From b058ba5859b1012a23e58c9b9e0d91f77ac19ba3 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 19 Oct 2012 00:36:32 +0100 Subject: [UNTESTED] core Ode: stop trying to load a broken asset. Make broken assets behave like phantom by Nebadon request --- OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 118 +++++++++++++++++++++++----- 1 file changed, 97 insertions(+), 21 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index c86084c..a6c657f 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -341,8 +341,17 @@ namespace OpenSim.Region.Physics.OdePlugin prim_geom = geom; //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); - d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); - d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); + if (m_assetFailed) + { + d.GeomSetCategoryBits(prim_geom, 0); + d.GeomSetCollideBits(prim_geom, 0); + } + else + { + + d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); + d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); + } _parent_scene.geom_name_map[prim_geom] = Name; _parent_scene.actor_name_map[prim_geom] = this; @@ -405,8 +414,17 @@ namespace OpenSim.Region.Physics.OdePlugin myrot.W = _orientation.W; d.BodySetQuaternion(Body, ref myrot); d.GeomSetBody(prim_geom, Body); - m_collisionCategories |= CollisionCategories.Body; - m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); + + if (m_assetFailed) + { + d.GeomSetCategoryBits(prim_geom, 0); + d.GeomSetCollideBits(prim_geom, 0); + } + else + { + m_collisionCategories |= CollisionCategories.Body; + m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); + } d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); @@ -778,8 +796,16 @@ namespace OpenSim.Region.Physics.OdePlugin m_collisionCategories &= ~CollisionCategories.Body; m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); - d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); - d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); + if (m_assetFailed) + { + d.GeomSetCategoryBits(prim_geom, 0); + d.GeomSetCollideBits(prim_geom, 0); + } + else + { + d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); + d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); + } d.BodyDestroy(Body); lock (childrenPrim) @@ -803,8 +829,17 @@ namespace OpenSim.Region.Physics.OdePlugin m_collisionCategories &= ~CollisionCategories.Body; m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); - d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); - d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); + if (m_assetFailed) + { + d.GeomSetCategoryBits(prim_geom, 0); + d.GeomSetCollideBits(prim_geom, 0); + } + else + { + + d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); + d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); + } Body = IntPtr.Zero; } @@ -1094,8 +1129,16 @@ Console.WriteLine("ZProcessTaints for " + Name); prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); //Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name); - d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); - d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); + if (prm.m_assetFailed) + { + d.GeomSetCategoryBits(prm.prim_geom, 0); + d.GeomSetCollideBits(prm.prim_geom, 0); + } + else + { + d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); + d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); + } d.Quaternion quat = new d.Quaternion(); quat.W = prm._orientation.W; @@ -1140,10 +1183,18 @@ Console.WriteLine("ZProcessTaints for " + Name); m_collisionCategories |= CollisionCategories.Body; m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); -//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); - d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); -//Console.WriteLine(" Post GeomSetCategoryBits 2"); - d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); + if (m_assetFailed) + { + d.GeomSetCategoryBits(prim_geom, 0); + d.GeomSetCollideBits(prim_geom, 0); + } + else + { + //Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); + d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); + //Console.WriteLine(" Post GeomSetCategoryBits 2"); + d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); + } d.Quaternion quat2 = new d.Quaternion(); quat2.W = _orientation.W; @@ -1304,8 +1355,16 @@ Console.WriteLine("ZProcessTaints for " + Name); disableBodySoft(); } - d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); - d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); + if (m_assetFailed) + { + d.GeomSetCategoryBits(prim_geom, 0); + d.GeomSetCollideBits(prim_geom, 0); + } + else + { + d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); + d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); + } if (IsPhysical) { @@ -1326,8 +1385,16 @@ Console.WriteLine("ZProcessTaints for " + Name); if (m_collidesWater) m_collisionFlags |= CollisionCategories.Water; - d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); - d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); + if (m_assetFailed) + { + d.GeomSetCategoryBits(prim_geom, 0); + d.GeomSetCollideBits(prim_geom, 0); + } + else + { + d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); + d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); + } if (IsPhysical) { @@ -1504,6 +1571,8 @@ Console.WriteLine("CreateGeom:"); // m_log.Debug(m_localID); if (mesh == null) CheckMeshAsset(); + else + m_assetFailed = false; } #if SPAM @@ -2007,6 +2076,8 @@ Console.WriteLine(" JointCreateFixed"); mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, meshlod, IsPhysical); if (mesh == null) CheckMeshAsset(); + else + m_assetFailed = false; } } @@ -2060,9 +2131,12 @@ Console.WriteLine(" JointCreateFixed"); m_collisionFlags &= ~CollisionCategories.Water; } - d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); - } + if (m_assetFailed) + d.GeomSetCollideBits(prim_geom, 0); + else + d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); + } /// /// Change prim in response to a shape taint. /// @@ -2110,6 +2184,8 @@ Console.WriteLine(" JointCreateFixed"); mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, meshlod, IsPhysical); if (mesh == null) CheckMeshAsset(); + else + m_assetFailed = false; } CreateGeom(m_targetSpace, mesh); @@ -3278,7 +3354,7 @@ Console.WriteLine(" JointCreateFixed"); _pbs.SculptData = new byte[asset.Data.Length]; asset.Data.CopyTo(_pbs.SculptData, 0); - m_assetFailed = false; +// m_assetFailed = false; m_taintshape = true; _parent_scene.AddPhysicsActorTaint(this); } -- cgit v1.1 From 941717638991f093ae600cd0f1b1d646f0cd3c21 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 19 Oct 2012 00:37:25 +0100 Subject: Make "show part" console commands print out information about each item the part contains --- .../World/Objects/Commands/ObjectCommandsModule.cs | 113 +++++++++++++++++---- 1 file changed, 93 insertions(+), 20 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs index 6feba21..87241e1 100644 --- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs @@ -141,7 +141,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands "show object uuid", "show object uuid [--full] ", "Show details of a scene object with the given UUID", - "The --full option will print out information on all the parts of the object.", + "The --full option will print out information on all the parts of the object.\n" + + "For yet more detailed part information, use the \"show part\" commands.", HandleShowObjectByUuid); m_console.Commands.AddCommand( @@ -151,6 +152,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands "show object name [--full] [--regex] ", "Show details of scene objects with the given name.", "The --full option will print out information on all the parts of the object.\n" + + "For yet more detailed part information, use the \"show part\" commands.\n" + "If --regex is specified then the name is treatead as a regular expression.", HandleShowObjectByName); @@ -161,6 +163,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands "show object pos [--full] to ", "Show details of scene objects within the given area.", "The --full option will print out information on all the parts of the object.\n" + + "For yet more detailed part information, use the \"show part\" commands.\n" + "Each component of the coord is comma separated. There must be no spaces between the commas.\n" + "If you don't care about the z component you can simply omit it.\n" + "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n" @@ -242,7 +245,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands m_console.OutputFormat(sb.ToString()); } - private void OutputSopsToConsole(Predicate searchPredicate) + private void OutputSopsToConsole(Predicate searchPredicate, bool showFull) { List sceneObjects = m_scene.GetSceneObjectGroups(); List parts = new List(); @@ -253,7 +256,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands foreach (SceneObjectPart part in parts) { - AddScenePartReport(sb, part); + AddScenePartReport(sb, part, showFull); sb.Append("\n"); } @@ -362,21 +365,27 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands OutputSogsToConsole(searchPredicate, showFull); } - private void HandleShowPartByUuid(string module, string[] cmd) + private void HandleShowPartByUuid(string module, string[] cmdparams) { if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) return; - if (cmd.Length < 4) +// bool showFull = false; + OptionSet options = new OptionSet(); +// options.Add("full", v => showFull = v != null ); + + List mainParams = options.Parse(cmdparams); + + if (mainParams.Count < 4) { - m_console.OutputFormat("Usage: show part uuid "); + m_console.OutputFormat("Usage: show part uuid [--full] "); return; } UUID objectUuid; - if (!UUID.TryParse(cmd[3], out objectUuid)) + if (!UUID.TryParse(mainParams[3], out objectUuid)) { - m_console.OutputFormat("{0} is not a valid uuid", cmd[3]); + m_console.OutputFormat("{0} is not a valid uuid", mainParams[3]); return; } @@ -389,7 +398,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands } StringBuilder sb = new StringBuilder(); - AddScenePartReport(sb, sop); + AddScenePartReport(sb, sop, true); m_console.OutputFormat(sb.ToString()); } @@ -399,13 +408,19 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) return; - if (cmdparams.Length < 5) +// bool showFull = false; + OptionSet options = new OptionSet(); +// options.Add("full", v => showFull = v != null ); + + List mainParams = options.Parse(cmdparams); + + if (mainParams.Count < 5) { - m_console.OutputFormat("Usage: show part pos to "); + m_console.OutputFormat("Usage: show part pos [--full] to "); return; } - string rawConsoleStartVector = cmdparams[3]; + string rawConsoleStartVector = mainParams[3]; Vector3 startVector; if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector)) @@ -414,7 +429,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands return; } - string rawConsoleEndVector = cmdparams[5]; + string rawConsoleEndVector = mainParams[5]; Vector3 endVector; if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector)) @@ -423,7 +438,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands return; } - OutputSopsToConsole(sop => Util.IsInsideBox(sop.AbsolutePosition, startVector, endVector)); + OutputSopsToConsole(sop => Util.IsInsideBox(sop.AbsolutePosition, startVector, endVector), true); } private void HandleShowPartByName(string module, string[] cmdparams) @@ -431,14 +446,17 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) return; +// bool showFull = false; bool useRegex = false; - OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null ); + OptionSet options = new OptionSet(); +// options.Add("full", v => showFull = v != null ); + options.Add("regex", v => useRegex = v != null ); List mainParams = options.Parse(cmdparams); if (mainParams.Count < 4) { - m_console.OutputFormat("Usage: show part name [--regex] "); + m_console.OutputFormat("Usage: show part name [--full] [--regex] "); return; } @@ -456,16 +474,26 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands searchPredicate = sop => sop.Name == name; } - OutputSopsToConsole(searchPredicate); + OutputSopsToConsole(searchPredicate, true); } + /// + /// Append a scene object report to an input StringBuilder + /// + /// + /// + /// + /// + /// If true then information on all parts of an object is appended. + /// If false then only summary information about an object is appended. + /// private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so, bool showFull) { if (showFull) { foreach (SceneObjectPart sop in so.Parts) { - AddScenePartReport(sb, sop); + AddScenePartReport(sb, sop, false); sb.Append("\n"); } } @@ -491,7 +519,17 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands return sb.Append(cdl.ToString()); } - private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop) + /// + /// Append a scene object part report to an input StringBuilder + /// + /// + /// + /// + /// + /// If true then information on each inventory item will be shown. + /// If false then only summary inventory information is shown. + /// + private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop, bool showFull) { ConsoleDisplayList cdl = new ConsoleDisplayList(); cdl.AddRow("Name", sop.Name); @@ -504,11 +542,46 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands sop.IsRoot ? "Is Root" : string.Format("{0} {1}", sop.ParentGroup.Name, sop.ParentGroup.UUID)); cdl.AddRow("Link number", sop.LinkNum); cdl.AddRow("Flags", sop.Flags); - cdl.AddRow("Items", sop.Inventory.Count); + + object itemsOutput; + if (showFull) + { + StringBuilder itemsSb = new StringBuilder("\n"); + itemsOutput = AddScenePartItemsReport(itemsSb, sop.Inventory).ToString(); + } + else + { + itemsOutput = sop.Inventory.Count; + } + + + cdl.AddRow("Items", itemsOutput); return sb.Append(cdl.ToString()); } + private StringBuilder AddScenePartItemsReport(StringBuilder sb, IEntityInventory inv) + { + ConsoleDisplayTable cdt = new ConsoleDisplayTable(); + cdt.Indent = 2; + + cdt.AddColumn("Name", 50); + cdt.AddColumn("Type", 12); + cdt.AddColumn("Running", 7); + cdt.AddColumn("Item UUID", 36); + cdt.AddColumn("Asset UUID", 36); + + foreach (TaskInventoryItem item in inv.GetInventoryItems()) + cdt.AddRow( + item.Name, + ((InventoryType)item.InvType).ToString(), + (InventoryType)item.InvType == InventoryType.LSL ? item.ScriptRunning.ToString() : "n/a", + item.ItemID.ToString(), + item.AssetID.ToString()); + + return sb.Append(cdt.ToString()); + } + private void HandleDeleteObject(string module, string[] cmd) { if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) -- cgit v1.1