From 630ce5b26446883043aa5e6541a4550d0e918659 Mon Sep 17 00:00:00 2001
From: Dahlia Trimble
Date: Sat, 10 Jan 2009 09:15:23 +0000
Subject: Revert progressive texture patch from r8001 until issues can be
addressed
---
.../Agent/TextureDownload/TextureDownloadModule.cs | 62 ++---
.../Agent/TextureDownload/TextureNotFoundSender.cs | 21 +-
.../TextureDownload/UserTextureDownloadService.cs | 31 ++-
.../TextureSender/Tests/TextureSenderTests.cs | 2 +-
.../Modules/Agent/TextureSender/TextureSender.cs | 307 +++++++--------------
.../Modules/Avatar/Friends/FriendsModule.cs | 73 ++---
.../Region/Environment/Scenes/Scene.Inventory.cs | 139 +++++-----
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 102 +++----
8 files changed, 310 insertions(+), 427 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
index 2f5ea23..6bb61e2 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
@@ -204,14 +204,14 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
///
public void TextureRequest(Object sender, TextureRequestArgs e)
{
- IClientAPI client = (IClientAPI) sender;
+ IClientAPI client = (IClientAPI)sender;
if (e.Priority == 1016001f) // Preview
{
if (client.Scene is Scene)
{
Scene scene = (Scene)client.Scene;
-
+
CachedUserInfo profile = scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
if (profile == null) // Deny unknown user
return;
@@ -241,52 +241,44 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
{
ITextureSender sender = null;
-// try
-// {
+ try
+ {
while (true)
{
- try
+ sender = m_queueSenders.Dequeue();
+
+ if (sender.Cancel)
{
- sender = m_queueSenders.Dequeue();
+ TextureSent(sender);
- if (sender.Cancel)
+ sender.Cancel = false;
+ }
+ else
+ {
+ bool finished = sender.SendTexturePacket();
+ if (finished)
{
TextureSent(sender);
-
- sender.Cancel = false;
}
else
{
- bool finished = sender.SendTexturePacket();
- if (finished)
- {
- TextureSent(sender);
- }
- else
- {
- m_queueSenders.Enqueue(sender);
- }
+ m_queueSenders.Enqueue(sender);
}
+ }
- // Make sure that any sender we currently have can get garbage collected
- sender = null;
+ // Make sure that any sender we currently have can get garbage collected
+ sender = null;
- //m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
- }
- catch(Exception e)
- {
- m_log.ErrorFormat(
- "[TEXTURE]: Texture send thread caught exception. The texture send was aborted. Exception is {0}", e);
- }
+ //m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
}
-// }
-// catch (Exception e)
-// {
-// // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
-// m_log.ErrorFormat(
-// "[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
-// e);
-// }
+ }
+ catch (Exception e)
+ {
+ // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
+ m_log.ErrorFormat(
+ "[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
+ e);
+ }
}
///
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs
index 044ee76..34ddee6 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs
@@ -28,6 +28,7 @@
using System.Reflection;
using log4net;
using OpenMetaverse;
+using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
@@ -38,11 +39,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
///
public class TextureNotFoundSender : ITextureSender
{
-// private static readonly log4net.ILog m_log
-// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
+ // private static readonly log4net.ILog m_log
+ // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
-// private IClientAPI m_client;
-// private UUID m_textureId;
+ // private IClientAPI m_client;
+ // private UUID m_textureId;
public TextureNotFoundSender(IClientAPI client, UUID textureID)
{
@@ -55,13 +56,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
public bool Sending
{
get { return false; }
- set {}
+ set { }
}
public bool Cancel
{
get { return false; }
- set {}
+ set { }
}
// See ITextureSender
@@ -73,13 +74,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
// See ITextureSender
public bool SendTexturePacket()
{
-// m_log.DebugFormat(
-// "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
-// m_textureId);
+ // m_log.DebugFormat(
+ // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
+ // m_textureId);
// XXX Temporarily disabling as this appears to be causing client crashes on at least
// 1.19.0(5) of the Linden Second Life client.
-// m_client.SendImageNotFound(m_textureId);
+ // m_client.SendImageNotFound(m_textureId);
return true;
}
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
index aab4ad0..e0790a2 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
@@ -56,10 +56,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
///
/// We will allow the client to request the same texture n times before dropping further requests
///
- /// This number contains repeated requests for the same texture at different resolutions (which
- /// are handled since r7368). However, this situation should be handled in a more sophisticated way.
+ /// This number includes repeated requests for the same texture at different resolutions (which we don't
+ /// currently handle properly as far as I know). However, this situation should be handled in a more
+ /// sophisticated way.
///
- private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 15;
+ private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
///
/// XXX Also going to limit requests for found textures.
@@ -119,13 +120,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
}
else
{
-// m_log.DebugFormat("[TEXTURE]: Received a request for texture {0}", e.RequestedAssetID);
-
+ // m_log.DebugFormat("[TEXTURE]: Received a request for texture {0}", e.RequestedAssetID);
+
if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID))
{
-// m_log.DebugFormat(
-// "[TEXTURE]: Refusing request for {0} from client {1}",
-// e.RequestedAssetID, m_client.AgentId);
+ // m_log.DebugFormat(
+ // "[TEXTURE]: Refusing request for {0} from client {1}",
+ // e.RequestedAssetID, m_client.AgentId);
return;
}
@@ -138,9 +139,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
// Commenting out this message for now as it causes too much noise with other
// debug messages.
-// m_log.DebugFormat(
-// "[TEXTURE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests",
-// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
+ // m_log.DebugFormat(
+ // "[TEXTURE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests",
+ // e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
}
return;
@@ -148,7 +149,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
m_scene.AddPendingDownloads(1);
- TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber, e.Priority);
+ TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
m_textureSenders.Add(e.RequestedAssetID, requestHandler);
m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);
@@ -195,9 +196,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
{
missingTextureLimitStrategy.MonitorRequests(textureID);
-// m_log.DebugFormat(
-// "[TEXTURE]: Queueing first TextureNotFoundSender for {0}, client {1}",
-// textureID, m_client.AgentId);
+ // m_log.DebugFormat(
+ // "[TEXTURE]: Queueing first TextureNotFoundSender for {0}, client {1}",
+ // textureID, m_client.AgentId);
}
ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID);
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs
index cff215b..4049dfc 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
agent.startpos = Vector3.Zero;
agent.CapsPath = "http://wibble.com";
- new TextureSender(new TestClient(agent), 0, 0, 1.0f);
+ new TextureSender(new TestClient(agent), 0, 0);
}
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs
index 0e34271..a6901b6 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs
@@ -27,188 +27,106 @@
using System;
using System.Reflection;
+using OpenMetaverse.Packets;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
{
- public class ImageDownload
+ ///
+ /// A TextureSender handles the process of receiving a texture requested by the client from the
+ /// AssetCache, and then sending that texture back to the client.
+ ///
+ public class TextureSender : ITextureSender
{
- public const int FIRST_IMAGE_PACKET_SIZE = 600;
- public const int IMAGE_PACKET_SIZE = 1000;
-
- public OpenMetaverse.AssetTexture Texture;
- public int DiscardLevel;
- public float Priority;
- public int CurrentPacket;
- public int StopPacket;
-
- public ImageDownload(OpenMetaverse.AssetTexture texture, int discardLevel, float priority, int packet)
- {
- Texture = texture;
- Update(discardLevel, priority, packet);
- }
-
- ///
- /// Updates an image transfer with new information and recalculates
- /// offsets
- ///
- /// New requested discard level
- /// New requested priority
- /// New requested packet offset
- public void Update(int discardLevel, float priority, int packet)
- {
- Priority = priority;
- DiscardLevel = Clamp(discardLevel, 0, Texture.LayerInfo.Length - 1);
- StopPacket = GetPacketForBytePosition(Texture.LayerInfo[(Texture.LayerInfo.Length - 1) - DiscardLevel].End);
- CurrentPacket = Clamp(packet, 1, TexturePacketCount());
- }
+ private static readonly ILog m_log
+ = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
///
- /// Returns the total number of packets needed to transfer this texture,
- /// including the first packet of size FIRST_IMAGE_PACKET_SIZE
+ /// Records the number of times texture send has been called.
///
- /// Total number of packets needed to transfer this texture
- public int TexturePacketCount()
- {
- return ((Texture.AssetData.Length - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
- }
+ public int counter = 0;
- ///
- /// Returns the current byte offset for this transfer, calculated from
- /// the CurrentPacket
- ///
- /// Current byte offset for this transfer
- public int CurrentBytePosition()
- {
- return FIRST_IMAGE_PACKET_SIZE + (CurrentPacket - 1) * IMAGE_PACKET_SIZE;
- }
-
- ///
- /// Returns the size, in bytes, of the last packet. This will be somewhere
- /// between 1 and IMAGE_PACKET_SIZE bytes
- ///
- /// Size of the last packet in the transfer
- public int LastPacketSize()
- {
- return Texture.AssetData.Length - (FIRST_IMAGE_PACKET_SIZE + ((TexturePacketCount() - 2) * IMAGE_PACKET_SIZE));
- }
+ public bool ImageLoaded = false;
///
- /// Find the packet number that contains a given byte position
+ /// Holds the texture asset to send.
///
- /// Byte position
- /// Packet number that contains the given byte position
- int GetPacketForBytePosition(int bytePosition)
- {
- return ((bytePosition - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE);
- }
+ private AssetBase m_asset;
- ///
- /// Clamp a given value between a range
- ///
- /// Value to clamp
- /// Minimum allowable value
- /// Maximum allowable value
- /// A value inclusively between lower and upper
- static int Clamp(int value, int min, int max)
- {
- // First we check to see if we're greater than the max
- value = (value > max) ? max : value;
+ //public UUID assetID { get { return m_asset.FullID; } }
- // Then we check to see if we're less than the min.
- value = (value < min) ? min : value;
+ // private bool m_cancel = false;
- // There's no check to see if min > max.
- return value;
- }
- }
+ // See ITextureSender
- ///
- /// A TextureSender handles the process of receiving a texture requested by the client from the
- /// AssetCache, and then sending that texture back to the client.
- ///
- public class TextureSender : ITextureSender
- {
- private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+ // private bool m_sending = false;
- public bool ImageLoaded = false;
+ ///
+ /// This is actually the number of extra packets required to send the texture data! We always assume
+ /// at least one is required.
+ ///
+ private int NumPackets = 0;
///
- /// Holds the texture asset to send.
+ /// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts
+ /// at the 600th byte (0th indexed).
///
- private AssetBase m_asset;
- private bool m_cancel = false;
- private bool m_sending = false;
- private bool sendFirstPacket = false;
- private int initialDiscardLevel = 0;
- private int initialPacketNum = 0;
- private float initialPriority = 0.0f;
+ private int PacketCounter = 0;
- private ImageDownload download;
+ private int RequestedDiscardLevel = -1;
private IClientAPI RequestUser;
+ private uint StartPacketNumber = 0;
- public TextureSender(IClientAPI client, int discardLevel, uint packetNumber, float priority)
+ public TextureSender(IClientAPI client, int discardLevel, uint packetNumber)
{
RequestUser = client;
- initialDiscardLevel = discardLevel;
- initialPacketNum = (int)packetNumber;
- initialPriority = priority;
+ RequestedDiscardLevel = discardLevel;
+ StartPacketNumber = packetNumber;
}
#region ITextureSender Members
public bool Cancel
{
- get { return m_cancel; }
- set { m_cancel = value; }
+ get { return false; }
+ set
+ {
+ // m_cancel = value;
+ }
}
public bool Sending
{
- get { return m_sending; }
- set { m_sending = value; }
+ get { return false; }
+ set
+ {
+ // m_sending = value;
+ }
}
// See ITextureSender
public void UpdateRequest(int discardLevel, uint packetNumber)
{
- if (download == null)
- return;
-
- lock (download)
- {
- if (discardLevel < download.DiscardLevel)
- m_log.DebugFormat("Image download {0} is changing from DiscardLevel {1} to {2}",
- m_asset.FullID, download.DiscardLevel, discardLevel);
-
- if (packetNumber != download.CurrentPacket)
- m_log.DebugFormat("Image download {0} is changing from Packet {1} to {2}",
- m_asset.FullID, download.CurrentPacket, packetNumber);
-
- download.Update(discardLevel, download.Priority, (int)packetNumber);
-
- sendFirstPacket = true;
- }
+ RequestedDiscardLevel = discardLevel;
+ StartPacketNumber = packetNumber;
+ PacketCounter = (int)StartPacketNumber;
}
// See ITextureSender
public bool SendTexturePacket()
{
- if (download != null && !m_cancel && (sendFirstPacket || download.CurrentPacket <= download.StopPacket))
- {
- SendPacket();
- return false;
- }
- else
+ //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID);
+
+ SendPacket();
+ counter++;
+ if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) ||
+ ((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1)))))
{
- m_sending = false;
- m_cancel = true;
- sendFirstPacket = false;
return true;
}
+ return false;
}
#endregion
@@ -220,52 +138,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
public void TextureReceived(AssetBase asset)
{
m_asset = asset;
-
- try
- {
- OpenMetaverse.AssetTexture texture = new OpenMetaverse.AssetTexture(m_asset.FullID, m_asset.Data);
- if (texture.DecodeLayerBoundaries())
- {
- bool sane = true;
-
- // Sanity check all of the layers
- for (int i = 0; i < texture.LayerInfo.Length; i++)
- {
- if (texture.LayerInfo[i].End > texture.AssetData.Length)
- {
- sane = false;
- break;
- }
- }
-
- if (sane)
- {
- download = new ImageDownload(texture, initialDiscardLevel, initialPriority, initialPacketNum);
- ImageLoaded = true;
- m_sending = true;
- m_cancel = false;
- sendFirstPacket = true;
- return;
- }
- else
- {
- m_log.Error("JPEG2000 texture decoding succeeded, but sanity check failed for " +
- m_asset.FullID.ToString());
- }
- }
- else
- {
- m_log.Error("JPEG2000 texture decoding failed for " + m_asset.FullID.ToString());
- }
- }
- catch (Exception ex)
- {
- m_log.Error("JPEG2000 texture decoding threw an exception for " + m_asset.FullID.ToString(), ex);
- }
-
- ImageLoaded = false;
- m_sending = false;
- m_cancel = true;
+ NumPackets = CalculateNumPackets(asset.Data.Length);
+ PacketCounter = (int)StartPacketNumber;
+ ImageLoaded = true;
}
///
@@ -273,48 +148,66 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
///
private void SendPacket()
{
- lock (download)
+ if (PacketCounter <= NumPackets)
{
- if (sendFirstPacket)
+ if (PacketCounter == 0)
{
- sendFirstPacket = false;
-
- if (m_asset.Data.Length <= ImageDownload.FIRST_IMAGE_PACKET_SIZE)
+ if (NumPackets == 0)
{
RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
- return;
+ PacketCounter++;
}
else
{
- byte[] firstImageData = new byte[ImageDownload.FIRST_IMAGE_PACKET_SIZE];
- try { Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, ImageDownload.FIRST_IMAGE_PACKET_SIZE); }
- catch (Exception)
- {
- m_log.Error("Texture data copy failed on first packet for " + m_asset.FullID.ToString());
- m_cancel = true;
- m_sending = false;
- return;
- }
- RequestUser.SendImageFirstPart((ushort)download.TexturePacketCount(), m_asset.FullID, (uint)m_asset.Data.Length, firstImageData, 2);
+ byte[] ImageData1 = new byte[600];
+ Array.Copy(m_asset.Data, 0, ImageData1, 0, 600);
+
+ RequestUser.SendImageFirstPart(
+ (ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
+ PacketCounter++;
}
}
-
- int imagePacketSize = (download.CurrentPacket == download.TexturePacketCount() - 1) ?
- download.LastPacketSize() : ImageDownload.IMAGE_PACKET_SIZE;
-
- byte[] imageData = new byte[imagePacketSize];
- try { Buffer.BlockCopy(m_asset.Data, download.CurrentBytePosition(), imageData, 0, imagePacketSize); }
- catch (Exception)
+ else
{
- m_log.Error("Texture data copy failed for " + m_asset.FullID.ToString());
- m_cancel = true;
- m_sending = false;
- return;
+ int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1));
+ if (size > 1000) size = 1000;
+ byte[] imageData = new byte[size];
+ try
+ {
+ Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), imageData, 0, size);
+ }
+ catch (ArgumentOutOfRangeException)
+ {
+ m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
+ m_asset.FullID.ToString());
+ return;
+ }
+
+ RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData);
+ PacketCounter++;
}
+ }
+ }
- RequestUser.SendImageNextPart((ushort)download.CurrentPacket, m_asset.FullID, imageData);
- ++download.CurrentPacket;
+ ///
+ /// Calculate the number of packets that will be required to send the texture loaded into this sender
+ /// This is actually the number of 1000 byte packets not including an initial 600 byte packet...
+ ///
+ ///
+ ///
+ private int CalculateNumPackets(int length)
+ {
+ int numPackets = 0;
+
+ if (length > 600)
+ {
+ //over 600 bytes so split up file
+ int restData = (length - 600);
+ int restPackets = ((restData + 999) / 1000);
+ numPackets = restPackets;
}
+
+ return numPackets;
}
}
}
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs
index ed77b2e..4a03ecd 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs
@@ -30,6 +30,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
+using OpenMetaverse.Packets;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
@@ -101,10 +102,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
private Dictionary m_rootAgents = new Dictionary();
- private Dictionary m_pendingCallingcardRequests = new Dictionary();
+ private Dictionary m_pendingCallingcardRequests = new Dictionary();
private Scene m_initialScene; // saves a lookup if we don't have a specific scene
- private Dictionary m_scenes = new Dictionary();
+ private Dictionary m_scenes = new Dictionary();
private IMessageTransferModule m_TransferModule = null;
#region IRegionModule Members
@@ -124,9 +125,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (!m_scenes.ContainsKey(scene.RegionInfo.RegionHandle))
m_scenes[scene.RegionInfo.RegionHandle] = scene;
}
-
+
scene.RegisterModuleInterface(this);
-
+
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
@@ -179,7 +180,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
lock (m_rootAgents)
{
List friendsHere = new List();
-
+
try
{
UUID agentID = new UUID((string)requestData["agentID"]);
@@ -212,7 +213,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
}
}
}
- catch(Exception e)
+ catch (Exception e)
{
m_log.Warn("[FRIENDS]: Got exception while parsing presence_update_bulk request:", e);
}
@@ -374,24 +375,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
}
return returnAgent;
}
-
+
public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage)
{
CachedUserInfo userInfo = m_initialScene.CommsManager.UserProfileCacheService.GetUserDetails(fromUserId);
-
+
if (userInfo != null)
{
GridInstantMessage msg = new GridInstantMessage(
toUserClient.Scene, fromUserId, userInfo.UserProfile.Name, toUserClient.AgentId,
- (byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero);
-
+ (byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero);
+
FriendshipOffered(msg);
}
else
{
m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId);
}
- }
+ }
#region FriendRequestHandling
@@ -413,7 +414,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
FriendshipDeclined(client, im);
}
}
-
+
///
/// Invoked when a user offers a friendship.
///
@@ -448,14 +449,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// If new friend is local, it will send an IM to the viewer.
// If new friend is remote, it will cause a OnGridInstantMessage on the remote server
m_TransferModule.SendInstantMessage(im,
- delegate(bool success)
+ delegate(bool success)
{
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
- }
+ }
}
-
+
///
/// Invoked when a user accepts a friendship offer.
///
@@ -464,9 +465,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
private void FriendshipAccepted(IClientAPI client, GridInstantMessage im)
{
m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})",
- client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
+ client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
}
-
+
///
/// Invoked when a user declines a friendship offer.
///
@@ -477,7 +478,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
{
UUID fromAgentID = new UUID(im.fromAgentID);
UUID toAgentID = new UUID(im.toAgentID);
-
+
// declining the friendship offer causes a type 40 IM being sent to the (possibly remote) initiator
// toAgentID is initiator, fromAgentID declined friendship
m_log.DebugFormat("[FRIEND]: 40 - from client {0}, agent {1} {2}, imsession {3} to {4}: {5} (dialog {6})",
@@ -487,14 +488,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// Send the decline to whoever is the destination.
GridInstantMessage msg = new GridInstantMessage(client.Scene, fromAgentID, client.Name, toAgentID,
im.dialog, im.message, im.offline != 0, im.Position);
-
+
// If new friend is local, it will send an IM to the viewer.
// If new friend is remote, it will cause a OnGridInstantMessage on the remote server
m_TransferModule.SendInstantMessage(msg,
- delegate(bool success) {
+ delegate(bool success)
+ {
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
- );
+ );
}
private void OnGridInstantMessage(GridInstantMessage msg)
@@ -510,7 +512,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
{
// this should succeed as we *know* the root agent is here.
m_TransferModule.SendInstantMessage(msg,
- delegate(bool success) {
+ delegate(bool success)
+ {
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
@@ -566,7 +569,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
client.Name, client.AgentId, agentID, friendID);
// store the new friend persistently for both avatars
- m_initialScene.StoreAddFriendship(friendID, agentID, (uint) FriendRights.CanSeeOnline);
+ m_initialScene.StoreAddFriendship(friendID, agentID, (uint)FriendRights.CanSeeOnline);
// The cache entries aren't valid anymore either, as we just added a friend to both sides.
lock (m_friendLists)
@@ -609,7 +612,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(msg,
- delegate(bool success) {
+ delegate(bool success)
+ {
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
@@ -633,7 +637,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(msg,
- delegate(bool success) {
+ delegate(bool success)
+ {
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
@@ -809,16 +814,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// I can't believe that we have Dictionaries, but no Sets, considering Java introduced them years ago...
List friendIDsToSendTo = new List();
List candidateFriendIDsToReceive = new List();
-
+
foreach (FriendListItem item in friendList)
{
if (((item.FriendListOwnerPerms | item.FriendPerms) & (uint)FriendRights.CanSeeOnline) != 0)
{
// friend is allowed to see my presence => add
- if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
+ if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
friendIDsToSendTo.Add(item.Friend);
- if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
+ if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
candidateFriendIDsToReceive.Add(item.Friend);
}
}
@@ -857,7 +862,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (iAmOnline)
{
List friendIDsToReceive = new List();
-
+
for (int i = candidateFriendIDsToReceive.Count - 1; i >= 0; --i)
{
UUID uuid = candidateFriendIDsToReceive[i];
@@ -867,11 +872,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
friendIDsToReceive.Add(uuid);
}
}
-
+
m_log.DebugFormat(
"[FRIEND]: Sending {0} online friends to {1}", friendIDsToReceive.Count, client.Name);
-
- if (friendIDsToReceive.Count > 0)
+
+ if (friendIDsToReceive.Count > 0)
client.SendAgentOnline(friendIDsToReceive.ToArray());
// clear them for a possible second iteration; we don't have to repeat this
@@ -914,7 +919,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (friendIDsToSendTo.Count > 0)
{
// sort them into regions
- Dictionary> friendsInRegion = new Dictionary>();
+ Dictionary> friendsInRegion = new Dictionary>();
foreach (UUID uuid in friendIDsToSendTo)
{
ulong handle = friendRegions[uuid].regionHandle; // this can't fail as we filtered above already
@@ -993,5 +998,5 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
}
}
- #endregion
+ #endregion
}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index bcc0d19..a8387c4 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -31,6 +31,7 @@ using System.Reflection;
using System.Text;
using System.Timers;
using OpenMetaverse;
+using OpenMetaverse.Packets;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
@@ -42,12 +43,12 @@ namespace OpenSim.Region.Environment.Scenes
public partial class Scene
{
private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
+ = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
///
/// Allows asynchronous derezzing of objects from the scene into a client's inventory.
///
- protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
+ protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
///
/// Start all the scripts in the scene which should be started.
@@ -60,14 +61,14 @@ namespace OpenSim.Region.Environment.Scenes
{
if (group is SceneObjectGroup)
{
- ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
+ ((SceneObjectGroup)group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
}
}
}
public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item)
{
- IMoneyModule money=RequestModuleInterface();
+ IMoneyModule money = RequestModuleInterface();
if (money != null)
{
money.ApplyUploadCharge(agentID);
@@ -145,9 +146,9 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_log.ErrorFormat(
- "[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item",
+ "[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item",
remoteClient.AgentId);
- }
+ }
}
///
@@ -175,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
return UUID.Zero;
}
-
+
remoteClient.SendAgentAlertMessage("Notecard saved", false);
}
else if ((InventoryType)item.InvType == InventoryType.LSL)
@@ -185,7 +186,7 @@ namespace OpenSim.Region.Environment.Scenes
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
return UUID.Zero;
}
-
+
remoteClient.SendAgentAlertMessage("Script saved", false);
}
@@ -204,10 +205,10 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_log.ErrorFormat(
- "[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update",
+ "[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update",
remoteClient.AgentId);
- }
-
+ }
+
return UUID.Zero;
}
@@ -283,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
{
part.Inventory.RemoveScriptInstance(item.ItemID);
}
-
+
// Update item with new asset
item.AssetID = asset.FullID;
group.UpdateInventoryItem(item);
@@ -335,9 +336,9 @@ namespace OpenSim.Region.Environment.Scenes
/// The name of the updated item
/// The description of the updated item
/// The permissions of the updated item
-/* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
- UUID itemID, string name, string description,
- uint nextOwnerMask)*/
+ /* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
+ UUID itemID, string name, string description,
+ uint nextOwnerMask)*/
public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
UUID itemID, InventoryItemBase itemUpd)
{
@@ -426,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
{
return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero);
}
-
+
///
/// Give an inventory item from one user to another
///
@@ -485,7 +486,7 @@ namespace OpenSim.Region.Environment.Scenes
itemCopy.AssetType = item.AssetType;
itemCopy.InvType = item.InvType;
itemCopy.Folder = recipientFolderId;
-
+
if (Permissions.PropagatePermissions())
{
if (item.InvType == 6)
@@ -502,7 +503,7 @@ namespace OpenSim.Region.Environment.Scenes
if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit
{
itemCopy.CurrentPermissions = item.NextPermissions;
- itemCopy.BasePermissions=itemCopy.CurrentPermissions;
+ itemCopy.BasePermissions = itemCopy.CurrentPermissions;
itemCopy.CurrentPermissions |= 8;
}
@@ -557,10 +558,10 @@ namespace OpenSim.Region.Environment.Scenes
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder");
return null;
}
-
+
return null;
}
-
+
///
/// Give an entire inventory folder from one user to another. The entire contents (including all descendent
/// folders) is given.
@@ -588,24 +589,24 @@ namespace OpenSim.Region.Environment.Scenes
return null;
}
-
+
if (!senderUserInfo.HasReceivedInventory)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Could not give inventory folder - have not yet received inventory for {0}",
senderId);
-
+
return null;
}
-
+
InventoryFolderImpl folder = senderUserInfo.RootFolder.FindFolder(folderId);
-
+
if (null == folder)
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find inventory folder {0} to give", folderId);
- return null;
+ return null;
}
CachedUserInfo recipientUserInfo
@@ -618,30 +619,30 @@ namespace OpenSim.Region.Environment.Scenes
return null;
}
-
+
if (recipientParentFolderId == UUID.Zero)
recipientParentFolderId = recipientUserInfo.RootFolder.ID;
-
+
UUID newFolderId = UUID.Random();
recipientUserInfo.CreateFolder(folder.Name, newFolderId, (ushort)folder.Type, recipientParentFolderId);
-
+
// XXX: Messy - we should really get this back in the CreateFolder call
InventoryFolderImpl copiedFolder = recipientUserInfo.RootFolder.FindFolder(newFolderId);
-
+
// Give all the subfolders
List subFolders = folder.RequestListOfFolderImpls();
foreach (InventoryFolderImpl childFolder in subFolders)
{
GiveInventoryFolder(recipientId, senderId, childFolder.ID, copiedFolder.ID);
- }
-
+ }
+
// Give all the items
List items = folder.RequestListOfItems();
foreach (InventoryItemBase item in items)
{
GiveInventoryItem(recipientId, senderId, item.ID, copiedFolder.ID);
}
-
+
return copiedFolder;
}
@@ -879,7 +880,7 @@ namespace OpenSim.Region.Environment.Scenes
if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
return;
-
+
if (transactionID == UUID.Zero)
{
CachedUserInfo userInfo
@@ -890,7 +891,7 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresence presence;
TryGetAvatar(remoteClient.AgentId, out presence);
byte[] data = null;
-
+
if (invType == 3 && presence != null) // OpenMetaverse.asset.assettype.landmark = 3 - needs to be turned into an enum
{
Vector3 pos = presence.AbsolutePosition;
@@ -989,8 +990,8 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- if (((SceneObjectGroup) ent).HasChildPrim(localID))
- return (SceneObjectGroup) ent;
+ if (((SceneObjectGroup)ent).HasChildPrim(localID))
+ return (SceneObjectGroup)ent;
}
}
return null;
@@ -1425,7 +1426,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
else // Updating existing item with new perms etc
- {
+ {
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface();
if (agentTransactions != null)
{
@@ -1507,7 +1508,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
else // script has been rezzed directly into a prim's inventory
- {
+ {
SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
if (part == null)
return;
@@ -1517,10 +1518,10 @@ namespace OpenSim.Region.Environment.Scenes
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
return;
-
+
if (!Permissions.CanCreateObjectInventory(
- itemBase.InvType, part.UUID, remoteClient.AgentId))
- return;
+ itemBase.InvType, part.UUID, remoteClient.AgentId))
+ return;
AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"));
AssetCache.AddAsset(asset);
@@ -1733,7 +1734,7 @@ namespace OpenSim.Region.Environment.Scenes
grp.UUID,
remoteClient.AgentId);
permissionToDelete = permissionToTake;
-
+
if (permissionToDelete)
{
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
@@ -1803,7 +1804,7 @@ namespace OpenSim.Region.Environment.Scenes
//
CachedUserInfo userInfo;
- if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
+ if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
action == DeRezAction.SaveToExistingUserInventoryItem)
{
// Take or take copy require a taker
@@ -1846,18 +1847,18 @@ namespace OpenSim.Region.Environment.Scenes
//
InventoryFolderBase folder = null;
- InventoryItemBase item = null;
+ InventoryItemBase item = null;
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item = userInfo.RootFolder.FindItem(
objectGroup.RootPart.FromUserInventoryItemID);
-
+
if (null == item)
{
m_log.DebugFormat(
- "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
- objectGroup.Name, objectGroup.UUID);
+ "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
+ objectGroup.Name, objectGroup.UUID);
return UUID.Zero;
}
}
@@ -1936,7 +1937,7 @@ namespace OpenSim.Region.Environment.Scenes
item.InvType = (int)InventoryType.Object;
item.Folder = folder.ID;
item.Owner = userInfo.UserProfile.ID;
-
+
}
AssetBase asset = CreateAsset(
@@ -1946,10 +1947,10 @@ namespace OpenSim.Region.Environment.Scenes
Utils.StringToBytes(sceneObjectXml));
AssetCache.AddAsset(asset);
assetID = asset.FullID;
-
+
if (DeRezAction.SaveToExistingUserInventoryItem == action)
- {
- item.AssetID = asset.FullID;
+ {
+ item.AssetID = asset.FullID;
userInfo.UpdateItem(item);
}
else
@@ -1958,8 +1959,8 @@ namespace OpenSim.Region.Environment.Scenes
if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
{
- uint perms=objectGroup.GetEffectivePermissions();
- uint nextPerms=(perms & 7) << 13;
+ uint perms = objectGroup.GetEffectivePermissions();
+ uint nextPerms = (perms & 7) << 13;
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
perms &= ~(uint)PermissionMask.Copy;
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
@@ -1990,7 +1991,7 @@ namespace OpenSim.Region.Environment.Scenes
item.AssetType = asset.Type;
userInfo.AddItem(item);
-
+
if (remoteClient != null && item.Owner == remoteClient.AgentId)
{
remoteClient.SendInventoryItemCreateUpdate(item);
@@ -2002,10 +2003,10 @@ namespace OpenSim.Region.Environment.Scenes
{
notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item);
}
- }
+ }
}
}
-
+
return assetID;
}
@@ -2019,11 +2020,11 @@ namespace OpenSim.Region.Environment.Scenes
m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID);
return;
}
-
+
m_log.InfoFormat(
- "[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
+ "[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
grp.UUID, grp.GetAttachmentPoint());
-
+
string sceneObjectXml = objectGroup.ToXmlString();
CachedUserInfo userInfo =
@@ -2213,7 +2214,7 @@ namespace OpenSim.Region.Environment.Scenes
Vector3 pos = GetNewRezLocation(
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
- BypassRayCast, bRayEndIsIntersection,true,scale, false);
+ BypassRayCast, bRayEndIsIntersection, true, scale, false);
// Rez object
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
@@ -2235,20 +2236,20 @@ namespace OpenSim.Region.Environment.Scenes
if (rezAsset != null)
{
UUID itemId = UUID.Zero;
-
+
// If we have permission to copy then link the rezzed object back to the user inventory
// item that it came from. This allows us to enable 'save object to inventory'
if (!Permissions.BypassPermissions())
{
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
- {
+ {
itemId = item.ID;
}
}
-
+
string xmlData = Utils.BytesToString(rezAsset.Data);
SceneObjectGroup group = new SceneObjectGroup(itemId, xmlData, true);
-
+
if (!Permissions.CanRezObject(
group.Children.Count, remoteClient.AgentId, pos)
&& !attachment)
@@ -2345,12 +2346,12 @@ namespace OpenSim.Region.Environment.Scenes
group.ClearPartAttachmentData();
}
}
-
+
if (!attachment)
{
// Fire on_rez
group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
-
+
rootPart.ScheduleFullUpdate();
}
@@ -2489,7 +2490,7 @@ namespace OpenSim.Region.Environment.Scenes
DeRezObject(null, grp.RootPart.LocalId,
grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero);
}
-
+
return true;
}
@@ -2621,7 +2622,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
-
+
m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 3431309..61b16f4 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
private IConfig m_ScriptConfig;
private ICompiler m_Compiler;
private int m_MinThreads;
- private int m_MaxThreads ;
+ private int m_MaxThreads;
private int m_IdleTimeout;
private int m_StackSize;
private int m_SleepTime;
@@ -72,8 +72,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
private bool m_Enabled = false;
private bool m_InitialStartup = true;
-// disable warning: need to keep a reference to XEngine.EventManager
-// alive to avoid it being garbage collected
+ // disable warning: need to keep a reference to XEngine.EventManager
+ // alive to avoid it being garbage collected
#pragma warning disable 414
private EventManager m_EventManager;
#pragma warning restore 414
@@ -85,8 +85,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// Maps the local id to the script inventory items in it
- private Dictionary > m_PrimObjects =
- new Dictionary >();
+ private Dictionary> m_PrimObjects =
+ new Dictionary>();
// Maps the UUID above to the script instance
@@ -105,8 +105,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// List the scripts running in each appdomain
- private Dictionary > m_DomainScripts =
- new Dictionary >();
+ private Dictionary> m_DomainScripts =
+ new Dictionary>();
private Queue m_CompileQueue = new Queue(100);
IWorkItemResult m_CurrentCompile = null;
@@ -152,7 +152,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (m_ScriptConfig == null)
{
-// m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled");
+ // m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled");
return;
}
@@ -172,7 +172,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100);
m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60);
string priority = m_ScriptConfig.GetString("Priority", "BelowNormal");
- m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
+ m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue", 300);
m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
@@ -239,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (m_SleepTime > 0)
{
m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
- new Object[]{ m_SleepTime });
+ new Object[] { m_SleepTime });
}
if (m_SaveTime > 0)
@@ -268,7 +268,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (saveTime > 0)
System.Threading.Thread.Sleep(saveTime);
-// m_log.Debug("[XEngine] Backing up script states");
+ // m_log.Debug("[XEngine] Backing up script states");
List instances = new List();
@@ -319,7 +319,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
System.Threading.Thread.Sleep(sleepTime);
m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
- new Object[]{ sleepTime });
+ new Object[] { sleepTime });
return 0;
}
@@ -351,12 +351,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
int colon = firstline.IndexOf(':');
if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1)
{
- string engineName = firstline.Substring(2, colon-2);
+ string engineName = firstline.Substring(2, colon - 2);
if (names.Contains(engineName))
{
engine = engineName;
- script = "//" + script.Substring(script.IndexOf(':')+1);
+ script = "//" + script.Substring(script.IndexOf(':') + 1);
}
else
{
@@ -365,21 +365,21 @@ namespace OpenSim.Region.ScriptEngine.XEngine
SceneObjectPart part =
m_Scene.GetSceneObjectPart(
localID);
-
+
TaskInventoryItem item =
part.Inventory.GetInventoryItem(itemID);
- ScenePresence presence =
+ ScenePresence presence =
m_Scene.GetScenePresence(
item.OwnerID);
if (presence != null)
{
- presence.ControllingClient.SendAgentAlertMessage(
- "Selected engine unavailable. "+
- "Running script on "+
- ScriptEngineName,
- false);
+ presence.ControllingClient.SendAgentAlertMessage(
+ "Selected engine unavailable. " +
+ "Running script on " +
+ ScriptEngineName,
+ false);
}
}
}
@@ -389,7 +389,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (engine != ScriptEngineName)
return;
- Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource};
+ Object[] parms = new Object[] { localID, itemID, script, startParam, postOnRez, (StateSource)stateSource };
if (stateSource == (int)StateSource.ScriptedRez)
{
@@ -453,7 +453,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
Object[] p = (Object[])parm;
uint localID = (uint)p[0];
UUID itemID = (UUID)p[1];
- string script =(string)p[2];
+ string script = (string)p[2];
int startParam = (int)p[3];
bool postOnRez = (bool)p[4];
StateSource stateSource = (StateSource)p[5];
@@ -469,7 +469,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
Log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
return false;
- }
+ }
TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
if (item == null)
@@ -477,8 +477,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
UUID assetID = item.AssetID;
-// m_log.DebugFormat("[XEngine] Compiling script {0} ({1})",
-// item.Name, itemID.ToString());
+ // m_log.DebugFormat("[XEngine] Compiling script {0} ({1})",
+ // item.Name, itemID.ToString());
ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);
@@ -509,7 +509,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
catch (Exception e2) // LEGIT: User Scripting
{
- m_log.Error("[XEngine]: "+
+ m_log.Error("[XEngine]: " +
"Error displaying error in-world: " +
e2.ToString());
m_log.Error("[XEngine]: " +
@@ -537,27 +537,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
try
{
AppDomainSetup appSetup = new AppDomainSetup();
-// appSetup.ApplicationBase = Path.Combine(
-// "ScriptEngines",
-// m_Scene.RegionInfo.RegionID.ToString());
+ // appSetup.ApplicationBase = Path.Combine(
+ // "ScriptEngines",
+ // m_Scene.RegionInfo.RegionID.ToString());
Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
Evidence evidence = new Evidence(baseEvidence);
- AppDomain sandbox =
+ m_AppDomains[appDomain] =
AppDomain.CreateDomain(
m_Scene.RegionInfo.RegionID.ToString(),
evidence, appSetup);
-
- PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
- AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
- PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
- PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
- CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
- sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
- sandbox.SetAppDomainPolicy(sandboxPolicy);
-
- m_AppDomains[appDomain] = sandbox;
m_AppDomains[appDomain].AssemblyResolve +=
new ResolveEventHandler(
@@ -613,7 +603,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (!m_Scripts.ContainsKey(itemID))
return;
- IScriptInstance instance=m_Scripts[itemID];
+ IScriptInstance instance = m_Scripts[itemID];
m_Scripts.Remove(itemID);
instance.ClearQueue();
@@ -685,17 +675,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
foreach (UUID assetID in assetIDList)
{
-// m_log.DebugFormat("[XEngine] Removing unreferenced assembly {0}", m_Assemblies[assetID]);
+ // m_log.DebugFormat("[XEngine] Removing unreferenced assembly {0}", m_Assemblies[assetID]);
try
{
if (File.Exists(m_Assemblies[assetID]))
File.Delete(m_Assemblies[assetID]);
- if (File.Exists(m_Assemblies[assetID]+".state"))
- File.Delete(m_Assemblies[assetID]+".state");
+ if (File.Exists(m_Assemblies[assetID] + ".state"))
+ File.Delete(m_Assemblies[assetID] + ".state");
- if (File.Exists(m_Assemblies[assetID]+".mdb"))
- File.Delete(m_Assemblies[assetID]+".mdb");
+ if (File.Exists(m_Assemblies[assetID] + ".mdb"))
+ File.Delete(m_Assemblies[assetID] + ".mdb");
}
catch (Exception)
{
@@ -713,7 +703,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
AppDomain.Unload(domain);
domain = null;
-// m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString());
+ // m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString());
}
}
@@ -745,8 +735,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return new XWorkItem(m_ThreadPool.QueueWorkItem(
new WorkItemCallback(this.ProcessEventHandler),
parms));
- }
-
+ }
+
///
/// Process a previously posted script event.
///
@@ -757,8 +747,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
CultureInfo USCulture = new CultureInfo("en-US");
Thread.CurrentThread.CurrentCulture = USCulture;
- IScriptInstance instance = (ScriptInstance) parms;
-
+ IScriptInstance instance = (ScriptInstance)parms;
+
//m_log.DebugFormat("[XENGINE]: Processing event for {0}", instance);
return instance.EventProcessor();
@@ -773,13 +763,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public bool PostObjectEvent(uint localID, EventParams p)
{
bool result = false;
-
+
lock (m_PrimObjects)
{
if (!m_PrimObjects.ContainsKey(localID))
return false;
-
+
foreach (UUID itemID in m_PrimObjects[localID])
{
if (m_Scripts.ContainsKey(itemID))
@@ -831,7 +821,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
foreach (string s in pathList)
{
string path = Path.Combine(Directory.GetCurrentDirectory(),
- Path.Combine(s, assemblyName))+".dll";
+ Path.Combine(s, assemblyName)) + ".dll";
if (File.Exists(path))
return Assembly.LoadFrom(path);
@@ -969,7 +959,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
i.Running = prevRunning;
}
- DoBackup(new Object[] {0});
+ DoBackup(new Object[] { 0 });
}
public IScriptApi GetApi(UUID itemID, string name)
--
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