From ecdb88679e6bb59da13da0f3994cc42d8e84a30d Mon Sep 17 00:00:00 2001
From: SignpostMarv
Date: Tue, 23 Oct 2012 11:39:55 +0100
Subject: Removing the apparently superfluous explicit namespace reference so
 that the if-else-if-else block in ConvertFromLSL can have a consistent
 appearance

---
 .../Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs   | 10 ++--------
 1 file changed, 2 insertions(+), 8 deletions(-)

(limited to 'OpenSim/Region/ScriptEngine')

diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
index 60bb107..a181dbe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
@@ -366,15 +366,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
                         else if (plist[i] is LSL_Key)
                             result[i] = new UUID((LSL_Key)plist[i]);
                         else if (plist[i] is LSL_Rotation)
-                        {
-                            result[i] = (OpenMetaverse.Quaternion)(
-                                (LSL_Rotation)plist[i]);
-                        }
+                            result[i] = (Quaternion)((LSL_Rotation)plist[i]);
                         else if (plist[i] is LSL_Vector)
-                        {
-                            result[i] = (OpenMetaverse.Vector3)(
-                                (LSL_Vector)plist[i]);
-                        }
+                            result[i] = (Vector3)((LSL_Vector)plist[i]);
                         else
                             MODError(String.Format("{0}: unknown LSL list element type", fname));
                     }
-- 
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