From 2e106cd5de63caf3d4eaeda8ac9a6ab0007a6b14 Mon Sep 17 00:00:00 2001
From: Dan Lake
Date: Fri, 2 Nov 2012 03:07:53 -0700
Subject: Change to earlier commit for TargetVelocity to support distributed
 physics.

---
 OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

(limited to 'OpenSim/Region')

diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5f2a6b1..96bca3e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1,4 +1,4 @@
-/*
+/*
  * Copyright (c) Contributors, http://opensimulator.org/
  * See CONTRIBUTORS.TXT for a full list of copyright holders.
  *
@@ -523,7 +523,7 @@ namespace OpenSim.Region.Framework.Scenes
             {
                 if (PhysicsActor != null)
                 {
-                    m_velocity = PhysicsActor.TargetVelocity;
+                    m_velocity = PhysicsActor.Velocity;
 
 //                    m_log.DebugFormat(
 //                        "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!",
@@ -538,7 +538,7 @@ namespace OpenSim.Region.Framework.Scenes
                 {
                     try
                     {
-                        PhysicsActor.Velocity = value;
+                        PhysicsActor.TargetVelocity = value;
                     }
                     catch (Exception e)
                     {
-- 
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