From 37a7c167343d90b4fb13cd4b8254801489794410 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 24 Jun 2011 21:01:48 +0100
Subject: minor: method documentation
---
.../ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 14 ++++++++------
1 file changed, 8 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 95713e9..d52ebda 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -439,7 +439,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
///
- ///
+ /// Convert raw uploaded data into the appropriate asset and item.
///
///
///
@@ -506,8 +506,6 @@ namespace OpenSim.Region.ClientStack.Linden
}
}
-
-
///
///
///
@@ -632,7 +630,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
///
- ///
+ /// Handle raw asset upload data via the capability.
///
///
///
@@ -670,6 +668,7 @@ namespace OpenSim.Region.ClientStack.Linden
return res;
}
+
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
@@ -679,6 +678,7 @@ namespace OpenSim.Region.ClientStack.Linden
// bw.Close();
// fs.Close();
//}
+
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
@@ -719,7 +719,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
///
- ///
+ /// Handle raw uploaded asset data.
///
///
///
@@ -752,6 +752,7 @@ namespace OpenSim.Region.ClientStack.Linden
return res;
}
+
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
@@ -761,6 +762,7 @@ namespace OpenSim.Region.ClientStack.Linden
// bw.Close();
// fs.Close();
//}
+
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
@@ -905,7 +907,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
///
- ///
+ /// Handle raw uploaded baked texture data.
///
///
///
--
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