void ShutDown() + { + db.Close(); + db = null; + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj new file mode 100644 index 0000000..24667e5 --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj @@ -0,0 +1,110 @@ + + + Local + 8.0.50727 + 2.0 + {C9E0F891-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Region.Terrain.BasicTerrain + JScript + Grid + IE50 + false + Library + + OpenSim.Region.Terrain.BasicTerrain + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\ + False + False + False + 4 + + + + + ..\..\..\bin\libTerrain-BSD.dll + False + + + Microsoft.JScript.dll + False + + + ..\..\..\bin\openjpegnet.dll + False + + + System.dll + False + + + System.Data.dll + False + + + System.Drawing.dll + False + + + System.Xml.dll + False + + + + + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user new file mode 100644 index 0000000..6841907 --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..827c68f --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs @@ -0,0 +1,62 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenSim.Terrain.BasicTerrain")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenSim.Terrain.BasicTerrain")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("3263f5b5-0a41-4ed5-91a2-9baaaeecc849")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs new file mode 100644 index 0000000..4f989fa --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs @@ -0,0 +1,786 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using System.Drawing; +using libTerrain; +using OpenJPEGNet; + +namespace OpenSim.Terrain +{ + public class TerrainCommand + { + public virtual bool run(string[] cmdargs, ref string output) + { + return false; + } + + public string args; + public string help; + } + + public class TerrainEngine + { + /// + /// Plugin library for scripts + /// + public FilterHost customFilters = new FilterHost(); + + /// + /// A [normally] 256x256 heightmap + /// + public Channel heightmap; + + /// + /// A copy of heightmap at the last save point (for reverting) + /// + public Channel revertmap; + + /// + /// Water heightmap (needs clientside mods to work) + /// + public Channel watermap; + + /// + /// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine. + /// Counts the number of modifications since the last save. (0 = Untainted) + /// + public int tainted; + + int w, h; + + /// + /// Generate a new TerrainEngine instance and creates a new heightmap + /// + public TerrainEngine() + { + w = 256; + h = 256; + heightmap = new Channel(w, h); + + tainted++; + } + + /// + /// Converts the heightmap to a 65536 value 1D floating point array + /// + /// A float[65536] array containing the heightmap + public float[] getHeights1D() + { + float[] heights = new float[w * h]; + int i; + + for (i = 0; i < w * h; i++) + { + heights[i] = (float)heightmap.map[i / w, i % w]; + } + + return heights; + } + + /// + /// Converts the heightmap to a 256x256 value 2D floating point array. + /// + /// An array of 256,256 values containing the heightmap + public float[,] getHeights2D() + { + float[,] heights = new float[w, h]; + int x, y; + for (x = 0; x < w; x++) + { + for (y = 0; y < h; y++) + { + heights[x, y] = (float)heightmap.map[x, y]; + } + } + return heights; + } + + /// + /// Imports a 1D floating point array into the 2D heightmap array + /// + /// The array to import (must have 65536 members) + public void setHeights1D(float[] heights) + { + int i; + for (i = 0; i < w * h; i++) + { + heightmap.map[i / w, i % w] = heights[i]; + } + + tainted++; + } + + /// + /// Loads a 2D array of values into the heightmap + /// + /// An array of 256,256 float values + public void setHeights2D(float[,] heights) + { + int x, y; + for (x = 0; x < w; x++) + { + for (y = 0; y < h; y++) + { + heightmap.set(x, y, (double)heights[x, y]); + } + } + tainted++; + } + + /// + /// Swaps the two heightmap buffers (the 'revert map' and the heightmap) + /// + public void swapRevertMaps() + { + Channel backup = heightmap.copy(); + heightmap = revertmap; + revertmap = backup; + } + + /// + /// Saves the current heightmap into the revertmap + /// + public void saveRevertMap() + { + revertmap = heightmap.copy(); + } + + /// + /// Processes a terrain-specific command + /// + /// Commandline arguments (space seperated) + /// Reference that returns error or help text if returning false + /// If the operation was successful (if not, the error is placed into resultText) + public bool RunTerrainCmd(string[] args, ref string resultText) + { + string command = args[0]; + + try + { + + switch (command) + { + case "help": + resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n"; + resultText += "terrain voronoi - generates a worley fractal with X points per block"; + resultText += "terrain seed - sets the random seed value to \n"; + resultText += "terrain load - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n"; + resultText += "terrain save - saves a terrain to disk, type can be 'F32', 'F64' or 'PNG'\n"; + resultText += "terrain save grdmap - creates a PNG snapshot of the region using a named gradient map\n"; + resultText += "terrain rescale - rescales a terrain to be between and meters high\n"; + resultText += "terrain erode aerobic \n"; + resultText += "terrain erode thermal \n"; + resultText += "terrain multiply - multiplies a terrain by \n"; + resultText += "terrain revert - reverts the terrain to the stored original\n"; + resultText += "terrain bake - saves the current terrain into the revert map\n"; + resultText += "terrain csfilter - loads a new filter from the specified .cs file\n"; + resultText += "terrain jsfilter - loads a new filter from the specified .js file\n"; + foreach (KeyValuePair filter in customFilters.filters) + { + resultText += filter.Value.Help(); + } + + return false; + + case "revert": + swapRevertMaps(); + saveRevertMap(); + break; + + case "bake": + saveRevertMap(); + break; + + case "seed": + setSeed(Convert.ToInt32(args[1])); + break; + + case "erode": + return consoleErosion(args, ref resultText); + + case "voronoi": + double[] c = new double[2]; + c[0] = -1; + c[1] = 1; + heightmap.voronoiDiagram(Convert.ToInt32(args[1]), Convert.ToInt32(args[2]), c); + break; + + case "hills": + return consoleHills(args, ref resultText); + + case "regenerate": + hills(); + break; + + case "rescale": + setRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2])); + break; + + case "multiply": + heightmap *= Convert.ToDouble(args[1]); + break; + + case "load": + switch (args[1].ToLower()) + { + case "f32": + loadFromFileF32(args[2]); + break; + + case "f64": + loadFromFileF64(args[2]); + break; + + case "raw": + loadFromFileSLRAW(args[2]); + break; + + case "img": + heightmap.loadImage(args[2]); + return false; + + default: + resultText = "Unknown image or data format"; + return false; + } + break; + + case "save": + switch (args[1].ToLower()) + { + case "f32": + writeToFileF32(args[2]); + break; + + case "f64": + writeToFileF64(args[2]); + break; + + case "grdmap": + exportImage(args[2], args[3]); + break; + + case "png": + heightmap.saveImage(args[2]); + break; + + default: + resultText = "Unknown image or data format"; + return false; + } + break; + + case "csfilter": + customFilters.LoadFilterCSharp(args[1]); + break; + case "jsfilter": + customFilters.LoadFilterJScript(args[1]); + break; + + default: + // Run any custom registered filters + if (customFilters.filters.ContainsKey(command)) + { + customFilters.filters[command].Filter(heightmap, args); + break; + } + else + { + resultText = "Unknown terrain command"; + return false; + } + } + return true; + } + catch (Exception e) + { + resultText = "Error running terrain command: " + e.ToString(); + return false; + } + } + + private bool consoleErosion(string[] args, ref string resultText) + { + switch (args[1].ToLower()) + { + case "aerobic": + // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest + heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7])); + break; + case "thermal": + heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4])); + break; + default: + resultText = "Unknown erosion type"; + return false; + } + return true; + } + + private bool consoleHills(string[] args, ref string resultText) + { + int count; + double sizeMin; + double sizeRange; + bool island; + bool additive; + bool noisy; + + if (args.GetLength(0) > 2) + { + count = Convert.ToInt32(args[2]); + sizeMin = Convert.ToDouble(args[3]); + sizeRange = Convert.ToDouble(args[4]); + island = Convert.ToBoolean(args[5]); + additive = Convert.ToBoolean(args[6]); + noisy = Convert.ToBoolean(args[7]); + } + else + { + count = 200; + sizeMin = 20; + sizeRange = 40; + island = true; + additive = true; + noisy = false; + } + + switch (args[1].ToLower()) + { + case "blocks": + heightmap.hillsBlocks(count, sizeMin, sizeRange, island, additive, noisy); + break; + case "cones": + heightmap.hillsCones(count, sizeMin, sizeRange, island, additive, noisy); + break; + case "spheres": + heightmap.hillsSpheres(count, sizeMin, sizeRange, island, additive, noisy); + break; + case "squared": + heightmap.hillsSquared(count, sizeMin, sizeRange, island, additive, noisy); + break; + default: + resultText = "Unknown hills type"; + return false; + } + return true; + } + + /// + /// Renormalises the array between min and max + /// + /// Minimum value of the new array + /// Maximum value of the new array + public void setRange(float min, float max) + { + heightmap.normalise((double)min, (double)max); + tainted++; + } + + /// + /// Loads a file consisting of 256x256 doubles and imports it as an array into the map. + /// + /// TODO: Move this to libTerrain itself + /// The filename of the double array to import + public void loadFromFileF64(string filename) + { + System.IO.FileInfo file = new System.IO.FileInfo(filename); + System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read); + System.IO.BinaryReader bs = new System.IO.BinaryReader(s); + int x, y; + for (x = 0; x < w; x++) + { + for (y = 0; y < h; y++) + { + heightmap.map[x, y] = bs.ReadDouble(); + } + } + + bs.Close(); + s.Close(); + + tainted++; + } + + /// + /// Loads a file consisting of 256x256 floats and imports it as an array into the map. + /// + /// TODO: Move this to libTerrain itself + /// The filename of the float array to import + public void loadFromFileF32(string filename) + { + System.IO.FileInfo file = new System.IO.FileInfo(filename); + System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read); + System.IO.BinaryReader bs = new System.IO.BinaryReader(s); + int x, y; + for (x = 0; x < w; x++) + { + for (y = 0; y < h; y++) + { + heightmap.map[x, y] = (double)bs.ReadSingle(); + } + } + + bs.Close(); + s.Close(); + + tainted++; + } + + /// + /// Loads a file formatted in the SL .RAW Format used on the main grid + /// + /// This file format stinks and is best avoided. + /// A path to the .RAW format + public void loadFromFileSLRAW(string filename) + { + System.IO.FileInfo file = new System.IO.FileInfo(filename); + System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read); + System.IO.BinaryReader bs = new System.IO.BinaryReader(s); + int x, y; + for (x = 0; x < w; x++) + { + for (y = 0; y < h; y++) + { + heightmap.map[x, y] = (double)bs.ReadByte() * ((double)bs.ReadByte() / 127.0); + bs.ReadBytes(11); // Advance the stream to next bytes. + } + } + + bs.Close(); + s.Close(); + + tainted++; + } + + /// + /// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array. + /// + /// The desired output filename + public void writeToFileF64(string filename) + { + System.IO.FileInfo file = new System.IO.FileInfo(filename); + System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); + System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); + + int x, y; + for (x = 0; x < w; x++) + { + for (y = 0; y < h; y++) + { + bs.Write(heightmap.get(x, y)); + } + } + + bs.Close(); + s.Close(); + } + + /// + /// Writes the current terrain heightmap to disk, in the format of a 65536 entry float[] array + /// + /// The desired output filename + public void writeToFileF32(string filename) + { + System.IO.FileInfo file = new System.IO.FileInfo(filename); + System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); + System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); + + int x, y; + for (x = 0; x < w; x++) + { + for (y = 0; y < h; y++) + { + bs.Write((float)heightmap.get(x, y)); + } + } + + bs.Close(); + s.Close(); + } + + /// + /// Sets the random seed to be used by procedural functions which involve random numbers. + /// + /// The desired seed + public void setSeed(int val) + { + heightmap.seed = val; + } + + /// + /// Raises land in a sphere around the specified coordinates + /// + /// Center of the sphere on the X axis + /// Center of the sphere on the Y axis + /// The radius of the sphere + /// Scale the height of the sphere by this amount (recommended 0..2) + public void raise(double rx, double ry, double size, double amount) + { + lock (heightmap) + { + heightmap.raise(rx, ry, size, amount); + } + + tainted++; + } + + /// + /// Lowers the land in a sphere around the specified coordinates + /// + /// The center of the sphere at the X axis + /// The center of the sphere at the Y axis + /// The radius of the sphere in meters + /// Scale the height of the sphere by this amount (recommended 0..2) + public void lower(double rx, double ry, double size, double amount) + { + lock (heightmap) + { + heightmap.lower(rx, ry, size, amount); + } + + tainted++; + } + + /// + /// Flattens the land under the brush of specified coordinates (spherical mask) + /// + /// Center of sphere + /// Center of sphere + /// Radius of the sphere + /// Thickness of the mask (0..2 recommended) + public void flatten(double rx, double ry, double size, double amount) + { + lock (heightmap) + { + heightmap.flatten(rx, ry, size, amount); + } + + tainted++; + } + + /// + /// Creates noise within the specified bounds + /// + /// Center of the bounding sphere + /// Center of the bounding sphere + /// The radius of the sphere + /// Strength of the mask (0..2) recommended + public void noise(double rx, double ry, double size, double amount) + { + lock (heightmap) + { + Channel smoothed = new Channel(); + smoothed.noise(); + + Channel mask = new Channel(); + mask.raise(rx, ry, size, amount); + + heightmap.blend(smoothed, mask); + } + + tainted++; + } + + /// + /// Reverts land within the specified bounds + /// + /// Center of the bounding sphere + /// Center of the bounding sphere + /// The radius of the sphere + /// Strength of the mask (0..2) recommended + public void revert(double rx, double ry, double size, double amount) + { + lock (heightmap) + { + Channel mask = new Channel(); + mask.raise(rx, ry, size, amount); + + heightmap.blend(revertmap, mask); + } + + tainted++; + } + + /// + /// Smooths land under the brush of specified coordinates (spherical mask) + /// + /// Center of the sphere + /// Center of the sphere + /// Radius of the sphere + /// Thickness of the mask (0..2 recommended) + public void smooth(double rx, double ry, double size, double amount) + { + lock (heightmap) + { + Channel smoothed = heightmap.copy(); + smoothed.smooth(amount); + + Channel mask = new Channel(); + mask.raise(rx,ry,size,amount); + + heightmap.blend(smoothed, mask); + } + + tainted++; + } + + /// + /// Generates a simple set of hills in the shape of an island + /// + public void hills() + { + lock (heightmap) + { + heightmap.hillsSpheres(200, 20, 40, true, true, false); + heightmap.normalise(); + heightmap *= 60.0; // Raise to 60m + } + + tainted++; + } + + /// + /// Multiplies the heightfield by val + /// + /// The heightfield + /// The multiplier + /// + public static TerrainEngine operator *(TerrainEngine meep, Double val) + { + meep.heightmap *= val; + meep.tainted++; + return meep; + } + + /// + /// Returns the height at the coordinates x,y + /// + /// X Coordinate + /// Y Coordinate + /// + public float this[int x, int y] + { + get + { + return (float)heightmap.get(x, y); + } + set + { + tainted++; + heightmap.set(x, y, (double)value); + } + } + + /// + /// Exports the current heightmap to a PNG file + /// + /// The destination filename for the image + /// A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal. + public void exportImage(string filename, string gradientmap) + { + try + { + Bitmap gradientmapLd = new Bitmap(gradientmap); + + int pallete = gradientmapLd.Height; + + Bitmap bmp = new Bitmap(heightmap.w, heightmap.h); + Color[] colours = new Color[pallete]; + + for (int i = 0; i < pallete; i++) + { + colours[i] = gradientmapLd.GetPixel(0, i); + } + + Channel copy = heightmap.copy(); + for (int x = 0; x < copy.w; x++) + { + for (int y = 0; y < copy.h; y++) + { + // 512 is the largest possible height before colours clamp + int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(x, y) / 512.0), 0.0) * pallete); + bmp.SetPixel(x, y, colours[colorindex]); + } + } + + bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png); + } + catch (Exception e) + { + Console.WriteLine("Failed generating terrain map: " + e.ToString()); + } + } + + /// + /// Exports the current heightmap in Jpeg2000 format to a byte[] + /// + /// A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal. + public byte[] exportJpegImage(string gradientmap) + { + byte[] imageData = null; + try + { + Bitmap gradientmapLd = new Bitmap(gradientmap); + + int pallete = gradientmapLd.Height; + + Bitmap bmp = new Bitmap(heightmap.w, heightmap.h); + Color[] colours = new Color[pallete]; + + for (int i = 0; i < pallete; i++) + { + colours[i] = gradientmapLd.GetPixel(0, i); + } + + Channel copy = heightmap.copy(); + for (int x = 0; x < copy.w; x++) + { + for (int y = 0; y < copy.h; y++) + { + // 512 is the largest possible height before colours clamp + int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(copy.h - y, x) / 512.0), 0.0) * pallete); + bmp.SetPixel(x, y, colours[colorindex]); + } + } + + //bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png); + imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, "map"); + + } + catch (Exception e) + { + Console.WriteLine("Failed generating terrain map: " + e.ToString()); + } + + return imageData; + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs new file mode 100644 index 0000000..689375d --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs @@ -0,0 +1,103 @@ +using System; +using System.Collections.Generic; +using System.Text; + +using System.CodeDom.Compiler; +using System.CodeDom; +using Microsoft.CSharp; +using Microsoft.JScript; + +using libTerrain; + +namespace OpenSim.Terrain +{ + public interface ITerrainFilter + { + void Filter(Channel heightmap, string[] args); + string Register(); + string Help(); + } + + public class TestFilter : ITerrainFilter + { + public void Filter(Channel heightmap, string[] args) + { + Console.WriteLine("Hello world"); + } + + public string Register() + { + return "demofilter"; + } + + public string Help() + { + return "demofilter - Does nothing"; + } + } + + public class FilterHost + { + public Dictionary filters = new Dictionary(); + + private void LoadFilter(ICodeCompiler compiler, string filename) + { + CompilerParameters compilerParams = new CompilerParameters(); + CompilerResults compilerResults; + compilerParams.GenerateExecutable = false; + compilerParams.GenerateInMemory = true; + compilerParams.IncludeDebugInformation = false; + compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll"); + compilerParams.ReferencedAssemblies.Add("OpenSim.Terrain.BasicTerrain.dll"); + compilerParams.ReferencedAssemblies.Add("System.dll"); + + compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); + + if (compilerResults.Errors.Count > 0) + { + Console.WriteLine("Compile errors:"); + foreach (CompilerError error in compilerResults.Errors) + { + Console.WriteLine(error.Line.ToString() + ": " + error.ErrorText.ToString()); + } + } + else + { + foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes()) + { + Type testInterface = pluginType.GetInterface("ITerrainFilter",true); + + if (testInterface != null) + { + ITerrainFilter filter = (ITerrainFilter)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString()); + + string filterName = filter.Register(); + Console.WriteLine("Plugin: " + filterName + " loaded."); + + if (!filters.ContainsKey(filterName)) + { + filters.Add(filterName, filter); + } + else + { + filters[filterName] = filter; + } + } + } + } + + } + + public void LoadFilterCSharp(string filename) + { + CSharpCodeProvider compiler = new CSharpCodeProvider(); + LoadFilter(compiler.CreateCompiler(), filename); + } + + public void LoadFilterJScript(string filename) + { + JScriptCodeProvider compiler = new JScriptCodeProvider(); + LoadFilter(compiler.CreateCompiler(), filename); + } + } +} -- cgit v1.1