From 19f8b14120125612eb82684fe60b0919dea0bbe3 Mon Sep 17 00:00:00 2001
From: MW
Date: Thu, 18 Oct 2007 19:17:07 +0000
Subject: small bit of refactoring
---
.../Region/Environment/Scenes/Scene.Inventory.cs | 949 +++++++++++----------
.../Region/Environment/Scenes/SceneObjectGroup.cs | 11 +-
2 files changed, 484 insertions(+), 476 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index ee515ea..ff58fd8 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1,473 +1,476 @@
-/*
-* Copyright (c) Contributors, http://opensimulator.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using Axiom.Math;
-using libsecondlife;
-using libsecondlife.Packets;
-using OpenSim.Framework.Communications.Cache;
-using OpenSim.Framework.Communications.Caches;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Types;
-using OpenSim.Framework.Utilities;
-using OpenSim.Region.Physics.Manager;
-
-namespace OpenSim.Region.Environment.Scenes
-{
- public partial class Scene
- {
- //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
- // or at least some of they can be moved somewhere else
-
- public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
- {
- ScenePresence avatar;
-
- if ( TryGetAvatar( avatarId, out avatar ))
- {
- AddInventoryItem(avatar.ControllingClient, item);
- }
- }
-
- public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
- {
- CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
- if (userInfo != null)
- {
- userInfo.AddItem(remoteClient.AgentId, item);
- remoteClient.SendInventoryItemUpdate(item);
- }
- }
-
- public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
- {
- ScenePresence avatar;
-
- if (TryGetAvatar(avatarId, out avatar))
- {
- return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
- }
-
- return LLUUID.Zero;
- }
-
- public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
- {
- CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
- if (userInfo != null)
- {
- if (userInfo.RootFolder != null)
- {
- InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
- if (item != null)
- {
- AssetBase asset;
- asset = new AssetBase();
- asset.FullID = LLUUID.Random();
- asset.Type = (sbyte) item.assetType;
- asset.InvType = (sbyte) item.invType;
- asset.Name = item.inventoryName;
- asset.Data = data;
- commsManager.AssetCache.AddAsset(asset);
-
- item.assetID = asset.FullID;
- userInfo.UpdateItem(remoteClient.AgentId, item);
-
- // remoteClient.SendInventoryItemUpdate(item);
- if (item.invType == 7)
- {
- //do we want to know about updated note cards?
- }
- else if (item.invType == 10)
- {
- // do we want to know about updated scripts
- }
-
- return (asset.FullID);
- }
- }
- }
- return LLUUID.Zero;
- }
-
- public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
- LLUUID itemID)
- {
- CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
- if (userInfo != null)
- {
- if (userInfo.RootFolder != null)
- {
- InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
- if (item != null)
- {
- AgentAssetTransactions transactions =
- commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
- if (transactions != null)
- {
- AssetBase asset = null;
- bool addToCache = false;
-
- asset = commsManager.AssetCache.GetAsset(assetID);
- if (asset == null)
- {
- asset = transactions.GetTransactionAsset(transactionID);
- addToCache = true;
- }
-
- if (asset != null)
- {
- if (asset.FullID == assetID)
- {
- asset.Name = item.inventoryName;
- asset.Description = item.inventoryDescription;
- asset.InvType = (sbyte) item.invType;
- asset.Type = (sbyte) item.assetType;
- item.assetID = asset.FullID;
-
- if (addToCache)
- {
- commsManager.AssetCache.AddAsset(asset);
- }
-
- userInfo.UpdateItem(remoteClient.AgentId, item);
- }
- }
- }
- }
- }
- }
- }
-
- ///
- /// temporary method to test out creating new inventory items
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
- uint callbackID, string description, string name, sbyte invType, sbyte type,
- byte wearableType, uint nextOwnerMask)
- {
- if (transActionID == LLUUID.Zero)
- {
- CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
- if (userInfo != null)
- {
- AssetBase asset = new AssetBase();
- asset.Name = name;
- asset.Description = description;
- asset.InvType = invType;
- asset.Type = type;
- asset.FullID = LLUUID.Random();
- asset.Data = new byte[1];
- commsManager.AssetCache.AddAsset(asset);
-
- InventoryItemBase item = new InventoryItemBase();
- item.avatarID = remoteClient.AgentId;
- item.creatorsID = remoteClient.AgentId;
- item.inventoryID = LLUUID.Random();
- item.assetID = asset.FullID;
- item.inventoryDescription = description;
- item.inventoryName = name;
- item.assetType = invType;
- item.invType = invType;
- item.parentFolderID = folderID;
- item.inventoryCurrentPermissions = 2147483647;
- item.inventoryNextPermissions = nextOwnerMask;
-
- userInfo.AddItem(remoteClient.AgentId, item);
- remoteClient.SendInventoryItemUpdate(item);
- }
- }
- else
- {
- commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
- callbackID, description, name, invType,
- type, wearableType, nextOwnerMask);
- //System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
- }
- }
-
- ///
- ///
- ///
- ///
- ///
- public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
- {
- bool hasPrim = false;
- foreach (EntityBase ent in Entities.Values)
- {
- if (ent is SceneObjectGroup)
- {
- hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
- if (hasPrim != false)
- {
- bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
- if (fileChange)
- {
- if (XferManager != null)
- {
- ((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
- }
- }
- break;
- }
- }
- }
- }
-
- public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
- {
- bool hasPrim = false;
- foreach (EntityBase ent in Entities.Values)
- {
- if (ent is SceneObjectGroup)
- {
- hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
- if (hasPrim != false)
- {
- int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
- ((SceneObjectGroup) ent).GetProperites(remoteClient);
- if (type == 10)
- {
- EventManager.TriggerRemoveScript(localID, itemID);
- }
- }
- }
- }
- }
-
- public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
- {
- CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
- LLUUID copyID = LLUUID.Random();
- if (userInfo != null)
- {
- if (userInfo.RootFolder != null)
- {
- InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
- if (item != null)
- {
- bool isTexture = false;
- bool rezzed = false;
- if (item.invType == 0)
- {
- isTexture = true;
- }
- AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
- if (rezAsset != null)
- {
- string script = Util.FieldToString(rezAsset.Data);
- //Console.WriteLine("rez script "+script);
- EventManager.TriggerRezScript(localID, copyID, script);
- rezzed = true;
- }
- else
- {
- //lets try once more incase the asset cache is being slow getting the asset from server
- rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
- if (rezAsset != null)
- {
- string script = Util.FieldToString(rezAsset.Data);
- // Console.WriteLine("rez script " + script);
- EventManager.TriggerRezScript(localID, copyID, script);
- rezzed = true;
- }
- }
-
- if (rezzed)
- {
- bool hasPrim = false;
- foreach (EntityBase ent in Entities.Values)
- {
- if (ent is SceneObjectGroup)
- {
- hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
- if (hasPrim != false)
- {
- bool added =
- ((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item,
- copyID);
- ((SceneObjectGroup) ent).GetProperites(remoteClient);
- }
- }
- }
- }
- }
- }
- }
- }
-
- ///
- ///
- ///
- ///
- ///
- public void DeRezObject(Packet packet, IClientAPI remoteClient)
- {
- DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
-
- if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
- {
- //currently following code not used (or don't know of any case of destination being zero
- }
- else
- {
- foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
- {
- EntityBase selectedEnt = null;
- //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
- foreach (EntityBase ent in Entities.Values)
- {
- if (ent.LocalId == Data.ObjectLocalID)
- {
- selectedEnt = ent;
- break;
- }
- }
- if (selectedEnt != null)
- {
- if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
- {
- string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
- CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
- if (userInfo != null)
- {
- AssetBase asset = new AssetBase();
- asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
- asset.Description =
- ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
- asset.InvType = 6;
- asset.Type = 6;
- asset.FullID = LLUUID.Random();
- asset.Data = Helpers.StringToField(sceneObjectXml);
- commsManager.AssetCache.AddAsset(asset);
-
-
- InventoryItemBase item = new InventoryItemBase();
- item.avatarID = remoteClient.AgentId;
- item.creatorsID = remoteClient.AgentId;
- item.inventoryID = LLUUID.Random();
- item.assetID = asset.FullID;
- item.inventoryDescription = asset.Description;
- item.inventoryName = asset.Name;
- item.assetType = asset.Type;
- item.invType = asset.InvType;
- item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
- item.inventoryCurrentPermissions = 2147483647;
- item.inventoryNextPermissions = 2147483647;
-
- userInfo.AddItem(remoteClient.AgentId, item);
- remoteClient.SendInventoryItemUpdate(item);
- }
-
- SceneObjectPart rootPart =
- ((SceneObjectGroup) selectedEnt).GetChildPart(((SceneObjectGroup) selectedEnt).UUID);
- if (rootPart.PhysActor != null)
- {
- phyScene.RemovePrim(rootPart.PhysActor);
- rootPart.PhysActor = null;
- }
-
- storageManager.DataStore.RemoveObject(((SceneObjectGroup) selectedEnt).UUID,
- m_regInfo.RegionID);
- ((SceneObjectGroup) selectedEnt).DeleteGroup();
-
- lock (Entities)
- {
- Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
- }
- ((SceneObjectGroup) selectedEnt).DeleteParts();
- }
- }
- }
- }
- }
-
- public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
- {
- CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
- if (userInfo != null)
- {
- if (userInfo.RootFolder != null)
- {
- InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
- if (item != null)
- {
- AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
- if (rezAsset != null)
- {
- AddRezObject(Util.FieldToString(rezAsset.Data), pos);
- userInfo.DeleteItem(remoteClient.AgentId, item);
- remoteClient.SendRemoveInventoryItem(itemID);
- }
- else
- {
- //lets try once more incase the asset cache is being slow getting the asset from server
- rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
- if (rezAsset != null)
- {
- AddRezObject(Util.FieldToString(rezAsset.Data), pos);
- userInfo.DeleteItem(remoteClient.AgentId, item);
- remoteClient.SendRemoveInventoryItem(itemID);
- }
- }
- }
- }
- }
- }
-
- private void AddRezObject(string xmlData, LLVector3 pos)
- {
- SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
- AddEntity(group);
- group.AbsolutePosition = pos;
- SceneObjectPart rootPart = group.GetChildPart(group.UUID);
- if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
- {
- PrimitiveBaseShape pbs = rootPart.Shape;
- rootPart.PhysActor = phyScene.AddPrimShape(
- rootPart.Name,
- pbs,
- new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
- rootPart.AbsolutePosition.Z),
- new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
- new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
- rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
- }
- }
- }
-}
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using Axiom.Math;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework.Communications.Cache;
+using OpenSim.Framework.Communications.Caches;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Utilities;
+using OpenSim.Region.Physics.Manager;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ public partial class Scene
+ {
+ //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
+ // or at least some of they can be moved somewhere else
+
+ public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
+ {
+ ScenePresence avatar;
+
+ if ( TryGetAvatar( avatarId, out avatar ))
+ {
+ AddInventoryItem(avatar.ControllingClient, item);
+ }
+ }
+
+ public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
+ {
+ CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
+ if (userInfo != null)
+ {
+ userInfo.AddItem(remoteClient.AgentId, item);
+ remoteClient.SendInventoryItemUpdate(item);
+ }
+ }
+
+ public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
+ {
+ ScenePresence avatar;
+
+ if (TryGetAvatar(avatarId, out avatar))
+ {
+ return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
+ }
+
+ return LLUUID.Zero;
+ }
+
+ public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
+ {
+ CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
+ if (userInfo != null)
+ {
+ if (userInfo.RootFolder != null)
+ {
+ InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
+ if (item != null)
+ {
+ AssetBase asset;
+ asset = new AssetBase();
+ asset.FullID = LLUUID.Random();
+ asset.Type = (sbyte) item.assetType;
+ asset.InvType = (sbyte) item.invType;
+ asset.Name = item.inventoryName;
+ asset.Data = data;
+ commsManager.AssetCache.AddAsset(asset);
+
+ item.assetID = asset.FullID;
+ userInfo.UpdateItem(remoteClient.AgentId, item);
+
+ // remoteClient.SendInventoryItemUpdate(item);
+ if (item.invType == 7)
+ {
+ //do we want to know about updated note cards?
+ }
+ else if (item.invType == 10)
+ {
+ // do we want to know about updated scripts
+ }
+
+ return (asset.FullID);
+ }
+ }
+ }
+ return LLUUID.Zero;
+ }
+
+ public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
+ LLUUID itemID)
+ {
+ CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
+ if (userInfo != null)
+ {
+ if (userInfo.RootFolder != null)
+ {
+ InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
+ if (item != null)
+ {
+ AgentAssetTransactions transactions =
+ commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
+ if (transactions != null)
+ {
+ AssetBase asset = null;
+ bool addToCache = false;
+
+ asset = commsManager.AssetCache.GetAsset(assetID);
+ if (asset == null)
+ {
+ asset = transactions.GetTransactionAsset(transactionID);
+ addToCache = true;
+ }
+
+ if (asset != null)
+ {
+ if (asset.FullID == assetID)
+ {
+ asset.Name = item.inventoryName;
+ asset.Description = item.inventoryDescription;
+ asset.InvType = (sbyte) item.invType;
+ asset.Type = (sbyte) item.assetType;
+ item.assetID = asset.FullID;
+
+ if (addToCache)
+ {
+ commsManager.AssetCache.AddAsset(asset);
+ }
+
+ userInfo.UpdateItem(remoteClient.AgentId, item);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ ///
+ /// temporary method to test out creating new inventory items
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
+ uint callbackID, string description, string name, sbyte invType, sbyte type,
+ byte wearableType, uint nextOwnerMask)
+ {
+ if (transActionID == LLUUID.Zero)
+ {
+ CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
+ if (userInfo != null)
+ {
+ AssetBase asset = new AssetBase();
+ asset.Name = name;
+ asset.Description = description;
+ asset.InvType = invType;
+ asset.Type = type;
+ asset.FullID = LLUUID.Random();
+ asset.Data = new byte[1];
+ commsManager.AssetCache.AddAsset(asset);
+
+ InventoryItemBase item = new InventoryItemBase();
+ item.avatarID = remoteClient.AgentId;
+ item.creatorsID = remoteClient.AgentId;
+ item.inventoryID = LLUUID.Random();
+ item.assetID = asset.FullID;
+ item.inventoryDescription = description;
+ item.inventoryName = name;
+ item.assetType = invType;
+ item.invType = invType;
+ item.parentFolderID = folderID;
+ item.inventoryCurrentPermissions = 2147483647;
+ item.inventoryNextPermissions = nextOwnerMask;
+
+ userInfo.AddItem(remoteClient.AgentId, item);
+ remoteClient.SendInventoryItemUpdate(item);
+ }
+ }
+ else
+ {
+ commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
+ callbackID, description, name, invType,
+ type, wearableType, nextOwnerMask);
+ //System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
+ {
+ bool hasPrim = false;
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObjectGroup)
+ {
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
+ if (hasPrim != false)
+ {
+ bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
+ if (fileChange)
+ {
+ if (XferManager != null)
+ {
+ ((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
+ {
+ bool hasPrim = false;
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObjectGroup)
+ {
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
+ if (hasPrim != false)
+ {
+ int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
+ ((SceneObjectGroup) ent).GetProperites(remoteClient);
+ if (type == 10)
+ {
+ EventManager.TriggerRemoveScript(localID, itemID);
+ }
+ }
+ }
+ }
+ }
+
+ public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
+ {
+ CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
+ LLUUID copyID = LLUUID.Random();
+ if (userInfo != null)
+ {
+ if (userInfo.RootFolder != null)
+ {
+ InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
+ if (item != null)
+ {
+ bool isTexture = false;
+ bool rezzed = false;
+ if (item.invType == 0)
+ {
+ isTexture = true;
+ }
+ AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
+ if (rezAsset != null)
+ {
+ string script = Util.FieldToString(rezAsset.Data);
+ //Console.WriteLine("rez script "+script);
+ EventManager.TriggerRezScript(localID, copyID, script);
+ rezzed = true;
+ }
+ else
+ {
+ //lets try once more incase the asset cache is being slow getting the asset from server
+ rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
+ if (rezAsset != null)
+ {
+ string script = Util.FieldToString(rezAsset.Data);
+ // Console.WriteLine("rez script " + script);
+ EventManager.TriggerRezScript(localID, copyID, script);
+ rezzed = true;
+ }
+ }
+
+ if (rezzed)
+ {
+ bool hasPrim = false;
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObjectGroup)
+ {
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
+ if (hasPrim != false)
+ {
+ bool added =
+ ((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item,
+ copyID);
+ ((SceneObjectGroup) ent).GetProperites(remoteClient);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void DeRezObject(Packet packet, IClientAPI remoteClient)
+ {
+ DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
+
+ if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
+ {
+ //currently following code not used (or don't know of any case of destination being zero
+ }
+ else
+ {
+ foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
+ {
+ EntityBase selectedEnt = null;
+ //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent.LocalId == Data.ObjectLocalID)
+ {
+ selectedEnt = ent;
+ break;
+ }
+ }
+ if (selectedEnt != null)
+ {
+ if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
+ {
+ string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
+ CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
+ if (userInfo != null)
+ {
+ AssetBase asset = new AssetBase();
+ asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
+ asset.Description =
+ ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
+ asset.InvType = 6;
+ asset.Type = 6;
+ asset.FullID = LLUUID.Random();
+ asset.Data = Helpers.StringToField(sceneObjectXml);
+ commsManager.AssetCache.AddAsset(asset);
+
+
+ InventoryItemBase item = new InventoryItemBase();
+ item.avatarID = remoteClient.AgentId;
+ item.creatorsID = remoteClient.AgentId;
+ item.inventoryID = LLUUID.Random();
+ item.assetID = asset.FullID;
+ item.inventoryDescription = asset.Description;
+ item.inventoryName = asset.Name;
+ item.assetType = asset.Type;
+ item.invType = asset.InvType;
+ item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
+ item.inventoryCurrentPermissions = 2147483647;
+ item.inventoryNextPermissions = 2147483647;
+
+ userInfo.AddItem(remoteClient.AgentId, item);
+ remoteClient.SendInventoryItemUpdate(item);
+ }
+
+ DeleteSceneObjectGroup((SceneObjectGroup)selectedEnt);
+ }
+ }
+ }
+ }
+ }
+
+ public void DeleteSceneObjectGroup(SceneObjectGroup group)
+ {
+ SceneObjectPart rootPart = (group).GetChildPart(group.UUID);
+ if (rootPart.PhysActor != null)
+ {
+ phyScene.RemovePrim(rootPart.PhysActor);
+ rootPart.PhysActor = null;
+ }
+
+ storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID);
+ group.DeleteGroup();
+
+ lock (Entities)
+ {
+ Entities.Remove(group.UUID);
+ }
+ group.DeleteParts();
+ }
+
+ public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
+ {
+ CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
+ if (userInfo != null)
+ {
+ if (userInfo.RootFolder != null)
+ {
+ InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
+ if (item != null)
+ {
+ AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
+ if (rezAsset != null)
+ {
+ AddRezObject(Util.FieldToString(rezAsset.Data), pos);
+ userInfo.DeleteItem(remoteClient.AgentId, item);
+ remoteClient.SendRemoveInventoryItem(itemID);
+ }
+ else
+ {
+ //lets try once more incase the asset cache is being slow getting the asset from server
+ rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
+ if (rezAsset != null)
+ {
+ AddRezObject(Util.FieldToString(rezAsset.Data), pos);
+ userInfo.DeleteItem(remoteClient.AgentId, item);
+ remoteClient.SendRemoveInventoryItem(itemID);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ private void AddRezObject(string xmlData, LLVector3 pos)
+ {
+ SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
+ AddEntity(group);
+ group.AbsolutePosition = pos;
+ SceneObjectPart rootPart = group.GetChildPart(group.UUID);
+ if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
+ {
+ PrimitiveBaseShape pbs = rootPart.Shape;
+ rootPart.PhysActor = phyScene.AddPrimShape(
+ rootPart.Name,
+ pbs,
+ new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
+ rootPart.AbsolutePosition.Z),
+ new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
+ new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
+ rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
+ }
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 21edbac..1839051 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -270,26 +270,31 @@ namespace OpenSim.Region.Environment.Scenes
StringReader sr = new StringReader(xmlData);
XmlTextReader reader = new XmlTextReader(sr);
reader.Read();
+
reader.ReadStartElement("SceneObjectGroup");
// reader.ReadStartElement("RootPart");
m_rootPart = SceneObjectPart.FromXml(reader);
- //reader.ReadEndElement();
- while (reader.Read())
+ reader.Read();
+ bool more = true;
+
+ while (more)
{
switch (reader.NodeType)
{
case XmlNodeType.Element:
if (reader.Name == "SceneObjectPart")
{
- // reader.Read();
SceneObjectPart Part = SceneObjectPart.FromXml(reader);
AddPart(Part);
+
}
break;
case XmlNodeType.EndElement:
+ reader.Read();
break;
}
+ more = !reader.EOF;
}
reader.Close();
sr.Close();
--
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