From 11194209df8a29f5103e6e34104eae7834f3280a Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Mon, 31 Aug 2015 14:09:15 -0700
Subject: First commit where physics work as region module. Moved all physics
dlls out of Physics and into bin directly, so they can be found by the module
loader. Removed call to PhysicsPluginManager.
---
OpenSim/Region/Application/OpenSimBase.cs | 15 +----------
.../Region/ClientStack/RegionApplicationBase.cs | 29 ----------------------
.../CoreModules/Framework/Library/LibraryModule.cs | 2 +-
.../Grid/Tests/GridConnectorsTests.cs | 8 +++---
OpenSim/Region/Framework/Scenes/Scene.cs | 7 +++---
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 7 +++++-
.../BasicPhysics/BasicPhysicsScene.cs | 1 +
OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | 5 +++-
.../BulletS/Tests/BulletSimTestsUtil.cs | 27 ++++++++++++++------
OpenSim/Region/PhysicsModules/Ode/OdeScene.cs | 2 ++
OpenSim/Region/PhysicsModules/POS/POSScene.cs | 2 ++
.../PhysicsModules/SharedBase/PhysicsScene.cs | 8 ++++++
12 files changed, 51 insertions(+), 62 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 68fba97..980fa85 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -734,10 +734,6 @@ namespace OpenSim
clientServer = clientNetworkServers;
scene.LoadWorldMap();
- scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
- scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
- scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
-
return scene;
}
@@ -749,11 +745,8 @@ namespace OpenSim
protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
IEstateDataService estateDataService, AgentCircuitManager circuitManager)
{
- Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
- PhysicsScene physicsScene = GetPhysicsScene(regionInfo.RegionName, regionExtent);
-
return new Scene(
- regionInfo, circuitManager, physicsScene,
+ regionInfo, circuitManager,
simDataService, estateDataService,
Config, m_version);
}
@@ -796,12 +789,6 @@ namespace OpenSim
# region Setup methods
- protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent)
- {
- return GetPhysicsScene(
- m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier, regionExtent);
- }
-
///
/// Handler to supply the current status of this sim
///
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 374e34d..343780b 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -62,16 +62,6 @@ namespace OpenSim.Region.ClientStack
protected abstract void Initialize();
- ///
- /// Get a new physics scene.
- ///
- ///
- ///
- /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
- ///
- ///
- protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent);
-
protected abstract ClientStackManager CreateClientStackManager();
protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
@@ -113,24 +103,5 @@ namespace OpenSim.Region.ClientStack
base.StartupSpecific();
}
- ///
- /// Get a new physics scene.
- ///
- /// The name of the physics engine to use
- /// The name of the mesh engine to use
- /// The configuration data to pass to the physics and mesh engines
- ///
- /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
- ///
- ///
- protected PhysicsScene GetPhysicsScene(
- string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent)
- {
- PhysicsPluginManager physicsPluginManager;
- physicsPluginManager = new PhysicsPluginManager();
- physicsPluginManager.LoadPluginsFromAssemblies("Physics");
-
- return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent);
- }
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
index d10c9b4..69d7e16 100644
--- a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
@@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library
}
RegionInfo regInfo = new RegionInfo();
- Scene m_MockScene = new Scene(regInfo, null);
+ Scene m_MockScene = new Scene(regInfo);
LocalInventoryService invService = new LocalInventoryService(lib);
m_MockScene.RegisterModuleInterface(invService);
m_MockScene.RegisterModuleInterface(m_Scene.AssetService);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
index aa5f889..25ae689 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
@@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
r1.ExternalHostName = "127.0.0.1";
r1.HttpPort = 9001;
r1.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
- Scene s = new Scene(new RegionInfo(), null);
+ Scene s = new Scene(new RegionInfo());
s.RegionInfo.RegionID = r1.RegionID;
m_LocalConnector.AddRegion(s);
@@ -97,7 +97,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
r2.ExternalHostName = "127.0.0.1";
r2.HttpPort = 9002;
r2.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
- s = new Scene(new RegionInfo(), null);
+ s = new Scene(new RegionInfo());
s.RegionInfo.RegionID = r2.RegionID;
m_LocalConnector.AddRegion(s);
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
r3.ExternalHostName = "127.0.0.1";
r3.HttpPort = 9003;
r3.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
- s = new Scene(new RegionInfo(), null);
+ s = new Scene(new RegionInfo());
s.RegionInfo.RegionID = r3.RegionID;
m_LocalConnector.AddRegion(s);
@@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
r4.ExternalHostName = "127.0.0.1";
r4.HttpPort = 9004;
r4.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
- s = new Scene(new RegionInfo(), null);
+ s = new Scene(new RegionInfo());
s.RegionInfo.RegionID = r4.RegionID;
m_LocalConnector.AddRegion(s);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 09a0a6b..900e715 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -850,10 +850,10 @@ namespace OpenSim.Region.Framework.Scenes
#region Constructors
- public Scene(RegionInfo regInfo, AgentCircuitManager authen, PhysicsScene physicsScene,
+ public Scene(RegionInfo regInfo, AgentCircuitManager authen,
ISimulationDataService simDataService, IEstateDataService estateDataService,
IConfigSource config, string simulatorVersion)
- : this(regInfo, physicsScene)
+ : this(regInfo)
{
m_config = config;
MinFrameTicks = 89;
@@ -1192,11 +1192,10 @@ namespace OpenSim.Region.Framework.Scenes
}
- public Scene(RegionInfo regInfo, PhysicsScene physicsScene)
+ public Scene(RegionInfo regInfo)
: base(regInfo)
{
m_sceneGraph = new SceneGraph(this);
- m_sceneGraph.PhysicsScene = physicsScene;
// If the scene graph has an Unrecoverable error, restart this sim.
// Currently the only thing that causes it to happen is two kinds of specific
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index eea0fff..d77e324 100755
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -111,7 +111,12 @@ namespace OpenSim.Region.Framework.Scenes
public PhysicsScene PhysicsScene
{
- get { return _PhyScene; }
+ get
+ {
+ if (_PhyScene == null)
+ _PhyScene = m_parentScene.RequestModuleInterface();
+ return _PhyScene;
+ }
set
{
// If we're not doing the initial set
diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
index 5ec0f85..f7760c5 100644
--- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
+++ b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
@@ -93,6 +93,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
scene.RegisterModuleInterface(this);
m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
+ base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight);
}
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
index 26af343..b412561 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
@@ -248,7 +248,10 @@ namespace OpenSim.Region.PhysicsModule.BulletS
scene.RegisterModuleInterface(this);
Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
- Initialise(m_Config, extent);
+ Initialise(m_Config, extent);
+
+ base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight);
+
}
public void RemoveRegion(Scene scene)
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs b/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs
index 34c0571..d86c841 100755
--- a/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs
@@ -35,6 +35,7 @@ using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
using OpenSim.Region.PhysicsModules.Meshing;
+using OpenSim.Region.Framework.Interfaces;
using OpenMetaverse;
@@ -78,22 +79,32 @@ public static class BulletSimTestsUtil
bulletSimConfig.Set("VehicleLoggingEnabled","True");
}
- PhysicsPluginManager physicsPluginManager;
- physicsPluginManager = new PhysicsPluginManager();
- physicsPluginManager.LoadPluginsFromAssemblies("Physics");
-
Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
- PhysicsScene pScene = physicsPluginManager.GetPhysicsScene(
- "BulletSim", "Meshmerizer", openSimINI, "BSTestRegion", regionExtent);
+ //PhysicsScene pScene = physicsPluginManager.GetPhysicsScene(
+ // "BulletSim", "Meshmerizer", openSimINI, "BSTestRegion", regionExtent);
+ RegionInfo info = new RegionInfo();
+ info.RegionName = "BSTestRegion";
+ info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize;
+ OpenSim.Region.Framework.Scenes.Scene scene = new OpenSim.Region.Framework.Scenes.Scene(info);
+
+ IMesher mesher = new OpenSim.Region.PhysicsModules.Meshing.Meshmerizer();
+ INonSharedRegionModule mod = mesher as INonSharedRegionModule;
+ mod.Initialise(openSimINI);
+ mod.AddRegion(scene);
+ mod.RegionLoaded(scene);
- BSScene bsScene = pScene as BSScene;
+ BSScene pScene = new BSScene();
+ mod = (pScene as INonSharedRegionModule);
+ mod.Initialise(openSimINI);
+ mod.AddRegion(scene);
+ mod.RegionLoaded(scene);
// Since the asset requestor is not initialized, any mesh or sculptie will be a cube.
// In the future, add a fake asset fetcher to get meshes and sculpts.
// bsScene.RequestAssetMethod = ???;
- return bsScene;
+ return pScene;
}
}
diff --git a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
index 3616200..f090953 100644
--- a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
+++ b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
@@ -585,6 +585,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
Initialise();
InitialiseFromConfig(m_config);
+ base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight);
+
}
public void RemoveRegion(Scene scene)
diff --git a/OpenSim/Region/PhysicsModules/POS/POSScene.cs b/OpenSim/Region/PhysicsModules/POS/POSScene.cs
index 915fa8c..beaa177 100644
--- a/OpenSim/Region/PhysicsModules/POS/POSScene.cs
+++ b/OpenSim/Region/PhysicsModules/POS/POSScene.cs
@@ -85,6 +85,8 @@ namespace OpenSim.Region.PhysicsModule.POS
PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName;
scene.RegisterModuleInterface(this);
+ base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight);
+
}
public void RemoveRegion(Scene scene)
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
index 247f355..32691fc 100644
--- a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
+++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
@@ -117,6 +117,14 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
public RequestAssetDelegate RequestAssetMethod { get; set; }
+ protected void Initialise(RequestAssetDelegate m, float[] terrain, float waterHeight)
+ {
+ RequestAssetMethod = m;
+ SetTerrain(terrain);
+ SetWaterLevel(waterHeight);
+
+ }
+
public virtual void TriggerPhysicsBasedRestart()
{
physicsCrash handler = OnPhysicsCrash;
--
cgit v1.1