From 2ee8f81e15e717adae952969c5561c48c3eb6ace Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sun, 21 Dec 2008 20:09:47 +0000 Subject: * Commit linkset Group (multiprim) linked/delinked to another linkset group (multiprim) test. --- .../Environment/Scenes/Tests/SceneObjectTests.cs | 126 +++++++++++++++++++++ 1 file changed, 126 insertions(+) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs index c084943..9fad6e6 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs @@ -172,6 +172,132 @@ namespace OpenSim.Region.Environment.Scenes.Tests Assert.That(part2.AbsolutePosition == Vector3.Zero); } + + [Test] + public void TestLinkDelink2groups4SceneObjects() + { + bool debugtest = false; + + Scene scene = SceneTestUtils.SetupScene(); + SceneObjectPart part1 = SceneTestUtils.AddSceneObject(scene); + SceneObjectGroup grp1 = part1.ParentGroup; + SceneObjectPart part2 = SceneTestUtils.AddSceneObject(scene); + SceneObjectGroup grp2 = part2.ParentGroup; + SceneObjectPart part3 = SceneTestUtils.AddSceneObject(scene); + SceneObjectGroup grp3 = part3.ParentGroup; + SceneObjectPart part4 = SceneTestUtils.AddSceneObject(scene); + SceneObjectGroup grp4 = part4.ParentGroup; + + + grp1.AbsolutePosition = new Vector3(10, 10, 10); + grp2.AbsolutePosition = Vector3.Zero; + grp3.AbsolutePosition = new Vector3(20, 20, 20); + grp4.AbsolutePosition = new Vector3(40, 40, 40); + + // <90,0,0> + grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0)); + + // <180,0,0> + grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); + + // <270,0,0> + grp3.Rotation = (Quaternion.CreateFromEulers(270 * Utils.DEG_TO_RAD, 0, 0)); + + // <0,90,0> + grp4.UpdateGroupRotation(Quaternion.CreateFromEulers(0, 90 * Utils.DEG_TO_RAD, 0)); + + // Required for linking + grp1.RootPart.UpdateFlag = 0; + grp2.RootPart.UpdateFlag = 0; + grp3.RootPart.UpdateFlag = 0; + grp4.RootPart.UpdateFlag = 0; + + // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated. + grp1.LinkToGroup(grp2); + + // Link grp4 to grp3. + grp3.LinkToGroup(grp4); + + // Required for linking + grp1.RootPart.UpdateFlag = 0; + grp3.RootPart.UpdateFlag = 0; + + // At this point we should have 4 parts total in two groups. + + Assert.That(grp1.Children.Count == 2); + Assert.That(grp3.Children.Count == 2); + + + if (debugtest) + { + System.Console.WriteLine("--------After Link-------"); + System.Console.WriteLine("Group1: parts: {0}", grp1.Children.Count); + System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation); + System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset); + System.Console.WriteLine("Group1: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.OffsetPosition, part2.RotationOffset); + + System.Console.WriteLine("Group3: parts: {0}", grp3.Children.Count); + System.Console.WriteLine("Group3: Pos:{0}, Rot:{1}", grp3.AbsolutePosition, grp3.Rotation); + System.Console.WriteLine("Group3: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part3.OffsetPosition, part3.RotationOffset); + System.Console.WriteLine("Group3: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part4.OffsetPosition, part4.RotationOffset); + } + + // root part should have no offset position or rotation + Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity); + + // offset position should be root part position - part2.absolute position. + Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10)); + + float roll = 0; + float pitch = 0; + float yaw = 0; + + // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180. + part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); + Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); + + if (debugtest) + System.Console.WriteLine(rotEuler1); + + part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); + Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); + + if (debugtest) + System.Console.WriteLine(rotEuler2); + + Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); + + // Now we're linking the first group to the second group. This will make the second group child parts of the first one. + grp3.LinkToGroup(grp1); + + // Delink part 2 + grp1.DelinkFromGroup(part2.LocalId); + + grp1.DelinkFromGroup(part3.LocalId); + + if (debugtest) + { + System.Console.WriteLine("--------After De-Link-------"); + System.Console.WriteLine("Group1: parts: {0}", grp1.Children.Count); + System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation); + System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset); + System.Console.WriteLine("NoGroup: Prim2: AbsolutePosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset); + + System.Console.WriteLine("Group3: parts: {0}", grp3.Children.Count); + System.Console.WriteLine("Group3: Pos:{0}, Rot:{1}", grp3.AbsolutePosition, grp3.Rotation); + System.Console.WriteLine("Group3: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part3.OffsetPosition, part3.RotationOffset); + System.Console.WriteLine("Group3: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part4.OffsetPosition, part4.RotationOffset); + } + + Assert.That(part2.AbsolutePosition == Vector3.Zero); + Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20)); + Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f); + Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003) + && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003) + && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003) + && (part4.RotationOffset.W - compareQuaternion.W < 0.00003)); + + } /// /// Test deleting an object asynchronously to user inventory. -- cgit v1.1