From 5dc7623e388827184e90220eceecdfd076d546a1 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Mon, 1 Apr 2019 13:18:40 +0100 Subject: change avatar arrival at hg destination handling --- .../CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 831c359..01b4f10 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -1190,12 +1190,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer Thread.Sleep(250); if(sp.IsDeleted) return; + if(!sp.IsInTransit) + break; } while (--count > 0); if (!sp.IsDeleted) { m_log.DebugFormat( - "[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport timeout", sp.Name, Scene.Name); + "[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport {2}", sp.Name, Scene.Name, sp.IsInTransit?"timeout":""); sp.Scene.CloseAgent(sp.UUID, false); } return; @@ -2460,7 +2462,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer if(sp == null || sp.IsDeleted || !sp.IsInTransit) return; - Scene.CloseAgent(sp.UUID, false); + //Scene.CloseAgent(sp.UUID, false); + sp.IsInTransit = false; m_entityTransferStateMachine.ResetFromTransit(id); // this needs cleanup //m_entityTransferStateMachine.SetAgentArrivedAtDestination(id); } -- cgit v1.1