From 57a60282f5746a3aa73c0cac34059fbdbd319c0c Mon Sep 17 00:00:00 2001 From: Melanie Date: Sat, 12 Jun 2010 06:57:10 +0100 Subject: Don't filre CHANGED_INVENTORY if a prim comes in from storage --- OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index c4cff12..c3cdca8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -681,7 +681,7 @@ namespace OpenSim.Region.Framework.Scenes foreach (TaskInventoryItem item in items) { m_items.Add(item.ItemID, item); - m_part.TriggerScriptChangedEvent(Changed.INVENTORY); +// m_part.TriggerScriptChangedEvent(Changed.INVENTORY); } m_items.LockItemsForWrite(false); -- cgit v1.1