From 81d5a4b6d8d8548dde98cbf827d171bb1ebf96ba Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sun, 10 Jan 2010 03:03:18 +0000
Subject: Remove "login disable", "login enable" and "login status" commands.
---
OpenSim/Region/Application/OpenSim.cs | 48 ----------------------
OpenSim/Region/Application/OpenSimBase.cs | 31 --------------
.../Hypergrid/HGStandaloneLoginModule.cs | 15 -------
.../ServiceConnectorsOut/Grid/HGGridConnector.cs | 2 -
.../Framework/Scenes/SceneCommunicationService.cs | 7 ----
5 files changed, 103 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 82b2fd4..c9f2cfa 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -287,18 +287,6 @@ namespace OpenSim
"create region",
"Create a new region", HandleCreateRegion);
- m_console.Commands.AddCommand("region", false, "login enable",
- "login enable",
- "Enable logins to the simulator", HandleLoginEnable);
-
- m_console.Commands.AddCommand("region", false, "login disable",
- "login disable",
- "Disable logins to the simulator", HandleLoginDisable);
-
- m_console.Commands.AddCommand("region", false, "login status",
- "login status",
- "Display status of logins", HandleLoginStatus);
-
m_console.Commands.AddCommand("region", false, "restart",
"restart",
"Restart all sims in this instance", RunCommand);
@@ -559,42 +547,6 @@ namespace OpenSim
}
///
- /// Enable logins
- ///
- ///
- ///
- private void HandleLoginEnable(string module, string[] cmd)
- {
- ProcessLogin(true);
- }
-
-
- ///
- /// Disable logins
- ///
- ///
- ///
- private void HandleLoginDisable(string module, string[] cmd)
- {
- ProcessLogin(false);
- }
-
- ///
- /// Log login status to the console
- ///
- ///
- ///
- private void HandleLoginStatus(string module, string[] cmd)
- {
- if (m_sceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled == false)
-
- m_log.Info("[ Login ] Login are disabled ");
- else
- m_log.Info("[ Login ] Login are enabled");
- }
-
-
- ///
/// Change and load configuration file data.
///
///
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 391856b..cf2ab65 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -203,12 +203,6 @@ namespace OpenSim
plugin.PostInitialise();
}
- // Only enable logins to the regions once we have completely finished starting up (apart from scripts)
- if ((SceneManager.CurrentOrFirstScene != null) && (SceneManager.CurrentOrFirstScene.SceneGridService != null))
- {
- SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
- }
-
AddPluginCommands();
}
@@ -279,31 +273,6 @@ namespace OpenSim
}
///
- /// Initialises the asset cache. This supports legacy configuration values
- /// to ensure consistent operation, but values outside of that namespace
- /// are handled by the more generic resolution mechanism provided by
- /// the ResolveAssetServer virtual method. If extended resolution fails,
- /// then the normal default action is taken.
- /// Creation of the AssetCache is handled by ResolveAssetCache. This
- /// function accepts a reference to the instantiated AssetServer and
- /// returns an IAssetCache implementation, if possible. This is a virtual
- /// method.
- ///
- public void ProcessLogin(bool LoginEnabled)
- {
- if (LoginEnabled)
- {
- m_log.Info("[LOGIN]: Login is now enabled.");
- SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
- }
- else
- {
- m_log.Info("[LOGIN]: Login is now disabled.");
- SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = false;
- }
- }
-
- ///
/// Execute the region creation process. This includes setting up scene infrastructure.
///
///
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs
index 46ee3c0..0b54746 100644
--- a/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs
+++ b/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs
@@ -55,21 +55,6 @@ namespace OpenSim.Region.CoreModules.Hypergrid
protected bool m_enabled = false; // Module is only enabled if running in standalone mode
- public bool RegionLoginsEnabled
- {
- get
- {
- if (m_firstScene != null)
- {
- return m_firstScene.SceneGridService.RegionLoginsEnabled;
- }
- else
- {
- return false;
- }
- }
- }
-
protected HGLoginAuthService m_loginService;
#region IRegionModule Members
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
index 93cb60c..f9cd90f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
@@ -696,8 +696,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
public bool CheckUserAtEntry(UUID userID, UUID sessionID, out bool comingHome)
{
comingHome = false;
- if (!m_aScene.SceneGridService.RegionLoginsEnabled)
- return false;
CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
if (uinfo != null)
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index f49d072..6164368 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -65,13 +65,6 @@ namespace OpenSim.Region.Framework.Scenes
protected List m_agentsInTransit;
- public bool RegionLoginsEnabled
- {
- get { return m_regionLoginsEnabled; }
- set { m_regionLoginsEnabled = value; }
- }
- private bool m_regionLoginsEnabled = false;
-
///
/// An agent is crossing into this region
///
--
cgit v1.1
From b0a7bcb2c814554dff4fc6dcdcd45ccf700601e9 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sun, 10 Jan 2010 03:17:40 +0000
Subject: Add "StartDisabled" to [Startup] to make all regions start up with
logins disabled until enabled from the console. Add the AccessModule (WIP)
---
.../Resources/CoreModulePlugin.addin.xml | 1 +
.../CoreModules/World/Access/AccessModule.cs | 82 ++++++++++++++++++++++
OpenSim/Region/Framework/Scenes/Scene.cs | 14 ++--
3 files changed, 92 insertions(+), 5 deletions(-)
create mode 100644 OpenSim/Region/CoreModules/World/Access/AccessModule.cs
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
index beb2307..ebc7f59 100644
--- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
+++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
@@ -47,6 +47,7 @@
\
\
+ \
diff --git a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
new file mode 100644
index 0000000..108dcfb
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
@@ -0,0 +1,82 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using log4net;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications.Cache;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Services.Interfaces;
+
+namespace OpenSim.Region.CoreModules.World
+{
+ public class AccessModule : ISharedRegionModule
+ {
+ private static readonly ILog m_log =
+ LogManager.GetLogger(
+ MethodBase.GetCurrentMethod().DeclaringType);
+
+ public void Initialise(IConfigSource config)
+ {
+ }
+
+ public void PostInitialise()
+ {
+ }
+
+ public void Close()
+ {
+ }
+
+ public string Name
+ {
+ get { return "AccessModule"; }
+ }
+
+ public Type ReplaceableInterface
+ {
+ get { return null; }
+ }
+
+ public void AddRegion(Scene scene)
+ {
+ }
+
+ public void RemoveRegion(Scene scene)
+ {
+ }
+
+ public void RegionLoaded(Scene scene)
+ {
+ }
+ }
+}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 183d811..da0b8e4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
public CommunicationsManager CommsManager;
protected SceneCommunicationService m_sceneGridService;
- public bool loginsdisabled = true;
+ public bool LoginsDisabled = true;
public new float TimeDilation
{
@@ -1275,15 +1275,19 @@ namespace OpenSim.Region.Framework.Scenes
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
}
- if (loginsdisabled && m_frame > 20)
+ if (LoginsDisabled && m_frame > 20)
{
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
// this is a rare case where we know we have just went through a long cycle of heap
// allocations, and there is no more work to be done until someone logs in
GC.Collect();
- m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
- loginsdisabled = false;
+ IConfig startupConfig = m_config.Configs["Startup"];
+ if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
+ {
+ m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
+ LoginsDisabled = false;
+ }
}
}
catch (NotImplementedException)
@@ -3348,7 +3352,7 @@ namespace OpenSim.Region.Framework.Scenes
// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
- if (loginsdisabled)
+ if (LoginsDisabled)
{
reason = "Logins Disabled";
return false;
--
cgit v1.1
From b9e6f4583cbfc10f566f702f70cecb5348fec023 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sun, 10 Jan 2010 03:48:10 +0000
Subject: Implement access module commands
---
.../CoreModules/World/Access/AccessModule.cs | 76 ++++++++++++++++++++++
1 file changed, 76 insertions(+)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
index 108dcfb..dfa8df6 100644
--- a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
+++ b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
@@ -32,6 +32,7 @@ using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
+using OpenSim.Framework.Console;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
@@ -45,8 +46,30 @@ namespace OpenSim.Region.CoreModules.World
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
+ private List m_SceneList = new List();
+
public void Initialise(IConfigSource config)
{
+ MainConsole.Instance.Commands.AddCommand("access", true,
+ "login enable",
+ "login enable",
+ "Enable simulator logins",
+ String.Empty,
+ HandleLoginCommand);
+
+ MainConsole.Instance.Commands.AddCommand("access", true,
+ "login disable",
+ "login disable",
+ "Disable simulator logins",
+ String.Empty,
+ HandleLoginCommand);
+
+ MainConsole.Instance.Commands.AddCommand("access", true,
+ "login status",
+ "login status",
+ "Show login status",
+ String.Empty,
+ HandleLoginCommand);
}
public void PostInitialise()
@@ -69,14 +92,67 @@ namespace OpenSim.Region.CoreModules.World
public void AddRegion(Scene scene)
{
+ if (!m_SceneList.Contains(scene))
+ m_SceneList.Add(scene);
}
public void RemoveRegion(Scene scene)
{
+ m_SceneList.Remove(scene);
}
public void RegionLoaded(Scene scene)
{
}
+
+ public void HandleLoginCommand(string module, string[] cmd)
+ {
+ if ((Scene)MainConsole.Instance.ConsoleScene == null)
+ {
+ foreach (Scene s in m_SceneList)
+ {
+ if(!ProcessCommand(s, cmd))
+ break;
+ }
+ }
+ else
+ {
+ ProcessCommand((Scene)MainConsole.Instance.ConsoleScene, cmd);
+ }
+ }
+
+ bool ProcessCommand(Scene scene, string[] cmd)
+ {
+ if (cmd.Length < 2)
+ {
+ MainConsole.Instance.Output("Syntax: login enable|disable|status");
+ return false;
+ }
+
+ switch (cmd[1])
+ {
+ case "enable":
+ if (scene.LoginsDisabled)
+ MainConsole.Instance.Output(String.Format("Enabling logins for region {0}", scene.RegionInfo.RegionName));
+ scene.LoginsDisabled = false;
+ break;
+ case "disable":
+ if (!scene.LoginsDisabled)
+ MainConsole.Instance.Output(String.Format("Disabling logins for region {0}", scene.RegionInfo.RegionName));
+ scene.LoginsDisabled = true;
+ break;
+ case "status":
+ if (scene.LoginsDisabled)
+ MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
+ else
+ MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
+ break;
+ default:
+ MainConsole.Instance.Output("Syntax: login enable|disable|status");
+ return false;
+ }
+
+ return true;
+ }
}
}
--
cgit v1.1
From 45b19e5e2da33813de07c2be2e46c1f28cbf9b38 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sun, 10 Jan 2010 04:05:19 +0000
Subject: Fix a small bug in login disable code
---
OpenSim/Region/Framework/Scenes/Scene.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index da0b8e4..bc9301b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1275,7 +1275,7 @@ namespace OpenSim.Region.Framework.Scenes
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
}
- if (LoginsDisabled && m_frame > 20)
+ if (LoginsDisabled && m_frame == 20)
{
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
// this is a rare case where we know we have just went through a long cycle of heap
--
cgit v1.1