From 646bbbc84b8010e0dacbeed5342cdb045f46cc49 Mon Sep 17 00:00:00 2001
From: MW
Date: Wed, 27 Jun 2007 15:28:52 +0000
Subject: Some work on restructuring the namespaces / project names. Note this
doesn't compile yet as not all the code has been changed to use the new
namespaces. Am committing it now for feedback on the namespaces.
---
.../OpenSim.Region.Terrain.BasicTerrain.csproj | 110 +++
...OpenSim.Region.Terrain.BasicTerrain.csproj.user | 12 +
.../Properties/AssemblyInfo.cs | 62 ++
.../Region/Terrain.BasicTerrain/TerrainEngine.cs | 786 +++++++++++++++++++++
.../Region/Terrain.BasicTerrain/TerrainFilter.cs | 103 +++
5 files changed, 1073 insertions(+)
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
(limited to 'OpenSim/Region/Terrain.BasicTerrain')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
new file mode 100644
index 0000000..24667e5
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
@@ -0,0 +1,110 @@
+
+
+ Local
+ 8.0.50727
+ 2.0
+ {C9E0F891-0000-0000-0000-000000000000}
+ Debug
+ AnyCPU
+
+
+
+ OpenSim.Region.Terrain.BasicTerrain
+ JScript
+ Grid
+ IE50
+ false
+ Library
+
+ OpenSim.Region.Terrain.BasicTerrain
+
+
+
+
+
+ False
+ 285212672
+ False
+
+
+ TRACE;DEBUG
+
+ True
+ 4096
+ False
+ ..\..\..\bin\
+ False
+ False
+ False
+ 4
+
+
+
+ False
+ 285212672
+ False
+
+
+ TRACE
+
+ False
+ 4096
+ True
+ ..\..\..\bin\
+ False
+ False
+ False
+ 4
+
+
+
+
+ ..\..\..\bin\libTerrain-BSD.dll
+ False
+
+
+ Microsoft.JScript.dll
+ False
+
+
+ ..\..\..\bin\openjpegnet.dll
+ False
+
+
+ System.dll
+ False
+
+
+ System.Data.dll
+ False
+
+
+ System.Drawing.dll
+ False
+
+
+ System.Xml.dll
+ False
+
+
+
+
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+
+
+
+
+
+
+
+
diff --git a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user
@@ -0,0 +1,12 @@
+
+
+ Debug
+ AnyCPU
+ C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\
+ 8.0.50727
+ ProjectFiles
+ 0
+
+
+
+
diff --git a/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..827c68f
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
@@ -0,0 +1,62 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Terrain.BasicTerrain")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("OpenSim.Terrain.BasicTerrain")]
+[assembly: AssemblyCopyright("Copyright © 2007")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("3263f5b5-0a41-4ed5-91a2-9baaaeecc849")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers
+// by using the '*' as shown below:
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
new file mode 100644
index 0000000..4f989fa
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -0,0 +1,786 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Drawing;
+using libTerrain;
+using OpenJPEGNet;
+
+namespace OpenSim.Terrain
+{
+ public class TerrainCommand
+ {
+ public virtual bool run(string[] cmdargs, ref string output)
+ {
+ return false;
+ }
+
+ public string args;
+ public string help;
+ }
+
+ public class TerrainEngine
+ {
+ ///
+ /// Plugin library for scripts
+ ///
+ public FilterHost customFilters = new FilterHost();
+
+ ///
+ /// A [normally] 256x256 heightmap
+ ///
+ public Channel heightmap;
+
+ ///
+ /// A copy of heightmap at the last save point (for reverting)
+ ///
+ public Channel revertmap;
+
+ ///
+ /// Water heightmap (needs clientside mods to work)
+ ///
+ public Channel watermap;
+
+ ///
+ /// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine.
+ /// Counts the number of modifications since the last save. (0 = Untainted)
+ ///
+ public int tainted;
+
+ int w, h;
+
+ ///
+ /// Generate a new TerrainEngine instance and creates a new heightmap
+ ///
+ public TerrainEngine()
+ {
+ w = 256;
+ h = 256;
+ heightmap = new Channel(w, h);
+
+ tainted++;
+ }
+
+ ///
+ /// Converts the heightmap to a 65536 value 1D floating point array
+ ///
+ /// A float[65536] array containing the heightmap
+ public float[] getHeights1D()
+ {
+ float[] heights = new float[w * h];
+ int i;
+
+ for (i = 0; i < w * h; i++)
+ {
+ heights[i] = (float)heightmap.map[i / w, i % w];
+ }
+
+ return heights;
+ }
+
+ ///
+ /// Converts the heightmap to a 256x256 value 2D floating point array.
+ ///
+ /// An array of 256,256 values containing the heightmap
+ public float[,] getHeights2D()
+ {
+ float[,] heights = new float[w, h];
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ heights[x, y] = (float)heightmap.map[x, y];
+ }
+ }
+ return heights;
+ }
+
+ ///
+ /// Imports a 1D floating point array into the 2D heightmap array
+ ///
+ /// The array to import (must have 65536 members)
+ public void setHeights1D(float[] heights)
+ {
+ int i;
+ for (i = 0; i < w * h; i++)
+ {
+ heightmap.map[i / w, i % w] = heights[i];
+ }
+
+ tainted++;
+ }
+
+ ///
+ /// Loads a 2D array of values into the heightmap
+ ///
+ /// An array of 256,256 float values
+ public void setHeights2D(float[,] heights)
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ heightmap.set(x, y, (double)heights[x, y]);
+ }
+ }
+ tainted++;
+ }
+
+ ///
+ /// Swaps the two heightmap buffers (the 'revert map' and the heightmap)
+ ///
+ public void swapRevertMaps()
+ {
+ Channel backup = heightmap.copy();
+ heightmap = revertmap;
+ revertmap = backup;
+ }
+
+ ///
+ /// Saves the current heightmap into the revertmap
+ ///
+ public void saveRevertMap()
+ {
+ revertmap = heightmap.copy();
+ }
+
+ ///
+ /// Processes a terrain-specific command
+ ///
+ /// Commandline arguments (space seperated)
+ /// Reference that returns error or help text if returning false
+ /// If the operation was successful (if not, the error is placed into resultText)
+ public bool RunTerrainCmd(string[] args, ref string resultText)
+ {
+ string command = args[0];
+
+ try
+ {
+
+ switch (command)
+ {
+ case "help":
+ resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n";
+ resultText += "terrain voronoi - generates a worley fractal with X points per block";
+ resultText += "terrain seed - sets the random seed value to \n";
+ resultText += "terrain load - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n";
+ resultText += "terrain save - saves a terrain to disk, type can be 'F32', 'F64' or 'PNG'\n";
+ resultText += "terrain save grdmap - creates a PNG snapshot of the region using a named gradient map\n";
+ resultText += "terrain rescale - rescales a terrain to be between and meters high\n";
+ resultText += "terrain erode aerobic \n";
+ resultText += "terrain erode thermal \n";
+ resultText += "terrain multiply - multiplies a terrain by \n";
+ resultText += "terrain revert - reverts the terrain to the stored original\n";
+ resultText += "terrain bake - saves the current terrain into the revert map\n";
+ resultText += "terrain csfilter - loads a new filter from the specified .cs file\n";
+ resultText += "terrain jsfilter - loads a new filter from the specified .js file\n";
+ foreach (KeyValuePair filter in customFilters.filters)
+ {
+ resultText += filter.Value.Help();
+ }
+
+ return false;
+
+ case "revert":
+ swapRevertMaps();
+ saveRevertMap();
+ break;
+
+ case "bake":
+ saveRevertMap();
+ break;
+
+ case "seed":
+ setSeed(Convert.ToInt32(args[1]));
+ break;
+
+ case "erode":
+ return consoleErosion(args, ref resultText);
+
+ case "voronoi":
+ double[] c = new double[2];
+ c[0] = -1;
+ c[1] = 1;
+ heightmap.voronoiDiagram(Convert.ToInt32(args[1]), Convert.ToInt32(args[2]), c);
+ break;
+
+ case "hills":
+ return consoleHills(args, ref resultText);
+
+ case "regenerate":
+ hills();
+ break;
+
+ case "rescale":
+ setRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2]));
+ break;
+
+ case "multiply":
+ heightmap *= Convert.ToDouble(args[1]);
+ break;
+
+ case "load":
+ switch (args[1].ToLower())
+ {
+ case "f32":
+ loadFromFileF32(args[2]);
+ break;
+
+ case "f64":
+ loadFromFileF64(args[2]);
+ break;
+
+ case "raw":
+ loadFromFileSLRAW(args[2]);
+ break;
+
+ case "img":
+ heightmap.loadImage(args[2]);
+ return false;
+
+ default:
+ resultText = "Unknown image or data format";
+ return false;
+ }
+ break;
+
+ case "save":
+ switch (args[1].ToLower())
+ {
+ case "f32":
+ writeToFileF32(args[2]);
+ break;
+
+ case "f64":
+ writeToFileF64(args[2]);
+ break;
+
+ case "grdmap":
+ exportImage(args[2], args[3]);
+ break;
+
+ case "png":
+ heightmap.saveImage(args[2]);
+ break;
+
+ default:
+ resultText = "Unknown image or data format";
+ return false;
+ }
+ break;
+
+ case "csfilter":
+ customFilters.LoadFilterCSharp(args[1]);
+ break;
+ case "jsfilter":
+ customFilters.LoadFilterJScript(args[1]);
+ break;
+
+ default:
+ // Run any custom registered filters
+ if (customFilters.filters.ContainsKey(command))
+ {
+ customFilters.filters[command].Filter(heightmap, args);
+ break;
+ }
+ else
+ {
+ resultText = "Unknown terrain command";
+ return false;
+ }
+ }
+ return true;
+ }
+ catch (Exception e)
+ {
+ resultText = "Error running terrain command: " + e.ToString();
+ return false;
+ }
+ }
+
+ private bool consoleErosion(string[] args, ref string resultText)
+ {
+ switch (args[1].ToLower())
+ {
+ case "aerobic":
+ // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest
+ heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7]));
+ break;
+ case "thermal":
+ heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4]));
+ break;
+ default:
+ resultText = "Unknown erosion type";
+ return false;
+ }
+ return true;
+ }
+
+ private bool consoleHills(string[] args, ref string resultText)
+ {
+ int count;
+ double sizeMin;
+ double sizeRange;
+ bool island;
+ bool additive;
+ bool noisy;
+
+ if (args.GetLength(0) > 2)
+ {
+ count = Convert.ToInt32(args[2]);
+ sizeMin = Convert.ToDouble(args[3]);
+ sizeRange = Convert.ToDouble(args[4]);
+ island = Convert.ToBoolean(args[5]);
+ additive = Convert.ToBoolean(args[6]);
+ noisy = Convert.ToBoolean(args[7]);
+ }
+ else
+ {
+ count = 200;
+ sizeMin = 20;
+ sizeRange = 40;
+ island = true;
+ additive = true;
+ noisy = false;
+ }
+
+ switch (args[1].ToLower())
+ {
+ case "blocks":
+ heightmap.hillsBlocks(count, sizeMin, sizeRange, island, additive, noisy);
+ break;
+ case "cones":
+ heightmap.hillsCones(count, sizeMin, sizeRange, island, additive, noisy);
+ break;
+ case "spheres":
+ heightmap.hillsSpheres(count, sizeMin, sizeRange, island, additive, noisy);
+ break;
+ case "squared":
+ heightmap.hillsSquared(count, sizeMin, sizeRange, island, additive, noisy);
+ break;
+ default:
+ resultText = "Unknown hills type";
+ return false;
+ }
+ return true;
+ }
+
+ ///
+ /// Renormalises the array between min and max
+ ///
+ /// Minimum value of the new array
+ /// Maximum value of the new array
+ public void setRange(float min, float max)
+ {
+ heightmap.normalise((double)min, (double)max);
+ tainted++;
+ }
+
+ ///
+ /// Loads a file consisting of 256x256 doubles and imports it as an array into the map.
+ ///
+ /// TODO: Move this to libTerrain itself
+ /// The filename of the double array to import
+ public void loadFromFileF64(string filename)
+ {
+ System.IO.FileInfo file = new System.IO.FileInfo(filename);
+ System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
+ System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ heightmap.map[x, y] = bs.ReadDouble();
+ }
+ }
+
+ bs.Close();
+ s.Close();
+
+ tainted++;
+ }
+
+ ///
+ /// Loads a file consisting of 256x256 floats and imports it as an array into the map.
+ ///
+ /// TODO: Move this to libTerrain itself
+ /// The filename of the float array to import
+ public void loadFromFileF32(string filename)
+ {
+ System.IO.FileInfo file = new System.IO.FileInfo(filename);
+ System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
+ System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ heightmap.map[x, y] = (double)bs.ReadSingle();
+ }
+ }
+
+ bs.Close();
+ s.Close();
+
+ tainted++;
+ }
+
+ ///
+ /// Loads a file formatted in the SL .RAW Format used on the main grid
+ ///
+ /// This file format stinks and is best avoided.
+ /// A path to the .RAW format
+ public void loadFromFileSLRAW(string filename)
+ {
+ System.IO.FileInfo file = new System.IO.FileInfo(filename);
+ System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
+ System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ heightmap.map[x, y] = (double)bs.ReadByte() * ((double)bs.ReadByte() / 127.0);
+ bs.ReadBytes(11); // Advance the stream to next bytes.
+ }
+ }
+
+ bs.Close();
+ s.Close();
+
+ tainted++;
+ }
+
+ ///
+ /// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array.
+ ///
+ /// The desired output filename
+ public void writeToFileF64(string filename)
+ {
+ System.IO.FileInfo file = new System.IO.FileInfo(filename);
+ System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
+ System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ bs.Write(heightmap.get(x, y));
+ }
+ }
+
+ bs.Close();
+ s.Close();
+ }
+
+ ///
+ /// Writes the current terrain heightmap to disk, in the format of a 65536 entry float[] array
+ ///
+ /// The desired output filename
+ public void writeToFileF32(string filename)
+ {
+ System.IO.FileInfo file = new System.IO.FileInfo(filename);
+ System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
+ System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ bs.Write((float)heightmap.get(x, y));
+ }
+ }
+
+ bs.Close();
+ s.Close();
+ }
+
+ ///
+ /// Sets the random seed to be used by procedural functions which involve random numbers.
+ ///
+ /// The desired seed
+ public void setSeed(int val)
+ {
+ heightmap.seed = val;
+ }
+
+ ///
+ /// Raises land in a sphere around the specified coordinates
+ ///
+ /// Center of the sphere on the X axis
+ /// Center of the sphere on the Y axis
+ /// The radius of the sphere
+ /// Scale the height of the sphere by this amount (recommended 0..2)
+ public void raise(double rx, double ry, double size, double amount)
+ {
+ lock (heightmap)
+ {
+ heightmap.raise(rx, ry, size, amount);
+ }
+
+ tainted++;
+ }
+
+ ///
+ /// Lowers the land in a sphere around the specified coordinates
+ ///
+ /// The center of the sphere at the X axis
+ /// The center of the sphere at the Y axis
+ /// The radius of the sphere in meters
+ /// Scale the height of the sphere by this amount (recommended 0..2)
+ public void lower(double rx, double ry, double size, double amount)
+ {
+ lock (heightmap)
+ {
+ heightmap.lower(rx, ry, size, amount);
+ }
+
+ tainted++;
+ }
+
+ ///
+ /// Flattens the land under the brush of specified coordinates (spherical mask)
+ ///
+ /// Center of sphere
+ /// Center of sphere
+ /// Radius of the sphere
+ /// Thickness of the mask (0..2 recommended)
+ public void flatten(double rx, double ry, double size, double amount)
+ {
+ lock (heightmap)
+ {
+ heightmap.flatten(rx, ry, size, amount);
+ }
+
+ tainted++;
+ }
+
+ ///
+ /// Creates noise within the specified bounds
+ ///
+ /// Center of the bounding sphere
+ /// Center of the bounding sphere
+ /// The radius of the sphere
+ /// Strength of the mask (0..2) recommended
+ public void noise(double rx, double ry, double size, double amount)
+ {
+ lock (heightmap)
+ {
+ Channel smoothed = new Channel();
+ smoothed.noise();
+
+ Channel mask = new Channel();
+ mask.raise(rx, ry, size, amount);
+
+ heightmap.blend(smoothed, mask);
+ }
+
+ tainted++;
+ }
+
+ ///
+ /// Reverts land within the specified bounds
+ ///
+ /// Center of the bounding sphere
+ /// Center of the bounding sphere
+ /// The radius of the sphere
+ /// Strength of the mask (0..2) recommended
+ public void revert(double rx, double ry, double size, double amount)
+ {
+ lock (heightmap)
+ {
+ Channel mask = new Channel();
+ mask.raise(rx, ry, size, amount);
+
+ heightmap.blend(revertmap, mask);
+ }
+
+ tainted++;
+ }
+
+ ///
+ /// Smooths land under the brush of specified coordinates (spherical mask)
+ ///
+ /// Center of the sphere
+ /// Center of the sphere
+ /// Radius of the sphere
+ /// Thickness of the mask (0..2 recommended)
+ public void smooth(double rx, double ry, double size, double amount)
+ {
+ lock (heightmap)
+ {
+ Channel smoothed = heightmap.copy();
+ smoothed.smooth(amount);
+
+ Channel mask = new Channel();
+ mask.raise(rx,ry,size,amount);
+
+ heightmap.blend(smoothed, mask);
+ }
+
+ tainted++;
+ }
+
+ ///
+ /// Generates a simple set of hills in the shape of an island
+ ///
+ public void hills()
+ {
+ lock (heightmap)
+ {
+ heightmap.hillsSpheres(200, 20, 40, true, true, false);
+ heightmap.normalise();
+ heightmap *= 60.0; // Raise to 60m
+ }
+
+ tainted++;
+ }
+
+ ///
+ /// Multiplies the heightfield by val
+ ///
+ /// The heightfield
+ /// The multiplier
+ ///
+ public static TerrainEngine operator *(TerrainEngine meep, Double val)
+ {
+ meep.heightmap *= val;
+ meep.tainted++;
+ return meep;
+ }
+
+ ///
+ /// Returns the height at the coordinates x,y
+ ///
+ /// X Coordinate
+ /// Y Coordinate
+ ///
+ public float this[int x, int y]
+ {
+ get
+ {
+ return (float)heightmap.get(x, y);
+ }
+ set
+ {
+ tainted++;
+ heightmap.set(x, y, (double)value);
+ }
+ }
+
+ ///
+ /// Exports the current heightmap to a PNG file
+ ///
+ /// The destination filename for the image
+ /// A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.
+ public void exportImage(string filename, string gradientmap)
+ {
+ try
+ {
+ Bitmap gradientmapLd = new Bitmap(gradientmap);
+
+ int pallete = gradientmapLd.Height;
+
+ Bitmap bmp = new Bitmap(heightmap.w, heightmap.h);
+ Color[] colours = new Color[pallete];
+
+ for (int i = 0; i < pallete; i++)
+ {
+ colours[i] = gradientmapLd.GetPixel(0, i);
+ }
+
+ Channel copy = heightmap.copy();
+ for (int x = 0; x < copy.w; x++)
+ {
+ for (int y = 0; y < copy.h; y++)
+ {
+ // 512 is the largest possible height before colours clamp
+ int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(x, y) / 512.0), 0.0) * pallete);
+ bmp.SetPixel(x, y, colours[colorindex]);
+ }
+ }
+
+ bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
+ }
+ catch (Exception e)
+ {
+ Console.WriteLine("Failed generating terrain map: " + e.ToString());
+ }
+ }
+
+ ///
+ /// Exports the current heightmap in Jpeg2000 format to a byte[]
+ ///
+ /// A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.
+ public byte[] exportJpegImage(string gradientmap)
+ {
+ byte[] imageData = null;
+ try
+ {
+ Bitmap gradientmapLd = new Bitmap(gradientmap);
+
+ int pallete = gradientmapLd.Height;
+
+ Bitmap bmp = new Bitmap(heightmap.w, heightmap.h);
+ Color[] colours = new Color[pallete];
+
+ for (int i = 0; i < pallete; i++)
+ {
+ colours[i] = gradientmapLd.GetPixel(0, i);
+ }
+
+ Channel copy = heightmap.copy();
+ for (int x = 0; x < copy.w; x++)
+ {
+ for (int y = 0; y < copy.h; y++)
+ {
+ // 512 is the largest possible height before colours clamp
+ int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(copy.h - y, x) / 512.0), 0.0) * pallete);
+ bmp.SetPixel(x, y, colours[colorindex]);
+ }
+ }
+
+ //bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
+ imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, "map");
+
+ }
+ catch (Exception e)
+ {
+ Console.WriteLine("Failed generating terrain map: " + e.ToString());
+ }
+
+ return imageData;
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
new file mode 100644
index 0000000..689375d
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
@@ -0,0 +1,103 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+using System.CodeDom.Compiler;
+using System.CodeDom;
+using Microsoft.CSharp;
+using Microsoft.JScript;
+
+using libTerrain;
+
+namespace OpenSim.Terrain
+{
+ public interface ITerrainFilter
+ {
+ void Filter(Channel heightmap, string[] args);
+ string Register();
+ string Help();
+ }
+
+ public class TestFilter : ITerrainFilter
+ {
+ public void Filter(Channel heightmap, string[] args)
+ {
+ Console.WriteLine("Hello world");
+ }
+
+ public string Register()
+ {
+ return "demofilter";
+ }
+
+ public string Help()
+ {
+ return "demofilter - Does nothing";
+ }
+ }
+
+ public class FilterHost
+ {
+ public Dictionary filters = new Dictionary();
+
+ private void LoadFilter(ICodeCompiler compiler, string filename)
+ {
+ CompilerParameters compilerParams = new CompilerParameters();
+ CompilerResults compilerResults;
+ compilerParams.GenerateExecutable = false;
+ compilerParams.GenerateInMemory = true;
+ compilerParams.IncludeDebugInformation = false;
+ compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll");
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Terrain.BasicTerrain.dll");
+ compilerParams.ReferencedAssemblies.Add("System.dll");
+
+ compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
+
+ if (compilerResults.Errors.Count > 0)
+ {
+ Console.WriteLine("Compile errors:");
+ foreach (CompilerError error in compilerResults.Errors)
+ {
+ Console.WriteLine(error.Line.ToString() + ": " + error.ErrorText.ToString());
+ }
+ }
+ else
+ {
+ foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
+ {
+ Type testInterface = pluginType.GetInterface("ITerrainFilter",true);
+
+ if (testInterface != null)
+ {
+ ITerrainFilter filter = (ITerrainFilter)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
+
+ string filterName = filter.Register();
+ Console.WriteLine("Plugin: " + filterName + " loaded.");
+
+ if (!filters.ContainsKey(filterName))
+ {
+ filters.Add(filterName, filter);
+ }
+ else
+ {
+ filters[filterName] = filter;
+ }
+ }
+ }
+ }
+
+ }
+
+ public void LoadFilterCSharp(string filename)
+ {
+ CSharpCodeProvider compiler = new CSharpCodeProvider();
+ LoadFilter(compiler.CreateCompiler(), filename);
+ }
+
+ public void LoadFilterJScript(string filename)
+ {
+ JScriptCodeProvider compiler = new JScriptCodeProvider();
+ LoadFilter(compiler.CreateCompiler(), filename);
+ }
+ }
+}
--
cgit v1.1
From fe120533efd0ec6b2248d96b9a1f8b7637c5dadd Mon Sep 17 00:00:00 2001
From: mingchen
Date: Wed, 27 Jun 2007 17:12:32 +0000
Subject: *Updated prebuild.xml and ran prebuild again *Removed .user, .suo,
and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant
and on windows now
---
.../OpenSim.Region.Terrain.BasicTerrain.csproj.user | 12 ------------
1 file changed, 12 deletions(-)
delete mode 100644 OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user
(limited to 'OpenSim/Region/Terrain.BasicTerrain')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user
deleted file mode 100644
index 6841907..0000000
--- a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user
+++ /dev/null
@@ -1,12 +0,0 @@
-
-
- Debug
- AnyCPU
- C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\
- 8.0.50727
- ProjectFiles
- 0
-
-
-
-
--
cgit v1.1
From 9eaecabdd0884cfe17d249440badce1ecdbcc142 Mon Sep 17 00:00:00 2001
From: mingchen
Date: Wed, 27 Jun 2007 19:04:23 +0000
Subject: *Moved VersionInfo.cs to its correct place in OpenSim.csproj *Added
OpenSim.Region.Caps *Updated prebuild.xml and ran prebuild
---
.../Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj | 4 ++--
OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs | 4 ++--
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 2 +-
OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs | 4 ++--
4 files changed, 7 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/Terrain.BasicTerrain')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
index 24667e5..60a2d2b 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
+++ b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
@@ -90,10 +90,10 @@
-
+
Code
-
+
Code
diff --git a/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
index 827c68f..7d10ae3 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
@@ -32,11 +32,11 @@ using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
-[assembly: AssemblyTitle("OpenSim.Terrain.BasicTerrain")]
+[assembly: AssemblyTitle("OpenSim.Region.Terrain.BasicTerrain")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("OpenSim.Terrain.BasicTerrain")]
+[assembly: AssemblyProduct("OpenSim.Region.Terrain.BasicTerrain")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index 4f989fa..c2d7e86 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -32,7 +32,7 @@ using System.Drawing;
using libTerrain;
using OpenJPEGNet;
-namespace OpenSim.Terrain
+namespace OpenSim.Region.Terrain
{
public class TerrainCommand
{
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
index 689375d..f04ac56 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
@@ -9,7 +9,7 @@ using Microsoft.JScript;
using libTerrain;
-namespace OpenSim.Terrain
+namespace OpenSim.Region.Terrain
{
public interface ITerrainFilter
{
@@ -48,7 +48,7 @@ namespace OpenSim.Terrain
compilerParams.GenerateInMemory = true;
compilerParams.IncludeDebugInformation = false;
compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll");
- compilerParams.ReferencedAssemblies.Add("OpenSim.Terrain.BasicTerrain.dll");
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Terrain.BasicTerrain.dll");
compilerParams.ReferencedAssemblies.Add("System.dll");
compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
--
cgit v1.1
From 3456d951d89fbc83f742d40ca8ca2a1a79d414eb Mon Sep 17 00:00:00 2001
From: MW
Date: Thu, 28 Jun 2007 13:13:17 +0000
Subject: Imported the scripting changes, so now should be up to date with
sugilite.
---
.../OpenSim.Region.Terrain.BasicTerrain.csproj | 4 +-
.../OpenSim.Region.Terrain.BasicTerrain.dll.build | 47 ++++++++++++++++++++++
.../Region/Terrain.BasicTerrain/TerrainFilter.cs | 29 ++++++++++++-
3 files changed, 77 insertions(+), 3 deletions(-)
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.dll.build
(limited to 'OpenSim/Region/Terrain.BasicTerrain')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
index 60a2d2b..24667e5 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
+++ b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
@@ -90,10 +90,10 @@
-
+
Code
-
+
Code
diff --git a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.dll.build b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.dll.build
new file mode 100644
index 0000000..dc7203a
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.dll.build
@@ -0,0 +1,47 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
index f04ac56..e0ae586 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
@@ -1,3 +1,30 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
using System;
using System.Collections.Generic;
using System.Text;
@@ -48,7 +75,7 @@ namespace OpenSim.Region.Terrain
compilerParams.GenerateInMemory = true;
compilerParams.IncludeDebugInformation = false;
compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll");
- compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Terrain.BasicTerrain.dll");
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Terrain.BasicTerrain.dll");
compilerParams.ReferencedAssemblies.Add("System.dll");
compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
--
cgit v1.1
From c25a2fea59dc502519f81062c4122e96abd0f3c3 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Mon, 2 Jul 2007 15:45:09 +0000
Subject: * Added support for SL-style RAW export similar to the official
simulators operation (low resolution)
---
.../Region/Terrain.BasicTerrain/TerrainEngine.cs | 68 ++++++++++++++++++++++
1 file changed, 68 insertions(+)
(limited to 'OpenSim/Region/Terrain.BasicTerrain')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index c2d7e86..bf5e776 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -291,6 +291,10 @@ namespace OpenSim.Region.Terrain
heightmap.saveImage(args[2]);
break;
+ case "raw":
+ writeToFileRAW(args[2]);
+ break;
+
default:
resultText = "Unknown image or data format";
return false;
@@ -527,6 +531,70 @@ namespace OpenSim.Region.Terrain
}
///
+ /// A very fast LL-RAW file output mechanism - lower precision mechanism but wont take 5 minutes to run either.
+ ///
+ /// Filename to write to
+ public void writeToFileRAW(string filename)
+ {
+ System.IO.FileInfo file = new System.IO.FileInfo(filename);
+ System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
+ System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
+
+ int x, y;
+
+ // Used for the 'green' channel.
+ byte avgMultiplier = (byte)heightmap.avg();
+ byte backupMultiplier = (byte)revertmap.avg();
+
+ // Limit the multiplier so it can represent points >64m.
+ if (avgMultiplier > 196)
+ avgMultiplier = 196;
+ if(backupMultiplier > 196)
+ backupMultiplier = 196;
+ // Make sure it's at least one to prevent a div by zero
+ if (avgMultiplier < 1)
+ avgMultiplier = 1;
+ if(backupMultiplier < 1)
+ backupMultiplier = 1;
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ byte red = (byte)(heightmap.get(x, y) / ((double)avgMultiplier / 128.0));
+ byte green = avgMultiplier;
+ byte blue = (byte)watermap.get(x, y);
+ byte alpha1 = 0; // Land Parcels
+ byte alpha2 = 0; // For Sale Land
+ byte alpha3 = 0; // Public Edit Object
+ byte alpha4 = 0; // Public Edit Land
+ byte alpha5 = 255; // Safe Land
+ byte alpha6 = 255; // Flying Allowed
+ byte alpha7 = 255; // Create Landmark
+ byte alpha8 = 255; // Outside Scripts
+ byte alpha9 = (byte)(revertmap.get(x, y) / ((double)backupMultiplier / 128.0));
+ byte alpha10 = backupMultiplier;
+
+ bs.Write(red);
+ bs.Write(green);
+ bs.Write(blue);
+ bs.Write(alpha1);
+ bs.Write(alpha2);
+ bs.Write(alpha3);
+ bs.Write(alpha4);
+ bs.Write(alpha5);
+ bs.Write(alpha6);
+ bs.Write(alpha7);
+ bs.Write(alpha8);
+ bs.Write(alpha9);
+ bs.Write(alpha10);
+ }
+ }
+ bs.Close();
+ s.Close();
+ }
+
+ ///
/// Sets the random seed to be used by procedural functions which involve random numbers.
///
/// The desired seed
--
cgit v1.1
From 858e232cec35bab9681cd49945cd4ba31197dc8d Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Mon, 2 Jul 2007 16:04:50 +0000
Subject: * Added "HiRAW" mode export for generating as precise outputs as
possible in the .RAW format. Ideal for exporting a heightmap to a simulator
only capable of reading the RAW format. If you are exporting between OpenSim
regions, use F64 instead.
---
.../Region/Terrain.BasicTerrain/TerrainEngine.cs | 81 +++++++++++++++++++++-
1 file changed, 80 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Terrain.BasicTerrain')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index bf5e776..0ad60df 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Terrain
resultText += "terrain voronoi - generates a worley fractal with X points per block";
resultText += "terrain seed - sets the random seed value to \n";
resultText += "terrain load - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n";
- resultText += "terrain save - saves a terrain to disk, type can be 'F32', 'F64' or 'PNG'\n";
+ resultText += "terrain save - saves a terrain to disk, type can be 'F32', 'F64', 'PNG', 'RAW' or 'HIRAW'\n";
resultText += "terrain save grdmap - creates a PNG snapshot of the region using a named gradient map\n";
resultText += "terrain rescale - rescales a terrain to be between and meters high\n";
resultText += "terrain erode aerobic \n";
@@ -295,6 +295,10 @@ namespace OpenSim.Region.Terrain
writeToFileRAW(args[2]);
break;
+ case "hiraw":
+ writeToFileHiRAW(args[2]);
+ break;
+
default:
resultText = "Unknown image or data format";
return false;
@@ -532,6 +536,7 @@ namespace OpenSim.Region.Terrain
///
/// A very fast LL-RAW file output mechanism - lower precision mechanism but wont take 5 minutes to run either.
+ /// (is also editable in an image application)
///
/// Filename to write to
public void writeToFileRAW(string filename)
@@ -595,6 +600,80 @@ namespace OpenSim.Region.Terrain
}
///
+ /// Outputs to a LL compatible RAW in the most efficient manner possible
+ ///
+ /// Does not calculate the revert map
+ /// The filename to output to
+ public void writeToFileHiRAW(string filename)
+ {
+ System.IO.FileInfo file = new System.IO.FileInfo(filename);
+ System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
+ System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
+
+ // Generate a smegging big lookup table to speed the operation up (it needs it)
+ double[] lookupTable = new double[65536];
+ int i, j, x, y;
+ for (i = 0; i < 256; i++)
+ {
+ for (j = 0; j < 256; j++)
+ {
+ lookupTable[i + (j * 256)] = ((double)i * ((double)j / 127.0));
+ }
+ }
+
+ // Output the calculated raw
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double t = heightmap.get(x, y);
+ double min = double.MaxValue;
+ int index = 0;
+
+ for (i = 0; i < 65536; i++)
+ {
+ if (Math.Abs(t - lookupTable[i]) < min)
+ {
+ min = Math.Abs(t - lookupTable[i]);
+ index = i;
+ }
+ }
+
+ byte red = (byte)(index & 0xFF);
+ byte green = (byte)((index >> 8) & 0xFF);
+ byte blue = (byte)watermap.get(x, y);
+ byte alpha1 = 0; // Land Parcels
+ byte alpha2 = 0; // For Sale Land
+ byte alpha3 = 0; // Public Edit Object
+ byte alpha4 = 0; // Public Edit Land
+ byte alpha5 = 255; // Safe Land
+ byte alpha6 = 255; // Flying Allowed
+ byte alpha7 = 255; // Create Landmark
+ byte alpha8 = 255; // Outside Scripts
+ byte alpha9 = red;
+ byte alpha10 = green;
+
+ bs.Write(red);
+ bs.Write(green);
+ bs.Write(blue);
+ bs.Write(alpha1);
+ bs.Write(alpha2);
+ bs.Write(alpha3);
+ bs.Write(alpha4);
+ bs.Write(alpha5);
+ bs.Write(alpha6);
+ bs.Write(alpha7);
+ bs.Write(alpha8);
+ bs.Write(alpha9);
+ bs.Write(alpha10);
+ }
+ }
+
+ bs.Close();
+ s.Close();
+ }
+
+ ///
/// Sets the random seed to be used by procedural functions which involve random numbers.
///
/// The desired seed
--
cgit v1.1
From 96dfb33bca20c44202a9c0dd6393d78fec53416f Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Mon, 2 Jul 2007 23:42:38 +0000
Subject: Attempted workaround for Mono's insistence on compiling BasicTerrain
incorrectly
---
.../Region/Terrain.BasicTerrain/TerrainEngine.cs | 30 ++++++++--------------
1 file changed, 11 insertions(+), 19 deletions(-)
(limited to 'OpenSim/Region/Terrain.BasicTerrain')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index 0ad60df..8bd09e3 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -815,6 +815,17 @@ namespace OpenSim.Region.Terrain
}
///
+ /// Wrapper to heightmap.get()
+ ///
+ /// X coord
+ /// Y coord
+ /// Height at specified coordinates
+ public double get(int x, int y)
+ {
+ return heightmap.get(x, y);
+ }
+
+ ///
/// Multiplies the heightfield by val
///
/// The heightfield
@@ -828,25 +839,6 @@ namespace OpenSim.Region.Terrain
}
///
- /// Returns the height at the coordinates x,y
- ///
- /// X Coordinate
- /// Y Coordinate
- ///
- public float this[int x, int y]
- {
- get
- {
- return (float)heightmap.get(x, y);
- }
- set
- {
- tainted++;
- heightmap.set(x, y, (double)value);
- }
- }
-
- ///
/// Exports the current heightmap to a PNG file
///
/// The destination filename for the image
--
cgit v1.1
From 315a49e7fdec9b7612ecf2bd9efd756e9223d6d5 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Mon, 2 Jul 2007 23:52:18 +0000
Subject: You can now substitute %name% in the filename argument for terrain
save & load commands to input the sims name. Useful for sugilite regions
where you are running multiple sims in a single instance and need to get them
to load or save in a pattern. (Needs cleaning & expansion)
---
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Terrain.BasicTerrain')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index 8bd09e3..0f450c3 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -178,7 +178,7 @@ namespace OpenSim.Region.Terrain
/// Commandline arguments (space seperated)
/// Reference that returns error or help text if returning false
/// If the operation was successful (if not, the error is placed into resultText)
- public bool RunTerrainCmd(string[] args, ref string resultText)
+ public bool RunTerrainCmd(string[] args, ref string resultText, string simName)
{
string command = args[0];
@@ -248,6 +248,7 @@ namespace OpenSim.Region.Terrain
break;
case "load":
+ args[2].Replace("%name%", simName);
switch (args[1].ToLower())
{
case "f32":
@@ -273,6 +274,7 @@ namespace OpenSim.Region.Terrain
break;
case "save":
+ args[2].Replace("%name%", simName);
switch (args[1].ToLower())
{
case "f32":
--
cgit v1.1
From 9b6b6d05d45cf0f754a0b26bf6240ef50be66563 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Tue, 3 Jul 2007 14:37:29 +0000
Subject: * Optimized usings (the 'LL ate my scripts' commit) * added some
licensing info
---
.../Properties/AssemblyInfo.cs | 2 -
.../Region/Terrain.BasicTerrain/TerrainEngine.cs | 49 +++++++++++-----------
.../Region/Terrain.BasicTerrain/TerrainFilter.cs | 8 +---
3 files changed, 27 insertions(+), 32 deletions(-)
(limited to 'OpenSim/Region/Terrain.BasicTerrain')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
index 7d10ae3..9c721d1 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
@@ -26,9 +26,7 @@
*
*/
using System.Reflection;
-using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
-
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index 0f450c3..6c9ec26 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -27,8 +27,9 @@
*/
using System;
using System.Collections.Generic;
-using System.Text;
using System.Drawing;
+using System.Drawing.Imaging;
+using System.IO;
using libTerrain;
using OpenJPEGNet;
@@ -421,9 +422,9 @@ namespace OpenSim.Region.Terrain
/// The filename of the double array to import
public void loadFromFileF64(string filename)
{
- System.IO.FileInfo file = new System.IO.FileInfo(filename);
- System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
- System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
+ FileInfo file = new FileInfo(filename);
+ FileStream s = file.Open(FileMode.Open, FileAccess.Read);
+ BinaryReader bs = new BinaryReader(s);
int x, y;
for (x = 0; x < w; x++)
{
@@ -446,9 +447,9 @@ namespace OpenSim.Region.Terrain
/// The filename of the float array to import
public void loadFromFileF32(string filename)
{
- System.IO.FileInfo file = new System.IO.FileInfo(filename);
- System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
- System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
+ FileInfo file = new FileInfo(filename);
+ FileStream s = file.Open(FileMode.Open, FileAccess.Read);
+ BinaryReader bs = new BinaryReader(s);
int x, y;
for (x = 0; x < w; x++)
{
@@ -471,9 +472,9 @@ namespace OpenSim.Region.Terrain
/// A path to the .RAW format
public void loadFromFileSLRAW(string filename)
{
- System.IO.FileInfo file = new System.IO.FileInfo(filename);
- System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
- System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
+ FileInfo file = new FileInfo(filename);
+ FileStream s = file.Open(FileMode.Open, FileAccess.Read);
+ BinaryReader bs = new BinaryReader(s);
int x, y;
for (x = 0; x < w; x++)
{
@@ -496,9 +497,9 @@ namespace OpenSim.Region.Terrain
/// The desired output filename
public void writeToFileF64(string filename)
{
- System.IO.FileInfo file = new System.IO.FileInfo(filename);
- System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
- System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
+ FileInfo file = new FileInfo(filename);
+ FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write);
+ BinaryWriter bs = new BinaryWriter(s);
int x, y;
for (x = 0; x < w; x++)
@@ -519,9 +520,9 @@ namespace OpenSim.Region.Terrain
/// The desired output filename
public void writeToFileF32(string filename)
{
- System.IO.FileInfo file = new System.IO.FileInfo(filename);
- System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
- System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
+ FileInfo file = new FileInfo(filename);
+ FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write);
+ BinaryWriter bs = new BinaryWriter(s);
int x, y;
for (x = 0; x < w; x++)
@@ -543,9 +544,9 @@ namespace OpenSim.Region.Terrain
/// Filename to write to
public void writeToFileRAW(string filename)
{
- System.IO.FileInfo file = new System.IO.FileInfo(filename);
- System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
- System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
+ FileInfo file = new FileInfo(filename);
+ FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write);
+ BinaryWriter bs = new BinaryWriter(s);
int x, y;
@@ -608,9 +609,9 @@ namespace OpenSim.Region.Terrain
/// The filename to output to
public void writeToFileHiRAW(string filename)
{
- System.IO.FileInfo file = new System.IO.FileInfo(filename);
- System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
- System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
+ FileInfo file = new FileInfo(filename);
+ FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write);
+ BinaryWriter bs = new BinaryWriter(s);
// Generate a smegging big lookup table to speed the operation up (it needs it)
double[] lookupTable = new double[65536];
@@ -872,7 +873,7 @@ namespace OpenSim.Region.Terrain
}
}
- bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
+ bmp.Save(filename, ImageFormat.Png);
}
catch (Exception e)
{
@@ -913,7 +914,7 @@ namespace OpenSim.Region.Terrain
}
//bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
- imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, "map");
+ imageData = OpenJPEG.EncodeFromImage(bmp, "map");
}
catch (Exception e)
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
index e0ae586..feb9327 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
@@ -26,16 +26,12 @@
*
*/
using System;
-using System.Collections.Generic;
-using System.Text;
-
using System.CodeDom.Compiler;
-using System.CodeDom;
+using System.Collections.Generic;
+using libTerrain;
using Microsoft.CSharp;
using Microsoft.JScript;
-using libTerrain;
-
namespace OpenSim.Region.Terrain
{
public interface ITerrainFilter
--
cgit v1.1
From daf7b8ec76bb333d4808e8cd4392a002042ac2d0 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Wed, 4 Jul 2007 05:25:40 +0000
Subject: * Cleaning - attempting to get compiler warnings back down to zero.
---
OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/Terrain.BasicTerrain')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
index feb9327..a38be07 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Terrain
{
public Dictionary filters = new Dictionary();
- private void LoadFilter(ICodeCompiler compiler, string filename)
+ private void LoadFilter(CodeDomProvider compiler, string filename)
{
CompilerParameters compilerParams = new CompilerParameters();
CompilerResults compilerResults;
@@ -114,13 +114,13 @@ namespace OpenSim.Region.Terrain
public void LoadFilterCSharp(string filename)
{
CSharpCodeProvider compiler = new CSharpCodeProvider();
- LoadFilter(compiler.CreateCompiler(), filename);
+ LoadFilter(compiler, filename);
}
public void LoadFilterJScript(string filename)
{
JScriptCodeProvider compiler = new JScriptCodeProvider();
- LoadFilter(compiler.CreateCompiler(), filename);
+ LoadFilter(compiler, filename);
}
}
}
--
cgit v1.1
From 5f8de1e7045b9daa2d4f3b21ca826987e32efe6e Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Sun, 8 Jul 2007 19:27:04 +0000
Subject: * By popular demand, all generated build files are now deleted.
Somebody should make sure the wiki is updated.
---
.../OpenSim.Region.Terrain.BasicTerrain.csproj | 110 ---------------------
.../OpenSim.Region.Terrain.BasicTerrain.dll.build | 47 ---------
2 files changed, 157 deletions(-)
delete mode 100644 OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
delete mode 100644 OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.dll.build
(limited to 'OpenSim/Region/Terrain.BasicTerrain')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
deleted file mode 100644
index 24667e5..0000000
--- a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
+++ /dev/null
@@ -1,110 +0,0 @@
-
-
- Local
- 8.0.50727
- 2.0
- {C9E0F891-0000-0000-0000-000000000000}
- Debug
- AnyCPU
-
-
-
- OpenSim.Region.Terrain.BasicTerrain
- JScript
- Grid
- IE50
- false
- Library
-
- OpenSim.Region.Terrain.BasicTerrain
-
-
-
-
-
- False
- 285212672
- False
-
-
- TRACE;DEBUG
-
- True
- 4096
- False
- ..\..\..\bin\
- False
- False
- False
- 4
-
-
-
- False
- 285212672
- False
-
-
- TRACE
-
- False
- 4096
- True
- ..\..\..\bin\
- False
- False
- False
- 4
-
-
-
-
- ..\..\..\bin\libTerrain-BSD.dll
- False
-
-
- Microsoft.JScript.dll
- False
-
-
- ..\..\..\bin\openjpegnet.dll
- False
-
-
- System.dll
- False
-
-
- System.Data.dll
- False
-
-
- System.Drawing.dll
- False
-
-
- System.Xml.dll
- False
-
-
-
-
-
-
- Code
-
-
- Code
-
-
- Code
-
-
-
-
-
-
-
-
-
-
diff --git a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.dll.build b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.dll.build
deleted file mode 100644
index dc7203a..0000000
--- a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.dll.build
+++ /dev/null
@@ -1,47 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
--
cgit v1.1