From 39cd57598bf21c10bf5f187a65d37ba2c07c775b Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Wed, 14 Jul 2010 16:21:55 +0200 Subject: Fix a permissions issue --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 15 +++++++++++---- .../Framework/Scenes/SceneObjectGroup.Inventory.cs | 18 +++++++++++------- 2 files changed, 22 insertions(+), 11 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 34461dc..2578685 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -432,10 +432,6 @@ namespace OpenSim.Region.Framework.Scenes (uint)PermissionMask.Move; uint ownerPerms = item.CurrentPermissions; - // Mask the base permissions. This is a conservative - // approach altering only the three main perms - basePerms &= nextPerms; - // If this is an object, root prim perms may be more // permissive than folded perms. Use folded perms as // a mask @@ -451,10 +447,17 @@ namespace OpenSim.Region.Framework.Scenes // Mask the owner perms to the folded perms ownerPerms &= foldedPerms; + basePerms &= foldedPerms; // If the root was mod, let the mask reflect that + // We also need to adjust the base here, because + // we should be able to edit in-inventory perms + // for the root prim, if it's mod. if (isRootMod) + { ownerPerms |= (uint)PermissionMask.Modify; + basePerms |= (uint)PermissionMask.Modify; + } } // These will be applied to the root prim at next rez. @@ -462,6 +465,10 @@ namespace OpenSim.Region.Framework.Scenes // are preserved due to the above mangling ownerPerms &= nextPerms; + // Mask the base permissions. This is a conservative + // approach altering only the three main perms + basePerms &= nextPerms; + // Assign to the actual item. Make sure the slam bit is // set, if it wasn't set before. itemCopy.BasePermissions = basePerms; diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 55d2e32..9a01a28 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs @@ -282,7 +282,7 @@ namespace OpenSim.Region.Framework.Scenes PermissionMask.Move | PermissionMask.Transfer) | 7; - uint ownerMask = 0x7ffffff; + uint ownerMask = 0x7fffffff; foreach (SceneObjectPart part in m_parts.Values) { ownerMask &= part.OwnerMask; @@ -296,12 +296,16 @@ namespace OpenSim.Region.Framework.Scenes if ((ownerMask & (uint)PermissionMask.Transfer) == 0) perms &= ~(uint)PermissionMask.Transfer; - if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Modify) == 0) - perms &= ~((uint)PermissionMask.Modify >> 13); - if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Copy) == 0) - perms &= ~((uint)PermissionMask.Copy >> 13); - if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Transfer) == 0) - perms &= ~((uint)PermissionMask.Transfer >> 13); + // If root prim permissions are applied here, this would screw + // with in-inventory manipulation of the next owner perms + // in a major way. So, let's move this to the give itself. + // Yes. I know. Evil. +// if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Modify) == 0) +// perms &= ~((uint)PermissionMask.Modify >> 13); +// if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Copy) == 0) +// perms &= ~((uint)PermissionMask.Copy >> 13); +// if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Transfer) == 0) +// perms &= ~((uint)PermissionMask.Transfer >> 13); return perms; } -- cgit v1.1 From 71433075a9db2dde76c0390299037aab3b8b8787 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 14 Jul 2010 17:12:12 +0100 Subject: Fix obvious bug in XInventoryService.GetFolderItems() which was preventing the iar module from being able to save single item iars --- .../Inventory/Archiver/InventoryArchiveUtils.cs | 9 +- .../Archiver/Tests/InventoryArchiverTests.cs | 125 ++++++++++++++++++++- 2 files changed, 128 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs index ca33968..84afb40 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs @@ -206,11 +206,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver if (components.Length == 1) { -// m_log.DebugFormat("FOUND SINGLE COMPONENT [{0}]", components[0]); +// m_log.DebugFormat( +// "FOUND SINGLE COMPONENT [{0}]. Looking for this in [{1}] {2}", +// components[0], startFolder.Name, startFolder.ID); List items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID); + +// m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Found {0} items in FindItemByPath()", items.Count); + foreach (InventoryItemBase item in items) { +// m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Inspecting item {0} {1}", item.Name, item.ID); + if (item.Name == components[0]) return item; } diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 5130fa5..4531bfd 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs @@ -63,13 +63,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests } /// - /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet). + /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive + /// (subject to change since there is no fixed format yet). /// - // Commenting for now! The mock inventory service needs more beef, at least for - // GetFolderForType - // REFACTORING PROBLEM. This needs to be rewritten. [Test] - public void TestSaveIarV0_1() + public void TestSavePathToIarV0_1() { TestHelper.InMethod(); // log4net.Config.XmlConfigurator.Configure(); @@ -182,6 +180,123 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests } /// + /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive + /// (subject to change since there is no fixed format yet). + /// + [Test] + public void TestSaveItemToIarV0_1() + { + TestHelper.InMethod(); +// log4net.Config.XmlConfigurator.Configure(); + + InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); + + Scene scene = SceneSetupHelpers.SetupScene("Inventory"); + SceneSetupHelpers.SetupSceneModules(scene, archiverModule); + + // Create user + string userFirstName = "Jock"; + string userLastName = "Stirrup"; + string userPassword = "troll"; + UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); + UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); + + // Create asset + SceneObjectGroup object1; + SceneObjectPart part1; + { + string partName = "My Little Dog Object"; + UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); + PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); + Vector3 groupPosition = new Vector3(10, 20, 30); + Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); + Vector3 offsetPosition = new Vector3(5, 10, 15); + + part1 + = new SceneObjectPart( + ownerId, shape, groupPosition, rotationOffset, offsetPosition); + part1.Name = partName; + + object1 = new SceneObjectGroup(part1); + scene.AddNewSceneObject(object1, false); + } + + UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); + AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); + scene.AssetService.Store(asset1); + + // Create item + UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); + string item1Name = "My Little Dog"; + InventoryItemBase item1 = new InventoryItemBase(); + item1.Name = item1Name; + item1.AssetID = asset1.FullID; + item1.ID = item1Id; + InventoryFolderBase objsFolder + = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; + item1.Folder = objsFolder.ID; + scene.AddInventoryItem(userId, item1); + + MemoryStream archiveWriteStream = new MemoryStream(); + archiverModule.OnInventoryArchiveSaved += SaveCompleted; + + mre.Reset(); + archiverModule.ArchiveInventory( + Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream); + mre.WaitOne(60000, false); + + byte[] archive = archiveWriteStream.ToArray(); + MemoryStream archiveReadStream = new MemoryStream(archive); + TarArchiveReader tar = new TarArchiveReader(archiveReadStream); + + //bool gotControlFile = false; + bool gotObject1File = false; + //bool gotObject2File = false; + string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1); + string expectedObject1FilePath = string.Format( + "{0}{1}", + ArchiveConstants.INVENTORY_PATH, + expectedObject1FileName); + + string filePath; + TarArchiveReader.TarEntryType tarEntryType; + +// Console.WriteLine("Reading archive"); + + while (tar.ReadEntry(out filePath, out tarEntryType) != null) + { + Console.WriteLine("Got {0}", filePath); + +// if (ArchiveConstants.CONTROL_FILE_PATH == filePath) +// { +// gotControlFile = true; +// } + + if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml")) + { +// string fileName = filePath.Remove(0, "Objects/".Length); +// +// if (fileName.StartsWith(part1.Name)) +// { + Assert.That(expectedObject1FilePath, Is.EqualTo(filePath)); + gotObject1File = true; +// } +// else if (fileName.StartsWith(part2.Name)) +// { +// Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); +// gotObject2File = true; +// } + } + } + +// Assert.That(gotControlFile, Is.True, "No control file in archive"); + Assert.That(gotObject1File, Is.True, "No item1 file in archive"); +// Assert.That(gotObject2File, Is.True, "No object2 file in archive"); + + // TODO: Test presence of more files and contents of files. + } + + /// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where /// an account exists with the creator name. /// -- cgit v1.1 From 12858122d5fdda6b07841f86398230b0620d97c9 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Wed, 14 Jul 2010 11:02:41 -0700 Subject: Fixes mantis #4870. --- .../CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs | 8 +++++++- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 8 +++++++- 2 files changed, 14 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs index d30e954..3d6e7f3 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs @@ -182,7 +182,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction if (part.Inventory.UpdateInventoryItem(item)) { - remoteClient.SendAgentAlertMessage("Notecard saved", false); + if ((InventoryType)item.InvType == InventoryType.Notecard) + remoteClient.SendAgentAlertMessage("Notecard saved", false); + else if ((InventoryType)item.InvType == InventoryType.LSL) + remoteClient.SendAgentAlertMessage("Script saved", false); + else + remoteClient.SendAgentAlertMessage("Item saved", false); + part.GetProperties(remoteClient); } } diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 2578685..6e73fe9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1343,7 +1343,13 @@ namespace OpenSim.Region.Framework.Scenes } if (part.Inventory.UpdateInventoryItem(itemInfo)) { - remoteClient.SendAgentAlertMessage("Notecard saved", false); + if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) + remoteClient.SendAgentAlertMessage("Notecard saved", false); + else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) + remoteClient.SendAgentAlertMessage("Script saved", false); + else + remoteClient.SendAgentAlertMessage("Item saved", false); + part.GetProperties(remoteClient); } } -- cgit v1.1 From a7b5fe6a889a63acefbd91cd89e0a99c2a8d4162 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Wed, 14 Jul 2010 19:21:01 +0200 Subject: Remove useless quaternion parameter from AttachObject sig --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 2 +- .../Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 8 ++++---- OpenSim/Region/DataSnapshot/ObjectSnapshot.cs | 2 +- OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 4 ++-- OpenSim/Region/Framework/Scenes/Scene.cs | 2 +- 5 files changed, 9 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 540fccc..2a21b02 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -5731,7 +5731,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP { if (att.ObjectData.Length > 0) { - handlerObjectAttach(this, att.ObjectData[0].ObjectLocalID, att.AgentData.AttachmentPoint, att.ObjectData[0].Rotation, false); + handlerObjectAttach(this, att.ObjectData[0].ObjectLocalID, att.AgentData.AttachmentPoint, false); } } } diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index a7b4c66..84c406a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments get { return false; } } - public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent) + public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) { m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject"); @@ -84,7 +84,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments return; // Calls attach with a Zero position - if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false)) + if (AttachObject(remoteClient, objectLocalID, AttachmentPt, Vector3.Zero, false)) { m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); @@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments } public bool AttachObject( - IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) + IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Vector3 attachPos, bool silent) { SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); if (group != null) @@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments tainted = true; AttachObject( - remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); + remoteClient, objatt.LocalId, AttachmentPt, objatt.AbsolutePosition, false); //objatt.ScheduleGroupForFullUpdate(); if (tainted) diff --git a/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs b/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs index 6e69902..00f6918 100644 --- a/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs +++ b/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs @@ -73,7 +73,7 @@ namespace OpenSim.Region.DataSnapshot.Providers client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos, IClientAPI remoteClient, List surfaceArgs) { this.Stale = true; }; client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, - Quaternion rot, bool silent) { this.Stale = true; }; + bool silent) { this.Stale = true; }; client.OnObjectDuplicate += delegate(uint localID, Vector3 offset, uint dupeFlags, UUID AgentID, UUID GroupID) { this.Stale = true; }; client.OnObjectDuplicateOnRay += delegate(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index f8af367..b1bc3bc 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs @@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Interfaces /// /// void AttachObject( - IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent); + IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent); /// /// Attach an object to an avatar. @@ -57,7 +57,7 @@ namespace OpenSim.Region.Framework.Interfaces /// /// true if the object was successfully attached, false otherwise bool AttachObject( - IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent); + IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Vector3 attachPos, bool silent); /// /// Rez an attachment from user inventory and change inventory status to match. diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 40176ec..c47369b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2572,7 +2572,7 @@ namespace OpenSim.Region.Framework.Scenes if (AttachmentsModule != null) AttachmentsModule.AttachObject( - sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); + sp.ControllingClient, grp.LocalId, (uint)0, grp.AbsolutePosition, false); } else -- cgit v1.1 From e1ea82b329b9346ccacb1edd25a0e2b44f07e8c8 Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 14 Jul 2010 19:51:12 +0100 Subject: Major attachments cleanup. Remove unused AttachObject ClientView method Clean up use of AttachObject throughout, reduce number of overloads and number of parameters --- .../Region/ClientStack/LindenUDP/LLClientView.cs | 24 ----- .../Avatar/Attachments/AttachmentsModule.cs | 101 ++++++++++----------- .../Region/Examples/SimpleModule/MyNpcCharacter.cs | 4 - .../Framework/Interfaces/IAttachmentsModule.cs | 2 +- OpenSim/Region/Framework/Scenes/Scene.cs | 3 +- .../Server/IRCClientView.cs | 5 - .../Region/OptionalModules/World/NPC/NPCAvatar.cs | 4 - .../Shared/Api/Implementation/LSL_Api.cs | 5 +- 8 files changed, 51 insertions(+), 97 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 2a21b02..0aec01a 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -3678,30 +3678,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP #endregion Primitive Packet/Data Sending Methods - /// - /// - /// - /// - /// - /// - public void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID) - { - if (attachPoint > 30 && ownerID != AgentId) // Someone else's HUD - return; - - ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach); - // TODO: don't create new blocks if recycling an old packet - attach.AgentData.AgentID = AgentId; - attach.AgentData.SessionID = m_sessionId; - attach.AgentData.AttachmentPoint = attachPoint; - attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1]; - attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock(); - attach.ObjectData[0].ObjectLocalID = localID; - attach.ObjectData[0].Rotation = rotation; - attach.Header.Zerocoded = true; - OutPacket(attach, ThrottleOutPacketType.Task); - } - void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories) { if ((categories & ThrottleOutPacketTypeFlags.Task) != 0) diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 84c406a..527934d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -69,6 +69,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments get { return false; } } + // Called by client + // public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) { m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject"); @@ -84,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments return; // Calls attach with a Zero position - if (AttachObject(remoteClient, objectLocalID, AttachmentPt, Vector3.Zero, false)) + if (AttachObject(remoteClient, part.ParentGroup, AttachmentPt, false)) { m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); @@ -106,72 +108,64 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments } } - public bool AttachObject( - IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Vector3 attachPos, bool silent) + public bool AttachObject(IClientAPI remoteClient, SceneObjectGroup group, uint AttachmentPt, bool silent) { - SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); - if (group != null) + Vector3 attachPos = group.AbsolutePosition; + + if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) { - if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) + // If the attachment point isn't the same as the one previously used + // set it's offset position = 0 so that it appears on the attachment point + // and not in a weird location somewhere unknown. + if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) { - // If the attachment point isn't the same as the one previously used - // set it's offset position = 0 so that it appears on the attachment point - // and not in a weird location somewhere unknown. - if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) - { - attachPos = Vector3.Zero; - } - - // AttachmentPt 0 means the client chose to 'wear' the attachment. - if (AttachmentPt == 0) - { - // Check object for stored attachment point - AttachmentPt = (uint)group.GetAttachmentPoint(); - } - - // if we still didn't find a suitable attachment point....... - if (AttachmentPt == 0) - { - // Stick it on left hand with Zero Offset from the attachment point. - AttachmentPt = (uint)AttachmentPoint.LeftHand; - attachPos = Vector3.Zero; - } + attachPos = Vector3.Zero; + } - group.SetAttachmentPoint((byte)AttachmentPt); - group.AbsolutePosition = attachPos; + // AttachmentPt 0 means the client chose to 'wear' the attachment. + if (AttachmentPt == 0) + { + // Check object for stored attachment point + AttachmentPt = (uint)group.GetAttachmentPoint(); + } - // Saves and gets itemID - UUID itemId; + // if we still didn't find a suitable attachment point....... + if (AttachmentPt == 0) + { + // Stick it on left hand with Zero Offset from the attachment point. + AttachmentPt = (uint)AttachmentPoint.LeftHand; + attachPos = Vector3.Zero; + } - if (group.GetFromItemID() == UUID.Zero) - { - m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId); - } - else - { - itemId = group.GetFromItemID(); - } + group.SetAttachmentPoint((byte)AttachmentPt); + group.AbsolutePosition = attachPos; - SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group); + // Saves and gets itemID + UUID itemId; - group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); - - // In case it is later dropped again, don't let - // it get cleaned up - group.RootPart.RemFlag(PrimFlags.TemporaryOnRez); - group.HasGroupChanged = false; + if (group.GetFromItemID() == UUID.Zero) + { + m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId); } else { - remoteClient.SendAgentAlertMessage( - "You don't have sufficient permissions to attach this object", false); - - return false; + itemId = group.GetFromItemID(); } + + SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group); + + group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); + + // In case it is later dropped again, don't let + // it get cleaned up + group.RootPart.RemFlag(PrimFlags.TemporaryOnRez); + group.HasGroupChanged = false; } else { - m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID); + remoteClient.SendAgentAlertMessage( + "You don't have sufficient permissions to attach this object", false); + return false; } @@ -237,8 +231,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) tainted = true; - AttachObject( - remoteClient, objatt.LocalId, AttachmentPt, objatt.AbsolutePosition, false); + AttachObject(remoteClient, objatt, AttachmentPt, false); //objatt.ScheduleGroupForFullUpdate(); if (tainted) diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index af9df45..f6e6163 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -536,10 +536,6 @@ namespace OpenSim.Region.Examples.SimpleModule { } - public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID) - { - } - public virtual void SendDialog(string objectname, UUID objectID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch, string[] buttonlabels) { } diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index b1bc3bc..2af2548 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs @@ -57,7 +57,7 @@ namespace OpenSim.Region.Framework.Interfaces /// /// true if the object was successfully attached, false otherwise bool AttachObject( - IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Vector3 attachPos, bool silent); + IClientAPI remoteClient, SceneObjectGroup grp, uint AttachmentPt, bool silent); /// /// Rez an attachment from user inventory and change inventory status to match. diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c47369b..b0f4ac0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2571,8 +2571,7 @@ namespace OpenSim.Region.Framework.Scenes RootPrim.RemFlag(PrimFlags.TemporaryOnRez); if (AttachmentsModule != null) - AttachmentsModule.AttachObject( - sp.ControllingClient, grp.LocalId, (uint)0, grp.AbsolutePosition, false); + AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); } else diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 754b925..ee7aa2da 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs @@ -1055,11 +1055,6 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server } - public void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID) - { - - } - public void SendAvatarDataImmediate(ISceneEntity avatar) { diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 12d6643..2e0450c 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs @@ -627,10 +627,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC { } - public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID) - { - } - public virtual void SendDialog(string objectname, UUID objectID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch, string[] buttonlabels) { } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index c5226ba..dbea6ef 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2940,9 +2940,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; if (attachmentsModule != null) - attachmentsModule.AttachObject( - presence.ControllingClient, grp.LocalId, - (uint)attachment, Quaternion.Identity, Vector3.Zero, false); + attachmentsModule.AttachObject(presence.ControllingClient, + grp, (uint)attachment, false); } } -- cgit v1.1