From 4b56e0e3246ed7d1fbc69c7d11137dde5142976a Mon Sep 17 00:00:00 2001
From: Tedd Hansen
Date: Sat, 19 Jan 2008 21:33:39 +0000
Subject: removed additional debugging, added temp mega-debugging to
StoreLandObject
---
OpenSim/Region/Environment/LandManagement/Land.cs | 6 ------
OpenSim/Region/Environment/LandManagement/LandManager.cs | 16 ----------------
OpenSim/Region/Environment/Scenes/Scene.cs | 5 -----
3 files changed, 27 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index cd56aae..7cc8519 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -447,14 +447,8 @@ namespace OpenSim.Region.Environment.LandManagement
///
public void forceUpdateLandInfo()
{
- // TODO: REMOVE (TEDD)
- MainLog.Instance.Verbose("LandManager", "updateAABBAndAreaValues()");
updateAABBAndAreaValues();
- // TODO: REMOVE (TEDD)
- MainLog.Instance.Verbose("LandManager", "updateLandBitmapByteArray()");
updateLandBitmapByteArray();
- // TODO: REMOVE (TEDD)
- MainLog.Instance.Verbose("LandManager", "end of forceUpdateLandInfo()");
}
public void setLandBitmapFromByteArray()
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index 155c91f..55a5b5f 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -138,17 +138,9 @@ namespace OpenSim.Region.Environment.LandManagement
public void IncomingLandObjectFromStorage(LandData data)
{
- // TODO: REMOVE (TEDD)
- MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: " + data.localID);
Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
- // TODO: REMOVE (TEDD)
- MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: data.Copy()");
new_land.landData = data.Copy();
- // TODO: REMOVE (TEDD)
- MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: new_land.setLandBitmapFromByteArray()");
new_land.setLandBitmapFromByteArray();
- // TODO: REMOVE (TEDD)
- MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: addLandObject(new_land)");
addLandObject(new_land);
}
@@ -177,15 +169,11 @@ namespace OpenSim.Region.Environment.LandManagement
/// The land object being added
public Land addLandObject(Land new_land)
{
- // TODO: REMOVE (TEDD)
- MainLog.Instance.Verbose("LandManager", "addLandObject()");
lastLandLocalID++;
new_land.landData.localID = lastLandLocalID;
landList.Add(lastLandLocalID, new_land.Copy());
- // TODO: REMOVE (TEDD)
- MainLog.Instance.Verbose("LandManager", "new_land.getLandBitmap()");
bool[,] landBitmap = new_land.getLandBitmap();
int x, y;
for (x = 0; x < 64; x++)
@@ -198,12 +186,8 @@ namespace OpenSim.Region.Environment.LandManagement
}
}
}
- // TODO: REMOVE (TEDD)
- MainLog.Instance.Verbose("LandManager", "forceUpdateLandInfo()");
landList[lastLandLocalID].forceUpdateLandInfo();
- MainLog.Instance.Verbose("LandManager", "TriggerLandObjectAdded");
m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID);
- MainLog.Instance.Verbose("LandManager", "end of addLandObject()");
return new_land;
}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 9e13fe7..f327b2b 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1703,15 +1703,10 @@ namespace OpenSim.Region.Environment.Scenes
///
public void performParcelPrimCountUpdate()
{
- MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: resetAllLandPrimCounts()");
m_LandManager.resetAllLandPrimCounts();
- MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: TriggerParcelPrimCountUpdate()");
m_eventManager.TriggerParcelPrimCountUpdate();
- MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: finalizeLandPrimCountUpdate()");
m_LandManager.finalizeLandPrimCountUpdate();
- MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: landPrimCountTainted = false");
m_LandManager.landPrimCountTainted = false;
- MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: Done");
}
///
--
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