From 3d26e6ede04389252332d9ba25016155ee607411 Mon Sep 17 00:00:00 2001
From: Dr Scofield
Date: Fri, 27 Jun 2008 19:57:06 +0000
Subject: move along, nothing to see here. just a couple of lazy variables.

---
 .../Scripting/LoadImageURL/LoadImageURLModule.cs     |  3 ++-
 .../Modules/World/Estate/EstateManagementModule.cs   |  3 ++-
 .../Modules/World/Permissions/PermissionsModule.cs   | 10 +++++-----
 .../Modules/World/Serialiser/SerialiserModule.cs     |  6 ++++--
 OpenSim/Region/Environment/Scenes/InnerScene.cs      |  7 ++++---
 OpenSim/Region/Environment/Scenes/Scene.cs           |  3 ++-
 .../Environment/Scenes/SceneCommunicationService.cs  |  4 ++--
 OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 20 ++++++++++----------
 8 files changed, 31 insertions(+), 25 deletions(-)

(limited to 'OpenSim/Region')

diff --git a/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs b/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs
index c828ef0..725322b 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs
@@ -122,7 +122,8 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL
         {
             WebRequest request = HttpWebRequest.Create(url);
             RequestState state = new RequestState((HttpWebRequest) request, requestID);
-            IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
+            // IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
+            request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
 
             TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1));
             state.TimeOfRequest = (int) t.TotalSeconds;
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
index b6d2ab4..3f8cc0b 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -500,7 +500,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
 
             for (int i = 0; i < uuidarr.Length; i++)
             {
-                string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
+                // string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
+                m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
                 // we drop it.  It gets cached though...  so we're ready for the next request.
             }
         }
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
index e8defb7..d6ee739 100644
--- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
@@ -310,7 +310,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
             objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner | (uint)LLObject.ObjectFlags.ObjectOwnerModify;
 
             // Customize the GroupMask
-            uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
+            // uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
 
             // Customize the EveryoneMask
             uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
@@ -655,10 +655,10 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
                     SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID];
 
 
-                    LLUUID taskOwner = null;
+                    // LLUUID taskOwner = null;
                     // Added this because at this point in time it wouldn't be wise for
                     // the administrator object permissions to take effect.
-                    LLUUID objectOwner = task.OwnerID;
+                    // LLUUID objectOwner = task.OwnerID;
 
                     // Anyone can move
                     if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0)
@@ -842,10 +842,10 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
                     }
 
                     SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID];
-                    LLUUID taskOwner = null;
+                    // LLUUID taskOwner = null;
                     // Added this because at this point in time it wouldn't be wise for
                     // the administrator object permissions to take effect.
-                    LLUUID objectOwner = task.OwnerID;
+                    // LLUUID objectOwner = task.OwnerID;
 
 
                     if ((task.RootPart.EveryoneMask & PERM_COPY) != 0)
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
index 01f6301..28f3996 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
@@ -177,7 +177,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
             {
                 if (region.RegionInfo.RegionName == (string) args[0])
                 {
-                    List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
+                    // List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
+                    SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
                 }
             }
         }
@@ -186,7 +187,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
         {
             foreach (Scene region in m_regions)
             {
-                List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
+                // List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
+                SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
             }
         }
 
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index ab0ed6b..fd8e2f8 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -1096,7 +1096,7 @@ namespace OpenSim.Region.Environment.Scenes
             SceneObjectGroup group = GetGroupByPrim(localID);
             if (group != null)
             {
-                LLVector3 oldPos = group.AbsolutePosition;
+                // LLVector3 oldPos = group.AbsolutePosition;
                 if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.m_IsAttachment)
                 {
                     group.SendGroupTerseUpdate();
@@ -1122,7 +1122,7 @@ namespace OpenSim.Region.Environment.Scenes
             if (group != null)
             {
 
-                LLVector3 oldPos = group.AbsolutePosition;
+                // LLVector3 oldPos = group.AbsolutePosition;
                 if (group.RootPart.m_IsAttachment)
                 {
                     group.UpdateGroupPosition(pos);
@@ -1467,7 +1467,8 @@ namespace OpenSim.Region.Environment.Scenes
         {
             //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
 
-            SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero);
+            // SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero);
+            DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero);
         }
         /// <summary>
         /// Duplicate the given object.
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index a5805af..3879b57 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2098,7 +2098,8 @@ namespace OpenSim.Region.Environment.Scenes
                         {
                             LLQuaternion worldRot = target2.GetWorldRotation();
 
-                            SceneObjectGroup obj = m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z));
+                            // SceneObjectGroup obj = m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z));
+                            m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z));
                             //obj.Rotation = new Quaternion(worldRot.W, worldRot.X, worldRot.Y, worldRot.Z);
                             //obj.UpdateGroupRotation(worldRot);
                         }
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 6e14577..cdd138b 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -266,8 +266,8 @@ namespace OpenSim.Region.Environment.Scenes
 
         public void RequestNeighbors(RegionInfo region)
         {
-            List<SimpleRegionInfo> neighbours =
-                m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
+            // List<SimpleRegionInfo> neighbours =
+            m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
             //IPEndPoint blah = new IPEndPoint();
 
             //blah.Address = region.RemotingAddress;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index d7aa962..b610477 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -823,7 +823,7 @@ namespace OpenSim.Region.Environment.Scenes
 
         public void AddFlag(LLObject.ObjectFlags flag)
         {
-            LLObject.ObjectFlags prevflag = Flags;
+            // LLObject.ObjectFlags prevflag = Flags;
             //uint objflags = Flags;
             if ((ObjectFlags & (uint) flag) == 0)
             {
@@ -1678,7 +1678,7 @@ namespace OpenSim.Region.Environment.Scenes
 
         public void PreloadSound(string sound)
         {
-            LLUUID ownerID = OwnerID;
+            // LLUUID ownerID = OwnerID;
             LLUUID objectID = UUID;
             LLUUID soundID = LLUUID.Zero;
 
@@ -1708,7 +1708,7 @@ namespace OpenSim.Region.Environment.Scenes
 
         public void RemFlag(LLObject.ObjectFlags flag)
         {
-            LLObject.ObjectFlags prevflag = Flags;
+            // LLObject.ObjectFlags prevflag = Flags;
             if ((ObjectFlags & (uint) flag) != 0)
             {
                 //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString());
@@ -2153,12 +2153,12 @@ namespace OpenSim.Region.Environment.Scenes
 
         public void SetScriptEvents(LLUUID scriptid, int events)
         {
-            scriptEvents oldparts;
+            // scriptEvents oldparts;
             lock (m_scriptEvents)
             {
                 if (m_scriptEvents.ContainsKey(scriptid))
                 {
-                    oldparts = m_scriptEvents[scriptid];
+                    // oldparts = m_scriptEvents[scriptid];
 
                     // remove values from aggregated script events
                     m_scriptEvents[scriptid] = (scriptEvents) events;
@@ -2259,8 +2259,8 @@ namespace OpenSim.Region.Environment.Scenes
             Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
 
             Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z);
-            Quaternion qRotation =
-                new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z);
+            // Quaternion qRotation =
+            //     new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z);
 
 
             //Quaternion worldRotation = (qRotation*parentrot);
@@ -2366,7 +2366,7 @@ namespace OpenSim.Region.Environment.Scenes
             // TODO: Change to take shape into account
             Vector3[] vertexes = new Vector3[8];
 
-            float[] distance = new float[6];
+            // float[] distance = new float[6];
             Vector3[] FaceA = new Vector3[6]; // vertex A for Facei
             Vector3[] FaceB = new Vector3[6]; // vertex B for Facei
             Vector3[] FaceC = new Vector3[6]; // vertex C for Facei
@@ -2830,7 +2830,7 @@ namespace OpenSim.Region.Environment.Scenes
             bool usePhysics = false;
             bool IsTemporary = false;
             bool IsPhantom = false;
-            bool castsShadows = false;
+            // bool castsShadows = false;
             bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0);
             //bool IsLocked = false;
             int i = 0;
@@ -2843,7 +2843,7 @@ namespace OpenSim.Region.Environment.Scenes
                 //System.Console.WriteLine("U" + packet.ToBytes().Length.ToString());
                 IsTemporary = (data[i++] != 0) ? true : false;
                 IsPhantom = (data[i++] != 0) ? true : false;
-                castsShadows = (data[i++] != 0) ? true : false;
+                // castsShadows = (data[i++] != 0) ? true : false;
             }
             catch (Exception)
             {
-- 
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