From 4e01aa4879381a6b6230ea63b52c513656a2896f Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 24 Sep 2007 16:39:26 +0000 Subject: * Added time dilation property to Scene * Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat --- OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs') diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index fe6eefb..6454bdc 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs @@ -1128,6 +1128,10 @@ namespace OpenSim.Region.Terrain heightmap.HillsSpheres(200, 20, 40, true, true, false); heightmap.Normalise(); heightmap *= 60.0; // Raise to 60m + heightmap.Clip(0.0, 25.0); + heightmap.Pertubation(2.5); + heightmap.Smooth(35.0); + heightmap.Normalise(0.0, 21.0); } tainted++; -- cgit v1.1