From e41eedc9aeba3eb36cdba4fcdf1e57bea976cab4 Mon Sep 17 00:00:00 2001 From: mingchen Date: Wed, 27 Jun 2007 16:39:11 +0000 Subject: *Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something --- OpenSim/Region/Simulation/Scenes/Primitive.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Simulation/Scenes/Primitive.cs') diff --git a/OpenSim/Region/Simulation/Scenes/Primitive.cs b/OpenSim/Region/Simulation/Scenes/Primitive.cs index e04c711..0f649b2 100644 --- a/OpenSim/Region/Simulation/Scenes/Primitive.cs +++ b/OpenSim/Region/Simulation/Scenes/Primitive.cs @@ -36,7 +36,7 @@ using OpenSim.Physics.Manager; using OpenSim.Framework.Types; using OpenSim.Framework.Inventory; -namespace OpenSim.Region.Scenes +namespace OpenSim.Region.Environment.Scenes { public class Primitive : Entity { @@ -174,9 +174,9 @@ namespace OpenSim.Region.Scenes dataArrays.Add(primData.ToBytes()); foreach (Entity child in children) { - if (child is OpenSim.Region.Scenes.Primitive) + if (child is OpenSim.Region.Environment.Scenes.Primitive) { - dataArrays.Add(((OpenSim.Region.Scenes.Primitive)child).GetByteArray()); + dataArrays.Add(((OpenSim.Region.Environment.Scenes.Primitive)child).GetByteArray()); } } byte[] primstart = Helpers.StringToField(""); -- cgit v1.1