From f84937367f7180140bd17444d507977f9b7e3d2e Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Sat, 21 Jul 2007 22:25:42 +0000
Subject: * Deleted libTerrain-BSD.dll * Added libTerrain to BasicTerrain
directly as a subfolder
---
.../libTerrainBSD/Channel/Generators/Cellular.cs | 1 +
.../libTerrainBSD/Channel/Generators/Fracture.cs | 113 +++++++++
.../libTerrainBSD/Channel/Generators/Gradient.cs | 67 +++++
.../Channel/Generators/HillPlanter.cs | 278 +++++++++++++++++++++
.../libTerrainBSD/Channel/Generators/Midpoint.cs | 1 +
.../libTerrainBSD/Channel/Generators/Mountain.cs | 1 +
.../libTerrainBSD/Channel/Generators/Noise.cs | 57 +++++
.../libTerrainBSD/Channel/Generators/Spiral.cs | 152 +++++++++++
.../libTerrainBSD/Channel/Generators/Voronoi.cs | 212 ++++++++++++++++
.../libTerrainBSD/Channel/Generators/Worms.cs | 75 ++++++
10 files changed, 957 insertions(+)
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Cellular.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Midpoint.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Mountain.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
(limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Cellular.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Cellular.cs
new file mode 100644
index 0000000..0cec05d
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Cellular.cs
@@ -0,0 +1 @@
+/* Needs BSD rewrite */
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
new file mode 100644
index 0000000..2a24ecf
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
@@ -0,0 +1,113 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Produces a set of coordinates defined by an edge point. Eg - 0 = 0,0. 256 = 0,256. 512 = 256,256
+ /// Assumes a 256^2 heightmap. This needs fixing for input values of w,h
+ ///
+ ///
+ ///
+ ///
+ ///
+ private int[] radialEdge256(int val)
+ {
+ // Four cases:
+ // 1. 000..255 return 0,val
+ // 2. 256..511 return val - 256,255
+ // 3. 512..767 return 255, val - 511
+ // 4. 768..1023 return val - 768,0
+
+ int[] ret = new int[2];
+
+ if (val < 256)
+ {
+ ret[0] = 0;
+ ret[1] = val;
+ return ret;
+ }
+ if (val < 512)
+ {
+ ret[0] = (val % 256);
+ ret[1] = 255;
+ return ret;
+ }
+ if (val < 768)
+ {
+ ret[0] = 255;
+ ret[1] = 255 - (val % 256);
+ return ret;
+ }
+ if (val < 1024)
+ {
+ ret[0] = 255 - (val % 256);
+ ret[1] = 255;
+ return ret;
+ }
+
+ throw new Exception("Out of bounds parameter (val)");
+ }
+ public void fracture(int number, double scalemin, double scalemax)
+ {
+ Random rand = new Random(seed);
+
+ for (int i = 0; i < number; i++)
+ {
+ int[] a, b;
+
+ a = radialEdge256(rand.Next(1023)); // TODO: Broken
+ b = radialEdge256(rand.Next(1023)); // TODO: Broken
+ double z = rand.NextDouble();
+
+ for (int x = 0; x < w; x++)
+ {
+ for (int y = 0; y < h; y++)
+ {
+ double miny = Tools.linearInterpolate(a[1], b[1], (double)x / (double)w);
+
+ if (y > miny)
+ {
+ map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
+ }
+ }
+ }
+ }
+ normalise();
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
new file mode 100644
index 0000000..8f45bf7
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
@@ -0,0 +1,67 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+
+ public void gradientCube()
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = x*y;
+ }
+ }
+ normalise();
+ }
+
+ public void gradientStripe()
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = x;
+ }
+ }
+ normalise();
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
new file mode 100644
index 0000000..9316911
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
@@ -0,0 +1,278 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Generates a series of spheres which are then either max()'d or added together. Inspired by suggestion from jh.
+ ///
+ /// 3-Clause BSD Licensed
+ /// The number of hills to generate
+ /// The minimum size of each hill
+ /// The maximum size of each hill
+ /// Whether to bias hills towards the center of the map
+ /// Whether to add hills together or to pick the largest value
+ /// Generates hill-shaped noise instead of consistent hills
+ public void hillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
+ {
+ Random random = new Random(seed);
+
+ int x, y;
+ int i;
+
+ for (i = 0; i < number; i++)
+ {
+ double rx = Math.Min(255.0, random.NextDouble() * w);
+ double ry = Math.Min(255.0, random.NextDouble() * h);
+ double rand = random.NextDouble();
+
+ if (island)
+ {
+ // Move everything towards the center
+ rx -= w / 2;
+ rx /= 2;
+ rx += w / 2;
+
+ ry -= h / 2;
+ ry /= 2;
+ ry += h / 2;
+ }
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (noisy)
+ rand = random.NextDouble();
+
+ double z = (scale_min + (scale_range * rand));
+ z *= z;
+ z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
+
+ if (z < 0)
+ z = 0;
+
+ if (additive)
+ {
+ map[x, y] += z;
+ }
+ else
+ {
+ map[x, y] = Math.Max(map[x, y], z);
+ }
+ }
+ }
+ }
+
+ normalise();
+ }
+
+ ///
+ /// Generates a series of cones which are then either max()'d or added together. Inspired by suggestion from jh.
+ ///
+ /// 3-Clause BSD Licensed
+ /// The number of hills to generate
+ /// The minimum size of each hill
+ /// The maximum size of each hill
+ /// Whether to bias hills towards the center of the map
+ /// Whether to add hills together or to pick the largest value
+ /// Generates hill-shaped noise instead of consistent hills
+ public void hillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
+ {
+ Random random = new Random(seed);
+
+ int x, y;
+ int i;
+
+ for (i = 0; i < number; i++)
+ {
+ double rx = Math.Min(255.0, random.NextDouble() * w);
+ double ry = Math.Min(255.0, random.NextDouble() * h);
+ double rand = random.NextDouble();
+
+ if (island)
+ {
+ // Move everything towards the center
+ rx -= w / 2;
+ rx /= 2;
+ rx += w / 2;
+
+ ry -= h / 2;
+ ry /= 2;
+ ry += h / 2;
+ }
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (noisy)
+ rand = random.NextDouble();
+
+ double z = (scale_min + (scale_range * rand));
+ z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
+
+ if (z < 0)
+ z = 0;
+
+ if (additive)
+ {
+ map[x, y] += z;
+ }
+ else
+ {
+ map[x, y] = Math.Max(map[x, y], z);
+ }
+ }
+ }
+ }
+
+ normalise();
+ }
+
+ public void hillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
+ {
+ Random random = new Random(seed);
+
+ int x, y;
+ int i;
+
+ for (i = 0; i < number; i++)
+ {
+ double rx = Math.Min(255.0, random.NextDouble() * w);
+ double ry = Math.Min(255.0, random.NextDouble() * h);
+ double rand = random.NextDouble();
+
+ if (island)
+ {
+ // Move everything towards the center
+ rx -= w / 2;
+ rx /= 2;
+ rx += w / 2;
+
+ ry -= h / 2;
+ ry /= 2;
+ ry += h / 2;
+ }
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (noisy)
+ rand = random.NextDouble();
+
+ double z = (scale_min + (scale_range * rand));
+ z -= Math.Abs(x-rx) + Math.Abs(y-ry);
+ //z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
+
+ if (z < 0)
+ z = 0;
+
+ if (additive)
+ {
+ map[x, y] += z;
+ }
+ else
+ {
+ map[x, y] = Math.Max(map[x, y], z);
+ }
+ }
+ }
+ }
+
+ normalise();
+ }
+
+ public void hillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
+ {
+ Random random = new Random(seed);
+
+ int x, y;
+ int i;
+
+ for (i = 0; i < number; i++)
+ {
+ double rx = Math.Min(255.0, random.NextDouble() * w);
+ double ry = Math.Min(255.0, random.NextDouble() * h);
+ double rand = random.NextDouble();
+
+ if (island)
+ {
+ // Move everything towards the center
+ rx -= w / 2;
+ rx /= 2;
+ rx += w / 2;
+
+ ry -= h / 2;
+ ry /= 2;
+ ry += h / 2;
+ }
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (noisy)
+ rand = random.NextDouble();
+
+ double z = (scale_min + (scale_range * rand));
+ z *= z * z * z;
+ double dx = Math.Abs(x - rx);
+ double dy = Math.Abs(y - ry);
+ z -= (dx * dx * dx * dx) + (dy * dy * dy * dy);
+
+ if (z < 0)
+ z = 0;
+
+ if (additive)
+ {
+ map[x, y] += z;
+ }
+ else
+ {
+ map[x, y] = Math.Max(map[x, y], z);
+ }
+ }
+ }
+ }
+
+ normalise();
+ }
+
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Midpoint.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Midpoint.cs
new file mode 100644
index 0000000..0cec05d
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Midpoint.cs
@@ -0,0 +1 @@
+/* Needs BSD rewrite */
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Mountain.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Mountain.cs
new file mode 100644
index 0000000..0cec05d
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Mountain.cs
@@ -0,0 +1 @@
+/* Needs BSD rewrite */
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
new file mode 100644
index 0000000..7789d3e
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
@@ -0,0 +1,57 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Fills a channel with 0..1 noise
+ ///
+ /// 3-Clause BSD Licensed
+ public void noise()
+ {
+ Random rand = new Random(seed);
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = rand.NextDouble();
+ }
+ }
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
new file mode 100644
index 0000000..ede4600
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
@@ -0,0 +1,152 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ private double[] coordinatesToPolar(int x, int y)
+ {
+
+ double theta = Math.Atan2(x - (w / 2), y - (h / 2));
+ double rx = (double)x - ((double)w / 2);
+ double ry = (double)y - ((double)h / 2);
+ double r = Math.Sqrt((rx * rx) + (ry * ry));
+
+ double[] coords = new double[2];
+ coords[0] = r;
+ coords[1] = theta;
+ return coords;
+ }
+
+ public int[] polarToCoordinates(double r, double theta) {
+ double nx;
+ double ny;
+
+ nx = (double)r * Math.Cos(theta);
+ ny = (double)r * Math.Sin(theta);
+
+ nx += w / 2;
+ ny += h / 2;
+
+ if (nx >= w)
+ nx = w - 1;
+
+ if (ny >= h)
+ ny = h - 1;
+
+ if (nx < 0)
+ nx = 0;
+
+ if (ny < 0)
+ ny = 0;
+
+ int[] coords = new int[2];
+ coords[0] = (int)nx;
+ coords[1] = (int)ny;
+ return coords;
+ }
+
+ public void Polar()
+ {
+ Channel n = this.copy();
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double[] coords = coordinatesToPolar(x,y);
+
+ coords[0] += w / 2.0;
+ coords[1] += h / 2.0;
+
+ map[x, y] = n.map[(int)coords[0] % n.w, (int)coords[1] % n.h];
+ }
+ }
+ }
+
+ public void SpiralPlanter(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle)
+ {
+ int i;
+ double r = offsetRadius;
+ double theta = offsetAngle;
+ for (i = 0; i < steps; i++)
+ {
+ r += incRadius;
+ theta += incAngle;
+
+ int[] coords = polarToCoordinates(r,theta);
+ raise(coords[0], coords[1], 20, 1);
+ }
+ }
+
+ public void SpiralCells(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle, double[] c)
+ {
+ List points = new List();
+
+ int i;
+ double r = offsetRadius;
+ double theta = offsetAngle;
+ for (i = 0; i < steps; i++)
+ {
+ r += incRadius;
+ theta += incAngle;
+
+ int[] coords = polarToCoordinates(r, theta);
+ points.Add(new Point2D(coords[0],coords[1]));
+ }
+
+ voronoiDiagram(points, c);
+ }
+
+ public void Spiral(double wid, double hig, double offset)
+ {
+ int x, y, z;
+ z = 0;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ z++;
+ double dx = Math.Abs((w / 2) - x);
+ double dy = Math.Abs((h / 2) - y);
+ map[x, y] += Math.Sin(dx / wid) + Math.Cos(dy / hig);
+ }
+ }
+ normalise();
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
new file mode 100644
index 0000000..df21ecc
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
@@ -0,0 +1,212 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Generates a Voronoi diagram (sort of a stained glass effect) which will fill the entire channel
+ ///
+ /// 3-Clause BSD Licensed
+ /// The number of generator points in each block
+ /// A multiple of the channel width and height which will have voronoi points generated in it.
+ /// This is to ensure a more even distribution of the points than pure random allocation.
+ /// The Voronoi diagram type. Usually an array with values consisting of [-1,1]. Experiment with the chain, you can have as many values as you like.
+ public void voronoiDiagram(int pointsPerBlock, int blockSize, double[] c)
+ {
+ List points = new List();
+ Random generator = new Random(seed);
+
+ // Generate the emitter points
+ int x, y, i;
+ for (x = -blockSize; x < w + blockSize; x += blockSize)
+ {
+ for (y = -blockSize; y < h + blockSize; y += blockSize)
+ {
+ for (i = 0; i < pointsPerBlock; i++)
+ {
+ double pX = x + (generator.NextDouble() * (double)blockSize);
+ double pY = y + (generator.NextDouble() * (double)blockSize);
+
+ points.Add(new Point2D(pX, pY));
+ }
+ }
+ }
+
+ double[] distances = new double[points.Count];
+
+ // Calculate the distance each pixel is from an emitter
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ for (i = 0; i < points.Count; i++)
+ {
+ double dx, dy;
+ dx = Math.Abs((double)x - points[i].x);
+ dy = Math.Abs((double)y - points[i].y);
+
+ distances[i] = (dx * dx + dy * dy);
+ }
+
+ Array.Sort(distances);
+
+ double f = 0.0;
+
+ // Multiply the distances with their 'c' counterpart
+ // ordering the distances descending
+ for (i = 0; i < c.Length; i++)
+ {
+ if (i >= points.Count)
+ break;
+
+ f += c[i] * distances[i];
+ }
+
+ map[x, y] = f;
+ }
+ }
+
+ // Normalise the result
+ normalise();
+ }
+
+ public void voronoiDiagram(List points, double[] c)
+ {
+
+ Random generator = new Random(seed);
+ int x, y, i;
+ double[] distances = new double[points.Count];
+
+ // Calculate the distance each pixel is from an emitter
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ for (i = 0; i < points.Count; i++)
+ {
+ double dx, dy;
+ dx = Math.Abs((double)x - points[i].x);
+ dy = Math.Abs((double)y - points[i].y);
+
+ distances[i] = (dx * dx + dy * dy);
+ }
+
+ Array.Sort(distances);
+
+ double f = 0.0;
+
+ // Multiply the distances with their 'c' counterpart
+ // ordering the distances descending
+ for (i = 0; i < c.Length; i++)
+ {
+ if (i >= points.Count)
+ break;
+
+ f += c[i] * distances[i];
+ }
+
+ map[x, y] = f;
+ }
+ }
+
+ // Normalise the result
+ normalise();
+ }
+
+ public void voroflatDiagram(int pointsPerBlock, int blockSize)
+ {
+ List points = new List();
+ Random generator = new Random(seed);
+
+ // Generate the emitter points
+ int x, y, i;
+ for (x = -blockSize; x < w + blockSize; x += blockSize)
+ {
+ for (y = -blockSize; y < h + blockSize; y += blockSize)
+ {
+ for (i = 0; i < pointsPerBlock; i++)
+ {
+ double pX = x + (generator.NextDouble() * (double)blockSize);
+ double pY = y + (generator.NextDouble() * (double)blockSize);
+
+ points.Add(new Point2D(pX, pY));
+ }
+ }
+ }
+
+ double[] distances = new double[points.Count];
+
+ // Calculate the distance each pixel is from an emitter
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ for (i = 0; i < points.Count; i++)
+ {
+ double dx, dy;
+ dx = Math.Abs((double)x - points[i].x);
+ dy = Math.Abs((double)y - points[i].y);
+
+ distances[i] = (dx * dx + dy * dy);
+ }
+
+ //Array.Sort(distances);
+
+ double f = 0.0;
+
+ double min = double.MaxValue;
+ for (int j = 0; j < distances.Length;j++ )
+ {
+ if (distances[j] < min)
+ {
+ min = distances[j];
+ f = j;
+ }
+ }
+
+ // Multiply the distances with their 'c' counterpart
+ // ordering the distances descending
+
+ map[x, y] = f;
+ }
+ }
+
+ // Normalise the result
+ normalise();
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
new file mode 100644
index 0000000..a54c946
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
@@ -0,0 +1,75 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go.
+ ///
+ /// The number of worms which will traverse the map
+ /// The number of steps each worm will traverse
+ /// The maximum distance each worm will move each step
+ /// The size of the area around the worm modified
+ /// Do worms start in the middle, or randomly?
+ public void worms(int number, int rounds, double movement, double size, bool centerspawn)
+ {
+ Random random = new Random(seed);
+ int i, j;
+
+ for (i = 0; i < number; i++)
+ {
+ double rx, ry;
+ if (centerspawn)
+ {
+ rx = w / 2.0;
+ ry = h / 2.0;
+ }
+ else
+ {
+ rx = random.NextDouble() * (w - 1);
+ ry = random.NextDouble() * (h - 1);
+ }
+ for (j = 0; j < rounds; j++)
+ {
+ rx += (random.NextDouble() * movement) - (movement / 2.0);
+ ry += (random.NextDouble() * movement) - (movement / 2.0);
+ raise(rx, ry, size, 1.0);
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
--
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