From 0514679b15d12d9481a11637c9f0d43d90cfd94d Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Tue, 2 Sep 2014 18:51:49 +0100
Subject:  reduce MIN_CALLBACK_MS guard time. A value too high introduces a
 extra  throttle and makes more packets to be sent in bursts and not in steady
  state flow.

---
 OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'OpenSim/Region')

diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 45013b3..33375ff 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -700,7 +700,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
         }
 
 
-        const int MIN_CALLBACK_MS = 30;              
+        const int MIN_CALLBACK_MS = 10;              
 
         /// <summary>
         /// Does an early check to see if this queue empty callback is already
-- 
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