From 5328808b1825ef7d73809c8ddd67542ee05bf575 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 30 Oct 2012 21:19:00 +0100 Subject: Make sure we're not accessing a physics scene if we're not in one yet. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 49b771f..165dd85 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -813,7 +813,7 @@ namespace OpenSim.Region.Framework.Scenes actor.Orientation = GetWorldRotation(); // Tell the physics engines that this prim changed. - if (ParentGroup.Scene != null) + if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null) ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); } -- cgit v1.1