From dfb63b56230bdd3bfd897d499ce977ea9ee9891d Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 9 Jun 2008 08:46:33 +0000 Subject: Update svn properties. Formatting cleanup. --- .../ScriptEngine/XEngine/LSL_ScriptCommands.cs | 2 +- .../Region/ScriptEngine/XEngine/Script/LSL_Types.cs | 2 +- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 20 ++++++++++---------- 3 files changed, 12 insertions(+), 12 deletions(-) (limited to 'OpenSim/Region/ScriptEngine') diff --git a/OpenSim/Region/ScriptEngine/XEngine/LSL_ScriptCommands.cs b/OpenSim/Region/ScriptEngine/XEngine/LSL_ScriptCommands.cs index 46c6c33..fce00e8 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/LSL_ScriptCommands.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/LSL_ScriptCommands.cs @@ -626,7 +626,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); if (d == null) return new LSL_Types.LSLInteger(0); - if(m_host.GroupID == d.Group) + if (m_host.GroupID == d.Group) return new LSL_Types.LSLInteger(1); return new LSL_Types.LSLInteger(0); } diff --git a/OpenSim/Region/ScriptEngine/XEngine/Script/LSL_Types.cs b/OpenSim/Region/ScriptEngine/XEngine/Script/LSL_Types.cs index a325629..8bd3d73 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/Script/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/Script/LSL_Types.cs @@ -1414,7 +1414,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script public LSLFloat(Object o) { - if(!((o is double) || (o is float))) + if (!((o is double) || (o is float))) { value = 0.0; return; diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index a5da317..0b0ff3d 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -701,10 +701,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine public void Populate(Scene scene) { SceneObjectPart part = scene.GetSceneObjectPart(Key); - if(part == null) // Avatar, maybe? + if (part == null) // Avatar, maybe? { ScenePresence presence = scene.GetScenePresence(Key); - if(presence == null) + if (presence == null) return; Name = presence.Firstname + " " + presence.Lastname; @@ -724,7 +724,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine presence.Velocity.Z); Type = 0x01; // Avatar - if(presence.Velocity != LLVector3.Zero) + if (presence.Velocity != LLVector3.Zero) Type |= 0x02; // Active Group = presence.ControllingClient.ActiveGroupId; @@ -739,14 +739,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine Group = part.GroupID; Name = part.Name; Owner = part.OwnerID; - if(part.Velocity == LLVector3.Zero) + if (part.Velocity == LLVector3.Zero) Type = 0x04; // Passive else Type = 0x02; // Passive foreach (SceneObjectPart p in part.ParentGroup.Children.Values) { - if(part.ContainsScripts()) + if (part.ContainsScripts()) { Type |= 0x08; // Scripted break; @@ -964,7 +964,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine m_Engine.Log.DebugFormat("[XEngine] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName); - if(m_RunEvents) + if (m_RunEvents) { m_RunEvents = false; Start(); @@ -973,7 +973,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine // we get new rez events on sim restart, too // but if there is state, then we fire the change // event - if(stateSource == StateSource.NewRez) + if (stateSource == StateSource.NewRez) { // m_Engine.Log.Debug("[XEngine] Posted changed(CHANGED_REGION_RESTART) to script"); PostEvent(new XEventParams("changed", @@ -1315,7 +1315,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine { Console.WriteLine("Unable to save xml\n"+e.ToString()); } - if(!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"))) + if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"))) { throw new Exception("Completed persistence save, but no file was created"); } @@ -1328,7 +1328,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine { bool running = instance.Running; - if(running) + if (running) instance.Stop(50); XmlDocument xmldoc = new XmlDocument(); @@ -1455,7 +1455,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine rootElement.AppendChild(plugins); - if(running) + if (running) instance.Start(); return xmldoc.InnerXml; -- cgit v1.1