From 333d013b5c34d7ed8c016251e50b80b62500aa3f Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 4 May 2012 20:33:48 +0200 Subject: Add the default animation to the child agent data update --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ad6679e..212720e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3249,6 +3249,7 @@ namespace OpenSim.Region.Framework.Scenes cAgent.Anims = Animator.Animations.ToArray(); } catch { } + cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; // Attachment objects List<SceneObjectGroup> attachments = GetAttachments(); @@ -3343,6 +3344,8 @@ namespace OpenSim.Region.Framework.Scenes // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? if (cAgent.Anims != null) Animator.Animations.FromArray(cAgent.Anims); + if (cAgent.DefaultAnim != null) + Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0) { -- cgit v1.1