From 2b42ea0a429c722bd7c5c67d3815c2ddc8399e78 Mon Sep 17 00:00:00 2001
From: MW
Date: Wed, 25 Jul 2007 18:19:38 +0000
Subject: Start of the OpenSim library , for now only contains a few textures.
---
.../libTerrainBSD/Bitmap/Bitmap.cs | 148 ++---
.../libTerrainBSD/Channel/Channel.cs | 132 ++--
.../libTerrainBSD/Channel/Common.cs | 554 ++++++++--------
.../libTerrainBSD/Channel/Editing/Flatten.cs | 296 ++++-----
.../libTerrainBSD/Channel/Editing/Raise.cs | 276 ++++----
.../libTerrainBSD/Channel/File.cs | 154 ++---
.../libTerrainBSD/Channel/Generators/Fracture.cs | 288 ++++-----
.../libTerrainBSD/Channel/Generators/Gradient.cs | 130 ++--
.../Channel/Generators/HillPlanter.cs | 566 ++++++++---------
.../libTerrainBSD/Channel/Generators/Noise.cs | 112 ++--
.../libTerrainBSD/Channel/Generators/Spiral.cs | 310 ++++-----
.../libTerrainBSD/Channel/Generators/Voronoi.cs | 428 ++++++-------
.../libTerrainBSD/Channel/Generators/Worms.cs | 146 ++---
.../libTerrainBSD/Channel/Grid.cs | 700 ++++++++++-----------
.../Channel/Manipulators/AerobicErosion.cs | 424 ++++++-------
.../Channel/Manipulators/HydraulicErosion.cs | 290 ++++-----
.../Channel/Manipulators/NavierStokes.cs | 612 +++++++++---------
.../Channel/Manipulators/ThermalWeathering.cs | 224 +++----
.../libTerrainBSD/Channel/Neighbours.cs | 282 ++++-----
.../libTerrainBSD/Channel/Operators.cs | 486 +++++++-------
.../libTerrainBSD/Tools/Point2D.cs | 98 +--
21 files changed, 3328 insertions(+), 3328 deletions(-)
(limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs
index 1ef09fc..4093f51 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs
@@ -1,74 +1,74 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-using System.Drawing;
-
-namespace libTerrain
-{
- class Raster
- {
- int w;
- int h;
- Bitmap bmp;
-
- public Raster(int width, int height)
- {
- w = width;
- h = height;
- bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
- }
-
- public Channel ToChannel()
- {
- Channel chan = new Channel(bmp.Width, bmp.Height);
-
- int x, y;
- for (x = 0; x < bmp.Width; x++)
- {
- for (y = 0; y < bmp.Height; y++)
- {
- Color val = bmp.GetPixel(x, y);
- chan.map[x, y] = (((double)val.R + (double)val.G + (double)val.B) / 3.0) / 255.0;
- }
- }
-
- return chan;
- }
-
- public void DrawText(string txt, string font, double size)
- {
- Graphics gd = Graphics.FromImage(bmp);
- //gd.DrawString(txt,
-
-
- }
- }
-}
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Drawing;
+
+namespace libTerrain
+{
+ class Raster
+ {
+ int w;
+ int h;
+ Bitmap bmp;
+
+ public Raster(int width, int height)
+ {
+ w = width;
+ h = height;
+ bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
+ }
+
+ public Channel ToChannel()
+ {
+ Channel chan = new Channel(bmp.Width, bmp.Height);
+
+ int x, y;
+ for (x = 0; x < bmp.Width; x++)
+ {
+ for (y = 0; y < bmp.Height; y++)
+ {
+ Color val = bmp.GetPixel(x, y);
+ chan.map[x, y] = (((double)val.R + (double)val.G + (double)val.B) / 3.0) / 255.0;
+ }
+ }
+
+ return chan;
+ }
+
+ public void DrawText(string txt, string font, double size)
+ {
+ Graphics gd = Graphics.FromImage(bmp);
+ //gd.DrawString(txt,
+
+
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
index 6dfee1f..2e84409 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
@@ -1,66 +1,66 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-
-/* Channel
- * A channel is a single heightmap array
- * */
-
-namespace libTerrain
-{
- partial class Channel
- {
- public double[,] map;
- public int[,] diff;
- public int w;
- public int h;
-
- public int seed = 1338; // One better than 1337
-
- public Channel()
- {
- w = 256;
- h = 256;
- map = new double[w, h];
- diff = new int[(int)(w / 16), (int)(h / 16)];
- }
-
- public Channel(int width, int height)
- {
- w = width;
- h = height;
- map = new double[w, h];
- diff = new int[(int)(w / 16), (int)(h / 16)];
- }
-
- }
-}
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+
+/* Channel
+ * A channel is a single heightmap array
+ * */
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ public double[,] map;
+ public int[,] diff;
+ public int w;
+ public int h;
+
+ public int seed = 1338; // One better than 1337
+
+ public Channel()
+ {
+ w = 256;
+ h = 256;
+ map = new double[w, h];
+ diff = new int[(int)(w / 16), (int)(h / 16)];
+ }
+
+ public Channel(int width, int height)
+ {
+ w = width;
+ h = height;
+ map = new double[w, h];
+ diff = new int[(int)(w / 16), (int)(h / 16)];
+ }
+
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs
index 1750418..b0182dc 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs
@@ -1,277 +1,277 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- public partial class Channel
- {
- public int GetWidth()
- {
- return w;
- }
- public int GetHeight()
- {
- return h;
- }
-
- public Channel Copy()
- {
- Channel x = new Channel(w, h);
- x.map = (double[,])this.map.Clone();
- return x;
- }
-
- public void SetDiff()
- {
- SetDiff(1);
- }
-
- public void SetDiff(int val)
- {
- for (int x = 0; x < w / 16; x++)
- {
- for (int y = 0; y < h / 16; y++)
- {
- diff[x, y] = val;
- }
- }
- }
-
- public void SetDiff(int x, int y)
- {
- diff[x / 16, y / 16]++;
- }
-
- public void Set(int x, int y, double val)
- {
- if (x >= w)
- throw new Exception("Bounds error while setting pixel (width)");
- if (y >= h)
- throw new Exception("Bounds error while setting pixel (height)");
- if (x < 0)
- throw new Exception("Bounds error while setting pixel (width)");
- if (y < 0)
- throw new Exception("Bounds error while setting pixel (height)");
-
- if (map[x, y] != val)
- {
- SetDiff(x, y);
-
- map[x, y] = val;
- }
- }
-
- public void SetClip(int x, int y, double val)
- {
- SetDiff(x, y);
-
- if (x >= w)
- throw new Exception("Bounds error while setting pixel (width)");
- if (y >= h)
- throw new Exception("Bounds error while setting pixel (height)");
- if (x < 0)
- throw new Exception("Bounds error while setting pixel (width)");
- if (y < 0)
- throw new Exception("Bounds error while setting pixel (height)");
-
- if (val > 1.0)
- val = 1.0;
- if (val < 0.0)
- val = 0.0;
-
- map[x, y] = val;
- }
-
- private double GetBilinearInterpolate(double x, double y)
- {
- if (x > w - 2.0)
- x = w - 2.0;
- if (y > h - 2.0)
- y = h - 2.0;
- if (x < 0.0)
- x = 0.0;
- if (y < 0.0)
- y = 0.0;
-
- int stepSize = 1;
- double h00 = Get((int)x, (int)y);
- double h10 = Get((int)x + stepSize, (int)y);
- double h01 = Get((int)x, (int)y + stepSize);
- double h11 = Get((int)x + stepSize, (int)y + stepSize);
- double h1 = h00;
- double h2 = h10;
- double h3 = h01;
- double h4 = h11;
- double a00 = h1;
- double a10 = h2 - h1;
- double a01 = h3 - h1;
- double a11 = h1 - h2 - h3 + h4;
- double partialx = x - (int)x;
- double partialz = y - (int)y;
- double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
- return hi;
- }
-
- public double Get(int x, int y)
- {
- if (x >= w)
- x = w - 1;
- if (y >= h)
- y = h - 1;
- if (x < 0)
- x = 0;
- if (y < 0)
- y = 0;
- return map[x, y];
- }
-
- public void SetWrap(int x, int y, double val)
- {
- SetDiff(x, y);
-
- map[x % w, y % h] = val;
- }
-
- public void SetWrapClip(int x, int y, double val)
- {
- SetDiff(x, y);
-
- if (val > 1.0)
- val = 1.0;
- if (val < 0.0)
- val = 0.0;
-
- map[x % w, y % h] = val;
- }
-
- public void Fill(double val)
- {
- SetDiff();
-
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- map[x, y] = val;
- }
- }
- }
-
- public void Fill(double min, double max, double val)
- {
- SetDiff();
-
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- if (map[x, y] >= min && map[x, y] <= max)
- map[x, y] = val;
- }
- }
- }
-
- public double FindMax()
- {
- int x, y;
- double max = double.MinValue;
-
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- if (map[x, y] > max)
- max = map[x, y];
- }
- }
-
- return max;
- }
-
- public double FindMin()
- {
- int x, y;
- double min = double.MaxValue;
-
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- if (map[x, y] < min)
- min = map[x, y];
- }
- }
-
- return min;
- }
-
- public double Sum()
- {
- int x, y;
- double sum = 0.0;
-
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- sum += map[x, y];
- }
- }
-
- return sum;
- }
-
- public double Avg()
- {
- return Sum() / (w * h);
- }
-
- public bool ContainsNaN()
- {
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double elm = map[x, y];
-
- if (Double.IsNaN(elm))
- return true;
- }
- }
- return false;
- }
- }
-}
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ public partial class Channel
+ {
+ public int GetWidth()
+ {
+ return w;
+ }
+ public int GetHeight()
+ {
+ return h;
+ }
+
+ public Channel Copy()
+ {
+ Channel x = new Channel(w, h);
+ x.map = (double[,])this.map.Clone();
+ return x;
+ }
+
+ public void SetDiff()
+ {
+ SetDiff(1);
+ }
+
+ public void SetDiff(int val)
+ {
+ for (int x = 0; x < w / 16; x++)
+ {
+ for (int y = 0; y < h / 16; y++)
+ {
+ diff[x, y] = val;
+ }
+ }
+ }
+
+ public void SetDiff(int x, int y)
+ {
+ diff[x / 16, y / 16]++;
+ }
+
+ public void Set(int x, int y, double val)
+ {
+ if (x >= w)
+ throw new Exception("Bounds error while setting pixel (width)");
+ if (y >= h)
+ throw new Exception("Bounds error while setting pixel (height)");
+ if (x < 0)
+ throw new Exception("Bounds error while setting pixel (width)");
+ if (y < 0)
+ throw new Exception("Bounds error while setting pixel (height)");
+
+ if (map[x, y] != val)
+ {
+ SetDiff(x, y);
+
+ map[x, y] = val;
+ }
+ }
+
+ public void SetClip(int x, int y, double val)
+ {
+ SetDiff(x, y);
+
+ if (x >= w)
+ throw new Exception("Bounds error while setting pixel (width)");
+ if (y >= h)
+ throw new Exception("Bounds error while setting pixel (height)");
+ if (x < 0)
+ throw new Exception("Bounds error while setting pixel (width)");
+ if (y < 0)
+ throw new Exception("Bounds error while setting pixel (height)");
+
+ if (val > 1.0)
+ val = 1.0;
+ if (val < 0.0)
+ val = 0.0;
+
+ map[x, y] = val;
+ }
+
+ private double GetBilinearInterpolate(double x, double y)
+ {
+ if (x > w - 2.0)
+ x = w - 2.0;
+ if (y > h - 2.0)
+ y = h - 2.0;
+ if (x < 0.0)
+ x = 0.0;
+ if (y < 0.0)
+ y = 0.0;
+
+ int stepSize = 1;
+ double h00 = Get((int)x, (int)y);
+ double h10 = Get((int)x + stepSize, (int)y);
+ double h01 = Get((int)x, (int)y + stepSize);
+ double h11 = Get((int)x + stepSize, (int)y + stepSize);
+ double h1 = h00;
+ double h2 = h10;
+ double h3 = h01;
+ double h4 = h11;
+ double a00 = h1;
+ double a10 = h2 - h1;
+ double a01 = h3 - h1;
+ double a11 = h1 - h2 - h3 + h4;
+ double partialx = x - (int)x;
+ double partialz = y - (int)y;
+ double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
+ return hi;
+ }
+
+ public double Get(int x, int y)
+ {
+ if (x >= w)
+ x = w - 1;
+ if (y >= h)
+ y = h - 1;
+ if (x < 0)
+ x = 0;
+ if (y < 0)
+ y = 0;
+ return map[x, y];
+ }
+
+ public void SetWrap(int x, int y, double val)
+ {
+ SetDiff(x, y);
+
+ map[x % w, y % h] = val;
+ }
+
+ public void SetWrapClip(int x, int y, double val)
+ {
+ SetDiff(x, y);
+
+ if (val > 1.0)
+ val = 1.0;
+ if (val < 0.0)
+ val = 0.0;
+
+ map[x % w, y % h] = val;
+ }
+
+ public void Fill(double val)
+ {
+ SetDiff();
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = val;
+ }
+ }
+ }
+
+ public void Fill(double min, double max, double val)
+ {
+ SetDiff();
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (map[x, y] >= min && map[x, y] <= max)
+ map[x, y] = val;
+ }
+ }
+ }
+
+ public double FindMax()
+ {
+ int x, y;
+ double max = double.MinValue;
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (map[x, y] > max)
+ max = map[x, y];
+ }
+ }
+
+ return max;
+ }
+
+ public double FindMin()
+ {
+ int x, y;
+ double min = double.MaxValue;
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (map[x, y] < min)
+ min = map[x, y];
+ }
+ }
+
+ return min;
+ }
+
+ public double Sum()
+ {
+ int x, y;
+ double sum = 0.0;
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ sum += map[x, y];
+ }
+ }
+
+ return sum;
+ }
+
+ public double Avg()
+ {
+ return Sum() / (w * h);
+ }
+
+ public bool ContainsNaN()
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double elm = map[x, y];
+
+ if (Double.IsNaN(elm))
+ return true;
+ }
+ }
+ return false;
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
index 48f02e8..713ae23 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
@@ -1,149 +1,149 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- partial class Channel
- {
- ///
- /// Flattens the area underneath rx,ry by moving it to the average of the area. Uses a spherical mask provided by the raise() function.
- ///
- /// The X coordinate of the terrain mask
- /// The Y coordinate of the terrain mask
- /// The size of the terrain mask
- /// The scale of the terrain mask
- public void Flatten(double rx, double ry, double size, double amount)
- {
- FlattenSlow(rx, ry, size, amount);
- }
-
- private void FlattenSlow(double rx, double ry, double size, double amount)
- {
- // Generate the mask
- Channel temp = new Channel(w, h);
- temp.Fill(0);
- temp.Raise(rx, ry, size, amount);
- temp.Normalise();
- double total_mod = temp.Sum();
-
- // Establish the average height under the area
- Channel newmap = new Channel(w, h);
- newmap.map = (double[,])map.Clone();
-
- newmap *= temp;
-
- double total_terrain = newmap.Sum();
- double avg_height = total_terrain / total_mod;
-
- // Create a flat terrain using the average height
- Channel flat = new Channel(w, h);
- flat.Fill(avg_height);
-
- // Blend the current terrain with the average height terrain
- // using the "raised" empty terrain as a mask
- Blend(flat, temp);
-
- }
-
- private void FlattenFast(double rx, double ry, double size, double amount)
- {
- int x, y;
- double avg = 0;
- double div = 0;
-
- int minX = Math.Max(0, (int)(rx - (size + 1)));
- int maxX = Math.Min(w, (int)(rx + (size + 1)));
- int minY = Math.Max(0, (int)(ry - (size + 1)));
- int maxY = Math.Min(h, (int)(ry + (size + 1)));
-
- for (x = minX; x < maxX; x++)
- {
- for (y = minY; y < maxY; y++)
- {
- double z = size;
- z *= z;
- z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
-
- if (z < 0)
- z = 0;
-
- avg += z * amount;
- div += z;
- }
- }
-
- double height = avg / div;
-
- for (x = minX; x < maxX; x++)
- {
- for (y = minY; y < maxY; y++)
- {
- double z = size;
- z *= z;
- z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
-
- if (z < 0)
- z = 0;
-
- Set(x, y, Tools.linearInterpolate(map[x, y], height, z));
- }
- }
- }
-
- public void Flatten(Channel mask, double amount)
- {
- // Generate the mask
- Channel temp = mask * amount;
- temp.Clip(0, 1); // Cut off out-of-bounds values
-
- double total_mod = temp.Sum();
-
- // Establish the average height under the area
- Channel map = new Channel(w, h);
- map.map = (double[,])this.map.Clone();
-
- map *= temp;
-
- double total_terrain = map.Sum();
- double avg_height = total_terrain / total_mod;
-
- // Create a flat terrain using the average height
- Channel flat = new Channel(w, h);
- flat.Fill(avg_height);
-
- // Blend the current terrain with the average height terrain
- // using the "raised" empty terrain as a mask
- Blend(flat, temp);
- }
- }
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Flattens the area underneath rx,ry by moving it to the average of the area. Uses a spherical mask provided by the raise() function.
+ ///
+ /// The X coordinate of the terrain mask
+ /// The Y coordinate of the terrain mask
+ /// The size of the terrain mask
+ /// The scale of the terrain mask
+ public void Flatten(double rx, double ry, double size, double amount)
+ {
+ FlattenSlow(rx, ry, size, amount);
+ }
+
+ private void FlattenSlow(double rx, double ry, double size, double amount)
+ {
+ // Generate the mask
+ Channel temp = new Channel(w, h);
+ temp.Fill(0);
+ temp.Raise(rx, ry, size, amount);
+ temp.Normalise();
+ double total_mod = temp.Sum();
+
+ // Establish the average height under the area
+ Channel newmap = new Channel(w, h);
+ newmap.map = (double[,])map.Clone();
+
+ newmap *= temp;
+
+ double total_terrain = newmap.Sum();
+ double avg_height = total_terrain / total_mod;
+
+ // Create a flat terrain using the average height
+ Channel flat = new Channel(w, h);
+ flat.Fill(avg_height);
+
+ // Blend the current terrain with the average height terrain
+ // using the "raised" empty terrain as a mask
+ Blend(flat, temp);
+
+ }
+
+ private void FlattenFast(double rx, double ry, double size, double amount)
+ {
+ int x, y;
+ double avg = 0;
+ double div = 0;
+
+ int minX = Math.Max(0, (int)(rx - (size + 1)));
+ int maxX = Math.Min(w, (int)(rx + (size + 1)));
+ int minY = Math.Max(0, (int)(ry - (size + 1)));
+ int maxY = Math.Min(h, (int)(ry + (size + 1)));
+
+ for (x = minX; x < maxX; x++)
+ {
+ for (y = minY; y < maxY; y++)
+ {
+ double z = size;
+ z *= z;
+ z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
+
+ if (z < 0)
+ z = 0;
+
+ avg += z * amount;
+ div += z;
+ }
+ }
+
+ double height = avg / div;
+
+ for (x = minX; x < maxX; x++)
+ {
+ for (y = minY; y < maxY; y++)
+ {
+ double z = size;
+ z *= z;
+ z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
+
+ if (z < 0)
+ z = 0;
+
+ Set(x, y, Tools.linearInterpolate(map[x, y], height, z));
+ }
+ }
+ }
+
+ public void Flatten(Channel mask, double amount)
+ {
+ // Generate the mask
+ Channel temp = mask * amount;
+ temp.Clip(0, 1); // Cut off out-of-bounds values
+
+ double total_mod = temp.Sum();
+
+ // Establish the average height under the area
+ Channel map = new Channel(w, h);
+ map.map = (double[,])this.map.Clone();
+
+ map *= temp;
+
+ double total_terrain = map.Sum();
+ double avg_height = total_terrain / total_mod;
+
+ // Create a flat terrain using the average height
+ Channel flat = new Channel(w, h);
+ flat.Fill(avg_height);
+
+ // Blend the current terrain with the average height terrain
+ // using the "raised" empty terrain as a mask
+ Blend(flat, temp);
+ }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
index 1d04a4f..64d175c 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
@@ -1,139 +1,139 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- partial class Channel
- {
- ///
- /// Raises land around the selection
- ///
- /// The center the X coordinate of where you wish to raise the land
- /// The center the Y coordinate of where you wish to raise the land
- /// The radius of the dimple
- /// How much impact to add to the terrain (0..2 usually)
- public void Raise(double rx, double ry, double size, double amount)
- {
- RaiseSphere(rx, ry, size, amount);
- }
-
- ///
- /// Raises land in a sphere around the selection
- ///
- /// The center the X coordinate of where you wish to raise the land
- /// The center the Y coordinate of where you wish to raise the land
- /// The radius of the sphere dimple
- /// How much impact to add to the terrain (0..2 usually)
- public void RaiseSphere(double rx, double ry, double size, double amount)
- {
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double z = size;
- z *= z;
- z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
-
- if (z < 0)
- z = 0;
-
- Set(x, y, map[x, y] + (z * amount));
- }
- }
- }
-
- ///
- /// Raises land in a cone around the selection
- ///
- /// The center the X coordinate of where you wish to raise the land
- /// The center the Y coordinate of where you wish to raise the land
- /// The radius of the cone
- /// How much impact to add to the terrain (0..2 usually)
- public void RaiseCone(double rx, double ry, double size, double amount)
- {
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double z = size;
- z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
-
- if (z < 0)
- z = 0;
-
- Set(x, y, map[x, y] + (z * amount));
- }
- }
- }
-
- ///
- /// Lowers land in a sphere around the selection
- ///
- /// The center the X coordinate of where you wish to lower the land
- /// The center the Y coordinate of where you wish to lower the land
- /// The radius of the sphere dimple
- /// How much impact to remove from the terrain (0..2 usually)
- public void Lower(double rx, double ry, double size, double amount)
- {
- LowerSphere(rx, ry, size, amount);
- }
-
- ///
- /// Lowers land in a sphere around the selection
- ///
- /// The center the X coordinate of where you wish to lower the land
- /// The center the Y coordinate of where you wish to lower the land
- /// The radius of the sphere dimple
- /// How much impact to remove from the terrain (0..2 usually)
- public void LowerSphere(double rx, double ry, double size, double amount)
- {
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double z = size;
- z *= z;
- z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
-
- if (z < 0)
- z = 0;
-
- Set(x, y, map[x, y] - (z * amount));
- }
- }
- }
- }
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Raises land around the selection
+ ///
+ /// The center the X coordinate of where you wish to raise the land
+ /// The center the Y coordinate of where you wish to raise the land
+ /// The radius of the dimple
+ /// How much impact to add to the terrain (0..2 usually)
+ public void Raise(double rx, double ry, double size, double amount)
+ {
+ RaiseSphere(rx, ry, size, amount);
+ }
+
+ ///
+ /// Raises land in a sphere around the selection
+ ///
+ /// The center the X coordinate of where you wish to raise the land
+ /// The center the Y coordinate of where you wish to raise the land
+ /// The radius of the sphere dimple
+ /// How much impact to add to the terrain (0..2 usually)
+ public void RaiseSphere(double rx, double ry, double size, double amount)
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double z = size;
+ z *= z;
+ z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
+
+ if (z < 0)
+ z = 0;
+
+ Set(x, y, map[x, y] + (z * amount));
+ }
+ }
+ }
+
+ ///
+ /// Raises land in a cone around the selection
+ ///
+ /// The center the X coordinate of where you wish to raise the land
+ /// The center the Y coordinate of where you wish to raise the land
+ /// The radius of the cone
+ /// How much impact to add to the terrain (0..2 usually)
+ public void RaiseCone(double rx, double ry, double size, double amount)
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double z = size;
+ z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
+
+ if (z < 0)
+ z = 0;
+
+ Set(x, y, map[x, y] + (z * amount));
+ }
+ }
+ }
+
+ ///
+ /// Lowers land in a sphere around the selection
+ ///
+ /// The center the X coordinate of where you wish to lower the land
+ /// The center the Y coordinate of where you wish to lower the land
+ /// The radius of the sphere dimple
+ /// How much impact to remove from the terrain (0..2 usually)
+ public void Lower(double rx, double ry, double size, double amount)
+ {
+ LowerSphere(rx, ry, size, amount);
+ }
+
+ ///
+ /// Lowers land in a sphere around the selection
+ ///
+ /// The center the X coordinate of where you wish to lower the land
+ /// The center the Y coordinate of where you wish to lower the land
+ /// The radius of the sphere dimple
+ /// How much impact to remove from the terrain (0..2 usually)
+ public void LowerSphere(double rx, double ry, double size, double amount)
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double z = size;
+ z *= z;
+ z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
+
+ if (z < 0)
+ z = 0;
+
+ Set(x, y, map[x, y] - (z * amount));
+ }
+ }
+ }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs
index c0173c0..cfefb6b 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs
@@ -1,77 +1,77 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-using System.Drawing;
-
-namespace libTerrain
-{
- partial class Channel
- {
- public Channel LoadImage(string filename)
- {
- SetDiff();
-
- Bitmap bit = new Bitmap(filename);
- Channel chan = new Channel(bit.Width, bit.Height);
-
- int x, y;
- for (x = 0; x < bit.Width; x++)
- {
- for (y = 0; y < bit.Height; y++)
- {
- Color val = bit.GetPixel(x, y);
- chan.map[x, y] = (((double)val.R + (double)val.G + (double)val.B) / 3.0) / 255.0;
- }
- }
-
- return chan;
- }
-
- public void SaveImage(string filename)
- {
- Channel outmap = this.Copy();
- outmap.Normalise();
-
- Bitmap bit = new Bitmap(w, h, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- int val = Math.Min(255, (int)(outmap.map[x,y] * 255));
- Color col = Color.FromArgb(val,val,val);
- bit.SetPixel(x, y, col);
- }
- }
- bit.Save(filename);
- }
- }
-}
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Drawing;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ public Channel LoadImage(string filename)
+ {
+ SetDiff();
+
+ Bitmap bit = new Bitmap(filename);
+ Channel chan = new Channel(bit.Width, bit.Height);
+
+ int x, y;
+ for (x = 0; x < bit.Width; x++)
+ {
+ for (y = 0; y < bit.Height; y++)
+ {
+ Color val = bit.GetPixel(x, y);
+ chan.map[x, y] = (((double)val.R + (double)val.G + (double)val.B) / 3.0) / 255.0;
+ }
+ }
+
+ return chan;
+ }
+
+ public void SaveImage(string filename)
+ {
+ Channel outmap = this.Copy();
+ outmap.Normalise();
+
+ Bitmap bit = new Bitmap(w, h, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ int val = Math.Min(255, (int)(outmap.map[x,y] * 255));
+ Color col = Color.FromArgb(val,val,val);
+ bit.SetPixel(x, y, col);
+ }
+ }
+ bit.Save(filename);
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
index 13dd1bc..2d42759 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
@@ -1,145 +1,145 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- partial class Channel
- {
- ///
- /// Produces a set of coordinates defined by an edge point. Eg - 0 = 0,0. 256 = 0,256. 512 = 256,256
- /// Assumes a 256^2 heightmap. This needs fixing for input values of w,h
- ///
- ///
- ///
- ///
- ///
- private int[] RadialEdge256(int val)
- {
- // Four cases:
- // 1. 000..255 return 0,val
- // 2. 256..511 return val - 256,255
- // 3. 512..767 return 255, val - 511
- // 4. 768..1023 return val - 768,0
-
- int[] ret = new int[2];
-
- if (val < 256)
- {
- ret[0] = 0;
- ret[1] = val;
- return ret;
- }
- if (val < 512)
- {
- ret[0] = (val % 256);
- ret[1] = 255;
- return ret;
- }
- if (val < 768)
- {
- ret[0] = 255;
- ret[1] = 255 - (val % 256);
- return ret;
- }
- if (val < 1024)
- {
- ret[0] = 255 - (val % 256);
- ret[1] = 255;
- return ret;
- }
-
- throw new Exception("Out of bounds parameter (val)");
- }
-
- public void Fracture(int number, double scalemin, double scalemax)
- {
- SetDiff();
-
- Random rand = new Random(seed);
-
- for (int i = 0; i < number; i++)
- {
- int[] a, b;
-
- a = RadialEdge256(rand.Next(1023)); // TODO: Broken
- b = RadialEdge256(rand.Next(1023)); // TODO: Broken
- double z = rand.NextDouble();
- double u = rand.NextDouble();
- double v = rand.NextDouble();
-
- for (int x = 0; x < w; x++)
- {
- for (int y = 0; y < h; y++)
- {
- double miny = Tools.linearInterpolate(a[1], b[1], (double)x / (double)w);
-
- if (v >= 0.5)
- {
- if (u >= 0.5)
- {
- if (y > miny)
- {
- map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
- }
- }
- else
- {
- if (y < miny)
- {
- map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
- }
- }
- }
- else
- {
- if (u >= 0.5)
- {
- if (x > miny)
- {
- map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
- }
- }
- else
- {
- if (x < miny)
- {
- map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
- }
- }
- }
- }
- }
- }
- Normalise();
- }
- }
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Produces a set of coordinates defined by an edge point. Eg - 0 = 0,0. 256 = 0,256. 512 = 256,256
+ /// Assumes a 256^2 heightmap. This needs fixing for input values of w,h
+ ///
+ ///
+ ///
+ ///
+ ///
+ private int[] RadialEdge256(int val)
+ {
+ // Four cases:
+ // 1. 000..255 return 0,val
+ // 2. 256..511 return val - 256,255
+ // 3. 512..767 return 255, val - 511
+ // 4. 768..1023 return val - 768,0
+
+ int[] ret = new int[2];
+
+ if (val < 256)
+ {
+ ret[0] = 0;
+ ret[1] = val;
+ return ret;
+ }
+ if (val < 512)
+ {
+ ret[0] = (val % 256);
+ ret[1] = 255;
+ return ret;
+ }
+ if (val < 768)
+ {
+ ret[0] = 255;
+ ret[1] = 255 - (val % 256);
+ return ret;
+ }
+ if (val < 1024)
+ {
+ ret[0] = 255 - (val % 256);
+ ret[1] = 255;
+ return ret;
+ }
+
+ throw new Exception("Out of bounds parameter (val)");
+ }
+
+ public void Fracture(int number, double scalemin, double scalemax)
+ {
+ SetDiff();
+
+ Random rand = new Random(seed);
+
+ for (int i = 0; i < number; i++)
+ {
+ int[] a, b;
+
+ a = RadialEdge256(rand.Next(1023)); // TODO: Broken
+ b = RadialEdge256(rand.Next(1023)); // TODO: Broken
+ double z = rand.NextDouble();
+ double u = rand.NextDouble();
+ double v = rand.NextDouble();
+
+ for (int x = 0; x < w; x++)
+ {
+ for (int y = 0; y < h; y++)
+ {
+ double miny = Tools.linearInterpolate(a[1], b[1], (double)x / (double)w);
+
+ if (v >= 0.5)
+ {
+ if (u >= 0.5)
+ {
+ if (y > miny)
+ {
+ map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
+ }
+ }
+ else
+ {
+ if (y < miny)
+ {
+ map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
+ }
+ }
+ }
+ else
+ {
+ if (u >= 0.5)
+ {
+ if (x > miny)
+ {
+ map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
+ }
+ }
+ else
+ {
+ if (x < miny)
+ {
+ map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
+ }
+ }
+ }
+ }
+ }
+ }
+ Normalise();
+ }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
index 47b7a66..141fe04 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
@@ -1,66 +1,66 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- partial class Channel
- {
-
- public void GradientCube()
- {
- SetDiff();
-
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- map[x, y] = x*y;
- }
- }
- Normalise();
- }
-
- public void GradientStripe()
- {
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- map[x, y] = x;
- }
- }
- Normalise();
- }
- }
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+
+ public void GradientCube()
+ {
+ SetDiff();
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = x*y;
+ }
+ }
+ Normalise();
+ }
+
+ public void GradientStripe()
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = x;
+ }
+ }
+ Normalise();
+ }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
index 5a697b1..aa18e40 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
@@ -1,283 +1,283 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- partial class Channel
- {
- ///
- /// Generates a series of spheres which are then either max()'d or added together. Inspired by suggestion from jh.
- ///
- /// 3-Clause BSD Licensed
- /// The number of hills to generate
- /// The minimum size of each hill
- /// The maximum size of each hill
- /// Whether to bias hills towards the center of the map
- /// Whether to add hills together or to pick the largest value
- /// Generates hill-shaped noise instead of consistent hills
- public void HillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
- {
- SetDiff();
-
- Random random = new Random(seed);
-
- int x, y;
- int i;
-
- for (i = 0; i < number; i++)
- {
- double rx = Math.Min(255.0, random.NextDouble() * w);
- double ry = Math.Min(255.0, random.NextDouble() * h);
- double rand = random.NextDouble();
-
- if (island)
- {
- // Move everything towards the center
- rx -= w / 2;
- rx /= 2;
- rx += w / 2;
-
- ry -= h / 2;
- ry /= 2;
- ry += h / 2;
- }
-
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- if (noisy)
- rand = random.NextDouble();
-
- double z = (scale_min + (scale_range * rand));
- z *= z;
- z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
-
- if (z < 0)
- z = 0;
-
- if (additive)
- {
- map[x, y] += z;
- }
- else
- {
- map[x, y] = Math.Max(map[x, y], z);
- }
- }
- }
- }
-
- Normalise();
- }
-
- ///
- /// Generates a series of cones which are then either max()'d or added together. Inspired by suggestion from jh.
- ///
- /// 3-Clause BSD Licensed
- /// The number of hills to generate
- /// The minimum size of each hill
- /// The maximum size of each hill
- /// Whether to bias hills towards the center of the map
- /// Whether to add hills together or to pick the largest value
- /// Generates hill-shaped noise instead of consistent hills
- public void HillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
- {
- SetDiff();
-
- Random random = new Random(seed);
-
- int x, y;
- int i;
-
- for (i = 0; i < number; i++)
- {
- double rx = Math.Min(255.0, random.NextDouble() * w);
- double ry = Math.Min(255.0, random.NextDouble() * h);
- double rand = random.NextDouble();
-
- if (island)
- {
- // Move everything towards the center
- rx -= w / 2;
- rx /= 2;
- rx += w / 2;
-
- ry -= h / 2;
- ry /= 2;
- ry += h / 2;
- }
-
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- if (noisy)
- rand = random.NextDouble();
-
- double z = (scale_min + (scale_range * rand));
- z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
-
- if (z < 0)
- z = 0;
-
- if (additive)
- {
- map[x, y] += z;
- }
- else
- {
- map[x, y] = Math.Max(map[x, y], z);
- }
- }
- }
- }
-
- Normalise();
- }
-
- public void HillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
- {
- SetDiff();
-
- Random random = new Random(seed);
-
- int x, y;
- int i;
-
- for (i = 0; i < number; i++)
- {
- double rx = Math.Min(255.0, random.NextDouble() * w);
- double ry = Math.Min(255.0, random.NextDouble() * h);
- double rand = random.NextDouble();
-
- if (island)
- {
- // Move everything towards the center
- rx -= w / 2;
- rx /= 2;
- rx += w / 2;
-
- ry -= h / 2;
- ry /= 2;
- ry += h / 2;
- }
-
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- if (noisy)
- rand = random.NextDouble();
-
- double z = (scale_min + (scale_range * rand));
- z -= Math.Abs(x-rx) + Math.Abs(y-ry);
- //z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
-
- if (z < 0)
- z = 0;
-
- if (additive)
- {
- map[x, y] += z;
- }
- else
- {
- map[x, y] = Math.Max(map[x, y], z);
- }
- }
- }
- }
-
- Normalise();
- }
-
- public void HillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
- {
- SetDiff();
-
- Random random = new Random(seed);
-
- int x, y;
- int i;
-
- for (i = 0; i < number; i++)
- {
- double rx = Math.Min(255.0, random.NextDouble() * w);
- double ry = Math.Min(255.0, random.NextDouble() * h);
- double rand = random.NextDouble();
-
- if (island)
- {
- // Move everything towards the center
- rx -= w / 2;
- rx /= 2;
- rx += w / 2;
-
- ry -= h / 2;
- ry /= 2;
- ry += h / 2;
- }
-
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- if (noisy)
- rand = random.NextDouble();
-
- double z = (scale_min + (scale_range * rand));
- z *= z * z * z;
- double dx = Math.Abs(x - rx);
- double dy = Math.Abs(y - ry);
- z -= (dx * dx * dx * dx) + (dy * dy * dy * dy);
-
- if (z < 0)
- z = 0;
-
- if (additive)
- {
- map[x, y] += z;
- }
- else
- {
- map[x, y] = Math.Max(map[x, y], z);
- }
- }
- }
- }
-
- Normalise();
- }
-
- }
-}
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Generates a series of spheres which are then either max()'d or added together. Inspired by suggestion from jh.
+ ///
+ /// 3-Clause BSD Licensed
+ /// The number of hills to generate
+ /// The minimum size of each hill
+ /// The maximum size of each hill
+ /// Whether to bias hills towards the center of the map
+ /// Whether to add hills together or to pick the largest value
+ /// Generates hill-shaped noise instead of consistent hills
+ public void HillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
+ {
+ SetDiff();
+
+ Random random = new Random(seed);
+
+ int x, y;
+ int i;
+
+ for (i = 0; i < number; i++)
+ {
+ double rx = Math.Min(255.0, random.NextDouble() * w);
+ double ry = Math.Min(255.0, random.NextDouble() * h);
+ double rand = random.NextDouble();
+
+ if (island)
+ {
+ // Move everything towards the center
+ rx -= w / 2;
+ rx /= 2;
+ rx += w / 2;
+
+ ry -= h / 2;
+ ry /= 2;
+ ry += h / 2;
+ }
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (noisy)
+ rand = random.NextDouble();
+
+ double z = (scale_min + (scale_range * rand));
+ z *= z;
+ z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
+
+ if (z < 0)
+ z = 0;
+
+ if (additive)
+ {
+ map[x, y] += z;
+ }
+ else
+ {
+ map[x, y] = Math.Max(map[x, y], z);
+ }
+ }
+ }
+ }
+
+ Normalise();
+ }
+
+ ///
+ /// Generates a series of cones which are then either max()'d or added together. Inspired by suggestion from jh.
+ ///
+ /// 3-Clause BSD Licensed
+ /// The number of hills to generate
+ /// The minimum size of each hill
+ /// The maximum size of each hill
+ /// Whether to bias hills towards the center of the map
+ /// Whether to add hills together or to pick the largest value
+ /// Generates hill-shaped noise instead of consistent hills
+ public void HillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
+ {
+ SetDiff();
+
+ Random random = new Random(seed);
+
+ int x, y;
+ int i;
+
+ for (i = 0; i < number; i++)
+ {
+ double rx = Math.Min(255.0, random.NextDouble() * w);
+ double ry = Math.Min(255.0, random.NextDouble() * h);
+ double rand = random.NextDouble();
+
+ if (island)
+ {
+ // Move everything towards the center
+ rx -= w / 2;
+ rx /= 2;
+ rx += w / 2;
+
+ ry -= h / 2;
+ ry /= 2;
+ ry += h / 2;
+ }
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (noisy)
+ rand = random.NextDouble();
+
+ double z = (scale_min + (scale_range * rand));
+ z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
+
+ if (z < 0)
+ z = 0;
+
+ if (additive)
+ {
+ map[x, y] += z;
+ }
+ else
+ {
+ map[x, y] = Math.Max(map[x, y], z);
+ }
+ }
+ }
+ }
+
+ Normalise();
+ }
+
+ public void HillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
+ {
+ SetDiff();
+
+ Random random = new Random(seed);
+
+ int x, y;
+ int i;
+
+ for (i = 0; i < number; i++)
+ {
+ double rx = Math.Min(255.0, random.NextDouble() * w);
+ double ry = Math.Min(255.0, random.NextDouble() * h);
+ double rand = random.NextDouble();
+
+ if (island)
+ {
+ // Move everything towards the center
+ rx -= w / 2;
+ rx /= 2;
+ rx += w / 2;
+
+ ry -= h / 2;
+ ry /= 2;
+ ry += h / 2;
+ }
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (noisy)
+ rand = random.NextDouble();
+
+ double z = (scale_min + (scale_range * rand));
+ z -= Math.Abs(x-rx) + Math.Abs(y-ry);
+ //z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
+
+ if (z < 0)
+ z = 0;
+
+ if (additive)
+ {
+ map[x, y] += z;
+ }
+ else
+ {
+ map[x, y] = Math.Max(map[x, y], z);
+ }
+ }
+ }
+ }
+
+ Normalise();
+ }
+
+ public void HillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
+ {
+ SetDiff();
+
+ Random random = new Random(seed);
+
+ int x, y;
+ int i;
+
+ for (i = 0; i < number; i++)
+ {
+ double rx = Math.Min(255.0, random.NextDouble() * w);
+ double ry = Math.Min(255.0, random.NextDouble() * h);
+ double rand = random.NextDouble();
+
+ if (island)
+ {
+ // Move everything towards the center
+ rx -= w / 2;
+ rx /= 2;
+ rx += w / 2;
+
+ ry -= h / 2;
+ ry /= 2;
+ ry += h / 2;
+ }
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (noisy)
+ rand = random.NextDouble();
+
+ double z = (scale_min + (scale_range * rand));
+ z *= z * z * z;
+ double dx = Math.Abs(x - rx);
+ double dy = Math.Abs(y - ry);
+ z -= (dx * dx * dx * dx) + (dy * dy * dy * dy);
+
+ if (z < 0)
+ z = 0;
+
+ if (additive)
+ {
+ map[x, y] += z;
+ }
+ else
+ {
+ map[x, y] = Math.Max(map[x, y], z);
+ }
+ }
+ }
+ }
+
+ Normalise();
+ }
+
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
index 3cefcfe..d40302c 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
@@ -1,56 +1,56 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- partial class Channel
- {
- ///
- /// Fills a channel with 0..1 noise
- ///
- /// 3-Clause BSD Licensed
- public void Noise()
- {
- SetDiff();
-
- Random rand = new Random(seed);
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- map[x, y] = rand.NextDouble();
- }
- }
- }
- }
-}
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Fills a channel with 0..1 noise
+ ///
+ /// 3-Clause BSD Licensed
+ public void Noise()
+ {
+ SetDiff();
+
+ Random rand = new Random(seed);
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = rand.NextDouble();
+ }
+ }
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
index 80abfe5..59d877a 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
@@ -1,156 +1,156 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- partial class Channel
- {
- private double[] CoordinatesToPolar(int x, int y)
- {
- double theta = Math.Atan2(x - (w / 2), y - (h / 2));
- double rx = (double)x - ((double)w / 2);
- double ry = (double)y - ((double)h / 2);
- double r = Math.Sqrt((rx * rx) + (ry * ry));
-
- double[] coords = new double[2];
- coords[0] = r;
- coords[1] = theta;
- return coords;
- }
-
- public int[] PolarToCoordinates(double r, double theta) {
- double nx;
- double ny;
-
- nx = (double)r * Math.Cos(theta);
- ny = (double)r * Math.Sin(theta);
-
- nx += w / 2;
- ny += h / 2;
-
- if (nx >= w)
- nx = w - 1;
-
- if (ny >= h)
- ny = h - 1;
-
- if (nx < 0)
- nx = 0;
-
- if (ny < 0)
- ny = 0;
-
- int[] coords = new int[2];
- coords[0] = (int)nx;
- coords[1] = (int)ny;
- return coords;
- }
-
- public void Polar()
- {
- SetDiff();
-
- Channel n = this.Copy();
-
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double[] coords = CoordinatesToPolar(x,y);
-
- coords[0] += w / 2.0;
- coords[1] += h / 2.0;
-
- map[x, y] = n.map[(int)coords[0] % n.w, (int)coords[1] % n.h];
- }
- }
- }
-
- public void SpiralPlanter(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle)
- {
- SetDiff();
-
- int i;
- double r = offsetRadius;
- double theta = offsetAngle;
- for (i = 0; i < steps; i++)
- {
- r += incRadius;
- theta += incAngle;
-
- int[] coords = PolarToCoordinates(r,theta);
- Raise(coords[0], coords[1], 20, 1);
- }
- }
-
- public void SpiralCells(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle, double[] c)
- {
- SetDiff();
-
- List points = new List();
-
- int i;
- double r = offsetRadius;
- double theta = offsetAngle;
- for (i = 0; i < steps; i++)
- {
- r += incRadius;
- theta += incAngle;
-
- int[] coords = PolarToCoordinates(r, theta);
- points.Add(new Point2D(coords[0],coords[1]));
- }
-
- VoronoiDiagram(points, c);
- }
-
- public void Spiral(double wid, double hig, double offset)
- {
- SetDiff();
-
- int x, y, z;
- z = 0;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- z++;
- double dx = Math.Abs((w / 2) - x);
- double dy = Math.Abs((h / 2) - y);
- map[x, y] += Math.Sin(dx / wid) + Math.Cos(dy / hig);
- }
- }
- Normalise();
- }
- }
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ private double[] CoordinatesToPolar(int x, int y)
+ {
+ double theta = Math.Atan2(x - (w / 2), y - (h / 2));
+ double rx = (double)x - ((double)w / 2);
+ double ry = (double)y - ((double)h / 2);
+ double r = Math.Sqrt((rx * rx) + (ry * ry));
+
+ double[] coords = new double[2];
+ coords[0] = r;
+ coords[1] = theta;
+ return coords;
+ }
+
+ public int[] PolarToCoordinates(double r, double theta) {
+ double nx;
+ double ny;
+
+ nx = (double)r * Math.Cos(theta);
+ ny = (double)r * Math.Sin(theta);
+
+ nx += w / 2;
+ ny += h / 2;
+
+ if (nx >= w)
+ nx = w - 1;
+
+ if (ny >= h)
+ ny = h - 1;
+
+ if (nx < 0)
+ nx = 0;
+
+ if (ny < 0)
+ ny = 0;
+
+ int[] coords = new int[2];
+ coords[0] = (int)nx;
+ coords[1] = (int)ny;
+ return coords;
+ }
+
+ public void Polar()
+ {
+ SetDiff();
+
+ Channel n = this.Copy();
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double[] coords = CoordinatesToPolar(x,y);
+
+ coords[0] += w / 2.0;
+ coords[1] += h / 2.0;
+
+ map[x, y] = n.map[(int)coords[0] % n.w, (int)coords[1] % n.h];
+ }
+ }
+ }
+
+ public void SpiralPlanter(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle)
+ {
+ SetDiff();
+
+ int i;
+ double r = offsetRadius;
+ double theta = offsetAngle;
+ for (i = 0; i < steps; i++)
+ {
+ r += incRadius;
+ theta += incAngle;
+
+ int[] coords = PolarToCoordinates(r,theta);
+ Raise(coords[0], coords[1], 20, 1);
+ }
+ }
+
+ public void SpiralCells(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle, double[] c)
+ {
+ SetDiff();
+
+ List points = new List();
+
+ int i;
+ double r = offsetRadius;
+ double theta = offsetAngle;
+ for (i = 0; i < steps; i++)
+ {
+ r += incRadius;
+ theta += incAngle;
+
+ int[] coords = PolarToCoordinates(r, theta);
+ points.Add(new Point2D(coords[0],coords[1]));
+ }
+
+ VoronoiDiagram(points, c);
+ }
+
+ public void Spiral(double wid, double hig, double offset)
+ {
+ SetDiff();
+
+ int x, y, z;
+ z = 0;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ z++;
+ double dx = Math.Abs((w / 2) - x);
+ double dy = Math.Abs((h / 2) - y);
+ map[x, y] += Math.Sin(dx / wid) + Math.Cos(dy / hig);
+ }
+ }
+ Normalise();
+ }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
index eb8f7ba..3411ccf 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
@@ -1,214 +1,214 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- partial class Channel
- {
- ///
- /// Generates a Voronoi diagram (sort of a stained glass effect) which will fill the entire channel
- ///
- /// 3-Clause BSD Licensed
- /// The number of generator points in each block
- /// A multiple of the channel width and height which will have voronoi points generated in it.
- /// This is to ensure a more even distribution of the points than pure random allocation.
- /// The Voronoi diagram type. Usually an array with values consisting of [-1,1]. Experiment with the chain, you can have as many values as you like.
- public void VoronoiDiagram(int pointsPerBlock, int blockSize, double[] c)
- {
- SetDiff();
-
- List points = new List();
- Random generator = new Random(seed);
-
- // Generate the emitter points
- int x, y, i;
- for (x = -blockSize; x < w + blockSize; x += blockSize)
- {
- for (y = -blockSize; y < h + blockSize; y += blockSize)
- {
- for (i = 0; i < pointsPerBlock; i++)
- {
- double pX = x + (generator.NextDouble() * (double)blockSize);
- double pY = y + (generator.NextDouble() * (double)blockSize);
-
- points.Add(new Point2D(pX, pY));
- }
- }
- }
-
- double[] distances = new double[points.Count];
-
- // Calculate the distance each pixel is from an emitter
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- for (i = 0; i < points.Count; i++)
- {
- double dx, dy;
- dx = Math.Abs((double)x - points[i].x);
- dy = Math.Abs((double)y - points[i].y);
-
- distances[i] = (dx * dx + dy * dy);
- }
-
- Array.Sort(distances);
-
- double f = 0.0;
-
- // Multiply the distances with their 'c' counterpart
- // ordering the distances descending
- for (i = 0; i < c.Length; i++)
- {
- if (i >= points.Count)
- break;
-
- f += c[i] * distances[i];
- }
-
- map[x, y] = f;
- }
- }
-
- // Normalise the result
- Normalise();
- }
-
- public void VoronoiDiagram(List points, double[] c)
- {
- SetDiff();
-
- Random generator = new Random(seed);
- int x, y, i;
- double[] distances = new double[points.Count];
-
- // Calculate the distance each pixel is from an emitter
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- for (i = 0; i < points.Count; i++)
- {
- double dx, dy;
- dx = Math.Abs((double)x - points[i].x);
- dy = Math.Abs((double)y - points[i].y);
-
- distances[i] = (dx * dx + dy * dy);
- }
-
- Array.Sort(distances);
-
- double f = 0.0;
-
- // Multiply the distances with their 'c' counterpart
- // ordering the distances descending
- for (i = 0; i < c.Length; i++)
- {
- if (i >= points.Count)
- break;
-
- f += c[i] * distances[i];
- }
-
- map[x, y] = f;
- }
- }
-
- // Normalise the result
- Normalise();
- }
-
- public void VoroflatDiagram(int pointsPerBlock, int blockSize)
- {
- SetDiff();
-
- List points = new List();
- Random generator = new Random(seed);
-
- // Generate the emitter points
- int x, y, i;
- for (x = -blockSize; x < w + blockSize; x += blockSize)
- {
- for (y = -blockSize; y < h + blockSize; y += blockSize)
- {
- for (i = 0; i < pointsPerBlock; i++)
- {
- double pX = x + (generator.NextDouble() * (double)blockSize);
- double pY = y + (generator.NextDouble() * (double)blockSize);
-
- points.Add(new Point2D(pX, pY));
- }
- }
- }
-
- double[] distances = new double[points.Count];
-
- // Calculate the distance each pixel is from an emitter
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- for (i = 0; i < points.Count; i++)
- {
- double dx, dy;
- dx = Math.Abs((double)x - points[i].x);
- dy = Math.Abs((double)y - points[i].y);
-
- distances[i] = (dx * dx + dy * dy);
- }
-
- //Array.Sort(distances);
-
- double f = 0.0;
-
- double min = double.MaxValue;
- for (int j = 0; j < distances.Length;j++ )
- {
- if (distances[j] < min)
- {
- min = distances[j];
- f = j;
- }
- }
-
- // Multiply the distances with their 'c' counterpart
- // ordering the distances descending
-
- map[x, y] = f;
- }
- }
-
- // Normalise the result
- Normalise();
- }
- }
-}
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Generates a Voronoi diagram (sort of a stained glass effect) which will fill the entire channel
+ ///
+ /// 3-Clause BSD Licensed
+ /// The number of generator points in each block
+ /// A multiple of the channel width and height which will have voronoi points generated in it.
+ /// This is to ensure a more even distribution of the points than pure random allocation.
+ /// The Voronoi diagram type. Usually an array with values consisting of [-1,1]. Experiment with the chain, you can have as many values as you like.
+ public void VoronoiDiagram(int pointsPerBlock, int blockSize, double[] c)
+ {
+ SetDiff();
+
+ List points = new List();
+ Random generator = new Random(seed);
+
+ // Generate the emitter points
+ int x, y, i;
+ for (x = -blockSize; x < w + blockSize; x += blockSize)
+ {
+ for (y = -blockSize; y < h + blockSize; y += blockSize)
+ {
+ for (i = 0; i < pointsPerBlock; i++)
+ {
+ double pX = x + (generator.NextDouble() * (double)blockSize);
+ double pY = y + (generator.NextDouble() * (double)blockSize);
+
+ points.Add(new Point2D(pX, pY));
+ }
+ }
+ }
+
+ double[] distances = new double[points.Count];
+
+ // Calculate the distance each pixel is from an emitter
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ for (i = 0; i < points.Count; i++)
+ {
+ double dx, dy;
+ dx = Math.Abs((double)x - points[i].x);
+ dy = Math.Abs((double)y - points[i].y);
+
+ distances[i] = (dx * dx + dy * dy);
+ }
+
+ Array.Sort(distances);
+
+ double f = 0.0;
+
+ // Multiply the distances with their 'c' counterpart
+ // ordering the distances descending
+ for (i = 0; i < c.Length; i++)
+ {
+ if (i >= points.Count)
+ break;
+
+ f += c[i] * distances[i];
+ }
+
+ map[x, y] = f;
+ }
+ }
+
+ // Normalise the result
+ Normalise();
+ }
+
+ public void VoronoiDiagram(List points, double[] c)
+ {
+ SetDiff();
+
+ Random generator = new Random(seed);
+ int x, y, i;
+ double[] distances = new double[points.Count];
+
+ // Calculate the distance each pixel is from an emitter
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ for (i = 0; i < points.Count; i++)
+ {
+ double dx, dy;
+ dx = Math.Abs((double)x - points[i].x);
+ dy = Math.Abs((double)y - points[i].y);
+
+ distances[i] = (dx * dx + dy * dy);
+ }
+
+ Array.Sort(distances);
+
+ double f = 0.0;
+
+ // Multiply the distances with their 'c' counterpart
+ // ordering the distances descending
+ for (i = 0; i < c.Length; i++)
+ {
+ if (i >= points.Count)
+ break;
+
+ f += c[i] * distances[i];
+ }
+
+ map[x, y] = f;
+ }
+ }
+
+ // Normalise the result
+ Normalise();
+ }
+
+ public void VoroflatDiagram(int pointsPerBlock, int blockSize)
+ {
+ SetDiff();
+
+ List points = new List();
+ Random generator = new Random(seed);
+
+ // Generate the emitter points
+ int x, y, i;
+ for (x = -blockSize; x < w + blockSize; x += blockSize)
+ {
+ for (y = -blockSize; y < h + blockSize; y += blockSize)
+ {
+ for (i = 0; i < pointsPerBlock; i++)
+ {
+ double pX = x + (generator.NextDouble() * (double)blockSize);
+ double pY = y + (generator.NextDouble() * (double)blockSize);
+
+ points.Add(new Point2D(pX, pY));
+ }
+ }
+ }
+
+ double[] distances = new double[points.Count];
+
+ // Calculate the distance each pixel is from an emitter
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ for (i = 0; i < points.Count; i++)
+ {
+ double dx, dy;
+ dx = Math.Abs((double)x - points[i].x);
+ dy = Math.Abs((double)y - points[i].y);
+
+ distances[i] = (dx * dx + dy * dy);
+ }
+
+ //Array.Sort(distances);
+
+ double f = 0.0;
+
+ double min = double.MaxValue;
+ for (int j = 0; j < distances.Length;j++ )
+ {
+ if (distances[j] < min)
+ {
+ min = distances[j];
+ f = j;
+ }
+ }
+
+ // Multiply the distances with their 'c' counterpart
+ // ordering the distances descending
+
+ map[x, y] = f;
+ }
+ }
+
+ // Normalise the result
+ Normalise();
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
index ce36daf..ba2fad6 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
@@ -1,74 +1,74 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- partial class Channel
- {
- ///
- /// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go.
- ///
- /// The number of worms which will traverse the map
- /// The number of steps each worm will traverse
- /// The maximum distance each worm will move each step
- /// The size of the area around the worm modified
- /// Do worms start in the middle, or randomly?
- public void Worms(int number, int rounds, double movement, double size, bool centerspawn)
- {
- SetDiff();
-
- Random random = new Random(seed);
- int i, j;
-
- for (i = 0; i < number; i++)
- {
- double rx, ry;
- if (centerspawn)
- {
- rx = w / 2.0;
- ry = h / 2.0;
- }
- else
- {
- rx = random.NextDouble() * (w - 1);
- ry = random.NextDouble() * (h - 1);
- }
- for (j = 0; j < rounds; j++)
- {
- rx += (random.NextDouble() * movement) - (movement / 2.0);
- ry += (random.NextDouble() * movement) - (movement / 2.0);
- Raise(rx, ry, size, 1.0);
- }
- }
- }
- }
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go.
+ ///
+ /// The number of worms which will traverse the map
+ /// The number of steps each worm will traverse
+ /// The maximum distance each worm will move each step
+ /// The size of the area around the worm modified
+ /// Do worms start in the middle, or randomly?
+ public void Worms(int number, int rounds, double movement, double size, bool centerspawn)
+ {
+ SetDiff();
+
+ Random random = new Random(seed);
+ int i, j;
+
+ for (i = 0; i < number; i++)
+ {
+ double rx, ry;
+ if (centerspawn)
+ {
+ rx = w / 2.0;
+ ry = h / 2.0;
+ }
+ else
+ {
+ rx = random.NextDouble() * (w - 1);
+ ry = random.NextDouble() * (h - 1);
+ }
+ for (j = 0; j < rounds; j++)
+ {
+ rx += (random.NextDouble() * movement) - (movement / 2.0);
+ ry += (random.NextDouble() * movement) - (movement / 2.0);
+ Raise(rx, ry, size, 1.0);
+ }
+ }
+ }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
index e6b18f4..18e40b5 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
@@ -1,350 +1,350 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- partial class Channel
- {
- public Channel Normalise()
- {
- SetDiff();
-
- double max = FindMax();
- double min = FindMin();
-
- int x, y;
-
- if (max != min)
- {
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- map[x, y] = (map[x, y] - min) * (1.0 / (max - min));
- }
- }
- }
- else
- {
- this.Fill(0.5);
- }
-
- return this;
- }
-
- public Channel Normalise(double minv, double maxv)
- {
- SetDiff();
-
- double max = FindMax();
- double min = FindMin();
-
- int x, y;
-
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double val = (map[x, y] - min) * (1.0 / max - min);
- val *= maxv - minv;
- val += minv;
-
- map[x, y] = val;
- }
- }
-
- return this;
- }
-
- public Channel Clip()
- {
- int x, y;
-
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- SetClip(x, y, map[x, y]);
- }
- }
-
- return this;
- }
-
- public Channel Clip(double min, double max)
- {
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double val = map[x, y];
- if (val > max) val = max;
- if (val < min) val = min;
-
- Set(x, y, val);
- }
- }
- return this;
- }
-
- public Channel Crop(int x1, int y1, int x2, int y2)
- {
- int width = x1 - x2 + 1;
- int height = y1 - y2 + 1;
- Channel chan = new Channel(width, height);
-
- int x, y;
- int nx, ny;
-
- nx = 0;
- for (x = x1; x < x2; x++)
- {
- ny = 0;
- for (y = y1; y < y2; y++)
- {
- chan.map[nx, ny] = map[x, y];
-
- ny++;
- }
- nx++;
- }
-
- return this;
- }
-
- public Channel AddClip(Channel other)
- {
- SetDiff();
-
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- map[x, y] = other.map[x, y];
- if (map[x, y] > 1)
- map[x, y] = 1;
- if (map[x, y] < 0)
- map[x, y] = 0;
- }
- }
- return this;
- }
-
- public void Smooth(double amount)
- {
- SetDiff();
-
- double area = amount;
- double step = amount / 4.0;
-
- double[,] manipulate = new double[w, h];
- int x, y;
- double n, l;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double average = 0.0;
- int avgsteps = 0;
-
- for (n = 0.0 - area; n < area; n += step)
- {
- for (l = 0.0 - area; l < area; l += step)
- {
- avgsteps++;
- average += GetBilinearInterpolate(x + n, y + l);
- }
- }
-
- manipulate[x, y] = average / avgsteps;
- }
- }
- map = manipulate;
- }
-
- public void Pertubation(double amount)
- {
- SetDiff();
-
- // Simple pertubation filter
- double[,] manipulated = new double[w, h];
- Random generator = new Random(seed); // Seeds FTW!
- //double amount = 8.0;
-
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double offset_x = (double)x + (generator.NextDouble() * amount) - (amount / 2.0);
- double offset_y = (double)y + (generator.NextDouble() * amount) - (amount / 2.0);
- double p = GetBilinearInterpolate(offset_x, offset_y);
- manipulated[x, y] = p;
- }
- }
- map = manipulated;
- }
-
- public void PertubationMask(Channel mask)
- {
- // Simple pertubation filter
- double[,] manipulated = new double[w, h];
- Random generator = new Random(seed); // Seeds FTW!
- //double amount = 8.0;
-
- double amount;
-
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- amount = mask.map[x, y];
- double offset_x = (double)x + (generator.NextDouble() * amount) - (amount / 2.0);
- double offset_y = (double)y + (generator.NextDouble() * amount) - (amount / 2.0);
-
- if (offset_x > w)
- offset_x = w - 1;
- if (offset_y > h)
- offset_y = h - 1;
- if (offset_y < 0)
- offset_y = 0;
- if (offset_x < 0)
- offset_x = 0;
-
- double p = GetBilinearInterpolate(offset_x, offset_y);
- manipulated[x, y] = p;
- SetDiff(x, y);
- }
- }
- map = manipulated;
- }
-
- public void Distort(Channel mask, double str)
- {
- // Simple pertubation filter
- double[,] manipulated = new double[w, h];
-
- double amount;
-
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- amount = mask.map[x, y];
- double offset_x = (double)x + (amount * str) - (0.5 * str);
- double offset_y = (double)y + (amount * str) - (0.5 * str);
-
- if (offset_x > w)
- offset_x = w - 1;
- if (offset_y > h)
- offset_y = h - 1;
- if (offset_y < 0)
- offset_y = 0;
- if (offset_x < 0)
- offset_x = 0;
-
- double p = GetBilinearInterpolate(offset_x, offset_y);
- manipulated[x, y] = p;
- SetDiff(x, y);
- }
- }
- map = manipulated;
-
- }
-
- public void Distort(Channel mask, Channel mask2, double str)
- {
- // Simple pertubation filter
- double[,] manipulated = new double[w, h];
-
- double amountX;
- double amountY;
-
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- amountX = mask.map[x, y];
- amountY = mask2.map[x, y];
- double offset_x = (double)x + (amountX * str) - (0.5 * str);
- double offset_y = (double)y + (amountY * str) - (0.5 * str);
-
- if (offset_x > w)
- offset_x = w - 1;
- if (offset_y > h)
- offset_y = h - 1;
- if (offset_y < 0)
- offset_y = 0;
- if (offset_x < 0)
- offset_x = 0;
-
- double p = GetBilinearInterpolate(offset_x, offset_y);
- manipulated[x, y] = p;
- SetDiff(x, y);
- }
- }
- map = manipulated;
-
- }
-
- public Channel Blend(Channel other, double amount)
- {
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- Set(x, y, Tools.linearInterpolate(map[x, y], other.map[x, y], amount));
- }
- }
- return this;
- }
-
- public Channel Blend(Channel other, Channel amount)
- {
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- Set(x, y, Tools.linearInterpolate(map[x, y], other.map[x, y], amount.map[x, y]));
- }
- }
- return this;
- }
- }
-}
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ public Channel Normalise()
+ {
+ SetDiff();
+
+ double max = FindMax();
+ double min = FindMin();
+
+ int x, y;
+
+ if (max != min)
+ {
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = (map[x, y] - min) * (1.0 / (max - min));
+ }
+ }
+ }
+ else
+ {
+ this.Fill(0.5);
+ }
+
+ return this;
+ }
+
+ public Channel Normalise(double minv, double maxv)
+ {
+ SetDiff();
+
+ double max = FindMax();
+ double min = FindMin();
+
+ int x, y;
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double val = (map[x, y] - min) * (1.0 / max - min);
+ val *= maxv - minv;
+ val += minv;
+
+ map[x, y] = val;
+ }
+ }
+
+ return this;
+ }
+
+ public Channel Clip()
+ {
+ int x, y;
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ SetClip(x, y, map[x, y]);
+ }
+ }
+
+ return this;
+ }
+
+ public Channel Clip(double min, double max)
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double val = map[x, y];
+ if (val > max) val = max;
+ if (val < min) val = min;
+
+ Set(x, y, val);
+ }
+ }
+ return this;
+ }
+
+ public Channel Crop(int x1, int y1, int x2, int y2)
+ {
+ int width = x1 - x2 + 1;
+ int height = y1 - y2 + 1;
+ Channel chan = new Channel(width, height);
+
+ int x, y;
+ int nx, ny;
+
+ nx = 0;
+ for (x = x1; x < x2; x++)
+ {
+ ny = 0;
+ for (y = y1; y < y2; y++)
+ {
+ chan.map[nx, ny] = map[x, y];
+
+ ny++;
+ }
+ nx++;
+ }
+
+ return this;
+ }
+
+ public Channel AddClip(Channel other)
+ {
+ SetDiff();
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = other.map[x, y];
+ if (map[x, y] > 1)
+ map[x, y] = 1;
+ if (map[x, y] < 0)
+ map[x, y] = 0;
+ }
+ }
+ return this;
+ }
+
+ public void Smooth(double amount)
+ {
+ SetDiff();
+
+ double area = amount;
+ double step = amount / 4.0;
+
+ double[,] manipulate = new double[w, h];
+ int x, y;
+ double n, l;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double average = 0.0;
+ int avgsteps = 0;
+
+ for (n = 0.0 - area; n < area; n += step)
+ {
+ for (l = 0.0 - area; l < area; l += step)
+ {
+ avgsteps++;
+ average += GetBilinearInterpolate(x + n, y + l);
+ }
+ }
+
+ manipulate[x, y] = average / avgsteps;
+ }
+ }
+ map = manipulate;
+ }
+
+ public void Pertubation(double amount)
+ {
+ SetDiff();
+
+ // Simple pertubation filter
+ double[,] manipulated = new double[w, h];
+ Random generator = new Random(seed); // Seeds FTW!
+ //double amount = 8.0;
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double offset_x = (double)x + (generator.NextDouble() * amount) - (amount / 2.0);
+ double offset_y = (double)y + (generator.NextDouble() * amount) - (amount / 2.0);
+ double p = GetBilinearInterpolate(offset_x, offset_y);
+ manipulated[x, y] = p;
+ }
+ }
+ map = manipulated;
+ }
+
+ public void PertubationMask(Channel mask)
+ {
+ // Simple pertubation filter
+ double[,] manipulated = new double[w, h];
+ Random generator = new Random(seed); // Seeds FTW!
+ //double amount = 8.0;
+
+ double amount;
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ amount = mask.map[x, y];
+ double offset_x = (double)x + (generator.NextDouble() * amount) - (amount / 2.0);
+ double offset_y = (double)y + (generator.NextDouble() * amount) - (amount / 2.0);
+
+ if (offset_x > w)
+ offset_x = w - 1;
+ if (offset_y > h)
+ offset_y = h - 1;
+ if (offset_y < 0)
+ offset_y = 0;
+ if (offset_x < 0)
+ offset_x = 0;
+
+ double p = GetBilinearInterpolate(offset_x, offset_y);
+ manipulated[x, y] = p;
+ SetDiff(x, y);
+ }
+ }
+ map = manipulated;
+ }
+
+ public void Distort(Channel mask, double str)
+ {
+ // Simple pertubation filter
+ double[,] manipulated = new double[w, h];
+
+ double amount;
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ amount = mask.map[x, y];
+ double offset_x = (double)x + (amount * str) - (0.5 * str);
+ double offset_y = (double)y + (amount * str) - (0.5 * str);
+
+ if (offset_x > w)
+ offset_x = w - 1;
+ if (offset_y > h)
+ offset_y = h - 1;
+ if (offset_y < 0)
+ offset_y = 0;
+ if (offset_x < 0)
+ offset_x = 0;
+
+ double p = GetBilinearInterpolate(offset_x, offset_y);
+ manipulated[x, y] = p;
+ SetDiff(x, y);
+ }
+ }
+ map = manipulated;
+
+ }
+
+ public void Distort(Channel mask, Channel mask2, double str)
+ {
+ // Simple pertubation filter
+ double[,] manipulated = new double[w, h];
+
+ double amountX;
+ double amountY;
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ amountX = mask.map[x, y];
+ amountY = mask2.map[x, y];
+ double offset_x = (double)x + (amountX * str) - (0.5 * str);
+ double offset_y = (double)y + (amountY * str) - (0.5 * str);
+
+ if (offset_x > w)
+ offset_x = w - 1;
+ if (offset_y > h)
+ offset_y = h - 1;
+ if (offset_y < 0)
+ offset_y = 0;
+ if (offset_x < 0)
+ offset_x = 0;
+
+ double p = GetBilinearInterpolate(offset_x, offset_y);
+ manipulated[x, y] = p;
+ SetDiff(x, y);
+ }
+ }
+ map = manipulated;
+
+ }
+
+ public Channel Blend(Channel other, double amount)
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ Set(x, y, Tools.linearInterpolate(map[x, y], other.map[x, y], amount));
+ }
+ }
+ return this;
+ }
+
+ public Channel Blend(Channel other, Channel amount)
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ Set(x, y, Tools.linearInterpolate(map[x, y], other.map[x, y], amount.map[x, y]));
+ }
+ }
+ return this;
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs
index 589d360..5d2b4d4 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs
@@ -1,213 +1,213 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- partial class Channel
- {
- // Ideas for Aerobic erosion
- //
- // Unlike thermal (gravity) and hydraulic (water suspension)
- // aerobic erosion should displace mass by moving sediment
- // in "hops". The length of the hop being dictated by the
- // presence of sharp cliffs and wind speed.
-
- // The ability to pickup sediment is defined by the total
- // surface area, such that:
- // 0 0 0
- // 0 1 0
- // 0 0 0
- // Would be the best possible value for sediment to be
- // picked up (total difference = 8) and flatter land
- // will erode less quickly.
-
- // Suspended particles assist the erosion process by hitting
- // the surface and chiselling additional particles off faster
- // than alone.
-
- // Particles are deposited when one of two conditions is met
- // First:
- // When particles hit a wall - such that the
- // wind direction points at a difference >= the
- // deposition mininum talus.
- // Second:
- // When wind speed is lowered to below the minimum
- // required for transit. An idea for this is to
- // use the navier-stokes algorithms for simulating
- // pressure across the terrain.
-
- ///
- /// An experimental erosion algorithm developed by Adam. Moves sediment by factoring the surface area of each height point.
- ///
- /// 0..1 The speed of the wind
- /// The minimum angle at which rock is eroded 0..1 (recommended: <= 0.30)
- /// The minimum angle at which rock is dropped 0..1 (recommended: >= 0.00)
- /// The percentage of rock which can be picked up to pickup 0..1
- /// The number of erosion rounds (recommended: 25+)
- /// Drop sediment at the lowest point?
- public void AerobicErosion(double windspeed, double pickupTalusMinimum, double dropTalusMinimum, double carry, int rounds, bool lowest, bool usingFluidDynamics)
- {
- bool debugImages = false;
-
- Channel wind = new Channel(w, h) ;
- Channel sediment = new Channel(w, h);
- int x, y, i, j;
-
- this.Normalise();
-
- wind = this.Copy();
- wind.Noise();
-
- if (debugImages)
- wind.SaveImage("testimg/wind_start.png");
-
- if (usingFluidDynamics)
- {
- wind.navierStokes(20, 0.1, 0.0, 0.0);
- }
- else
- {
- wind.Pertubation(30);
- }
-
- if (debugImages)
- wind.SaveImage("testimg/wind_begin.png");
-
- for (i = 0; i < rounds; i++)
- {
- // Convert some rocks to sand
- for (x = 1; x < w - 1; x++)
- {
- for (y = 1; y < h - 1; y++)
- {
- double me = Get(x, y);
- double surfacearea = 0.3; // Everything will erode even if it's flat. Just slower.
-
- for (j = 0; j < 9; j++)
- {
- int[] coords = Neighbours(NeighbourSystem.Moore, j);
- double target = Get(x + coords[0], y + coords[1]);
-
- surfacearea += Math.Abs(target - me);
- }
-
- double amount = surfacearea * wind.map[x, y] * carry;
-
- if (amount < 0)
- amount = 0;
-
- if (surfacearea > pickupTalusMinimum)
- {
- Set(x, y, map[x, y] - amount);
- sediment.map[x, y] += amount;
- }
- }
- }
-
- if (usingFluidDynamics)
- {
- sediment.navierStokes(7, 0.1, 0.0, 0.1);
-
- Channel noiseChan = new Channel(w, h);
- noiseChan.Noise();
- wind.Blend(noiseChan, 0.01);
-
- wind.navierStokes(10, 0.1, 0.01, 0.01);
-
- sediment.Distort(wind, windspeed);
- }
- else
- {
- wind.Pertubation(15); // Can do better later
- wind.seed++;
- sediment.Pertubation(10); // Sediment is blown around a bit
- sediment.seed++;
- }
-
- if (debugImages)
- wind.SaveImage("testimg/wind_" + i.ToString() + ".png");
-
- // Convert some sand to rock
- for (x = 1; x < w - 1; x++)
- {
- for (y = 1; y < h - 1; y++)
- {
- double me = Get(x, y);
- double surfacearea = 0.01; // Flat land does not get deposition
- double min = double.MaxValue;
- int[] minside = new int[2];
-
- for (j = 0; j < 9; j++)
- {
- int[] coords = Neighbours(NeighbourSystem.Moore, j);
- double target = Get(x + coords[0], y + coords[1]);
-
- surfacearea += Math.Abs(target - me);
-
- if (target < min && lowest)
- {
- minside = (int[])coords.Clone();
- min = target;
- }
- }
-
- double amount = surfacearea * (1.0 - wind.map[x, y]) * carry;
-
- if (amount < 0)
- amount = 0;
-
- if (surfacearea > dropTalusMinimum)
- {
- Set(x + minside[0], y + minside[1], map[x + minside[0], y + minside[1]] + amount);
- sediment.map[x, y] -= amount;
- }
- }
- }
-
- if (debugImages)
- sediment.SaveImage("testimg/sediment_" + i.ToString() + ".png");
-
- wind.Normalise();
- wind *= windspeed;
-
- this.Normalise();
- }
-
- Channel myself = this;
- myself += sediment;
- myself.Normalise();
-
- if (debugImages)
- this.SaveImage("testimg/output.png");
- }
- }
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ // Ideas for Aerobic erosion
+ //
+ // Unlike thermal (gravity) and hydraulic (water suspension)
+ // aerobic erosion should displace mass by moving sediment
+ // in "hops". The length of the hop being dictated by the
+ // presence of sharp cliffs and wind speed.
+
+ // The ability to pickup sediment is defined by the total
+ // surface area, such that:
+ // 0 0 0
+ // 0 1 0
+ // 0 0 0
+ // Would be the best possible value for sediment to be
+ // picked up (total difference = 8) and flatter land
+ // will erode less quickly.
+
+ // Suspended particles assist the erosion process by hitting
+ // the surface and chiselling additional particles off faster
+ // than alone.
+
+ // Particles are deposited when one of two conditions is met
+ // First:
+ // When particles hit a wall - such that the
+ // wind direction points at a difference >= the
+ // deposition mininum talus.
+ // Second:
+ // When wind speed is lowered to below the minimum
+ // required for transit. An idea for this is to
+ // use the navier-stokes algorithms for simulating
+ // pressure across the terrain.
+
+ ///
+ /// An experimental erosion algorithm developed by Adam. Moves sediment by factoring the surface area of each height point.
+ ///
+ /// 0..1 The speed of the wind
+ /// The minimum angle at which rock is eroded 0..1 (recommended: <= 0.30)
+ /// The minimum angle at which rock is dropped 0..1 (recommended: >= 0.00)
+ /// The percentage of rock which can be picked up to pickup 0..1
+ /// The number of erosion rounds (recommended: 25+)
+ /// Drop sediment at the lowest point?
+ public void AerobicErosion(double windspeed, double pickupTalusMinimum, double dropTalusMinimum, double carry, int rounds, bool lowest, bool usingFluidDynamics)
+ {
+ bool debugImages = false;
+
+ Channel wind = new Channel(w, h) ;
+ Channel sediment = new Channel(w, h);
+ int x, y, i, j;
+
+ this.Normalise();
+
+ wind = this.Copy();
+ wind.Noise();
+
+ if (debugImages)
+ wind.SaveImage("testimg/wind_start.png");
+
+ if (usingFluidDynamics)
+ {
+ wind.navierStokes(20, 0.1, 0.0, 0.0);
+ }
+ else
+ {
+ wind.Pertubation(30);
+ }
+
+ if (debugImages)
+ wind.SaveImage("testimg/wind_begin.png");
+
+ for (i = 0; i < rounds; i++)
+ {
+ // Convert some rocks to sand
+ for (x = 1; x < w - 1; x++)
+ {
+ for (y = 1; y < h - 1; y++)
+ {
+ double me = Get(x, y);
+ double surfacearea = 0.3; // Everything will erode even if it's flat. Just slower.
+
+ for (j = 0; j < 9; j++)
+ {
+ int[] coords = Neighbours(NeighbourSystem.Moore, j);
+ double target = Get(x + coords[0], y + coords[1]);
+
+ surfacearea += Math.Abs(target - me);
+ }
+
+ double amount = surfacearea * wind.map[x, y] * carry;
+
+ if (amount < 0)
+ amount = 0;
+
+ if (surfacearea > pickupTalusMinimum)
+ {
+ Set(x, y, map[x, y] - amount);
+ sediment.map[x, y] += amount;
+ }
+ }
+ }
+
+ if (usingFluidDynamics)
+ {
+ sediment.navierStokes(7, 0.1, 0.0, 0.1);
+
+ Channel noiseChan = new Channel(w, h);
+ noiseChan.Noise();
+ wind.Blend(noiseChan, 0.01);
+
+ wind.navierStokes(10, 0.1, 0.01, 0.01);
+
+ sediment.Distort(wind, windspeed);
+ }
+ else
+ {
+ wind.Pertubation(15); // Can do better later
+ wind.seed++;
+ sediment.Pertubation(10); // Sediment is blown around a bit
+ sediment.seed++;
+ }
+
+ if (debugImages)
+ wind.SaveImage("testimg/wind_" + i.ToString() + ".png");
+
+ // Convert some sand to rock
+ for (x = 1; x < w - 1; x++)
+ {
+ for (y = 1; y < h - 1; y++)
+ {
+ double me = Get(x, y);
+ double surfacearea = 0.01; // Flat land does not get deposition
+ double min = double.MaxValue;
+ int[] minside = new int[2];
+
+ for (j = 0; j < 9; j++)
+ {
+ int[] coords = Neighbours(NeighbourSystem.Moore, j);
+ double target = Get(x + coords[0], y + coords[1]);
+
+ surfacearea += Math.Abs(target - me);
+
+ if (target < min && lowest)
+ {
+ minside = (int[])coords.Clone();
+ min = target;
+ }
+ }
+
+ double amount = surfacearea * (1.0 - wind.map[x, y]) * carry;
+
+ if (amount < 0)
+ amount = 0;
+
+ if (surfacearea > dropTalusMinimum)
+ {
+ Set(x + minside[0], y + minside[1], map[x + minside[0], y + minside[1]] + amount);
+ sediment.map[x, y] -= amount;
+ }
+ }
+ }
+
+ if (debugImages)
+ sediment.SaveImage("testimg/sediment_" + i.ToString() + ".png");
+
+ wind.Normalise();
+ wind *= windspeed;
+
+ this.Normalise();
+ }
+
+ Channel myself = this;
+ myself += sediment;
+ myself.Normalise();
+
+ if (debugImages)
+ this.SaveImage("testimg/output.png");
+ }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs
index 36da77c..fb9e21e 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs
@@ -1,146 +1,146 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- partial class Channel
- {
- public void HydraulicErosion(Channel rain, double evaporation, double solubility, int frequency, int rounds)
- {
- SetDiff();
-
- Channel water = new Channel(w, h);
- Channel sediment = new Channel(w, h);
- Channel terrain = this;
- Channel waterFlow = new Channel(w, h);
-
- NeighbourSystem type = NeighbourSystem.Moore;
- int NEIGHBOUR_ME = 4;
-
- int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
-
- for (int i = 0; i < rounds; i++)
- {
- water += rain;
-
- sediment = terrain * water;
- terrain -= sediment;
-
- for (int x = 1; x < w - 1; x++)
- {
- for (int y = 1; y < h - 1; y++)
- {
- double[] heights = new double[NEIGHBOUR_MAX];
- double[] diffs = new double[NEIGHBOUR_MAX];
-
- double heightCenter = map[x, y];
-
- for (int j = 0; j < NEIGHBOUR_MAX; j++)
- {
- if (j != NEIGHBOUR_ME)
- {
- int[] coords = Neighbours(type, j);
- coords[0] += x;
- coords[1] += y;
-
- heights[j] = map[coords[0], coords[1]] + water.map[coords[0], coords[1]] + sediment.map[coords[0], coords[1]];
- diffs[j] = heightCenter - heights[j];
- }
- }
-
- double totalHeight = 0;
- double totalHeightDiff = 0;
- int totalCellsCounted = 1;
-
- for (int j = 0; j < NEIGHBOUR_MAX; j++)
- {
- if (j != NEIGHBOUR_ME)
- {
- if (diffs[j] > 0)
- {
- totalHeight += heights[j];
- totalHeightDiff += diffs[j];
- totalCellsCounted++;
- }
- }
- }
-
- if (totalCellsCounted == 1)
- continue;
-
- double averageHeight = totalHeight / totalCellsCounted;
- double waterAmount = Math.Min(water.map[x, y], heightCenter - averageHeight);
-
- // TODO: Check this.
- waterFlow.map[x, y] += waterFlow.map[x, y] - waterAmount;
-
- double totalInverseDiff = waterAmount / totalHeightDiff;
-
- for (int j = 0; j < NEIGHBOUR_MAX; j++)
- {
- if (j != NEIGHBOUR_ME)
- {
- int[] coords = Neighbours(type, j);
- coords[0] += x;
- coords[1] += y;
-
- if (diffs[j] > 0)
- {
- waterFlow.SetWrap(coords[0], coords[1], waterFlow.map[coords[0], coords[1]] + diffs[j] * totalInverseDiff);
- }
- }
- }
- }
- }
-
- water += waterFlow;
- waterFlow.Fill(0);
-
- water *= evaporation;
-
- for (int x = 0; x < w; x++)
- {
- for (int y = 0; y < h; y++)
- {
- double deposition = sediment.map[x, y] - water.map[x, y] * solubility;
- if (deposition > 0)
- {
- sediment.map[x, y] -= deposition;
- terrain.map[x, y] += deposition;
- }
- }
- }
-
- }
- }
- }
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ public void HydraulicErosion(Channel rain, double evaporation, double solubility, int frequency, int rounds)
+ {
+ SetDiff();
+
+ Channel water = new Channel(w, h);
+ Channel sediment = new Channel(w, h);
+ Channel terrain = this;
+ Channel waterFlow = new Channel(w, h);
+
+ NeighbourSystem type = NeighbourSystem.Moore;
+ int NEIGHBOUR_ME = 4;
+
+ int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
+
+ for (int i = 0; i < rounds; i++)
+ {
+ water += rain;
+
+ sediment = terrain * water;
+ terrain -= sediment;
+
+ for (int x = 1; x < w - 1; x++)
+ {
+ for (int y = 1; y < h - 1; y++)
+ {
+ double[] heights = new double[NEIGHBOUR_MAX];
+ double[] diffs = new double[NEIGHBOUR_MAX];
+
+ double heightCenter = map[x, y];
+
+ for (int j = 0; j < NEIGHBOUR_MAX; j++)
+ {
+ if (j != NEIGHBOUR_ME)
+ {
+ int[] coords = Neighbours(type, j);
+ coords[0] += x;
+ coords[1] += y;
+
+ heights[j] = map[coords[0], coords[1]] + water.map[coords[0], coords[1]] + sediment.map[coords[0], coords[1]];
+ diffs[j] = heightCenter - heights[j];
+ }
+ }
+
+ double totalHeight = 0;
+ double totalHeightDiff = 0;
+ int totalCellsCounted = 1;
+
+ for (int j = 0; j < NEIGHBOUR_MAX; j++)
+ {
+ if (j != NEIGHBOUR_ME)
+ {
+ if (diffs[j] > 0)
+ {
+ totalHeight += heights[j];
+ totalHeightDiff += diffs[j];
+ totalCellsCounted++;
+ }
+ }
+ }
+
+ if (totalCellsCounted == 1)
+ continue;
+
+ double averageHeight = totalHeight / totalCellsCounted;
+ double waterAmount = Math.Min(water.map[x, y], heightCenter - averageHeight);
+
+ // TODO: Check this.
+ waterFlow.map[x, y] += waterFlow.map[x, y] - waterAmount;
+
+ double totalInverseDiff = waterAmount / totalHeightDiff;
+
+ for (int j = 0; j < NEIGHBOUR_MAX; j++)
+ {
+ if (j != NEIGHBOUR_ME)
+ {
+ int[] coords = Neighbours(type, j);
+ coords[0] += x;
+ coords[1] += y;
+
+ if (diffs[j] > 0)
+ {
+ waterFlow.SetWrap(coords[0], coords[1], waterFlow.map[coords[0], coords[1]] + diffs[j] * totalInverseDiff);
+ }
+ }
+ }
+ }
+ }
+
+ water += waterFlow;
+ waterFlow.Fill(0);
+
+ water *= evaporation;
+
+ for (int x = 0; x < w; x++)
+ {
+ for (int y = 0; y < h; y++)
+ {
+ double deposition = sediment.map[x, y] - water.map[x, y] * solubility;
+ if (deposition > 0)
+ {
+ sediment.map[x, y] -= deposition;
+ terrain.map[x, y] += deposition;
+ }
+ }
+ }
+
+ }
+ }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs
index 8a111ed..1cd213b 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs
@@ -1,307 +1,307 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- partial class Channel
- {
- // Navier Stokes Algorithms ported from
- // "Real-Time Fluid Dynamics for Games" by Jos Stam.
- // presented at GDC 2003.
-
- // Poorly ported from C++. (I gave up making it properly native somewhere after nsSetBnd)
-
- private static int nsIX(int i, int j, int N)
- {
- return ((i) + (N + 2) * (j));
- }
-
- private static void nsSwap(ref double x0, ref double x)
- {
- double tmp = x0;
- x0 = x;
- x = tmp;
- }
-
- private static void nsSwap(ref double[] x0, ref double[] x)
- {
- double[] tmp = x0;
- x0 = x;
- x = tmp;
- }
-
- private void nsAddSource(int N, ref double[] x, ref double[] s, double dt)
- {
- int i;
- int size = (N + 2) * (N + 2);
- for (i = 0; i < size; i++)
- {
- x[i] += dt * s[i];
- }
- }
-
- private void nsSetBnd(int N, int b, ref double[] x)
- {
- int i;
- for (i = 0; i <= N; i++)
- {
- x[nsIX(0, i, N)] = b == 1 ? -x[nsIX(1, i, N)] : x[nsIX(1, i, N)];
- x[nsIX(0, N + 1, N)] = b == 1 ? -x[nsIX(N, i, N)] : x[nsIX(N, i, N)];
- x[nsIX(i, 0, N)] = b == 2 ? -x[nsIX(i, 1, N)] : x[nsIX(i, 1, N)];
- x[nsIX(i, N + 1, N)] = b == 2 ? -x[nsIX(i, N, N)] : x[nsIX(i, N, N)];
- }
- x[nsIX(0, 0, N)] = 0.5f * (x[nsIX(1, 0, N)] + x[nsIX(0, 1, N)]);
- x[nsIX(0, N + 1, N)] = 0.5f * (x[nsIX(1, N + 1, N)] + x[nsIX(0, N, N)]);
- x[nsIX(N + 1, 0, N)] = 0.5f * (x[nsIX(N, 0, N)] + x[nsIX(N + 1, 1, N)]);
- x[nsIX(N + 1, N + 1, N)] = 0.5f * (x[nsIX(N, N + 1, N)] + x[nsIX(N + 1, N, N)]);
- }
-
- private void nsLinSolve(int N, int b, ref double[] x, ref double[] x0, double a, double c)
- {
- int i, j;
- for (i = 1; i <= N; i++)
- {
- for (j = 1; j <= N; j++)
- {
- x[nsIX(i, j, N)] = (x0[nsIX(i, j, N)] + a *
- (x[nsIX(i - 1, j, N)] +
- x[nsIX(i + 1, j, N)] +
- x[nsIX(i, j - 1, N)] + x[nsIX(i, j + 1, N)])
- ) / c;
- }
- }
-
- nsSetBnd(N, b, ref x);
- }
-
- private void nsDiffuse(int N, int b, ref double[] x, ref double[] x0, double diff, double dt)
- {
- double a = dt * diff * N * N;
- nsLinSolve(N, b, ref x, ref x0, a, 1 + 4 * a);
- }
-
- private void nsAdvect(int N, int b, ref double[] d, ref double[] d0, ref double[] u, ref double[] v, double dt)
- {
- int i, j, i0, j0, i1, j1;
- double x, y, s0, t0, s1, t1, dt0;
-
- dt0 = dt * N;
-
- for (i = 1; i <= N; i++)
- {
- for (j = 1; j <= N; j++)
- {
- x = i - dt0 * u[nsIX(i, j, N)];
- y = j - dt0 * v[nsIX(i, j, N)];
-
- if (x < 0.5)
- x = 0.5;
- if (x > N + 0.5)
- x = N + 0.5;
- i0 = (int)x;
- i1 = i0 + 1;
-
- if (y < 0.5)
- y = 0.5;
- if (y > N + 0.5)
- y = N + 0.5;
- j0 = (int)y;
- j1 = j0 + 1;
-
- s1 = x - i0;
- s0 = 1 - s1;
- t1 = y - j0;
- t0 = 1 - t1;
-
- d[nsIX(i, j, N)] = s0 * (t0 * d0[nsIX(i0, j0, N)] + t1 * d0[nsIX(i0, j1, N)]) +
- s1 * (t0 * d0[nsIX(i1, j0, N)] + t1 * d0[nsIX(i1, j1, N)]);
- }
- }
-
- nsSetBnd(N, b, ref d);
- }
-
- public void nsProject(int N, ref double[] u, ref double[] v, ref double[] p, ref double[] div)
- {
- int i, j;
-
- for (i = 1; i <= N; i++)
- {
- for (j = 1; j <= N; j++)
- {
- div[nsIX(i, j, N)] = -0.5 * (u[nsIX(i + 1, j, N)] - u[nsIX(i - 1, j, N)] + v[nsIX(i, j + 1, N)] - v[nsIX(i, j - 1, N)]) / N;
- p[nsIX(i, j, N)] = 0;
- }
- }
-
- nsSetBnd(N, 0, ref div);
- nsSetBnd(N, 0, ref p);
-
- nsLinSolve(N, 0, ref p, ref div, 1, 4);
-
- for (i = 1; i <= N; i++)
- {
- for (j = 1; j <= N; j++)
- {
- u[nsIX(i, j, N)] -= 0.5 * N * (p[nsIX(i + 1, j, N)] - p[nsIX(i - 1, j, N)]);
- v[nsIX(i, j, N)] -= 0.5 * N * (p[nsIX(i, j + 1, N)] - p[nsIX(i, j - 1, N)]);
- }
- }
-
- nsSetBnd(N, 1, ref u);
- nsSetBnd(N, 2, ref v);
- }
-
- private void nsDensStep(int N, ref double[] x, ref double[] x0, ref double[] u, ref double[] v, double diff, double dt)
- {
- nsAddSource(N, ref x, ref x0, dt);
- nsSwap(ref x0, ref x);
- nsDiffuse(N, 0, ref x, ref x0, diff, dt);
- nsSwap(ref x0, ref x);
- nsAdvect(N, 0, ref x, ref x0, ref u, ref v, dt);
- }
-
- private void nsVelStep(int N, ref double[] u, ref double[] v, ref double[] u0, ref double[] v0, double visc, double dt)
- {
- nsAddSource(N, ref u, ref u0, dt);
- nsAddSource(N, ref v, ref v0, dt);
- nsSwap(ref u0, ref u);
- nsDiffuse(N, 1, ref u, ref u0, visc, dt);
- nsSwap(ref v0, ref v);
- nsDiffuse(N, 2, ref v, ref v0, visc, dt);
- nsProject(N, ref u, ref v, ref u0, ref v0);
- nsSwap(ref u0, ref u);
- nsSwap(ref v0, ref v);
- nsAdvect(N, 1, ref u, ref u0, ref u0, ref v0, dt);
- nsAdvect(N, 2, ref v, ref v0, ref u0, ref v0, dt);
- nsProject(N, ref u, ref v, ref u0, ref v0);
- }
-
- private void nsBufferToDoubles(ref double[] dens, int N, ref double[,] doubles)
- {
- int i;
- int j;
-
- for (i = 1; i <= N; i++)
- {
- for (j = 1; j <= N; j++)
- {
- doubles[i - 1, j - 1] = dens[nsIX(i, j, N)];
- }
- }
- }
-
- private void nsDoublesToBuffer(double[,] doubles, int N, ref double[] dens)
- {
- int i;
- int j;
-
- for (i = 1; i <= N; i++)
- {
- for (j = 1; j <= N; j++)
- {
- dens[nsIX(i, j, N)] = doubles[i - 1, j - 1];
- }
- }
- }
-
- private void nsSimulate(int N, int rounds, double dt, double diff, double visc)
- {
- int size = (N * 2) * (N * 2);
-
- double[] u = new double[size]; // Force, X axis
- double[] v = new double[size]; // Force, Y axis
- double[] u_prev = new double[size];
- double[] v_prev = new double[size];
- double[] dens = new double[size];
- double[] dens_prev = new double[size];
-
- nsDoublesToBuffer(this.map, N, ref dens);
- nsDoublesToBuffer(this.map, N, ref dens_prev);
-
- for (int i = 0; i < rounds; i++)
- {
- u_prev = u;
- v_prev = v;
- dens_prev = dens;
-
- nsVelStep(N, ref u, ref v, ref u_prev, ref v_prev, visc, dt);
- nsDensStep(N, ref dens, ref dens_prev, ref u, ref v, diff, dt);
- }
-
- nsBufferToDoubles(ref dens, N, ref this.map);
- }
-
- ///
- /// Performs computational fluid dynamics on a channel
- ///
- /// The number of steps to perform (Recommended: 20)
- /// Delta Time - The time between steps (Recommended: 0.1)
- /// Fluid diffusion rate (Recommended: 0.0)
- /// Fluid viscosity (Recommended: 0.0)
- public void navierStokes(int rounds, double dt, double diff, double visc)
- {
- nsSimulate(this.h, rounds, dt, diff, visc);
- }
-
- public void navierStokes(int rounds, double dt, double diff, double visc, ref double[,] uret, ref double[,] vret)
- {
- int N = this.h;
-
- int size = (N * 2) * (N * 2);
-
- double[] u = new double[size]; // Force, X axis
- double[] v = new double[size]; // Force, Y axis
- double[] u_prev = new double[size];
- double[] v_prev = new double[size];
- double[] dens = new double[size];
- double[] dens_prev = new double[size];
-
- nsDoublesToBuffer(this.map, N, ref dens);
- nsDoublesToBuffer(this.map, N, ref dens_prev);
-
- for (int i = 0; i < rounds; i++)
- {
- u_prev = u;
- v_prev = v;
- dens_prev = dens;
-
- nsVelStep(N, ref u, ref v, ref u_prev, ref v_prev, visc, dt);
- nsDensStep(N, ref dens, ref dens_prev, ref u, ref v, diff, dt);
- }
-
- nsBufferToDoubles(ref u, N, ref uret);
- nsBufferToDoubles(ref v, N, ref vret);
- nsBufferToDoubles(ref dens, N, ref this.map);
- }
- }
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ // Navier Stokes Algorithms ported from
+ // "Real-Time Fluid Dynamics for Games" by Jos Stam.
+ // presented at GDC 2003.
+
+ // Poorly ported from C++. (I gave up making it properly native somewhere after nsSetBnd)
+
+ private static int nsIX(int i, int j, int N)
+ {
+ return ((i) + (N + 2) * (j));
+ }
+
+ private static void nsSwap(ref double x0, ref double x)
+ {
+ double tmp = x0;
+ x0 = x;
+ x = tmp;
+ }
+
+ private static void nsSwap(ref double[] x0, ref double[] x)
+ {
+ double[] tmp = x0;
+ x0 = x;
+ x = tmp;
+ }
+
+ private void nsAddSource(int N, ref double[] x, ref double[] s, double dt)
+ {
+ int i;
+ int size = (N + 2) * (N + 2);
+ for (i = 0; i < size; i++)
+ {
+ x[i] += dt * s[i];
+ }
+ }
+
+ private void nsSetBnd(int N, int b, ref double[] x)
+ {
+ int i;
+ for (i = 0; i <= N; i++)
+ {
+ x[nsIX(0, i, N)] = b == 1 ? -x[nsIX(1, i, N)] : x[nsIX(1, i, N)];
+ x[nsIX(0, N + 1, N)] = b == 1 ? -x[nsIX(N, i, N)] : x[nsIX(N, i, N)];
+ x[nsIX(i, 0, N)] = b == 2 ? -x[nsIX(i, 1, N)] : x[nsIX(i, 1, N)];
+ x[nsIX(i, N + 1, N)] = b == 2 ? -x[nsIX(i, N, N)] : x[nsIX(i, N, N)];
+ }
+ x[nsIX(0, 0, N)] = 0.5f * (x[nsIX(1, 0, N)] + x[nsIX(0, 1, N)]);
+ x[nsIX(0, N + 1, N)] = 0.5f * (x[nsIX(1, N + 1, N)] + x[nsIX(0, N, N)]);
+ x[nsIX(N + 1, 0, N)] = 0.5f * (x[nsIX(N, 0, N)] + x[nsIX(N + 1, 1, N)]);
+ x[nsIX(N + 1, N + 1, N)] = 0.5f * (x[nsIX(N, N + 1, N)] + x[nsIX(N + 1, N, N)]);
+ }
+
+ private void nsLinSolve(int N, int b, ref double[] x, ref double[] x0, double a, double c)
+ {
+ int i, j;
+ for (i = 1; i <= N; i++)
+ {
+ for (j = 1; j <= N; j++)
+ {
+ x[nsIX(i, j, N)] = (x0[nsIX(i, j, N)] + a *
+ (x[nsIX(i - 1, j, N)] +
+ x[nsIX(i + 1, j, N)] +
+ x[nsIX(i, j - 1, N)] + x[nsIX(i, j + 1, N)])
+ ) / c;
+ }
+ }
+
+ nsSetBnd(N, b, ref x);
+ }
+
+ private void nsDiffuse(int N, int b, ref double[] x, ref double[] x0, double diff, double dt)
+ {
+ double a = dt * diff * N * N;
+ nsLinSolve(N, b, ref x, ref x0, a, 1 + 4 * a);
+ }
+
+ private void nsAdvect(int N, int b, ref double[] d, ref double[] d0, ref double[] u, ref double[] v, double dt)
+ {
+ int i, j, i0, j0, i1, j1;
+ double x, y, s0, t0, s1, t1, dt0;
+
+ dt0 = dt * N;
+
+ for (i = 1; i <= N; i++)
+ {
+ for (j = 1; j <= N; j++)
+ {
+ x = i - dt0 * u[nsIX(i, j, N)];
+ y = j - dt0 * v[nsIX(i, j, N)];
+
+ if (x < 0.5)
+ x = 0.5;
+ if (x > N + 0.5)
+ x = N + 0.5;
+ i0 = (int)x;
+ i1 = i0 + 1;
+
+ if (y < 0.5)
+ y = 0.5;
+ if (y > N + 0.5)
+ y = N + 0.5;
+ j0 = (int)y;
+ j1 = j0 + 1;
+
+ s1 = x - i0;
+ s0 = 1 - s1;
+ t1 = y - j0;
+ t0 = 1 - t1;
+
+ d[nsIX(i, j, N)] = s0 * (t0 * d0[nsIX(i0, j0, N)] + t1 * d0[nsIX(i0, j1, N)]) +
+ s1 * (t0 * d0[nsIX(i1, j0, N)] + t1 * d0[nsIX(i1, j1, N)]);
+ }
+ }
+
+ nsSetBnd(N, b, ref d);
+ }
+
+ public void nsProject(int N, ref double[] u, ref double[] v, ref double[] p, ref double[] div)
+ {
+ int i, j;
+
+ for (i = 1; i <= N; i++)
+ {
+ for (j = 1; j <= N; j++)
+ {
+ div[nsIX(i, j, N)] = -0.5 * (u[nsIX(i + 1, j, N)] - u[nsIX(i - 1, j, N)] + v[nsIX(i, j + 1, N)] - v[nsIX(i, j - 1, N)]) / N;
+ p[nsIX(i, j, N)] = 0;
+ }
+ }
+
+ nsSetBnd(N, 0, ref div);
+ nsSetBnd(N, 0, ref p);
+
+ nsLinSolve(N, 0, ref p, ref div, 1, 4);
+
+ for (i = 1; i <= N; i++)
+ {
+ for (j = 1; j <= N; j++)
+ {
+ u[nsIX(i, j, N)] -= 0.5 * N * (p[nsIX(i + 1, j, N)] - p[nsIX(i - 1, j, N)]);
+ v[nsIX(i, j, N)] -= 0.5 * N * (p[nsIX(i, j + 1, N)] - p[nsIX(i, j - 1, N)]);
+ }
+ }
+
+ nsSetBnd(N, 1, ref u);
+ nsSetBnd(N, 2, ref v);
+ }
+
+ private void nsDensStep(int N, ref double[] x, ref double[] x0, ref double[] u, ref double[] v, double diff, double dt)
+ {
+ nsAddSource(N, ref x, ref x0, dt);
+ nsSwap(ref x0, ref x);
+ nsDiffuse(N, 0, ref x, ref x0, diff, dt);
+ nsSwap(ref x0, ref x);
+ nsAdvect(N, 0, ref x, ref x0, ref u, ref v, dt);
+ }
+
+ private void nsVelStep(int N, ref double[] u, ref double[] v, ref double[] u0, ref double[] v0, double visc, double dt)
+ {
+ nsAddSource(N, ref u, ref u0, dt);
+ nsAddSource(N, ref v, ref v0, dt);
+ nsSwap(ref u0, ref u);
+ nsDiffuse(N, 1, ref u, ref u0, visc, dt);
+ nsSwap(ref v0, ref v);
+ nsDiffuse(N, 2, ref v, ref v0, visc, dt);
+ nsProject(N, ref u, ref v, ref u0, ref v0);
+ nsSwap(ref u0, ref u);
+ nsSwap(ref v0, ref v);
+ nsAdvect(N, 1, ref u, ref u0, ref u0, ref v0, dt);
+ nsAdvect(N, 2, ref v, ref v0, ref u0, ref v0, dt);
+ nsProject(N, ref u, ref v, ref u0, ref v0);
+ }
+
+ private void nsBufferToDoubles(ref double[] dens, int N, ref double[,] doubles)
+ {
+ int i;
+ int j;
+
+ for (i = 1; i <= N; i++)
+ {
+ for (j = 1; j <= N; j++)
+ {
+ doubles[i - 1, j - 1] = dens[nsIX(i, j, N)];
+ }
+ }
+ }
+
+ private void nsDoublesToBuffer(double[,] doubles, int N, ref double[] dens)
+ {
+ int i;
+ int j;
+
+ for (i = 1; i <= N; i++)
+ {
+ for (j = 1; j <= N; j++)
+ {
+ dens[nsIX(i, j, N)] = doubles[i - 1, j - 1];
+ }
+ }
+ }
+
+ private void nsSimulate(int N, int rounds, double dt, double diff, double visc)
+ {
+ int size = (N * 2) * (N * 2);
+
+ double[] u = new double[size]; // Force, X axis
+ double[] v = new double[size]; // Force, Y axis
+ double[] u_prev = new double[size];
+ double[] v_prev = new double[size];
+ double[] dens = new double[size];
+ double[] dens_prev = new double[size];
+
+ nsDoublesToBuffer(this.map, N, ref dens);
+ nsDoublesToBuffer(this.map, N, ref dens_prev);
+
+ for (int i = 0; i < rounds; i++)
+ {
+ u_prev = u;
+ v_prev = v;
+ dens_prev = dens;
+
+ nsVelStep(N, ref u, ref v, ref u_prev, ref v_prev, visc, dt);
+ nsDensStep(N, ref dens, ref dens_prev, ref u, ref v, diff, dt);
+ }
+
+ nsBufferToDoubles(ref dens, N, ref this.map);
+ }
+
+ ///
+ /// Performs computational fluid dynamics on a channel
+ ///
+ /// The number of steps to perform (Recommended: 20)
+ /// Delta Time - The time between steps (Recommended: 0.1)
+ /// Fluid diffusion rate (Recommended: 0.0)
+ /// Fluid viscosity (Recommended: 0.0)
+ public void navierStokes(int rounds, double dt, double diff, double visc)
+ {
+ nsSimulate(this.h, rounds, dt, diff, visc);
+ }
+
+ public void navierStokes(int rounds, double dt, double diff, double visc, ref double[,] uret, ref double[,] vret)
+ {
+ int N = this.h;
+
+ int size = (N * 2) * (N * 2);
+
+ double[] u = new double[size]; // Force, X axis
+ double[] v = new double[size]; // Force, Y axis
+ double[] u_prev = new double[size];
+ double[] v_prev = new double[size];
+ double[] dens = new double[size];
+ double[] dens_prev = new double[size];
+
+ nsDoublesToBuffer(this.map, N, ref dens);
+ nsDoublesToBuffer(this.map, N, ref dens_prev);
+
+ for (int i = 0; i < rounds; i++)
+ {
+ u_prev = u;
+ v_prev = v;
+ dens_prev = dens;
+
+ nsVelStep(N, ref u, ref v, ref u_prev, ref v_prev, visc, dt);
+ nsDensStep(N, ref dens, ref dens_prev, ref u, ref v, diff, dt);
+ }
+
+ nsBufferToDoubles(ref u, N, ref uret);
+ nsBufferToDoubles(ref v, N, ref vret);
+ nsBufferToDoubles(ref dens, N, ref this.map);
+ }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs
index 07c7d66..695d501 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs
@@ -1,112 +1,112 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- partial class Channel
- {
- ///
- /// A thermal weathering implementation based on Musgrave's original 1989 algorithm. This is Adam's custom implementation which may differ slightly from the original.
- ///
- /// The rock angle (represented as a dy/dx ratio) at which point it will be succeptible to breakage
- /// The number of erosion rounds
- /// The amount of rock to carry each round
- public Channel ThermalWeathering(double talus, int rounds, double c)
- {
- SetDiff();
-
- double[,] lastFrame;
- double[,] thisFrame;
-
- lastFrame = (double[,])map.Clone();
- thisFrame = (double[,])map.Clone();
-
- NeighbourSystem type = NeighbourSystem.Moore; // Using moore neighbourhood (twice as computationally expensive)
- int NEIGHBOUR_ME = 4; // I am always 4 in both systems.
-
- int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
-
- int frames = rounds; // Number of thermal erosion iterations to run
- int i, j;
- int x, y;
-
- for (i = 0; i < frames; i++)
- {
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- for (j = 0; j < NEIGHBOUR_MAX; j++)
- {
- if (j != NEIGHBOUR_ME)
- {
- int[] coords = Neighbours(type, j);
-
- coords[0] += x;
- coords[1] += y;
-
- if (coords[0] > w - 1)
- coords[0] = w - 1;
- if (coords[1] > h - 1)
- coords[1] = h - 1;
- if (coords[0] < 0)
- coords[0] = 0;
- if (coords[1] < 0)
- coords[1] = 0;
-
- double heightF = thisFrame[x, y];
- double target = thisFrame[coords[0], coords[1]];
-
- if (target > heightF + talus)
- {
- double calc = c * ((target - heightF) - talus);
- heightF += calc;
- target -= calc;
- }
-
- thisFrame[x, y] = heightF;
- thisFrame[coords[0], coords[1]] = target;
-
- }
- }
- }
- }
- lastFrame = (double[,])thisFrame.Clone();
- }
-
- map = thisFrame;
-
- Normalise(); // Just to guaruntee a smooth 0..1 value
- return this;
- }
- }
-}
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// A thermal weathering implementation based on Musgrave's original 1989 algorithm. This is Adam's custom implementation which may differ slightly from the original.
+ ///
+ /// The rock angle (represented as a dy/dx ratio) at which point it will be succeptible to breakage
+ /// The number of erosion rounds
+ /// The amount of rock to carry each round
+ public Channel ThermalWeathering(double talus, int rounds, double c)
+ {
+ SetDiff();
+
+ double[,] lastFrame;
+ double[,] thisFrame;
+
+ lastFrame = (double[,])map.Clone();
+ thisFrame = (double[,])map.Clone();
+
+ NeighbourSystem type = NeighbourSystem.Moore; // Using moore neighbourhood (twice as computationally expensive)
+ int NEIGHBOUR_ME = 4; // I am always 4 in both systems.
+
+ int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
+
+ int frames = rounds; // Number of thermal erosion iterations to run
+ int i, j;
+ int x, y;
+
+ for (i = 0; i < frames; i++)
+ {
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ for (j = 0; j < NEIGHBOUR_MAX; j++)
+ {
+ if (j != NEIGHBOUR_ME)
+ {
+ int[] coords = Neighbours(type, j);
+
+ coords[0] += x;
+ coords[1] += y;
+
+ if (coords[0] > w - 1)
+ coords[0] = w - 1;
+ if (coords[1] > h - 1)
+ coords[1] = h - 1;
+ if (coords[0] < 0)
+ coords[0] = 0;
+ if (coords[1] < 0)
+ coords[1] = 0;
+
+ double heightF = thisFrame[x, y];
+ double target = thisFrame[coords[0], coords[1]];
+
+ if (target > heightF + talus)
+ {
+ double calc = c * ((target - heightF) - talus);
+ heightF += calc;
+ target -= calc;
+ }
+
+ thisFrame[x, y] = heightF;
+ thisFrame[coords[0], coords[1]] = target;
+
+ }
+ }
+ }
+ }
+ lastFrame = (double[,])thisFrame.Clone();
+ }
+
+ map = thisFrame;
+
+ Normalise(); // Just to guaruntee a smooth 0..1 value
+ return this;
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs
index 6dc2e30..da03871 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs
@@ -1,141 +1,141 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- partial class Channel
- {
- enum NeighbourSystem
- {
- Moore,
- VonNeumann
- };
-
- private int[] Neighbours(NeighbourSystem type, int index)
- {
- int[] coord = new int[2];
-
- index++;
-
- switch (type)
- {
- case NeighbourSystem.Moore:
- switch (index)
- {
- case 1:
- coord[0] = -1;
- coord[1] = -1;
- break;
-
- case 2:
- coord[0] = -0;
- coord[1] = -1;
- break;
-
- case 3:
- coord[0] = +1;
- coord[1] = -1;
- break;
-
- case 4:
- coord[0] = -1;
- coord[1] = -0;
- break;
-
- case 5:
- coord[0] = -0;
- coord[1] = -0;
- break;
-
- case 6:
- coord[0] = +1;
- coord[1] = -0;
- break;
-
- case 7:
- coord[0] = -1;
- coord[1] = +1;
- break;
-
- case 8:
- coord[0] = -0;
- coord[1] = +1;
- break;
-
- case 9:
- coord[0] = +1;
- coord[1] = +1;
- break;
-
- default:
- break;
- }
- break;
-
- case NeighbourSystem.VonNeumann:
- switch (index)
- {
- case 1:
- coord[0] = 0;
- coord[1] = -1;
- break;
-
- case 2:
- coord[0] = -1;
- coord[1] = 0;
- break;
-
- case 3:
- coord[0] = +1;
- coord[1] = 0;
- break;
-
- case 4:
- coord[0] = 0;
- coord[1] = +1;
- break;
-
- case 5:
- coord[0] = -0;
- coord[1] = -0;
- break;
-
- default:
- break;
- }
- break;
- }
-
- return coord;
- }
- }
-}
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ enum NeighbourSystem
+ {
+ Moore,
+ VonNeumann
+ };
+
+ private int[] Neighbours(NeighbourSystem type, int index)
+ {
+ int[] coord = new int[2];
+
+ index++;
+
+ switch (type)
+ {
+ case NeighbourSystem.Moore:
+ switch (index)
+ {
+ case 1:
+ coord[0] = -1;
+ coord[1] = -1;
+ break;
+
+ case 2:
+ coord[0] = -0;
+ coord[1] = -1;
+ break;
+
+ case 3:
+ coord[0] = +1;
+ coord[1] = -1;
+ break;
+
+ case 4:
+ coord[0] = -1;
+ coord[1] = -0;
+ break;
+
+ case 5:
+ coord[0] = -0;
+ coord[1] = -0;
+ break;
+
+ case 6:
+ coord[0] = +1;
+ coord[1] = -0;
+ break;
+
+ case 7:
+ coord[0] = -1;
+ coord[1] = +1;
+ break;
+
+ case 8:
+ coord[0] = -0;
+ coord[1] = +1;
+ break;
+
+ case 9:
+ coord[0] = +1;
+ coord[1] = +1;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case NeighbourSystem.VonNeumann:
+ switch (index)
+ {
+ case 1:
+ coord[0] = 0;
+ coord[1] = -1;
+ break;
+
+ case 2:
+ coord[0] = -1;
+ coord[1] = 0;
+ break;
+
+ case 3:
+ coord[0] = +1;
+ coord[1] = 0;
+ break;
+
+ case 4:
+ coord[0] = 0;
+ coord[1] = +1;
+ break;
+
+ case 5:
+ coord[0] = -0;
+ coord[1] = -0;
+ break;
+
+ default:
+ break;
+ }
+ break;
+ }
+
+ return coord;
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs
index 3199ddc..8184f06 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs
@@ -1,243 +1,243 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- partial class Channel
- {
- /* Operator combination of channel datatypes */
-
- public static Channel operator +(Channel A, Channel B)
- {
- if (A.h != B.h)
- throw new Exception("Cannot add heightmaps, of different height.");
- if (A.w != B.w)
- throw new Exception("Cannot add heightmaps, of different width.");
-
- int x, y;
-
- for (x = 0; x < A.w; x++)
- {
- for (y = 0; y < A.h; y++)
- {
- if (B.map[x, y] != 0)
- A.SetDiff(x, y);
-
- A.map[x, y] += B.map[x, y];
- }
- }
-
- return A;
- }
-
- public static Channel operator *(Channel A, Channel B)
- {
- if (A.h != B.h)
- throw new Exception("Cannot multiply heightmaps, of different height.");
- if (A.w != B.w)
- throw new Exception("Cannot multiply heightmaps, of different width.");
-
- int x, y;
-
- for (x = 0; x < A.w; x++)
- {
- for (y = 0; y < A.h; y++)
- {
- A.map[x, y] *= B.map[x, y];
- }
- }
-
- A.SetDiff();
-
- return A;
- }
-
- public static Channel operator -(Channel A, Channel B)
- {
- if (A.h != B.h)
- throw new Exception("Cannot subtract heightmaps, of different height.");
- if (A.w != B.w)
- throw new Exception("Cannot subtract heightmaps, of different width.");
-
- int x, y;
-
- for (x = 0; x < A.w; x++)
- {
- for (y = 0; y < A.h; y++)
- {
- if (B.map[x, y] != 0)
- A.SetDiff(x, y);
- A.map[x, y] -= B.map[x, y];
- }
- }
-
- return A;
- }
-
- public static Channel operator /(Channel A, Channel B)
- {
- if (A.h != B.h)
- throw new Exception("Cannot divide heightmaps, of different height.");
- if (A.w != B.w)
- throw new Exception("Cannot divide heightmaps, of different width.");
-
- int x, y;
-
- for (x = 0; x < A.w; x++)
- {
- for (y = 0; y < A.h; y++)
- {
- A.map[x, y] /= B.map[x, y];
- }
- }
-
- A.SetDiff();
-
- return A;
- }
-
- public static Channel operator ^(Channel A, Channel B)
- {
- if (A.h != B.h)
- throw new Exception("Cannot divide heightmaps, of different height.");
- if (A.w != B.w)
- throw new Exception("Cannot divide heightmaps, of different width.");
-
- int x, y;
-
- for (x = 0; x < A.w; x++)
- {
- for (y = 0; y < A.h; y++)
- {
- A.map[x, y] = Math.Pow(A.map[x,y],B.map[x, y]);
- }
- }
-
- A.SetDiff();
-
- return A;
- }
-
-
- /* Operator combination of channel and double datatypes */
-
- public static Channel operator +(Channel A, double B)
- {
- int x, y;
-
- for (x = 0; x < A.w; x++)
- {
- for (y = 0; y < A.h; y++)
- {
- A.map[x, y] += B;
- }
- }
-
- if (B != 0)
- A.SetDiff();
-
- return A;
- }
-
- public static Channel operator -(Channel A, double B)
- {
- int x, y;
-
- for (x = 0; x < A.w; x++)
- {
- for (y = 0; y < A.h; y++)
- {
- A.map[x, y] -= B;
- }
- }
-
- if (B != 0)
- A.SetDiff();
-
- return A;
- }
-
- public static Channel operator *(Channel A, double B)
- {
- int x, y;
-
- for (x = 0; x < A.w; x++)
- {
- for (y = 0; y < A.h; y++)
- {
- A.map[x, y] *= B;
- }
- }
-
- if (B != 1)
- A.SetDiff();
-
- return A;
- }
-
- public static Channel operator /(Channel A, double B)
- {
- int x, y;
-
- for (x = 0; x < A.w; x++)
- {
- for (y = 0; y < A.h; y++)
- {
- A.map[x, y] /= B;
- }
- }
-
- if (B != 1)
- A.SetDiff();
-
- return A;
- }
-
- public static Channel operator ^(Channel A, double B)
- {
- int x, y;
-
- for (x = 0; x < A.w; x++)
- {
- for (y = 0; y < A.h; y++)
- {
- A.map[x, y] = Math.Pow(A.map[x,y],B);
- }
- }
-
- A.SetDiff();
-
- return A;
- }
-
- }
-}
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ /* Operator combination of channel datatypes */
+
+ public static Channel operator +(Channel A, Channel B)
+ {
+ if (A.h != B.h)
+ throw new Exception("Cannot add heightmaps, of different height.");
+ if (A.w != B.w)
+ throw new Exception("Cannot add heightmaps, of different width.");
+
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ if (B.map[x, y] != 0)
+ A.SetDiff(x, y);
+
+ A.map[x, y] += B.map[x, y];
+ }
+ }
+
+ return A;
+ }
+
+ public static Channel operator *(Channel A, Channel B)
+ {
+ if (A.h != B.h)
+ throw new Exception("Cannot multiply heightmaps, of different height.");
+ if (A.w != B.w)
+ throw new Exception("Cannot multiply heightmaps, of different width.");
+
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] *= B.map[x, y];
+ }
+ }
+
+ A.SetDiff();
+
+ return A;
+ }
+
+ public static Channel operator -(Channel A, Channel B)
+ {
+ if (A.h != B.h)
+ throw new Exception("Cannot subtract heightmaps, of different height.");
+ if (A.w != B.w)
+ throw new Exception("Cannot subtract heightmaps, of different width.");
+
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ if (B.map[x, y] != 0)
+ A.SetDiff(x, y);
+ A.map[x, y] -= B.map[x, y];
+ }
+ }
+
+ return A;
+ }
+
+ public static Channel operator /(Channel A, Channel B)
+ {
+ if (A.h != B.h)
+ throw new Exception("Cannot divide heightmaps, of different height.");
+ if (A.w != B.w)
+ throw new Exception("Cannot divide heightmaps, of different width.");
+
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] /= B.map[x, y];
+ }
+ }
+
+ A.SetDiff();
+
+ return A;
+ }
+
+ public static Channel operator ^(Channel A, Channel B)
+ {
+ if (A.h != B.h)
+ throw new Exception("Cannot divide heightmaps, of different height.");
+ if (A.w != B.w)
+ throw new Exception("Cannot divide heightmaps, of different width.");
+
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] = Math.Pow(A.map[x,y],B.map[x, y]);
+ }
+ }
+
+ A.SetDiff();
+
+ return A;
+ }
+
+
+ /* Operator combination of channel and double datatypes */
+
+ public static Channel operator +(Channel A, double B)
+ {
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] += B;
+ }
+ }
+
+ if (B != 0)
+ A.SetDiff();
+
+ return A;
+ }
+
+ public static Channel operator -(Channel A, double B)
+ {
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] -= B;
+ }
+ }
+
+ if (B != 0)
+ A.SetDiff();
+
+ return A;
+ }
+
+ public static Channel operator *(Channel A, double B)
+ {
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] *= B;
+ }
+ }
+
+ if (B != 1)
+ A.SetDiff();
+
+ return A;
+ }
+
+ public static Channel operator /(Channel A, double B)
+ {
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] /= B;
+ }
+ }
+
+ if (B != 1)
+ A.SetDiff();
+
+ return A;
+ }
+
+ public static Channel operator ^(Channel A, double B)
+ {
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] = Math.Pow(A.map[x,y],B);
+ }
+ }
+
+ A.SetDiff();
+
+ return A;
+ }
+
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs
index 69c1148..785ba0d 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs
@@ -1,49 +1,49 @@
-/*
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are
-met:
-
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the following
- disclaimer in the documentation and/or other materials provided
- with the distribution.
-
- * Neither the name of libTerrain nor the names of
- its contributors may be used to endorse or promote products
- derived from this software without specific prior written
- permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace libTerrain
-{
- public class Point2D
- {
- public double x;
- public double y;
-
- public Point2D(double X, double Y)
- {
- x = X;
- y = Y;
- }
- }
-}
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ public class Point2D
+ {
+ public double x;
+ public double y;
+
+ public Point2D(double X, double Y)
+ {
+ x = X;
+ y = Y;
+ }
+ }
+}
--
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